pokeemerald/test/move_effect_burn_up.c
2023-04-30 10:46:21 -04:00

54 lines
1.6 KiB
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_BURN_UP].effect == EFFECT_BURN_UP);
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_FIRE || gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_FIRE);
ASSUME(gSpeciesInfo[SPECIES_CYNDAQUIL].types[0] == TYPE_FIRE || gSpeciesInfo[SPECIES_CYNDAQUIL].types[1] == TYPE_FIRE);
}
SINGLE_BATTLE_TEST("Burn Up user loses its Fire-type")
{
GIVEN {
PLAYER(SPECIES_CYNDAQUIL);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BURN_UP); }
TURN { MOVE(player, MOVE_BURN_UP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player);
MESSAGE("Cyndaquil burned itself out!");
MESSAGE("Cyndaquil used Burn Up!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Burn Up fails if the user isn't a Fire-type")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BURN_UP); }
} SCENE {
NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player); }
MESSAGE("Wobbuffet used Burn Up!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Burn Up user loses its Fire-type if enemy faints")
{
GIVEN {
PLAYER(SPECIES_CYNDAQUIL);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
} WHEN {
TURN { MOVE(player, MOVE_BURN_UP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player);
HP_BAR(opponent, hp: 0);
MESSAGE("Cyndaquil burned itself out!");
}
}