pokeemerald/src/crt0.s

228 lines
5.3 KiB
ArmAsm

#include "constants/global.h"
.include "constants/gba_constants.inc"
.syntax unified
.global Start
.text
.arm
Start: @ 8000000
b Init
.include "asm/rom_header.inc"
@ 80000C0
.word 0
.global GPIOPortData
GPIOPortData: @ 80000C4
.2byte 0
.global GPIOPortDirection
GPIOPortDirection: @ 80000C6
.2byte 0
.global GPIOPortReadEnable
GPIOPortReadEnable: @ 80000C8
.2byte 0
@ 80000CA
.2byte 0
@ 80000CC
.space 0x34
.4byte GAME_VERSION
.4byte GAME_LANGUAGE
.ascii "pokemon emerald version"
.space 9
.4byte gMonFrontPicTable
.4byte gMonBackPicTable
.4byte gMonPaletteTable
.4byte gMonShinyPaletteTable
.4byte gMonIconTable
.4byte gMonIconPaletteIndices
.4byte gMonIconPaletteTable
.4byte gSpeciesNames
.4byte gMoveNames
.4byte gDecorations
.4byte 0x00001270 @ offsetof(struct SaveBlock1, flags)
.4byte 0x0000139c @ offsetof(struct SaveBlock1, vars)
.4byte 0x00000018 @ offsetof(struct SaveBlock2, pokedex)
.4byte 0x00000988 @ offsetof(struct SaveBlock1, seen1)
.4byte 0x00003b24 @ offsetof(struct SaveBlock1, seen2)
.4byte 0x00000046 @ ?
.4byte 0x000008e4 @ ?
.4byte 0x000008ac @ ?
.4byte 0x00000182 @ NATIONAL_DEX_COUNT?
.byte 0x07, 0x0a, 0x0a, 0x0a, 0x0c, 0x0c, 0x06, 0x0c
.byte 0x06, 0x10, 0x12, 0x0c, 0x0f, 0x0b, 0x01, 0x08
.4byte 0x0000000c @ ?
.4byte 0x00000f2c @ sizeof(struct SaveBlock2)
.4byte 0x00003d88 @ sizeof(struct SaveBlock1)
.4byte 0x00000234 @ offsetof(struct SaveBlock1, playerPartyCount)
.4byte 0x00000238 @ offsetof(struct SaveBlock1, playerParty)
.4byte 0x00000009 @ offsetof(struct SaveBlock2, specialSaveWarpFlags)
.4byte 0x0000000a @ offsetof(struct SaveBlock2, playerTrainerId)
.4byte 0x00000000 @ offsetof(struct SaveBlock2, playerName)
.4byte 0x00000008 @ offsetof(struct SaveBlock2, playerGender)
.4byte 0x00000ca8 @ offsetof(struct SaveBlock2, frontier.challengeStatus)
.4byte 0x00000ca8 @ offsetof(struct SaveBlock2, frontier.challengeStatus)
.4byte 0x000031c7 @ offsetof(struct SaveBlock1, externalEventFlags)
.4byte 0x000031b3 @ offsetof(struct SaveBlock1, externalEventData)
.4byte 0x00000000
.4byte gBaseStats
.4byte gAbilityNames
.4byte gAbilityDescriptionPointers
.4byte gItems
.4byte gBattleMoves
.4byte gBallSpriteSheets
.4byte gBallSpritePalettes
.4byte 0x000000a8 @ offsetof(struct SaveBlock2, gcnLinkFlags)
.4byte 0x00000864 @ ?
.4byte 0x0000089b @ ?
.byte 0x1e, 0x1e, 0x10, 0x40
.4byte 0x0000322e @ offsetof(struct SaveBlock1, ? part-way into mysteryGift)
.4byte 0x00000498 @ offsetof(struct SaveBlock1, pcItems)
.4byte 0x000031a8 @ offsetof(struct SaveBlock1, giftRibbons)
.4byte 0x000031f8 @ offsetof(struct SaveBlock1, enigmaBerry)
.4byte 0x00000034 @ offsetof(struct SaveBlock1, mapView)
.4byte 0x00000000
.4byte 0x00000000
.arm
.align 2, 0
.global Init
Init: @ 8000204
mov r0, #PSR_IRQ_MODE
msr cpsr_cf, r0
ldr sp, sp_irq
mov r0, #PSR_SYS_MODE
msr cpsr_cf, r0
ldr sp, sp_sys
ldr r1, =INTR_VECTOR
adr r0, IntrMain
str r0, [r1]
.if MODERN
mov r0, #255 @ RESET_ALL
svc #1 << 16
.endif @ MODERN
ldr r1, =AgbMain + 1
mov lr, pc
bx r1
b Init
.align 2, 0
sp_sys: .word IWRAM_END - 0x1c0
sp_irq: .word IWRAM_END - 0x60
.pool
.arm
.align 2, 0
.global IntrMain
IntrMain: @ 8000248
mov r3, #REG_BASE
add r3, r3, #OFFSET_REG_IE
ldr r2, [r3]
ldrh r1, [r3, #OFFSET_REG_IME - 0x200]
mrs r0, spsr
stmfd sp!, {r0-r3,lr}
mov r0, #0
strh r0, [r3, #OFFSET_REG_IME - 0x200]
and r1, r2, r2, lsr #16
mov r12, #0
ands r0, r1, #INTR_FLAG_VCOUNT
bne IntrMain_FoundIntr
add r12, r12, 0x4
mov r0, 0x1
strh r0, [r3, #OFFSET_REG_IME - 0x200]
ands r0, r1, #INTR_FLAG_SERIAL
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_TIMER3
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_HBLANK
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_VBLANK
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_TIMER0
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_TIMER1
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_TIMER2
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_DMA0
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_DMA1
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_DMA2
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_DMA3
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_KEYPAD
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_GAMEPAK
strbne r0, [r3, #REG_SOUNDCNT_X - REG_IE]
bne . @ spin
IntrMain_FoundIntr:
strh r0, [r3, #OFFSET_REG_IF - 0x200]
bic r2, r2, r0
ldr r0, =gSTWIStatus
ldr r0, [r0]
ldrb r0, [r0, 0xA]
mov r1, 0x8
lsl r0, r1, r0
orr r0, r0, #INTR_FLAG_GAMEPAK
orr r1, r0, #INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK
and r1, r1, r2
strh r1, [r3, #OFFSET_REG_IE - 0x200]
mrs r3, cpsr
bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
orr r3, r3, #PSR_SYS_MODE
msr cpsr_cf, r3
ldr r1, =gIntrTable
add r1, r1, r12
ldr r0, [r1]
stmfd sp!, {lr}
adr lr, IntrMain_RetAddr
bx r0
IntrMain_RetAddr:
ldmfd sp!, {lr}
mrs r3, cpsr
bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
orr r3, r3, #PSR_I_BIT | PSR_IRQ_MODE
msr cpsr_cf, r3
ldmia sp!, {r0-r3,lr}
strh r2, [r3, #OFFSET_REG_IE - 0x200]
strh r1, [r3, #OFFSET_REG_IME - 0x200]
msr spsr_cf, r0
bx lr
.pool
.align 2, 0 @ Don't pad with nop.