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https://github.com/Ninjdai1/pokeemerald.git
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f06c040bca
-Updated the text string used by Debug_FlagsNotSetMessage. -Renamed Debug_FlagsNotSetMessage to Debug_FlagsNotSetOverworldConfigMessage. -Added an equivalent for the battle config file called Debug_FlagsNotSetBattleConfigMessage, -DEBUG_FLAG_NO_COLLISION -> OW_FLAG_NO_COLLISION -And moved it to include/config/overworld.h, because at the end of the day it's still an overworld flag just like the other 2 already in that file. -Corrected miswritten preproc config in DebugAction_Flags_CatchingOnOff. -Updated the comment that describes the effect of DEBUG_OVERWORLD_MENU reducing the number of characters a tiny bit and fixing a typo.
15 lines
812 B
C
15 lines
812 B
C
#ifndef GUARD_CONFIG_OVERWORLD_H
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#define GUARD_CONFIG_OVERWORLD_H
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// Movement config
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#define OW_RUNNING_INDOORS GEN_LATEST // In Gen4+, players are allowed to run indoors.
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// Overworld flags
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// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
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// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
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#define OW_FLAG_NO_ENCOUNTER 0 // If this flag is set, wild encounters will be disabled.
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#define OW_FLAG_NO_TRAINER_SEE 0 // If this flag is set, trainers will not battle the player unless they're talked to.
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#define OW_FLAG_NO_COLLISION 0 // If this flag is set, the player will be able to walk over tiles with collision. Mainly intended for debugging purposes.
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#endif // GUARD_CONFIG_OVERWORLD_H
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