pokeemerald/include/data.h

131 lines
4.2 KiB
C

#ifndef GUARD_DATA_H
#define GUARD_DATA_H
#include "constants/moves.h"
#define SPECIES_SHINY_TAG 500
#define MAX_TRAINER_ITEMS 4
enum {
BATTLER_AFFINE_NORMAL,
BATTLER_AFFINE_EMERGE,
BATTLER_AFFINE_RETURN,
};
struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 size; // u8 width:4, height:4;
u8 y_offset;
};
#define MON_COORDS_SIZE(width, height)(DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
#define GET_MON_COORDS_WIDTH(size)((size >> 4) * 8)
#define GET_MON_COORDS_HEIGHT(size)((size & 0xF) * 8)
struct TrainerMonNoItemDefaultMoves
{
u16 iv;
u8 lvl;
u16 species;
};
struct TrainerMonItemDefaultMoves
{
u16 iv;
u8 lvl;
u16 species;
u16 heldItem;
};
struct TrainerMonNoItemCustomMoves
{
u16 iv;
u8 lvl;
u16 species;
u16 moves[MAX_MON_MOVES];
};
struct TrainerMonItemCustomMoves
{
u16 iv;
u8 lvl;
u16 species;
u16 heldItem;
u16 moves[MAX_MON_MOVES];
};
union TrainerMonPtr
{
const struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves;
const struct TrainerMonNoItemCustomMoves *NoItemCustomMoves;
const struct TrainerMonItemDefaultMoves *ItemDefaultMoves;
const struct TrainerMonItemCustomMoves *ItemCustomMoves;
};
struct Trainer
{
/*0x00*/ u8 partyFlags;
/*0x01*/ u8 trainerClass;
/*0x02*/ u8 encounterMusic_gender; // last bit is gender
/*0x03*/ u8 trainerPic;
/*0x04*/ u8 trainerName[TRAINER_NAME_LENGTH + 1];
/*0x10*/ u16 items[MAX_TRAINER_ITEMS];
/*0x18*/ bool8 doubleBattle;
/*0x1C*/ u32 aiFlags;
/*0x20*/ u8 partySize;
/*0x24*/ union TrainerMonPtr party;
};
#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F))
extern const u16 gMinigameDigits_Pal[];
extern const u32 gMinigameDigits_Gfx[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerRight[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentRight[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Brendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_May[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Wally[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[];
extern const union AnimCmd *const gAnims_MonPic[];
extern const struct MonCoords gMonFrontPicCoords[];
extern const struct CompressedSpriteSheet gMonStillFrontPicTable[];
extern const struct MonCoords gMonBackPicCoords[];
extern const struct CompressedSpriteSheet gMonBackPicTable[];
extern const struct CompressedSpritePalette gMonPaletteTable[];
extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
extern const struct MonCoords gTrainerFrontPicCoords[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[];
extern const struct MonCoords gTrainerBackPicCoords[];
extern const struct CompressedSpriteSheet gTrainerBackPicTable[]; // functionally unused
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const u8 gEnemyMonElevation[NUM_SPECIES];
extern const union AnimCmd *const *const gMonFrontAnimsPtrTable[];
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const struct Trainer gTrainers[];
extern const u8 gTrainerClassNames[][13];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1];
#endif // GUARD_DATA_H