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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
14 lines
896 B
SQL
14 lines
896 B
SQL
BattleFrontier_Lounge5_EventObjects: @ 853D2EC
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object_event 1, EVENT_OBJ_GFX_LITTLE_GIRL, 0, 12, 4, 4, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_Lounge5_EventScript_2645C6, 0
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object_event 2, EVENT_OBJ_GFX_GENTLEMAN, 0, 0, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_Lounge5_EventScript_264617, 0
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object_event 3, EVENT_OBJ_GFX_BLACK_BELT, 0, 6, 5, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_Lounge5_EventScript_264620, 0
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object_event 4, EVENT_OBJ_GFX_LITTLE_BOY, 0, 11, 7, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_Lounge5_EventScript_264629, 0
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BattleFrontier_Lounge5_MapWarps: @ 853D34C
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warp_def 1, 7, 0, 7, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
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warp_def 2, 7, 0, 7, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
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BattleFrontier_Lounge5_MapEvents:: @ 853D35C
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map_events BattleFrontier_Lounge5_EventObjects, BattleFrontier_Lounge5_MapWarps, 0x0, 0x0
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