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53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
#ifndef GUARD_CONSTANTS_POKEMON_DEBUG_H
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#define GUARD_CONSTANTS_POKEMON_DEBUG_H
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//Defines
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#define DEBUG_MON_BACK_X 62
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#define DEBUG_MON_BACK_Y 80
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#define DEBUG_ICON_X 220
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#define DEBUG_ICON_Y 140
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#define DEBUG_MON_SHINY 0
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#define DEBUG_MON_NORMAL 9
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#define MODIFY_DIGITS_MAX 4
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#define MODIFY_DIGITS_ARROW_X 129
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#define MODIFY_DIGITS_ARROW1_Y 94
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#define MODIFY_DIGITS_ARROW2_Y 113
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#define OPTIONS_ARROW_1_X 4
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#define OPTIONS_ARROW_2_X 236
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#define OPTIONS_ARROW_Y 119
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#define GENDER_MALE 0
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#define GENDER_FEMALE 1
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#define MON_PIC_BACK 0
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#define MON_PIC_FRONT 1
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//Sprite offset
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#define MAX_Y_OFFSET 20
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//Windows
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#define WIN_NAME_NUMBERS 0
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#define WIN_INSTRUCTIONS 1
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#define WIN_BOTTOM_LEFT 2
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#define WIN_BOTTOM_RIGHT 3
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#define WIN_FOOTPRINT 4
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#define WIN_END 5
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//Battle backgrounds
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#define MAP_BATTLE_SCENE_NORMAL 0
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#define MAP_BATTLE_SCENE_GYM 1
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#define MAP_BATTLE_SCENE_MAGMA 2
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#define MAP_BATTLE_SCENE_AQUA 3
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#define MAP_BATTLE_SCENE_SIDNEY 4
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#define MAP_BATTLE_SCENE_PHOEBE 5
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#define MAP_BATTLE_SCENE_GLACIA 6
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#define MAP_BATTLE_SCENE_DRAKE 7
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#define MAP_BATTLE_SCENE_FRONTIER 8
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#define MAP_BATTLE_SCENE_LEADER 9
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#define MAP_BATTLE_SCENE_WALLACE 10
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#define MAP_BATTLE_SCENE_GROUDON 11
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#define MAP_BATTLE_SCENE_KYOGRE 12
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#define MAP_BATTLE_SCENE_RAYQUAZA 13
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#endif // GUARD_CONSTANTS_POKEMON_DEBUG_H
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