mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
b62e5aa72e
# Conflicts: # src/battle_main.c # src/field_specials.c # src/trade.c
2570 lines
74 KiB
C
2570 lines
74 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_interface.h"
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#include "bg.h"
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#include "contest.h"
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#include "data.h"
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#include "decompress.h"
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#include "dma3.h"
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#include "gpu_regs.h"
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#include "malloc.h"
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#include "palette.h"
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#include "pokemon_icon.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/battle_anim.h"
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#define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64;
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static void AnimTranslateLinear_WithFollowup_SetCornerVecX(struct Sprite *sprite);
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static void AnimFastTranslateLinearWaitEnd(struct Sprite *sprite);
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static void AnimThrowProjectile_Step(struct Sprite *sprite);
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static void AnimBattlerTrace(struct Sprite *sprite);
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static void AnimWeatherBallUp_Step(struct Sprite *sprite);
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static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
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static void AnimTask_BlendPalInAndOutSetup(struct Task *task);
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static void AnimTask_AlphaFadeIn_Step(u8 taskId);
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static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId);
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static void AnimTask_BlendMonInAndOut_Step(u8 taskId);
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static bool8 ShouldRotScaleSpeciesBeFlipped(void);
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static void CreateBattlerTrace(struct Task *task, u8 taskId);
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EWRAM_DATA static union AffineAnimCmd *sAnimTaskAffineAnim = NULL;
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const struct UCoords8 sBattlerCoords[][MAX_BATTLERS_COUNT] =
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{
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{ // Single battle
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{ 72, 80 },
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{ 176, 40 },
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{ 48, 40 },
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{ 112, 80 },
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},
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{ // Double battle
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{ 32, 80 },
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{ 200, 40 },
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{ 90, 88 },
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{ 152, 32 },
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},
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};
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// One entry for each of the four Castform forms.
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const struct MonCoords gCastformFrontSpriteCoords[NUM_CASTFORM_FORMS] =
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{
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[CASTFORM_NORMAL] = { .size = MON_COORDS_SIZE(32, 32), .y_offset = 17 },
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[CASTFORM_FIRE] = { .size = MON_COORDS_SIZE(48, 48), .y_offset = 9 },
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[CASTFORM_WATER] = { .size = MON_COORDS_SIZE(32, 48), .y_offset = 9 },
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[CASTFORM_ICE] = { .size = MON_COORDS_SIZE(64, 48), .y_offset = 8 },
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};
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const u8 sCastformElevations[NUM_CASTFORM_FORMS] =
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{
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[CASTFORM_NORMAL] = 13,
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[CASTFORM_FIRE] = 14,
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[CASTFORM_WATER] = 13,
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[CASTFORM_ICE] = 13,
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};
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// Y position of the backsprite for each of the four Castform forms.
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static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] =
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{
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[CASTFORM_NORMAL] = 0,
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[CASTFORM_FIRE] = 0,
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[CASTFORM_WATER] = 0,
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[CASTFORM_ICE] = 0,
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};
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// Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch)
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#define TAG_MOVE_EFFECT_MON_1 55125
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#define TAG_MOVE_EFFECT_MON_2 55126
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static const struct SpriteTemplate sSpriteTemplates_MoveEffectMons[] =
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{
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{
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.tileTag = TAG_MOVE_EFFECT_MON_1,
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.paletteTag = TAG_MOVE_EFFECT_MON_1,
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.oam = &gOamData_AffineNormal_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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.tileTag = TAG_MOVE_EFFECT_MON_2,
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.paletteTag = TAG_MOVE_EFFECT_MON_2,
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.oam = &gOamData_AffineNormal_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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}
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};
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static const struct SpriteSheet sSpriteSheets_MoveEffectMons[] =
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{
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{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_1, },
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{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_2, },
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};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
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{
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u8 retVal;
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u16 species;
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struct Pokemon *mon, *illusionMon;
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struct BattleSpriteInfo *spriteInfo;
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if (IsContest())
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{
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3)
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coordType = BATTLER_COORD_Y;
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}
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switch (coordType)
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{
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case BATTLER_COORD_X:
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case BATTLER_COORD_X_2:
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retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].x;
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break;
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case BATTLER_COORD_Y:
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retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y;
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break;
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case BATTLER_COORD_Y_PIC_OFFSET:
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case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT:
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default:
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if (IsContest())
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{
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if (gContestResources->moveAnim->hasTargetAnim)
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species = gContestResources->moveAnim->targetSpecies;
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else
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species = gContestResources->moveAnim->species;
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}
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else
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{
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
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else
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mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
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illusionMon = GetIllusionMonPtr(battlerId);
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if (illusionMon != NULL)
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mon = illusionMon;
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spriteInfo = gBattleSpritesDataPtr->battlerData;
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if (!spriteInfo[battlerId].transformSpecies)
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species = GetMonData(mon, MON_DATA_SPECIES);
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else
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species = spriteInfo[battlerId].transformSpecies;
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}
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
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retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
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else
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retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
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break;
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}
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return retVal;
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}
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u8 GetBattlerYDelta(u8 battlerId, u16 species)
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{
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u32 personality;
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struct BattleSpriteInfo *spriteInfo;
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u8 ret;
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u16 coordSpecies;
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if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
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{
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if (species == SPECIES_UNOWN)
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{
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if (IsContest())
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{
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if (gContestResources->moveAnim->hasTargetAnim)
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personality = gContestResources->moveAnim->targetPersonality;
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else
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personality = gContestResources->moveAnim->personality;
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}
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else
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{
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spriteInfo = gBattleSpritesDataPtr->battlerData;
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if (!spriteInfo[battlerId].transformSpecies)
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personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
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else
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personality = gTransformedPersonalities[battlerId];
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}
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coordSpecies = GetUnownSpeciesId(personality);
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ret = gMonBackPicCoords[coordSpecies].y_offset;
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}
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else if (species == SPECIES_CASTFORM)
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{
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ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
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}
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else if (species > NUM_SPECIES)
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{
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ret = gMonBackPicCoords[0].y_offset;
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}
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else
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{
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ret = gMonBackPicCoords[species].y_offset;
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}
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}
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else
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{
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if (species == SPECIES_UNOWN)
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{
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spriteInfo = gBattleSpritesDataPtr->battlerData;
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if (!spriteInfo[battlerId].transformSpecies)
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personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
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else
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personality = gTransformedPersonalities[battlerId];
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coordSpecies = GetUnownSpeciesId(personality);
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ret = gMonFrontPicCoords[coordSpecies].y_offset;
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}
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else if (species == SPECIES_CASTFORM)
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{
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ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset;
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}
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else if (species > NUM_SPECIES)
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{
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ret = gMonFrontPicCoords[0].y_offset;
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}
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else
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{
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ret = gMonFrontPicCoords[species].y_offset;
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}
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}
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return ret;
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}
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u8 GetBattlerElevation(u8 battlerId, u16 species)
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{
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u8 ret = 0;
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if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
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{
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if (!IsContest())
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{
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if (species == SPECIES_CASTFORM)
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ret = sCastformElevations[gBattleMonForms[battlerId]];
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else if (species > NUM_SPECIES)
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ret = gEnemyMonElevation[0];
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else
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ret = gEnemyMonElevation[species];
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}
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}
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return ret;
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}
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u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
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{
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u16 offset;
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u8 y;
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if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
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{
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offset = GetBattlerYDelta(battlerId, species);
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}
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else
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{
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offset = GetBattlerYDelta(battlerId, species);
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offset -= GetBattlerElevation(battlerId, species);
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}
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y = offset + sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y;
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if (a3)
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{
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if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
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y += 8;
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if (y > DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8)
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y = DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8;
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}
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return y;
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}
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType)
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{
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u16 species;
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struct BattleSpriteInfo *spriteInfo;
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT)
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{
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if (IsContest())
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{
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if (gContestResources->moveAnim->hasTargetAnim)
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species = gContestResources->moveAnim->targetSpecies;
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else
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species = gContestResources->moveAnim->species;
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}
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else
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{
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spriteInfo = gBattleSpritesDataPtr->battlerData;
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if (!spriteInfo[battlerId].transformSpecies)
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species = gAnimBattlerSpecies[battlerId];
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else
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species = spriteInfo[battlerId].transformSpecies;
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}
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
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return GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
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else
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return GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
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}
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else
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{
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return GetBattlerSpriteCoord(battlerId, coordType);
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}
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}
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u8 GetBattlerSpriteDefault_Y(u8 battlerId)
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{
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT);
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}
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId)
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{
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u16 y;
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16;
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else
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y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17;
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return y;
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}
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u8 GetBattlerYCoordWithElevation(u8 battlerId)
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{
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u16 species;
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u8 y;
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struct BattleSpriteInfo *spriteInfo;
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y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y);
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if (!IsContest())
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{
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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{
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spriteInfo = gBattleSpritesDataPtr->battlerData;
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if (!spriteInfo[battlerId].transformSpecies)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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else
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species = spriteInfo[battlerId].transformSpecies;
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}
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else
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{
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spriteInfo = gBattleSpritesDataPtr->battlerData;
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if (!spriteInfo[battlerId].transformSpecies)
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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else
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species = spriteInfo[battlerId].transformSpecies;
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}
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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y -= GetBattlerElevation(battlerId, species);
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}
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return y;
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}
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u8 GetAnimBattlerSpriteId(u8 animBattler)
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{
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u8 *sprites;
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if (animBattler == ANIM_ATTACKER)
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{
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if (IsBattlerSpritePresent(gBattleAnimAttacker))
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{
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sprites = gBattlerSpriteIds;
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return sprites[gBattleAnimAttacker];
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}
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else
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{
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return SPRITE_NONE;
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}
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}
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else if (animBattler == ANIM_TARGET)
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{
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if (IsBattlerSpritePresent(gBattleAnimTarget))
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{
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sprites = gBattlerSpriteIds;
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return sprites[gBattleAnimTarget];
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}
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else
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{
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return SPRITE_NONE;
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}
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}
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else if (animBattler == ANIM_ATK_PARTNER)
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{
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if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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return SPRITE_NONE;
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else
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return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)];
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}
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else
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{
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
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return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)];
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else
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return SPRITE_NONE;
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}
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}
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite *))
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{
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sprite->data[6] = (u32)(callback) & 0xffff;
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sprite->data[7] = (u32)(callback) >> 16;
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}
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void SetCallbackToStoredInData6(struct Sprite *sprite)
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{
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u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16);
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sprite->callback = (void (*)(struct Sprite *))callback;
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}
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// Sprite data for TranslateSpriteInCircle/Ellipse and related
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#define sCirclePos data[0]
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#define sAmplitude data[1]
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#define sCircleSpeed data[2]
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#define sDuration data[3]
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// TranslateSpriteInGrowingCircle
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#define sAmplitudeSpeed data[4]
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#define sAmplitudeChange data[5]
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// TranslateSpriteInEllipse
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#define sAmplitudeX sAmplitude
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#define sAmplitudeY data[4]
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// TranslateSpriteInLissajousCurve
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#define sCirclePosX sCirclePos
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#define sCircleSpeedX sCircleSpeed
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#define sCirclePosY data[4]
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#define sCircleSpeedY data[5]
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void TranslateSpriteInCircle(struct Sprite *sprite)
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{
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if (sprite->sDuration)
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{
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sprite->x2 = Sin(sprite->sCirclePos, sprite->sAmplitude);
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sprite->y2 = Cos(sprite->sCirclePos, sprite->sAmplitude);
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sprite->sCirclePos += sprite->sCircleSpeed;
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if (sprite->sCirclePos >= 0x100)
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sprite->sCirclePos -= 0x100;
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else if (sprite->sCirclePos < 0)
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sprite->sCirclePos += 0x100;
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sprite->sDuration--;
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}
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else
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{
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SetCallbackToStoredInData6(sprite);
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}
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}
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void TranslateSpriteInGrowingCircle(struct Sprite *sprite)
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{
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if (sprite->sDuration)
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{
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sprite->x2 = Sin(sprite->sCirclePos, (sprite->sAmplitudeChange >> 8) + sprite->sAmplitude);
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sprite->y2 = Cos(sprite->sCirclePos, (sprite->sAmplitudeChange >> 8) + sprite->sAmplitude);
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sprite->sCirclePos += sprite->sCircleSpeed;
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sprite->sAmplitudeChange += sprite->sAmplitudeSpeed;
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if (sprite->sCirclePos >= 0x100)
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sprite->sCirclePos -= 0x100;
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else if (sprite->sCirclePos < 0)
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sprite->sCirclePos += 0x100;
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sprite->sDuration--;
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}
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else
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{
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SetCallbackToStoredInData6(sprite);
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}
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}
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// Unused
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// Exact shape depends on arguments. Can move in a figure-8-like pattern, or circular, etc.
|
|
static void TranslateSpriteInLissajousCurve(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sDuration)
|
|
{
|
|
sprite->x2 = Sin(sprite->sCirclePosX, sprite->sAmplitude);
|
|
sprite->y2 = Cos(sprite->sCirclePosY, sprite->sAmplitude);
|
|
sprite->sCirclePosX += sprite->sCircleSpeedX;
|
|
sprite->sCirclePosY += sprite->sCircleSpeedY;
|
|
|
|
if (sprite->sCirclePosX >= 0x100)
|
|
sprite->sCirclePosX -= 0x100;
|
|
else if (sprite->sCirclePosX < 0)
|
|
sprite->sCirclePosX += 0x100;
|
|
|
|
if (sprite->sCirclePosY >= 0x100)
|
|
sprite->sCirclePosY -= 0x100;
|
|
else if (sprite->sCirclePosY < 0)
|
|
sprite->sCirclePosY += 0x100;
|
|
|
|
sprite->sDuration--;
|
|
}
|
|
else
|
|
{
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
}
|
|
|
|
void TranslateSpriteInEllipse(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sDuration)
|
|
{
|
|
sprite->x2 = Sin(sprite->sCirclePos, sprite->sAmplitudeX);
|
|
sprite->y2 = Cos(sprite->sCirclePos, sprite->sAmplitudeY);
|
|
sprite->sCirclePos += sprite->sCircleSpeed;
|
|
if (sprite->sCirclePos >= 0x100)
|
|
sprite->sCirclePos -= 0x100;
|
|
else if (sprite->sCirclePos < 0)
|
|
sprite->sCirclePos += 0x100;
|
|
sprite->sDuration--;
|
|
}
|
|
else
|
|
{
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
}
|
|
|
|
#undef sCirclePos
|
|
#undef sAmplitude
|
|
#undef sCircleSpeed
|
|
#undef sDuration
|
|
#undef sAmplitudeSpeed
|
|
#undef sAmplitudeChange
|
|
#undef sAmplitudeX
|
|
#undef sAmplitudeY
|
|
#undef sCirclePosX
|
|
#undef sCircleSpeedX
|
|
#undef sCirclePosY
|
|
#undef sCircleSpeedY
|
|
|
|
// Simply waits until the sprite's data[0] hits zero.
|
|
// This is used to let sprite anims or affine anims to run for a designated
|
|
// duration.
|
|
void WaitAnimForDuration(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] > 0)
|
|
sprite->data[0]--;
|
|
else
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
|
|
// Sprite data for ConvertPosDataToTranslateLinearData
|
|
#define sStepsX data[0]
|
|
#define sStartX data[1]
|
|
#define sTargetX data[2]
|
|
#define sStartY data[3]
|
|
#define sTargetY data[4]
|
|
|
|
// Sprite data for TranslateSpriteLinear
|
|
#define sMoveSteps data[0]
|
|
#define sSpeedX data[1]
|
|
#define sSpeedY data[2]
|
|
|
|
// Functionally unused
|
|
static void AnimPosToTranslateLinear(struct Sprite *sprite)
|
|
{
|
|
ConvertPosDataToTranslateLinearData(sprite);
|
|
sprite->callback = TranslateSpriteLinear;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
void ConvertPosDataToTranslateLinearData(struct Sprite *sprite)
|
|
{
|
|
s16 old;
|
|
int xDiff;
|
|
|
|
if (sprite->sStartX > sprite->sTargetX)
|
|
sprite->sStepsX = -sprite->sStepsX;
|
|
xDiff = sprite->sTargetX - sprite->sStartX;
|
|
old = sprite->sStepsX;
|
|
sprite->sMoveSteps = abs(xDiff / sprite->sStepsX);
|
|
sprite->sSpeedY = (sprite->sTargetY - sprite->sStartY) / sprite->sMoveSteps;
|
|
sprite->sSpeedX = old;
|
|
}
|
|
|
|
void TranslateSpriteLinear(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sMoveSteps > 0)
|
|
{
|
|
sprite->sMoveSteps--;
|
|
sprite->x2 += sprite->sSpeedX;
|
|
sprite->y2 += sprite->sSpeedY;
|
|
}
|
|
else
|
|
{
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
}
|
|
|
|
void TranslateSpriteLinearFixedPoint(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
sprite->data[0]--;
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->data[4] += sprite->data[2];
|
|
sprite->x2 = sprite->data[3] >> 8;
|
|
sprite->y2 = sprite->data[4] >> 8;
|
|
}
|
|
else
|
|
{
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
}
|
|
|
|
static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
sprite->data[0]--;
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->data[4] += sprite->data[2];
|
|
sprite->x2 = sprite->data[3] >> 8;
|
|
sprite->y2 = sprite->data[4] >> 8;
|
|
}
|
|
else
|
|
{
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
|
|
UpdateMonIconFrame(sprite);
|
|
}
|
|
|
|
// Unused
|
|
static void TranslateSpriteToBattleTargetPos(struct Sprite *sprite)
|
|
{
|
|
sprite->sStartX = sprite->x + sprite->x2;
|
|
sprite->sStartY = sprite->y + sprite->y2;
|
|
sprite->sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
sprite->sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
sprite->callback = AnimPosToTranslateLinear;
|
|
}
|
|
|
|
// Same as TranslateSpriteLinear but takes an id to specify which sprite to move
|
|
void TranslateSpriteLinearById(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
sprite->data[0]--;
|
|
gSprites[sprite->data[3]].x2 += sprite->data[1];
|
|
gSprites[sprite->data[3]].y2 += sprite->data[2];
|
|
}
|
|
else
|
|
{
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
}
|
|
|
|
void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
sprite->data[0]--;
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->data[4] += sprite->data[2];
|
|
gSprites[sprite->data[5]].x2 = sprite->data[3] >> 8;
|
|
gSprites[sprite->data[5]].y2 = sprite->data[4] >> 8;
|
|
}
|
|
else
|
|
{
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
}
|
|
|
|
void TranslateSpriteLinearAndFlicker(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
sprite->data[0]--;
|
|
sprite->x2 = sprite->data[2] >> 8;
|
|
sprite->data[2] += sprite->data[1];
|
|
sprite->y2 = sprite->data[4] >> 8;
|
|
sprite->data[4] += sprite->data[3];
|
|
if (sprite->data[0] % sprite->data[5] == 0)
|
|
{
|
|
if (sprite->data[5])
|
|
sprite->invisible ^= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
}
|
|
|
|
void DestroySpriteAndMatrix(struct Sprite *sprite)
|
|
{
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
// Unused
|
|
static void TranslateSpriteToBattleAttackerPos(struct Sprite *sprite)
|
|
{
|
|
sprite->sStartX = sprite->x + sprite->x2;
|
|
sprite->sStartY = sprite->y + sprite->y2;
|
|
sprite->sTargetX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->sTargetY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
sprite->callback = AnimPosToTranslateLinear;
|
|
}
|
|
|
|
#undef sStepsX
|
|
#undef sStartX
|
|
#undef sTargetX
|
|
#undef sStartY
|
|
#undef sTargetY
|
|
|
|
// Unused
|
|
static void EndUnkPaletteAnim(struct Sprite *sprite)
|
|
{
|
|
PaletteStruct_ResetById(sprite->data[5]);
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
|
|
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite)
|
|
{
|
|
if (sprite->affineAnimEnded)
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
|
|
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite)
|
|
{
|
|
if (sprite->animEnded)
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
|
|
void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
|
|
// Sets the initial x offset of the anim sprite depending on the horizontal orientation
|
|
// of the two involved mons.
|
|
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset)
|
|
{
|
|
u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
|
u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
|
|
|
if (attackerX > targetX)
|
|
{
|
|
sprite->x -= xOffset;
|
|
}
|
|
else if (attackerX < targetX)
|
|
{
|
|
sprite->x += xOffset;
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
sprite->x -= xOffset;
|
|
else
|
|
sprite->x += xOffset;
|
|
}
|
|
}
|
|
|
|
void InitAnimArcTranslation(struct Sprite *sprite)
|
|
{
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[3] = sprite->y;
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->data[6] = 0x8000 / sprite->data[0];
|
|
sprite->data[7] = 0;
|
|
}
|
|
|
|
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite)
|
|
{
|
|
if (AnimTranslateLinear(sprite))
|
|
return TRUE;
|
|
sprite->data[7] += sprite->data[6];
|
|
sprite->y2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 TranslateAnimVerticalArc(struct Sprite *sprite)
|
|
{
|
|
if (AnimTranslateLinear(sprite))
|
|
return TRUE;
|
|
sprite->data[7] += sprite->data[6];
|
|
sprite->x2 += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
|
|
return FALSE;
|
|
}
|
|
|
|
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite)
|
|
{
|
|
sprite->x += sprite->x2;
|
|
sprite->y += sprite->y2;
|
|
sprite->x2 = 0;
|
|
sprite->y2 = 0;
|
|
}
|
|
|
|
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets)
|
|
{
|
|
// Battle anim sprites are automatically created at the anim target's center, which
|
|
// is why there is no else clause for the "respectMonPicOffsets" check.
|
|
if (!respectMonPicOffsets)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
|
|
sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
|
|
}
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
|
sprite->y += gBattleAnimArgs[1];
|
|
}
|
|
|
|
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets)
|
|
{
|
|
if (!respectMonPicOffsets)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
|
|
sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
|
|
}
|
|
else
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
|
sprite->y += gBattleAnimArgs[1];
|
|
}
|
|
|
|
void InitSpritePosToAnimAttackerPartner(struct Sprite *sprite, bool8 respectMonPicOffsets)
|
|
{
|
|
if (!respectMonPicOffsets)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord2(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_X);
|
|
sprite->y = GetBattlerSpriteCoord2(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_Y);
|
|
}
|
|
else
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord2(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord2(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
|
sprite->y += gBattleAnimArgs[1];
|
|
}
|
|
|
|
bool32 InitSpritePosToAnimBattler(u32 animBattlerId, struct Sprite *sprite, bool8 respectMonPicOffsets)
|
|
{
|
|
u32 battlerId = GetAnimBattlerId(animBattlerId);
|
|
if (GetAnimBattlerSpriteId(animBattlerId) == 0xFF || !IsBattlerSpriteVisible(battlerId))
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!respectMonPicOffsets)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord2(battlerId, BATTLER_COORD_X);
|
|
sprite->y = GetBattlerSpriteCoord2(battlerId, BATTLER_COORD_Y);
|
|
}
|
|
else if (animBattlerId != ANIM_TARGET)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord2(battlerId, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord2(battlerId, BATTLER_COORD_Y_PIC_OFFSET);
|
|
}
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
|
|
sprite->y += gBattleAnimArgs[1];
|
|
return TRUE;
|
|
}
|
|
|
|
u8 GetBattlerSide(u8 battlerId)
|
|
{
|
|
return GET_BATTLER_SIDE2(battlerId);
|
|
}
|
|
|
|
u8 GetBattlerPosition(u8 battlerId)
|
|
{
|
|
return gBattlerPositions[battlerId];
|
|
}
|
|
|
|
u8 GetBattlerAtPosition(u8 position)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattlerPositions[i] == position)
|
|
break;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
bool8 IsBattlerSpritePresent(u8 battlerId)
|
|
{
|
|
if (IsContest())
|
|
{
|
|
if (gBattleAnimAttacker == battlerId)
|
|
return TRUE;
|
|
else if (gBattleAnimTarget == battlerId)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
if (gBattlerPositions[battlerId] == 0xff)
|
|
return FALSE;
|
|
|
|
if (!gBattleStruct->spriteIgnore0Hp)
|
|
{
|
|
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
|
|
{
|
|
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) == 0)
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) == 0)
|
|
return FALSE;
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
bool8 IsDoubleBattle(void)
|
|
{
|
|
return IS_DOUBLE_BATTLE();
|
|
}
|
|
|
|
#define BG_ANIM_PAL_1 8
|
|
#define BG_ANIM_PAL_2 9
|
|
#define BG_ANIM_PAL_CONTEST 14
|
|
|
|
void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
|
|
{
|
|
if (IsContest())
|
|
{
|
|
out->bgTiles = gBattleAnimBgTileBuffer;
|
|
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
|
out->paletteId = BG_ANIM_PAL_CONTEST;
|
|
out->bgId = 1;
|
|
out->tilesOffset = 0;
|
|
out->unused = 0;
|
|
}
|
|
else
|
|
{
|
|
out->bgTiles = gBattleAnimBgTileBuffer;
|
|
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
|
out->paletteId = BG_ANIM_PAL_1;
|
|
out->bgId = 1;
|
|
out->tilesOffset = 0x200;
|
|
out->unused = 0;
|
|
}
|
|
}
|
|
|
|
void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
|
|
{
|
|
if (IsContest())
|
|
{
|
|
out->bgTiles = gBattleAnimBgTileBuffer;
|
|
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
|
out->paletteId = BG_ANIM_PAL_CONTEST;
|
|
out->bgId = 1;
|
|
out->tilesOffset = 0;
|
|
out->unused = 0;
|
|
}
|
|
else if (bgId == 1)
|
|
{
|
|
GetBattleAnimBg1Data(out);
|
|
}
|
|
else
|
|
{
|
|
out->bgTiles = gBattleAnimBgTileBuffer;
|
|
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
|
out->paletteId = BG_ANIM_PAL_2;
|
|
out->bgId = 2;
|
|
out->tilesOffset = 0x300;
|
|
out->unused = 0;
|
|
}
|
|
}
|
|
|
|
void GetBgDataForTransform(struct BattleAnimBgData *out, u8 battlerId)
|
|
{
|
|
out->bgTiles = gBattleAnimBgTileBuffer;
|
|
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
|
if (IsContest())
|
|
{
|
|
out->paletteId = BG_ANIM_PAL_CONTEST;
|
|
out->bgId = 1;
|
|
out->tilesOffset = 0;
|
|
out->unused = 0;
|
|
}
|
|
else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
|
{
|
|
out->paletteId = BG_ANIM_PAL_1;
|
|
out->bgId = 1;
|
|
out->tilesOffset = 0x200;
|
|
out->unused = 0;
|
|
}
|
|
else
|
|
{
|
|
out->paletteId = BG_ANIM_PAL_2;
|
|
out->bgId = 2;
|
|
out->tilesOffset = 0x300;
|
|
out->unused = 0;
|
|
}
|
|
}
|
|
|
|
void ClearBattleAnimBg(u32 bgId)
|
|
{
|
|
struct BattleAnimBgData bgAnimData;
|
|
|
|
GetBattleAnimBgData(&bgAnimData, bgId);
|
|
CpuFill32(0, bgAnimData.bgTiles, 0x2000);
|
|
LoadBgTiles(bgAnimData.bgId, bgAnimData.bgTiles, 0x2000, bgAnimData.tilesOffset);
|
|
FillBgTilemapBufferRect(bgAnimData.bgId, 0, 0, 0, 32, 64, 17);
|
|
CopyBgTilemapBufferToVram(bgAnimData.bgId);
|
|
}
|
|
|
|
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
|
|
{
|
|
CpuFill32(0, gBattleAnimBgTileBuffer, 0x2000);
|
|
LZDecompressWram(src, gBattleAnimBgTileBuffer);
|
|
LoadBgTiles(bgId, gBattleAnimBgTileBuffer, 0x2000, tilesOffset);
|
|
}
|
|
|
|
static void InitAnimBgTilemapBuffer(u32 bgId, const void *src)
|
|
{
|
|
FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17);
|
|
CopyToBgTilemapBuffer(bgId, src, 0, 0);
|
|
}
|
|
|
|
void AnimLoadCompressedBgTilemap(u32 bgId, const void *src)
|
|
{
|
|
InitAnimBgTilemapBuffer(bgId, src);
|
|
CopyBgTilemapBufferToVram(bgId);
|
|
}
|
|
|
|
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *data, const void *src, bool32 largeScreen)
|
|
{
|
|
InitAnimBgTilemapBuffer(data->bgId, src);
|
|
if (IsContest() == TRUE)
|
|
RelocateBattleBgPal(data->paletteId, data->bgTilemap, 0, largeScreen);
|
|
CopyBgTilemapBufferToVram(data->bgId);
|
|
}
|
|
|
|
u8 GetBattleBgPaletteNum(void)
|
|
{
|
|
if (IsContest())
|
|
return 1;
|
|
else
|
|
return 2;
|
|
}
|
|
|
|
void UpdateAnimBg3ScreenSize(bool8 largeScreenSize)
|
|
{
|
|
if (!largeScreenSize || IsContest())
|
|
{
|
|
SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0);
|
|
SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1);
|
|
}
|
|
else
|
|
{
|
|
SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 1);
|
|
SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 0);
|
|
}
|
|
}
|
|
|
|
void Trade_MoveSelectedMonToTarget(struct Sprite *sprite)
|
|
{
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[3] = sprite->y;
|
|
InitSpriteDataForLinearTranslation(sprite);
|
|
sprite->callback = TranslateSpriteLinearFixedPointIconFrame;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
void InitSpriteDataForLinearTranslation(struct Sprite *sprite)
|
|
{
|
|
s16 x = (sprite->data[2] - sprite->data[1]) << 8;
|
|
s16 y = (sprite->data[4] - sprite->data[3]) << 8;
|
|
sprite->data[1] = x / sprite->data[0];
|
|
sprite->data[2] = y / sprite->data[0];
|
|
sprite->data[4] = 0;
|
|
sprite->data[3] = 0;
|
|
}
|
|
|
|
void InitAnimLinearTranslation(struct Sprite *sprite)
|
|
{
|
|
int x = sprite->data[2] - sprite->data[1];
|
|
int y = sprite->data[4] - sprite->data[3];
|
|
bool8 movingLeft = x < 0;
|
|
bool8 movingUp = y < 0;
|
|
u16 xDelta = abs(x) << 8;
|
|
u16 yDelta = abs(y) << 8;
|
|
|
|
xDelta = xDelta / sprite->data[0];
|
|
yDelta = yDelta / sprite->data[0];
|
|
|
|
if (movingLeft)
|
|
xDelta |= 1;
|
|
else
|
|
xDelta &= ~1;
|
|
|
|
if (movingUp)
|
|
yDelta |= 1;
|
|
else
|
|
yDelta &= ~1;
|
|
|
|
sprite->data[1] = xDelta;
|
|
sprite->data[2] = yDelta;
|
|
sprite->data[4] = 0;
|
|
sprite->data[3] = 0;
|
|
}
|
|
|
|
void StartAnimLinearTranslation(struct Sprite *sprite)
|
|
{
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[3] = sprite->y;
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->callback = AnimTranslateLinear_WithFollowup;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
// Unused
|
|
static void StartAnimLinearTranslation_SetCornerVecX(struct Sprite *sprite)
|
|
{
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[3] = sprite->y;
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->callback = AnimTranslateLinear_WithFollowup_SetCornerVecX;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
bool8 AnimTranslateLinear(struct Sprite *sprite)
|
|
{
|
|
u16 v1, v2, x, y;
|
|
|
|
if (!sprite->data[0])
|
|
return TRUE;
|
|
|
|
v1 = sprite->data[1];
|
|
v2 = sprite->data[2];
|
|
x = sprite->data[3];
|
|
y = sprite->data[4];
|
|
x += v1;
|
|
y += v2;
|
|
|
|
if (v1 & 1)
|
|
sprite->x2 = -(x >> 8);
|
|
else
|
|
sprite->x2 = x >> 8;
|
|
|
|
if (v2 & 1)
|
|
sprite->y2 = -(y >> 8);
|
|
else
|
|
sprite->y2 = y >> 8;
|
|
|
|
sprite->data[3] = x;
|
|
sprite->data[4] = y;
|
|
sprite->data[0]--;
|
|
return FALSE;
|
|
}
|
|
|
|
void AnimTranslateLinear_WithFollowup(struct Sprite *sprite)
|
|
{
|
|
if (AnimTranslateLinear(sprite))
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
|
|
// Functionally unused
|
|
static void AnimTranslateLinear_WithFollowup_SetCornerVecX(struct Sprite *sprite)
|
|
{
|
|
AnimSetCenterToCornerVecX(sprite);
|
|
if (AnimTranslateLinear(sprite))
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
|
|
void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite)
|
|
{
|
|
int v1 = abs(sprite->data[2] - sprite->data[1]) << 8;
|
|
sprite->data[0] = v1 / sprite->data[0];
|
|
InitAnimLinearTranslation(sprite);
|
|
}
|
|
|
|
void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite)
|
|
{
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[3] = sprite->y;
|
|
InitAnimLinearTranslationWithSpeed(sprite);
|
|
sprite->callback = AnimTranslateLinear_WithFollowup;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
static void InitAnimFastLinearTranslation(struct Sprite *sprite)
|
|
{
|
|
int xDiff = sprite->data[2] - sprite->data[1];
|
|
int yDiff = sprite->data[4] - sprite->data[3];
|
|
bool8 x_sign = xDiff < 0;
|
|
bool8 y_sign = yDiff < 0;
|
|
u16 x2 = abs(xDiff) << 4;
|
|
u16 y2 = abs(yDiff) << 4;
|
|
|
|
x2 /= sprite->data[0];
|
|
y2 /= sprite->data[0];
|
|
|
|
if (x_sign)
|
|
x2 |= 1;
|
|
else
|
|
x2 &= ~1;
|
|
|
|
if (y_sign)
|
|
y2 |= 1;
|
|
else
|
|
y2 &= ~1;
|
|
|
|
sprite->data[1] = x2;
|
|
sprite->data[2] = y2;
|
|
sprite->data[4] = 0;
|
|
sprite->data[3] = 0;
|
|
}
|
|
|
|
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite)
|
|
{
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[3] = sprite->y;
|
|
InitAnimFastLinearTranslation(sprite);
|
|
sprite->callback = AnimFastTranslateLinearWaitEnd;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
bool8 AnimFastTranslateLinear(struct Sprite *sprite)
|
|
{
|
|
u16 v1, v2, x, y;
|
|
|
|
if (!sprite->data[0])
|
|
return TRUE;
|
|
|
|
v1 = sprite->data[1];
|
|
v2 = sprite->data[2];
|
|
x = sprite->data[3];
|
|
y = sprite->data[4];
|
|
x += v1;
|
|
y += v2;
|
|
|
|
if (v1 & 1)
|
|
sprite->x2 = -(x >> 4);
|
|
else
|
|
sprite->x2 = x >> 4;
|
|
|
|
if (v2 & 1)
|
|
sprite->y2 = -(y >> 4);
|
|
else
|
|
sprite->y2 = y >> 4;
|
|
|
|
sprite->data[3] = x;
|
|
sprite->data[4] = y;
|
|
sprite->data[0]--;
|
|
return FALSE;
|
|
}
|
|
|
|
static void AnimFastTranslateLinearWaitEnd(struct Sprite *sprite)
|
|
{
|
|
if (AnimFastTranslateLinear(sprite))
|
|
SetCallbackToStoredInData6(sprite);
|
|
}
|
|
|
|
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite)
|
|
{
|
|
int xDiff = abs(sprite->data[2] - sprite->data[1]) << 4;
|
|
sprite->data[0] = xDiff / sprite->data[0];
|
|
InitAnimFastLinearTranslation(sprite);
|
|
}
|
|
|
|
void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite)
|
|
{
|
|
sprite->data[1] = sprite->x;
|
|
sprite->data[3] = sprite->y;
|
|
InitAnimFastLinearTranslationWithSpeed(sprite);
|
|
sprite->callback = AnimFastTranslateLinearWaitEnd;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
|
|
{
|
|
int i;
|
|
struct ObjAffineSrcData src;
|
|
struct OamMatrix matrix;
|
|
|
|
src.xScale = xScale;
|
|
src.yScale = yScale;
|
|
src.rotation = rotation;
|
|
if (ShouldRotScaleSpeciesBeFlipped())
|
|
src.xScale = -src.xScale;
|
|
i = gSprites[spriteId].oam.matrixNum;
|
|
ObjAffineSet(&src, &matrix, 1, 2);
|
|
gOamMatrices[i].a = matrix.a;
|
|
gOamMatrices[i].b = matrix.b;
|
|
gOamMatrices[i].c = matrix.c;
|
|
gOamMatrices[i].d = matrix.d;
|
|
}
|
|
|
|
// Pokémon in Contests (except Unown) should be flipped.
|
|
static bool8 ShouldRotScaleSpeciesBeFlipped(void)
|
|
{
|
|
if (IsContest())
|
|
{
|
|
if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode)
|
|
{
|
|
u8 battlerId = gSprites[spriteId].data[0];
|
|
|
|
if (IsContest() || IsBattlerSpriteVisible(battlerId))
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gSprites[spriteId].oam.objMode = objMode;
|
|
gSprites[spriteId].affineAnimPaused = TRUE;
|
|
if (!IsContest() && !gSprites[spriteId].oam.affineMode)
|
|
gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum;
|
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
|
|
}
|
|
|
|
void ResetSpriteRotScale(u8 spriteId)
|
|
{
|
|
SetSpriteRotScale(spriteId, 0x100, 0x100, 0);
|
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
|
gSprites[spriteId].oam.objMode = ST_OAM_OBJ_NORMAL;
|
|
gSprites[spriteId].affineAnimPaused = FALSE;
|
|
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
|
|
}
|
|
|
|
// Sets the sprite's y offset equal to the y displacement caused by the
|
|
// matrix's rotation.
|
|
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId)
|
|
{
|
|
u16 matrixNum = gSprites[spriteId].oam.matrixNum;
|
|
// The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount.
|
|
s16 c = gOamMatrices[matrixNum].c;
|
|
if (c < 0)
|
|
c = -c;
|
|
|
|
gSprites[spriteId].y2 = c >> 3;
|
|
}
|
|
|
|
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation)
|
|
{
|
|
int i;
|
|
struct ObjAffineSrcData src;
|
|
struct OamMatrix matrix;
|
|
|
|
if (sprite->oam.affineMode & 1)
|
|
{
|
|
sprite->affineAnimPaused = TRUE;
|
|
if (recalcCenterVector)
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
|
src.xScale = xScale;
|
|
src.yScale = yScale;
|
|
src.rotation = rotation;
|
|
if (ShouldRotScaleSpeciesBeFlipped())
|
|
src.xScale = -src.xScale;
|
|
i = sprite->oam.matrixNum;
|
|
ObjAffineSet(&src, &matrix, 1, 2);
|
|
gOamMatrices[i].a = matrix.a;
|
|
gOamMatrices[i].b = matrix.b;
|
|
gOamMatrices[i].c = matrix.c;
|
|
gOamMatrices[i].d = matrix.d;
|
|
}
|
|
}
|
|
|
|
void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite)
|
|
{
|
|
TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0);
|
|
sprite->affineAnimPaused = FALSE;
|
|
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
|
}
|
|
|
|
static u16 ArcTan2_(s16 x, s16 y)
|
|
{
|
|
return ArcTan2(x, y);
|
|
}
|
|
|
|
u16 ArcTan2Neg(s16 x, s16 y)
|
|
{
|
|
u16 var = ArcTan2_(x, y);
|
|
return -var;
|
|
}
|
|
|
|
void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
|
|
{
|
|
int i;
|
|
struct PlttData *originalColor;
|
|
struct PlttData *destColor;
|
|
u16 average;
|
|
|
|
paletteNum *= 16;
|
|
|
|
if (!restoreOriginalColor)
|
|
{
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i];
|
|
average = originalColor->r + originalColor->g + originalColor->b;
|
|
average /= 3;
|
|
|
|
destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i];
|
|
destColor->r = average;
|
|
destColor->g = average;
|
|
destColor->b = average;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32);
|
|
}
|
|
}
|
|
|
|
u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2)
|
|
{
|
|
u32 selectedPalettes = 0;
|
|
u32 shift;
|
|
|
|
if (battleBackground)
|
|
{
|
|
if (!IsContest())
|
|
selectedPalettes = 0xe; // Palettes 1, 2, and 3
|
|
else
|
|
selectedPalettes = 1 << GetBattleBgPaletteNum();
|
|
}
|
|
if (attacker)
|
|
{
|
|
shift = gBattleAnimAttacker + 16;
|
|
selectedPalettes |= 1 << shift;
|
|
}
|
|
if (target)
|
|
{
|
|
shift = gBattleAnimTarget + 16;
|
|
selectedPalettes |= 1 << shift;
|
|
}
|
|
if (attackerPartner)
|
|
{
|
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
|
{
|
|
shift = BATTLE_PARTNER(gBattleAnimAttacker) + 16;
|
|
selectedPalettes |= 1 << shift;
|
|
}
|
|
}
|
|
if (targetPartner)
|
|
{
|
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
|
|
{
|
|
shift = BATTLE_PARTNER(gBattleAnimTarget) + 16;
|
|
selectedPalettes |= 1 << shift;
|
|
}
|
|
}
|
|
if (anim1)
|
|
{
|
|
if (!IsContest())
|
|
selectedPalettes |= 1 << BG_ANIM_PAL_1;
|
|
else
|
|
selectedPalettes |= 1 << BG_ANIM_PAL_CONTEST;
|
|
}
|
|
if (anim2)
|
|
{
|
|
if (!IsContest())
|
|
selectedPalettes |= 1 << BG_ANIM_PAL_2;
|
|
}
|
|
return selectedPalettes;
|
|
}
|
|
|
|
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight)
|
|
{
|
|
u32 selectedPalettes = 0;
|
|
u32 shift;
|
|
|
|
if (IsContest())
|
|
{
|
|
if (playerLeft)
|
|
{
|
|
selectedPalettes |= 1 << 18;
|
|
return selectedPalettes;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (playerLeft)
|
|
{
|
|
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
|
|
{
|
|
selectedPalettes |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16);
|
|
}
|
|
}
|
|
if (playerRight)
|
|
{
|
|
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)))
|
|
{
|
|
shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16;
|
|
selectedPalettes |= 1 << shift;
|
|
}
|
|
}
|
|
if (opponentLeft)
|
|
{
|
|
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
|
|
{
|
|
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16;
|
|
selectedPalettes |= 1 << shift;
|
|
}
|
|
}
|
|
if (opponentRight)
|
|
{
|
|
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
|
|
{
|
|
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16;
|
|
selectedPalettes |= 1 << shift;
|
|
}
|
|
}
|
|
}
|
|
return selectedPalettes;
|
|
}
|
|
|
|
u8 GetSpritePalIdxByBattler(u8 battler)
|
|
{
|
|
return battler;
|
|
}
|
|
|
|
// Unused
|
|
static u8 GetSpritePalIdxByPosition(u8 position)
|
|
{
|
|
return GetBattlerAtPosition(position);
|
|
}
|
|
|
|
void AnimSpriteOnMonPos(struct Sprite *sprite)
|
|
{
|
|
bool8 var;
|
|
|
|
if (!sprite->data[0])
|
|
{
|
|
if (!gBattleAnimArgs[3])
|
|
var = TRUE;
|
|
else
|
|
var = FALSE;
|
|
|
|
if (gBattleAnimArgs[2] == 0)
|
|
InitSpritePosToAnimAttacker(sprite, var);
|
|
else if (gBattleAnimArgs[2] == 1)
|
|
InitSpritePosToAnimTarget(sprite, var);
|
|
else if (gBattleAnimArgs[2] == 2)
|
|
InitSpritePosToAnimAttackerPartner(sprite, var);
|
|
|
|
sprite->data[0]++;
|
|
|
|
}
|
|
else if (sprite->animEnded || sprite->affineAnimEnded)
|
|
{
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
}
|
|
|
|
// Linearly translates a sprite to a target position on the
|
|
// other mon's sprite.
|
|
// arg 0: initial x offset
|
|
// arg 1: initial y offset
|
|
// arg 2: target x offset
|
|
// arg 3: target y offset
|
|
// arg 4: duration
|
|
// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target
|
|
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
|
|
{
|
|
bool8 respectMonPicOffsets;
|
|
u8 coordType;
|
|
|
|
if (!(gBattleAnimArgs[5] & 0xff00))
|
|
respectMonPicOffsets = TRUE;
|
|
else
|
|
respectMonPicOffsets = FALSE;
|
|
|
|
if (!(gBattleAnimArgs[5] & 0xff))
|
|
coordType = BATTLER_COORD_Y_PIC_OFFSET;
|
|
else
|
|
coordType = BATTLER_COORD_Y;
|
|
|
|
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
void AnimThrowProjectile(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
if (GetBattlerSide(gBattleAnimAttacker))
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
|
sprite->data[5] = gBattleAnimArgs[5];
|
|
InitAnimArcTranslation(sprite);
|
|
sprite->callback = AnimThrowProjectile_Step;
|
|
}
|
|
|
|
static void AnimThrowProjectile_Step(struct Sprite *sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimTravelDiagonally(struct Sprite *sprite)
|
|
{
|
|
bool8 r4;
|
|
u8 battlerId, coordType;
|
|
|
|
if (!gBattleAnimArgs[6])
|
|
{
|
|
r4 = TRUE;
|
|
coordType = BATTLER_COORD_Y_PIC_OFFSET;
|
|
}
|
|
else
|
|
{
|
|
r4 = FALSE;
|
|
coordType = BATTLER_COORD_Y;
|
|
}
|
|
if (gBattleAnimArgs[5] == ANIM_ATTACKER)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, r4);
|
|
battlerId = gBattleAnimAttacker;
|
|
}
|
|
else
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, r4);
|
|
battlerId = gBattleAnimTarget;
|
|
}
|
|
if (GetBattlerSide(gBattleAnimAttacker))
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
InitSpritePosToAnimTarget(sprite, r4);
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
|
sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3];
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
s16 CloneBattlerSpriteWithBlend(u8 animBattler)
|
|
{
|
|
u16 i;
|
|
u8 spriteId = GetAnimBattlerSpriteId(animBattler);
|
|
|
|
if (spriteId != SPRITE_NONE)
|
|
{
|
|
for (i = 0; i < MAX_SPRITES; i++)
|
|
{
|
|
if (!gSprites[i].inUse)
|
|
{
|
|
gSprites[i] = gSprites[spriteId];
|
|
gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND;
|
|
gSprites[i].invisible = FALSE;
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void DestroySpriteWithActiveSheet(struct Sprite *sprite)
|
|
{
|
|
sprite->usingSheet = TRUE;
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
// Only used to fade Moonlight moon sprite in
|
|
void AnimTask_AlphaFadeIn(u8 taskId)
|
|
{
|
|
s16 v1 = 0;
|
|
s16 v2 = 0;
|
|
|
|
if (gBattleAnimArgs[2] > gBattleAnimArgs[0])
|
|
v2 = 1;
|
|
if (gBattleAnimArgs[2] < gBattleAnimArgs[0])
|
|
v2 = -1;
|
|
if (gBattleAnimArgs[3] > gBattleAnimArgs[1])
|
|
v1 = 1;
|
|
if (gBattleAnimArgs[3] < gBattleAnimArgs[1])
|
|
v1 = -1;
|
|
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1] = gBattleAnimArgs[4];
|
|
gTasks[taskId].data[2] = 0;
|
|
gTasks[taskId].data[3] = gBattleAnimArgs[0];
|
|
gTasks[taskId].data[4] = gBattleAnimArgs[1];
|
|
gTasks[taskId].data[5] = v2;
|
|
gTasks[taskId].data[6] = v1;
|
|
gTasks[taskId].data[7] = gBattleAnimArgs[2];
|
|
gTasks[taskId].data[8] = gBattleAnimArgs[3];
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1]));
|
|
gTasks[taskId].func = AnimTask_AlphaFadeIn_Step;
|
|
}
|
|
|
|
static void AnimTask_AlphaFadeIn_Step(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
if (++task->data[0] > task->data[1])
|
|
{
|
|
task->data[0] = 0;
|
|
if (++task->data[2] & 1)
|
|
{
|
|
if (task->data[3] != task->data[7])
|
|
task->data[3] += task->data[5];
|
|
}
|
|
else
|
|
{
|
|
if (task->data[4] != task->data[8])
|
|
task->data[4] += task->data[6];
|
|
}
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
|
|
if (task->data[3] == task->data[7] && task->data[4] == task->data[8])
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Linearly blends a mon's sprite colors with a target color with increasing
|
|
// strength, and then blends out to the original color.
|
|
// arg 0: anim bank
|
|
// arg 1: blend color
|
|
// arg 2: target blend coefficient
|
|
// arg 3: initial delay
|
|
// arg 4: number of times to blend in and out
|
|
void AnimTask_BlendMonInAndOut(u8 task)
|
|
{
|
|
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
|
if (spriteId == SPRITE_NONE)
|
|
{
|
|
DestroyAnimVisualTask(task);
|
|
return;
|
|
}
|
|
gTasks[task].data[0] = OBJ_PLTT_ID(gSprites[spriteId].oam.paletteNum) + 1;
|
|
AnimTask_BlendPalInAndOutSetup(&gTasks[task]);
|
|
}
|
|
|
|
static void AnimTask_BlendPalInAndOutSetup(struct Task *task)
|
|
{
|
|
task->data[1] = gBattleAnimArgs[1];
|
|
task->data[2] = 0;
|
|
task->data[3] = gBattleAnimArgs[2];
|
|
task->data[4] = 0;
|
|
task->data[5] = gBattleAnimArgs[3];
|
|
task->data[6] = 0;
|
|
task->data[7] = gBattleAnimArgs[4];
|
|
task->func = AnimTask_BlendMonInAndOut_Step;
|
|
}
|
|
|
|
static void AnimTask_BlendMonInAndOut_Step(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
if (++task->data[4] >= task->data[5])
|
|
{
|
|
task->data[4] = 0;
|
|
if (!task->data[6])
|
|
{
|
|
task->data[2]++;
|
|
BlendPalette(task->data[0], 15, task->data[2], task->data[1]);
|
|
if (task->data[2] == task->data[3])
|
|
task->data[6] = 1;
|
|
}
|
|
else
|
|
{
|
|
task->data[2]--;
|
|
BlendPalette(task->data[0], 15, task->data[2], task->data[1]);
|
|
if (!task->data[2])
|
|
{
|
|
if (--task->data[7])
|
|
{
|
|
task->data[4] = 0;
|
|
task->data[6] = 0;
|
|
}
|
|
else
|
|
{
|
|
DestroyAnimVisualTask(taskId);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// See AnimTask_BlendMonInAndOut. Same, but ANIM_TAG_* instead of mon
|
|
void AnimTask_BlendPalInAndOutByTag(u8 task)
|
|
{
|
|
u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
|
|
|
|
if (palette == 0xff)
|
|
{
|
|
DestroyAnimVisualTask(task);
|
|
return;
|
|
}
|
|
gTasks[task].data[0] = (palette * 0x10) + 0x101;
|
|
AnimTask_BlendPalInAndOutSetup(&gTasks[task]);
|
|
}
|
|
|
|
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds)
|
|
{
|
|
task->data[7] = 0;
|
|
task->data[8] = 0;
|
|
task->data[9] = 0;
|
|
task->data[15] = spriteId;
|
|
task->data[10] = 0x100;
|
|
task->data[11] = 0x100;
|
|
task->data[12] = 0;
|
|
StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds);
|
|
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
|
}
|
|
|
|
bool8 RunAffineAnimFromTaskData(struct Task *task)
|
|
{
|
|
sAnimTaskAffineAnim = &((union AffineAnimCmd *)LoadPointerFromVars(task->data[13], task->data[14]))[task->data[7]];
|
|
switch (sAnimTaskAffineAnim->type)
|
|
{
|
|
default:
|
|
if (!sAnimTaskAffineAnim->frame.duration)
|
|
{
|
|
task->data[10] = sAnimTaskAffineAnim->frame.xScale;
|
|
task->data[11] = sAnimTaskAffineAnim->frame.yScale;
|
|
task->data[12] = sAnimTaskAffineAnim->frame.rotation;
|
|
task->data[7]++;
|
|
sAnimTaskAffineAnim++;
|
|
}
|
|
task->data[10] += sAnimTaskAffineAnim->frame.xScale;
|
|
task->data[11] += sAnimTaskAffineAnim->frame.yScale;
|
|
task->data[12] += sAnimTaskAffineAnim->frame.rotation;
|
|
SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]);
|
|
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
|
if (++task->data[8] >= sAnimTaskAffineAnim->frame.duration)
|
|
{
|
|
task->data[8] = 0;
|
|
task->data[7]++;
|
|
}
|
|
break;
|
|
case AFFINEANIMCMDTYPE_JUMP:
|
|
task->data[7] = sAnimTaskAffineAnim->jump.target;
|
|
break;
|
|
case AFFINEANIMCMDTYPE_LOOP:
|
|
if (sAnimTaskAffineAnim->loop.count)
|
|
{
|
|
if (task->data[9])
|
|
{
|
|
if (!--task->data[9])
|
|
{
|
|
task->data[7]++;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
task->data[9] = sAnimTaskAffineAnim->loop.count;
|
|
}
|
|
if (!task->data[7])
|
|
{
|
|
break;
|
|
}
|
|
for (;;)
|
|
{
|
|
task->data[7]--;
|
|
sAnimTaskAffineAnim--;
|
|
if (sAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP)
|
|
{
|
|
task->data[7]++;
|
|
return TRUE;
|
|
}
|
|
if (!task->data[7])
|
|
return TRUE;
|
|
}
|
|
}
|
|
task->data[7]++;
|
|
break;
|
|
case AFFINEANIMCMDTYPE_END:
|
|
gSprites[task->data[15]].y2 = 0;
|
|
ResetSpriteRotScale(task->data[15]);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// Sets the sprite's y offset equal to the y displacement caused by the
|
|
// matrix's scale in the y dimension.
|
|
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
|
|
{
|
|
int var = MON_PIC_HEIGHT - GetBattlerYDeltaFromSpriteId(spriteId) * 2;
|
|
u16 matrix = gSprites[spriteId].oam.matrixNum;
|
|
int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d);
|
|
|
|
if (var2 > MON_PIC_HEIGHT * 2)
|
|
var2 = MON_PIC_HEIGHT * 2;
|
|
gSprites[spriteId].y2 = (var - var2) / 2;
|
|
}
|
|
|
|
// Sets the sprite's y offset equal to the y displacement caused by another sprite
|
|
// matrix's scale in the y dimension.
|
|
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
|
|
{
|
|
int var = MON_PIC_HEIGHT - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
|
|
u16 matrix = gSprites[spriteId].oam.matrixNum;
|
|
int var2 = SAFE_DIV(var << 8, gOamMatrices[matrix].d);
|
|
|
|
if (var2 > MON_PIC_HEIGHT * 2)
|
|
var2 = MON_PIC_HEIGHT * 2;
|
|
gSprites[spriteId].y2 = (var - var2) / 2;
|
|
}
|
|
|
|
static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
|
|
{
|
|
struct BattleSpriteInfo *spriteInfo;
|
|
u8 battlerId = gSprites[spriteId].data[0];
|
|
u16 species;
|
|
u16 i;
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (gBattlerSpriteIds[i] == spriteId)
|
|
{
|
|
if (IsContest())
|
|
{
|
|
species = gContestResources->moveAnim->species;
|
|
return gMonBackPicCoords[species].y_offset;
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerSide(i) == B_SIDE_PLAYER)
|
|
{
|
|
spriteInfo = gBattleSpritesDataPtr->battlerData;
|
|
if (!spriteInfo[battlerId].transformSpecies)
|
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
|
|
else
|
|
species = spriteInfo[battlerId].transformSpecies;
|
|
|
|
if (species == SPECIES_CASTFORM)
|
|
return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
|
|
else
|
|
return gMonBackPicCoords[species].y_offset;
|
|
}
|
|
else
|
|
{
|
|
spriteInfo = gBattleSpritesDataPtr->battlerData;
|
|
if (!spriteInfo[battlerId].transformSpecies)
|
|
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
|
|
else
|
|
species = spriteInfo[battlerId].transformSpecies;
|
|
|
|
if (species == SPECIES_CASTFORM)
|
|
return sCastformElevations[gBattleMonForms[battlerId]];
|
|
else
|
|
return gMonFrontPicCoords[species].y_offset;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return MON_PIC_HEIGHT;
|
|
}
|
|
|
|
void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr)
|
|
{
|
|
*lo = ((intptr_t) ptr) & 0xffff;
|
|
*hi = (((intptr_t) ptr) >> 16) & 0xffff;
|
|
}
|
|
|
|
void *LoadPointerFromVars(s16 lo, s16 hi)
|
|
{
|
|
return (void *)((u16)lo | ((u16)hi << 16));
|
|
}
|
|
|
|
void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration)
|
|
{
|
|
task->data[8] = duration;
|
|
task->data[15] = spriteId;
|
|
task->data[9] = xScaleStart;
|
|
task->data[10] = yScaleStart;
|
|
task->data[13] = xScaleEnd;
|
|
task->data[14] = yScaleEnd;
|
|
task->data[11] = (xScaleEnd - xScaleStart) / duration;
|
|
task->data[12] = (yScaleEnd - yScaleStart) / duration;
|
|
}
|
|
|
|
u8 UpdateEruptAnimTask(struct Task *task)
|
|
{
|
|
if (!task->data[8])
|
|
return 0;
|
|
|
|
if (--task->data[8] != 0)
|
|
{
|
|
task->data[9] += task->data[11];
|
|
task->data[10] += task->data[12];
|
|
}
|
|
else
|
|
{
|
|
task->data[9] = task->data[13];
|
|
task->data[10] = task->data[14];
|
|
}
|
|
SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0);
|
|
if (task->data[8])
|
|
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
|
else
|
|
gSprites[task->data[15]].y2 = 0;
|
|
return task->data[8];
|
|
}
|
|
|
|
void AnimTask_GetFrustrationPowerLevel(u8 taskId)
|
|
{
|
|
u16 powerLevel;
|
|
|
|
if (gAnimFriendship <= 30)
|
|
powerLevel = 0;
|
|
else if (gAnimFriendship <= 100)
|
|
powerLevel = 1;
|
|
else if (gAnimFriendship <= 200)
|
|
powerLevel = 2;
|
|
else
|
|
powerLevel = 3;
|
|
gBattleAnimArgs[ARG_RET_ID] = powerLevel;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
// Unused
|
|
static void SetPriorityForVisibleBattlers(u8 priority)
|
|
{
|
|
if (IsBattlerSpriteVisible(gBattleAnimTarget))
|
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority;
|
|
if (IsBattlerSpriteVisible(gBattleAnimAttacker))
|
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].oam.priority = priority;
|
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
|
|
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]].oam.priority = priority;
|
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
|
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority;
|
|
}
|
|
|
|
void InitPrioritiesForVisibleBattlers(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (IsBattlerSpriteVisible(i))
|
|
{
|
|
gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i);
|
|
gSprites[gBattlerSpriteIds[i]].oam.priority = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
u8 GetBattlerSpriteSubpriority(u8 battlerId)
|
|
{
|
|
u8 position;
|
|
u8 subpriority;
|
|
|
|
if (IsContest())
|
|
{
|
|
if (battlerId == 2)
|
|
return 30;
|
|
else
|
|
return 40;
|
|
}
|
|
else
|
|
{
|
|
position = GetBattlerPosition(battlerId);
|
|
if (position == B_POSITION_PLAYER_LEFT)
|
|
subpriority = 30;
|
|
else if (position == B_POSITION_PLAYER_RIGHT)
|
|
subpriority = 20;
|
|
else if (position == B_POSITION_OPPONENT_LEFT)
|
|
subpriority = 40;
|
|
else
|
|
subpriority = 50;
|
|
}
|
|
|
|
return subpriority;
|
|
}
|
|
|
|
u8 GetBattlerSpriteBGPriority(u8 battlerId)
|
|
{
|
|
u8 position = GetBattlerPosition(battlerId);
|
|
|
|
if (IsContest())
|
|
return 2;
|
|
else if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT)
|
|
return GetAnimBgAttribute(2, BG_ANIM_PRIORITY);
|
|
else
|
|
return GetAnimBgAttribute(1, BG_ANIM_PRIORITY);
|
|
}
|
|
|
|
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId)
|
|
{
|
|
if (!IsContest())
|
|
{
|
|
u8 position = GetBattlerPosition(battlerId);
|
|
if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT)
|
|
return 2;
|
|
else
|
|
return 1;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// Create pokemon sprite to be used for a move animation effect (e.g. Role Play / Snatch)
|
|
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId)
|
|
{
|
|
u8 spriteId;
|
|
u16 sheet = LoadSpriteSheet(&sSpriteSheets_MoveEffectMons[id]);
|
|
u16 palette = AllocSpritePalette(sSpriteTemplates_MoveEffectMons[id].paletteTag);
|
|
|
|
if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->buffer == NULL)
|
|
gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000);
|
|
if (!isBackpic)
|
|
{
|
|
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), OBJ_PLTT_ID(palette), PLTT_SIZE_4BPP);
|
|
LoadSpecialPokePic(gMonSpritesGfxPtr->buffer,
|
|
species,
|
|
personality,
|
|
TRUE);
|
|
}
|
|
else
|
|
{
|
|
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), OBJ_PLTT_ID(palette), PLTT_SIZE_4BPP);
|
|
LoadSpecialPokePic(gMonSpritesGfxPtr->buffer,
|
|
species,
|
|
personality,
|
|
FALSE);
|
|
}
|
|
|
|
RequestDma3Copy(gMonSpritesGfxPtr->buffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), MON_PIC_SIZE, 1);
|
|
FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
|
|
|
|
if (!isBackpic)
|
|
spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
|
|
else
|
|
spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonBackPicCoords[species].y_offset, subpriority);
|
|
|
|
if (IsContest())
|
|
{
|
|
gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest;
|
|
StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL);
|
|
}
|
|
return spriteId;
|
|
}
|
|
|
|
void DestroySpriteAndFreeResources_(struct Sprite *sprite)
|
|
{
|
|
DestroySpriteAndFreeResources(sprite);
|
|
}
|
|
|
|
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
|
|
{
|
|
u16 species;
|
|
u32 personality;
|
|
int ret;
|
|
const struct MonCoords *coords;
|
|
struct BattleSpriteInfo *spriteInfo;
|
|
|
|
if (IsContest())
|
|
{
|
|
if (gContestResources->moveAnim->hasTargetAnim)
|
|
{
|
|
species = gContestResources->moveAnim->targetSpecies;
|
|
personality = gContestResources->moveAnim->targetPersonality;
|
|
}
|
|
else
|
|
{
|
|
species = gContestResources->moveAnim->species;
|
|
personality = gContestResources->moveAnim->personality;
|
|
}
|
|
if (species == SPECIES_UNOWN)
|
|
{
|
|
species = GetUnownSpeciesId(personality);
|
|
coords = &gMonBackPicCoords[species];
|
|
}
|
|
else if (species == SPECIES_CASTFORM)
|
|
{
|
|
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
|
|
}
|
|
else if (species <= SPECIES_EGG)
|
|
{
|
|
coords = &gMonBackPicCoords[species];
|
|
}
|
|
else
|
|
{
|
|
coords = &gMonBackPicCoords[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
{
|
|
spriteInfo = gBattleSpritesDataPtr->battlerData;
|
|
if (!spriteInfo[battlerId].transformSpecies)
|
|
{
|
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
|
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
|
|
}
|
|
else
|
|
{
|
|
species = spriteInfo[battlerId].transformSpecies;
|
|
personality = gTransformedPersonalities[battlerId];
|
|
}
|
|
|
|
if (species == SPECIES_UNOWN)
|
|
{
|
|
species = GetUnownSpeciesId(personality);
|
|
coords = &gMonBackPicCoords[species];
|
|
}
|
|
else if (species > NUM_SPECIES)
|
|
{
|
|
coords = &gMonBackPicCoords[0];
|
|
}
|
|
else
|
|
{
|
|
coords = &gMonBackPicCoords[species];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
spriteInfo = gBattleSpritesDataPtr->battlerData;
|
|
if (!spriteInfo[battlerId].transformSpecies)
|
|
{
|
|
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
|
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
|
|
}
|
|
else
|
|
{
|
|
species = spriteInfo[battlerId].transformSpecies;
|
|
personality = gTransformedPersonalities[battlerId];
|
|
}
|
|
|
|
if (species == SPECIES_UNOWN)
|
|
{
|
|
species = GetUnownSpeciesId(personality);
|
|
coords = &gMonFrontPicCoords[species];
|
|
}
|
|
else if (species == SPECIES_CASTFORM)
|
|
{
|
|
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
|
|
}
|
|
else if (species > NUM_SPECIES)
|
|
{
|
|
coords = &gMonFrontPicCoords[0];
|
|
}
|
|
else
|
|
{
|
|
coords = &gMonFrontPicCoords[species];
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (attr)
|
|
{
|
|
case BATTLER_COORD_ATTR_HEIGHT:
|
|
return GET_MON_COORDS_HEIGHT(coords->size);
|
|
case BATTLER_COORD_ATTR_WIDTH:
|
|
return GET_MON_COORDS_WIDTH(coords->size);
|
|
case BATTLER_COORD_ATTR_LEFT:
|
|
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - (GET_MON_COORDS_WIDTH(coords->size) / 2);
|
|
case BATTLER_COORD_ATTR_RIGHT:
|
|
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + (GET_MON_COORDS_WIDTH(coords->size) / 2);
|
|
case BATTLER_COORD_ATTR_TOP:
|
|
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - (GET_MON_COORDS_HEIGHT(coords->size) / 2);
|
|
case BATTLER_COORD_ATTR_BOTTOM:
|
|
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + (GET_MON_COORDS_HEIGHT(coords->size) / 2);
|
|
case BATTLER_COORD_ATTR_RAW_BOTTOM:
|
|
ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31;
|
|
return ret - coords->y_offset;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y)
|
|
{
|
|
u8 xCoordType, yCoordType;
|
|
s16 battlerX, battlerY;
|
|
s16 partnerX, partnerY;
|
|
|
|
if (!respectMonPicOffsets)
|
|
{
|
|
xCoordType = BATTLER_COORD_X;
|
|
yCoordType = BATTLER_COORD_Y;
|
|
}
|
|
else
|
|
{
|
|
xCoordType = BATTLER_COORD_X_2;
|
|
yCoordType = BATTLER_COORD_Y_PIC_OFFSET;
|
|
}
|
|
|
|
battlerX = GetBattlerSpriteCoord(battlerId, xCoordType);
|
|
battlerY = GetBattlerSpriteCoord(battlerId, yCoordType);
|
|
if (IsDoubleBattle() && !IsContest())
|
|
{
|
|
partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), xCoordType);
|
|
partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), yCoordType);
|
|
}
|
|
else
|
|
{
|
|
partnerX = battlerX;
|
|
partnerY = battlerY;
|
|
}
|
|
|
|
*x = (battlerX + partnerX) / 2;
|
|
*y = (battlerY + partnerY) / 2;
|
|
}
|
|
|
|
u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species)
|
|
{
|
|
u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
|
|
gSprites[newSpriteId] = gSprites[spriteId];
|
|
gSprites[newSpriteId].usingSheet = TRUE;
|
|
gSprites[newSpriteId].oam.priority = 0;
|
|
gSprites[newSpriteId].oam.objMode = ST_OAM_OBJ_WINDOW;
|
|
gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum;
|
|
gSprites[newSpriteId].callback = SpriteCallbackDummy;
|
|
return newSpriteId;
|
|
}
|
|
|
|
void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite)
|
|
{
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
|
if (GetBattlerSide(gBattleAnimAttacker))
|
|
{
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
|
sprite->hFlip = TRUE;
|
|
}
|
|
else
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
}
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->data[3] = gBattleAnimArgs[4];
|
|
sprite->data[5] = gBattleAnimArgs[5];
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = TranslateSpriteLinearAndFlicker;
|
|
}
|
|
|
|
// Used by three different unused battle anim sprite templates.
|
|
void AnimTranslateLinearAndFlicker(struct Sprite *sprite)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
gBattleAnimArgs[3] *= -1;
|
|
}
|
|
else
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
}
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->data[3] = gBattleAnimArgs[4];
|
|
sprite->data[5] = gBattleAnimArgs[5];
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[6]);
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = TranslateSpriteLinearAndFlicker;
|
|
}
|
|
|
|
// Used by Detect/Disable
|
|
void AnimSpinningSparkle(struct Sprite *sprite)
|
|
{
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
|
if (GetBattlerSide(gBattleAnimAttacker))
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
else
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
// Task and sprite data for AnimTask_AttackerPunchWithTrace
|
|
#define tBattlerSpriteId data[0]
|
|
#define tMoveSpeed data[1]
|
|
#define tState data[2]
|
|
#define tCounter data[3]
|
|
#define tPaletteNum data[4]
|
|
#define tNumTracesActive data[5]
|
|
#define tPriority data[6]
|
|
|
|
#define sActiveTime data[0]
|
|
#define sTaskId data[1]
|
|
#define sSpriteId data[2]
|
|
|
|
// Slides attacker to right and back with a cloned trace of the specified color
|
|
// arg0: Trace palette blend color
|
|
// arg1: Trace palette blend coeff
|
|
void AnimTask_AttackerPunchWithTrace(u8 taskId)
|
|
{
|
|
u16 src;
|
|
u16 dest;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
task->tBattlerSpriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
task->tMoveSpeed = (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) ? -8 : 8;
|
|
task->tState = 0;
|
|
task->tCounter = 0;
|
|
gSprites[task->tBattlerSpriteId].x2 -= task->tBattlerSpriteId;
|
|
task->tPaletteNum = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
|
|
task->tNumTracesActive = 0;
|
|
|
|
dest = OBJ_PLTT_ID2(task->tPaletteNum);
|
|
src = OBJ_PLTT_ID2(gSprites[task->tBattlerSpriteId].oam.paletteNum);
|
|
|
|
// Set trace's priority based on battler's subpriority
|
|
task->tPriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
|
|
if (task->tPriority == 20 || task->tPriority == 40)
|
|
task->tPriority = 2;
|
|
else
|
|
task->tPriority = 3;
|
|
|
|
CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], PLTT_SIZE_4BPP);
|
|
BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]);
|
|
task->func = AnimTask_AttackerPunchWithTrace_Step;
|
|
}
|
|
|
|
static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
switch (task->tState)
|
|
{
|
|
case 0:
|
|
// Move forward
|
|
CreateBattlerTrace(task, taskId);
|
|
gSprites[task->tBattlerSpriteId].x2 += task->tMoveSpeed;
|
|
if (++task->tCounter == 5)
|
|
{
|
|
task->tCounter--;
|
|
task->tState++;
|
|
}
|
|
break;
|
|
case 1:
|
|
// Move back (do same number of traces as before)
|
|
CreateBattlerTrace(task, taskId);
|
|
gSprites[task->tBattlerSpriteId].x2 -= task->tMoveSpeed;
|
|
if (--task->tCounter == 0)
|
|
{
|
|
gSprites[task->tBattlerSpriteId].x2 = 0;
|
|
task->tState++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (task->tNumTracesActive == 0)
|
|
{
|
|
FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CreateBattlerTrace(struct Task *task, u8 taskId)
|
|
{
|
|
s16 spriteId = CloneBattlerSpriteWithBlend(0);
|
|
if (spriteId >= 0)
|
|
{
|
|
gSprites[spriteId].oam.priority = task->tPriority;
|
|
gSprites[spriteId].oam.paletteNum = task->tPaletteNum;
|
|
gSprites[spriteId].sActiveTime = 8;
|
|
gSprites[spriteId].sTaskId = taskId;
|
|
gSprites[spriteId].sSpriteId = spriteId;
|
|
gSprites[spriteId].x2 = gSprites[task->tBattlerSpriteId].x2;
|
|
gSprites[spriteId].callback = AnimBattlerTrace;
|
|
task->tNumTracesActive++;
|
|
}
|
|
}
|
|
|
|
// Just waits until destroyed
|
|
static void AnimBattlerTrace(struct Sprite *sprite)
|
|
{
|
|
if (--sprite->sActiveTime == 0)
|
|
{
|
|
gTasks[sprite->sTaskId].tNumTracesActive--;
|
|
DestroySpriteWithActiveSheet(sprite);
|
|
}
|
|
}
|
|
|
|
#undef tBattlerSpriteId
|
|
#undef tMoveSpeed
|
|
#undef tState
|
|
#undef tCounter
|
|
#undef tPaletteNum
|
|
#undef tNumTracesActive
|
|
#undef tPriority
|
|
|
|
#undef sActiveTime
|
|
#undef sTaskId
|
|
#undef sSpriteId
|
|
|
|
void AnimWeatherBallUp(struct Sprite *sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
sprite->data[0] = 5;
|
|
else
|
|
sprite->data[0] = -10;
|
|
sprite->data[1] = -40;
|
|
sprite->callback = AnimWeatherBallUp_Step;
|
|
}
|
|
|
|
static void AnimWeatherBallUp_Step(struct Sprite *sprite)
|
|
{
|
|
sprite->data[2] += sprite->data[0];
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->x2 = sprite->data[2] / 10;
|
|
sprite->y2 = sprite->data[3] / 10;
|
|
if (sprite->data[1] < -20)
|
|
sprite->data[1]++;
|
|
if (sprite->y + sprite->y2 < -32)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimWeatherBallDown(struct Sprite *sprite)
|
|
{
|
|
int x;
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[2] = sprite->x + gBattleAnimArgs[4];
|
|
sprite->data[4] = sprite->y + gBattleAnimArgs[5];
|
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
|
{
|
|
x = (u16)gBattleAnimArgs[4] + 30;
|
|
sprite->x += x;
|
|
sprite->y = gBattleAnimArgs[5] - 20;
|
|
}
|
|
else
|
|
{
|
|
x = (u16)gBattleAnimArgs[4] - 30;
|
|
sprite->x += x;
|
|
sprite->y = gBattleAnimArgs[5] - 80;
|
|
}
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|