pokeemerald/src/data/text/move_descriptions.h

3708 lines
118 KiB
C

static const u8 sNullDescription[] = _(
"");
static const u8 sPoundDescription[] = _(
"Pounds the foe with\n"
"forelegs or tail.");
static const u8 sKarateChopDescription[] = _(
"A chopping attack with a\n"
"high critical-hit ratio.");
static const u8 sDoubleSlapDescription[] = _(
"Repeatedly slaps the foe\n"
"2 to 5 times.");
static const u8 sCometPunchDescription[] = _(
"Repeatedly punches the foe\n"
"2 to 5 times.");
static const u8 sMegaPunchDescription[] = _(
"A strong punch thrown with\n"
"incredible power.");
static const u8 sPayDayDescription[] = _(
"Throws coins at the foe.\n"
"Money is recovered after.");
static const u8 sFirePunchDescription[] = _(
"A fiery punch that may burn\n"
"the foe.");
static const u8 sIcePunchDescription[] = _(
"An icy punch that may\n"
"freeze the foe.");
static const u8 sThunderPunchDescription[] = _(
"An electrified punch that\n"
"may paralyze the foe.");
static const u8 sScratchDescription[] = _(
"Scratches the foe with\n"
"sharp claws.");
static const u8 sViseGripDescription[] = _(
"Grips the foe with large and\n"
"powerful pincers.");
static const u8 sGuillotineDescription[] = _(
"A powerful pincer attack\n"
"that may cause fainting.");
static const u8 sRazorWindDescription[] = _(
"A 2-turn move that strikes\n"
"the foe on the 2nd turn.");
static const u8 sSwordsDanceDescription[] = _(
"A fighting dance that\n"
"sharply raises ATTACK.");
static const u8 sCutDescription[] = _(
"Cuts the foe with sharp\n"
"scythes, claws, etc.");
static const u8 sGustDescription[] = _(
"Strikes the foe with a gust\n"
"of wind whipped up by wings.");
static const u8 sWingAttackDescription[] = _(
"Strikes the foe with wings\n"
"spread wide.");
static const u8 sWhirlwindDescription[] = _(
"Blows away the foe with\n"
"wind and ends the battle.");
static const u8 sFlyDescription[] = _(
"Flies up on the first turn,\n"
"then strikes the next turn.");
static const u8 sBindDescription[] = _(
"Binds and squeezes the foe\n"
"for 2 to 5 turns.");
static const u8 sSlamDescription[] = _(
"Slams the foe with a long\n"
"tail, vine, etc.");
static const u8 sVineWhipDescription[] = _(
"Strikes the foe with\n"
"slender, whiplike vines.");
static const u8 sStompDescription[] = _(
"Stomps the enemy with a big\n"
"foot. May cause flinching.");
static const u8 sDoubleKickDescription[] = _(
"A double-kicking attack\n"
"that strikes the foe twice.");
static const u8 sMegaKickDescription[] = _(
"An extremely powerful kick\n"
"with intense force.");
static const u8 sJumpKickDescription[] = _(
"A strong jumping kick. May\n"
"miss and hurt the kicker.");
static const u8 sRollingKickDescription[] = _(
"A fast kick delivered from\n"
"a rapid spin.");
static const u8 sSandAttackDescription[] = _(
"Reduces the foe's accuracy\n"
"by hurling sand in its face.");
static const u8 sHeadbuttDescription[] = _(
"A ramming attack that may\n"
"cause flinching.");
static const u8 sHornAttackDescription[] = _(
"Jabs the foe with sharp\n"
"horns.");
static const u8 sFuryAttackDescription[] = _(
"Jabs the foe 2 to 5 times\n"
"with sharp horns, etc.");
static const u8 sHornDrillDescription[] = _(
"A one-hit KO attack that\n"
"uses a horn like a drill.");
static const u8 sTackleDescription[] = _(
"Charges the foe with a full-\n"
"body tackle.");
static const u8 sBodySlamDescription[] = _(
"A full-body slam that may\n"
"cause paralysis.");
static const u8 sWrapDescription[] = _(
"Wraps and squeezes the foe\n"
"2 to 5 times with vines, etc.");
static const u8 sTakeDownDescription[] = _(
"A reckless charge attack\n"
"that also hurts the user.");
static const u8 sThrashDescription[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 sDoubleEdgeDescription[] = _(
"A life-risking tackle that\n"
"also hurts the user.");
static const u8 sTailWhipDescription[] = _(
"Wags the tail to lower the\n"
"foe's DEFENSE.");
static const u8 sPoisonStingDescription[] = _(
"A toxic attack with barbs,\n"
"etc., that may poison.");
static const u8 sTwineedleDescription[] = _(
"Stingers on the forelegs\n"
"jab the foe twice.");
static const u8 sPinMissileDescription[] = _(
"Sharp pins are fired to\n"
"strike 2 to 5 times.");
static const u8 sLeerDescription[] = _(
"Frightens the foe with a\n"
"leer to lower DEFENSE.");
static const u8 sBiteDescription[] = _(
"Bites with vicious fangs.\n"
"May cause flinching.");
static const u8 sGrowlDescription[] = _(
"Growls cutely to reduce the\n"
"foe's ATTACK.");
static const u8 sRoarDescription[] = _(
"Makes the foe flee to end\n"
"the battle.");
static const u8 sSingDescription[] = _(
"A soothing song lulls the\n"
"foe into a deep slumber.");
static const u8 sSupersonicDescription[] = _(
"Emits bizarre sound waves\n"
"that may confuse the foe.");
static const u8 sSonicBoomDescription[] = _(
"Launches shock waves that\n"
"always inflict 20 HP damage.");
static const u8 sDisableDescription[] = _(
"Psychically disables one of\n"
"the foe's moves.");
static const u8 sAcidDescription[] = _(
"Sprays a hide-melting acid.\n"
"May lower DEFENSE.");
static const u8 sEmberDescription[] = _(
"A weak fire attack that may\n"
"inflict a burn.");
static const u8 sFlamethrowerDescription[] = _(
"A powerful fire attack that\n"
"may inflict a burn.");
static const u8 sMistDescription[] = _(
"Creates a mist that stops\n"
"reduction of abilities.");
static const u8 sWaterGunDescription[] = _(
"Squirts water to attack\n"
"the foe.");
static const u8 sHydroPumpDescription[] = _(
"Blasts water at high power\n"
"to strike the foe.");
static const u8 sSurfDescription[] = _(
"Creates a huge wave, then\n"
"crashes it down on the foe.");
static const u8 sIceBeamDescription[] = _(
"Blasts the foe with an icy\n"
"beam that may freeze it.");
static const u8 sBlizzardDescription[] = _(
"Hits the foe with an icy\n"
"storm that may freeze it.");
static const u8 sPsybeamDescription[] = _(
"Fires a peculiar ray that\n"
"may confuse the foe.");
static const u8 sBubbleBeamDescription[] = _(
"Forcefully sprays bubbles\n"
"that may lower SPEED.");
static const u8 sAuroraBeamDescription[] = _(
"Fires a rainbow-colored\n"
"beam that may lower ATTACK.");
static const u8 sHyperBeamDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sPeckDescription[] = _(
"Attacks the foe with a\n"
"jabbing beak, etc.");
static const u8 sDrillPeckDescription[] = _(
"A corkscrewing attack with\n"
"the beak acting as a drill.");
static const u8 sSubmissionDescription[] = _(
"A reckless body slam that\n"
"also hurts the user.");
static const u8 sLowKickDescription[] = _(
"A kick that inflicts more\n"
"damage on heavier foes.");
static const u8 sCounterDescription[] = _(
"Retaliates any physical hit\n"
"with double the power.");
static const u8 sSeismicTossDescription[] = _(
"Inflicts damage identical\n"
"to the user's level.");
static const u8 sStrengthDescription[] = _(
"Builds enormous power,\n"
"then slams the foe.");
static const u8 sAbsorbDescription[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
static const u8 sMegaDrainDescription[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
static const u8 sLeechSeedDescription[] = _(
"Plants a seed on the foe to\n"
"steal HP on every turn.");
static const u8 sGrowthDescription[] = _(
"Forces the body to grow\n"
"and heightens SP. ATK.");
static const u8 sRazorLeafDescription[] = _(
"Cuts the enemy with leaves.\n"
"High critical-hit ratio.");
static const u8 sSolarBeamDescription[] = _(
"Absorbs light in one turn,\n"
"then attacks next turn.");
static const u8 sPoisonPowderDescription[] = _(
"Scatters a toxic powder\n"
"that may poison the foe.");
static const u8 sStunSporeDescription[] = _(
"Scatters a powder that may\n"
"paralyze the foe.");
static const u8 sSleepPowderDescription[] = _(
"Scatters a powder that may\n"
"cause the foe to sleep.");
static const u8 sPetalDanceDescription[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 sStringShotDescription[] = _(
"Binds the foe with string\n"
"to reduce its SPEED.");
static const u8 sDragonRageDescription[] = _(
"Launches shock waves that\n"
"always inflict 40 HP damage.");
static const u8 sFireSpinDescription[] = _(
"Traps the foe in a ring of\n"
"fire for 2 to 5 turns.");
static const u8 sThunderShockDescription[] = _(
"An electrical attack that\n"
"may paralyze the foe.");
static const u8 sThunderboltDescription[] = _(
"A strong electrical attack\n"
"that may paralyze the foe.");
static const u8 sThunderWaveDescription[] = _(
"A weak jolt of electricity\n"
"that paralyzes the foe.");
static const u8 sThunderDescription[] = _(
"A lightning attack that may\n"
"cause paralysis.");
static const u8 sRockThrowDescription[] = _(
"Throws small rocks to\n"
"strike the foe.");
static const u8 sEarthquakeDescription[] = _(
"A powerful quake, but has\n"
"no effect on flying foes.");
static const u8 sFissureDescription[] = _(
"A one-hit KO move that\n"
"drops the foe in a fissure.");
static const u8 sDigDescription[] = _(
"Digs underground the first\n"
"turn and strikes next turn.");
static const u8 sToxicDescription[] = _(
"Poisons the foe with an\n"
"intensifying toxin.");
static const u8 sConfusionDescription[] = _(
"A psychic attack that may\n"
"cause confusion.");
static const u8 sPsychicDescription[] = _(
"A powerful psychic attack\n"
"that may lower SP. DEF.");
static const u8 sHypnosisDescription[] = _(
"A hypnotizing move that\n"
"may induce sleep.");
static const u8 sMeditateDescription[] = _(
"Meditates in a peaceful\n"
"fashion to raise ATTACK.");
static const u8 sAgilityDescription[] = _(
"Relaxes the body to sharply\n"
"boost SPEED.");
static const u8 sQuickAttackDescription[] = _(
"An extremely fast attack\n"
"that always strikes first.");
static const u8 sRageDescription[] = _(
"Raises the user's ATTACK\n"
"every time it is hit.");
static const u8 sTeleportDescription[] = _(
"A psychic move for fleeing\n"
"from battle instantly.");
static const u8 sNightShadeDescription[] = _(
"Inflicts damage identical\n"
"to the user's level.");
static const u8 sMimicDescription[] = _(
"Copies a move used by the\n"
"foe during one battle.");
static const u8 sScreechDescription[] = _(
"Emits a screech to sharply\n"
"reduce the foe's DEFENSE.");
static const u8 sDoubleTeamDescription[] = _(
"Creates illusory copies to\n"
"raise evasiveness.");
static const u8 sRecoverDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sHardenDescription[] = _(
"Stiffens the body's \n"
"muscles to raise DEFENSE.");
static const u8 sMinimizeDescription[] = _(
"Minimizes the user's size\n"
"to raise evasiveness.");
static const u8 sSmokescreenDescription[] = _(
"Lowers the foe's accuracy\n"
"using smoke, ink, etc.");
static const u8 sConfuseRayDescription[] = _(
"A sinister ray that\n"
"confuses the foe.");
static const u8 sWithdrawDescription[] = _(
"Withdraws the body into its\n"
"hard shell to raise DEFENSE.");
static const u8 sDefenseCurlDescription[] = _(
"Curls up to conceal weak\n"
"spots and raise DEFENSE.");
static const u8 sBarrierDescription[] = _(
"Creates a barrier that\n"
"sharply raises DEFENSE.");
static const u8 sLightScreenDescription[] = _(
"Creates a wall of light that\n"
"lowers SP. ATK damage.");
static const u8 sHazeDescription[] = _(
"Creates a black haze that\n"
"eliminates all stat changes.");
static const u8 sReflectDescription[] = _(
"Creates a wall of light that\n"
"weakens physical attacks.");
static const u8 sFocusEnergyDescription[] = _(
"Focuses power to raise the\n"
"critical-hit ratio.");
static const u8 sBideDescription[] = _(
"Endures attack for 2\n"
"turns to retaliate double.");
static const u8 sMetronomeDescription[] = _(
"Waggles a finger to use any\n"
"POKéMON move at random.");
static const u8 sMirrorMoveDescription[] = _(
"Counters the foe's attack\n"
"with the same move.");
static const u8 sSelfDestructDescription[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
static const u8 sEggBombDescription[] = _(
"An egg is forcibly hurled at\n"
"the foe.");
static const u8 sLickDescription[] = _(
"Licks with a long tongue to\n"
"injure. May also paralyze.");
static const u8 sSmogDescription[] = _(
"An exhaust-gas attack\n"
"that may also poison.");
static const u8 sSludgeDescription[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
static const u8 sBoneClubDescription[] = _(
"Clubs the foe with a bone.\n"
"May cause flinching.");
static const u8 sFireBlastDescription[] = _(
"Incinerates everything it\n"
"strikes. May cause a burn.");
static const u8 sWaterfallDescription[] = _(
"Charges the foe with speed\n"
"to climb waterfalls.");
static const u8 sClampDescription[] = _(
"Traps and squeezes the\n"
"foe for 2 to 5 turns.");
static const u8 sSwiftDescription[] = _(
"Sprays star-shaped rays\n"
"that never miss.");
static const u8 sSkullBashDescription[] = _(
"Tucks in the head, then\n"
"attacks on the next turn.");
static const u8 sSpikeCannonDescription[] = _(
"Launches sharp spikes that\n"
"strike 2 to 5 times.");
static const u8 sConstrictDescription[] = _(
"Constricts to inflict pain.\n"
"May lower SPEED.");
static const u8 sAmnesiaDescription[] = _(
"Forgets about something\n"
"and sharply raises SP. DEF.");
static const u8 sKinesisDescription[] = _(
"Distracts the foe.\n"
"May lower accuracy.");
static const u8 sSoftBoiledDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sHighJumpKickDescription[] = _(
"A jumping knee kick. If it\n"
"misses, the user is hurt.");
static const u8 sGlareDescription[] = _(
"Intimidates and frightens\n"
"the foe into paralysis.");
static const u8 sDreamEaterDescription[] = _(
"Takes one half the damage\n"
"inflicted on a sleeping foe.");
static const u8 sPoisonGasDescription[] = _(
"Envelops the foe in a toxic\n"
"gas that may poison.");
static const u8 sBarrageDescription[] = _(
"Hurls round objects at the\n"
"foe 2 to 5 times.");
static const u8 sLeechLifeDescription[] = _(
"An attack that steals half\n"
"the damage inflicted.");
static const u8 sLovelyKissDescription[] = _(
"Demands a kiss with a scary\n"
"face that induces sleep.");
static const u8 sSkyAttackDescription[] = _(
"Searches out weak spots,\n"
"then strikes the next turn.");
static const u8 sTransformDescription[] = _(
"Alters the user's cells to\n"
"become a copy of the foe.");
static const u8 sBubbleDescription[] = _(
"An attack using bubbles.\n"
"May lower the foe's SPEED.");
static const u8 sDizzyPunchDescription[] = _(
"A rhythmic punch that may\n"
"confuse the foe.");
static const u8 sSporeDescription[] = _(
"Scatters a cloud of spores\n"
"that always induce sleep.");
static const u8 sFlashDescription[] = _(
"Looses a powerful blast of\n"
"light that cuts accuracy.");
static const u8 sPsywaveDescription[] = _(
"Attacks with a psychic\n"
"wave of varying intensity.");
static const u8 sSplashDescription[] = _(
"It's just a splash...\n"
"Has no effect whatsoever.");
static const u8 sAcidArmorDescription[] = _(
"Liquifies the user's body\n"
"to sharply raise DEFENSE.");
static const u8 sCrabhammerDescription[] = _(
"Hammers with a pincer. Has a\n"
"high critical-hit ratio.");
static const u8 sExplosionDescription[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
static const u8 sFurySwipesDescription[] = _(
"Rakes the foe with sharp\n"
"claws, etc., 2 to 5 times.");
static const u8 sBonemerangDescription[] = _(
"Throws a bone boomerang\n"
"that strikes twice.");
static const u8 sRestDescription[] = _(
"The user sleeps for 2 turns,\n"
"restoring HP and status.");
static const u8 sRockSlideDescription[] = _(
"Large boulders are hurled.\n"
"May cause flinching.");
static const u8 sHyperFangDescription[] = _(
"Attacks with sharp fangs.\n"
"May cause flinching.");
static const u8 sSharpenDescription[] = _(
"Reduces the polygon count\n"
"and raises ATTACK.");
static const u8 sConversionDescription[] = _(
"Changes the user's type\n"
"into a known move's type.");
static const u8 sTriAttackDescription[] = _(
"Fires three types of beams\n"
"at the same time.");
static const u8 sSuperFangDescription[] = _(
"Attacks with sharp fangs\n"
"and cuts half the foe's HP.");
static const u8 sSlashDescription[] = _(
"Slashes with claws, etc. Has\n"
"a high critical-hit ratio.");
static const u8 sSubstituteDescription[] = _(
"Creates a decoy using 1/4\n"
"of the user's maximum HP.");
static const u8 sStruggleDescription[] = _(
"Used only if all PP are gone.\n"
"Also hurts the user a little.");
static const u8 sSketchDescription[] = _(
"Copies the foe's last move\n"
"permanently.");
static const u8 sTripleKickDescription[] = _(
"Kicks the foe 3 times in a\n"
"row with rising intensity.");
static const u8 sThiefDescription[] = _(
"While attacking, it may\n"
"steal the foe's held item.");
static const u8 sSpiderWebDescription[] = _(
"Ensnares the foe to stop it\n"
"from fleeing or switching.");
static const u8 sMindReaderDescription[] = _(
"Senses the foe's action to\n"
"ensure the next move's hit.");
static const u8 sNightmareDescription[] = _(
"Inflicts 1/4 damage on a\n"
"sleeping foe every turn.");
static const u8 sFlameWheelDescription[] = _(
"A fiery charge attack that\n"
"may inflict a burn.");
static const u8 sSnoreDescription[] = _(
"A loud attack that can be\n"
"used only while asleep.");
static const u8 sCurseDescription[] = _(
"A move that functions\n"
"differently for GHOSTS.");
static const u8 sFlailDescription[] = _(
"Inflicts more damage when\n"
"the user's HP is down.");
static const u8 sConversion2Description[] = _(
"Makes the user resistant\n"
"to the last attack's type.");
static const u8 sAeroblastDescription[] = _(
"Launches a vacuumed blast.\n"
"High critical-hit ratio.");
static const u8 sCottonSporeDescription[] = _(
"Spores cling to the foe,\n"
"sharply reducing SPEED.");
static const u8 sReversalDescription[] = _(
"Inflicts more damage when\n"
"the user's HP is down.");
static const u8 sSpiteDescription[] = _(
"Spitefully cuts the PP\n"
"of the foe's last move.");
static const u8 sPowderSnowDescription[] = _(
"Blasts the foe with a snowy\n"
"gust. May cause freezing.");
static const u8 sProtectDescription[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
static const u8 sMachPunchDescription[] = _(
"A punch is thrown at wicked\n"
"speed to strike first.");
static const u8 sScaryFaceDescription[] = _(
"Frightens with a scary face\n"
"to sharply reduce SPEED.");
static const u8 sFeintAttackDescription[] = _(
"Draws the foe close, then\n"
"strikes without fail.");
static const u8 sSweetKissDescription[] = _(
"Demands a kiss with a cute\n"
"look. May cause confusion.");
static const u8 sBellyDrumDescription[] = _(
"Maximizes ATTACK while\n"
"sacrificing HP.");
static const u8 sSludgeBombDescription[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
static const u8 sMudSlapDescription[] = _(
"Hurls mud in the foe's face\n"
"to reduce its accuracy.");
static const u8 sOctazookaDescription[] = _(
"Fires a lump of ink to\n"
"damage and cut accuracy.");
static const u8 sSpikesDescription[] = _(
"Sets spikes that hurt a \n"
"foe switching in.");
static const u8 sZapCannonDescription[] = _(
"Powerful and sure to cause\n"
"paralysis, but inaccurate.");
static const u8 sForesightDescription[] = _(
"Negates the foe's efforts\n"
"to heighten evasiveness.");
static const u8 sDestinyBondDescription[] = _(
"If the user faints, the foe\n"
"is also made to faint.");
static const u8 sPerishSongDescription[] = _(
"Any POKéMON hearing this\n"
"song faints in 3 turns.");
static const u8 sIcyWindDescription[] = _(
"A chilling attack that\n"
"lowers the foe's SPEED.");
static const u8 sDetectDescription[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
static const u8 sBoneRushDescription[] = _(
"Strikes the foe with a bone\n"
"in hand 2 to 5 times.");
static const u8 sLockOnDescription[] = _(
"Locks on to the foe to\n"
"ensure the next move hits.");
static const u8 sOutrageDescription[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 sSandstormDescription[] = _(
"Causes a sandstorm that\n"
"rages for several turns.");
static const u8 sGigaDrainDescription[] = _(
"An attack that steals half\n"
"the damage inflicted.");
static const u8 sEndureDescription[] = _(
"Endures any attack for\n"
"1 turn, leaving at least 1HP.");
static const u8 sCharmDescription[] = _(
"Charms the foe and sharply\n"
"reduces its ATTACK.");
static const u8 sRolloutDescription[] = _(
"An attack lasting 5 turns\n"
"with rising intensity.");
static const u8 sFalseSwipeDescription[] = _(
"An attack that leaves the\n"
"foe with at least 1 HP.");
static const u8 sSwaggerDescription[] = _(
"Confuses the foe, but also\n"
"sharply raises ATTACK.");
static const u8 sMilkDrinkDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sSparkDescription[] = _(
"An electrified tackle that\n"
"may paralyze the foe.");
static const u8 sFuryCutterDescription[] = _(
"An attack that intensifies\n"
"on each successive hit.");
static const u8 sSteelWingDescription[] = _(
"Strikes the foe with hard\n"
"wings spread wide.");
static const u8 sMeanLookDescription[] = _(
"Fixes the foe with a mean\n"
"look that prevents escape.");
static const u8 sAttractDescription[] = _(
"Makes the opposite gender\n"
"less likely to attack.");
static const u8 sSleepTalkDescription[] = _(
"Uses an available move\n"
"randomly while asleep.");
static const u8 sHealBellDescription[] = _(
"Chimes soothingly to heal\n"
"all status abnormalities.");
static const u8 sReturnDescription[] = _(
"An attack that increases\n"
"in power with friendship.");
static const u8 sPresentDescription[] = _(
"A gift in the form of a\n"
"bomb. May restore HP.");
static const u8 sFrustrationDescription[] = _(
"An attack that is stronger\n"
"if the TRAINER is disliked.");
static const u8 sSafeguardDescription[] = _(
"A mystical force prevents\n"
"all status problems.");
static const u8 sPainSplitDescription[] = _(
"Adds the user and foe's HP,\n"
"then shares them equally.");
static const u8 sSacredFireDescription[] = _(
"A mystical fire attack that\n"
"may inflict a burn.");
static const u8 sMagnitudeDescription[] = _(
"A ground-shaking attack\n"
"of random intensity.");
static const u8 sDynamicPunchDescription[] = _(
"Powerful and sure to cause\n"
"confusion, but inaccurate.");
static const u8 sMegahornDescription[] = _(
"A brutal ramming attack\n"
"using out-thrust horns.");
static const u8 sDragonBreathDescription[] = _(
"Strikes the foe with an\n"
"incredible blast of breath.");
static const u8 sBatonPassDescription[] = _(
"Switches out the user while\n"
"keeping effects in play.");
static const u8 sEncoreDescription[] = _(
"Makes the foe repeat its\n"
"last move over 2 to 6 turns.");
static const u8 sPursuitDescription[] = _(
"Inflicts bad damage if used\n"
"on a foe switching out.");
static const u8 sRapidSpinDescription[] = _(
"Spins the body at high\n"
"speed to strike the foe.");
static const u8 sSweetScentDescription[] = _(
"Allures the foe to reduce\n"
"evasiveness.");
static const u8 sIronTailDescription[] = _(
"Attacks with a rock-hard\n"
"tail. May lower DEFENSE.");
static const u8 sMetalClawDescription[] = _(
"A claw attack that may\n"
"raise the user's ATTACK.");
static const u8 sVitalThrowDescription[] = _(
"Makes the user's move last,\n"
"but it never misses.");
static const u8 sMorningSunDescription[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 sSynthesisDescription[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 sMoonlightDescription[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 sHiddenPowerDescription[] = _(
"The effectiveness varies\n"
"with the user.");
static const u8 sCrossChopDescription[] = _(
"A double-chopping attack.\n"
"High critical-hit ratio.");
static const u8 sTwisterDescription[] = _(
"Whips up a vicious twister\n"
"to tear at the foe.");
static const u8 sRainDanceDescription[] = _(
"Boosts the power of WATER-\n"
"type moves for 5 turns.");
static const u8 sSunnyDayDescription[] = _(
"Boosts the power of FIRE-\n"
"type moves for 5 turns.");
static const u8 sCrunchDescription[] = _(
"Crunches with sharp fangs.\n"
"May lower DEFENSE.");
static const u8 sMirrorCoatDescription[] = _(
"Counters the foe's special\n"
"attack at double the power.");
static const u8 sPsychUpDescription[] = _(
"Copies the foe's effect(s)\n"
"and gives to the user.");
static const u8 sExtremeSpeedDescription[] = _(
"An extremely fast and\n"
"powerful attack.");
static const u8 sAncientPowerDescription[] = _(
"An attack that may raise\n"
"all stats.");
static const u8 sShadowBallDescription[] = _(
"Hurls a black blob that may\n"
"lower the foe's SP. DEF.");
static const u8 sFutureSightDescription[] = _(
"Heightens inner power to\n"
"strike 2 turns later.");
static const u8 sRockSmashDescription[] = _(
"A rock-crushing attack\n"
"that may lower DEFENSE.");
static const u8 sWhirlpoolDescription[] = _(
"Traps and hurts the foe in\n"
"a whirlpool for 2 to 5 turns.");
static const u8 sBeatUpDescription[] = _(
"Summons party POKéMON to\n"
"join in the attack.");
static const u8 sFakeOutDescription[] = _(
"A 1st-turn, 1st-strike move\n"
"that causes flinching.");
static const u8 sUproarDescription[] = _(
"Causes an uproar for 2 to 5\n"
"turns and prevents sleep.");
static const u8 sStockpileDescription[] = _(
"Charges up power for up to\n"
"3 turns.");
static const u8 sSpitUpDescription[] = _(
"Releases stockpiled power\n"
"(the more the better).");
static const u8 sSwallowDescription[] = _(
"Absorbs stockpiled power\n"
"and restores HP.");
static const u8 sHeatWaveDescription[] = _(
"Exhales a hot breath on the\n"
"foe. May inflict a burn.");
static const u8 sHailDescription[] = _(
"Summons a hailstorm that\n"
"strikes every turn.");
static const u8 sTormentDescription[] = _(
"Torments the foe and stops\n"
"successive use of a move.");
static const u8 sFlatterDescription[] = _(
"Confuses the foe, but\n"
"raises its SP. ATK.");
static const u8 sWillOWispDescription[] = _(
"Inflicts a burn on the foe\n"
"with intense fire.");
static const u8 sMementoDescription[] = _(
"The user faints and lowers\n"
"the foe's abilities.");
static const u8 sFacadeDescription[] = _(
"Boosts ATTACK when burned,\n"
"paralyzed, or poisoned.");
static const u8 sFocusPunchDescription[] = _(
"A powerful loyalty attack.\n"
"The user flinches if hit.");
static const u8 sSmellingSaltsDescription[] = _(
"Powerful against paralyzed\n"
"foes, but also heals them.");
static const u8 sFollowMeDescription[] = _(
"Draws attention to make\n"
"foes attack only the user.");
static const u8 sNaturePowerDescription[] = _(
"The type of attack varies\n"
"depending on the location.");
static const u8 sChargeDescription[] = _(
"Charges power to boost the\n"
"electric move used next.");
static const u8 sTauntDescription[] = _(
"Taunts the foe into only\n"
"using attack moves.");
static const u8 sHelpingHandDescription[] = _(
"Boosts the power of the\n"
"recipient's moves.");
static const u8 sTrickDescription[] = _(
"Tricks the foe into trading\n"
"held items.");
static const u8 sRolePlayDescription[] = _(
"Mimics the target and\n"
"copies its special ability.");
static const u8 sWishDescription[] = _(
"A wish that restores HP.\n"
"It takes time to work.");
static const u8 sAssistDescription[] = _(
"Attacks randomly with one\n"
"of the partner's moves.");
static const u8 sIngrainDescription[] = _(
"Lays roots that restore HP.\n"
"The user can't switch out.");
static const u8 sSuperpowerDescription[] = _(
"Boosts strength sharply,\n"
"but lowers abilities.");
static const u8 sMagicCoatDescription[] = _(
"Reflects special effects\n"
"back to the attacker.");
static const u8 sRecycleDescription[] = _(
"Recycles a used item for\n"
"one more use.");
static const u8 sRevengeDescription[] = _(
"An attack that gains power\n"
"if injured by the foe.");
static const u8 sBrickBreakDescription[] = _(
"Destroys barriers such as\n"
"REFLECT and causes damage.");
static const u8 sYawnDescription[] = _(
"Lulls the foe into yawning,\n"
"then sleeping next turn.");
static const u8 sKnockOffDescription[] = _(
"Knocks down the foe's held\n"
"item to prevent its use.");
static const u8 sEndeavorDescription[] = _(
"Gains power if the user's HP\n"
"is lower than the foe's HP.");
static const u8 sEruptionDescription[] = _(
"The higher the user's HP,\n"
"the more damage caused.");
static const u8 sSkillSwapDescription[] = _(
"The user swaps special\n"
"abilities with the target.");
static const u8 sImprisonDescription[] = _(
"Prevents foes from using\n"
"moves known by the user.");
static const u8 sRefreshDescription[] = _(
"Heals poisoning, paralysis,\n"
"or a burn.");
static const u8 sGrudgeDescription[] = _(
"If the user faints, deletes\n"
"all PP of foe's last move.");
static const u8 sSnatchDescription[] = _(
"Steals the effects of the\n"
"move the target uses next.");
static const u8 sSecretPowerDescription[] = _(
"An attack with effects\n"
"that vary by location.");
static const u8 sDiveDescription[] = _(
"Dives underwater the first\n"
"turn and strikes next turn.");
static const u8 sArmThrustDescription[] = _(
"Straight-arm punches that\n"
"strike the foe 2 to 5 times.");
static const u8 sCamouflageDescription[] = _(
"Alters the POKéMON's type\n"
"depending on the location.");
static const u8 sTailGlowDescription[] = _(
"Flashes a light that sharply\n"
"raises SP. ATK.");
static const u8 sLusterPurgeDescription[] = _(
"Attacks with a burst of\n"
"light. May lower SP. DEF.");
static const u8 sMistBallDescription[] = _(
"Attacks with a flurry of\n"
"down. May lower SP. ATK.");
static const u8 sFeatherDanceDescription[] = _(
"Envelops the foe with down\n"
"to sharply reduce ATTACK.");
static const u8 sTeeterDanceDescription[] = _(
"Confuses all POKéMON on\n"
"the scene.");
static const u8 sBlazeKickDescription[] = _(
"A kick with a high critical-\n"
"hit ratio. May cause a burn.");
static const u8 sMudSportDescription[] = _(
"Covers the user in mud to\n"
"raise electrical resistance.");
static const u8 sIceBallDescription[] = _(
"A 5-turn attack that gains\n"
"power on successive hits.");
static const u8 sNeedleArmDescription[] = _(
"Attacks with thorny arms.\n"
"May cause flinching.");
static const u8 sSlackOffDescription[] = _(
"Slacks off and restores\n"
"half the maximum HP.");
static const u8 sHyperVoiceDescription[] = _(
"A loud attack that uses\n"
"sound waves to injure.");
static const u8 sPoisonFangDescription[] = _(
"A sharp-fanged attack.\n"
"May badly poison the foe.");
static const u8 sCrushClawDescription[] = _(
"Tears at the foe with sharp\n"
"claws. May lower DEFENSE.");
static const u8 sBlastBurnDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sHydroCannonDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sMeteorMashDescription[] = _(
"Fires a meteor-like punch.\n"
"May raise ATTACK.");
static const u8 sAstonishDescription[] = _(
"An attack that may shock\n"
"the foe into flinching.");
static const u8 sWeatherBallDescription[] = _(
"The move's type and power\n"
"change with the weather.");
static const u8 sAromatherapyDescription[] = _(
"Heals all status problems\n"
"with a soothing scent.");
static const u8 sFakeTearsDescription[] = _(
"Feigns crying to sharply\n"
"lower the foe's SP. DEF.");
static const u8 sAirCutterDescription[] = _(
"Hacks with razorlike wind.\n"
"High critical-hit ratio.");
static const u8 sOverheatDescription[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
static const u8 sOdorSleuthDescription[] = _(
"Negates the foe's efforts\n"
"to heighten evasiveness.");
static const u8 sRockTombDescription[] = _(
"Stops the foe from moving\n"
"with rocks and cuts SPEED.");
static const u8 sSilverWindDescription[] = _(
"A powdery attack that may\n"
"raise abilities.");
static const u8 sMetalSoundDescription[] = _(
"Emits a horrible screech\n"
"that sharply lowers SP. DEF.");
static const u8 sGrassWhistleDescription[] = _(
"Lulls the foe into sleep\n"
"with a pleasant melody.");
static const u8 sTickleDescription[] = _(
"Makes the foe laugh to\n"
"lower ATTACK and DEFENSE.");
static const u8 sCosmicPowerDescription[] = _(
"Raises DEFENSE and SP. DEF\n"
"with a mystic power.");
static const u8 sWaterSpoutDescription[] = _(
"Inflicts more damage if the\n"
"user's HP is high.");
static const u8 sSignalBeamDescription[] = _(
"A strange beam attack that\n"
"may confuse the foe.");
static const u8 sShadowPunchDescription[] = _(
"An unavoidable punch that\n"
"is thrown from shadows.");
static const u8 sExtrasensoryDescription[] = _(
"Attacks with a peculiar\n"
"power. May cause flinching.");
static const u8 sSkyUppercutDescription[] = _(
"An uppercut thrown as if\n"
"leaping into the sky.");
static const u8 sSandTombDescription[] = _(
"Traps and hurts the foe in\n"
"quicksand for 2 to 5 turns.");
static const u8 sSheerColdDescription[] = _(
"A chilling attack that\n"
"causes fainting if it hits.");
static const u8 sMuddyWaterDescription[] = _(
"Attacks with muddy water.\n"
"May lower accuracy.");
static const u8 sBulletSeedDescription[] = _(
"Shoots 2 to 5 seeds in a row\n"
"to strike the foe.");
static const u8 sAerialAceDescription[] = _(
"An extremely speedy and\n"
"unavoidable attack.");
static const u8 sIcicleSpearDescription[] = _(
"Attacks the foe by firing\n"
"2 to 5 icicles in a row.");
static const u8 sIronDefenseDescription[] = _(
"Hardens the body's surface\n"
"to sharply raise DEFENSE.");
static const u8 sBlockDescription[] = _(
"Blocks the foe's way to\n"
"prevent escape.");
static const u8 sHowlDescription[] = _(
"Howls to raise the spirit\n"
"and boosts ATTACK.");
static const u8 sDragonClawDescription[] = _(
"Slashes the foe with sharp\n"
"claws.");
static const u8 sFrenzyPlantDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sBulkUpDescription[] = _(
"Bulks up the body to boost\n"
"both ATTACK and DEFENSE.");
static const u8 sBounceDescription[] = _(
"Bounces up, then down the\n"
"next turn. May paralyze.");
static const u8 sMudShotDescription[] = _(
"Hurls mud at the foe and\n"
"reduces SPEED.");
static const u8 sPoisonTailDescription[] = _(
"Has a high critical-hit\n"
"ratio. May also poison.");
static const u8 sCovetDescription[] = _(
"Cutely begs to obtain an\n"
"item held by the foe.");
static const u8 sVoltTackleDescription[] = _(
"A life-risking tackle that\n"
"slightly hurts the user.");
static const u8 sMagicalLeafDescription[] = _(
"Attacks with a strange leaf\n"
"that cannot be evaded.");
static const u8 sWaterSportDescription[] = _(
"The user becomes soaked to\n"
"raise resistance to fire.");
static const u8 sCalmMindDescription[] = _(
"Raises SP. ATK and SP. DEF\n"
"by focusing the mind.");
static const u8 sLeafBladeDescription[] = _(
"Slashes with a sharp leaf.\n"
"High critical-hit ratio.");
static const u8 sDragonDanceDescription[] = _(
"A mystical dance that ups\n"
"ATTACK and SPEED.");
static const u8 sRockBlastDescription[] = _(
"Hurls boulders at the foe\n"
"2 to 5 times in a row.");
static const u8 sShockWaveDescription[] = _(
"A fast and unavoidable\n"
"electric attack.");
static const u8 sWaterPulseDescription[] = _(
"Attacks with ultrasonic\n"
"waves. May confuse the foe.");
static const u8 sDoomDesireDescription[] = _(
"Summons strong sunlight to\n"
"attack 2 turns later.");
static const u8 sPsychoBoostDescription[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
static const u8 sROOSTDescription[] = _(
"Restores the user's HP by\n"
"half of its max HP.");
static const u8 sGRAVITYDescription[] = _(
"Gravity is intensified\n"
"negating levitation.");
static const u8 sMIRACLE_EYEDescription[] = _(
"Makes GHOSTS and evasive\n"
"foes easier to hit.");
static const u8 sWAKE_UP_SLAPDescription[] = _(
"Powerful against sleeping\n"
"foes, but also heals them.");
static const u8 sHAMMER_ARMDescription[] = _(
"A swinging fist attack\n"
"that also lowers Speed.");
static const u8 sGYRO_BALLDescription[] = _(
"A high-speed spin that does\n"
"more damage to faster foes.");
static const u8 sHEALING_WISHDescription[] = _(
"The user faints to heal up\n"
"the recipient.");
static const u8 sBRINEDescription[] = _(
"Does double damage to foes\n"
"with half HP.");
static const u8 sNATURAL_GIFTDescription[] = _(
"The effectiveness varies\n"
"with the held Berry.");
static const u8 sFEINTDescription[] = _(
"An attack that hits foes\n"
"using moves like Protect.");
static const u8 sPLUCKDescription[] = _(
"Eats the foe's held Berry\n"
"gaining its effect.");
static const u8 sTAILWINDDescription[] = _(
"Whips up a turbulent breeze\n"
"that raises Speed.");
static const u8 sACUPRESSUREDescription[] = _(
"The user sharply raises\n"
"one of its stats.");
static const u8 sMETAL_BURSTDescription[] = _(
"Retaliates any hit with\n"
"greater power.");
static const u8 sU_TURNDescription[] = _(
"Does damage then switches\n"
"out the user.");
static const u8 sCLOSE_COMBATDescription[] = _(
"A strong attack but lowers\n"
"the defensive stats.");
static const u8 sPAYBACKDescription[] = _(
"An attack that gains power\n"
"if the user moves last.");
static const u8 sASSURANCEDescription[] = _(
"An attack that gains power\n"
"if the foe has been hurt.");
static const u8 sEMBARGODescription[] = _(
"Prevents the foe from\n"
"using any items.");
static const u8 sFLINGDescription[] = _(
"The effectiveness varies\n"
"with the held item.");
static const u8 sPSYCHO_SHIFTDescription[] = _(
"Transfers status problems\n"
"to the foe.");
static const u8 sTRUMP_CARDDescription[] = _(
"The less PP the move has\n"
"the more damage it does.");
static const u8 sHEAL_BLOCKDescription[] = _(
"Prevents the foe from\n"
"recovering any HP.");
static const u8 sWRING_OUTDescription[] = _(
"The higher the foe's HP\n"
"the more damage caused.");
static const u8 sPOWER_TRICKDescription[] = _(
"The user swaps its Attack\n"
"and Defense stats.");
static const u8 sGASTRO_ACIDDescription[] = _(
"Stomach acid suppresses\n"
"the foe's ability.");
static const u8 sLUCKY_CHANTDescription[] = _(
"Prevents the foe from\n"
"landing critical hits.");
static const u8 sME_FIRSTDescription[] = _(
"Executes the foe's attack\n"
"with greater power.");
static const u8 sCOPYCATDescription[] = _(
"The user mimics the last\n"
"move used by a foe.");
static const u8 sPOWER_SWAPDescription[] = _(
"Swaps changes to Attack\n"
"and Sp. Atk with the foe.");
static const u8 sGUARD_SWAPDescription[] = _(
"Swaps changes to Defense\n"
"and Sp. Def with the foe.");
static const u8 sPUNISHMENTDescription[] = _(
"Does more damage if the\n"
"foe has powered up.");
static const u8 sLAST_RESORTDescription[] = _(
"Can only be used if every\n"
"other move has been used.");
static const u8 sWORRY_SEEDDescription[] = _(
"Plants a seed on the foe\n"
"giving it Insomnia.");
static const u8 sSUCKER_PUNCHDescription[] = _(
"Strikes first if the foe\n"
"is preparing an attack.");
static const u8 sTOXIC_SPIKESDescription[] = _(
"Sets spikes that poison a\n"
"foe switching in.");
static const u8 sHEART_SWAPDescription[] = _(
"Swaps any stat changes\n"
"with the foe.");
static const u8 sAQUA_RINGDescription[] = _(
"Forms a veil of water\n"
"that restores HP.");
static const u8 sMAGNET_RISEDescription[] = _(
"The user levitates with\n"
"electromagnetism.");
static const u8 sFLARE_BLITZDescription[] = _(
"A charge that may burn the\n"
"foe. Also hurts the user.");
static const u8 sFORCE_PALMDescription[] = _(
"A shock wave attack that\n"
"may paralyze the foe.");
static const u8 sAURA_SPHEREDescription[] = _(
"Attacks with an aura blast\n"
"that cannot be evaded.");
static const u8 sROCK_POLISHDescription[] = _(
"Polishes the body to\n"
"sharply raise Speed.");
static const u8 sPOISON_JABDescription[] = _(
"A stabbing attack that\n"
"may poison the foe.");
static const u8 sDARK_PULSEDescription[] = _(
"Attacks with a horrible\n"
"aura. May cause flinching.");
static const u8 sNIGHT_SLASHDescription[] = _(
"Hits as soon as possible.\n"
"High critical-hit ratio.");
static const u8 sAQUA_TAILDescription[] = _(
"The user swings its tail\n"
"like a wave to attack.");
static const u8 sSEED_BOMBDescription[] = _(
"A barrage of hard seeds\n"
"is fired at the foe.");
static const u8 sAIR_SLASHDescription[] = _(
"Attacks with a blade of\n"
"air. May cause flinching.");
static const u8 sX_SCISSORDescription[] = _(
"Slashes the foe with crossed\n"
"scythes, claws, etc.");
static const u8 sBUG_BUZZDescription[] = _(
"A damaging sound wave that\n"
"may lower Sp. Def.");
static const u8 sDRAGON_PULSEDescription[] = _(
"Generates a shock wave to\n"
"damage the foe.");
static const u8 sDRAGON_RUSHDescription[] = _(
"Tackles the foe with menace.\n"
"May cause flinching.");
static const u8 sPOWER_GEMDescription[] = _(
"Attacks with rays of light\n"
"that sparkle like diamonds.");
static const u8 sVACUUM_WAVEDescription[] = _(
"Whirls its fists to send\n"
"a wave that strikes first.");
static const u8 sFOCUS_BLASTDescription[] = _(
"Attacks at full power.\n"
"May lower Sp. Def.");
static const u8 sENERGY_BALLDescription[] = _(
"Draws power from nature to\n"
"attack. May lower Sp. Def.");
static const u8 sBRAVE_BIRDDescription[] = _(
"A low altitude charge that\n"
"also hurts the user.");
static const u8 sEARTH_POWERDescription[] = _(
"Makes the ground erupt with\n"
"power. May lower Sp. Def.");
static const u8 sSWITCHEROODescription[] = _(
"Swaps items with the foe\n"
"faster than the eye can see.");
static const u8 sNASTY_PLOTDescription[] = _(
"Thinks bad thoughts to\n"
"sharply boost Sp. Atk.");
static const u8 sBULLET_PUNCHDescription[] = _(
"Punches as fast as a bul-\n"
"let. It always hits first.");
static const u8 sICE_SHARDDescription[] = _(
"Hurls a chunk of ice that\n"
"always strike first.");
static const u8 sSHADOW_CLAWDescription[] = _(
"Strikes with a shadow claw.\n"
"High critical-hit ratio.");
static const u8 sTHUNDER_FANGDescription[] = _(
"May cause flinching or\n"
"leave the foe paralyzed.");
static const u8 sICE_FANGDescription[] = _(
"May cause flinching or\n"
"leave the foe frozen.");
static const u8 sFIRE_FANGDescription[] = _(
"May cause flinching or\n"
"leave the foe with a burn.");
static const u8 sSHADOW_SNEAKDescription[] = _(
"Extends the user's shadow\n"
"to strike first.");
static const u8 sMUD_BOMBDescription[] = _(
"Throws a blob of mud to\n"
"damage and cut accuracy.");
static const u8 sPSYCHO_CUTDescription[] = _(
"Tears with psychic blades.\n"
"High critical-hit ratio.");
static const u8 sZEN_HEADBUTTDescription[] = _(
"Hits with a strong head-\n"
"butt. May cause flinching.");
static const u8 sMIRROR_SHOTDescription[] = _(
"Emits a flash of energy to\n"
"damage and cut accuracy.");
static const u8 sFLASH_CANNONDescription[] = _(
"Releases a blast of light\n"
"that may lower Sp. Def.");
static const u8 sROCK_CLIMBDescription[] = _(
"A charging attack that may\n"
"confuse the foe.");
static const u8 sDEFOGDescription[] = _(
"Removes obstacles and\n"
"lowers evasion.");
static const u8 sTRICK_ROOMDescription[] = _(
"Slower POKéMON get to move\n"
"first for 5 turns.");
static const u8 sDRACO_METEORDescription[] = _(
"Casts comets onto the foe.\n"
"Harshly lowers the Sp. Atk.");
static const u8 sDISCHARGEDescription[] = _(
"Zaps the foes with electri-\n"
"city. May paralyze them.");
static const u8 sPOWER_WHIPDescription[] = _(
"Violently lashes the foe\n"
"with vines or tentacles.");
static const u8 sCROSS_POISONDescription[] = _(
"A slash that may poison a\n"
"foe and do critical damage.");
static const u8 sGUNK_SHOTDescription[] = _(
"Shoots filthy garbage at\n"
"the foe. May also poison.");
static const u8 sIRON_HEADDescription[] = _(
"Slams the foe with a hard\n"
"head. May cause flinching.");
static const u8 sMAGNET_BOMBDescription[] = _(
"Launches a magnet that\n"
"strikes without fail.");
static const u8 sSTONE_EDGEDescription[] = _(
"Stabs the foe with stones.\n"
"High critical-hit ratio.");
static const u8 sCAPTIVATEDescription[] = _(
"Makes the opposite gender\n"
"sharply reduce its Sp. Atk.");
static const u8 sSTEALTH_ROCKDescription[] = _(
"Sets floating stones that\n"
"hurt a foe switching in.");
static const u8 sGRASS_KNOTDescription[] = _(
"A snare attack that does\n"
"more damage to heavier foes.");
static const u8 sCHATTERDescription[] = _(
"Attacks with a sound wave\n"
"that causes confusion.");
static const u8 sJUDGMENTDescription[] = _(
"The type varies with the\n"
"kind of Plate held.");
static const u8 sCHARGE_BEAMDescription[] = _(
"Fires a beam of electricity.\n"
"May raise Sp. Atk.");
static const u8 sWOOD_HAMMERDescription[] = _(
"Slams the body into a foe\n"
"The user gets hurt too.");
static const u8 sAQUA_JETDescription[] = _(
"Strikes first by dashing\n"
"at the foe at a high speed.");
static const u8 sATTACK_ORDERDescription[] = _(
"Underlings pummel the foe.\n"
"High critical-hit ratio.");
static const u8 sDEFEND_ORDERDescription[] = _(
"Raises Defense and Sp. Def\n"
"with a living shield.");
static const u8 sHEAL_ORDERDescription[] = _(
"The user's underlings show\n"
"up to heal half its max HP.");
static const u8 sHEAD_SMASHDescription[] = _(
"A life-risking headbutt that\n"
"seriously hurts the user.");
static const u8 sDOUBLE_HITDescription[] = _(
"Slams the foe with a tail\n"
"etc. Strikes twice.");
static const u8 sROAR_OF_TIMEDescription[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 sSPACIAL_RENDDescription[] = _(
"Tears the foe, and space.\n"
"High critical-hit ratio.");
static const u8 sMAGMA_STORMDescription[] = _(
"Traps the foe in a vortex\n"
"of fire for 2 to 5 turns.");
static const u8 sDARK_VOIDDescription[] = _(
"Drags the foe into total\n"
"darkness, inducing Sleep.");
static const u8 sSEED_FLAREDescription[] = _(
"Generates a shock wave that\n"
"sharply reduces Sp. Def.");
static const u8 sOMINOUS_WINDDescription[] = _(
"A repulsive attack that may\n"
"raise all stats.");
static const u8 sSHADOW_FORCEDescription[] = _(
"Vanishes on the first turn\n"
"then strikes the next turn.");
static const u8 sHONE_CLAWSDescription[] = _(
"Sharpens its claws to raise\n"
"Attack and Accuracy.");
static const u8 sWIDE_GUARDDescription[] = _(
"Evades wide-ranging attacks\n"
"for one turn.");
static const u8 sGUARD_SPLITDescription[] = _(
"Averages changes to Defense\n"
"and Sp. Def with the foe.");
static const u8 sPOWER_SPLITDescription[] = _(
"Averages changes to Attack\n"
"and Sp. Atk with the foe.");
static const u8 sWONDER_ROOMDescription[] = _(
"Defense and Sp. Def stats\n"
"are swapped for 5 turns.");
static const u8 sPSYSHOCKDescription[] = _(
"Attacks with a psychic wave\n"
"that does physical damage.");
static const u8 sTAIL_SLAPDescription[] = _(
"Strikes the foe with its\n"
"tail 2 to 5 times.");
static const u8 sVENOSHOCKDescription[] = _(
"Does double damage if the\n"
"foe is poisoned.");
static const u8 sAUTOTOMIZEDescription[] = _(
"Sheds additional weight to\n"
"sharply boost Speed.");
static const u8 sRAGE_POWDERDescription[] = _(
"Scatters powder to make\n"
"foes attack only the user.");
static const u8 sTELEKINESISDescription[] = _(
"Makes the foe float. It is\n"
"easier to hit for 3 turns.");
static const u8 sMAGIC_ROOMDescription[] = _(
"Hold items lose their\n"
"effects for 5 turns.");
static const u8 sSMACK_DOWNDescription[] = _(
"Throws a rock to knock the\n"
"foe down to the ground.");
static const u8 sSTORM_THROWDescription[] = _(
"This attack always results\n"
"in a critical hit.");
static const u8 sFLAME_BURSTDescription[] = _(
"A bursting flame that does\n"
"damage to all foes.");
static const u8 sSLUDGE_WAVEDescription[] = _(
"Swamps the foe with a wave\n"
"of sludge. May also poison.");
static const u8 sQUIVER_DANCEDescription[] = _(
"Dances to raise Sp. Atk\n"
"Sp. Def and Speed.");
static const u8 sHEAVY_SLAMDescription[] = _(
"Does more damage if the\n"
"user outweighs the foe.");
static const u8 sSYNCHRONOISEDescription[] = _(
"An odd shock wave that only\n"
"damages same-type foes.");
static const u8 sELECTRO_BALLDescription[] = _(
"Hurls an orb that does more\n"
"damage to slower foes.");
static const u8 sSOAKDescription[] = _(
"Sprays water at the foe\n"
"making it Water-type.");
static const u8 sFLAME_CHARGEDescription[] = _(
"Attacks in a cloak of\n"
"flames. Raises Speed.");
static const u8 sCOILDescription[] = _(
"Coils up to raise Attack\n"
"Defense and Accuracy.");
static const u8 sLOW_SWEEPDescription[] = _(
"Attacks the foe's legs\n"
"lowering its Speed.");
static const u8 sACID_SPRAYDescription[] = _(
"Sprays a hide-melting acid.\n"
"Sharply reduces Sp. Def.");
static const u8 sFOUL_PLAYDescription[] = _(
"The higher the foe's Attack\n"
"the more damage caused.");
static const u8 sSIMPLE_BEAMDescription[] = _(
"A beam that changes the\n"
"foe's ability to Simple.");
static const u8 sENTRAINMENTDescription[] = _(
"Makes the foe mimic the\n"
"user, gaining its ability.");
static const u8 sAFTER_YOUDescription[] = _(
"Helps out the foe, letting\n"
"it move next.");
static const u8 sROUNDDescription[] = _(
"A song that inflicts damage.\n"
"Others can join in too.");
static const u8 sECHOED_VOICEDescription[] = _(
"Does more damage every turn\n"
"it is used.");
static const u8 sCHIP_AWAYDescription[] = _(
"Strikes through the foe's\n"
"stat changes.");
static const u8 sCLEAR_SMOGDescription[] = _(
"Attacks with white haze that\n"
"eliminates all stat changes.");
static const u8 sSTORED_POWERDescription[] = _(
"The higher the user's stats\n"
"the more damage caused.");
static const u8 sQUICK_GUARDDescription[] = _(
"Evades priority attacks\n"
"for one turn.");
static const u8 sALLY_SWITCHDescription[] = _(
"The user switches places\n"
"with its partner.");
static const u8 sSCALDDescription[] = _(
"Shoots boiling water at the\n"
"foe. May inflict a burn.");
static const u8 sSHELL_SMASHDescription[] = _(
"Raises offensive stats, but\n"
"lowers defensive stats.");
static const u8 sHEAL_PULSEDescription[] = _(
"Recovers up to half the\n"
"target's maximum HP.");
static const u8 sHEXDescription[] = _(
"Does double damage if the\n"
"foe has a status problem.");
static const u8 sSKY_DROPDescription[] = _(
"Takes the foe into the sky\n"
"then drops it the next turn.");
static const u8 sSHIFT_GEARDescription[] = _(
"Rotates its gears to raise\n"
"Attack and Speed.");
static const u8 sCIRCLE_THROWDescription[] = _(
"Knocks the foe away to end\n"
"the battle.");
static const u8 sINCINERATEDescription[] = _(
"Burns up Berries and Gems\n"
"preventing their use.");
static const u8 sQUASHDescription[] = _(
"Suppresses the foe, making\n"
"it move last.");
static const u8 sACROBATICSDescription[] = _(
"Does double damage if the\n"
"user has no item.");
static const u8 sREFLECT_TYPEDescription[] = _(
"The user reflects the foe's\n"
"type, copying it.");
static const u8 sRETALIATEDescription[] = _(
"An attack that does more\n"
"damage if an ally fainted.");
static const u8 sFINAL_GAMBITDescription[] = _(
"The user faints to damage\n"
"the foe equal to its HP.");
static const u8 sBESTOWDescription[] = _(
"The user gives its held\n"
"item to the foe.");
static const u8 sINFERNODescription[] = _(
"Powerful and sure to inflict\n"
"a burn, but inaccurate.");
static const u8 sWATER_PLEDGEDescription[] = _(
"Attacks with a column of\n"
"water. May make a rainbow.");
static const u8 sFIRE_PLEDGEDescription[] = _(
"Attacks with a column of\n"
"fire. May burn the grass.");
static const u8 sGRASS_PLEDGEDescription[] = _(
"Attacks with a column of\n"
"grass. May create a swamp.");
static const u8 sSTRUGGLE_BUGDescription[] = _(
"Resisting, the user attacks\n"
"the foe. Lowers Sp. Atk.");
static const u8 sBULLDOZEDescription[] = _(
"Stomps down on the ground.\n"
"Lowers Speed.");
static const u8 sWORK_UPDescription[] = _(
"The user is roused.\n"
"Ups Attack and Sp. Atk.");
static const u8 sELECTROWEBDescription[] = _(
"Snares the foe with an\n"
"electric net. Lowers Speed.");
static const u8 sWILD_CHARGEDescription[] = _(
"An electrical tackle that\n"
"also hurts the user.");
static const u8 sDRILL_RUNDescription[] = _(
"Spins its body like a drill.\n"
"High critical-hit ratio.");
static const u8 sDUAL_CHOPDescription[] = _(
"Attacks with brutal hits\n"
"that strike twice.");
static const u8 sHEART_STAMPDescription[] = _(
"A sudden blow after a cute\n"
"act. May cause flinching.");
static const u8 sRAZOR_SHELLDescription[] = _(
"Tears at the foe with sharp\n"
"shells. May lower Defense.");
static const u8 sLEAF_TORNADODescription[] = _(
"Circles the foe with leaves\n"
"to damage and cut accuracy.");
static const u8 sSTEAMROLLERDescription[] = _(
"Crushes the foe with its\n"
"body. May cause flinching.");
static const u8 sCOTTON_GUARDDescription[] = _(
"Wraps its body in cotton.\n"
"Drastically raises Defense.");
static const u8 sNIGHT_DAZEDescription[] = _(
"Looses a pitch-black shock\n"
"wave. May lower accuracy.");
static const u8 sHURRICANEDescription[] = _(
"Traps the foe in a fierce\n"
"wind. May cause confusion.");
static const u8 sHEAD_CHARGEDescription[] = _(
"A charge using guard hair.\n"
"It hurts the user a little.");
static const u8 sGEAR_GRINDDescription[] = _(
"Throws two steel gears\n"
"that strike twice.");
static const u8 sTECHNO_BLASTDescription[] = _(
"The type varies with the\n"
"kind of Drive held.");
static const u8 sRELIC_SONGDescription[] = _(
"Attacks with an ancient\n"
"song. May induce sleep.");
static const u8 sSECRET_SWORDDescription[] = _(
"Cuts with a long horn that\n"
"does physical damage.");
static const u8 sGLACIATEDescription[] = _(
"Blows very cold air at the\n"
"foe. It lowers their Speed.");
static const u8 sBOLT_STRIKEDescription[] = _(
"Strikes with a great amount\n"
"of lightning. May paralyze.");
static const u8 sBLUE_FLAREDescription[] = _(
"Engulfs the foe in a blue\n"
"flame. May inflict a burn.");
static const u8 sFIERY_DANCEDescription[] = _(
"Dances cloaked in flames.\n"
"May raise Sp. Atk.");
static const u8 sFREEZE_SHOCKDescription[] = _(
"A powerful 2-turn move that\n"
"may paralyze the foe.");
static const u8 sICE_BURNDescription[] = _(
"A powerful 2-turn move that\n"
"may inflict a burn.");
static const u8 sSNARLDescription[] = _(
"Yells and rants at the foe\n"
"lowering its Sp. Atk.");
static const u8 sICICLE_CRASHDescription[] = _(
"Drops large icicles on the\n"
"foe. May cause flinching.");
static const u8 sV_CREATEDescription[] = _(
"Very powerful, but lowers\n"
"Defense, Sp. Def and Speed.");
static const u8 sFUSION_FLAREDescription[] = _(
"Summons a fireball. Works\n"
"well with a thunderbolt.");
static const u8 sFUSION_BOLTDescription[] = _(
"Summons a thunderbolt.\n"
"Works well with a fireball.");
static const u8 sFLYING_PRESSDescription[] = _(
"This attack does Fighting\n"
"and Flying-type damage.");
static const u8 sMAT_BLOCKDescription[] = _(
"Evades damaging moves\n"
"for one turn.");
static const u8 sBELCHDescription[] = _(
"Lets out a loud belch.\n"
"Must eat a Berry to use it.");
static const u8 sROTOTILLERDescription[] = _(
"Ups the Attack and Sp. Atk\n"
"of Grass-type POKéMON.");
static const u8 sSTICKY_WEBDescription[] = _(
"Weaves a sticky net that\n"
"slows foes switching in.");
static const u8 sFELL_STINGERDescription[] = _(
"If it knocks out a foe\n"
"the Attack stat is raised.");
static const u8 sTRICK_OR_TREATDescription[] = _(
"Goes trick-or-treating\n"
"making the foe Ghost-type.");
static const u8 sNOBLE_ROARDescription[] = _(
"Intimidates the foe, to cut\n"
"Attack and Sp. Atk.");
static const u8 sION_DELUGEDescription[] = _(
"Electrifies Normal-type\n"
"moves with charged atoms.");
static const u8 sPARABOLIC_CHARGEDescription[] = _(
"Damages adjacent Pokémon and\n"
"heals up by half of it.");
static const u8 sFORESTS_CURSEDescription[] = _(
"Puts a curse on the foe\n"
"making the foe Grass-type.");
static const u8 sPETAL_BLIZZARDDescription[] = _(
"Stirs up a violent storm\n"
"of petals to attack.");
static const u8 sFREEZE_DRYDescription[] = _(
"Super effective on Water-\n"
"types. May cause freezing.");
static const u8 sDISARMING_VOICEDescription[] = _(
"Lets out a charming cry\n"
"that cannot be evaded.");
static const u8 sPARTING_SHOTDescription[] = _(
"Lowers the foe's Attack and\n"
"Sp. Atk, then switches out.");
static const u8 sTOPSY_TURVYDescription[] = _(
"Swaps all stat changes that\n"
"affect the target.");
static const u8 sDRAINING_KISSDescription[] = _(
"An attack that absorbs over\n"
"half the damage inflicted.");
static const u8 sCRAFTY_SHIELDDescription[] = _(
"Evades status moves for\n"
"one turn.");
static const u8 sFLOWER_SHIELDDescription[] = _(
"Raises the Defense of\n"
"Grass-type POKéMON.");
static const u8 sGRASSY_TERRAINDescription[] = _(
"The ground turns to grass\n"
"for 5 turns. Restores HP.");
static const u8 sMISTY_TERRAINDescription[] = _(
"Covers the ground with mist\n"
"for 5 turns. Blocks status.");
static const u8 sELECTRIFYDescription[] = _(
"Electrifies the foe, making\n"
"its next move Electric-type.");
static const u8 sPLAY_ROUGHDescription[] = _(
"Plays rough with the foe.\n"
"May lower Attack.");
static const u8 sFAIRY_WINDDescription[] = _(
"Stirs up a fairy wind to\n"
"strike the foe.");
static const u8 sMOONBLASTDescription[] = _(
"Attacks with the power of\n"
"the moon. May lower Sp. Atk.");
static const u8 sBOOMBURSTDescription[] = _(
"Attacks everything with a\n"
"destructive sound wave.");
static const u8 sFAIRY_LOCKDescription[] = _(
"Locks down the battlefield\n"
"preventing escape next turn.");
static const u8 sKINGS_SHIELDDescription[] = _(
"Evades damage, and sharply\n"
"reduces Attack if struck.");
static const u8 sPLAY_NICEDescription[] = _(
"Befriend the foe, lowering\n"
"its Attack without fail.");
static const u8 sCONFIDEDescription[] = _(
"Shares a secret with the\n"
"foe, lowering Sp. Atk.");
static const u8 sDIAMOND_STORMDescription[] = _(
"Whips up a storm of\n"
"diamonds. May up Defense.");
static const u8 sSTEAM_ERUPTIONDescription[] = _(
"Immerses the foe in heated\n"
"steam. May inflict a burn.");
static const u8 sHYPERSPACE_HOLEDescription[] = _(
"Uses a warp hole to attack.\n"
"Can't be evaded.");
static const u8 sWATER_SHURIKENDescription[] = _(
"Throws 2 to 5 stars that\n"
"are sure to strike first.");
static const u8 sMYSTICAL_FIREDescription[] = _(
"Breathes a special, hot\n"
"fire. May lower Sp. Atk.");
static const u8 sSPIKY_SHIELDDescription[] = _(
"Evades attack, and damages\n"
"the foe if struck.");
static const u8 sAROMATIC_MISTDescription[] = _(
"Raises the Sp. Def of a\n"
"partner POKéMON.");
static const u8 sEERIE_IMPULSEDescription[] = _(
"Exposes the foe to a pulse\n"
"that sharply cuts Sp. Atk.");
static const u8 sVENOM_DRENCHDescription[] = _(
"Lowers the Attack, Sp. Atk\n"
"and Speed of a poisoned foe.");
static const u8 sPOWDERDescription[] = _(
"Damages the foe if it uses\n"
"a Fire-type move.");
static const u8 sGEOMANCYDescription[] = _(
"Raises Sp. Atk, Sp. Def and\n"
"Speed on the 2nd turn.");
static const u8 sMAGNETIC_FLUXDescription[] = _(
"Boosts the defenses of\n"
"those with Plus or Minus.");
static const u8 sHAPPY_HOURDescription[] = _(
"Doubles the amount of\n"
"Prize Money received.");
static const u8 sELECTRIC_TERRAINDescription[] = _(
"Electrifies the ground for\n"
"5 turns. Prevents sleep.");
static const u8 sDAZZLING_GLEAMDescription[] = _(
"Damages foes by emitting\n"
"a bright flash.");
static const u8 sCELEBRATEDescription[] = _(
"Congratulates you on your\n"
"special day.");
static const u8 sHOLD_HANDSDescription[] = _(
"The user and ally hold hands\n"
"making them happy.");
static const u8 sBABYDOLL_EYESDescription[] = _(
"Lowers the foe's Attack\n"
"before it can move.");
static const u8 sNUZZLEDescription[] = _(
"Rubs its cheecks against\n"
"the foe, paralyzing it.");
static const u8 sINFESTATIONDescription[] = _(
"The foe is infested and\n"
"attacked for 2 to 5 turns.");
static const u8 sPOWER_UP_PUNCHDescription[] = _(
"A hard punch that raises\n"
"the user's Attack.");
static const u8 sTHOUSAND_ARROWSDescription[] = _(
"Can hit Flying foes, then\n"
"knocks them to the ground.");
static const u8 sTHOUSAND_WAVESDescription[] = _(
"Those hit by the wave can\n"
"no longer escape.");
static const u8 sLANDS_WRATHDescription[] = _(
"Gathers the energy of the\n"
"land to attack every foe.");
static const u8 sLIGHT_OF_RUINDescription[] = _(
"Fires a great beam of light\n"
"that also hurts the user.");
static const u8 sORIGIN_PULSEDescription[] = _(
"Beams of glowing blue light\n"
"blast both foes.");
static const u8 sPRECIPICE_BLADESDescription[] = _(
"Fearsome blades of stone\n"
"attack both foes.");
static const u8 sLAVA_PLUMEDescription[] = _(
"Scarlet flames torch\n"
"everything around the user.");
static const u8 sLEAF_STORMDescription[] = _(
"Whips up a storm of leaves.\n"
"Harshly lowers the Sp. Atk.");
static const u8 sSHORE_UPDescription[] = _(
"Restores the user's HP.\n"
"More HP in a sandstorm.");
static const u8 sFIRST_IMPRESSIONDescription[] = _(
"Hits hard and first.\n"
"Only works first turn.");
static const u8 sBANEFUL_BUNKERDescription[] = _(
"Protects user and poisons\n"
"foes on contact.");
static const u8 sSPIRIT_SHACKLEDescription[] = _(
"After being hit, foes can\n"
"no longer escape.");
static const u8 sDARKEST_LARIATDescription[] = _(
"Swings the arms to strike\n"
"It ignores stat changes.");
static const u8 sSPARKLING_ARIADescription[] = _(
"Sings with bubbles. Cures\n"
"burns on contact.");
static const u8 sICE_HAMMERDescription[] = _(
"Swings the fist to strike.\n"
"Lowers the user's SPEED.");
static const u8 sFLORAL_HEALINGDescription[] = _(
"Restores an ally's HP.\n"
"Heals more on grass.");
static const u8 sHIGH_HORSEPOWERDescription[] = _(
"Slams hard into the foe with\n"
"its entire body.");
static const u8 sSTRENGTH_SAPDescription[] = _(
"Saps the foe's Attack to\n"
"heal HP, then drops Attack.");
static const u8 sSOLAR_BLADEDescription[] = _(
"Charges first turn, then\n"
"chops with a blade of light.");
static const u8 sLEAFAGEDescription[] = _(
"Attacks with a flurry of\n"
"small leaves.");
static const u8 sSPOTLIGHTDescription[] = _(
"Makes the foe attack the\n"
"spotlighted POKéMON.");
static const u8 sTOXIC_THREADDescription[] = _(
"Attacks with a thread that\n"
"poisons and drops Speed.");
static const u8 sLASER_FOCUSDescription[] = _(
"Guarantees the next move\n"
"will be a critical hit.");
static const u8 sGEAR_UPDescription[] = _(
"Boosts the attacks of\n"
"those with Plus or Minus.");
static const u8 sTHROAT_CHOPDescription[] = _(
"Chops the throat to disable\n"
"sound moves for a while.");
static const u8 sPOLLEN_PUFFDescription[] = _(
"Explodes on foes, but\n"
"restores ally's HP.");
static const u8 sANCHOR_SHOTDescription[] = _(
"Strangles the foe with a\n"
"chain. The foe can't flinch.");
static const u8 sPSYCHIC_TERRAINDescription[] = _(
"The ground turns weird for\n"
"5 turns. Blocks priority.");
static const u8 sLUNGEDescription[] = _(
"Lunges at the foe to lower\n"
"its Attack stat.");
static const u8 sFIRE_LASHDescription[] = _(
"Whips the foe with fire\n"
"lowering its Defense.");
static const u8 sPOWER_TRIPDescription[] = _(
"It hits harder the more\n"
"stat boosts the user has.");
static const u8 sBURN_UPDescription[] = _(
"Burns out the user fully\n"
"removing the Fire type.");
static const u8 sSPEED_SWAPDescription[] = _(
"Swaps user's Speed with\n"
"the target's.");
static const u8 sSMART_STRIKEDescription[] = _(
"Hits with an accurate\n"
"horn that never misses.");
static const u8 sPURIFYDescription[] = _(
"Cures the foe's status\n"
"to restore HP.");
static const u8 sREVELATION_DANCEDescription[] = _(
"Dances with mystical power.\n"
"Matches user's first type.");
static const u8 sCORE_ENFORCERDescription[] = _(
"Hits with a ray that\n"
"nullifies the foe's ability.");
static const u8 sTROP_KICKDescription[] = _(
"An intense kick from the\n"
"tropics. Lowers Attack.");
static const u8 sINSTRUCTDescription[] = _(
"Orders the target to use\n"
"its last move again.");
static const u8 sBEAK_BLASTDescription[] = _(
"Heats up beak to attack.\n"
"Burns foe on contact.");
static const u8 sCLANGING_SCALESDescription[] = _(
"Makes a big noise with\n"
"its scales. Drops Defense.");
static const u8 sDRAGON_HAMMERDescription[] = _(
"Swings its whole body\n"
"like a hammer to damage.");
static const u8 sBRUTAL_SWINGDescription[] = _(
"Violently swings around\n"
"to hurt everyone nearby.");
static const u8 sAURORA_VEILDescription[] = _(
"Weakens all attacks, but\n"
"only usable with hail.");
static const u8 sSHELL_TRAPDescription[] = _(
"Sets a shell trap that\n"
"damages on contact.");
static const u8 sFLEUR_CANNONDescription[] = _(
"A strong ray that harshly\n"
"lowers Sp. Attack.");
static const u8 sPSYCHIC_FANGSDescription[] = _(
"Chomps with psychic fangs.\n"
"Destroys any barriers.");
static const u8 sSTOMPING_TANTRUMDescription[] = _(
"Stomps around angrily.\n"
"Stronger after a failure.");
static const u8 sSHADOW_BONEDescription[] = _(
"Strikes with a haunted\n"
"bone. Might drop Defense.");
static const u8 sACCELEROCKDescription[] = _(
"Hits with a high-speed\n"
"rock that always goes first.");
static const u8 sLIQUIDATIONDescription[] = _(
"Slams the foe with water.\n"
"Can lower Defense.");
static const u8 sPRISMATIC_LASERDescription[] = _(
"A high power laser that\n"
"forces recharge next turn.");
static const u8 sSPECTRAL_THIEFDescription[] = _(
"Steals the target's stat\n"
"boosts, then attacks.");
static const u8 sSUNSTEEL_STRIKEDescription[] = _(
"A sun-fueled strike that\n"
"ignores abilities.");
static const u8 sMOONGEIST_BEAMDescription[] = _(
"A moon-powered beam that\n"
"ignores abilities.");
static const u8 sTEARFUL_LOOKDescription[] = _(
"The user tears up, dropping\n"
"Attack and Sp. Attack.");
static const u8 sZING_ZAPDescription[] = _(
"An electrified impact that\n"
"can cause flinching.");
static const u8 sNATURES_MADNESSDescription[] = _(
"Halves the foe's HP with\n"
"the power of nature.");
static const u8 sMULTI_ATTACKDescription[] = _(
"An attack that changes\n"
"with Memories.");
static const u8 sMIND_BLOWNDescription[] = _(
"It explodes the user's head\n"
"to damage everything around.");
static const u8 sPLASMA_FISTSDescription[] = _(
"Hits with electrical fists.\n"
"Normal moves become Electric.");
static const u8 sPHOTON_GEYSERDescription[] = _(
"User's highest attack stat\n"
"determines its category.");
static const u8 sZIPPY_ZAPDescription[] = _(
"Electric bursts always go\n"
"first and land a critical hit.");
static const u8 sSPLISHY_SPLASHDescription[] = _(
"A huge electrified wave that\n"
"may paralyze the foe.");
static const u8 sFLOATY_FALLDescription[] = _(
"Floats in air and dives at\n"
"angle. May cause flinching.");
static const u8 sPIKA_PAPOWDescription[] = _(
"Pikachu's love increases its\n"
"power. It never misses.");
static const u8 sBOUNCY_BUBBLEDescription[] = _(
"An attack that absorbs\n"
#if B_UPDATED_MOVE_DATA >= GEN_8
"all the damage inflicted.");
#else
"half the damage inflicted.");
#endif
static const u8 sBUZZY_BUZZDescription[] = _(
"Shoots a jolt of electricity\n"
"that always paralyzes.");
static const u8 sSIZZLY_SLIDEDescription[] = _(
"User cloaked in fire charges.\n"
"Leaves the foe with a burn.");
static const u8 sGLITZY_GLOWDescription[] = _(
"Telekinetic force that sets\n"
"wall, lowering Sp. Atk damage.");
static const u8 sBADDY_BADDescription[] = _(
"Acting badly, attacks. Sets\n"
"wall, lowering Attack damage.");
static const u8 sSAPPY_SEEDDescription[] = _(
"Giant stalk scatters seeds\n"
"that drain HP every turn.");
static const u8 sFREEZY_FROSTDescription[] = _(
"Crystal from cold haze hits.\n"
"Eliminates all stat changes.");
static const u8 sSPARKLY_SWIRLDescription[] = _(
"Wrap foe with whirlwind of\n"
"scent. Heals party's status.");
static const u8 sVEEVEE_VOLLEYDescription[] = _(
"Eevee's love increases its\n"
"power. It never misses.");
static const u8 sDOUBLE_IRON_BASHDescription[] = _(
"The user spins and hits with\n"
"its arms. May cause flinch.");
// GEN 8
static const u8 sDYNAMAX_CANNONDescription[] = _(
"Fires a strong beam. Deals\n"
"2x damage to Dynamaxed foes.");
static const u8 sSNIPE_SHOTDescription[] = _(
"The user ignores effects\n"
"that draw in moves.");
static const u8 sJAW_LOCKDescription[] = _(
"Prevents the user and\n"
"the target from escaping.");
static const u8 sSTUFF_CHEEKSDescription[] = _(
"Consumes the user's Berry,\n"
"then sharply raises Def.");
static const u8 sNO_RETREATDescription[] = _(
"Raises all of the user's\n"
"stats but prevents escape.");
static const u8 sTAR_SHOTDescription[] = _(
"Lowers the foe's Speed and\n"
"makes it weak to Fire.");
static const u8 sMAGIC_POWDERDescription[] = _(
"Magic powder changes the\n"
"target into a Psychic-type.");
static const u8 sDRAGON_DARTSDescription[] = _(
"The user attacks twice. Two\n"
"targets are hit once each.");
static const u8 sTEATIMEDescription[] = _(
"All Pokémon have teatime\n"
"and eat their Berries.");
static const u8 sOCTOLOCKDescription[] = _(
"Traps the foe to lower Def\n"
"and Sp. Def fall each turn.");
static const u8 sBOLT_BEAKDescription[] = _(
"Double power if the user\n"
"moves before the target.");
static const u8 sFISHIOUS_RENDDescription[] = _(
"Double power if the user\n"
"moves before the target.");
static const u8 sCOURT_CHANGEDescription[] = _(
"The user swaps effects on\n"
"either side of the field.");
static const u8 sCLANGOROUS_SOULDescription[] = _(
"The user uses some of its\n"
"HP to raise all its stats.");
static const u8 sBODY_PRESSDescription[] = _(
"Does more damage the\n"
"higher the user's Def.");
static const u8 sDECORATEDescription[] = _(
"The user sharply raises\n"
"the target's Atk and Sp.Atk");
static const u8 sDRUM_BEATINGDescription[] = _(
"Plays a drum to attack.\n"
"The foe's Speed is lowered.");
static const u8 sSNAP_TRAPDescription[] = _(
"Snares the target in a snap\n"
"trap for four to five turns.");
static const u8 sPYRO_BALLDescription[] = _(
"Launches a fiery ball at the\n"
"target. It may cause a burn.");
static const u8 sBEHEMOTH_BLADEDescription[] = _(
"Strikes as a sword. It deals\n"
"2x damage to Dynamaxed foes.");
static const u8 sBEHEMOTH_BASHDescription[] = _(
"Attacks as a sheild. Deals\n"
"2x damage to Dynamaxed foes.");
static const u8 sAURA_WHEELDescription[] = _(
"Raises Speed to attack. The\n"
"Type is based on its form.");
static const u8 sBREAKING_SWIPEDescription[] = _(
"Swings its tail to attack.\n"
"Lowers the Atk of those hit.");
static const u8 sBRANCH_POKEDescription[] = _(
"The user pokes the target\n"
"with a pointed branch.");
static const u8 sOVERDRIVEDescription[] = _(
"The user twangs its guitar,\n"
"causing strong vibrations.");
static const u8 sAPPLE_ACIDDescription[] = _(
"Attacks with tart apple acid\n"
"to lower the foe's Sp. Def.");
static const u8 sGRAV_APPLEDescription[] = _(
"Drops an apple from above.\n"
"Lowers the foe's Defense.");
static const u8 sSPIRIT_BREAKDescription[] = _(
"Attacks with spirit-breaking\n"
"force. Lowers Sp. Atk.");
static const u8 sSTRANGE_STEAMDescription[] = _(
"Emits a strange steam to\n"
"potentially confuse the foe.");
static const u8 sLIFE_DEWDescription[] = _(
"Scatters water to restore\n"
"the HP of itself and allies.");
static const u8 sOBSTRUCTDescription[] = _(
"Protects itself, harshly\n"
"lowering Def on contact.");
static const u8 sFALSE_SURRENDERDescription[] = _(
"Bows to stab the foe\n"
"with hair. It never misses.");
static const u8 sMETEOR_ASSAULTDescription[] = _(
"Attacks with a thick leek.\n"
"The user must then rest.");
static const u8 sETERNABEAMDescription[] = _(
"Eternatus' strongest move.\n"
"The user rests next turn.");
static const u8 sSTEEL_BEAMDescription[] = _(
"Fires a beam of steel from\n"
"its body. It hurts the user.");
static const u8 sEXPANDING_FORCEDescription[] = _(
"Power goes up and damages\n"
"all foes on Psychic Terrain.");
static const u8 sSTEEL_ROLLERDescription[] = _(
"Destroys terrain. Fails if\n"
"ground isn't terrain.");
static const u8 sSCALE_SHOTDescription[] = _(
"Shoots scales 2 to 5 times.\n"
"Ups Speed, lowers defense.");
static const u8 sMETEOR_BEAMDescription[] = _(
"A 2-turn move that raises\n"
"Sp. Attack before attacking.");
static const u8 sSHELL_SIDE_ARMDescription[] = _(
"Uses higher of physical and\n"
"special damage. May poison.");
static const u8 sMISTY_EXPLOSIONDescription[] = _(
"Hit everything and faint.\n"
"Powers up on Misty Terrain.");
static const u8 sGRASSY_GLIDEDescription[] = _(
"Gliding on ground, hits. Goes\n"
"first on Grassy Terrain.");
static const u8 sRISING_VOLTAGEDescription[] = _(
"This move's power doubles\n"
"when on Electric Terrain.");
static const u8 sTERRAIN_PULSEDescription[] = _(
"Type and power changes\n"
"depending on the terrain.");
static const u8 sSKITTER_SMACKDescription[] = _(
"User skitters behind foe to\n"
"attack. Lowers foe's Sp. Atk.");
static const u8 sBURNING_JEALOUSYDescription[] = _(
"Foes that have stats upped\n"
"during the turn get burned.");
static const u8 sLASH_OUTDescription[] = _(
"If stats lowered during this\n"
"turn, power is doubled.");
static const u8 sPOLTERGEISTDescription[] = _(
"Control foe's item to attack.\n"
"Fails if foe has no item.");
static const u8 sCORROSIVE_GASDescription[] = _(
"Highly acidic gas melts items\n"
"held by surrounding Pokémon.");
static const u8 sCOACHINGDescription[] = _(
"Properly coaches allies to\n"
"up their Attack and Defense.");
static const u8 sFLIP_TURNDescription[] = _(
"Attacks and rushes back to\n"
"switch with a party Pokémon.");
static const u8 sTRIPLE_AXELDescription[] = _(
"A 3-kick attack that gets\n"
"more powerful with each hit.");
static const u8 sDUAL_WINGBEATDescription[] = _(
"User slams the target with\n"
"wings and hits twice in a row.");
static const u8 sSCORCHING_SANDSDescription[] = _(
"Throws scorching sand at\n"
"the target. May leave a burn.");
static const u8 sJUNGLE_HEALINGDescription[] = _(
"Heals HP and status of\n"
"itself and allies in battle.");
static const u8 sWICKED_BLOWDescription[] = _(
"Mastering the Dark style,\n"
"strikes with a critical hit.");
static const u8 sSURGING_STRIKESDescription[] = _(
"Mastering the Water style,\n"
"strikes with 3 critical hits.");
static const u8 sTHUNDER_CAGEDescription[] = _(
"Traps the foe in a cage of\n"
"electricity for 2 to 5 turns.");
static const u8 sDRAGON_ENERGYDescription[] = _(
"The higher the user's HP\n"
"the more damage caused.");
static const u8 sFREEZING_GLAREDescription[] = _(
"Shoots psychic power from\n"
"the eyes. May freeze the foe.");
static const u8 sFIERY_WRATHDescription[] = _(
"An attack fueled by your\n"
"wrath. May cause flinching.");
static const u8 sTHUNDEROUS_KICKDescription[] = _(
"Uses a lightning-like kick\n"
"to hit. Lowers foe's Defense.");
static const u8 sGLACIAL_LANCEDescription[] = _(
"Strikes by hurling a blizzard-\n"
"cloaked icicle lance at a foe.");
static const u8 sASTRAL_BARRAGEDescription[] = _(
"Strikes by sending a frightful\n"
"amount of ghosts at a foe.");
static const u8 sEERIE_SPELLDescription[] = _(
"Attacks with psychic power.\n"
"Foe's last move has 3 PP cut.");
static const u8 sNotDoneYetDescription[] = _(
"Not done yet.");
// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
{
[MOVE_POUND - 1] = sPoundDescription,
[MOVE_KARATE_CHOP - 1] = sKarateChopDescription,
[MOVE_DOUBLE_SLAP - 1] = sDoubleSlapDescription,
[MOVE_COMET_PUNCH - 1] = sCometPunchDescription,
[MOVE_MEGA_PUNCH - 1] = sMegaPunchDescription,
[MOVE_PAY_DAY - 1] = sPayDayDescription,
[MOVE_FIRE_PUNCH - 1] = sFirePunchDescription,
[MOVE_ICE_PUNCH - 1] = sIcePunchDescription,
[MOVE_THUNDER_PUNCH - 1] = sThunderPunchDescription,
[MOVE_SCRATCH - 1] = sScratchDescription,
[MOVE_VISE_GRIP - 1] = sViseGripDescription,
[MOVE_GUILLOTINE - 1] = sGuillotineDescription,
[MOVE_RAZOR_WIND - 1] = sRazorWindDescription,
[MOVE_SWORDS_DANCE - 1] = sSwordsDanceDescription,
[MOVE_CUT - 1] = sCutDescription,
[MOVE_GUST - 1] = sGustDescription,
[MOVE_WING_ATTACK - 1] = sWingAttackDescription,
[MOVE_WHIRLWIND - 1] = sWhirlwindDescription,
[MOVE_FLY - 1] = sFlyDescription,
[MOVE_BIND - 1] = sBindDescription,
[MOVE_SLAM - 1] = sSlamDescription,
[MOVE_VINE_WHIP - 1] = sVineWhipDescription,
[MOVE_STOMP - 1] = sStompDescription,
[MOVE_DOUBLE_KICK - 1] = sDoubleKickDescription,
[MOVE_MEGA_KICK - 1] = sMegaKickDescription,
[MOVE_JUMP_KICK - 1] = sJumpKickDescription,
[MOVE_ROLLING_KICK - 1] = sRollingKickDescription,
[MOVE_SAND_ATTACK - 1] = sSandAttackDescription,
[MOVE_HEADBUTT - 1] = sHeadbuttDescription,
[MOVE_HORN_ATTACK - 1] = sHornAttackDescription,
[MOVE_FURY_ATTACK - 1] = sFuryAttackDescription,
[MOVE_HORN_DRILL - 1] = sHornDrillDescription,
[MOVE_TACKLE - 1] = sTackleDescription,
[MOVE_BODY_SLAM - 1] = sBodySlamDescription,
[MOVE_WRAP - 1] = sWrapDescription,
[MOVE_TAKE_DOWN - 1] = sTakeDownDescription,
[MOVE_THRASH - 1] = sThrashDescription,
[MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeDescription,
[MOVE_TAIL_WHIP - 1] = sTailWhipDescription,
[MOVE_POISON_STING - 1] = sPoisonStingDescription,
[MOVE_TWINEEDLE - 1] = sTwineedleDescription,
[MOVE_PIN_MISSILE - 1] = sPinMissileDescription,
[MOVE_LEER - 1] = sLeerDescription,
[MOVE_BITE - 1] = sBiteDescription,
[MOVE_GROWL - 1] = sGrowlDescription,
[MOVE_ROAR - 1] = sRoarDescription,
[MOVE_SING - 1] = sSingDescription,
[MOVE_SUPERSONIC - 1] = sSupersonicDescription,
[MOVE_SONIC_BOOM - 1] = sSonicBoomDescription,
[MOVE_DISABLE - 1] = sDisableDescription,
[MOVE_ACID - 1] = sAcidDescription,
[MOVE_EMBER - 1] = sEmberDescription,
[MOVE_FLAMETHROWER - 1] = sFlamethrowerDescription,
[MOVE_MIST - 1] = sMistDescription,
[MOVE_WATER_GUN - 1] = sWaterGunDescription,
[MOVE_HYDRO_PUMP - 1] = sHydroPumpDescription,
[MOVE_SURF - 1] = sSurfDescription,
[MOVE_ICE_BEAM - 1] = sIceBeamDescription,
[MOVE_BLIZZARD - 1] = sBlizzardDescription,
[MOVE_PSYBEAM - 1] = sPsybeamDescription,
[MOVE_BUBBLE_BEAM - 1] = sBubbleBeamDescription,
[MOVE_AURORA_BEAM - 1] = sAuroraBeamDescription,
[MOVE_HYPER_BEAM - 1] = sHyperBeamDescription,
[MOVE_PECK - 1] = sPeckDescription,
[MOVE_DRILL_PECK - 1] = sDrillPeckDescription,
[MOVE_SUBMISSION - 1] = sSubmissionDescription,
[MOVE_LOW_KICK - 1] = sLowKickDescription,
[MOVE_COUNTER - 1] = sCounterDescription,
[MOVE_SEISMIC_TOSS - 1] = sSeismicTossDescription,
[MOVE_STRENGTH - 1] = sStrengthDescription,
[MOVE_ABSORB - 1] = sAbsorbDescription,
[MOVE_MEGA_DRAIN - 1] = sMegaDrainDescription,
[MOVE_LEECH_SEED - 1] = sLeechSeedDescription,
[MOVE_GROWTH - 1] = sGrowthDescription,
[MOVE_RAZOR_LEAF - 1] = sRazorLeafDescription,
[MOVE_SOLAR_BEAM - 1] = sSolarBeamDescription,
[MOVE_POISON_POWDER - 1] = sPoisonPowderDescription,
[MOVE_STUN_SPORE - 1] = sStunSporeDescription,
[MOVE_SLEEP_POWDER - 1] = sSleepPowderDescription,
[MOVE_PETAL_DANCE - 1] = sPetalDanceDescription,
[MOVE_STRING_SHOT - 1] = sStringShotDescription,
[MOVE_DRAGON_RAGE - 1] = sDragonRageDescription,
[MOVE_FIRE_SPIN - 1] = sFireSpinDescription,
[MOVE_THUNDER_SHOCK - 1] = sThunderShockDescription,
[MOVE_THUNDERBOLT - 1] = sThunderboltDescription,
[MOVE_THUNDER_WAVE - 1] = sThunderWaveDescription,
[MOVE_THUNDER - 1] = sThunderDescription,
[MOVE_ROCK_THROW - 1] = sRockThrowDescription,
[MOVE_EARTHQUAKE - 1] = sEarthquakeDescription,
[MOVE_FISSURE - 1] = sFissureDescription,
[MOVE_DIG - 1] = sDigDescription,
[MOVE_TOXIC - 1] = sToxicDescription,
[MOVE_CONFUSION - 1] = sConfusionDescription,
[MOVE_PSYCHIC - 1] = sPsychicDescription,
[MOVE_HYPNOSIS - 1] = sHypnosisDescription,
[MOVE_MEDITATE - 1] = sMeditateDescription,
[MOVE_AGILITY - 1] = sAgilityDescription,
[MOVE_QUICK_ATTACK - 1] = sQuickAttackDescription,
[MOVE_RAGE - 1] = sRageDescription,
[MOVE_TELEPORT - 1] = sTeleportDescription,
[MOVE_NIGHT_SHADE - 1] = sNightShadeDescription,
[MOVE_MIMIC - 1] = sMimicDescription,
[MOVE_SCREECH - 1] = sScreechDescription,
[MOVE_DOUBLE_TEAM - 1] = sDoubleTeamDescription,
[MOVE_RECOVER - 1] = sRecoverDescription,
[MOVE_HARDEN - 1] = sHardenDescription,
[MOVE_MINIMIZE - 1] = sMinimizeDescription,
[MOVE_SMOKESCREEN - 1] = sSmokescreenDescription,
[MOVE_CONFUSE_RAY - 1] = sConfuseRayDescription,
[MOVE_WITHDRAW - 1] = sWithdrawDescription,
[MOVE_DEFENSE_CURL - 1] = sDefenseCurlDescription,
[MOVE_BARRIER - 1] = sBarrierDescription,
[MOVE_LIGHT_SCREEN - 1] = sLightScreenDescription,
[MOVE_HAZE - 1] = sHazeDescription,
[MOVE_REFLECT - 1] = sReflectDescription,
[MOVE_FOCUS_ENERGY - 1] = sFocusEnergyDescription,
[MOVE_BIDE - 1] = sBideDescription,
[MOVE_METRONOME - 1] = sMetronomeDescription,
[MOVE_MIRROR_MOVE - 1] = sMirrorMoveDescription,
[MOVE_SELF_DESTRUCT - 1] = sSelfDestructDescription,
[MOVE_EGG_BOMB - 1] = sEggBombDescription,
[MOVE_LICK - 1] = sLickDescription,
[MOVE_SMOG - 1] = sSmogDescription,
[MOVE_SLUDGE - 1] = sSludgeDescription,
[MOVE_BONE_CLUB - 1] = sBoneClubDescription,
[MOVE_FIRE_BLAST - 1] = sFireBlastDescription,
[MOVE_WATERFALL - 1] = sWaterfallDescription,
[MOVE_CLAMP - 1] = sClampDescription,
[MOVE_SWIFT - 1] = sSwiftDescription,
[MOVE_SKULL_BASH - 1] = sSkullBashDescription,
[MOVE_SPIKE_CANNON - 1] = sSpikeCannonDescription,
[MOVE_CONSTRICT - 1] = sConstrictDescription,
[MOVE_AMNESIA - 1] = sAmnesiaDescription,
[MOVE_KINESIS - 1] = sKinesisDescription,
[MOVE_SOFT_BOILED - 1] = sSoftBoiledDescription,
[MOVE_HIGH_JUMP_KICK - 1] = sHighJumpKickDescription,
[MOVE_GLARE - 1] = sGlareDescription,
[MOVE_DREAM_EATER - 1] = sDreamEaterDescription,
[MOVE_POISON_GAS - 1] = sPoisonGasDescription,
[MOVE_BARRAGE - 1] = sBarrageDescription,
[MOVE_LEECH_LIFE - 1] = sLeechLifeDescription,
[MOVE_LOVELY_KISS - 1] = sLovelyKissDescription,
[MOVE_SKY_ATTACK - 1] = sSkyAttackDescription,
[MOVE_TRANSFORM - 1] = sTransformDescription,
[MOVE_BUBBLE - 1] = sBubbleDescription,
[MOVE_DIZZY_PUNCH - 1] = sDizzyPunchDescription,
[MOVE_SPORE - 1] = sSporeDescription,
[MOVE_FLASH - 1] = sFlashDescription,
[MOVE_PSYWAVE - 1] = sPsywaveDescription,
[MOVE_SPLASH - 1] = sSplashDescription,
[MOVE_ACID_ARMOR - 1] = sAcidArmorDescription,
[MOVE_CRABHAMMER - 1] = sCrabhammerDescription,
[MOVE_EXPLOSION - 1] = sExplosionDescription,
[MOVE_FURY_SWIPES - 1] = sFurySwipesDescription,
[MOVE_BONEMERANG - 1] = sBonemerangDescription,
[MOVE_REST - 1] = sRestDescription,
[MOVE_ROCK_SLIDE - 1] = sRockSlideDescription,
[MOVE_HYPER_FANG - 1] = sHyperFangDescription,
[MOVE_SHARPEN - 1] = sSharpenDescription,
[MOVE_CONVERSION - 1] = sConversionDescription,
[MOVE_TRI_ATTACK - 1] = sTriAttackDescription,
[MOVE_SUPER_FANG - 1] = sSuperFangDescription,
[MOVE_SLASH - 1] = sSlashDescription,
[MOVE_SUBSTITUTE - 1] = sSubstituteDescription,
[MOVE_STRUGGLE - 1] = sStruggleDescription,
[MOVE_SKETCH - 1] = sSketchDescription,
[MOVE_TRIPLE_KICK - 1] = sTripleKickDescription,
[MOVE_THIEF - 1] = sThiefDescription,
[MOVE_SPIDER_WEB - 1] = sSpiderWebDescription,
[MOVE_MIND_READER - 1] = sMindReaderDescription,
[MOVE_NIGHTMARE - 1] = sNightmareDescription,
[MOVE_FLAME_WHEEL - 1] = sFlameWheelDescription,
[MOVE_SNORE - 1] = sSnoreDescription,
[MOVE_CURSE - 1] = sCurseDescription,
[MOVE_FLAIL - 1] = sFlailDescription,
[MOVE_CONVERSION_2 - 1] = sConversion2Description,
[MOVE_AEROBLAST - 1] = sAeroblastDescription,
[MOVE_COTTON_SPORE - 1] = sCottonSporeDescription,
[MOVE_REVERSAL - 1] = sReversalDescription,
[MOVE_SPITE - 1] = sSpiteDescription,
[MOVE_POWDER_SNOW - 1] = sPowderSnowDescription,
[MOVE_PROTECT - 1] = sProtectDescription,
[MOVE_MACH_PUNCH - 1] = sMachPunchDescription,
[MOVE_SCARY_FACE - 1] = sScaryFaceDescription,
[MOVE_FEINT_ATTACK - 1] = sFeintAttackDescription,
[MOVE_SWEET_KISS - 1] = sSweetKissDescription,
[MOVE_BELLY_DRUM - 1] = sBellyDrumDescription,
[MOVE_SLUDGE_BOMB - 1] = sSludgeBombDescription,
[MOVE_MUD_SLAP - 1] = sMudSlapDescription,
[MOVE_OCTAZOOKA - 1] = sOctazookaDescription,
[MOVE_SPIKES - 1] = sSpikesDescription,
[MOVE_ZAP_CANNON - 1] = sZapCannonDescription,
[MOVE_FORESIGHT - 1] = sForesightDescription,
[MOVE_DESTINY_BOND - 1] = sDestinyBondDescription,
[MOVE_PERISH_SONG - 1] = sPerishSongDescription,
[MOVE_ICY_WIND - 1] = sIcyWindDescription,
[MOVE_DETECT - 1] = sDetectDescription,
[MOVE_BONE_RUSH - 1] = sBoneRushDescription,
[MOVE_LOCK_ON - 1] = sLockOnDescription,
[MOVE_OUTRAGE - 1] = sOutrageDescription,
[MOVE_SANDSTORM - 1] = sSandstormDescription,
[MOVE_GIGA_DRAIN - 1] = sGigaDrainDescription,
[MOVE_ENDURE - 1] = sEndureDescription,
[MOVE_CHARM - 1] = sCharmDescription,
[MOVE_ROLLOUT - 1] = sRolloutDescription,
[MOVE_FALSE_SWIPE - 1] = sFalseSwipeDescription,
[MOVE_SWAGGER - 1] = sSwaggerDescription,
[MOVE_MILK_DRINK - 1] = sMilkDrinkDescription,
[MOVE_SPARK - 1] = sSparkDescription,
[MOVE_FURY_CUTTER - 1] = sFuryCutterDescription,
[MOVE_STEEL_WING - 1] = sSteelWingDescription,
[MOVE_MEAN_LOOK - 1] = sMeanLookDescription,
[MOVE_ATTRACT - 1] = sAttractDescription,
[MOVE_SLEEP_TALK - 1] = sSleepTalkDescription,
[MOVE_HEAL_BELL - 1] = sHealBellDescription,
[MOVE_RETURN - 1] = sReturnDescription,
[MOVE_PRESENT - 1] = sPresentDescription,
[MOVE_FRUSTRATION - 1] = sFrustrationDescription,
[MOVE_SAFEGUARD - 1] = sSafeguardDescription,
[MOVE_PAIN_SPLIT - 1] = sPainSplitDescription,
[MOVE_SACRED_FIRE - 1] = sSacredFireDescription,
[MOVE_MAGNITUDE - 1] = sMagnitudeDescription,
[MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchDescription,
[MOVE_MEGAHORN - 1] = sMegahornDescription,
[MOVE_DRAGON_BREATH - 1] = sDragonBreathDescription,
[MOVE_BATON_PASS - 1] = sBatonPassDescription,
[MOVE_ENCORE - 1] = sEncoreDescription,
[MOVE_PURSUIT - 1] = sPursuitDescription,
[MOVE_RAPID_SPIN - 1] = sRapidSpinDescription,
[MOVE_SWEET_SCENT - 1] = sSweetScentDescription,
[MOVE_IRON_TAIL - 1] = sIronTailDescription,
[MOVE_METAL_CLAW - 1] = sMetalClawDescription,
[MOVE_VITAL_THROW - 1] = sVitalThrowDescription,
[MOVE_MORNING_SUN - 1] = sMorningSunDescription,
[MOVE_SYNTHESIS - 1] = sSynthesisDescription,
[MOVE_MOONLIGHT - 1] = sMoonlightDescription,
[MOVE_HIDDEN_POWER - 1] = sHiddenPowerDescription,
[MOVE_CROSS_CHOP - 1] = sCrossChopDescription,
[MOVE_TWISTER - 1] = sTwisterDescription,
[MOVE_RAIN_DANCE - 1] = sRainDanceDescription,
[MOVE_SUNNY_DAY - 1] = sSunnyDayDescription,
[MOVE_CRUNCH - 1] = sCrunchDescription,
[MOVE_MIRROR_COAT - 1] = sMirrorCoatDescription,
[MOVE_PSYCH_UP - 1] = sPsychUpDescription,
[MOVE_EXTREME_SPEED - 1] = sExtremeSpeedDescription,
[MOVE_ANCIENT_POWER - 1] = sAncientPowerDescription,
[MOVE_SHADOW_BALL - 1] = sShadowBallDescription,
[MOVE_FUTURE_SIGHT - 1] = sFutureSightDescription,
[MOVE_ROCK_SMASH - 1] = sRockSmashDescription,
[MOVE_WHIRLPOOL - 1] = sWhirlpoolDescription,
[MOVE_BEAT_UP - 1] = sBeatUpDescription,
[MOVE_FAKE_OUT - 1] = sFakeOutDescription,
[MOVE_UPROAR - 1] = sUproarDescription,
[MOVE_STOCKPILE - 1] = sStockpileDescription,
[MOVE_SPIT_UP - 1] = sSpitUpDescription,
[MOVE_SWALLOW - 1] = sSwallowDescription,
[MOVE_HEAT_WAVE - 1] = sHeatWaveDescription,
[MOVE_HAIL - 1] = sHailDescription,
[MOVE_TORMENT - 1] = sTormentDescription,
[MOVE_FLATTER - 1] = sFlatterDescription,
[MOVE_WILL_O_WISP - 1] = sWillOWispDescription,
[MOVE_MEMENTO - 1] = sMementoDescription,
[MOVE_FACADE - 1] = sFacadeDescription,
[MOVE_FOCUS_PUNCH - 1] = sFocusPunchDescription,
[MOVE_SMELLING_SALTS - 1] = sSmellingSaltsDescription,
[MOVE_FOLLOW_ME - 1] = sFollowMeDescription,
[MOVE_NATURE_POWER - 1] = sNaturePowerDescription,
[MOVE_CHARGE - 1] = sChargeDescription,
[MOVE_TAUNT - 1] = sTauntDescription,
[MOVE_HELPING_HAND - 1] = sHelpingHandDescription,
[MOVE_TRICK - 1] = sTrickDescription,
[MOVE_ROLE_PLAY - 1] = sRolePlayDescription,
[MOVE_WISH - 1] = sWishDescription,
[MOVE_ASSIST - 1] = sAssistDescription,
[MOVE_INGRAIN - 1] = sIngrainDescription,
[MOVE_SUPERPOWER - 1] = sSuperpowerDescription,
[MOVE_MAGIC_COAT - 1] = sMagicCoatDescription,
[MOVE_RECYCLE - 1] = sRecycleDescription,
[MOVE_REVENGE - 1] = sRevengeDescription,
[MOVE_BRICK_BREAK - 1] = sBrickBreakDescription,
[MOVE_YAWN - 1] = sYawnDescription,
[MOVE_KNOCK_OFF - 1] = sKnockOffDescription,
[MOVE_ENDEAVOR - 1] = sEndeavorDescription,
[MOVE_ERUPTION - 1] = sEruptionDescription,
[MOVE_SKILL_SWAP - 1] = sSkillSwapDescription,
[MOVE_IMPRISON - 1] = sImprisonDescription,
[MOVE_REFRESH - 1] = sRefreshDescription,
[MOVE_GRUDGE - 1] = sGrudgeDescription,
[MOVE_SNATCH - 1] = sSnatchDescription,
[MOVE_SECRET_POWER - 1] = sSecretPowerDescription,
[MOVE_DIVE - 1] = sDiveDescription,
[MOVE_ARM_THRUST - 1] = sArmThrustDescription,
[MOVE_CAMOUFLAGE - 1] = sCamouflageDescription,
[MOVE_TAIL_GLOW - 1] = sTailGlowDescription,
[MOVE_LUSTER_PURGE - 1] = sLusterPurgeDescription,
[MOVE_MIST_BALL - 1] = sMistBallDescription,
[MOVE_FEATHER_DANCE - 1] = sFeatherDanceDescription,
[MOVE_TEETER_DANCE - 1] = sTeeterDanceDescription,
[MOVE_BLAZE_KICK - 1] = sBlazeKickDescription,
[MOVE_MUD_SPORT - 1] = sMudSportDescription,
[MOVE_ICE_BALL - 1] = sIceBallDescription,
[MOVE_NEEDLE_ARM - 1] = sNeedleArmDescription,
[MOVE_SLACK_OFF - 1] = sSlackOffDescription,
[MOVE_HYPER_VOICE - 1] = sHyperVoiceDescription,
[MOVE_POISON_FANG - 1] = sPoisonFangDescription,
[MOVE_CRUSH_CLAW - 1] = sCrushClawDescription,
[MOVE_BLAST_BURN - 1] = sBlastBurnDescription,
[MOVE_HYDRO_CANNON - 1] = sHydroCannonDescription,
[MOVE_METEOR_MASH - 1] = sMeteorMashDescription,
[MOVE_ASTONISH - 1] = sAstonishDescription,
[MOVE_WEATHER_BALL - 1] = sWeatherBallDescription,
[MOVE_AROMATHERAPY - 1] = sAromatherapyDescription,
[MOVE_FAKE_TEARS - 1] = sFakeTearsDescription,
[MOVE_AIR_CUTTER - 1] = sAirCutterDescription,
[MOVE_OVERHEAT - 1] = sOverheatDescription,
[MOVE_ODOR_SLEUTH - 1] = sOdorSleuthDescription,
[MOVE_ROCK_TOMB - 1] = sRockTombDescription,
[MOVE_SILVER_WIND - 1] = sSilverWindDescription,
[MOVE_METAL_SOUND - 1] = sMetalSoundDescription,
[MOVE_GRASS_WHISTLE - 1] = sGrassWhistleDescription,
[MOVE_TICKLE - 1] = sTickleDescription,
[MOVE_COSMIC_POWER - 1] = sCosmicPowerDescription,
[MOVE_WATER_SPOUT - 1] = sWaterSpoutDescription,
[MOVE_SIGNAL_BEAM - 1] = sSignalBeamDescription,
[MOVE_SHADOW_PUNCH - 1] = sShadowPunchDescription,
[MOVE_EXTRASENSORY - 1] = sExtrasensoryDescription,
[MOVE_SKY_UPPERCUT - 1] = sSkyUppercutDescription,
[MOVE_SAND_TOMB - 1] = sSandTombDescription,
[MOVE_SHEER_COLD - 1] = sSheerColdDescription,
[MOVE_MUDDY_WATER - 1] = sMuddyWaterDescription,
[MOVE_BULLET_SEED - 1] = sBulletSeedDescription,
[MOVE_AERIAL_ACE - 1] = sAerialAceDescription,
[MOVE_ICICLE_SPEAR - 1] = sIcicleSpearDescription,
[MOVE_IRON_DEFENSE - 1] = sIronDefenseDescription,
[MOVE_BLOCK - 1] = sBlockDescription,
[MOVE_HOWL - 1] = sHowlDescription,
[MOVE_DRAGON_CLAW - 1] = sDragonClawDescription,
[MOVE_FRENZY_PLANT - 1] = sFrenzyPlantDescription,
[MOVE_BULK_UP - 1] = sBulkUpDescription,
[MOVE_BOUNCE - 1] = sBounceDescription,
[MOVE_MUD_SHOT - 1] = sMudShotDescription,
[MOVE_POISON_TAIL - 1] = sPoisonTailDescription,
[MOVE_COVET - 1] = sCovetDescription,
[MOVE_VOLT_TACKLE - 1] = sVoltTackleDescription,
[MOVE_MAGICAL_LEAF - 1] = sMagicalLeafDescription,
[MOVE_WATER_SPORT - 1] = sWaterSportDescription,
[MOVE_CALM_MIND - 1] = sCalmMindDescription,
[MOVE_LEAF_BLADE - 1] = sLeafBladeDescription,
[MOVE_DRAGON_DANCE - 1] = sDragonDanceDescription,
[MOVE_ROCK_BLAST - 1] = sRockBlastDescription,
[MOVE_SHOCK_WAVE - 1] = sShockWaveDescription,
[MOVE_WATER_PULSE - 1] = sWaterPulseDescription,
[MOVE_DOOM_DESIRE - 1] = sDoomDesireDescription,
[MOVE_PSYCHO_BOOST - 1] = sPsychoBoostDescription,
[MOVE_ROOST - 1] = sROOSTDescription,
[MOVE_GRAVITY - 1] = sGRAVITYDescription,
[MOVE_MIRACLE_EYE - 1] = sMIRACLE_EYEDescription,
[MOVE_WAKE_UP_SLAP - 1] = sWAKE_UP_SLAPDescription,
[MOVE_HAMMER_ARM - 1] = sHAMMER_ARMDescription,
[MOVE_GYRO_BALL - 1] = sGYRO_BALLDescription,
[MOVE_HEALING_WISH - 1] = sHEALING_WISHDescription,
[MOVE_BRINE - 1] = sBRINEDescription,
[MOVE_NATURAL_GIFT - 1] = sNATURAL_GIFTDescription,
[MOVE_FEINT - 1] = sFEINTDescription,
[MOVE_PLUCK - 1] = sPLUCKDescription,
[MOVE_TAILWIND - 1] = sTAILWINDDescription,
[MOVE_ACUPRESSURE - 1] = sACUPRESSUREDescription,
[MOVE_METAL_BURST - 1] = sMETAL_BURSTDescription,
[MOVE_U_TURN - 1] = sU_TURNDescription,
[MOVE_CLOSE_COMBAT - 1] = sCLOSE_COMBATDescription,
[MOVE_PAYBACK - 1] = sPAYBACKDescription,
[MOVE_ASSURANCE - 1] = sASSURANCEDescription,
[MOVE_EMBARGO - 1] = sEMBARGODescription,
[MOVE_FLING - 1] = sFLINGDescription,
[MOVE_PSYCHO_SHIFT - 1] = sPSYCHO_SHIFTDescription,
[MOVE_TRUMP_CARD - 1] = sTRUMP_CARDDescription,
[MOVE_HEAL_BLOCK - 1] = sHEAL_BLOCKDescription,
[MOVE_WRING_OUT - 1] = sWRING_OUTDescription,
[MOVE_POWER_TRICK - 1] = sPOWER_TRICKDescription,
[MOVE_GASTRO_ACID - 1] = sGASTRO_ACIDDescription,
[MOVE_LUCKY_CHANT - 1] = sLUCKY_CHANTDescription,
[MOVE_ME_FIRST - 1] = sME_FIRSTDescription,
[MOVE_COPYCAT - 1] = sCOPYCATDescription,
[MOVE_POWER_SWAP - 1] = sPOWER_SWAPDescription,
[MOVE_GUARD_SWAP - 1] = sGUARD_SWAPDescription,
[MOVE_PUNISHMENT - 1] = sPUNISHMENTDescription,
[MOVE_LAST_RESORT - 1] = sLAST_RESORTDescription,
[MOVE_WORRY_SEED - 1] = sWORRY_SEEDDescription,
[MOVE_SUCKER_PUNCH - 1] = sSUCKER_PUNCHDescription,
[MOVE_TOXIC_SPIKES - 1] = sTOXIC_SPIKESDescription,
[MOVE_HEART_SWAP - 1] = sHEART_SWAPDescription,
[MOVE_AQUA_RING - 1] = sAQUA_RINGDescription,
[MOVE_MAGNET_RISE - 1] = sMAGNET_RISEDescription,
[MOVE_FLARE_BLITZ - 1] = sFLARE_BLITZDescription,
[MOVE_FORCE_PALM - 1] = sFORCE_PALMDescription,
[MOVE_AURA_SPHERE - 1] = sAURA_SPHEREDescription,
[MOVE_ROCK_POLISH - 1] = sROCK_POLISHDescription,
[MOVE_POISON_JAB - 1] = sPOISON_JABDescription,
[MOVE_DARK_PULSE - 1] = sDARK_PULSEDescription,
[MOVE_NIGHT_SLASH - 1] = sNIGHT_SLASHDescription,
[MOVE_AQUA_TAIL - 1] = sAQUA_TAILDescription,
[MOVE_SEED_BOMB - 1] = sSEED_BOMBDescription,
[MOVE_AIR_SLASH - 1] = sAIR_SLASHDescription,
[MOVE_X_SCISSOR - 1] = sX_SCISSORDescription,
[MOVE_BUG_BUZZ - 1] = sBUG_BUZZDescription,
[MOVE_DRAGON_PULSE - 1] = sDRAGON_PULSEDescription,
[MOVE_DRAGON_RUSH - 1] = sDRAGON_RUSHDescription,
[MOVE_POWER_GEM - 1] = sPOWER_GEMDescription,
[MOVE_DRAIN_PUNCH - 1] = sDRAINING_KISSDescription,
[MOVE_VACUUM_WAVE - 1] = sVACUUM_WAVEDescription,
[MOVE_FOCUS_BLAST - 1] = sFOCUS_BLASTDescription,
[MOVE_ENERGY_BALL - 1] = sENERGY_BALLDescription,
[MOVE_BRAVE_BIRD - 1] = sBRAVE_BIRDDescription,
[MOVE_EARTH_POWER - 1] = sEARTH_POWERDescription,
[MOVE_SWITCHEROO - 1] = sSWITCHEROODescription,
[MOVE_GIGA_IMPACT - 1] = sHyperBeamDescription,
[MOVE_NASTY_PLOT - 1] = sNASTY_PLOTDescription,
[MOVE_BULLET_PUNCH - 1] = sBULLET_PUNCHDescription,
[MOVE_AVALANCHE - 1] = sRevengeDescription,
[MOVE_ICE_SHARD - 1] = sICE_SHARDDescription,
[MOVE_SHADOW_CLAW - 1] = sSHADOW_CLAWDescription,
[MOVE_THUNDER_FANG - 1] = sTHUNDER_FANGDescription,
[MOVE_ICE_FANG - 1] = sICE_FANGDescription,
[MOVE_FIRE_FANG - 1] = sFIRE_FANGDescription,
[MOVE_SHADOW_SNEAK - 1] = sSHADOW_SNEAKDescription,
[MOVE_MUD_BOMB - 1] = sMUD_BOMBDescription,
[MOVE_PSYCHO_CUT - 1] = sPSYCHO_CUTDescription,
[MOVE_ZEN_HEADBUTT - 1] = sZEN_HEADBUTTDescription,
[MOVE_MIRROR_SHOT - 1] = sMIRROR_SHOTDescription,
[MOVE_FLASH_CANNON - 1] = sFLASH_CANNONDescription,
[MOVE_ROCK_CLIMB - 1] = sROCK_CLIMBDescription,
[MOVE_DEFOG - 1] = sDEFOGDescription,
[MOVE_TRICK_ROOM - 1] = sTRICK_ROOMDescription,
[MOVE_DRACO_METEOR - 1] = sDRACO_METEORDescription,
[MOVE_DISCHARGE - 1] = sDISCHARGEDescription,
[MOVE_LAVA_PLUME - 1] = sLAVA_PLUMEDescription,
[MOVE_LEAF_STORM - 1] = sLEAF_STORMDescription,
[MOVE_POWER_WHIP - 1] = sPOWER_WHIPDescription,
[MOVE_ROCK_WRECKER - 1] = sHyperBeamDescription,
[MOVE_CROSS_POISON - 1] = sCROSS_POISONDescription,
[MOVE_GUNK_SHOT - 1] = sGUNK_SHOTDescription,
[MOVE_IRON_HEAD - 1] = sIRON_HEADDescription,
[MOVE_MAGNET_BOMB - 1] = sMAGNET_BOMBDescription,
[MOVE_STONE_EDGE - 1] = sSTONE_EDGEDescription,
[MOVE_CAPTIVATE - 1] = sCAPTIVATEDescription,
[MOVE_STEALTH_ROCK - 1] = sSTEALTH_ROCKDescription,
[MOVE_GRASS_KNOT - 1] = sGRASS_KNOTDescription,
[MOVE_CHATTER - 1] = sCHATTERDescription,
[MOVE_JUDGMENT - 1] = sJUDGMENTDescription,
[MOVE_BUG_BITE - 1] = sPLUCKDescription,
[MOVE_CHARGE_BEAM - 1] = sCHARGE_BEAMDescription,
[MOVE_WOOD_HAMMER - 1] = sWOOD_HAMMERDescription,
[MOVE_AQUA_JET - 1] = sAQUA_JETDescription,
[MOVE_ATTACK_ORDER - 1] = sATTACK_ORDERDescription,
[MOVE_DEFEND_ORDER - 1] = sDEFEND_ORDERDescription,
[MOVE_HEAL_ORDER - 1] = sHEAL_ORDERDescription,
[MOVE_HEAD_SMASH - 1] = sHEAD_SMASHDescription,
[MOVE_DOUBLE_HIT - 1] = sDOUBLE_HITDescription,
[MOVE_ROAR_OF_TIME - 1] = sROAR_OF_TIMEDescription,
[MOVE_SPACIAL_REND - 1] = sSPACIAL_RENDDescription,
[MOVE_LUNAR_DANCE - 1] = sHEALING_WISHDescription,
[MOVE_CRUSH_GRIP - 1] = sWRING_OUTDescription,
[MOVE_MAGMA_STORM - 1] = sMAGMA_STORMDescription,
[MOVE_DARK_VOID - 1] = sDARK_VOIDDescription,
[MOVE_SEED_FLARE - 1] = sSEED_FLAREDescription,
[MOVE_OMINOUS_WIND - 1] = sOMINOUS_WINDDescription,
[MOVE_SHADOW_FORCE - 1] = sSHADOW_FORCEDescription,
[MOVE_HONE_CLAWS - 1] = sHONE_CLAWSDescription,
[MOVE_WIDE_GUARD - 1] = sWIDE_GUARDDescription,
[MOVE_GUARD_SPLIT - 1] = sGUARD_SPLITDescription,
[MOVE_POWER_SPLIT - 1] = sPOWER_SPLITDescription,
[MOVE_WONDER_ROOM - 1] = sWONDER_ROOMDescription,
[MOVE_PSYSHOCK - 1] = sPSYSHOCKDescription,
[MOVE_VENOSHOCK - 1] = sVENOSHOCKDescription,
[MOVE_AUTOTOMIZE - 1] = sAUTOTOMIZEDescription,
[MOVE_RAGE_POWDER - 1] = sRAGE_POWDERDescription,
[MOVE_TELEKINESIS - 1] = sTELEKINESISDescription,
[MOVE_MAGIC_ROOM - 1] = sMAGIC_ROOMDescription,
[MOVE_SMACK_DOWN - 1] = sSMACK_DOWNDescription,
[MOVE_STORM_THROW - 1] = sSTORM_THROWDescription,
[MOVE_FLAME_BURST - 1] = sFLAME_BURSTDescription,
[MOVE_SLUDGE_WAVE - 1] = sSLUDGE_WAVEDescription,
[MOVE_QUIVER_DANCE - 1] = sQUIVER_DANCEDescription,
[MOVE_HEAVY_SLAM - 1] = sHEAVY_SLAMDescription,
[MOVE_SYNCHRONOISE - 1] = sSYNCHRONOISEDescription,
[MOVE_ELECTRO_BALL - 1] = sELECTRO_BALLDescription,
[MOVE_SOAK - 1] = sSOAKDescription,
[MOVE_FLAME_CHARGE - 1] = sFLAME_CHARGEDescription,
[MOVE_COIL - 1] = sCOILDescription,
[MOVE_LOW_SWEEP - 1] = sLOW_SWEEPDescription,
[MOVE_ACID_SPRAY - 1] = sACID_SPRAYDescription,
[MOVE_FOUL_PLAY - 1] = sFOUL_PLAYDescription,
[MOVE_SIMPLE_BEAM - 1] = sSIMPLE_BEAMDescription,
[MOVE_ENTRAINMENT - 1] = sENTRAINMENTDescription,
[MOVE_AFTER_YOU - 1] = sAFTER_YOUDescription,
[MOVE_ROUND - 1] = sROUNDDescription,
[MOVE_ECHOED_VOICE - 1] = sECHOED_VOICEDescription,
[MOVE_CHIP_AWAY - 1] = sCHIP_AWAYDescription,
[MOVE_CLEAR_SMOG - 1] = sCLEAR_SMOGDescription,
[MOVE_STORED_POWER - 1] = sSTORED_POWERDescription,
[MOVE_QUICK_GUARD - 1] = sQUICK_GUARDDescription,
[MOVE_ALLY_SWITCH - 1] = sALLY_SWITCHDescription,
[MOVE_SCALD - 1] = sSCALDDescription,
[MOVE_SHELL_SMASH - 1] = sSHELL_SMASHDescription,
[MOVE_HEAL_PULSE - 1] = sHEAL_PULSEDescription,
[MOVE_HEX - 1] = sHEXDescription,
[MOVE_SKY_DROP - 1] = sSKY_DROPDescription,
[MOVE_SHIFT_GEAR - 1] = sSHIFT_GEARDescription,
[MOVE_CIRCLE_THROW - 1] = sCIRCLE_THROWDescription,
[MOVE_INCINERATE - 1] = sINCINERATEDescription,
[MOVE_QUASH - 1] = sQUASHDescription,
[MOVE_ACROBATICS - 1] = sACROBATICSDescription,
[MOVE_REFLECT_TYPE - 1] = sREFLECT_TYPEDescription,
[MOVE_RETALIATE - 1] = sRETALIATEDescription,
[MOVE_FINAL_GAMBIT - 1] = sFINAL_GAMBITDescription,
[MOVE_BESTOW - 1] = sBESTOWDescription,
[MOVE_INFERNO - 1] = sINFERNODescription,
[MOVE_WATER_PLEDGE - 1] = sWATER_PLEDGEDescription,
[MOVE_FIRE_PLEDGE - 1] = sFIRE_PLEDGEDescription,
[MOVE_GRASS_PLEDGE - 1] = sGRASS_PLEDGEDescription,
[MOVE_VOLT_SWITCH - 1] = sU_TURNDescription,
[MOVE_STRUGGLE_BUG - 1] = sSTRUGGLE_BUGDescription,
[MOVE_BULLDOZE - 1] = sBULLDOZEDescription,
[MOVE_FROST_BREATH - 1] = sSTORM_THROWDescription,
[MOVE_DRAGON_TAIL - 1] = sCIRCLE_THROWDescription,
[MOVE_WORK_UP - 1] = sWORK_UPDescription,
[MOVE_ELECTROWEB - 1] = sELECTROWEBDescription,
[MOVE_WILD_CHARGE - 1] = sWILD_CHARGEDescription,
[MOVE_DRILL_RUN - 1] = sDRILL_RUNDescription,
[MOVE_DUAL_CHOP - 1] = sDUAL_CHOPDescription,
[MOVE_HEART_STAMP - 1] = sHEART_STAMPDescription,
[MOVE_HORN_LEECH - 1] = sMegaDrainDescription,
[MOVE_SACRED_SWORD - 1] = sCHIP_AWAYDescription,
[MOVE_RAZOR_SHELL - 1] = sRAZOR_SHELLDescription,
[MOVE_HEAT_CRASH - 1] = sHEAVY_SLAMDescription,
[MOVE_LEAF_TORNADO - 1] = sLEAF_TORNADODescription,
[MOVE_STEAMROLLER - 1] = sSTEAMROLLERDescription,
[MOVE_COTTON_GUARD - 1] = sCOTTON_GUARDDescription,
[MOVE_NIGHT_DAZE - 1] = sNIGHT_DAZEDescription,
[MOVE_PSYSTRIKE - 1] = sPSYSHOCKDescription,
[MOVE_TAIL_SLAP - 1] = sTAIL_SLAPDescription,
[MOVE_HURRICANE - 1] = sHURRICANEDescription,
[MOVE_HEAD_CHARGE - 1] = sHEAD_CHARGEDescription,
[MOVE_GEAR_GRIND - 1] = sGEAR_GRINDDescription,
[MOVE_SEARING_SHOT - 1] = sLAVA_PLUMEDescription,
[MOVE_TECHNO_BLAST - 1] = sTECHNO_BLASTDescription,
[MOVE_RELIC_SONG - 1] = sRELIC_SONGDescription,
[MOVE_SECRET_SWORD - 1] = sSECRET_SWORDDescription,
[MOVE_GLACIATE - 1] = sGLACIATEDescription,
[MOVE_BOLT_STRIKE - 1] = sBOLT_STRIKEDescription,
[MOVE_BLUE_FLARE - 1] = sBLUE_FLAREDescription,
[MOVE_FIERY_DANCE - 1] = sFIERY_DANCEDescription,
[MOVE_FREEZE_SHOCK - 1] = sFREEZE_SHOCKDescription,
[MOVE_ICE_BURN - 1] = sICE_BURNDescription,
[MOVE_SNARL - 1] = sSNARLDescription,
[MOVE_ICICLE_CRASH - 1] = sICICLE_CRASHDescription,
[MOVE_V_CREATE - 1] = sV_CREATEDescription,
[MOVE_FUSION_FLARE - 1] = sFUSION_FLAREDescription,
[MOVE_FUSION_BOLT - 1] = sFUSION_BOLTDescription,
[MOVE_FLYING_PRESS - 1] = sFLYING_PRESSDescription,
[MOVE_MAT_BLOCK - 1] = sMAT_BLOCKDescription,
[MOVE_BELCH - 1] = sBELCHDescription,
[MOVE_ROTOTILLER - 1] = sROTOTILLERDescription,
[MOVE_STICKY_WEB - 1] = sSTICKY_WEBDescription,
[MOVE_FELL_STINGER - 1] = sFELL_STINGERDescription,
[MOVE_PHANTOM_FORCE - 1] = sSHADOW_FORCEDescription,
[MOVE_TRICK_OR_TREAT - 1] = sTRICK_OR_TREATDescription,
[MOVE_NOBLE_ROAR - 1] = sNOBLE_ROARDescription,
[MOVE_ION_DELUGE - 1] = sION_DELUGEDescription,
[MOVE_PARABOLIC_CHARGE - 1] = sPARABOLIC_CHARGEDescription,
[MOVE_FORESTS_CURSE - 1] = sFORESTS_CURSEDescription,
[MOVE_PETAL_BLIZZARD - 1] = sPETAL_BLIZZARDDescription,
[MOVE_FREEZE_DRY - 1] = sFREEZE_DRYDescription,
[MOVE_DISARMING_VOICE - 1] = sDISARMING_VOICEDescription,
[MOVE_PARTING_SHOT - 1] = sPARTING_SHOTDescription,
[MOVE_TOPSY_TURVY - 1] = sTOPSY_TURVYDescription,
[MOVE_DRAINING_KISS - 1] = sDRAINING_KISSDescription,
[MOVE_CRAFTY_SHIELD - 1] = sCRAFTY_SHIELDDescription,
[MOVE_FLOWER_SHIELD - 1] = sFLOWER_SHIELDDescription,
[MOVE_GRASSY_TERRAIN - 1] = sGRASSY_TERRAINDescription,
[MOVE_MISTY_TERRAIN - 1] = sMISTY_TERRAINDescription,
[MOVE_ELECTRIFY - 1] = sELECTRIFYDescription,
[MOVE_PLAY_ROUGH - 1] = sPLAY_ROUGHDescription,
[MOVE_FAIRY_WIND - 1] = sFAIRY_WINDDescription,
[MOVE_MOONBLAST - 1] = sMOONBLASTDescription,
[MOVE_BOOMBURST - 1] = sBOOMBURSTDescription,
[MOVE_FAIRY_LOCK - 1] = sFAIRY_LOCKDescription,
[MOVE_KINGS_SHIELD - 1] = sKINGS_SHIELDDescription,
[MOVE_PLAY_NICE - 1] = sPLAY_NICEDescription,
[MOVE_CONFIDE - 1] = sCONFIDEDescription,
[MOVE_DIAMOND_STORM - 1] = sDIAMOND_STORMDescription,
[MOVE_STEAM_ERUPTION - 1] = sSTEAM_ERUPTIONDescription,
[MOVE_HYPERSPACE_HOLE - 1] = sHYPERSPACE_HOLEDescription,
[MOVE_WATER_SHURIKEN - 1] = sWATER_SHURIKENDescription,
[MOVE_MYSTICAL_FIRE - 1] = sMYSTICAL_FIREDescription,
[MOVE_SPIKY_SHIELD - 1] = sSPIKY_SHIELDDescription,
[MOVE_AROMATIC_MIST - 1] = sAROMATIC_MISTDescription,
[MOVE_EERIE_IMPULSE - 1] = sEERIE_IMPULSEDescription,
[MOVE_VENOM_DRENCH - 1] = sVENOM_DRENCHDescription,
[MOVE_POWDER - 1] = sPOWDERDescription,
[MOVE_GEOMANCY - 1] = sGEOMANCYDescription,
[MOVE_MAGNETIC_FLUX - 1] = sMAGNETIC_FLUXDescription,
[MOVE_HAPPY_HOUR - 1] = sHAPPY_HOURDescription,
[MOVE_ELECTRIC_TERRAIN - 1] = sELECTRIC_TERRAINDescription,
[MOVE_DAZZLING_GLEAM - 1] = sDAZZLING_GLEAMDescription,
[MOVE_CELEBRATE - 1] = sCELEBRATEDescription,
[MOVE_HOLD_HANDS - 1] = sHOLD_HANDSDescription,
[MOVE_BABY_DOLL_EYES - 1] = sBABYDOLL_EYESDescription,
[MOVE_NUZZLE - 1] = sNUZZLEDescription,
[MOVE_HOLD_BACK - 1] = sFalseSwipeDescription,
[MOVE_INFESTATION - 1] = sINFESTATIONDescription,
[MOVE_POWER_UP_PUNCH - 1] = sPOWER_UP_PUNCHDescription,
[MOVE_OBLIVION_WING - 1] = sDRAINING_KISSDescription,
[MOVE_THOUSAND_ARROWS - 1] = sTHOUSAND_ARROWSDescription,
[MOVE_THOUSAND_WAVES - 1] = sTHOUSAND_WAVESDescription,
[MOVE_LANDS_WRATH - 1] = sLANDS_WRATHDescription,
[MOVE_LIGHT_OF_RUIN - 1] = sLIGHT_OF_RUINDescription,
[MOVE_ORIGIN_PULSE - 1] = sORIGIN_PULSEDescription,
[MOVE_PRECIPICE_BLADES - 1] = sPRECIPICE_BLADESDescription,
[MOVE_DRAGON_ASCENT - 1] = sCLOSE_COMBATDescription,
[MOVE_HYPERSPACE_FURY - 1] = sHYPERSPACE_HOLEDescription,
[MOVE_SHORE_UP - 1] = sSHORE_UPDescription,
[MOVE_FIRST_IMPRESSION - 1] = sFIRST_IMPRESSIONDescription,
[MOVE_BANEFUL_BUNKER - 1] = sBANEFUL_BUNKERDescription,
[MOVE_SPIRIT_SHACKLE - 1] = sSPIRIT_SHACKLEDescription,
[MOVE_DARKEST_LARIAT - 1] = sDARKEST_LARIATDescription,
[MOVE_SPARKLING_ARIA - 1] = sSPARKLING_ARIADescription,
[MOVE_ICE_HAMMER - 1] = sICE_HAMMERDescription,
[MOVE_FLORAL_HEALING - 1] = sFLORAL_HEALINGDescription,
[MOVE_HIGH_HORSEPOWER - 1] = sHIGH_HORSEPOWERDescription,
[MOVE_STRENGTH_SAP - 1] = sSTRENGTH_SAPDescription,
[MOVE_SOLAR_BLADE - 1] = sSOLAR_BLADEDescription,
[MOVE_LEAFAGE - 1] = sLEAFAGEDescription,
[MOVE_SPOTLIGHT - 1] = sSPOTLIGHTDescription,
[MOVE_TOXIC_THREAD - 1] = sTOXIC_THREADDescription,
[MOVE_LASER_FOCUS - 1] = sLASER_FOCUSDescription,
[MOVE_GEAR_UP - 1] = sGEAR_UPDescription,
[MOVE_THROAT_CHOP - 1] = sTHROAT_CHOPDescription,
[MOVE_POLLEN_PUFF - 1] = sPOLLEN_PUFFDescription,
[MOVE_ANCHOR_SHOT - 1] = sANCHOR_SHOTDescription,
[MOVE_PSYCHIC_TERRAIN - 1] = sPSYCHIC_TERRAINDescription,
[MOVE_LUNGE - 1] = sLUNGEDescription,
[MOVE_FIRE_LASH - 1] = sFIRE_LASHDescription,
[MOVE_POWER_TRIP - 1] = sPOWER_TRIPDescription,
[MOVE_BURN_UP - 1] = sBURN_UPDescription,
[MOVE_SPEED_SWAP - 1] = sSPEED_SWAPDescription,
[MOVE_SMART_STRIKE - 1] = sSMART_STRIKEDescription,
[MOVE_PURIFY - 1] = sPURIFYDescription,
[MOVE_REVELATION_DANCE - 1] = sREVELATION_DANCEDescription,
[MOVE_CORE_ENFORCER - 1] = sCORE_ENFORCERDescription,
[MOVE_TROP_KICK - 1] = sTROP_KICKDescription,
[MOVE_INSTRUCT - 1] = sINSTRUCTDescription,
[MOVE_BEAK_BLAST - 1] = sBEAK_BLASTDescription,
[MOVE_CLANGING_SCALES - 1] = sCLANGING_SCALESDescription,
[MOVE_DRAGON_HAMMER - 1] = sDRAGON_HAMMERDescription,
[MOVE_BRUTAL_SWING - 1] = sBRUTAL_SWINGDescription,
[MOVE_AURORA_VEIL - 1] = sAURORA_VEILDescription,
[MOVE_SHELL_TRAP - 1] = sSHELL_TRAPDescription,
[MOVE_FLEUR_CANNON - 1] = sFLEUR_CANNONDescription,
[MOVE_PSYCHIC_FANGS - 1] = sPSYCHIC_FANGSDescription,
[MOVE_STOMPING_TANTRUM - 1] = sSTOMPING_TANTRUMDescription,
[MOVE_SHADOW_BONE - 1] = sSHADOW_BONEDescription,
[MOVE_ACCELEROCK - 1] = sACCELEROCKDescription,
[MOVE_LIQUIDATION - 1] = sLIQUIDATIONDescription,
[MOVE_PRISMATIC_LASER - 1] = sPRISMATIC_LASERDescription,
[MOVE_SPECTRAL_THIEF - 1] = sSPECTRAL_THIEFDescription,
[MOVE_SUNSTEEL_STRIKE - 1] = sSUNSTEEL_STRIKEDescription,
[MOVE_MOONGEIST_BEAM - 1] = sMOONGEIST_BEAMDescription,
[MOVE_TEARFUL_LOOK - 1] = sTEARFUL_LOOKDescription,
[MOVE_ZING_ZAP - 1] = sZING_ZAPDescription,
[MOVE_NATURES_MADNESS - 1] = sNATURES_MADNESSDescription,
[MOVE_MULTI_ATTACK - 1] = sMULTI_ATTACKDescription,
[MOVE_MIND_BLOWN - 1] = sMIND_BLOWNDescription,
[MOVE_PLASMA_FISTS - 1] = sPLASMA_FISTSDescription,
[MOVE_PHOTON_GEYSER - 1] = sPHOTON_GEYSERDescription,
[MOVE_ZIPPY_ZAP - 1] = sZIPPY_ZAPDescription,
[MOVE_SPLISHY_SPLASH - 1] = sSPLISHY_SPLASHDescription,
[MOVE_FLOATY_FALL - 1] = sFLOATY_FALLDescription,
[MOVE_PIKA_PAPOW - 1] = sPIKA_PAPOWDescription,
[MOVE_BOUNCY_BUBBLE - 1] = sBOUNCY_BUBBLEDescription,
[MOVE_BUZZY_BUZZ - 1] = sBUZZY_BUZZDescription,
[MOVE_SIZZLY_SLIDE - 1] = sSIZZLY_SLIDEDescription,
[MOVE_GLITZY_GLOW - 1] = sGLITZY_GLOWDescription,
[MOVE_BADDY_BAD - 1] = sBADDY_BADDescription,
[MOVE_SAPPY_SEED - 1] = sSAPPY_SEEDDescription,
[MOVE_FREEZY_FROST - 1] = sFREEZY_FROSTDescription,
[MOVE_SPARKLY_SWIRL - 1] = sSPARKLY_SWIRLDescription,
[MOVE_VEEVEE_VOLLEY - 1] = sVEEVEE_VOLLEYDescription,
[MOVE_DOUBLE_IRON_BASH - 1] = sDOUBLE_IRON_BASHDescription,
//GEN 8
[MOVE_DYNAMAX_CANNON - 1] = sDYNAMAX_CANNONDescription,
[MOVE_SNIPE_SHOT - 1] = sSNIPE_SHOTDescription,
[MOVE_JAW_LOCK - 1] = sJAW_LOCKDescription,
[MOVE_STUFF_CHEEKS - 1] = sSTUFF_CHEEKSDescription,
[MOVE_NO_RETREAT - 1] = sNO_RETREATDescription,
[MOVE_TAR_SHOT - 1] = sTAR_SHOTDescription,
[MOVE_MAGIC_POWDER - 1] = sMAGIC_POWDERDescription,
[MOVE_DRAGON_DARTS - 1] = sDRAGON_DARTSDescription,
[MOVE_TEATIME - 1] = sTEATIMEDescription,
[MOVE_OCTOLOCK - 1] = sOCTOLOCKDescription,
[MOVE_BOLT_BEAK - 1] = sBOLT_BEAKDescription,
[MOVE_FISHIOUS_REND - 1] = sFISHIOUS_RENDDescription,
[MOVE_COURT_CHANGE - 1] = sCOURT_CHANGEDescription,
[MOVE_CLANGOROUS_SOUL - 1] = sCLANGOROUS_SOULDescription,
[MOVE_BODY_PRESS - 1] = sBODY_PRESSDescription,
[MOVE_DECORATE - 1] = sDECORATEDescription,
[MOVE_DRUM_BEATING - 1] = sDRUM_BEATINGDescription,
[MOVE_SNAP_TRAP - 1] = sSNAP_TRAPDescription,
[MOVE_PYRO_BALL - 1] = sPYRO_BALLDescription,
[MOVE_BEHEMOTH_BLADE - 1] = sBEHEMOTH_BLADEDescription,
[MOVE_BEHEMOTH_BASH - 1] = sBEHEMOTH_BASHDescription,
[MOVE_AURA_WHEEL - 1] = sAURA_WHEELDescription,
[MOVE_BREAKING_SWIPE - 1] = sBREAKING_SWIPEDescription,
[MOVE_BRANCH_POKE - 1] = sBRANCH_POKEDescription,
[MOVE_OVERDRIVE - 1] = sOVERDRIVEDescription,
[MOVE_APPLE_ACID - 1] = sAPPLE_ACIDDescription,
[MOVE_GRAV_APPLE - 1] = sGRAV_APPLEDescription,
[MOVE_SPIRIT_BREAK - 1] = sSPIRIT_BREAKDescription,
[MOVE_STRANGE_STEAM - 1] = sSTRANGE_STEAMDescription,
[MOVE_LIFE_DEW - 1] = sLIFE_DEWDescription,
[MOVE_OBSTRUCT - 1] = sOBSTRUCTDescription,
[MOVE_FALSE_SURRENDER - 1] = sFALSE_SURRENDERDescription,
[MOVE_METEOR_ASSAULT - 1] = sMETEOR_ASSAULTDescription,
[MOVE_ETERNABEAM - 1] = sETERNABEAMDescription,
[MOVE_STEEL_BEAM - 1] = sSTEEL_BEAMDescription,
[MOVE_EXPANDING_FORCE - 1] = sEXPANDING_FORCEDescription,
[MOVE_STEEL_ROLLER - 1] = sSTEEL_ROLLERDescription,
[MOVE_SCALE_SHOT - 1] = sSCALE_SHOTDescription,
[MOVE_METEOR_BEAM - 1] = sMETEOR_BEAMDescription,
[MOVE_SHELL_SIDE_ARM - 1] = sSHELL_SIDE_ARMDescription,
[MOVE_MISTY_EXPLOSION - 1] = sMISTY_EXPLOSIONDescription,
[MOVE_GRASSY_GLIDE - 1] = sGRASSY_GLIDEDescription,
[MOVE_RISING_VOLTAGE - 1] = sRISING_VOLTAGEDescription,
[MOVE_TERRAIN_PULSE - 1] = sTERRAIN_PULSEDescription,
[MOVE_SKITTER_SMACK - 1] = sSKITTER_SMACKDescription,
[MOVE_BURNING_JEALOUSY - 1] = sBURNING_JEALOUSYDescription,
[MOVE_LASH_OUT - 1] = sLASH_OUTDescription,
[MOVE_POLTERGEIST - 1] = sPOLTERGEISTDescription,
[MOVE_CORROSIVE_GAS - 1] = sCORROSIVE_GASDescription,
[MOVE_COACHING - 1] = sCOACHINGDescription,
[MOVE_FLIP_TURN - 1] = sFLIP_TURNDescription,
[MOVE_TRIPLE_AXEL - 1] = sTRIPLE_AXELDescription,
[MOVE_DUAL_WINGBEAT - 1] = sDUAL_WINGBEATDescription,
[MOVE_SCORCHING_SANDS - 1] = sSCORCHING_SANDSDescription,
[MOVE_JUNGLE_HEALING - 1] = sJUNGLE_HEALINGDescription,
[MOVE_WICKED_BLOW - 1] = sWICKED_BLOWDescription,
[MOVE_SURGING_STRIKES - 1] = sSURGING_STRIKESDescription,
[MOVE_THUNDER_CAGE - 1] = sTHUNDER_CAGEDescription,
[MOVE_DRAGON_ENERGY - 1] = sDRAGON_ENERGYDescription,
[MOVE_FREEZING_GLARE - 1] = sFREEZING_GLAREDescription,
[MOVE_FIERY_WRATH - 1] = sFIERY_WRATHDescription,
[MOVE_THUNDEROUS_KICK - 1] = sTHUNDEROUS_KICKDescription,
[MOVE_GLACIAL_LANCE - 1] = sGLACIAL_LANCEDescription,
[MOVE_ASTRAL_BARRAGE - 1] = sASTRAL_BARRAGEDescription,
[MOVE_EERIE_SPELL - 1] = sEERIE_SPELLDescription,
};