mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
b62e5aa72e
# Conflicts: # src/battle_main.c # src/field_specials.c # src/trade.c
987 lines
28 KiB
C
987 lines
28 KiB
C
#include "global.h"
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#include "malloc.h"
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#include "decompress.h"
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#include "link_rfu.h"
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#include "string_util.h"
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#include "random.h"
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#include "text.h"
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#include "event_data.h"
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enum {
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WIRELESS_STATUS_ANIM_3_BARS,
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WIRELESS_STATUS_ANIM_2_BARS,
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WIRELESS_STATUS_ANIM_1_BAR,
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WIRELESS_STATUS_ANIM_SEARCHING,
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WIRELESS_STATUS_ANIM_ERROR,
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};
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#define TAG_GFX_STATUS_INDICATOR 0xD431
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#define TAG_PAL_STATUS_INDICATOR 0xD432
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#define UNUSED_QUEUE_NUM_SLOTS 2
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#define UNUSED_QUEUE_SLOT_LENGTH 256
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struct RfuUnusedQueue
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{
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u8 slots[UNUSED_QUEUE_NUM_SLOTS][UNUSED_QUEUE_SLOT_LENGTH];
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vu8 recvSlot;
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vu8 sendSlot;
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vu8 count;
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vu8 full;
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};
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EWRAM_DATA u8 gWirelessStatusIndicatorSpriteId = 0;
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static u8 sSequenceArrayValOffset;
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static const u16 sWirelessLinkIconPalette[] = INCBIN_U16("graphics/link/wireless_icon.gbapal");
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static const u32 sWirelessLinkIconPic[] = INCBIN_U32("graphics/link/wireless_icon.4bpp.lz");
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// Most of the below two tables won't make sense with ASCII encoding.
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static const u8 sWireless_ASCIItoRSETable[256] = {
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EOS,
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0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x37,
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0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f,
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0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
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0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f,
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[' '] = CHAR_SPACE,
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['!'] = CHAR_EXCL_MARK,
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0xb5, 0xb6, 0xb1, 0x00, 0x00, 0x00,
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0x00, 0x00, 0xb2, 0xf1, 0x00,
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['-'] = CHAR_HYPHEN,
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['.'] = CHAR_PERIOD,
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['/'] = CHAR_SLASH,
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['0'] = CHAR_0,
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['1'] = CHAR_1,
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['2'] = CHAR_2,
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['3'] = CHAR_3,
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['4'] = CHAR_4,
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['5'] = CHAR_5,
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['6'] = CHAR_6,
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['7'] = CHAR_7,
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['8'] = CHAR_8,
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['9'] = CHAR_9,
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0x00, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x00,
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['A'] = CHAR_A,
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['B'] = CHAR_B,
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['C'] = CHAR_C,
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['D'] = CHAR_D,
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['E'] = CHAR_E,
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['F'] = CHAR_F,
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['G'] = CHAR_G,
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['H'] = CHAR_H,
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['I'] = CHAR_I,
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['J'] = CHAR_J,
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['K'] = CHAR_K,
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['L'] = CHAR_L,
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['M'] = CHAR_M,
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['N'] = CHAR_N,
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['O'] = CHAR_O,
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['P'] = CHAR_P,
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['Q'] = CHAR_Q,
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['R'] = CHAR_R,
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['S'] = CHAR_S,
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['T'] = CHAR_T,
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['U'] = CHAR_U,
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['V'] = CHAR_V,
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['W'] = CHAR_W,
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['X'] = CHAR_X,
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['Y'] = CHAR_Y,
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['Z'] = CHAR_Z,
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0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0x00,
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['a'] = CHAR_a,
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['b'] = CHAR_b,
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['c'] = CHAR_c,
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['d'] = CHAR_d,
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['e'] = CHAR_e,
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['f'] = CHAR_f,
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['g'] = CHAR_g,
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['h'] = CHAR_h,
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['i'] = CHAR_i,
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['j'] = CHAR_j,
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['k'] = CHAR_k,
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['l'] = CHAR_l,
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['m'] = CHAR_m,
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['n'] = CHAR_n,
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['o'] = CHAR_o,
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['p'] = CHAR_p,
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['q'] = CHAR_q,
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['r'] = CHAR_r,
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['s'] = CHAR_s,
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['t'] = CHAR_t,
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['u'] = CHAR_u,
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['v'] = CHAR_v,
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['w'] = CHAR_w,
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['x'] = CHAR_x,
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['y'] = CHAR_y,
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['z'] = CHAR_z,
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0x2d, 0x2f, 0x30, 0x31, 0x32,
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0x33, 0x34, 0x35, 0x36, 0x50, 0x00, 0x01, 0x02,
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0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a,
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0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12,
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0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a,
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0x1b, 0xad, 0xb3, 0xb4, 0x00, 0xaf, 0x7d, 0x7f,
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0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0xa0,
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0xae, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
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0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
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0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
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0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f,
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0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
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0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7e, 0xb0, 0xac,
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0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23,
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0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b,
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0x2c, 0x2e, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c,
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0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94
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};
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const u8 gWireless_RSEtoASCIITable[256] = {
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[CHAR_SPACE] = ' ',
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0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d,
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0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95,
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0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d,
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0x9e, 0x9f, 0xa0, 0xe0, 0xe1, 0xe2, 0xe3, 0xe4,
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0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec,
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0xed, 0xee, 0xef, 0xf0, 0x7b, 0xf1, 0x7c, 0x7d,
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0x7e, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x07, 0x08,
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0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10,
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0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18,
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0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x84,
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0xb1, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8,
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0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf, 0xc0,
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0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8,
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0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0,
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0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8,
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0xd9, 0xda, 0xdb, 0xdc, 0xa6, 0xdd, 0xa7, 0xa8,
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0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xf2, 0xf3,
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0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa, 0xfb,
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0xfc, 0xfd, 0xfe, 0xff, 0x01, 0x02, 0x03, 0x04,
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0x05, 0x06, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0xaf,
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[CHAR_0] = '0',
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[CHAR_1] = '1',
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[CHAR_2] = '2',
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[CHAR_3] = '3',
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[CHAR_4] = '4',
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[CHAR_5] = '5',
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[CHAR_6] = '6',
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[CHAR_7] = '7',
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[CHAR_8] = '8',
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[CHAR_9] = '9',
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[CHAR_EXCL_MARK] = '!',
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0xdf, 0xa1, 0xb0, 0xa5, 0xde, 0x24, 0x2a,
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0xa2, 0xa3, 0x22, 0x23, 0x20, 0xa4, 0x20,
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[CHAR_SLASH] = '/',
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[CHAR_A] = 'A',
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[CHAR_B] = 'B',
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[CHAR_C] = 'C',
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[CHAR_D] = 'D',
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[CHAR_E] = 'E',
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[CHAR_F] = 'F',
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[CHAR_G] = 'G',
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[CHAR_H] = 'H',
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[CHAR_I] = 'I',
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[CHAR_J] = 'J',
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[CHAR_K] = 'K',
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[CHAR_L] = 'L',
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[CHAR_M] = 'M',
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[CHAR_N] = 'N',
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[CHAR_O] = 'O',
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[CHAR_P] = 'P',
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[CHAR_Q] = 'Q',
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[CHAR_R] = 'R',
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[CHAR_S] = 'S',
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[CHAR_T] = 'T',
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[CHAR_U] = 'U',
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[CHAR_V] = 'V',
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[CHAR_W] = 'W',
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[CHAR_X] = 'X',
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[CHAR_Y] = 'Y',
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[CHAR_Z] = 'Z',
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[CHAR_a] = 'a',
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[CHAR_b] = 'b',
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[CHAR_c] = 'c',
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[CHAR_d] = 'd',
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[CHAR_e] = 'e',
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[CHAR_f] = 'f',
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[CHAR_g] = 'g',
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[CHAR_h] = 'h',
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[CHAR_i] = 'i',
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[CHAR_j] = 'j',
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[CHAR_k] = 'k',
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[CHAR_l] = 'l',
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[CHAR_m] = 'm',
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[CHAR_n] = 'n',
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[CHAR_o] = 'o',
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[CHAR_p] = 'p',
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[CHAR_q] = 'q',
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[CHAR_r] = 'r',
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[CHAR_s] = 's',
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[CHAR_t] = 't',
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[CHAR_u] = 'u',
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[CHAR_v] = 'v',
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[CHAR_w] = 'w',
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[CHAR_x] = 'x',
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[CHAR_y] = 'y',
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[CHAR_z] = 'z',
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0x20, 0x20, 0x2b, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
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[CHAR_DYNAMIC] = ' ',
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[CHAR_KEYPAD_ICON] = ' ',
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[CHAR_EXTRA_SYMBOL] = ' ',
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[CHAR_PROMPT_SCROLL] = ' ',
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[CHAR_PROMPT_CLEAR] = ' ',
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[EXT_CTRL_CODE_BEGIN] = ' ',
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[PLACEHOLDER_BEGIN] = ' ',
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[CHAR_NEWLINE] = ' ',
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[EOS] = 0
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};
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static const struct OamData sWirelessStatusIndicatorOamData =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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};
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static const union AnimCmd sWirelessStatusIndicator_3Bars[] = {
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ANIMCMD_FRAME( 4, 5),
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ANIMCMD_FRAME( 8, 5),
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ANIMCMD_FRAME(12, 5),
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ANIMCMD_FRAME(16, 10),
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ANIMCMD_FRAME(12, 5),
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ANIMCMD_FRAME( 8, 5),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd sWirelessStatusIndicator_2Bars[] = {
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ANIMCMD_FRAME( 4, 5),
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ANIMCMD_FRAME( 8, 5),
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ANIMCMD_FRAME(12, 10),
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ANIMCMD_FRAME( 8, 5),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd sWirelessStatusIndicator_1Bar[] = {
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd sWirelessStatusIndicator_Searching[] = {
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ANIMCMD_FRAME( 4, 10),
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ANIMCMD_FRAME(20, 10),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd sWirelessStatusIndicator_Error[] = {
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ANIMCMD_FRAME(24, 10),
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ANIMCMD_FRAME( 4, 10),
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ANIMCMD_JUMP(0)
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};
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static const union AnimCmd *const sWirelessStatusIndicatorAnims[] = {
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[WIRELESS_STATUS_ANIM_3_BARS] = sWirelessStatusIndicator_3Bars,
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[WIRELESS_STATUS_ANIM_2_BARS] = sWirelessStatusIndicator_2Bars,
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[WIRELESS_STATUS_ANIM_1_BAR] = sWirelessStatusIndicator_1Bar,
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[WIRELESS_STATUS_ANIM_SEARCHING] = sWirelessStatusIndicator_Searching,
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[WIRELESS_STATUS_ANIM_ERROR] = sWirelessStatusIndicator_Error
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};
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static const struct CompressedSpriteSheet sWirelessStatusIndicatorSpriteSheet = {
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sWirelessLinkIconPic, 0x0380, TAG_GFX_STATUS_INDICATOR
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};
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static const struct SpritePalette sWirelessStatusIndicatorSpritePalette = {
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sWirelessLinkIconPalette, TAG_PAL_STATUS_INDICATOR
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};
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static const struct SpriteTemplate sWirelessStatusIndicatorSpriteTemplate = {
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.tileTag = TAG_GFX_STATUS_INDICATOR,
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.paletteTag = TAG_PAL_STATUS_INDICATOR,
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.oam = &sWirelessStatusIndicatorOamData,
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.anims = sWirelessStatusIndicatorAnims,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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void RfuRecvQueue_Reset(struct RfuRecvQueue *queue)
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{
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s32 i;
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s32 j;
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for (i = 0; i < RECV_QUEUE_NUM_SLOTS; i++)
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{
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for (j = 0; j < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; j++)
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queue->slots[i][j] = 0;
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}
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queue->sendSlot = 0;
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queue->recvSlot = 0;
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queue->count = 0;
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queue->full = FALSE;
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}
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void RfuSendQueue_Reset(struct RfuSendQueue *queue)
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{
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s32 i;
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s32 j;
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for (i = 0; i < SEND_QUEUE_NUM_SLOTS; i++)
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{
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for (j = 0; j < COMM_SLOT_LENGTH; j++)
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queue->slots[i][j] = 0;
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}
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queue->sendSlot = 0;
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queue->recvSlot = 0;
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queue->count = 0;
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queue->full = FALSE;
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}
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static void RfuUnusedQueue_Reset(struct RfuUnusedQueue *queue)
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{
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s32 i;
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s32 j;
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for (i = 0; i < UNUSED_QUEUE_NUM_SLOTS; i++)
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{
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for (j = 0; j < UNUSED_QUEUE_SLOT_LENGTH; j++)
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queue->slots[i][j] = 0;
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}
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queue->sendSlot = 0;
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queue->recvSlot = 0;
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queue->count = 0;
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queue->full = FALSE;
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}
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void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *data)
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{
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s32 i;
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u16 imeBak;
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u8 count;
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if (queue->count < RECV_QUEUE_NUM_SLOTS)
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{
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imeBak = REG_IME;
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REG_IME = 0;
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count = 0;
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for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i += COMM_SLOT_LENGTH)
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{
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if (data[i] == 0 && data[i + 1] == 0)
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count++;
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}
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if (count != MAX_RFU_PLAYERS)
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{
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for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
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queue->slots[queue->recvSlot][i] = data[i];
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queue->recvSlot++;
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queue->recvSlot %= RECV_QUEUE_NUM_SLOTS;
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queue->count++;
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for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
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data[i] = 0;
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}
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REG_IME = imeBak;
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}
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else
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{
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queue->full = TRUE;
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}
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}
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void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *data)
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{
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s32 i;
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u16 imeBak;
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if (queue->count < SEND_QUEUE_NUM_SLOTS)
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{
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imeBak = REG_IME;
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REG_IME = 0;
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for (i = 0; i < COMM_SLOT_LENGTH; i++)
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{
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if (data[i] != 0)
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break;
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}
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if (i != COMM_SLOT_LENGTH)
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{
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for (i = 0; i < COMM_SLOT_LENGTH; i++)
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queue->slots[queue->recvSlot][i] = data[i];
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queue->recvSlot++;
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queue->recvSlot %= SEND_QUEUE_NUM_SLOTS;
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queue->count++;
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for (i = 0; i < COMM_SLOT_LENGTH; i++)
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data[i] = 0;
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}
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REG_IME = imeBak;
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}
|
|
else
|
|
{
|
|
queue->full = TRUE;
|
|
}
|
|
}
|
|
|
|
bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *src)
|
|
{
|
|
u16 imeBak;
|
|
s32 i;
|
|
|
|
imeBak = REG_IME;
|
|
REG_IME = 0;
|
|
if (queue->recvSlot == queue->sendSlot || queue->full)
|
|
{
|
|
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
|
|
src[i] = 0;
|
|
|
|
REG_IME = imeBak;
|
|
return FALSE;
|
|
}
|
|
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
|
|
{
|
|
src[i] = queue->slots[queue->sendSlot][i];
|
|
}
|
|
queue->sendSlot++;
|
|
queue->sendSlot %= RECV_QUEUE_NUM_SLOTS;
|
|
queue->count--;
|
|
REG_IME = imeBak;
|
|
return TRUE;
|
|
}
|
|
|
|
bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *src)
|
|
{
|
|
s32 i;
|
|
u16 imeBak;
|
|
|
|
if (queue->recvSlot == queue->sendSlot || queue->full)
|
|
return FALSE;
|
|
|
|
imeBak = REG_IME;
|
|
REG_IME = 0;
|
|
for (i = 0; i < COMM_SLOT_LENGTH; i++)
|
|
src[i] = queue->slots[queue->sendSlot][i];
|
|
|
|
queue->sendSlot++;
|
|
queue->sendSlot %= SEND_QUEUE_NUM_SLOTS;
|
|
queue->count--;
|
|
REG_IME = imeBak;
|
|
return TRUE;
|
|
}
|
|
|
|
void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *data)
|
|
{
|
|
s32 i;
|
|
|
|
if (data[1] == 0)
|
|
{
|
|
RfuBackupQueue_Dequeue(queue, NULL);
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < COMM_SLOT_LENGTH; i++)
|
|
queue->slots[queue->recvSlot][i] = data[i];
|
|
|
|
queue->recvSlot++;
|
|
queue->recvSlot %= BACKUP_QUEUE_NUM_SLOTS;
|
|
|
|
if (queue->count < BACKUP_QUEUE_NUM_SLOTS)
|
|
queue->count++;
|
|
else
|
|
queue->sendSlot = queue->recvSlot;
|
|
}
|
|
}
|
|
|
|
bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *src)
|
|
{
|
|
s32 i;
|
|
|
|
if (queue->count == 0)
|
|
return FALSE;
|
|
|
|
if (src != NULL)
|
|
{
|
|
for (i = 0; i < COMM_SLOT_LENGTH; i++)
|
|
src[i] = queue->slots[queue->sendSlot][i];
|
|
}
|
|
queue->sendSlot++;
|
|
queue->sendSlot %= BACKUP_QUEUE_NUM_SLOTS;
|
|
queue->count--;
|
|
return TRUE;
|
|
}
|
|
|
|
static void RfuUnusedQueue_Enqueue(struct RfuUnusedQueue *queue, u8 *data)
|
|
{
|
|
s32 i;
|
|
|
|
if (queue->count < UNUSED_QUEUE_NUM_SLOTS)
|
|
{
|
|
for (i = 0; i < UNUSED_QUEUE_SLOT_LENGTH; i++)
|
|
queue->slots[queue->recvSlot][i] = data[i];
|
|
|
|
queue->recvSlot++;
|
|
queue->recvSlot %= UNUSED_QUEUE_NUM_SLOTS;
|
|
queue->count++;
|
|
}
|
|
else
|
|
{
|
|
queue->full = TRUE;
|
|
}
|
|
}
|
|
|
|
static bool8 RfuUnusedQueue_Dequeue(struct RfuUnusedQueue *queue, u8 *dest)
|
|
{
|
|
s32 i;
|
|
|
|
if (queue->recvSlot == queue->sendSlot || queue->full)
|
|
return FALSE;
|
|
|
|
for (i = 0; i < UNUSED_QUEUE_SLOT_LENGTH; i++)
|
|
dest[i] = queue->slots[queue->sendSlot][i];
|
|
|
|
queue->sendSlot++;
|
|
queue->sendSlot %= UNUSED_QUEUE_NUM_SLOTS;
|
|
queue->count--;
|
|
return TRUE;
|
|
}
|
|
|
|
// Unused
|
|
// Populates an array with a sequence of numbers (which numbers depends on the mode)
|
|
// and sets the final element to the total of the other elements
|
|
#define SEQ_ARRAY_MAX_SIZE 200
|
|
static void PopulateArrayWithSequence(u8 *arr, u8 mode)
|
|
{
|
|
s32 i;
|
|
u8 rval;
|
|
u16 total = 0;
|
|
switch (mode)
|
|
{
|
|
case 0:
|
|
// Populate with numbers 1-200
|
|
// Total will be 20100
|
|
for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++)
|
|
{
|
|
arr[i] = i + 1;
|
|
total += i + 1;
|
|
}
|
|
*((u16 *)(arr + i)) = total;
|
|
break;
|
|
case 1:
|
|
// Populate with numbers 1-100
|
|
// Total will be 5050
|
|
for (i = 0; i < 100; i++)
|
|
{
|
|
arr[i] = i + 1;
|
|
total += i + 1;
|
|
}
|
|
*((u16 *)(arr + SEQ_ARRAY_MAX_SIZE)) = total;
|
|
break;
|
|
case 2:
|
|
// Populate with random numbers 0-255
|
|
// Total will be a number 0-51000
|
|
for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++)
|
|
{
|
|
rval = Random();
|
|
arr[i] = rval;
|
|
total += rval;
|
|
}
|
|
*((u16 *)(arr + i)) = total;
|
|
break;
|
|
case 3:
|
|
// Populate with numbers 1-200 + sSequenceArrayValOffset
|
|
// Total will be a number 20100-51000
|
|
for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++)
|
|
{
|
|
arr[i] = i + 1 + sSequenceArrayValOffset;
|
|
total += (i + 1 + sSequenceArrayValOffset) & 0xFF;
|
|
}
|
|
*((u16 *)(arr + i)) = total;
|
|
sSequenceArrayValOffset++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// File boundary here maybe?
|
|
|
|
static void PkmnStrToASCII(u8 *asciiStr, const u8 *pkmnStr)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; pkmnStr[i] != EOS; i++)
|
|
asciiStr[i] = gWireless_RSEtoASCIITable[pkmnStr[i]];
|
|
asciiStr[i] = 0;
|
|
}
|
|
|
|
static void ASCIIToPkmnStr(u8 *pkmnStr, const u8 *asciiStr)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; asciiStr[i] != 0; i++)
|
|
pkmnStr[i] = sWireless_ASCIItoRSETable[asciiStr[i]];
|
|
pkmnStr[i] = EOS;
|
|
}
|
|
|
|
static u8 GetConnectedChildStrength(u8 maxFlags)
|
|
{
|
|
u8 flagCount = 0;
|
|
u32 flags = gRfuLinkStatus->connSlotFlag;
|
|
u8 i;
|
|
|
|
if (gRfuLinkStatus->parentChild == MODE_PARENT)
|
|
{
|
|
for (i = 0; i < 4; flags >>= 1, i++)
|
|
{
|
|
if (flags & 1)
|
|
{
|
|
if (maxFlags == flagCount + 1)
|
|
{
|
|
return gRfuLinkStatus->strength[i];
|
|
break;
|
|
}
|
|
flagCount++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < 4; flags >>= 1, i++)
|
|
{
|
|
if (flags & 1)
|
|
return gRfuLinkStatus->strength[i];
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 startedActivity, s32 partnerInfo)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < (s32)ARRAY_COUNT(data->compatibility.playerTrainerId); i++)
|
|
data->compatibility.playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
|
|
|
|
for (i = 0; i < RFU_CHILD_MAX; i++)
|
|
{
|
|
data->partnerInfo[i] = partnerInfo;
|
|
partnerInfo >>= 8; // Each element is 1 byte
|
|
}
|
|
data->playerGender = gSaveBlock2Ptr->playerGender;
|
|
data->activity = activity;
|
|
data->startedActivity = startedActivity;
|
|
data->compatibility.language = GAME_LANGUAGE;
|
|
data->compatibility.version = GAME_VERSION;
|
|
data->compatibility.hasNews = FALSE;
|
|
data->compatibility.hasCard = FALSE;
|
|
data->compatibility.unknown = FALSE;
|
|
data->compatibility.canLinkNationally = FlagGet(FLAG_IS_CHAMPION);
|
|
data->compatibility.hasNationalDex = IsNationalPokedexEnabled();
|
|
data->compatibility.gameClear = FlagGet(FLAG_SYS_GAME_CLEAR);
|
|
}
|
|
|
|
bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx)
|
|
{
|
|
bool8 retVal;
|
|
|
|
if (lman.parent_child == MODE_PARENT)
|
|
{
|
|
retVal = TRUE;
|
|
if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo) && ((gRfuLinkStatus->getNameFlag >> idx) & 1))
|
|
{
|
|
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
|
|
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
|
|
}
|
|
else
|
|
{
|
|
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
|
|
memset(username, 0, RFU_USER_NAME_LENGTH);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
retVal = FALSE;
|
|
if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo))
|
|
{
|
|
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
|
|
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
|
|
}
|
|
else
|
|
{
|
|
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
|
|
memset(username, 0, RFU_USER_NAME_LENGTH);
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx)
|
|
{
|
|
bool8 retVal = FALSE;
|
|
if (gRfuLinkStatus->partner[idx].serialNo == RFU_SERIAL_WONDER_DISTRIBUTOR)
|
|
{
|
|
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
|
|
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
|
|
retVal = TRUE;
|
|
}
|
|
else
|
|
{
|
|
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
|
|
memset(username, 0, RFU_USER_NAME_LENGTH);
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username)
|
|
{
|
|
memcpy(gameData, &gHostRfuGameData, RFU_GAME_NAME_LENGTH);
|
|
memcpy(username, gHostRfuUsername, RFU_USER_NAME_LENGTH);
|
|
}
|
|
|
|
#define sNextAnimNum data[0]
|
|
#define sSavedAnimNum data[1]
|
|
#define sCurrAnimNum data[2]
|
|
#define sFrameDelay data[3]
|
|
#define sFrameIdx data[4]
|
|
#define sTileStart data[6]
|
|
#define sValidator data[7]
|
|
#define STATUS_INDICATOR_ACTIVE 0x1234 // Used to validate active indicator
|
|
|
|
void CreateWirelessStatusIndicatorSprite(u8 x, u8 y)
|
|
{
|
|
u8 sprId;
|
|
|
|
if (x == 0 && y == 0)
|
|
{
|
|
x = 231;
|
|
y = 8;
|
|
}
|
|
if (gRfuLinkStatus->parentChild == MODE_PARENT)
|
|
{
|
|
sprId = CreateSprite(&sWirelessStatusIndicatorSpriteTemplate, x, y, 0);
|
|
gSprites[sprId].sValidator = STATUS_INDICATOR_ACTIVE;
|
|
gSprites[sprId].sTileStart = GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag);
|
|
gSprites[sprId].invisible = TRUE;
|
|
gWirelessStatusIndicatorSpriteId = sprId;
|
|
}
|
|
else
|
|
{
|
|
gWirelessStatusIndicatorSpriteId = CreateSprite(&sWirelessStatusIndicatorSpriteTemplate, x, y, 0);
|
|
gSprites[gWirelessStatusIndicatorSpriteId].sValidator = STATUS_INDICATOR_ACTIVE;
|
|
gSprites[gWirelessStatusIndicatorSpriteId].sTileStart = GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag);
|
|
gSprites[gWirelessStatusIndicatorSpriteId].invisible = TRUE;
|
|
}
|
|
}
|
|
|
|
void DestroyWirelessStatusIndicatorSprite(void)
|
|
{
|
|
if (gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
|
|
{
|
|
gSprites[gWirelessStatusIndicatorSpriteId].sValidator = 0;
|
|
DestroySprite(&gSprites[gWirelessStatusIndicatorSpriteId]);
|
|
gMain.oamBuffer[125] = gDummyOamData;
|
|
CpuCopy16(&gDummyOamData, (struct OamData *)OAM + 125, sizeof(struct OamData));
|
|
}
|
|
}
|
|
|
|
void LoadWirelessStatusIndicatorSpriteGfx(void)
|
|
{
|
|
if (GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag) == 0xFFFF)
|
|
LoadCompressedSpriteSheet(&sWirelessStatusIndicatorSpriteSheet);
|
|
LoadSpritePalette(&sWirelessStatusIndicatorSpritePalette);
|
|
gWirelessStatusIndicatorSpriteId = SPRITE_NONE;
|
|
}
|
|
|
|
static u8 GetParentSignalStrength(void)
|
|
{
|
|
u8 i;
|
|
u8 flags = gRfuLinkStatus->connSlotFlag;
|
|
for (i = 0; i < RFU_CHILD_MAX; i++)
|
|
{
|
|
if (flags & 1)
|
|
return gRfuLinkStatus->strength[i];
|
|
flags >>= 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void SetWirelessStatusIndicatorAnim(struct Sprite *sprite, s32 animNum)
|
|
{
|
|
if (sprite->sCurrAnimNum != animNum)
|
|
{
|
|
sprite->sCurrAnimNum = animNum;
|
|
sprite->sFrameDelay = 0;
|
|
sprite->sFrameIdx = 0;
|
|
}
|
|
}
|
|
|
|
void UpdateWirelessStatusIndicatorSprite(void)
|
|
{
|
|
if (gWirelessStatusIndicatorSpriteId != SPRITE_NONE && gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
|
|
{
|
|
struct Sprite *sprite = &gSprites[gWirelessStatusIndicatorSpriteId];
|
|
u8 signalStrength = RFU_LINK_ICON_LEVEL4_MAX;
|
|
u8 i = 0;
|
|
|
|
// Get weakest signal strength
|
|
if (gRfuLinkStatus->parentChild == MODE_PARENT)
|
|
{
|
|
for (i = 0; i < GetLinkPlayerCount() - 1; i++)
|
|
{
|
|
if (signalStrength >= GetConnectedChildStrength(i + 1))
|
|
signalStrength = GetConnectedChildStrength(i + 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
signalStrength = GetParentSignalStrength();
|
|
}
|
|
|
|
// Set signal strength sprite anim number
|
|
if (IsRfuRecoveringFromLinkLoss() == TRUE)
|
|
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_ERROR;
|
|
else if (signalStrength <= RFU_LINK_ICON_LEVEL1_MAX)
|
|
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_SEARCHING;
|
|
else if (signalStrength >= RFU_LINK_ICON_LEVEL2_MIN && signalStrength <= RFU_LINK_ICON_LEVEL2_MAX)
|
|
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_1_BAR;
|
|
else if (signalStrength >= RFU_LINK_ICON_LEVEL3_MIN && signalStrength <= RFU_LINK_ICON_LEVEL3_MAX)
|
|
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_2_BARS;
|
|
else if (signalStrength >= RFU_LINK_ICON_LEVEL4_MIN)
|
|
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_3_BARS;
|
|
|
|
if (sprite->sNextAnimNum != sprite->sSavedAnimNum)
|
|
{
|
|
SetWirelessStatusIndicatorAnim(sprite, sprite->sNextAnimNum);
|
|
sprite->sSavedAnimNum = sprite->sNextAnimNum;
|
|
}
|
|
if (sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.duration < sprite->sFrameDelay)
|
|
{
|
|
sprite->sFrameIdx++;
|
|
sprite->sFrameDelay = 0;
|
|
if (sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].type == -2)
|
|
sprite->sFrameIdx = 0;
|
|
}
|
|
else
|
|
{
|
|
sprite->sFrameDelay++;
|
|
}
|
|
gMain.oamBuffer[125] = sWirelessStatusIndicatorOamData;
|
|
gMain.oamBuffer[125].x = sprite->x + sprite->centerToCornerVecX;
|
|
gMain.oamBuffer[125].y = sprite->y + sprite->centerToCornerVecY;
|
|
gMain.oamBuffer[125].paletteNum = sprite->oam.paletteNum;
|
|
gMain.oamBuffer[125].tileNum = sprite->sTileStart + sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.imageValue;
|
|
CpuCopy16(&gMain.oamBuffer[125], (struct OamData *)OAM + 125, sizeof(struct OamData));
|
|
if (RfuGetStatus() == RFU_STATUS_FATAL_ERROR)
|
|
DestroyWirelessStatusIndicatorSprite();
|
|
}
|
|
}
|
|
|
|
#undef sNextAnimNum
|
|
#undef sSavedAnimNum
|
|
#undef sCurrAnimNum
|
|
#undef sFrameDelay
|
|
#undef sFrameIdx
|
|
#undef sTileStart
|
|
#undef sValidator
|
|
|
|
static void CopyTrainerRecord(struct TrainerNameRecord *dest, u32 trainerId, const u8 *name)
|
|
{
|
|
dest->trainerId = trainerId;
|
|
StringCopy(dest->trainerName, name);
|
|
}
|
|
|
|
static bool32 NameIsNotEmpty(const u8 *name)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
|
|
{
|
|
if (name[i] != 0)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// Save the currently connected players into the trainer records, shifting all previous records down.
|
|
void SaveLinkTrainerNames(void)
|
|
{
|
|
if (gWirelessCommType != 0)
|
|
{
|
|
s32 i;
|
|
s32 j;
|
|
s32 nextSpace;
|
|
s32 connectedTrainerRecordIndices[MAX_RFU_PLAYERS];
|
|
struct TrainerNameRecord *newRecords = AllocZeroed(sizeof(gSaveBlock1Ptr->trainerNameRecords));
|
|
|
|
// Check if we already have a record saved for connected trainers.
|
|
for (i = 0; i < GetLinkPlayerCount(); i++)
|
|
{
|
|
connectedTrainerRecordIndices[i] = -1;
|
|
for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); j++)
|
|
{
|
|
if ((u16)gLinkPlayers[i].trainerId == gSaveBlock1Ptr->trainerNameRecords[j].trainerId && StringCompare(gLinkPlayers[i].name, gSaveBlock1Ptr->trainerNameRecords[j].trainerName) == 0)
|
|
connectedTrainerRecordIndices[i] = j;
|
|
}
|
|
}
|
|
|
|
// Save the connected trainers first, at the top of the list.
|
|
nextSpace = 0;
|
|
for (i = 0; i < GetLinkPlayerCount(); i++)
|
|
{
|
|
if (i != GetMultiplayerId() && gLinkPlayers[i].language != LANGUAGE_JAPANESE)
|
|
{
|
|
CopyTrainerRecord(&newRecords[nextSpace], (u16)gLinkPlayers[i].trainerId, gLinkPlayers[i].name);
|
|
|
|
// If we already had a record for this trainer, wipe it so that the next step doesn't duplicate it.
|
|
if (connectedTrainerRecordIndices[i] >= 0)
|
|
memset(gSaveBlock1Ptr->trainerNameRecords[connectedTrainerRecordIndices[i]].trainerName, 0, PLAYER_NAME_LENGTH + 1);
|
|
nextSpace++;
|
|
}
|
|
}
|
|
|
|
// Copy all non-empty records to the new list, in the order they appear on the old list. If the list is full,
|
|
// the last (oldest) records will be dropped.
|
|
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++)
|
|
{
|
|
if (NameIsNotEmpty(gSaveBlock1Ptr->trainerNameRecords[i].trainerName))
|
|
{
|
|
CopyTrainerRecord(&newRecords[nextSpace], gSaveBlock1Ptr->trainerNameRecords[i].trainerId, gSaveBlock1Ptr->trainerNameRecords[i].trainerName);
|
|
if (++nextSpace >= (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords))
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Finalize the new list, and clean up.
|
|
memcpy(gSaveBlock1Ptr->trainerNameRecords, newRecords, sizeof(gSaveBlock1Ptr->trainerNameRecords));
|
|
Free(newRecords);
|
|
}
|
|
}
|
|
|
|
bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++)
|
|
{
|
|
if (StringCompare(gSaveBlock1Ptr->trainerNameRecords[i].trainerName, name) == 0 && gSaveBlock1Ptr->trainerNameRecords[i].trainerId == id)
|
|
return TRUE;
|
|
|
|
if (!NameIsNotEmpty(gSaveBlock1Ptr->trainerNameRecords[i].trainerName))
|
|
return FALSE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void WipeTrainerNameRecords(void)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++)
|
|
{
|
|
gSaveBlock1Ptr->trainerNameRecords[i].trainerId = 0;
|
|
CpuFill16(0, gSaveBlock1Ptr->trainerNameRecords[i].trainerName, PLAYER_NAME_LENGTH + 1);
|
|
}
|
|
}
|