mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 04:34:28 +01:00
1249 lines
35 KiB
C
1249 lines
35 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "palette.h"
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#include "trig.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "random.h"
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extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
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static void AnimEllipticalGust(struct Sprite *);
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static void AnimEllipticalGust_Step(struct Sprite *);
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static void AnimGustToTarget(struct Sprite *);
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static void AnimGustToTarget_Step(struct Sprite *);
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static void AnimAirWaveCrescent(struct Sprite *);
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static void AnimFlyBallUp(struct Sprite *);
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static void AnimFlyBallUp_Step(struct Sprite *);
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static void AnimFlyBallAttack(struct Sprite *);
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static void AnimFlyBallAttack_Step(struct Sprite *);
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static void AnimFallingFeather(struct Sprite *);
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static void sub_810E520(struct Sprite *);
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static void sub_810EB40(struct Sprite *);
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static void sub_810EA4C(struct Sprite *);
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static void AnimWhirlwindLine(struct Sprite *);
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static void AnimBounceBallShrink(struct Sprite *);
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static void AnimBounceBallLand(struct Sprite *);
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static void AnimDiveBall(struct Sprite *);
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static void AnimDiveBall_Step1(struct Sprite *);
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static void AnimDiveBall_Step2(struct Sprite *);
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static void AnimDiveWaterSplash(struct Sprite *);
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static void AnimSprayWaterDroplet(struct Sprite *);
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static void AnimSprayWaterDroplet_Step(struct Sprite *);
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static void sub_810F004(struct Sprite *);
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static void sub_810F018(struct Sprite *);
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static void AnimSkyAttackBird(struct Sprite *);
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static void AnimSkyAttackBird_Step(struct Sprite *);
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static void AnimTask_AnimateGustTornadoPalette_Step(u8);
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const struct SpriteTemplate gEllipticalGustSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GUST,
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.paletteTag = ANIM_TAG_GUST,
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.oam = &gOamData_AffineOff_ObjNormal_32x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimEllipticalGust,
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};
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static const union AffineAnimCmd sAffineAnim_GustToTarget[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_GustToTarget[] =
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{
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sAffineAnim_GustToTarget,
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};
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const struct SpriteTemplate gGustToTargetSpriteTemplate =
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{
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.tileTag = ANIM_TAG_GUST,
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.paletteTag = ANIM_TAG_GUST,
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.oam = &gOamData_AffineNormal_ObjNormal_32x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_GustToTarget,
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.callback = AnimGustToTarget,
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};
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static const union AnimCmd sAffineAnim_AirWaveCrescent[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
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ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAffineAnims_AirWaveCrescent[] =
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{
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sAffineAnim_AirWaveCrescent,
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};
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const struct SpriteTemplate gAirWaveCrescentSpriteTemplate =
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{
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.tileTag = ANIM_TAG_AIR_WAVE_2,
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.paletteTag = ANIM_TAG_AIR_WAVE_2,
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.oam = &gOamData_AffineOff_ObjNormal_32x16,
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.anims = sAffineAnims_AirWaveCrescent,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimAirWaveCrescent,
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};
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static const union AffineAnimCmd sAffineAnim_FlyBallUp[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_FlyBallUp[] =
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{
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sAffineAnim_FlyBallUp,
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};
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static const union AffineAnimCmd sAffineAnim_FlyBallAttack_0[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_FlyBallAttack_1[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_FlyBallAttack[] =
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{
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sAffineAnim_FlyBallAttack_0,
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sAffineAnim_FlyBallAttack_1,
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};
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const struct SpriteTemplate gFlyBallUpSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_FlyBallUp,
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.callback = AnimFlyBallUp,
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};
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const struct SpriteTemplate gFlyBallAttackSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineNormal_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_FlyBallAttack,
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.callback = AnimFlyBallAttack,
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};
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static const union AnimCmd sAnim_FallingFeather_0[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_FallingFeather_1[] =
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{
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ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_FallingFeather[] =
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{
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sAnim_FallingFeather_0,
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sAnim_FallingFeather_1,
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};
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const struct SpriteTemplate gFallingFeatherSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WHITE_FEATHER,
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.paletteTag = ANIM_TAG_WHITE_FEATHER,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = sAnims_FallingFeather,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFallingFeather,
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};
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const struct SpriteTemplate gUnknown_085963A0 =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810EA4C,
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};
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static const union AnimCmd sAnim_WhirlwindLines[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_FRAME(16, 1),
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ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_WhirlwindLines[] =
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{
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sAnim_WhirlwindLines,
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};
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const struct SpriteTemplate gWhirlwindLineSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WHIRLWIND_LINES,
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.paletteTag = ANIM_TAG_WHIRLWIND_LINES,
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.oam = &gOamData_AffineOff_ObjNormal_32x16,
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.anims = sAnims_WhirlwindLines,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimWhirlwindLine,
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};
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static const union AffineAnimCmd sAffineAnim_BounceBallShrink[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7),
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AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_BounceBallShrink[] =
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{
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sAffineAnim_BounceBallShrink,
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};
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const struct SpriteTemplate gBounceBallShrinkSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_BounceBallShrink,
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.callback = AnimBounceBallShrink,
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};
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static const union AffineAnimCmd sAffineAnim_BounceBallLand[] =
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{
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AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_BounceBallLand[] =
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{
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sAffineAnim_BounceBallLand,
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};
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const struct SpriteTemplate gBounceBallLandSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_BounceBallLand,
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.callback = AnimBounceBallLand,
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};
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static const union AffineAnimCmd sAffineAnim_DiveBall[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_DiveBall[] =
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{
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sAffineAnim_DiveBall,
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};
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const struct SpriteTemplate gDiveBallSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sAffineAnims_DiveBall,
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.callback = AnimDiveBall,
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};
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static const union AffineAnimCmd gUnknown_085964A8[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11),
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AFFINEANIMCMD_END,
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};
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// Unused
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static const union AffineAnimCmd *const gUnknown_085964C8[] =
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{
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gUnknown_085964A8,
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};
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const struct SpriteTemplate gDiveWaterSplashSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SPLASH,
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.paletteTag = ANIM_TAG_SPLASH,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDiveWaterSplash,
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};
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const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SWEAT_BEAD,
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.paletteTag = ANIM_TAG_SWEAT_BEAD,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSprayWaterDroplet,
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};
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const struct SpriteTemplate gUnknown_085964FC =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gOamData_AffineOff_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F004,
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};
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const struct SpriteTemplate gSkyAttackBirdSpriteTemplate =
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{
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.tileTag = ANIM_TAG_BIRD,
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.paletteTag = ANIM_TAG_BIRD,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSkyAttackBird,
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};
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static void AnimEllipticalGust(struct Sprite *sprite)
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{
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InitSpritePosToAnimTarget(sprite, FALSE);
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sprite->pos1.y += 20;
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sprite->data[1] = 191;
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sprite->callback = AnimEllipticalGust_Step;
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sprite->callback(sprite);
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}
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static void AnimEllipticalGust_Step(struct Sprite *sprite)
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{
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sprite->pos2.x = Sin(sprite->data[1], 32);
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sprite->pos2.y = Cos(sprite->data[1], 8);
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sprite->data[1] += 5;
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sprite->data[1] &= 0xFF;
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if (++sprite->data[0] == 71)
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DestroyAnimSprite(sprite);
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}
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// Animates the palette on the gust tornado to make it look like its spinning
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void AnimTask_AnimateGustTornadoPalette(u8 taskId)
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{
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gTasks[taskId].data[0] = gBattleAnimArgs[1];
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gTasks[taskId].data[1] = gBattleAnimArgs[0];
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gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
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gTasks[taskId].func = AnimTask_AnimateGustTornadoPalette_Step;
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}
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static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
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{
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u8 data2;
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u16 temp;
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int i, base;
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if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
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{
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gTasks[taskId].data[10] = 0;
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data2 = gTasks[taskId].data[2];
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temp = gPlttBufferFaded[16 * data2 + 0x108];
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i = 7;
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base = data2 * 16;
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do
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{
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gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
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i--;
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} while (i > 0);
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gPlttBufferFaded[base + 0x101] = temp;
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}
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if (--gTasks[taskId].data[0] == 0)
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DestroyAnimVisualTask(taskId);
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}
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static void AnimGustToTarget(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, TRUE);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
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InitAnimLinearTranslation(sprite);
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sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
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StoreSpriteCallbackInData6(sprite, AnimGustToTarget_Step);
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}
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static void AnimGustToTarget_Step(struct Sprite *sprite)
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{
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if (AnimTranslateLinear(sprite))
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DestroyAnimSprite(sprite);
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}
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static void AnimAirWaveCrescent(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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}
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if (IsContest())
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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}
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[4];
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if (gBattleAnimArgs[6] == 0)
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{
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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}
|
|
else
|
|
{
|
|
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
|
|
}
|
|
|
|
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
|
|
sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
|
|
}
|
|
|
|
static void AnimFlyBallUp(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->callback = AnimFlyBallUp_Step;
|
|
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
|
|
}
|
|
|
|
static void AnimFlyBallUp_Step(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
sprite->data[0]--;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[2] += sprite->data[1];
|
|
sprite->pos2.y -= (sprite->data[2] >> 8);
|
|
}
|
|
|
|
if (sprite->pos1.y + sprite->pos2.y < -32)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void AnimFlyBallAttack(struct Sprite *sprite)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->pos1.x = 272;
|
|
sprite->pos1.y = -32;
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x = -32;
|
|
sprite->pos1.y = -32;
|
|
}
|
|
|
|
sprite->data[0] = gBattleAnimArgs[0];
|
|
sprite->data[1] = sprite->pos1.x;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
sprite->data[3] = sprite->pos1.y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->callback = AnimFlyBallAttack_Step;
|
|
}
|
|
|
|
static void AnimFlyBallAttack_Step(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = 1;
|
|
AnimTranslateLinear(sprite);
|
|
if (((u16)sprite->data[3] >> 8) > 200)
|
|
{
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos2.x = 0;
|
|
sprite->data[3] &= 0xFF;
|
|
}
|
|
|
|
if (sprite->pos1.x + sprite->pos2.x < -32
|
|
|| sprite->pos1.x + sprite->pos2.x > 272
|
|
|| sprite->pos1.y + sprite->pos2.y > 160)
|
|
{
|
|
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0]-- <= 0)
|
|
{
|
|
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
|
|
{
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
}
|
|
|
|
DestroySprite(sprite);
|
|
gAnimVisualTaskCount--;
|
|
}
|
|
}
|
|
|
|
struct FeatherDanceData
|
|
{
|
|
u16 unk0_0a:1;
|
|
u16 unk0_0b:1;
|
|
u16 unk0_0c:1;
|
|
u16 unk0_0d:1;
|
|
u16 unk0_1:4;
|
|
u16 unk1:8;
|
|
u16 unk2;
|
|
s16 unk4;
|
|
u16 unk6;
|
|
u16 unk8;
|
|
u16 unkA;
|
|
u8 unkC[2];
|
|
u16 unkE_0:1;
|
|
u16 unkE_1:15;
|
|
};
|
|
|
|
static void AnimFallingFeather(struct Sprite *sprite)
|
|
{
|
|
u8 battler, matrixNum, sinIndex;
|
|
s16 spriteCoord, sinVal;
|
|
|
|
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
|
|
|
|
if (gBattleAnimArgs[7] & 0x100)
|
|
battler = gBattleAnimAttacker;
|
|
else
|
|
battler = gBattleAnimTarget;
|
|
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
|
|
spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
|
|
sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
|
|
|
|
data->unk8 = sprite->pos1.y << 8;
|
|
data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
|
|
data->unk0_0c = 1;
|
|
data->unk2 = gBattleAnimArgs[2] & 0xFF;
|
|
data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
|
|
data->unk4 = gBattleAnimArgs[3];
|
|
data->unk6 = gBattleAnimArgs[4];
|
|
*(u16*)(data->unkC) = gBattleAnimArgs[5];
|
|
|
|
if (data->unk2 >= 64 && data->unk2 <= 191)
|
|
{
|
|
if (!IsContest())
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
|
|
else
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
|
|
|
|
data->unkE_0 = 0;
|
|
|
|
if (!(data->unk4 & 0x8000))
|
|
{
|
|
sprite->hFlip ^= 1;
|
|
sprite->animNum = sprite->hFlip;
|
|
|
|
sprite->animBeginning = 1;
|
|
sprite->animEnded = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
|
|
data->unkE_0 = 1;
|
|
|
|
if (data->unk4 & 0x8000)
|
|
{
|
|
sprite->hFlip ^= 1;
|
|
sprite->animNum = sprite->hFlip;
|
|
|
|
sprite->animBeginning = 1;
|
|
sprite->animEnded = 0;
|
|
}
|
|
}
|
|
|
|
data->unk0_1 = data->unk2 >> 6;
|
|
sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
|
|
matrixNum = sprite->oam.matrixNum;
|
|
|
|
sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
|
|
sinVal = gSineTable[sinIndex];
|
|
|
|
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
|
|
// The comparison below is completely pointless. 'sprite' is sure to be a valid pointer and
|
|
// both the 'if' and 'else' parts are exactly the same.
|
|
// The only reason for this is making sure the compiler generates the exact ASM.
|
|
if (sprite)
|
|
{
|
|
gOamMatrices[matrixNum].b = sinVal;
|
|
gOamMatrices[matrixNum].c = -sinVal;
|
|
}
|
|
else
|
|
{
|
|
gOamMatrices[matrixNum].b = sinVal;
|
|
gOamMatrices[matrixNum].c = -sinVal;
|
|
}
|
|
|
|
sprite->callback = sub_810E520;
|
|
}
|
|
|
|
static void sub_810E520(struct Sprite *sprite)
|
|
{
|
|
u8 matrixNum, sinIndex;
|
|
s16 sinVal = 0;
|
|
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
|
|
if (data->unk0_0a)
|
|
{
|
|
if (data->unk1-- % 256 == 0)
|
|
{
|
|
data->unk0_0a = 0;
|
|
data->unk1 = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (data->unk2 / 64)
|
|
{
|
|
case 0:
|
|
if (data->unk0_1 << 24 >> 24 == 1) // the shifts have to be here
|
|
{
|
|
data->unk0_0d = 1;
|
|
data->unk0_0a = 1;
|
|
data->unk1 = 0;
|
|
}
|
|
else if (data->unk0_1 << 24 >> 24 == 3)
|
|
{
|
|
data->unk0_0b ^= 1;
|
|
data->unk0_0a = 1;
|
|
data->unk1 = 0;
|
|
}
|
|
else if (data->unk0_0d)
|
|
{
|
|
sprite->hFlip ^= 1;
|
|
sprite->animNum = sprite->hFlip;
|
|
sprite->animBeginning = TRUE;
|
|
sprite->animEnded = FALSE;
|
|
if (data->unk0_0c)
|
|
{
|
|
if (!IsContest())
|
|
{
|
|
if (!data->unkE_0)
|
|
{
|
|
sprite->oam.priority--;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->oam.priority++;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!data->unkE_0)
|
|
{
|
|
sprite->subpriority -= 12;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->subpriority += 12;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
}
|
|
}
|
|
data->unk0_0d = 0;
|
|
data->unk2;
|
|
}
|
|
data->unk0_1 = 0;
|
|
break;
|
|
case 1:
|
|
if (data->unk0_1 << 24 >> 24 == 0)
|
|
{
|
|
data->unk0_0d = 1;
|
|
data->unk0_0a = 1;
|
|
data->unk1 = 0;
|
|
}
|
|
else if (data->unk0_1 << 24 >> 24 == 2)
|
|
{
|
|
data->unk0_0a = 1;
|
|
data->unk1 = 0;
|
|
}
|
|
else if (data->unk0_0d)
|
|
{
|
|
sprite->hFlip ^= 1;
|
|
sprite->animNum = sprite->hFlip;
|
|
sprite->animBeginning = TRUE;
|
|
sprite->animEnded = FALSE;
|
|
if (data->unk0_0c)
|
|
{
|
|
if (!IsContest())
|
|
{
|
|
if (!data->unkE_0)
|
|
{
|
|
sprite->oam.priority--;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->oam.priority++;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!data->unkE_0)
|
|
{
|
|
sprite->subpriority -= 12;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->subpriority += 12;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
}
|
|
}
|
|
data->unk0_0d = 0;
|
|
}
|
|
data->unk0_1 = 1;
|
|
break;
|
|
case 2:
|
|
if (data->unk0_1 << 24 >> 24 == 3)
|
|
{
|
|
data->unk0_0d = 1;
|
|
data->unk0_0a = 1;
|
|
data->unk1 = 0;
|
|
}
|
|
else if (data->unk0_1 << 24 >> 24 == 1)
|
|
{
|
|
data->unk0_0a = 1;
|
|
data->unk1 = 0;
|
|
}
|
|
else if (data->unk0_0d)
|
|
{
|
|
sprite->hFlip ^= 1;
|
|
sprite->animNum = sprite->hFlip;
|
|
sprite->animBeginning = TRUE;
|
|
sprite->animEnded = FALSE;
|
|
if (data->unk0_0c)
|
|
{
|
|
if (!IsContest())
|
|
{
|
|
if (!data->unkE_0)
|
|
{
|
|
sprite->oam.priority--;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->oam.priority++;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!data->unkE_0)
|
|
{
|
|
sprite->subpriority -= 12;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->subpriority += 12;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
}
|
|
}
|
|
data->unk0_0d = 0;
|
|
}
|
|
data->unk0_1 = 2;
|
|
break;
|
|
case 3:
|
|
if (data->unk0_1 << 24 >> 24 == 2)
|
|
{
|
|
data->unk0_0d = 1;
|
|
}
|
|
else if (data->unk0_1 << 24 >> 24 == 0)
|
|
{
|
|
data->unk0_0b ^= 1;
|
|
data->unk0_0a = 1;
|
|
data->unk1 = 0;
|
|
}
|
|
else if (data->unk0_0d)
|
|
{
|
|
sprite->hFlip ^= 1;
|
|
sprite->animNum = sprite->hFlip;
|
|
sprite->animBeginning = TRUE;
|
|
sprite->animEnded = FALSE;
|
|
if (data->unk0_0c)
|
|
{
|
|
if (!IsContest())
|
|
{
|
|
if (!data->unkE_0)
|
|
{
|
|
sprite->oam.priority--;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->oam.priority++;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!data->unkE_0)
|
|
{
|
|
sprite->subpriority -= 12;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
else
|
|
{
|
|
sprite->subpriority += 12;
|
|
data->unkE_0 ^= 1;
|
|
}
|
|
}
|
|
}
|
|
data->unk0_0d = 0;
|
|
}
|
|
data->unk0_1 = 3;
|
|
break;
|
|
}
|
|
#ifndef NONMATCHING
|
|
asm("":::"r8");
|
|
#endif
|
|
sprite->pos2.x = (data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
|
|
matrixNum = sprite->oam.matrixNum;
|
|
|
|
sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
|
|
sinVal = gSineTable[sinIndex];
|
|
|
|
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
|
|
gOamMatrices[matrixNum].b = sinVal;
|
|
gOamMatrices[matrixNum].c = -sinVal;
|
|
|
|
data->unk8 += data->unk6;
|
|
sprite->pos1.y = data->unk8 >> 8;
|
|
if (data->unk4 & 0x8000)
|
|
data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
|
|
else
|
|
data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
|
|
|
|
if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->callback = DestroyAnimSpriteAfterTimer;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_810EA4C(struct Sprite *sprite)
|
|
{
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
|
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
|
|
}
|
|
|
|
static void AnimWhirlwindLine(struct Sprite * sprite)
|
|
{
|
|
u16 arg;
|
|
u8 mult;
|
|
|
|
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
|
InitSpritePosToAnimAttacker(sprite, 0);
|
|
else
|
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
|
|
|
if ((gBattleAnimArgs[2] == ANIM_ATTACKER && !GetBattlerSide(gBattleAnimAttacker))
|
|
|| (gBattleAnimArgs[2] == ANIM_TARGET && !GetBattlerSide(gBattleAnimTarget)))
|
|
{
|
|
sprite->pos1.x += 8;
|
|
}
|
|
|
|
SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
|
|
sprite->pos1.x -= 32;
|
|
sprite->data[1] = 0x0ccc;
|
|
|
|
arg = gBattleAnimArgs[4];
|
|
mult = 12;
|
|
sprite->pos2.x += mult * arg;
|
|
sprite->data[0] = arg;
|
|
sprite->data[7] = gBattleAnimArgs[3];
|
|
sprite->callback = sub_810EB40;
|
|
}
|
|
|
|
static void sub_810EB40(struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.x += sprite->data[1] >> 8;
|
|
|
|
if (++sprite->data[0] == 6)
|
|
{
|
|
sprite->data[0] = 0;
|
|
sprite->pos2.x = 0;
|
|
StartSpriteAnim(sprite, 0);
|
|
}
|
|
|
|
if (--sprite->data[7] == -1)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimTask_DrillPeckHitSplats(u8 task)
|
|
{
|
|
if (!(gTasks[task].data[0] % 32))
|
|
{
|
|
gAnimVisualTaskCount++;
|
|
|
|
gBattleAnimArgs[0] = Sin(gTasks[task].data[0], -13);
|
|
gBattleAnimArgs[1] = Cos(gTasks[task].data[0], -13);
|
|
gBattleAnimArgs[2] = 1;
|
|
gBattleAnimArgs[3] = 3;
|
|
|
|
CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
|
|
GetBattlerSpriteCoord(gBattleAnimTarget, 2),
|
|
GetBattlerSpriteCoord(gBattleAnimTarget, 3),
|
|
3);
|
|
}
|
|
|
|
gTasks[task].data[0] += 8;
|
|
|
|
if (gTasks[task].data[0] > 255)
|
|
DestroyAnimVisualTask(task);
|
|
}
|
|
|
|
static void AnimBounceBallShrink(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
|
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
|
|
++sprite->data[0];
|
|
break;
|
|
case 1:
|
|
if (sprite->affineAnimEnded)
|
|
DestroyAnimSprite(sprite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimBounceBallLand(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
|
|
sprite->pos2.y = -sprite->pos1.y - 32;
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
sprite->pos2.y += 10;
|
|
if (sprite->pos2.y >= 0)
|
|
++sprite->data[0];
|
|
break;
|
|
case 2:
|
|
sprite->pos2.y -= 10;
|
|
if (sprite->pos1.y + sprite->pos2.y < -32)
|
|
{
|
|
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimDiveBall(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, 1);
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->callback = AnimDiveBall_Step1;
|
|
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
|
|
}
|
|
|
|
void AnimDiveBall_Step1(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] > 0)
|
|
{
|
|
sprite->data[0]--;
|
|
}
|
|
else if (sprite->pos1.y + sprite->pos2.y > -32)
|
|
{
|
|
sprite->data[2] += sprite->data[1];
|
|
sprite->pos2.y -= (sprite->data[2] >> 8);
|
|
}
|
|
else
|
|
{
|
|
sprite->invisible = TRUE;
|
|
if (sprite->data[3]++ > 20)
|
|
sprite->callback = AnimDiveBall_Step2;
|
|
}
|
|
}
|
|
|
|
static void AnimDiveBall_Step2(struct Sprite *sprite)
|
|
{
|
|
sprite->pos2.y += sprite->data[2] >> 8;
|
|
|
|
if (sprite->pos1.y + sprite->pos2.y > -32)
|
|
sprite->invisible = FALSE;
|
|
|
|
if (sprite->pos2.y > 0)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void AnimDiveWaterSplash(struct Sprite *sprite)
|
|
{
|
|
u32 matrixNum;
|
|
int t1, t2;
|
|
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (!gBattleAnimArgs[0])
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
|
|
}
|
|
|
|
sprite->data[1] = 512;
|
|
|
|
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
|
|
sprite->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (sprite->data[2] <= 11)
|
|
sprite->data[1] -= 40;
|
|
else
|
|
sprite->data[1] += 40;
|
|
|
|
sprite->data[2]++;
|
|
|
|
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
|
|
|
|
matrixNum = sprite->oam.matrixNum;
|
|
|
|
t1 = 15616;
|
|
t2 = t1 / gOamMatrices[matrixNum].d + 1;
|
|
|
|
if (t2 > 128)
|
|
t2 = 128;
|
|
|
|
t2 = (64 - t2) / 2;
|
|
sprite->pos2.y = t2;
|
|
|
|
if (sprite->data[2] == 24)
|
|
{
|
|
sub_80A749C(sprite);
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Launches a water droplet away from the specified battler. Used by Astonish and Dive
|
|
static void AnimSprayWaterDroplet(struct Sprite *sprite)
|
|
{
|
|
int v1 = 0x1ff & Random2();
|
|
int v2 = 0x7f & Random2();
|
|
|
|
if (v1 % 2)
|
|
sprite->data[0] = 736 + v1;
|
|
else
|
|
sprite->data[0] = 736 - v1;
|
|
|
|
if (v2 % 2)
|
|
sprite->data[1] = 896 + v2;
|
|
else
|
|
sprite->data[1] = 896 - v2;
|
|
|
|
sprite->data[2] = gBattleAnimArgs[0];
|
|
|
|
if (sprite->data[2])
|
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
|
|
|
if (gBattleAnimArgs[1] == 0)
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
|
|
}
|
|
|
|
sprite->callback = AnimSprayWaterDroplet_Step;
|
|
}
|
|
|
|
static void AnimSprayWaterDroplet_Step(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[2] == 0)
|
|
{
|
|
sprite->pos2.x += sprite->data[0] >> 8;
|
|
sprite->pos2.y -= sprite->data[1] >> 8;
|
|
}
|
|
else
|
|
{
|
|
sprite->pos2.x -= sprite->data[0] >> 8;
|
|
sprite->pos2.y -= sprite->data[1] >> 8;
|
|
}
|
|
|
|
sprite->data[0] = sprite->data[0];
|
|
sprite->data[1] -= 32;
|
|
|
|
if (sprite->data[0] < 0)
|
|
sprite->data[0] = 0;
|
|
|
|
if (++sprite->data[3] == 31)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
static void sub_810F004(struct Sprite *sprite)
|
|
{
|
|
sprite->data[6] = 0;
|
|
sprite->data[7] = 64;
|
|
sprite->callback = sub_810F018;
|
|
}
|
|
|
|
static void sub_810F018(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
if (++sprite->data[1] > 8)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->invisible ^= 1;
|
|
if (++sprite->data[2] > 5 && sprite->invisible)
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
DestroyAnimSprite(sprite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimSkyAttackBird(struct Sprite *sprite)
|
|
{
|
|
u16 rotation;
|
|
s16 posx = sprite->pos1.x;
|
|
s16 posy = sprite->pos1.y;
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
|
|
|
sprite->data[4] = sprite->pos1.x << 4;
|
|
sprite->data[5] = sprite->pos1.y << 4;
|
|
|
|
sprite->data[6] = ((posx - sprite->pos1.x) << 4) / 12;
|
|
sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12;
|
|
|
|
rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y);
|
|
rotation += 49152;
|
|
|
|
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
|
|
|
|
sprite->callback = AnimSkyAttackBird_Step;
|
|
}
|
|
|
|
void AnimSkyAttackBird_Step(struct Sprite *sprite)
|
|
{
|
|
sprite->data[4] += sprite->data[6];
|
|
sprite->data[5] += sprite->data[7];
|
|
|
|
sprite->pos1.x = sprite->data[4] >> 4;
|
|
sprite->pos1.y = sprite->data[5] >> 4;
|
|
|
|
if (sprite->pos1.x > 285 || sprite->pos1.x < -45
|
|
|| sprite->pos1.y > 157 || sprite->pos1.y < -45)
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
|
|
void unref_sub_810F184(u8 taskId)
|
|
{
|
|
if (gBattleAnimArgs[0] == 0)
|
|
{
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
gSprites[spriteId].invisible = TRUE;
|
|
}
|
|
else
|
|
{
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
gSprites[spriteId].invisible = FALSE;
|
|
}
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|