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-Made BattleScript_EffectTakeHeart use modifybattlerstatstage -Optimized usage of BattleScript_EffectInfernalParade -Tweaked the way in which Triple Arrows' increased crit. hit chance is handled -Optimized syntax for case MOVE_EFFECT_TRIPLE_ARROWS in SetMoveEffect -Optimized case EFFECT_INFERNAL_PARADE in CalcMoveBasePower -Infernal Parade is not known to interact with Comatose, so Eduardo and I will extrapolate that here -Added AI conditionals for some of the effects -Made Triage notice Jungle Healing and moves that use its effect