mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
960 lines
33 KiB
C
960 lines
33 KiB
C
#include "global.h"
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#include "main.h"
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#include "battle.h"
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#include "bg.h"
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#include "contest_effect.h"
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#include "data.h"
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#include "event_data.h"
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#include "field_screen_effect.h"
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#include "gpu_regs.h"
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#include "move_relearner.h"
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#include "list_menu.h"
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#include "malloc.h"
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#include "menu.h"
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#include "menu_helpers.h"
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#include "menu_specialized.h"
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#include "overworld.h"
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#include "palette.h"
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#include "pokemon_summary_screen.h"
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#include "script.h"
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#include "sound.h"
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#include "sprite.h"
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#include "string_util.h"
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#include "strings.h"
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#include "task.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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/*
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* Move relearner state machine
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* ------------------------
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*
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* Entry point: TeachMoveRelearnerMove
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*
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* TeachMoveRelearnerMove
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* Task_WaitForFadeOut
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* CB2_InitLearnMove
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* - Creates moveDisplayArrowTask to listen to right/left buttons.
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* - Creates moveListScrollArrowTask to listen to up/down buttons.
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* - Whenever the selected move changes (and once on init), the MoveRelearnerCursorCallback
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* is called (see sMoveRelearnerMovesListTemplate). That callback will reload the contest
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* display and battle display windows for the new move. Both are always loaded in
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* memory, but only the currently active one is copied to VRAM. The exception to this
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* is the appeal and jam hearts, which are sprites. MoveRelearnerShowHideHearts is called
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* while reloading the contest display to control them.
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* DoMoveRelearnerMain: MENU_STATE_FADE_TO_BLACK
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* DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_FADE
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* - Go to MENU_STATE_IDLE_BATTLE_MODE
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*
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* DoMoveRelearnerMain: MENU_STATE_SETUP_BATTLE_MODE
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* DoMoveRelearnerMain: MENU_STATE_IDLE_BATTLE_MODE
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* - If the player selected a move (pressed A), go to MENU_STATE_PRINT_TEACH_MOVE_PROMPT.
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* - If the player cancelled (pressed B), go to MENU_STATE_PRINT_GIVE_UP_PROMPT.
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* - If the player pressed left or right, swap the move display window to contest mode,
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* and go to MENU_STATE_SETUP_CONTEST_MODE.
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*
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* DoMoveRelearnerMain: MENU_STATE_SETUP_CONTEST_MODE
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* DoMoveRelearnerMain: MENU_STATE_IDLE_CONTEST_MODE
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* - If the player selected a move, go to MENU_STATE_PRINT_TEACH_MOVE_PROMPT.
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* - If the player cancelled, go to MENU_STATE_PRINT_GIVE_UP_PROMPT
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* - If the player pressed left or right, swap the move display window to battle mode,
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* and go to MENU_STATE_SETUP_BATTLE_MODE.
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*
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* DoMoveRelearnerMain: MENU_STATE_PRINT_TEACH_MOVE_PROMPT
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* DoMoveRelearnerMain: MENU_STATE_TEACH_MOVE_CONFIRM
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* - Wait for the player to confirm.
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* - If cancelled, go to either MENU_STATE_SETUP_BATTLE_MODE or MENU_STATE_SETUP_CONTEST_MODE.
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* - If confirmed and the pokemon had an empty move slot, set VAR_0x8004 to TRUE and go to
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* MENU_STATE_PRINT_TEXT_THEN_FANFARE.
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* - If confirmed and the pokemon doesn't have an empty move slot, go to
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* MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT.
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*
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* DoMoveRelearnerMain: MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT
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* DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_TRYING_TO_LEARN
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* DoMoveRelearnerMain: MENU_STATE_CONFIRM_DELETE_OLD_MOVE
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* - If the player confirms, go to MENU_STATE_PRINT_WHICH_MOVE_PROMPT.
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* - If the player cancels, go to MENU_STATE_PRINT_STOP_TEACHING
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*
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* DoMoveRelearnerMain: MENU_STATE_PRINT_STOP_TEACHING
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* DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_STOP_TEACHING
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* DoMoveRelearnerMain: MENU_STATE_CONFIRM_STOP_TEACHING
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* - If the player confirms, go to MENU_STATE_CHOOSE_SETUP_STATE.
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* - If the player cancels, go back to MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT.
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*
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* DoMoveRelearnerMain: MENU_STATE_PRINT_WHICH_MOVE_PROMPT
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* DoMoveRelearnerMain: MENU_STATE_SHOW_MOVE_SUMMARY_SCREEN
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* - Go to ShowSelectMovePokemonSummaryScreen. When done, control returns to
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* CB2_InitLearnMoveReturnFromSelectMove.
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*
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* DoMoveRelearnerMain: MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE
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* DoMoveRelearnerMain: MENU_STATE_PRINT_TEXT_THEN_FANFARE
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* DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_FANFARE
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* DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_A_BUTTON
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* DoMoveRelearnerMain: MENU_STATE_FADE_AND_RETURN
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* DoMoveRelearnerMain: MENU_STATE_RETURN_TO_FIELD
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* - Clean up and go to CB2_ReturnToField.
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*
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* DoMoveRelearnerMain: MENU_STATE_PRINT_GIVE_UP_PROMPT
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* DoMoveRelearnerMain: MENU_STATE_GIVE_UP_CONFIRM
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* - If the player confirms, go to MENU_STATE_FADE_AND_RETURN, and set VAR_0x8004 to FALSE.
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* - If the player cancels, go to either MENU_STATE_SETUP_BATTLE_MODE or
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* MENU_STATE_SETUP_CONTEST_MODE.
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*
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* CB2_InitLearnMoveReturnFromSelectMove:
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* - Do most of the same stuff as CB2_InitLearnMove.
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* DoMoveRelearnerMain: MENU_STATE_FADE_FROM_SUMMARY_SCREEN
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* DoMoveRelearnerMain: MENU_STATE_TRY_OVERWRITE_MOVE
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* - If any of the pokemon's existing moves were chosen, overwrite the move and
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* go to MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE and set VAR_0x8004 to TRUE.
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* - If the chosen move is the one the player selected before the summary screen,
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* go to MENU_STATE_PRINT_STOP_TEACHING.
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*
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*/
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#define MENU_STATE_FADE_TO_BLACK 0
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#define MENU_STATE_WAIT_FOR_FADE 1
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#define MENU_STATE_UNREACHABLE 2
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#define MENU_STATE_SETUP_BATTLE_MODE 3
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#define MENU_STATE_IDLE_BATTLE_MODE 4
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#define MENU_STATE_SETUP_CONTEST_MODE 5
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#define MENU_STATE_IDLE_CONTEST_MODE 6
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// State 7 is skipped.
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#define MENU_STATE_PRINT_TEACH_MOVE_PROMPT 8
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#define MENU_STATE_TEACH_MOVE_CONFIRM 9
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// States 10 and 11 are skipped.
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#define MENU_STATE_PRINT_GIVE_UP_PROMPT 12
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#define MENU_STATE_GIVE_UP_CONFIRM 13
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#define MENU_STATE_FADE_AND_RETURN 14
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#define MENU_STATE_RETURN_TO_FIELD 15
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#define MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT 16
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#define MENU_STATE_WAIT_FOR_TRYING_TO_LEARN 17
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#define MENU_STATE_CONFIRM_DELETE_OLD_MOVE 18
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#define MENU_STATE_PRINT_WHICH_MOVE_PROMPT 19
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#define MENU_STATE_SHOW_MOVE_SUMMARY_SCREEN 20
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// States 21, 22, and 23 are skipped.
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#define MENU_STATE_PRINT_STOP_TEACHING 24
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#define MENU_STATE_WAIT_FOR_STOP_TEACHING 25
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#define MENU_STATE_CONFIRM_STOP_TEACHING 26
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#define MENU_STATE_CHOOSE_SETUP_STATE 27
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#define MENU_STATE_FADE_FROM_SUMMARY_SCREEN 28
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#define MENU_STATE_TRY_OVERWRITE_MOVE 29
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#define MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE 30
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#define MENU_STATE_PRINT_TEXT_THEN_FANFARE 31
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#define MENU_STATE_WAIT_FOR_FANFARE 32
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#define MENU_STATE_WAIT_FOR_A_BUTTON 33
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// The different versions of hearts are selected using animation
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// commands.
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enum {
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APPEAL_HEART_EMPTY,
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APPEAL_HEART_FULL,
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JAM_HEART_EMPTY,
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JAM_HEART_FULL,
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};
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#define TAG_MODE_ARROWS 5325
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#define TAG_LIST_ARROWS 5425
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#define GFXTAG_UI 5525
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#define PALTAG_UI 5526
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#define MAX_RELEARNER_MOVES max(MAX_LEVEL_UP_MOVES, 25)
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static EWRAM_DATA struct
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{
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u8 state;
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u8 heartSpriteIds[16]; /*0x001*/
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u16 movesToLearn[MAX_RELEARNER_MOVES]; /*0x01A*/
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u8 partyMon; /*0x044*/
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u8 moveSlot; /*0x045*/
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struct ListMenuItem menuItems[MAX_RELEARNER_MOVES]; /*0x0E8*/
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u8 numMenuChoices; /*0x110*/
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u8 numToShowAtOnce; /*0x111*/
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u8 moveListMenuTask; /*0x112*/
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u8 moveListScrollArrowTask; /*0x113*/
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u8 moveDisplayArrowTask; /*0x114*/
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u16 scrollOffset; /*0x116*/
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} *sMoveRelearnerStruct = {0};
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static EWRAM_DATA struct {
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u16 listOffset;
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u16 listRow;
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bool8 showContestInfo;
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} sMoveRelearnerMenuSate = {0};
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static const u16 sUI_Pal[] = INCBIN_U16("graphics/interface/ui_learn_move.gbapal");
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// The arrow sprites in this spritesheet aren't used. The scroll-arrow system provides its own
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// arrow sprites.
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static const u8 sUI_Tiles[] = INCBIN_U8("graphics/interface/ui_learn_move.4bpp");
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static const struct OamData sHeartSpriteOamData =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(8x8),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(8x8),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct OamData sUnusedOam1 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(8x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(8x16),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct OamData sUnusedOam2 =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x8),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x8),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct SpriteSheet sMoveRelearnerSpriteSheet =
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{
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.data = sUI_Tiles,
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.size = sizeof(sUI_Tiles),
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.tag = GFXTAG_UI
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};
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static const struct SpritePalette sMoveRelearnerPalette =
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{
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.data = sUI_Pal,
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.tag = PALTAG_UI
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};
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static const struct ScrollArrowsTemplate sDisplayModeArrowsTemplate =
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{
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.firstArrowType = SCROLL_ARROW_LEFT,
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.firstX = 27,
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.firstY = 16,
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.secondArrowType = SCROLL_ARROW_RIGHT,
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.secondX = 117,
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.secondY = 16,
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.fullyUpThreshold = -1,
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.fullyDownThreshold = -1,
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.tileTag = TAG_MODE_ARROWS,
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.palTag = TAG_MODE_ARROWS,
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.palNum = 0,
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};
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static const struct ScrollArrowsTemplate sMoveListScrollArrowsTemplate =
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{
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.firstArrowType = SCROLL_ARROW_UP,
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.firstX = 192,
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.firstY = 8,
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.secondArrowType = SCROLL_ARROW_DOWN,
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.secondX = 192,
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.secondY = 104,
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.fullyUpThreshold = 0,
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.fullyDownThreshold = 0,
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.tileTag = TAG_LIST_ARROWS,
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.palTag = TAG_LIST_ARROWS,
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.palNum = 0,
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};
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static const union AnimCmd sHeartSprite_AppealEmptyFrame[] =
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{
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ANIMCMD_FRAME(8, 5, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd sHeartSprite_AppealFullFrame[] =
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{
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ANIMCMD_FRAME(9, 5, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd sHeartSprite_JamEmptyFrame[] =
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{
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ANIMCMD_FRAME(10, 5, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd sHeartSprite_JamFullFrame[] =
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{
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ANIMCMD_FRAME(11, 5, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd *const sHeartSpriteAnimationCommands[] =
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{
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[APPEAL_HEART_EMPTY] = sHeartSprite_AppealEmptyFrame,
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[APPEAL_HEART_FULL] = sHeartSprite_AppealFullFrame,
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[JAM_HEART_EMPTY] = sHeartSprite_JamEmptyFrame,
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[JAM_HEART_FULL] = sHeartSprite_JamFullFrame,
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};
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static const struct SpriteTemplate sConstestMoveHeartSprite =
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{
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.tileTag = GFXTAG_UI,
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.paletteTag = PALTAG_UI,
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.oam = &sHeartSpriteOamData,
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.anims = sHeartSpriteAnimationCommands,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static const struct BgTemplate sMoveRelearnerMenuBackgroundTemplates[] =
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{
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{
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0,
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},
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0,
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},
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};
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static void DoMoveRelearnerMain(void);
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static void CreateLearnableMovesList(void);
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static void CreateUISprites(void);
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static void CB2_MoveRelearnerMain(void);
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static void Task_WaitForFadeOut(u8 taskId);
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static void CB2_InitLearnMove(void);
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static void CB2_InitLearnMoveReturnFromSelectMove(void);
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static void InitMoveRelearnerBackgroundLayers(void);
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static void AddScrollArrows(void);
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static void HandleInput(u8);
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static void ShowTeachMoveText(u8);
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static s32 GetCurrentSelectedMove(void);
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static void FreeMoveRelearnerResources(void);
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static void RemoveScrollArrows(void);
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static void HideHeartSpritesAndShowTeachMoveText(bool8);
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static void VBlankCB_MoveRelearner(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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// Script arguments: The pokemon to teach is in VAR_0x8004
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void TeachMoveRelearnerMove(void)
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{
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LockPlayerFieldControls();
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CreateTask(Task_WaitForFadeOut, 10);
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// Fade to black
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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}
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static void Task_WaitForFadeOut(u8 taskId)
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{
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if (!gPaletteFade.active)
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{
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SetMainCallback2(CB2_InitLearnMove);
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gFieldCallback = FieldCB_ContinueScriptHandleMusic;
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DestroyTask(taskId);
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}
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}
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static void CB2_InitLearnMove(void)
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{
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetTasks();
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ClearScheduledBgCopiesToVram();
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sMoveRelearnerStruct = AllocZeroed(sizeof(*sMoveRelearnerStruct));
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sMoveRelearnerStruct->partyMon = gSpecialVar_0x8004;
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SetVBlankCallback(VBlankCB_MoveRelearner);
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InitMoveRelearnerBackgroundLayers();
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InitMoveRelearnerWindows(FALSE);
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sMoveRelearnerMenuSate.listOffset = 0;
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sMoveRelearnerMenuSate.listRow = 0;
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sMoveRelearnerMenuSate.showContestInfo = FALSE;
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CreateLearnableMovesList();
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LoadSpriteSheet(&sMoveRelearnerSpriteSheet);
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LoadSpritePalette(&sMoveRelearnerPalette);
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CreateUISprites();
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sMoveRelearnerStruct->moveListMenuTask = ListMenuInit(&gMultiuseListMenuTemplate, sMoveRelearnerMenuSate.listOffset, sMoveRelearnerMenuSate.listRow);
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SetBackdropFromColor(RGB_BLACK);
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SetMainCallback2(CB2_MoveRelearnerMain);
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}
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static void CB2_InitLearnMoveReturnFromSelectMove(void)
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{
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetTasks();
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ClearScheduledBgCopiesToVram();
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sMoveRelearnerStruct = AllocZeroed(sizeof(*sMoveRelearnerStruct));
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sMoveRelearnerStruct->state = MENU_STATE_FADE_FROM_SUMMARY_SCREEN;
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sMoveRelearnerStruct->partyMon = gSpecialVar_0x8004;
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sMoveRelearnerStruct->moveSlot = gSpecialVar_0x8005;
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SetVBlankCallback(VBlankCB_MoveRelearner);
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InitMoveRelearnerBackgroundLayers();
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InitMoveRelearnerWindows(sMoveRelearnerMenuSate.showContestInfo);
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CreateLearnableMovesList();
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LoadSpriteSheet(&sMoveRelearnerSpriteSheet);
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LoadSpritePalette(&sMoveRelearnerPalette);
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CreateUISprites();
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sMoveRelearnerStruct->moveListMenuTask = ListMenuInit(&gMultiuseListMenuTemplate, sMoveRelearnerMenuSate.listOffset, sMoveRelearnerMenuSate.listRow);
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SetBackdropFromColor(RGB_BLACK);
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SetMainCallback2(CB2_MoveRelearnerMain);
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}
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static void InitMoveRelearnerBackgroundLayers(void)
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{
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ResetVramOamAndBgCntRegs();
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ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(0, sMoveRelearnerMenuBackgroundTemplates, ARRAY_COUNT(sMoveRelearnerMenuBackgroundTemplates));
|
|
ResetAllBgsCoordinates();
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 |
|
|
DISPCNT_OBJ_1D_MAP |
|
|
DISPCNT_OBJ_ON);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
}
|
|
|
|
static void CB2_MoveRelearnerMain(void)
|
|
{
|
|
DoMoveRelearnerMain();
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
DoScheduledBgTilemapCopiesToVram();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void PrintMessageWithPlaceholders(const u8 *src)
|
|
{
|
|
StringExpandPlaceholders(gStringVar4, src);
|
|
MoveRelearnerPrintMessage(gStringVar4);
|
|
}
|
|
|
|
// See the state machine doc at the top of the file.
|
|
static void DoMoveRelearnerMain(void)
|
|
{
|
|
switch (sMoveRelearnerStruct->state)
|
|
{
|
|
case MENU_STATE_FADE_TO_BLACK:
|
|
sMoveRelearnerStruct->state++;
|
|
HideHeartSpritesAndShowTeachMoveText(FALSE);
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
|
break;
|
|
case MENU_STATE_WAIT_FOR_FADE:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_IDLE_BATTLE_MODE;
|
|
}
|
|
break;
|
|
case MENU_STATE_UNREACHABLE:
|
|
sMoveRelearnerStruct->state++;
|
|
break;
|
|
case MENU_STATE_SETUP_BATTLE_MODE:
|
|
|
|
HideHeartSpritesAndShowTeachMoveText(FALSE);
|
|
sMoveRelearnerStruct->state++;
|
|
AddScrollArrows();
|
|
break;
|
|
case MENU_STATE_IDLE_BATTLE_MODE:
|
|
HandleInput(FALSE);
|
|
break;
|
|
case MENU_STATE_SETUP_CONTEST_MODE:
|
|
ShowTeachMoveText(FALSE);
|
|
sMoveRelearnerStruct->state++;
|
|
AddScrollArrows();
|
|
break;
|
|
case MENU_STATE_IDLE_CONTEST_MODE:
|
|
HandleInput(TRUE);
|
|
break;
|
|
case MENU_STATE_PRINT_TEACH_MOVE_PROMPT:
|
|
if (!MoveRelearnerRunTextPrinters())
|
|
{
|
|
MoveRelearnerCreateYesNoMenu();
|
|
sMoveRelearnerStruct->state++;
|
|
}
|
|
break;
|
|
case MENU_STATE_TEACH_MOVE_CONFIRM:
|
|
{
|
|
s8 selection = Menu_ProcessInputNoWrapClearOnChoose();
|
|
|
|
if (selection == 0)
|
|
{
|
|
if (GiveMoveToMon(&gPlayerParty[sMoveRelearnerStruct->partyMon], GetCurrentSelectedMove()) != MON_HAS_MAX_MOVES)
|
|
{
|
|
PrintMessageWithPlaceholders(gText_MoveRelearnerPkmnLearnedMove);
|
|
gSpecialVar_0x8004 = TRUE;
|
|
sMoveRelearnerStruct->state = MENU_STATE_PRINT_TEXT_THEN_FANFARE;
|
|
}
|
|
else
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT;
|
|
}
|
|
}
|
|
else if (selection == MENU_B_PRESSED || selection == 1)
|
|
{
|
|
if (sMoveRelearnerMenuSate.showContestInfo == FALSE)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE;
|
|
}
|
|
else if (sMoveRelearnerMenuSate.showContestInfo == TRUE)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case MENU_STATE_PRINT_GIVE_UP_PROMPT:
|
|
if (!MoveRelearnerRunTextPrinters())
|
|
{
|
|
MoveRelearnerCreateYesNoMenu();
|
|
sMoveRelearnerStruct->state++;
|
|
}
|
|
break;
|
|
case MENU_STATE_GIVE_UP_CONFIRM:
|
|
{
|
|
s8 selection = Menu_ProcessInputNoWrapClearOnChoose();
|
|
|
|
if (selection == 0)
|
|
{
|
|
gSpecialVar_0x8004 = FALSE;
|
|
sMoveRelearnerStruct->state = MENU_STATE_FADE_AND_RETURN;
|
|
}
|
|
else if (selection == MENU_B_PRESSED || selection == 1)
|
|
{
|
|
if (sMoveRelearnerMenuSate.showContestInfo == FALSE)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE;
|
|
}
|
|
else if (sMoveRelearnerMenuSate.showContestInfo == TRUE)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT:
|
|
PrintMessageWithPlaceholders(gText_MoveRelearnerPkmnTryingToLearnMove);
|
|
sMoveRelearnerStruct->state++;
|
|
break;
|
|
case MENU_STATE_WAIT_FOR_TRYING_TO_LEARN:
|
|
if (!MoveRelearnerRunTextPrinters())
|
|
{
|
|
MoveRelearnerCreateYesNoMenu();
|
|
sMoveRelearnerStruct->state = MENU_STATE_CONFIRM_DELETE_OLD_MOVE;
|
|
}
|
|
break;
|
|
case MENU_STATE_CONFIRM_DELETE_OLD_MOVE:
|
|
{
|
|
s8 selection = Menu_ProcessInputNoWrapClearOnChoose();
|
|
|
|
if (selection == 0)
|
|
{
|
|
PrintMessageWithPlaceholders(gText_MoveRelearnerWhichMoveToForget);
|
|
sMoveRelearnerStruct->state = MENU_STATE_PRINT_WHICH_MOVE_PROMPT;
|
|
}
|
|
else if (selection == MENU_B_PRESSED || selection == 1)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_PRINT_STOP_TEACHING;
|
|
}
|
|
}
|
|
break;
|
|
case MENU_STATE_PRINT_STOP_TEACHING:
|
|
StringCopy(gStringVar2, gMoveNames[GetCurrentSelectedMove()]);
|
|
PrintMessageWithPlaceholders(gText_MoveRelearnerStopTryingToTeachMove);
|
|
sMoveRelearnerStruct->state++;
|
|
break;
|
|
case MENU_STATE_WAIT_FOR_STOP_TEACHING:
|
|
if (!MoveRelearnerRunTextPrinters())
|
|
{
|
|
MoveRelearnerCreateYesNoMenu();
|
|
sMoveRelearnerStruct->state++;
|
|
}
|
|
break;
|
|
case MENU_STATE_CONFIRM_STOP_TEACHING:
|
|
{
|
|
s8 selection = Menu_ProcessInputNoWrapClearOnChoose();
|
|
|
|
if (selection == 0)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_CHOOSE_SETUP_STATE;
|
|
}
|
|
else if (selection == MENU_B_PRESSED || selection == 1)
|
|
{
|
|
// What's the point? It gets set to MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT, anyway.
|
|
if (sMoveRelearnerMenuSate.showContestInfo == FALSE)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE;
|
|
}
|
|
else if (sMoveRelearnerMenuSate.showContestInfo == TRUE)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE;
|
|
}
|
|
sMoveRelearnerStruct->state = MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT;
|
|
}
|
|
}
|
|
break;
|
|
case MENU_STATE_CHOOSE_SETUP_STATE:
|
|
if (!MoveRelearnerRunTextPrinters())
|
|
{
|
|
FillWindowPixelBuffer(RELEARNERWIN_MSG, 0x11);
|
|
if (sMoveRelearnerMenuSate.showContestInfo == FALSE)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE;
|
|
}
|
|
else if (sMoveRelearnerMenuSate.showContestInfo == TRUE)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE;
|
|
}
|
|
}
|
|
break;
|
|
case MENU_STATE_PRINT_WHICH_MOVE_PROMPT:
|
|
if (!MoveRelearnerRunTextPrinters())
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_SHOW_MOVE_SUMMARY_SCREEN;
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
}
|
|
break;
|
|
case MENU_STATE_SHOW_MOVE_SUMMARY_SCREEN:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
ShowSelectMovePokemonSummaryScreen(gPlayerParty, sMoveRelearnerStruct->partyMon, gPlayerPartyCount - 1, CB2_InitLearnMoveReturnFromSelectMove, GetCurrentSelectedMove());
|
|
FreeMoveRelearnerResources();
|
|
}
|
|
break;
|
|
case 21:
|
|
if (!MoveRelearnerRunTextPrinters())
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_FADE_AND_RETURN;
|
|
}
|
|
break;
|
|
case 22:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
|
break;
|
|
case MENU_STATE_FADE_AND_RETURN:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
sMoveRelearnerStruct->state++;
|
|
break;
|
|
case MENU_STATE_RETURN_TO_FIELD:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
FreeMoveRelearnerResources();
|
|
SetMainCallback2(CB2_ReturnToField);
|
|
}
|
|
break;
|
|
case MENU_STATE_FADE_FROM_SUMMARY_SCREEN:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
|
sMoveRelearnerStruct->state++;
|
|
if (sMoveRelearnerMenuSate.showContestInfo == FALSE)
|
|
{
|
|
HideHeartSpritesAndShowTeachMoveText(TRUE);
|
|
}
|
|
else if (sMoveRelearnerMenuSate.showContestInfo == TRUE)
|
|
{
|
|
ShowTeachMoveText(TRUE);
|
|
}
|
|
RemoveScrollArrows();
|
|
CopyWindowToVram(RELEARNERWIN_MSG, COPYWIN_GFX);
|
|
break;
|
|
case MENU_STATE_TRY_OVERWRITE_MOVE:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
if (sMoveRelearnerStruct->moveSlot == MAX_MON_MOVES)
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_PRINT_STOP_TEACHING;
|
|
}
|
|
else
|
|
{
|
|
u16 moveId = GetMonData(&gPlayerParty[sMoveRelearnerStruct->partyMon], MON_DATA_MOVE1 + sMoveRelearnerStruct->moveSlot);
|
|
|
|
StringCopy(gStringVar3, gMoveNames[moveId]);
|
|
RemoveMonPPBonus(&gPlayerParty[sMoveRelearnerStruct->partyMon], sMoveRelearnerStruct->moveSlot);
|
|
SetMonMoveSlot(&gPlayerParty[sMoveRelearnerStruct->partyMon], GetCurrentSelectedMove(), sMoveRelearnerStruct->moveSlot);
|
|
StringCopy(gStringVar2, gMoveNames[GetCurrentSelectedMove()]);
|
|
PrintMessageWithPlaceholders(gText_MoveRelearnerAndPoof);
|
|
sMoveRelearnerStruct->state = MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE;
|
|
gSpecialVar_0x8004 = TRUE;
|
|
}
|
|
}
|
|
break;
|
|
case MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE:
|
|
if (!MoveRelearnerRunTextPrinters())
|
|
{
|
|
PrintMessageWithPlaceholders(gText_MoveRelearnerPkmnForgotMoveAndLearnedNew);
|
|
sMoveRelearnerStruct->state = MENU_STATE_PRINT_TEXT_THEN_FANFARE;
|
|
PlayFanfare(MUS_LEVEL_UP);
|
|
}
|
|
break;
|
|
case MENU_STATE_PRINT_TEXT_THEN_FANFARE:
|
|
if (!MoveRelearnerRunTextPrinters())
|
|
{
|
|
PlayFanfare(MUS_LEVEL_UP);
|
|
sMoveRelearnerStruct->state = MENU_STATE_WAIT_FOR_FANFARE;
|
|
}
|
|
break;
|
|
case MENU_STATE_WAIT_FOR_FANFARE:
|
|
if (IsFanfareTaskInactive())
|
|
{
|
|
sMoveRelearnerStruct->state = MENU_STATE_WAIT_FOR_A_BUTTON;
|
|
}
|
|
break;
|
|
case MENU_STATE_WAIT_FOR_A_BUTTON:
|
|
if (JOY_NEW(A_BUTTON))
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
sMoveRelearnerStruct->state = MENU_STATE_FADE_AND_RETURN;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void FreeMoveRelearnerResources(void)
|
|
{
|
|
RemoveScrollArrows();
|
|
DestroyListMenuTask(sMoveRelearnerStruct->moveListMenuTask, &sMoveRelearnerMenuSate.listOffset, &sMoveRelearnerMenuSate.listRow);
|
|
FreeAllWindowBuffers();
|
|
FREE_AND_SET_NULL(sMoveRelearnerStruct);
|
|
ResetSpriteData();
|
|
FreeAllSpritePalettes();
|
|
}
|
|
|
|
// Note: The hearts are already made invisible by MoveRelearnerShowHideHearts,
|
|
// which is called whenever the cursor in either list changes.
|
|
static void HideHeartSpritesAndShowTeachMoveText(bool8 onlyHideSprites)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
gSprites[sMoveRelearnerStruct->heartSpriteIds[i]].invisible = TRUE;
|
|
|
|
if (!onlyHideSprites)
|
|
{
|
|
StringExpandPlaceholders(gStringVar4, gText_TeachWhichMoveToPkmn);
|
|
FillWindowPixelBuffer(RELEARNERWIN_MSG, 0x11);
|
|
AddTextPrinterParameterized(RELEARNERWIN_MSG, FONT_NORMAL, gStringVar4, 0, 1, 0, NULL);
|
|
}
|
|
}
|
|
|
|
static void HandleInput(bool8 showContest)
|
|
{
|
|
s32 itemId = ListMenu_ProcessInput(sMoveRelearnerStruct->moveListMenuTask);
|
|
ListMenuGetScrollAndRow(sMoveRelearnerStruct->moveListMenuTask, &sMoveRelearnerMenuSate.listOffset, &sMoveRelearnerMenuSate.listRow);
|
|
|
|
switch (itemId)
|
|
{
|
|
case LIST_NOTHING_CHOSEN:
|
|
if (!(JOY_NEW(DPAD_LEFT | DPAD_RIGHT)) && !GetLRKeysPressed())
|
|
break;
|
|
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (showContest == FALSE)
|
|
{
|
|
PutWindowTilemap(RELEARNERWIN_DESC_CONTEST);
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE;
|
|
sMoveRelearnerMenuSate.showContestInfo = TRUE;
|
|
}
|
|
else
|
|
{
|
|
PutWindowTilemap(RELEARNERWIN_DESC_BATTLE);
|
|
sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE;
|
|
sMoveRelearnerMenuSate.showContestInfo = FALSE;
|
|
}
|
|
|
|
ScheduleBgCopyTilemapToVram(1);
|
|
MoveRelearnerShowHideHearts(GetCurrentSelectedMove());
|
|
break;
|
|
case LIST_CANCEL:
|
|
PlaySE(SE_SELECT);
|
|
RemoveScrollArrows();
|
|
sMoveRelearnerStruct->state = MENU_STATE_PRINT_GIVE_UP_PROMPT;
|
|
StringExpandPlaceholders(gStringVar4, gText_MoveRelearnerGiveUp);
|
|
MoveRelearnerPrintMessage(gStringVar4);
|
|
break;
|
|
default:
|
|
PlaySE(SE_SELECT);
|
|
RemoveScrollArrows();
|
|
sMoveRelearnerStruct->state = MENU_STATE_PRINT_TEACH_MOVE_PROMPT;
|
|
StringCopy(gStringVar2, gMoveNames[itemId]);
|
|
StringExpandPlaceholders(gStringVar4, gText_MoveRelearnerTeachMoveConfirm);
|
|
MoveRelearnerPrintMessage(gStringVar4);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static s32 GetCurrentSelectedMove(void)
|
|
{
|
|
return sMoveRelearnerStruct->menuItems[sMoveRelearnerMenuSate.listRow + sMoveRelearnerMenuSate.listOffset].id;
|
|
}
|
|
|
|
// Theory: This used to make the heart sprites visible again (i.e.
|
|
// this was the inverse of HideHeartsAndShowTeachMoveText), but the
|
|
// code was commented out. The bool argument would have been named
|
|
// "justShowHearts." The code for showing/hiding the heards was moved
|
|
// to MoveRelearnerShowHideHearts, which is called whenever a new move is
|
|
// selected and whenever the display mode changes.
|
|
static void ShowTeachMoveText(bool8 shouldDoNothingInstead)
|
|
{
|
|
if (shouldDoNothingInstead == FALSE)
|
|
{
|
|
StringExpandPlaceholders(gStringVar4, gText_TeachWhichMoveToPkmn);
|
|
FillWindowPixelBuffer(RELEARNERWIN_MSG, 0x11);
|
|
AddTextPrinterParameterized(RELEARNERWIN_MSG, FONT_NORMAL, gStringVar4, 0, 1, 0, NULL);
|
|
}
|
|
}
|
|
|
|
static void CreateUISprites(void)
|
|
{
|
|
int i;
|
|
|
|
sMoveRelearnerStruct->moveDisplayArrowTask = TASK_NONE;
|
|
sMoveRelearnerStruct->moveListScrollArrowTask = TASK_NONE;
|
|
AddScrollArrows();
|
|
|
|
// These are the appeal hearts.
|
|
for (i = 0; i < 8; i++)
|
|
sMoveRelearnerStruct->heartSpriteIds[i] = CreateSprite(&sConstestMoveHeartSprite, (i - (i / 4) * 4) * 8 + 104, (i / 4) * 8 + 36, 0);
|
|
|
|
// These are the jam harts.
|
|
// The animation is used to toggle between full/empty heart sprites.
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
sMoveRelearnerStruct->heartSpriteIds[i + 8] = CreateSprite(&sConstestMoveHeartSprite, (i - (i / 4) * 4) * 8 + 104, (i / 4) * 8 + 52, 0);
|
|
StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i + 8]], 2);
|
|
}
|
|
|
|
for (i = 0; i < 16; i++)
|
|
gSprites[sMoveRelearnerStruct->heartSpriteIds[i]].invisible = TRUE;
|
|
}
|
|
|
|
static void AddScrollArrows(void)
|
|
{
|
|
if (sMoveRelearnerStruct->moveDisplayArrowTask == TASK_NONE)
|
|
sMoveRelearnerStruct->moveDisplayArrowTask = AddScrollIndicatorArrowPair(&sDisplayModeArrowsTemplate, &sMoveRelearnerStruct->scrollOffset);
|
|
|
|
if (sMoveRelearnerStruct->moveListScrollArrowTask == TASK_NONE)
|
|
{
|
|
gTempScrollArrowTemplate = sMoveListScrollArrowsTemplate;
|
|
gTempScrollArrowTemplate.fullyDownThreshold = sMoveRelearnerStruct->numMenuChoices - sMoveRelearnerStruct->numToShowAtOnce;
|
|
sMoveRelearnerStruct->moveListScrollArrowTask = AddScrollIndicatorArrowPair(&gTempScrollArrowTemplate, &sMoveRelearnerMenuSate.listOffset);
|
|
}
|
|
}
|
|
|
|
static void RemoveScrollArrows(void)
|
|
{
|
|
if (sMoveRelearnerStruct->moveDisplayArrowTask != TASK_NONE)
|
|
{
|
|
RemoveScrollIndicatorArrowPair(sMoveRelearnerStruct->moveDisplayArrowTask);
|
|
sMoveRelearnerStruct->moveDisplayArrowTask = TASK_NONE;
|
|
}
|
|
|
|
if (sMoveRelearnerStruct->moveListScrollArrowTask != TASK_NONE)
|
|
{
|
|
RemoveScrollIndicatorArrowPair(sMoveRelearnerStruct->moveListScrollArrowTask);
|
|
sMoveRelearnerStruct->moveListScrollArrowTask = TASK_NONE;
|
|
}
|
|
}
|
|
|
|
static void CreateLearnableMovesList(void)
|
|
{
|
|
s32 i;
|
|
u8 nickname[POKEMON_NAME_LENGTH + 1];
|
|
|
|
sMoveRelearnerStruct->numMenuChoices = GetMoveRelearnerMoves(&gPlayerParty[sMoveRelearnerStruct->partyMon], sMoveRelearnerStruct->movesToLearn);
|
|
|
|
for (i = 0; i < sMoveRelearnerStruct->numMenuChoices; i++)
|
|
{
|
|
sMoveRelearnerStruct->menuItems[i].name = gMoveNames[sMoveRelearnerStruct->movesToLearn[i]];
|
|
sMoveRelearnerStruct->menuItems[i].id = sMoveRelearnerStruct->movesToLearn[i];
|
|
}
|
|
|
|
GetMonData(&gPlayerParty[sMoveRelearnerStruct->partyMon], MON_DATA_NICKNAME, nickname);
|
|
StringCopy_Nickname(gStringVar1, nickname);
|
|
sMoveRelearnerStruct->menuItems[sMoveRelearnerStruct->numMenuChoices].name = gText_Cancel;
|
|
sMoveRelearnerStruct->menuItems[sMoveRelearnerStruct->numMenuChoices].id = LIST_CANCEL;
|
|
sMoveRelearnerStruct->numMenuChoices++;
|
|
sMoveRelearnerStruct->numToShowAtOnce = LoadMoveRelearnerMovesList(sMoveRelearnerStruct->menuItems, sMoveRelearnerStruct->numMenuChoices);
|
|
}
|
|
|
|
void MoveRelearnerShowHideHearts(s32 moveId)
|
|
{
|
|
u16 numHearts;
|
|
u16 i;
|
|
|
|
if (!sMoveRelearnerMenuSate.showContestInfo || moveId == LIST_CANCEL)
|
|
{
|
|
for (i = 0; i < 16; i++)
|
|
gSprites[sMoveRelearnerStruct->heartSpriteIds[i]].invisible = TRUE;
|
|
}
|
|
else
|
|
{
|
|
numHearts = (u8)(gContestEffects[gContestMoves[moveId].effect].appeal / 10);
|
|
|
|
if (numHearts == 0xFF)
|
|
numHearts = 0;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (i < numHearts)
|
|
StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i]], 1);
|
|
else
|
|
StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i]], 0);
|
|
gSprites[sMoveRelearnerStruct->heartSpriteIds[i]].invisible = FALSE;
|
|
}
|
|
|
|
numHearts = (u8)(gContestEffects[gContestMoves[moveId].effect].jam / 10);
|
|
|
|
if (numHearts == 0xFF)
|
|
numHearts = 0;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
if (i < numHearts)
|
|
StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i + 8]], 3);
|
|
else
|
|
StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i + 8]], 2);
|
|
gSprites[sMoveRelearnerStruct->heartSpriteIds[i + 8]].invisible = FALSE;
|
|
}
|
|
}
|
|
}
|