pokeemerald/src/wild_encounter.c
2023-09-26 08:22:26 -03:00

1143 lines
38 KiB
C

#include "global.h"
#include "wild_encounter.h"
#include "pokemon.h"
#include "metatile_behavior.h"
#include "fieldmap.h"
#include "random.h"
#include "field_player_avatar.h"
#include "event_data.h"
#include "safari_zone.h"
#include "overworld.h"
#include "pokeblock.h"
#include "battle_setup.h"
#include "roamer.h"
#include "tv.h"
#include "link.h"
#include "script.h"
#include "battle_debug.h"
#include "battle_pike.h"
#include "battle_pyramid.h"
#include "constants/abilities.h"
#include "constants/game_stat.h"
#include "constants/item.h"
#include "constants/items.h"
#include "constants/layouts.h"
#include "constants/weather.h"
extern const u8 EventScript_RepelWoreOff[];
extern const u8 EventScript_LureWoreOff[];
#define MAX_ENCOUNTER_RATE 2880
#define NUM_FEEBAS_SPOTS 6
// Number of accessible fishing spots in each section of Route 119
// Each section is an area of the route between the y coordinates in sRoute119WaterTileData
#define NUM_FISHING_SPOTS_1 131
#define NUM_FISHING_SPOTS_2 167
#define NUM_FISHING_SPOTS_3 149
#define NUM_FISHING_SPOTS (NUM_FISHING_SPOTS_1 + NUM_FISHING_SPOTS_2 + NUM_FISHING_SPOTS_3)
enum {
WILD_AREA_LAND,
WILD_AREA_WATER,
WILD_AREA_ROCKS,
WILD_AREA_FISHING,
};
#define WILD_CHECK_REPEL (1 << 0)
#define WILD_CHECK_KEEN_EYE (1 << 1)
#define HEADER_NONE 0xFFFF
static u16 FeebasRandom(void);
static void FeebasSeedRng(u16 seed);
static bool8 IsWildLevelAllowedByRepel(u8 level);
static void ApplyFluteEncounterRateMod(u32 *encRate);
static void ApplyCleanseTagEncounterRateMod(u32 *encRate);
static u8 GetMaxLevelOfSpeciesInWildTable(const struct WildPokemon *wildMon, u16 species, u8 area);
#ifdef BUGFIX
static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u16 ability, u8 *monIndex, u32 size);
#else
static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u16 ability, u8 *monIndex);
#endif
static bool8 IsAbilityAllowingEncounter(u8 level);
EWRAM_DATA static u8 sWildEncountersDisabled = 0;
EWRAM_DATA static u32 sFeebasRngValue = 0;
EWRAM_DATA bool8 gIsFishingEncounter = 0;
EWRAM_DATA bool8 gIsSurfingEncounter = 0;
#include "data/wild_encounters.h"
static const struct WildPokemon sWildFeebas = {20, 25, SPECIES_FEEBAS};
static const u16 sRoute119WaterTileData[] =
{
//yMin, yMax, numSpots in previous sections
0, 45, 0,
46, 91, NUM_FISHING_SPOTS_1,
92, 139, NUM_FISHING_SPOTS_1 + NUM_FISHING_SPOTS_2,
};
void DisableWildEncounters(bool8 disabled)
{
sWildEncountersDisabled = disabled;
}
// Each fishing spot on Route 119 is given a number between 1 and NUM_FISHING_SPOTS inclusive.
// The number is determined by counting the valid fishing spots left to right top to bottom.
// The map is divided into three sections, with each section having a pre-counted number of
// fishing spots to start from to avoid counting a large number of spots at the bottom of the map.
// Note that a spot is considered valid if it is surfable and not a waterfall. To exclude all
// of the inaccessible water metatiles (so that they can't be selected as a Feebas spot) they
// use a different metatile that isn't actually surfable because it has MB_NORMAL instead.
// This function is given the coordinates and section of a fishing spot and returns which number it is.
static u16 GetFeebasFishingSpotId(s16 targetX, s16 targetY, u8 section)
{
u16 x, y;
u16 yMin = sRoute119WaterTileData[section * 3 + 0];
u16 yMax = sRoute119WaterTileData[section * 3 + 1];
u16 spotId = sRoute119WaterTileData[section * 3 + 2];
for (y = yMin; y <= yMax; y++)
{
for (x = 0; x < gMapHeader.mapLayout->width; x++)
{
u8 behavior = MapGridGetMetatileBehaviorAt(x + MAP_OFFSET, y + MAP_OFFSET);
if (MetatileBehavior_IsSurfableAndNotWaterfall(behavior) == TRUE)
{
spotId++;
if (targetX == x && targetY == y)
return spotId;
}
}
}
return spotId + 1;
}
static bool8 CheckFeebas(void)
{
u8 i;
u16 feebasSpots[NUM_FEEBAS_SPOTS];
s16 x, y;
u8 route119Section = 0;
u16 spotId;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE119)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE119))
{
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
x -= MAP_OFFSET;
y -= MAP_OFFSET;
// Get which third of the map the player is in
if (y >= sRoute119WaterTileData[3 * 0 + 0] && y <= sRoute119WaterTileData[3 * 0 + 1])
route119Section = 0;
if (y >= sRoute119WaterTileData[3 * 1 + 0] && y <= sRoute119WaterTileData[3 * 1 + 1])
route119Section = 1;
if (y >= sRoute119WaterTileData[3 * 2 + 0] && y <= sRoute119WaterTileData[3 * 2 + 1])
route119Section = 2;
// 50% chance of encountering Feebas (assuming this is a Feebas spot)
if (Random() % 100 > 49)
return FALSE;
FeebasSeedRng(gSaveBlock1Ptr->dewfordTrends[0].rand);
// Assign each Feebas spot to a random fishing spot.
// Randomness is fixed depending on the seed above.
for (i = 0; i != NUM_FEEBAS_SPOTS;)
{
feebasSpots[i] = FeebasRandom() % NUM_FISHING_SPOTS;
if (feebasSpots[i] == 0)
feebasSpots[i] = NUM_FISHING_SPOTS;
// < 1 below is a pointless check, it will never be TRUE.
// >= 4 to skip fishing spots 1-3, because these are inaccessible
// spots at the top of the map, at (9,7), (7,13), and (15,16).
// The first accessible fishing spot is spot 4 at (18,18).
if (feebasSpots[i] < 1 || feebasSpots[i] >= 4)
i++;
}
// Check which fishing spot the player is at, and see if
// it matches any of the Feebas spots.
spotId = GetFeebasFishingSpotId(x, y, route119Section);
for (i = 0; i < NUM_FEEBAS_SPOTS; i++)
{
if (spotId == feebasSpots[i])
return TRUE;
}
}
return FALSE;
}
static u16 FeebasRandom(void)
{
sFeebasRngValue = ISO_RANDOMIZE2(sFeebasRngValue);
return sFeebasRngValue >> 16;
}
static void FeebasSeedRng(u16 seed)
{
sFeebasRngValue = seed;
}
// LAND_WILD_COUNT
static u8 ChooseWildMonIndex_Land(void)
{
u8 wildMonIndex = 0;
bool8 swap = FALSE;
u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL;
if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0)
wildMonIndex = 0;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_1)
wildMonIndex = 1;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_2)
wildMonIndex = 2;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_3)
wildMonIndex = 3;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_4)
wildMonIndex = 4;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_5)
wildMonIndex = 5;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_6)
wildMonIndex = 6;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_7)
wildMonIndex = 7;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_8)
wildMonIndex = 8;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
wildMonIndex = 9;
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_9 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_10)
wildMonIndex = 10;
else
wildMonIndex = 11;
if (LURE_STEP_COUNT != 0 && (Random() % 10 < 2))
swap = TRUE;
if (swap)
wildMonIndex = 11 - wildMonIndex;
return wildMonIndex;
}
// ROCK_WILD_COUNT / WATER_WILD_COUNT
static u8 ChooseWildMonIndex_WaterRock(void)
{
u8 wildMonIndex = 0;
bool8 swap = FALSE;
u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL;
if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0)
wildMonIndex = 0;
else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_1)
wildMonIndex = 1;
else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_2)
wildMonIndex = 2;
else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_3)
wildMonIndex = 3;
else
wildMonIndex = 4;
if (LURE_STEP_COUNT != 0 && (Random() % 10 < 2))
swap = TRUE;
if (swap)
wildMonIndex = 4 - wildMonIndex;
return wildMonIndex;
}
// FISH_WILD_COUNT
static u8 ChooseWildMonIndex_Fishing(u8 rod)
{
u8 wildMonIndex = 0;
bool8 swap = FALSE;
u8 rand = Random() % max(max(ENCOUNTER_CHANCE_FISHING_MONS_OLD_ROD_TOTAL, ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_TOTAL),
ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_TOTAL);
if (LURE_STEP_COUNT != 0 && (Random() % 10 < 2))
swap = TRUE;
switch (rod)
{
case OLD_ROD:
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_OLD_ROD_SLOT_0)
wildMonIndex = 0;
else
wildMonIndex = 1;
if (swap)
wildMonIndex = 1 - wildMonIndex;
break;
case GOOD_ROD:
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_2)
wildMonIndex = 2;
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_3)
wildMonIndex = 3;
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_SLOT_4)
wildMonIndex = 4;
if (swap)
wildMonIndex = 6 - wildMonIndex;
break;
case SUPER_ROD:
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_5)
wildMonIndex = 5;
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_6)
wildMonIndex = 6;
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_7)
wildMonIndex = 7;
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8)
wildMonIndex = 8;
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_9)
wildMonIndex = 9;
if (swap)
wildMonIndex = 14 - wildMonIndex;
break;
}
return wildMonIndex;
}
static u8 ChooseWildMonLevel(const struct WildPokemon *wildPokemon, u8 wildMonIndex, u8 area)
{
u8 min;
u8 max;
u8 range;
u8 rand;
if (LURE_STEP_COUNT == 0)
{
// Make sure minimum level is less than maximum level
if (wildPokemon[wildMonIndex].maxLevel >= wildPokemon[wildMonIndex].minLevel)
{
min = wildPokemon[wildMonIndex].minLevel;
max = wildPokemon[wildMonIndex].maxLevel;
}
else
{
min = wildPokemon[wildMonIndex].maxLevel;
max = wildPokemon[wildMonIndex].minLevel;
}
range = max - min + 1;
rand = Random() % range;
// check ability for max level mon
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG))
{
u16 ability = GetMonAbility(&gPlayerParty[0]);
if (ability == ABILITY_HUSTLE || ability == ABILITY_VITAL_SPIRIT || ability == ABILITY_PRESSURE)
{
if (Random() % 2 == 0)
return max;
if (rand != 0)
rand--;
}
}
return min + rand;
}
else
{
// Looks for the max level of all slots that share the same species as the selected slot.
max = GetMaxLevelOfSpeciesInWildTable(wildPokemon, wildPokemon[wildMonIndex].species, area);
if (max > 0)
return max + 1;
else // Failsafe
return wildPokemon[wildMonIndex].maxLevel + 1;
}
}
static u16 GetCurrentMapWildMonHeaderId(void)
{
u16 i;
for (i = 0; ; i++)
{
const struct WildPokemonHeader *wildHeader = &gWildMonHeaders[i];
if (wildHeader->mapGroup == MAP_GROUP(UNDEFINED))
break;
if (gWildMonHeaders[i].mapGroup == gSaveBlock1Ptr->location.mapGroup &&
gWildMonHeaders[i].mapNum == gSaveBlock1Ptr->location.mapNum)
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ALTERING_CAVE) &&
gSaveBlock1Ptr->location.mapNum == MAP_NUM(ALTERING_CAVE))
{
u16 alteringCaveId = VarGet(VAR_ALTERING_CAVE_WILD_SET);
if (alteringCaveId >= NUM_ALTERING_CAVE_TABLES)
alteringCaveId = 0;
i += alteringCaveId;
}
return i;
}
}
return HEADER_NONE;
}
static u8 PickWildMonNature(void)
{
u8 i;
u8 j;
struct Pokeblock *safariPokeblock;
u8 natures[NUM_NATURES];
if (GetSafariZoneFlag() == TRUE && Random() % 100 < 80)
{
safariPokeblock = SafariZoneGetActivePokeblock();
if (safariPokeblock != NULL)
{
for (i = 0; i < NUM_NATURES; i++)
natures[i] = i;
for (i = 0; i < NUM_NATURES - 1; i++)
{
for (j = i + 1; j < NUM_NATURES; j++)
{
if (Random() & 1)
{
u8 temp;
SWAP(natures[i], natures[j], temp);
}
}
}
for (i = 0; i < NUM_NATURES; i++)
{
if (PokeblockGetGain(natures[i], safariPokeblock) > 0)
return natures[i];
}
}
}
// check synchronize for a pokemon with the same ability
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG)
&& GetMonAbility(&gPlayerParty[0]) == ABILITY_SYNCHRONIZE
#if B_SYNCHRONIZE_NATURE <= GEN_7
&& (Random() % 2 == 0)
#endif
)
{
return GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY) % NUM_NATURES;
}
// random nature
return Random() % NUM_NATURES;
}
static void CreateWildMon(u16 species, u8 level)
{
bool32 checkCuteCharm;
ZeroEnemyPartyMons();
checkCuteCharm = TRUE;
switch (gSpeciesInfo[species].genderRatio)
{
case MON_MALE:
case MON_FEMALE:
case MON_GENDERLESS:
checkCuteCharm = FALSE;
break;
}
if (checkCuteCharm
&& !GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG)
&& GetMonAbility(&gPlayerParty[0]) == ABILITY_CUTE_CHARM
&& Random() % 3 != 0)
{
u16 leadingMonSpecies = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES);
u32 leadingMonPersonality = GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY);
u8 gender = GetGenderFromSpeciesAndPersonality(leadingMonSpecies, leadingMonPersonality);
// misses mon is genderless check, although no genderless mon can have cute charm as ability
if (gender == MON_FEMALE)
gender = MON_MALE;
else
gender = MON_FEMALE;
CreateMonWithGenderNatureLetter(&gEnemyParty[0], species, level, USE_RANDOM_IVS, gender, PickWildMonNature(), 0);
return;
}
CreateMonWithNature(&gEnemyParty[0], species, level, USE_RANDOM_IVS, PickWildMonNature());
}
#ifdef BUGFIX
#define TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildPokemon, type, ability, ptr, count) TryGetAbilityInfluencedWildMonIndex(wildPokemon, type, ability, ptr, count)
#else
#define TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildPokemon, type, ability, ptr, count) TryGetAbilityInfluencedWildMonIndex(wildPokemon, type, ability, ptr)
#endif
static bool8 TryGenerateWildMon(const struct WildPokemonInfo *wildMonInfo, u8 area, u8 flags)
{
u8 wildMonIndex = 0;
u8 level;
switch (area)
{
case WILD_AREA_LAND:
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_STEEL, ABILITY_MAGNET_PULL, &wildMonIndex, LAND_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_ELECTRIC, ABILITY_STATIC, &wildMonIndex, LAND_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_ELECTRIC, ABILITY_LIGHTNING_ROD, &wildMonIndex, LAND_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_FIRE, ABILITY_FLASH_FIRE, &wildMonIndex, LAND_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_GRASS, ABILITY_HARVEST, &wildMonIndex, LAND_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_WATER, ABILITY_STORM_DRAIN, &wildMonIndex, LAND_WILD_COUNT))
break;
wildMonIndex = ChooseWildMonIndex_Land();
break;
case WILD_AREA_WATER:
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_STEEL, ABILITY_MAGNET_PULL, &wildMonIndex, WATER_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_ELECTRIC, ABILITY_STATIC, &wildMonIndex, WATER_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_ELECTRIC, ABILITY_LIGHTNING_ROD, &wildMonIndex, WATER_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_FIRE, ABILITY_FLASH_FIRE, &wildMonIndex, WATER_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_GRASS, ABILITY_HARVEST, &wildMonIndex, WATER_WILD_COUNT))
break;
if (TRY_GET_ABILITY_INFLUENCED_WILD_MON_INDEX(wildMonInfo->wildPokemon, TYPE_WATER, ABILITY_STORM_DRAIN, &wildMonIndex, WATER_WILD_COUNT))
break;
wildMonIndex = ChooseWildMonIndex_WaterRock();
break;
case WILD_AREA_ROCKS:
wildMonIndex = ChooseWildMonIndex_WaterRock();
break;
}
level = ChooseWildMonLevel(wildMonInfo->wildPokemon, wildMonIndex, area);
if (flags & WILD_CHECK_REPEL && !IsWildLevelAllowedByRepel(level))
return FALSE;
if (gMapHeader.mapLayoutId != LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS && flags & WILD_CHECK_KEEN_EYE && !IsAbilityAllowingEncounter(level))
return FALSE;
CreateWildMon(wildMonInfo->wildPokemon[wildMonIndex].species, level);
return TRUE;
}
static u16 GenerateFishingWildMon(const struct WildPokemonInfo *wildMonInfo, u8 rod)
{
u8 wildMonIndex = ChooseWildMonIndex_Fishing(rod);
u8 level = ChooseWildMonLevel(wildMonInfo->wildPokemon, wildMonIndex, WILD_AREA_FISHING);
CreateWildMon(wildMonInfo->wildPokemon[wildMonIndex].species, level);
return wildMonInfo->wildPokemon[wildMonIndex].species;
}
static bool8 SetUpMassOutbreakEncounter(u8 flags)
{
u16 i;
if (flags & WILD_CHECK_REPEL && !IsWildLevelAllowedByRepel(gSaveBlock1Ptr->outbreakPokemonLevel))
return FALSE;
CreateWildMon(gSaveBlock1Ptr->outbreakPokemonSpecies, gSaveBlock1Ptr->outbreakPokemonLevel);
for (i = 0; i < MAX_MON_MOVES; i++)
SetMonMoveSlot(&gEnemyParty[0], gSaveBlock1Ptr->outbreakPokemonMoves[i], i);
return TRUE;
}
static bool8 DoMassOutbreakEncounterTest(void)
{
if (gSaveBlock1Ptr->outbreakPokemonSpecies != SPECIES_NONE
&& gSaveBlock1Ptr->location.mapNum == gSaveBlock1Ptr->outbreakLocationMapNum
&& gSaveBlock1Ptr->location.mapGroup == gSaveBlock1Ptr->outbreakLocationMapGroup)
{
if (Random() % 100 < gSaveBlock1Ptr->outbreakPokemonProbability)
return TRUE;
}
return FALSE;
}
static bool8 EncounterOddsCheck(u16 encounterRate)
{
if (Random() % MAX_ENCOUNTER_RATE < encounterRate)
return TRUE;
else
return FALSE;
}
// Returns true if it will try to create a wild encounter.
static bool8 WildEncounterCheck(u32 encounterRate, bool8 ignoreAbility)
{
encounterRate *= 16;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
encounterRate = encounterRate * 80 / 100;
ApplyFluteEncounterRateMod(&encounterRate);
ApplyCleanseTagEncounterRateMod(&encounterRate);
if (LURE_STEP_COUNT != 0)
encounterRate *= 2;
if (!ignoreAbility && !GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG))
{
u32 ability = GetMonAbility(&gPlayerParty[0]);
if (ability == ABILITY_STENCH && gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
encounterRate = encounterRate * 3 / 4;
else if (ability == ABILITY_STENCH)
encounterRate /= 2;
else if (ability == ABILITY_ILLUMINATE)
encounterRate *= 2;
else if (ability == ABILITY_WHITE_SMOKE)
encounterRate /= 2;
else if (ability == ABILITY_ARENA_TRAP)
encounterRate *= 2;
else if (ability == ABILITY_SAND_VEIL && gSaveBlock1Ptr->weather == WEATHER_SANDSTORM)
encounterRate /= 2;
else if (ability == ABILITY_SNOW_CLOAK && gSaveBlock1Ptr->weather == WEATHER_SNOW)
encounterRate /= 2;
else if (ability == ABILITY_QUICK_FEET)
encounterRate /= 2;
else if (ability == ABILITY_INFILTRATOR)
encounterRate /= 2;
else if (ability == ABILITY_NO_GUARD)
encounterRate = encounterRate * 3 / 2;
}
if (encounterRate > MAX_ENCOUNTER_RATE)
encounterRate = MAX_ENCOUNTER_RATE;
return EncounterOddsCheck(encounterRate);
}
// When you first step on a different type of metatile, there's a 40% chance it
// skips the wild encounter check entirely.
static bool8 AllowWildCheckOnNewMetatile(void)
{
if (Random() % 100 >= 60)
return FALSE;
else
return TRUE;
}
static bool8 AreLegendariesInSootopolisPreventingEncounters(void)
{
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(SOOTOPOLIS_CITY)
|| gSaveBlock1Ptr->location.mapNum != MAP_NUM(SOOTOPOLIS_CITY))
{
return FALSE;
}
return FlagGet(FLAG_LEGENDARIES_IN_SOOTOPOLIS);
}
bool8 StandardWildEncounter(u16 curMetatileBehavior, u16 prevMetatileBehavior)
{
u16 headerId;
struct Roamer *roamer;
if (sWildEncountersDisabled == TRUE)
return FALSE;
headerId = GetCurrentMapWildMonHeaderId();
if (headerId == HEADER_NONE)
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS)
{
headerId = GetBattlePikeWildMonHeaderId();
if (prevMetatileBehavior != curMetatileBehavior && !AllowWildCheckOnNewMetatile())
return FALSE;
else if (WildEncounterCheck(gBattlePikeWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
return FALSE;
else if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
return FALSE;
else if (!TryGenerateBattlePikeWildMon(TRUE))
return FALSE;
BattleSetup_StartBattlePikeWildBattle();
return TRUE;
}
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
{
headerId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (prevMetatileBehavior != curMetatileBehavior && !AllowWildCheckOnNewMetatile())
return FALSE;
else if (WildEncounterCheck(gBattlePyramidWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
return FALSE;
else if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
return FALSE;
GenerateBattlePyramidWildMon();
BattleSetup_StartWildBattle();
return TRUE;
}
}
else
{
if (MetatileBehavior_IsLandWildEncounter(curMetatileBehavior) == TRUE)
{
if (gWildMonHeaders[headerId].landMonsInfo == NULL)
return FALSE;
else if (prevMetatileBehavior != curMetatileBehavior && !AllowWildCheckOnNewMetatile())
return FALSE;
else if (WildEncounterCheck(gWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
return FALSE;
if (TryStartRoamerEncounter() == TRUE)
{
roamer = &gSaveBlock1Ptr->roamer;
if (!IsWildLevelAllowedByRepel(roamer->level))
return FALSE;
BattleSetup_StartRoamerBattle();
return TRUE;
}
else
{
if (DoMassOutbreakEncounterTest() == TRUE && SetUpMassOutbreakEncounter(WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
{
BattleSetup_StartWildBattle();
return TRUE;
}
// try a regular wild land encounter
if (TryGenerateWildMon(gWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
{
if (TryDoDoubleWildBattle())
{
struct Pokemon mon1 = gEnemyParty[0];
TryGenerateWildMon(gWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE);
gEnemyParty[1] = mon1;
BattleSetup_StartDoubleWildBattle();
}
else
{
BattleSetup_StartWildBattle();
}
return TRUE;
}
return FALSE;
}
}
else if (MetatileBehavior_IsWaterWildEncounter(curMetatileBehavior) == TRUE
|| (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) && MetatileBehavior_IsBridgeOverWater(curMetatileBehavior) == TRUE))
{
if (AreLegendariesInSootopolisPreventingEncounters() == TRUE)
return FALSE;
else if (gWildMonHeaders[headerId].waterMonsInfo == NULL)
return FALSE;
else if (prevMetatileBehavior != curMetatileBehavior && !AllowWildCheckOnNewMetatile())
return FALSE;
else if (WildEncounterCheck(gWildMonHeaders[headerId].waterMonsInfo->encounterRate, FALSE) != TRUE)
return FALSE;
if (TryStartRoamerEncounter() == TRUE)
{
roamer = &gSaveBlock1Ptr->roamer;
if (!IsWildLevelAllowedByRepel(roamer->level))
return FALSE;
BattleSetup_StartRoamerBattle();
return TRUE;
}
else // try a regular surfing encounter
{
if (TryGenerateWildMon(gWildMonHeaders[headerId].waterMonsInfo, WILD_AREA_WATER, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
{
gIsSurfingEncounter = TRUE;
if (TryDoDoubleWildBattle())
{
struct Pokemon mon1 = gEnemyParty[0];
TryGenerateWildMon(gWildMonHeaders[headerId].waterMonsInfo, WILD_AREA_WATER, WILD_CHECK_KEEN_EYE);
gEnemyParty[1] = mon1;
BattleSetup_StartDoubleWildBattle();
}
else
{
BattleSetup_StartWildBattle();
}
return TRUE;
}
return FALSE;
}
}
}
return FALSE;
}
void RockSmashWildEncounter(void)
{
u16 headerId = GetCurrentMapWildMonHeaderId();
if (headerId != HEADER_NONE)
{
const struct WildPokemonInfo *wildPokemonInfo = gWildMonHeaders[headerId].rockSmashMonsInfo;
if (wildPokemonInfo == NULL)
{
gSpecialVar_Result = FALSE;
}
else if (WildEncounterCheck(wildPokemonInfo->encounterRate, TRUE) == TRUE
&& TryGenerateWildMon(wildPokemonInfo, WILD_AREA_ROCKS, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
{
BattleSetup_StartWildBattle();
gSpecialVar_Result = TRUE;
}
else
{
gSpecialVar_Result = FALSE;
}
}
else
{
gSpecialVar_Result = FALSE;
}
}
bool8 SweetScentWildEncounter(void)
{
s16 x, y;
u16 headerId;
PlayerGetDestCoords(&x, &y);
headerId = GetCurrentMapWildMonHeaderId();
if (headerId == HEADER_NONE)
{
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS)
{
headerId = GetBattlePikeWildMonHeaderId();
if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0) != TRUE)
return FALSE;
TryGenerateBattlePikeWildMon(FALSE);
BattleSetup_StartBattlePikeWildBattle();
return TRUE;
}
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
{
headerId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0) != TRUE)
return FALSE;
GenerateBattlePyramidWildMon();
BattleSetup_StartWildBattle();
return TRUE;
}
}
else
{
if (MetatileBehavior_IsLandWildEncounter(MapGridGetMetatileBehaviorAt(x, y)) == TRUE)
{
if (gWildMonHeaders[headerId].landMonsInfo == NULL)
return FALSE;
if (TryStartRoamerEncounter() == TRUE)
{
BattleSetup_StartRoamerBattle();
return TRUE;
}
if (DoMassOutbreakEncounterTest() == TRUE)
SetUpMassOutbreakEncounter(0);
else
TryGenerateWildMon(gWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0);
BattleSetup_StartWildBattle();
return TRUE;
}
else if (MetatileBehavior_IsWaterWildEncounter(MapGridGetMetatileBehaviorAt(x, y)) == TRUE)
{
if (AreLegendariesInSootopolisPreventingEncounters() == TRUE)
return FALSE;
if (gWildMonHeaders[headerId].waterMonsInfo == NULL)
return FALSE;
if (TryStartRoamerEncounter() == TRUE)
{
BattleSetup_StartRoamerBattle();
return TRUE;
}
TryGenerateWildMon(gWildMonHeaders[headerId].waterMonsInfo, WILD_AREA_WATER, 0);
BattleSetup_StartWildBattle();
return TRUE;
}
}
return FALSE;
}
bool8 DoesCurrentMapHaveFishingMons(void)
{
u16 headerId = GetCurrentMapWildMonHeaderId();
if (headerId != HEADER_NONE && gWildMonHeaders[headerId].fishingMonsInfo != NULL)
return TRUE;
else
return FALSE;
}
void FishingWildEncounter(u8 rod)
{
u16 species;
if (CheckFeebas() == TRUE)
{
u8 level = ChooseWildMonLevel(&sWildFeebas, 0, WILD_AREA_FISHING);
species = sWildFeebas.species;
CreateWildMon(species, level);
}
else
{
species = GenerateFishingWildMon(gWildMonHeaders[GetCurrentMapWildMonHeaderId()].fishingMonsInfo, rod);
}
IncrementGameStat(GAME_STAT_FISHING_ENCOUNTERS);
SetPokemonAnglerSpecies(species);
gIsFishingEncounter = TRUE;
BattleSetup_StartWildBattle();
}
u16 GetLocalWildMon(bool8 *isWaterMon)
{
u16 headerId;
const struct WildPokemonInfo *landMonsInfo;
const struct WildPokemonInfo *waterMonsInfo;
*isWaterMon = FALSE;
headerId = GetCurrentMapWildMonHeaderId();
if (headerId == HEADER_NONE)
return SPECIES_NONE;
landMonsInfo = gWildMonHeaders[headerId].landMonsInfo;
waterMonsInfo = gWildMonHeaders[headerId].waterMonsInfo;
// Neither
if (landMonsInfo == NULL && waterMonsInfo == NULL)
return SPECIES_NONE;
// Land Pokemon
else if (landMonsInfo != NULL && waterMonsInfo == NULL)
return landMonsInfo->wildPokemon[ChooseWildMonIndex_Land()].species;
// Water Pokemon
else if (landMonsInfo == NULL && waterMonsInfo != NULL)
{
*isWaterMon = TRUE;
return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species;
}
// Either land or water Pokemon
if ((Random() % 100) < 80)
{
return landMonsInfo->wildPokemon[ChooseWildMonIndex_Land()].species;
}
else
{
*isWaterMon = TRUE;
return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species;
}
}
u16 GetLocalWaterMon(void)
{
u16 headerId = GetCurrentMapWildMonHeaderId();
if (headerId != HEADER_NONE)
{
const struct WildPokemonInfo *waterMonsInfo = gWildMonHeaders[headerId].waterMonsInfo;
if (waterMonsInfo)
return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species;
}
return SPECIES_NONE;
}
bool8 UpdateRepelCounter(void)
{
u16 repelLureVar = VarGet(VAR_REPEL_STEP_COUNT);
u16 steps = REPEL_LURE_STEPS(repelLureVar);
bool32 isLure = IS_LAST_USED_LURE(repelLureVar);
if (InBattlePike() || InBattlePyramid())
return FALSE;
if (InUnionRoom() == TRUE)
return FALSE;
if (steps != 0)
{
steps--;
if (!isLure)
{
VarSet(VAR_REPEL_STEP_COUNT, steps);
if (steps == 0)
{
ScriptContext_SetupScript(EventScript_RepelWoreOff);
return TRUE;
}
}
else
{
VarSet(VAR_REPEL_STEP_COUNT, steps | REPEL_LURE_MASK);
if (steps == 0)
{
ScriptContext_SetupScript(EventScript_LureWoreOff);
return TRUE;
}
}
}
return FALSE;
}
static bool8 IsWildLevelAllowedByRepel(u8 wildLevel)
{
u8 i;
if (!REPEL_STEP_COUNT)
return TRUE;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_HP) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
{
u8 ourLevel = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
if (wildLevel < ourLevel)
return FALSE;
else
return TRUE;
}
}
return FALSE;
}
static bool8 IsAbilityAllowingEncounter(u8 level)
{
u16 ability;
if (GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG))
return TRUE;
ability = GetMonAbility(&gPlayerParty[0]);
if (ability == ABILITY_KEEN_EYE || ability == ABILITY_INTIMIDATE)
{
u8 playerMonLevel = GetMonData(&gPlayerParty[0], MON_DATA_LEVEL);
if (playerMonLevel > 5 && level <= playerMonLevel - 5 && !(Random() % 2))
return FALSE;
}
return TRUE;
}
static bool8 TryGetRandomWildMonIndexByType(const struct WildPokemon *wildMon, u8 type, u8 numMon, u8 *monIndex)
{
u8 validIndexes[numMon]; // variable length array, an interesting feature
u8 i, validMonCount;
for (i = 0; i < numMon; i++)
validIndexes[i] = 0;
for (validMonCount = 0, i = 0; i < numMon; i++)
{
if (gSpeciesInfo[wildMon[i].species].types[0] == type || gSpeciesInfo[wildMon[i].species].types[1] == type)
validIndexes[validMonCount++] = i;
}
if (validMonCount == 0 || validMonCount == numMon)
return FALSE;
*monIndex = validIndexes[Random() % validMonCount];
return TRUE;
}
#include "data.h"
static u8 GetMaxLevelOfSpeciesInWildTable(const struct WildPokemon *wildMon, u16 species, u8 area)
{
u8 i, maxLevel = 0, numMon = 0;
switch (area)
{
case WILD_AREA_LAND:
numMon = LAND_WILD_COUNT;
break;
case WILD_AREA_WATER:
numMon = WATER_WILD_COUNT;
break;
case WILD_AREA_ROCKS:
numMon = ROCK_WILD_COUNT;
break;
}
for (i = 0; i < numMon; i++)
{
if (wildMon[i].species == species && wildMon[i].maxLevel > maxLevel)
maxLevel = wildMon[i].maxLevel;
}
return maxLevel;
}
#ifdef BUGFIX
static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u16 ability, u8 *monIndex, u32 size)
#else
static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildMon, u8 type, u16 ability, u8 *monIndex)
#endif
{
if (GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG))
return FALSE;
else if (GetMonAbility(&gPlayerParty[0]) != ability)
return FALSE;
else if (Random() % 2 != 0)
return FALSE;
#ifdef BUGFIX
return TryGetRandomWildMonIndexByType(wildMon, type, size, monIndex);
#else
return TryGetRandomWildMonIndexByType(wildMon, type, LAND_WILD_COUNT, monIndex);
#endif
}
static void ApplyFluteEncounterRateMod(u32 *encRate)
{
if (FlagGet(FLAG_SYS_ENC_UP_ITEM) == TRUE)
*encRate += *encRate / 2;
else if (FlagGet(FLAG_SYS_ENC_DOWN_ITEM) == TRUE)
*encRate = *encRate / 2;
}
static void ApplyCleanseTagEncounterRateMod(u32 *encRate)
{
if (GetMonData(&gPlayerParty[0], MON_DATA_HELD_ITEM) == ITEM_CLEANSE_TAG)
*encRate = *encRate * 2 / 3;
}
bool8 TryDoDoubleWildBattle(void)
{
#if B_DOUBLE_WILD_REQUIRE_2_MONS == TRUE
if (GetSafariZoneFlag() || GetMonsStateToDoubles() != PLAYER_HAS_TWO_USABLE_MONS)
#else
if (GetSafariZoneFlag())
#endif
return FALSE;
#if B_FLAG_FORCE_DOUBLE_WILD != 0
else if (FlagGet(B_FLAG_FORCE_DOUBLE_WILD))
return TRUE;
#endif
#if B_DOUBLE_WILD_CHANCE != 0
else if ((Random() % 100) + 1 <= B_DOUBLE_WILD_CHANCE)
return TRUE;
#endif
return FALSE;
}
bool8 StandardWildEncounter_Debug(void)
{
u16 headerId = GetCurrentMapWildMonHeaderId();
if (TryGenerateWildMon(gWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, 0) != TRUE)
return FALSE;
DoStandardWildBattle_Debug();
return TRUE;
}