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https://github.com/Ninjdai1/pokeemerald.git
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78 lines
2.7 KiB
Markdown
78 lines
2.7 KiB
Markdown
# pokeemerald
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(Hack has no name yet)
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This is my first hack, so please be kind :3
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<details>
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<summary>My goal is to create my "dream hack"</summary>
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Starting 2021, I started playing a lot of romhacks
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Mid-2022, I discovered Pokemon Unbound, which I have found to be the best romhack I ever played.
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I tried at the time creating a hack, but it was really bad, and more of a test game than a real hack.
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I now have a way better (still bad, but at least I know where to look when changing something lol) understanding of how the C language, GBA, the decomps... work.
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The creation of this hack is heavily inspired by Skeli's Pokemon Unbound. Even though I doubt I will ever come close to reach such a level of romhacking, my main goal is learning romhacking and relateds. If people end up enjoying this, that will be more than I ever wished :')
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</details>
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If you have suggestions, found bugs, or just want to talk, feel free to DM me on discord: @ninjdai or to open an issue/PR
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## Features
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**Already in the hack**
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- RHH's pokeemerald expansion
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* Roster goes up to Gen 8, including items
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* Battle mechanics such as megas, S/P split, fairy type...
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* New Exp Share
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* For more info, check out [their github](https://github.com/rh-hideout/pokeemerald-expansion)
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- SIDEWAYS STAIRS :OOOOOO (Best feature of the hack frfr)
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- QOL
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* Bigger bag (Up to 999 of each item)
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* Text greatly sped up.
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* Day/Night system
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* EV/IV Menu (will be accessible in the late game)
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**WIP**
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- Brand new region of ???????
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**For the future (TODO list)**
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- Adapt encounters to D/N system
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- Every pokemon obtainable, including mythicals/legendaries
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- 4G-esque OW graphics
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- Ability to change IVs
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- Better inventory system
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* TM Case, Berry pouch
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* Later gen-like UI
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* Sorting
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- Battle UI improvements
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* Show mon type during battle
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* Nicer type text
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* Move effectiveness
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## Credits
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### Pokemon Sprites
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- RomHacking Hideout's pokeemerald expansion
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### Trainer Sprites
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### Overworld Sprites
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### Battle graphics
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- Vent
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### Code
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- The RHH team (pokeemerald-expansion)
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- Ghoulslash (sideways stairs, a lot of contributions in various projects and feature branches)
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- Quocmanh94 (Day/Night system)
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- LOuroboros (EV/IV Menu)
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- Acimut (EV/IV Menu)
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- Ellabrella (Text speed changes)
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- Zeturic (X/Y-style wrapping summary screen)
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- Anon822 (Physical/Special split icons in battle)
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- DizzyEgg (Colored natures)
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### Tools used
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- Porymap
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- Gimp
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- TilemapStudio
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## Bugs
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No known bugs yet
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------
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I do not plan on adding new mons or forms, as I believe there is so much unexploited "vanilla" content that I won't ever need to add that kind of content to a game :)
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If you believe there are credits wrong/missing somewhere, contact me ASAP (Discord / Github)
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