pokeemerald/data/maps/PetalburgCity_Gym/scripts.inc
Eduardo Quezada 0d5b00aaf2 Merge remote-tracking branch 'pret/master' into RHH/pr/upcoming/pret_20230829
# Conflicts:
#	README.md
#	data/battle_ai_scripts.s
#	data/battle_scripts_1.s
#	data/maps/BattleFrontier_Lounge7/scripts.inc
#	include/battle_anim.h
#	include/battle_message.h
#	include/constants/items.h
#	src/battle_ai_script_commands.c
#	src/battle_ai_switch_items.c
#	src/battle_anim_throw.c
#	src/battle_anim_utility_funcs.c
#	src/battle_controller_link_opponent.c
#	src/battle_controller_link_partner.c
#	src/battle_controller_opponent.c
#	src/battle_controller_player.c
#	src/battle_controller_player_partner.c
#	src/battle_controller_recorded_opponent.c
#	src/battle_controller_recorded_player.c
#	src/battle_controller_wally.c
#	src/battle_gfx_sfx_util.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/party_menu.h
#	src/data/pokemon/tmhm_learnsets.h
#	src/daycare.c
#	src/field_specials.c
#	src/hall_of_fame.c
#	src/party_menu.c
#	src/pokemon.c
#	src/tv.c
2023-08-31 14:28:01 -04:00

1596 lines
53 KiB
PHP

.set LOCALID_NORMAN, 1
.set LOCALID_WALLY, 10
.set LOCALID_WALLYS_DAD, 11
PetalburgCity_Gym_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, PetalburgCity_Gym_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, PetalburgCity_Gym_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, PetalburgCity_Gym_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, PetalburgCity_Gym_OnFrame
.byte 0
PetalburgCity_Gym_OnLoad:
goto_if_eq VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_OpenUnlockedDoors
call_if_ge VAR_PETALBURG_GYM_STATE, 7, PetalburgCity_Gym_EventScript_UnlockAllDoors
end
@ NOTE: Strength and OHKO rooms are misleading. Both are more accurately Critical-Hit
PetalburgCity_Gym_EventScript_OpenUnlockedDoors::
setvar VAR_0x8005, 1
call PetalburgCity_Gym_EventScript_OpenGymEntranceDoors
call_if_defeated TRAINER_RANDALL, PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors
call_if_defeated TRAINER_MARY, PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors
call_if_defeated TRAINER_PARKER, PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors
call_if_defeated TRAINER_ALEXIA, PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors
call_if_defeated TRAINER_GEORGE, PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors
call_if_defeated TRAINER_JODY, PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors
call_if_defeated TRAINER_BERKE, PetalburgCity_Gym_EventScript_OpenOHKORoomDoors
end
PetalburgCity_Gym_EventScript_UnlockAllDoors::
setvar VAR_0x8005, 1
call PetalburgCity_Gym_EventScript_OpenGymEntranceDoors
call PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors
call PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors
call PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors
call PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors
call PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors
call PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors
call PetalburgCity_Gym_EventScript_OpenOHKORoomDoors
return
PetalburgCity_Gym_OnTransition:
call_if_eq VAR_PETALBURG_GYM_STATE, 1, PetalburgCity_Gym_EventScript_MoveWallyToEntrance
call_if_lt VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_MoveNormanToEntrance
call_if_set FLAG_SYS_GAME_CLEAR, PetalburgCity_Gym_EventScript_CheckNormanForRematch
end
PetalburgCity_Gym_EventScript_MoveWallyToEntrance::
setobjectxyperm LOCALID_WALLY, 5, 108
return
PetalburgCity_Gym_EventScript_MoveNormanToEntrance::
setobjectxyperm LOCALID_NORMAN, 4, 107
return
PetalburgCity_Gym_EventScript_CheckNormanForRematch::
setorcopyvar VAR_TRAINER_BATTLE_OPPONENT_A, TRAINER_NORMAN_1
specialvar VAR_RESULT, IsTrainerReadyForRematch
goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_DontMoveNormanToFront
goto_if_eq VAR_PETALBURG_GYM_STATE, 8, PetalburgCity_Gym_EventScript_DontMoveNormanToFront
setobjectxyperm LOCALID_NORMAN, 4, 107
return
PetalburgCity_Gym_EventScript_DontMoveNormanToFront::
setvar VAR_PETALBURG_GYM_STATE, 8
end
PetalburgCity_Gym_OnWarp:
map_script_2 VAR_PETALBURG_GYM_STATE, 1, PetalburgCity_Gym_EventScript_TurnPlayerNorth
.2byte 0
PetalburgCity_Gym_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
PetalburgCity_Gym_OnFrame:
map_script_2 VAR_PETALBURG_GYM_STATE, 1, PetalburgCity_Gym_EventScript_ReturnFromWallyTutorial
.2byte 0
PetalburgCity_Gym_EventScript_ReturnFromWallyTutorial::
lockall
msgbox PetalburgCity_Gym_Text_DadSoDidItWorkOut, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_WallyThankYouBye, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitGym
waitmovement 0
playse SE_EXIT
removeobject LOCALID_WALLY
setflag FLAG_HIDE_PETALBURG_CITY_WALLY
delay 30
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox PetalburgCity_Gym_Text_DadGoCollectBadges, MSGBOX_DEFAULT
setvar VAR_PETALBURG_GYM_STATE, 2
releaseall
end
PetalburgCity_Gym_Movement_WallyExitGym:
walk_down
walk_down
walk_down
delay_16
step_end
PetalburgCity_Gym_EventScript_Norman::
lock
faceplayer
switch VAR_PETALBURG_GYM_STATE
case 2, PetalburgCity_Gym_EventScript_NormanNoBadges
case 3, PetalburgCity_Gym_EventScript_NormanOneBadge
case 4, PetalburgCity_Gym_EventScript_NormanTwoBadges
case 5, PetalburgCity_Gym_EventScript_NormanThreeBadges
case 6, PetalburgCity_Gym_EventScript_NormanBattle
case 7, PetalburgCity_Gym_EventScript_NormanPostBattle
case 8, PetalburgCity_Gym_EventScript_NormanRematch
msgbox PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon, MSGBOX_DEFAULT
closemessage
switch VAR_FACING
case DIR_SOUTH, PetalburgCity_Gym_EventScript_BeginWallyTutorialSouth
case DIR_NORTH, PetalburgCity_Gym_EventScript_BeginWallyTutorialNorth
case DIR_WEST, PetalburgCity_Gym_EventScript_BeginWallyTutorialWest
case DIR_EAST, PetalburgCity_Gym_EventScript_BeginWallyTutorialEast
end
PetalburgCity_Gym_EventScript_BeginWallyTutorialSouth::
setvar VAR_0x8008, 0
goto PetalburgCity_Gym_EventScript_BeginWallyTutorial
end
PetalburgCity_Gym_EventScript_BeginWallyTutorialNorth::
setvar VAR_0x8008, 1
goto PetalburgCity_Gym_EventScript_BeginWallyTutorial
end
PetalburgCity_Gym_EventScript_BeginWallyTutorialWest::
setvar VAR_0x8008, 2
goto PetalburgCity_Gym_EventScript_BeginWallyTutorial
end
PetalburgCity_Gym_EventScript_BeginWallyTutorialEast::
setvar VAR_0x8008, 3
goto PetalburgCity_Gym_EventScript_BeginWallyTutorial
end
PetalburgCity_Gym_EventScript_BeginWallyTutorial::
addobject LOCALID_WALLY
playse SE_DOOR
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_WallyArriveSouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallyArriveNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallyArriveWestEast
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallyArriveWestEast
msgbox PetalburgCity_Gym_Text_WallyIdLikeAPokemon, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_DadOhYoureWallyRight, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_DadHmISee, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_NormanAddressPlayerSouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_NormanAddressPlayerNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_NormanAddressPlayerWest
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_NormanAddressPlayerEast
msgbox PetalburgCity_Gym_Text_DadPlayerGoWithWally, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_NormanAddressWallySouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_NormanAddressWallyNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_NormanAddressWallyWest
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_NormanAddressWallyEast
msgbox PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall, MSGBOX_DEFAULT
msgbox PetalburgCity_Gym_Text_WallyOhWowThankYou, MSGBOX_DEFAULT
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_NormanFaceDoorSouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_NormanFaceDoorNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_NormanFaceDoorWest
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_NormanFaceDoorEast
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_WallyFacePlayer
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallyFaceDown
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallyFacePlayer
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallyFacePlayer
msgbox PetalburgCity_Gym_Text_WouldYouReallyComeWithMe, MSGBOX_DEFAULT
closemessage
setflag FLAG_DONT_TRANSITION_MUSIC
playbgm MUS_FOLLOW_ME, FALSE
call_if_eq VAR_0x8008, 0, PetalburgCity_Gym_EventScript_ExitGymWithWallySouth
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_ExitGymWithWallyNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_ExitGymWithWallyWest
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_ExitGymWithWallyEast
removeobject LOCALID_WALLY
setflag FLAG_HIDE_PETALBURG_CITY_WALLYS_MOM
setvar VAR_PETALBURG_GYM_STATE, 1
setvar VAR_PETALBURG_CITY_STATE, 2
clearflag FLAG_HIDE_PETALBURG_CITY_WALLY
clearflag FLAG_HIDE_PETALBURG_GYM_WALLY
setflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL
special InitBirchState
warp MAP_PETALBURG_CITY, 15, 8
waitstate
release
end
PetalburgCity_Gym_EventScript_WallyArriveSouth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArrive
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallyArriveNorth::
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArriveNorth
waitmovement 0
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallyArriveWestEast::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyArrive
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallySouth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallySouth
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallyNorth::
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitNorth
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyNorth
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallyWest::
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitSouthWest
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyWest
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallyEast::
applymovement LOCALID_WALLY, PetalburgCity_Gym_Movement_WallyExitEast
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallyEast
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerSouth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerNorth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerWest::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressPlayerEast::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterLeft
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressWallySouth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressWallyNorth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressWallyWest::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanAddressWallyEast::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallyFacePlayer::
applymovement LOCALID_WALLY, Common_Movement_FacePlayer
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallyFaceDown::
applymovement LOCALID_WALLY, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanNoBadges::
msgbox PetalburgCity_Gym_Text_NormanGoToRustboro, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_NormanOneBadge::
msgbox PetalburgCity_Gym_Text_NormanGoToDewford, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_NormanTwoBadges::
msgbox PetalburgCity_Gym_Text_YouHaveGottenStronger, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_NormanThreeBadges::
msgbox PetalburgCity_Gym_Text_YouHaveGottenStronger, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_NormanFaceDoorSouth::
return
@ For all other NormanFaceDoorX, Norman is already facing the door from NormanAddressWallyX
PetalburgCity_Gym_EventScript_NormanFaceDoorNorth::
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_NormanFaceDoorWest::
return
PetalburgCity_Gym_EventScript_NormanFaceDoorEast::
return
PetalburgCity_Gym_EventScript_NormanPostBattle::
call PetalburgCity_Gym_EventScript_ShouldGiveEnigmaBerry
goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_GiveEnigmaBerry
goto_if_unset FLAG_RECEIVED_TM_FACADE, PetalburgCity_Gym_EventScript_GiveFacade2
goto_if_set FLAG_SYS_GAME_CLEAR, PetalburgCity_Gym_EventScript_NoAmountOfTrainingIsEnough
msgbox PetalburgCity_Gym_Text_DadGoingToKeepTraining, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_GiveFacade2::
call PetalburgCity_Gym_EventScript_GiveFacade
release
end
PetalburgCity_Gym_EventScript_NormanRematch::
trainerbattle_rematch_double TRAINER_NORMAN_1, PetalburgCity_Gym_Text_NormanPreRematch, PetalburgCity_Gym_Text_NormanRematchDefeat, PetalburgCity_Gym_Text_NormanRematchNeedTwoMons
msgbox PetalburgCity_Gym_Text_NormanPostRematch, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_ShouldGiveEnigmaBerry::
specialvar VAR_RESULT, IsEnigmaBerryValid
goto_if_eq VAR_RESULT, FALSE, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry
checkitem ITEM_ENIGMA_BERRY_E_READER
goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry
checkpcitem ITEM_ENIGMA_BERRY_E_READER
goto_if_eq VAR_RESULT, TRUE, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry
goto_if_eq VAR_ENIGMA_BERRY_AVAILABLE, 0, PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry
msgbox PetalburgCity_Gym_Text_GiveEnigmaBerry, MSGBOX_DEFAULT
setvar VAR_RESULT, TRUE
return
PetalburgCity_Gym_EventScript_DontGiveEnigmaBerry::
setvar VAR_RESULT, FALSE
return
PetalburgCity_Gym_EventScript_GiveEnigmaBerry::
giveitem ITEM_ENIGMA_BERRY_E_READER
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
setvar VAR_ENIGMA_BERRY_AVAILABLE, 0
release
end
PetalburgCity_Gym_EventScript_NormanBattle::
msgbox PetalburgCity_Gym_Text_NormanIntro, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_NORMAN_1, PetalburgCity_Gym_Text_NormanDefeat
message PetalburgCity_Gym_Text_ReceivedBalanceBadge
waitmessage
call Common_EventScript_PlayGymBadgeFanfare
msgbox PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis, MSGBOX_DEFAULT
setflag FLAG_DEFEATED_PETALBURG_GYM
setvar VAR_PETALBURG_GYM_STATE, 7
setflag FLAG_BADGE05_GET
special ResetHealLocationFromDewford
call EventScript_HideMrBriney
setflag FLAG_HIDE_MAUVILLE_GYM_WATTSON
clearflag FLAG_HIDE_MAUVILLE_CITY_WATTSON
setvar VAR_0x8008, 5
call Common_EventScript_SetGymTrainers
clearflag FLAG_HIDE_DEWFORD_HALL_SLUDGE_BOMB_MAN
call PetalburgCity_Gym_EventScript_UnlockAllDoors
special DrawWholeMapView
call PetalburgCity_Gym_EventScript_GiveFacade
delay 30
msgbox PetalburgCity_Gym_Text_DadHappyAndSad, MSGBOX_DEFAULT
closemessage
delay 40
playse SE_DOOR
delay 10
addobject LOCALID_WALLYS_DAD
switch VAR_FACING
case DIR_NORTH, PetalburgCity_Gym_EventScript_WallysDadArrivesNorth
case DIR_WEST, PetalburgCity_Gym_EventScript_WallysDadArrivesWest
case DIR_EAST, PetalburgCity_Gym_EventScript_WallysDadArrivesEast
end
PetalburgCity_Gym_EventScript_GiveFacade::
giveitem ITEM_TM_FACADE
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
setflag FLAG_RECEIVED_TM_FACADE
msgbox PetalburgCity_Gym_Text_ExplainFacade, MSGBOX_DEFAULT
return
PetalburgCity_Gym_EventScript_WallysDadArrivesNorth::
setvar VAR_0x8008, 1
goto PetalburgCity_Gym_EventScript_WallysDadArrives
PetalburgCity_Gym_EventScript_WallysDadArrivesEast::
setvar VAR_0x8008, 2
goto PetalburgCity_Gym_EventScript_WallysDadArrives
PetalburgCity_Gym_EventScript_WallysDadArrivesWest::
setvar VAR_0x8008, 3
goto PetalburgCity_Gym_EventScript_WallysDadArrives
PetalburgCity_Gym_EventScript_WallysDadArrives::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadEnterGym
waitmovement 0
playse SE_PIN
applymovement LOCALID_WALLYS_DAD, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_WALLYS_DAD, Common_Movement_Delay48
waitmovement 0
delay 10
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallysDadApproachPlayerNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallysDadApproachPlayerEast
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallysDadApproachPlayerWest
msgbox PetalburgCity_Gym_Text_PleaseComeWithMe, MSGBOX_DEFAULT
closemessage
delay 20
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_WallysDadFaceNormanNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_WallysDadFaceNormanEast
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_WallysDadFaceNormanWest
msgbox PetalburgCity_Gym_Text_LetMeBorrowPlayer, MSGBOX_DEFAULT
closemessage
setflag FLAG_DONT_TRANSITION_MUSIC
playbgm MUS_FOLLOW_ME, FALSE
call_if_eq VAR_0x8008, 1, PetalburgCity_Gym_EventScript_ExitGymWithWallysDadNorth
call_if_eq VAR_0x8008, 2, PetalburgCity_Gym_EventScript_ExitGymWithWallysDadEast
call_if_eq VAR_0x8008, 3, PetalburgCity_Gym_EventScript_ExitGymWithWallysDadWest
removeobject LOCALID_WALLYS_DAD
setvar VAR_PETALBURG_CITY_STATE, 4
clearflag FLAG_HIDE_PETALBURG_CITY_WALLYS_DAD
warp MAP_PETALBURG_CITY, 15, 8
waitstate
release
end
PetalburgCity_Gym_EventScript_WallysDadFaceNormanNorth::
applymovement LOCALID_WALLYS_DAD, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadFaceNormanEast::
applymovement LOCALID_WALLYS_DAD, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadFaceNormanWest::
applymovement LOCALID_WALLYS_DAD, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadApproachPlayerNorth::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerNorth
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadApproachPlayerEast::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerEast
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_WallysDadApproachPlayerWest::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadApproachPlayerWest
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallysDadNorth::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitNorth
applymovement LOCALID_NORMAN, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadNorth
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallysDadEast::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitEast
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadEast
waitmovement 0
return
PetalburgCity_Gym_EventScript_ExitGymWithWallysDadWest::
applymovement LOCALID_WALLYS_DAD, PetalburgCity_Gym_Movement_WallysDadExitWest
applymovement OBJ_EVENT_ID_PLAYER, PetalburgCity_Gym_Movement_PlayerExitWithWallysDadWest
waitmovement 0
return
PetalburgCity_Gym_Movement_WallysDadExitNorth:
walk_down
walk_down
walk_left
walk_left
walk_down
walk_down
walk_in_place_faster_up
delay_8
walk_in_place_down
set_invisible
step_end
PetalburgCity_Gym_Movement_WallysDadExitEast:
walk_down
walk_down
walk_left
walk_left
walk_down
walk_down
walk_in_place_faster_up
delay_8
walk_in_place_down
set_invisible
step_end
PetalburgCity_Gym_Movement_WallysDadExitWest:
walk_down
walk_down
walk_left
walk_left
walk_left
walk_left
walk_down
walk_down
walk_in_place_faster_up
delay_8
walk_in_place_down
set_invisible
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallysDadNorth:
delay_16
walk_down
walk_down
walk_left
walk_left
walk_down
walk_down
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallysDadEast:
delay_16
walk_down
walk_down
walk_left
walk_down
walk_down
walk_down
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallysDadWest:
delay_16
walk_down
walk_down
walk_down
walk_left
walk_left
walk_left
walk_down
walk_down
step_end
PetalburgCity_Gym_Movement_WallysDadEnterGym:
walk_up
delay_8
walk_in_place_faster_right
delay_8
walk_in_place_faster_left
delay_16
walk_in_place_faster_up
step_end
PetalburgCity_Gym_Movement_WallysDadApproachPlayerNorth:
walk_right
walk_right
walk_up
walk_up
walk_up
walk_in_place_faster_right
step_end
PetalburgCity_Gym_Movement_WallysDadApproachPlayerEast:
walk_right
walk_right
walk_up
walk_up
walk_up
step_end
PetalburgCity_Gym_Movement_WallysDadApproachPlayerWest:
walk_right
walk_right
walk_up
walk_up
walk_right
walk_right
walk_up
step_end
PetalburgCity_Gym_Movement_Unused:
walk_in_place_faster_up
delay_16
delay_16
delay_16
delay_16
delay_16
delay_8
walk_in_place_faster_down
step_end
PetalburgCity_Gym_Movement_WallyArriveNorth:
delay_16
walk_up
delay_16
delay_8
walk_up
walk_right
walk_up
walk_up
walk_in_place_faster_left
step_end
PetalburgCity_Gym_Movement_WallyArrive:
delay_16
walk_up
delay_16
delay_8
walk_up
walk_up
step_end
PetalburgCity_Gym_Movement_WallyExitNorth:
walk_down
walk_down
walk_down
walk_down
walk_in_place_faster_up
delay_16
walk_in_place_down
step_end
PetalburgCity_Gym_Movement_WallyExitEast:
walk_down
walk_down
walk_right
walk_down
walk_in_place_faster_up
delay_16
walk_in_place_down
step_end
PetalburgCity_Gym_Movement_WallyExitSouthWest:
walk_down
walk_down
walk_down
walk_in_place_faster_up
delay_16
walk_in_place_down
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallyNorth:
delay_16
delay_16
delay_16
walk_down
walk_down
walk_down
delay_8
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallySouth:
delay_16
delay_16
walk_right
walk_down
walk_down
walk_down
walk_down
walk_down
delay_8
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallyWest:
delay_16
delay_16
walk_down
walk_down
walk_down
walk_down
delay_8
step_end
PetalburgCity_Gym_Movement_PlayerExitWithWallyEast:
walk_in_place_faster_down
delay_16
delay_16
walk_down
walk_down
walk_down
walk_right
walk_down
delay_8
step_end
PetalburgCity_Gym_EventScript_NoAmountOfTrainingIsEnough::
msgbox PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_SpeedRoomDoor::
lockall
goto_if_lt VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 85
msgbox PetalburgCity_Gym_Text_EnterSpeedRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_EnterRoom::
closemessage
delay 30
warpdoor MAP_PETALBURG_CITY_GYM, VAR_0x8008, VAR_0x8009
waitstate
releaseall
end
PetalburgCity_Gym_EventScript_DontEnterRoom::
releaseall
end
PetalburgCity_Gym_EventScript_DoorLocked::
msgbox PetalburgCity_Gym_Text_DoorAppearsLocked, MSGBOX_DEFAULT
releaseall
end
@ VAR_0x8008 and VAR_0x8009 below are the x and y coordinates of the warp
PetalburgCity_Gym_EventScript_AccuracyRoomDoor::
lockall
goto_if_lt VAR_PETALBURG_GYM_STATE, 6, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 98
msgbox PetalburgCity_Gym_Text_EnterAccuracyRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_ConfusionRoomDoor::
lockall
goto_if_not_defeated TRAINER_RANDALL, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 46
msgbox PetalburgCity_Gym_Text_EnterConfusionRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_LeftDefenseRoomDoor::
lockall
goto_if_not_defeated TRAINER_RANDALL, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 59
msgbox PetalburgCity_Gym_Text_EnterDefenseRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RightDefenseRoomDoor::
lockall
goto_if_not_defeated TRAINER_MARY, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 59
msgbox PetalburgCity_Gym_Text_EnterDefenseRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RecoveryRoomDoor::
lockall
goto_if_not_defeated TRAINER_MARY, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 72
msgbox PetalburgCity_Gym_Text_EnterRecoveryRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_LeftStrengthRoomDoor::
lockall
goto_if_not_defeated TRAINER_PARKER, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 20
msgbox PetalburgCity_Gym_Text_EnterStrengthRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RightStrengthRoomDoor::
lockall
goto_if_not_defeated TRAINER_ALEXIA, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 20
msgbox PetalburgCity_Gym_Text_EnterStrengthRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_LeftOHKORoomDoor::
lockall
goto_if_not_defeated TRAINER_ALEXIA, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 33
msgbox PetalburgCity_Gym_Text_EnterOHKORoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RightOHKORoomDoor::
lockall
goto_if_not_defeated TRAINER_GEORGE, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 33
msgbox PetalburgCity_Gym_Text_EnterOHKORoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_LeftGymLeadersRoomDoor::
lockall
goto_if_not_defeated TRAINER_JODY, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 1
setvar VAR_0x8009, 7
msgbox PetalburgCity_Gym_Text_EnterGymLeadersRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_RightGymLeadersRoomDoor::
lockall
goto_if_not_defeated TRAINER_BERKE, PetalburgCity_Gym_EventScript_DoorLocked
setvar VAR_0x8008, 7
setvar VAR_0x8009, 7
msgbox PetalburgCity_Gym_Text_EnterGymLeadersRoom, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, PetalburgCity_Gym_EventScript_EnterRoom
goto_if_eq VAR_RESULT, NO, PetalburgCity_Gym_EventScript_DontEnterRoom
end
PetalburgCity_Gym_EventScript_Randall::
trainerbattle_single TRAINER_RANDALL, PetalburgCity_Gym_Text_RandallIntro, PetalburgCity_Gym_Text_RandallDefeat, PetalburgCity_Gym_EventScript_SlideOpenSpeedRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_RandallPostBadge
msgbox PetalburgCity_Gym_Text_RandallPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenSpeedRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_RandallPostBadge::
msgbox PetalburgCity_Gym_Text_RandallPostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Parker::
trainerbattle_single TRAINER_PARKER, PetalburgCity_Gym_Text_ParkerIntro, PetalburgCity_Gym_Text_ParkerDefeat, PetalburgCity_Gym_EventScript_SlideOpenConfusionRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_ParkerPostBadge
msgbox PetalburgCity_Gym_Text_ParkerPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenConfusionRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_ParkerPostBadge::
msgbox PetalburgCity_Gym_Text_ParkerPostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_George::
trainerbattle_single TRAINER_GEORGE, PetalburgCity_Gym_Text_GeorgeIntro, PetalburgCity_Gym_Text_GeorgeDefeat, PetalburgCity_Gym_EventScript_SlideOpenRecoveryRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_GeorgePostBadge
msgbox PetalburgCity_Gym_Text_GeorgePostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenRecoveryRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_GeorgePostBadge::
msgbox PetalburgCity_Gym_Text_GeorgePostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Berke::
trainerbattle_single TRAINER_BERKE, PetalburgCity_Gym_Text_BerkeIntro, PetalburgCity_Gym_Text_BerkeDefeat, PetalburgCity_Gym_EventScript_SlideOpenOHKORoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_BerkePostBadge
msgbox PetalburgCity_Gym_Text_BerkePostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenOHKORoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenOHKORoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_BerkePostBadge::
msgbox PetalburgCity_Gym_Text_BerkePostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Mary::
trainerbattle_single TRAINER_MARY, PetalburgCity_Gym_Text_MaryIntro, PetalburgCity_Gym_Text_MaryDefeat, PetalburgCity_Gym_EventScript_SlideOpenAccuracyRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_MaryPostBadge
msgbox PetalburgCity_Gym_Text_MaryPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenAccuracyRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_MaryPostBadge::
msgbox PetalburgCity_Gym_Text_MaryPostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Alexia::
trainerbattle_single TRAINER_ALEXIA, PetalburgCity_Gym_Text_AlexiaIntro, PetalburgCity_Gym_Text_AlexiaDefeat, PetalburgCity_Gym_EventScript_SlideOpenDefenseRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_AlexiaPostBadge
msgbox PetalburgCity_Gym_Text_AlexiaPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenDefenseRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_AlexiaPostBadge::
msgbox PetalburgCity_Gym_Text_AlexiaPostBadge, MSGBOX_NPC
end
PetalburgCity_Gym_EventScript_Jody::
trainerbattle_single TRAINER_JODY, PetalburgCity_Gym_Text_JodyIntro, PetalburgCity_Gym_Text_JodyDefeat, PetalburgCity_Gym_EventScript_SlideOpenStrengthRoomDoors
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_JodyPostBadge
msgbox PetalburgCity_Gym_Text_JodyPostBattle, MSGBOX_AUTOCLOSE
end
PetalburgCity_Gym_EventScript_SlideOpenStrengthRoomDoors::
setvar VAR_0x8005, 0
call PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors
special DrawWholeMapView
release
end
PetalburgCity_Gym_EventScript_JodyPostBadge::
msgbox PetalburgCity_Gym_Text_JodyPostBadge, MSGBOX_NPC
end
@ VAR_0x8004 below is the room number
@ VAR_0x8005 below is 0 when the door should be slid open and 1 when it should be unlocked immediately
PetalburgCity_Gym_EventScript_OpenGymEntranceDoors::
setvar VAR_0x8004, 1
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetEntranceRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenSpeedRoomDoors::
setvar VAR_0x8004, 2
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetSpeedRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenAccuracyRoomDoors::
setvar VAR_0x8004, 3
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetAccuracyRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenConfusionRoomDoors::
setvar VAR_0x8004, 4
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetConfusionRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenDefenseRoomDoors::
setvar VAR_0x8004, 5
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetDefenseRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenRecoveryRoomDoors::
setvar VAR_0x8004, 6
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetRecoveryRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenStrengthRoomDoors::
setvar VAR_0x8004, 7
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetStrengthRoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_OpenOHKORoomDoors::
setvar VAR_0x8004, 8
call_if_eq VAR_0x8005, 0, PetalburgCity_Gym_EventScript_SlideOpenRoomDoors
call_if_eq VAR_0x8005, 1, PetalburgCity_Gym_EventScript_UnlockRoomDoors
call PetalburgCity_Gym_EventScript_SetOHKORoomDoorMetatiles
return
PetalburgCity_Gym_EventScript_SetEntranceRoomDoorMetatiles::
setmetatile 6, 85, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 85, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
setmetatile 1, 98, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 98, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetSpeedRoomDoorMetatiles::
setmetatile 6, 46, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 46, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
setmetatile 1, 59, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 59, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetAccuracyRoomDoorMetatiles::
setmetatile 6, 59, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 59, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
setmetatile 1, 72, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 72, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetConfusionRoomDoorMetatiles::
setmetatile 1, 20, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 20, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetDefenseRoomDoorMetatiles::
setmetatile 6, 20, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 20, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
setmetatile 1, 33, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 33, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetRecoveryRoomDoorMetatiles::
setmetatile 6, 33, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 33, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetStrengthRoomDoorMetatiles::
setmetatile 1, 7, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 2, 7, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SetOHKORoomDoorMetatiles::
setmetatile 6, 7, METATILE_PetalburgGym_RoomEntrance_Left, FALSE
setmetatile 7, 7, METATILE_PetalburgGym_RoomEntrance_Right, FALSE
return
PetalburgCity_Gym_EventScript_SlideOpenRoomDoors::
special PetalburgGymSlideOpenRoomDoors
waitstate
return
PetalburgCity_Gym_EventScript_UnlockRoomDoors::
special PetalburgGymUnlockRoomDoors
return
PetalburgCity_Gym_EventScript_GymGuide::
lock
faceplayer
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, PetalburgCity_Gym_EventScript_GymGuidePostVictory
msgbox PetalburgCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_GymGuidePostVictory::
msgbox PetalburgCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT
release
end
PetalburgCity_Gym_EventScript_LeftGymStatue::
lockall
goto_if_set FLAG_BADGE05_GET, PetalburgCity_Gym_EventScript_GymStatueCertified
goto PetalburgCity_Gym_EventScript_GymStatue
end
PetalburgCity_Gym_EventScript_RightGymStatue::
lockall
goto_if_set FLAG_BADGE05_GET, PetalburgCity_Gym_EventScript_GymStatueCertified
goto PetalburgCity_Gym_EventScript_GymStatue
end
PetalburgCity_Gym_EventScript_GymStatueCertified::
msgbox PetalburgCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT
releaseall
end
PetalburgCity_Gym_EventScript_GymStatue::
msgbox PetalburgCity_Gym_Text_GymStatue, MSGBOX_DEFAULT
releaseall
end
PetalburgCity_Gym_Text_DadYoureHereWithYourPokemon:
.string "DAD: Hm?\p"
.string "Well, if it isn't {PLAYER}!\n"
.string "So you're all finished moving in?\p"
.string "I'm surprised that you managed to\n"
.string "get here by yourself.\p"
.string "Oh, I see.\n"
.string "You're with your POKéMON.\p"
.string "Hm… Then I guess you're going to\n"
.string "become a TRAINER like me, {PLAYER}.\p"
.string "That's great news!\n"
.string "I'll be looking forward to it!$"
PetalburgCity_Gym_Text_WallyIdLikeAPokemon:
.string "Um… I…\n"
.string "I'd like to get a POKéMON, please…$"
PetalburgCity_Gym_Text_DadOhYoureWallyRight:
.string "DAD: Hm? You're… Uh… Oh, right.\n"
.string "You're WALLY, right?$"
PetalburgCity_Gym_Text_WallyIveNeverCaughtAPokemon:
.string "WALLY: I'm going to go stay with my\n"
.string "relatives in VERDANTURF TOWN.\p"
.string "I thought I would be lonely by myself,\n"
.string "so I wanted to take a POKéMON along.\p"
.string "But I've never caught a POKéMON before.\n"
.string "I don't know how…$"
PetalburgCity_Gym_Text_DadHmISee:
.string "DAD: Hm. I see.$"
PetalburgCity_Gym_Text_DadPlayerGoWithWally:
.string "DAD: {PLAYER}, you heard that,\n"
.string "right?\p"
.string "Go with WALLY and make sure that he\n"
.string "safely catches a POKéMON.$"
PetalburgCity_Gym_Text_IllLoanYouMyZigzagoon:
.string "WALLY, here, I'll loan you my POKéMON.\p"
.string "WALLY received a ZIGZAGOON!$"
PetalburgCity_Gym_Text_WallyThankYouAndDadGivesPokeBall:
.string "WALLY: Oh, wow!\n"
.string "A POKéMON!\p"
.string "DAD: Hm. I'll give you a POKé BALL, too.\n"
.string "Go for it!\p"
.string "WALLY received a POKé BALL!$"
PetalburgCity_Gym_Text_WallyOhWowThankYou:
.string "WALLY: Oh, wow!\n"
.string "Thank you!$"
PetalburgCity_Gym_Text_WouldYouReallyComeWithMe:
.string "{PLAYER}… Would you really come\n"
.string "with me?$"
PetalburgCity_Gym_Text_DadSoDidItWorkOut:
.string "DAD: So, did it work out?$"
PetalburgCity_Gym_Text_WallyThankYouBye:
.string "WALLY: Thank you, yes, it did.\n"
.string "Here's your POKéMON back.\p"
.string "{PLAYER}, thank you for coming along\n"
.string "with me.\p"
.string "You two are why I was able to catch\n"
.string "my POKéMON.\p"
.string "I promise I'll take really good\n"
.string "care of it.\p"
.string "Oh! My mom's waiting for me,\n"
.string "so I have to go!\p"
.string "Bye, {PLAYER}!$"
PetalburgCity_Gym_Text_DadGoCollectBadges:
.string "DAD: Now…\p"
.string "{PLAYER}, if you want to become a\n"
.string "strong TRAINER, here's my advice.\p"
.string "Head for RUSTBORO CITY beyond this\n"
.string "town.\p"
.string "There, you should challenge\n"
.string "the GYM LEADER, ROXANNE.\p"
.string "After her, go on to other POKéMON\n"
.string "GYMS and defeat their LEADERS.\p"
.string "Collect BADGES from them,\n"
.string "understood?\p"
.string "Of course, I'm a GYM LEADER, too.\n"
.string "We'll battle one day, {PLAYER}.\p"
.string "But that's only after you become\n"
.string "stronger.$"
PetalburgCity_Gym_Text_NormanGoToRustboro:
.string "DAD: Hm? Aren't you going to the\n"
.string "POKéMON GYM in RUSTBORO CITY?\p"
.string "There's no challenge for me to\n"
.string "battle a greenhorn TRAINER.\p"
.string "{PLAYER}, I want you to challenge me\n"
.string "when you become a lot stronger.\p"
.string "I'll battle you, {PLAYER}, when you\n"
.string "can show me four GYM BADGES, okay?$"
PetalburgCity_Gym_Text_NormanGoToDewford:
.string "DAD: I see… So, you've beaten\n"
.string "the GYM LEADER in RUSTBORO CITY.\p"
.string "But there are many more TRAINERS\n"
.string "who are stronger than you, {PLAYER}.\p"
.string "Across the sea in DEWFORD TOWN is a\n"
.string "GYM LEADER named BRAWLY.\p"
.string "You should go challenge him.$"
PetalburgCity_Gym_Text_YouHaveGottenStronger:
.string "DAD: Hm… {PLAYER}, you have gotten\n"
.string "stronger.\p"
.string "I can tell by the number of BADGES\n"
.string "that you've earned.$"
PetalburgCity_Gym_Text_NormanIntro:
.string "DAD: Hm…\n"
.string "So, you did get four GYM BADGES.\p"
.string "Fine, as I promised, we will have\n"
.string "a POKéMON battle.\p"
.string "{PLAYER}…\p"
.string "I'm so happy that I can have\n"
.string "a real battle with my own child.\p"
.string "But, a battle is a battle!\p"
.string "I will do everything in my power as\n"
.string "a GYM LEADER to win.\p"
.string "{PLAYER}, you'd better give it your\n"
.string "best shot, too!$"
PetalburgCity_Gym_Text_NormanDefeat:
.string "\p"
.string "I… I can't…\p"
.string "I can't believe it. {PLAYER}…\p"
.string "I lost to {PLAYER}?\p"
.string "But, rules are rules!\n"
.string "Here, take this.$"
PetalburgCity_Gym_Text_ReceivedBalanceBadge:
.string "{PLAYER} received the BALANCE BADGE\n"
.string "from DAD!$"
PetalburgCity_Gym_Text_ExplainBalanceBadgeTakeThis:
.string "DAD: With that BADGE, the DEFENSE\n"
.string "of all your POKéMON will increase.\p"
.string "POKéMON that know the HM move SURF\n"
.string "will be able to travel over water.\p"
.string "This is my gift to you. {PLAYER}, I'm\n"
.string "sure you can use it correctly.$"
PetalburgCity_Gym_Text_ExplainFacade:
.string "DAD: TM42 contains FACADE.\p"
.string "It doubles the power of moves if\n"
.string "the POKéMON is poisoned, paralyzed,\l"
.string "or burned.\p"
.string "It might be able to turn a bad\n"
.string "situation into an advantage.$"
PetalburgCity_Gym_Text_DadHappyAndSad:
.string "DAD: As the GYM LEADER, I can't\n"
.string "express how upset I am…\p"
.string "But as a father, it makes me both\n"
.string "happy and a little sad. It's odd…$"
PetalburgCity_Gym_Text_PleaseComeWithMe:
.string "Ah, there you are, {PLAYER}{KUN}!\p"
.string "Please come with me.\n"
.string "I have something I want you to have.$"
PetalburgCity_Gym_Text_LetMeBorrowPlayer:
.string "NORMAN, you don't mind, do you?\p"
.string "Let me borrow your {PLAYER}{KUN} for\n"
.string "a minute or two.$"
PetalburgCity_Gym_Text_DadGoingToKeepTraining:
.string "DAD: {PLAYER}, you should go visit\n"
.string "your mother every so often.\p"
.string "I'm going to stay here and redouble\n"
.string "my training.\p"
.string "It would bother me as a TRAINER to\n"
.string "not avenge my loss to you, {PLAYER}!$"
PetalburgCity_Gym_Text_DadNoAmountOfTrainingIsEnough:
.string "DAD: {PLAYER}, how are things going?\p"
.string "The world of POKéMON is deep.\p"
.string "I honestly think that no amount of\n"
.string "training would ever be enough.$"
PetalburgCity_Gym_Text_GymGuideAdvice:
.string "Hey, how's it going, CHAMPION-\n"
.string "bound {PLAYER}?\p"
.string "The doors in this GYM open when you\n"
.string "beat the awaiting TRAINERS.\p"
.string "Whoops! The doors in this room are\n"
.string "already open, so don't attack me!\p"
.string "The TRAINERS of PETALBURG GYM\n"
.string "use all kinds of items.\p"
.string "The door at the left leads to\n"
.string "the SPEED ROOM.\p"
.string "The door at the right leads to\n"
.string "the ACCURACY ROOM.\p"
.string "The room's name will be on\n"
.string "the door, so choose carefully.\p"
.string "Once you've chosen the door…\n"
.string "Well, hey, go for it!$"
PetalburgCity_Gym_Text_GymGuidePostVictory:
.string "{PLAYER}! Whoa! You've overcome even\n"
.string "your own father!\p"
.string "Like, whoa!\n"
.string "What a stunning turn of events!$"
PetalburgCity_Gym_Text_RandallIntro:
.string "The ability to attack before the\n"
.string "opponent…\p"
.string "Just that alone puts me at a great\n"
.string "advantage, don't you agree?$"
PetalburgCity_Gym_Text_RandallDefeat:
.string "That was a magnificent battle!$"
PetalburgCity_Gym_Text_RandallPostBattle:
.string "Go on to the next room where a new\n"
.string "challenge awaits you.\p"
.string "At the left is the CONFUSION ROOM.\p"
.string "The right door leads to the DEFENSE\n"
.string "ROOM.$"
PetalburgCity_Gym_Text_RandallPostBadge:
.string "Whomever you beat, and whomever you\n"
.string "may lose to, you never shirk from\l"
.string "training yourself and your POKéMON.\p"
.string "That's what I think being a\n"
.string "GYM LEADER is all about.$"
PetalburgCity_Gym_Text_ParkerIntro:
.string "This is the CONFUSION ROOM.\p"
.string "Let me see how well bonded you are\n"
.string "with your POKéMON!$"
PetalburgCity_Gym_Text_ParkerDefeat:
.string "I couldn't confuse your team enough…\n"
.string "You share a strong bond together.$"
PetalburgCity_Gym_Text_ParkerPostBattle:
.string "The next room is the STRENGTH ROOM.\n"
.string "Can you withstand brute force?$"
PetalburgCity_Gym_Text_ParkerPostBadge:
.string "After you beat our LEADER, the\n"
.string "training has become a lot tougher.$"
PetalburgCity_Gym_Text_GeorgeIntro:
.string "Just when you think you're going to\n"
.string "win, your opponent restores HP…\p"
.string "Can you just imagine how awful that\n"
.string "must feel?\p"
.string "I'll show you exactly how awful it\n"
.string "feels!$"
PetalburgCity_Gym_Text_GeorgeDefeat:
.string "I couldn't restore HP enough…\n"
.string "What ATTACK power…$"
PetalburgCity_Gym_Text_GeorgePostBattle:
.string "I should have expected no less from\n"
.string "our LEADER's kid.\p"
.string "No, wait! A TRAINER's abilities are\n"
.string "earned only through effort.\p"
.string "I lost because my own efforts\n"
.string "weren't enough.\p"
.string "Go on! The ONE-HIT KO ROOM is next.$"
PetalburgCity_Gym_Text_GeorgePostBadge:
.string "I'm going to keep training at GYMS.\n"
.string "One day, I'll become a LEADER.$"
PetalburgCity_Gym_Text_BerkeIntro:
.string "I'm not going to take it easy just\n"
.string "because you're our LEADER's kid.\p"
.string "I'll show you how horrid it is for\n"
.string "a POKéMON to take a critical hit!$"
PetalburgCity_Gym_Text_BerkeDefeat:
.string "Your power…\n"
.string "You're the real deal.$"
PetalburgCity_Gym_Text_BerkePostBattle:
.string "Your father really is strong.\n"
.string "He's a TRAINER worth my respect.\p"
.string "And, I sense the same glow coming\n"
.string "from you as your father.\p"
.string "I hope that you'll stage a terrific\n"
.string "battle with your father!$"
PetalburgCity_Gym_Text_BerkePostBadge:
.string "Since your dad became the LEADER,\n"
.string "the TRAINERS of PETALBURG CITY have\l"
.string "become a lot tougher.$"
PetalburgCity_Gym_Text_MaryIntro:
.string "Giggle…\n"
.string "This is the ACCURACY ROOM.\p"
.string "It's pretty nasty when every attack\n"
.string "lands without fail.$"
PetalburgCity_Gym_Text_MaryDefeat:
.string "You were a cut above me…$"
PetalburgCity_Gym_Text_MaryPostBattle:
.string "There are some even stronger\n"
.string "TRAINERS waiting for you.\p"
.string "The left is the DEFENSE ROOM, and\n"
.string "the right is the RECOVERY ROOM.\p"
.string "Your POKéMON's ATTACK power will be\n"
.string "on trial either way.$"
PetalburgCity_Gym_Text_MaryPostBadge:
.string "Do you know what we're trying to\n"
.string "achieve as TRAINERS?\p"
.string "We're striving to become soul mates\n"
.string "with our POKéMON.$"
PetalburgCity_Gym_Text_AlexiaIntro:
.string "The higher the DEFENSE, the more\n"
.string "reckless I can be in attack.$"
PetalburgCity_Gym_Text_AlexiaDefeat:
.string "Our defenses weren't enough…$"
PetalburgCity_Gym_Text_AlexiaPostBattle:
.string "I think you've taught me a valuable\n"
.string "lesson here.\p"
.string "Now, go on! The left door goes to\n"
.string "the STRENGTH ROOM.\p"
.string "The right door opens to\n"
.string "the ONE-HIT KO ROOM.\p"
.string "Both of them have TRAINERS who are\n"
.string "skilled at offense.$"
PetalburgCity_Gym_Text_AlexiaPostBadge:
.string "Hi! Have you tried using SURF?$"
PetalburgCity_Gym_Text_JodyIntro:
.string "Our GYM LEADER told us to go all out\n"
.string "and beat you.\p"
.string "Even if you happen to be the\n"
.string "LEADER's kid!$"
PetalburgCity_Gym_Text_JodyDefeat:
.string "But… I went all out!$"
PetalburgCity_Gym_Text_JodyPostBattle:
.string "The way you use your POKéMON…\n"
.string "It's like your father's style.\p"
.string "Go on through! The GYM LEADER, your\n"
.string "father, is waiting!$"
PetalburgCity_Gym_Text_JodyPostBadge:
.string "Sure, it's fine to make your POKéMON\n"
.string "stronger.\p"
.string "But what decides the winner?\p"
.string "Why, it's the feelings TRAINERS have\n"
.string "for their POKéMON.$"
PetalburgCity_Gym_Text_DoorAppearsLocked:
.string "This door appears to be locked\n"
.string "right now…$"
PetalburgCity_Gym_Text_EnterSpeedRoom:
.string "“SPEED ROOM,” the sign says.\p"
.string "Do you want to go through?$"
@ Unused
PetalburgCity_Gym_Text_DoorAppearsLocked2:
.string "This door appears to be locked\n"
.string "right now…$"
PetalburgCity_Gym_Text_EnterAccuracyRoom:
.string "“ACCURACY ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterConfusionRoom:
.string "“CONFUSION ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterDefenseRoom:
.string "“DEFENSE ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterRecoveryRoom:
.string "“RECOVERY ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterStrengthRoom:
.string "“STRENGTH ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterOHKORoom:
.string "“ONE-HIT KO ROOM,” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_EnterGymLeadersRoom:
.string "“GYM LEADER'S ROOM\p"
.string "“See for yourself what POKéMON await\n"
.string "you!” the sign says.\p"
.string "Do you want to go through?$"
PetalburgCity_Gym_Text_GymStatue:
.string "PETALBURG CITY POKéMON GYM$"
PetalburgCity_Gym_Text_GymStatueCertified:
.string "PETALBURG CITY POKéMON GYM\p"
.string "NORMAN'S CERTIFIED TRAINERS:\n"
.string "{PLAYER}$"
PetalburgCity_Gym_Text_NormanPreRematch:
.string "DAD: {PLAYER}…\n"
.string "I had a feeling that you would come.\p"
.string "I would never refuse to accept\n"
.string "a challenge from you.\p"
.string "You do understand, don't you?\p"
.string "Inside a GYM, it doesn't matter that\n"
.string "we are a parent and child.\p"
.string "…No, because we are parent and child,\n"
.string "we owe it to each other to do the best\l"
.string "we can. Isn't that right, {PLAYER}?$"
PetalburgCity_Gym_Text_NormanRematchDefeat:
.string "Uh… Haha…\n"
.string "Maybe that was going too hard…$"
PetalburgCity_Gym_Text_NormanPostRematch:
.string "DAD: {PLAYER}…\n"
.string "What is your dream?\p"
.string "My dream…\n"
.string "Hahaha…\l"
.string "It has already come true, actually.$"
PetalburgCity_Gym_Text_NormanRematchNeedTwoMons:
.string "DAD: {PLAYER}…\n"
.string "I had a feeling that you would come.\p"
.string "I would never refuse to accept\n"
.string "a challenge from you.\p"
.string "You do understand, don't you?\p"
.string "Inside a GYM, it doesn't matter that\n"
.string "we are a parent and child.\p"
.string "Hm? Wait a second, {PLAYER}.\p"
.string "Do you only have one POKéMON that is\n"
.string "capable of battle?\p"
.string "Sorry, but you'll have to come back\n"
.string "with at least two POKéMON.$"