mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
905fc6fd4d
Co-authored-by: sbird <sbird@no.tld>
157 lines
5.1 KiB
C
157 lines
5.1 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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gItems[ITEM_METRONOME].holdEffect == HOLD_EFFECT_METRONOME;
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}
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const uq4_12_t MetronomeMultipliers[] = {
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UQ_4_12(1.0),
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UQ_4_12(1.2),
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UQ_4_12(1.4),
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UQ_4_12(1.6),
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UQ_4_12(1.8),
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UQ_4_12(2.0),
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UQ_4_12(2.0)
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};
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#define METRONOME_TURNS (ARRAY_COUNT(MetronomeMultipliers))
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SINGLE_BATTLE_TEST("Metronome Item gradually boosts power of consecutively used moves by 20%, up to 100%")
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{
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s16 damage[METRONOME_TURNS];
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u32 j;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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for (j = 0; j < METRONOME_TURNS; ++j) {
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TURN { MOVE(player, MOVE_TACKLE); }
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}
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} SCENE {
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for (j = 0; j < METRONOME_TURNS; ++j) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &damage[j]);
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}
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} THEN {
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for (j = 0; j < METRONOME_TURNS; ++j) {
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EXPECT_MUL_EQ(damage[0], MetronomeMultipliers[j], damage[j]);
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}
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}
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}
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SINGLE_BATTLE_TEST("Metronome Item's boost is reset if the attacker uses a different move")
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{
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s16 damage[2];
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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TURN { MOVE(player, MOVE_QUICK_ATTACK); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Metronome Item's boost is reset if the move fails")
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{
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s16 damage[2];
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KNOWN_FAILING; //https://github.com/rh-hideout/pokeemerald-expansion/issues/3251
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_TACKLE); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Metronome Item counts called moves instead of the calling move")
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{
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s16 damage[2];
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_METRONOME, WITH_RNG(RNG_METRONOME, MOVE_TACKLE)); }
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TURN { MOVE(player, MOVE_METRONOME, WITH_RNG(RNG_METRONOME, MOVE_TACKLE)); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_MUL_EQ(damage[0], UQ_4_12(1.2), damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Metronome Item counts charging turn of moves for its attacking turn", s16 damage)
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{
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u32 item;
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KNOWN_FAILING; // https://github.com/rh-hideout/pokeemerald-expansion/issues/3250
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PARAMETRIZE {item = ITEM_NONE; }
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PARAMETRIZE {item = ITEM_METRONOME; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SOLAR_BEAM].effect == EFFECT_SOLAR_BEAM);
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PLAYER(SPECIES_WOBBUFFET) { Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SOLAR_BEAM); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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MESSAGE("Wobbuffet used Solar Beam!");
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MESSAGE("Wobbuffet took in sunlight!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Congratulations, 1!");
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MESSAGE("Wobbuffet used Solar Beam!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(1.2), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Metronome Item doesn't increase damage per hit of multi-hit moves")
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{
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s16 damage[3];
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GIVEN {
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ASSUME(gBattleMoves[MOVE_FURY_ATTACK].effect == EFFECT_MULTI_HIT);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FURY_ATTACK); }
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TURN { MOVE(player, MOVE_FURY_ATTACK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_ATTACK, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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HP_BAR(opponent, captureDamage: &damage[1]);
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MESSAGE("Hit 5 time(s)!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_ATTACK, player);
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HP_BAR(opponent, captureDamage: &damage[2]);
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} THEN {
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EXPECT_MUL_EQ(damage[0], UQ_4_12(1.2), damage[2]); // Got bonus once for the second turn
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EXPECT_EQ(damage[0], damage[1]); // Do not get the bonus while still inside the first turn
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}
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}
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