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https://github.com/Ninjdai1/pokeemerald.git
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45 lines
1.8 KiB
C
45 lines
1.8 KiB
C
#ifndef GUARD_FIELDMAP_H
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#define GUARD_FIELDMAP_H
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#define NUM_TILES_IN_PRIMARY 512
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#define NUM_TILES_TOTAL 1024
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#define NUM_METATILES_IN_PRIMARY 512
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#define NUM_METATILES_TOTAL 1024
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#define NUM_PALS_IN_PRIMARY 6
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#define NUM_PALS_TOTAL 13
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extern struct BackupMapLayout gUnknown_03005DC0;
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u32 MapGridGetMetatileIdAt(int, int);
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u32 MapGridGetMetatileBehaviorAt(int, int);
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void MapGridSetMetatileIdAt(int, int, u16);
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void MapGridSetMetatileEntryAt(int, int, u16);
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void GetCameraCoords(u16*, u16*);
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bool8 MapGridIsImpassableAt(int, int);
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int GetMapBorderIdAt(int x, int y);
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int CanCameraMoveInDirection(int direction);
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u16 GetBehaviorByMetatileId(u16 metatileId);
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void sav1_camera_get_focus_coords(u16 *x, u16 *y);
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u8 MapGridGetMetatileLayerTypeAt(s32 x, s32 y);
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u8 MapGridGetZCoordAt(int x, int y);
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u8 CameraMove(s32 deltaX, s32 deltaY);
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void mapheader_copy_mapdata_with_padding(struct MapHeader *mapHeader);
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void map_copy_with_padding(u16 *map, u16 width, u16 height);
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void mapheader_copy_mapdata_of_adjacent_maps(struct MapHeader *);
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void fillSouthConnection(struct MapHeader const *, struct MapHeader const *, s32);
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void fillNorthConnection(struct MapHeader const *, struct MapHeader const *, s32);
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void fillWestConnection(struct MapHeader const *, struct MapHeader const *, s32);
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void fillEastConnection(struct MapHeader const *, struct MapHeader const *, s32);
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void mapdata_from_sav2(void);
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bool8 sub_8088BF0(u16*, u16, u8);
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struct MapConnection *sub_8088950(u8 direction, int x, int y);
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bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection);
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bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset);
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void save_serialize_map(void);
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void SpriteCB_PokeballGlow(struct Sprite *);
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void SpriteCB_PokecenterMonitor(struct Sprite *);
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void SpriteCB_HallOfFameMonitor(struct Sprite *);
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#endif //GUARD_FIELDMAP_H
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