pokeemerald/include/decompress.h

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#ifndef GUARD_DECOMPRESS_H
#define GUARD_DECOMPRESS_H
#include "sprite.h"
extern u8 ALIGNED(4) gDecompressionBuffer[0x4000];
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void LZDecompressWram(const u32 *src, void *dest);
void LZDecompressVram(const u32 *src, void *dest);
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u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src);
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void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
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bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
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void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer, s32 species);
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void DecompressPicFromTableGender(void* buffer, s32 species, u32 personality);
void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality);
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void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic);
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u32 GetDecompressedDataSize(const u32 *ptr);
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#endif // GUARD_DECOMPRESS_H