pokeemerald/include/graphics.h

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Decoration + decoration_inventory (#89) * SetDecorationInventoriesPointers * ClearDecorationInventories * CheckHasDecoration * DecorationAdd * DecorationCheckSpace * DecorationRemove * sub_8161A38 * CountDecorations; Funcion renaming * Disassemble decoration data structs, tilemaps, and descriptions * sub_8126968 * sub_81269D4 * through sub_8126A88 * through sub_8126B2C * sub_8126B80 * sub_8126C08 * sub_8126C48 * sub_8126CA4 * sub_8126D10 * sub_8126E44 * sub_8126E8C * sub_8126F68 * sub_8127058 * sub_8127088 * sub_81270E8 * through sub_8127208 * through sub_8127268 * sub_8127284 * through sub_81272F8 * sub_8127330 * through sub_8127480 * sub_81274A0 * sub_8127500; makefile now tells scaninc to scan headers * Actual real fix to mapfile being in build/emerald instead of wd * through sub_812759C * through sub_812764C * through sub_8127744 * through sub_81277BC * sub_81277E8 * sub_8127814 * through sub_81279C4 * through sub_8127ACC * sub_8127B04 * sub_8127B54 * sub_8127B90 * sub_8127D38 * sub_8127E18 * sub_8127F68 * sub_8128060 * ConfigureCameraObjectForPlacingDecoration * SetUpPlacingDecorationPlayerAvatar * sub_812826C * through sub_8128414 * through sub_81284F4 * sub_812853C * sub_8128950 * through sub_8128AAC * through sub_8128BBC * c1_overworld_prev_quest * sub_8128C64 * sub_8128CD4 * sub_8128D10 * sub_8128DB4 * through sub_8128E18 * through sub_8129068 * sub_8129088 * through sub_81291E8 * sub_812925C * sub_81292D0 * sub_81292E8 * gpu_pal_decompress_alloc_tag_and_upload * AddDecorationIconObjectFromIconTable * GetDecorationIconPicOrPalette * AddDecorationIconObjectFromFieldObject * AddDecorationIconObject * through sub_8129708 * sub_81297F8 * sub_81298EC * SetUpPuttingAwayDecorationPlayerAvatar * sub_8129ABC * sub_8129B34 * sub_8129BCC * through sub_8129C74 * through sub_8129D8C * sub_8129E0C * sub_8129E74 * sub_8129F20 * sub_8129FC8 * sub_812A040 * nonmatching sub_812A0E8 * through sub_812A22C * sub_812A25C * sub_812A2C4 * through sub_812A39C * Remaining fns in decoration.s * Decompile decoration headers * Decompile all remaining decoration data that had already been disassembled * Disassemble two data objects * Suggest structure of list menu template * decompile through decoration list menu template * Disassemble decoration icon graphics table * Rip icon gfx * Decompile deco icon table * Decompile more data related to drawing decorations * Decompile gUnknown_085A7250 structs * Decompile two sprite templates * Decompile remaining data in decoration.s * Decompile decoration ewram * deco -> decor
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#ifndef GUARD_GRAPHICS_H
#define GUARD_GRAPHICS_H
// interface pokeballs
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extern const u8 gInterfaceGfx_PokeBall[];
extern const u8 gInterfacePal_PokeBall[];
extern const u8 gInterfaceGfx_GreatBall[];
extern const u8 gInterfacePal_GreatBall[];
extern const u8 gInterfaceGfx_SafariBall[];
extern const u8 gInterfacePal_SafariBall[];
extern const u8 gInterfaceGfx_UltraBall[];
extern const u8 gInterfacePal_UltraBall[];
extern const u8 gInterfaceGfx_MasterBall[];
extern const u8 gInterfacePal_MasterBall[];
extern const u8 gInterfaceGfx_NetBall[];
extern const u8 gInterfacePal_NetBall[];
extern const u8 gInterfaceGfx_DiveBall[];
extern const u8 gInterfacePal_DiveBall[];
extern const u8 gInterfaceGfx_NestBall[];
extern const u8 gInterfacePal_NestBall[];
extern const u8 gInterfaceGfx_RepeatBall[];
extern const u8 gInterfacePal_RepeatBall[];
extern const u8 gInterfaceGfx_TimerBall[];
extern const u8 gInterfacePal_TimerBall[];
extern const u8 gInterfaceGfx_LuxuryBall[];
extern const u8 gInterfacePal_LuxuryBall[];
extern const u8 gInterfaceGfx_PremierBall[];
extern const u8 gInterfacePal_PremierBall[];
extern const u8 gOpenPokeballGfx[];
// pokeblock
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extern const u8 gMenuPokeblock_Gfx[];
extern const u8 gMenuPokeblock_Pal[];
extern const u8 gMenuPokeblock_Tilemap[];
extern const u8 gMenuPokeblockDevice_Gfx[];
extern const u8 gMenuPokeblockDevice_Pal[];
extern const u8 gPokeblockRed_Pal[];
extern const u8 gPokeblockBlue_Pal[];
extern const u8 gPokeblockPink_Pal[];
extern const u8 gPokeblockGreen_Pal[];
extern const u8 gPokeblockYellow_Pal[];
extern const u8 gPokeblockPurple_Pal[];
extern const u8 gPokeblockIndigo_Pal[];
extern const u8 gPokeblockBrown_Pal[];
extern const u8 gPokeblockLiteBlue_Pal[];
extern const u8 gPokeblockOlive_Pal[];
extern const u8 gPokeblockGray_Pal[];
extern const u8 gPokeblockBlack_Pal[];
extern const u8 gPokeblockWhite_Pal[];
extern const u8 gPokeblockGold_Pal[];
extern const u8 gPokeblock_Gfx[];
Decoration + decoration_inventory (#89) * SetDecorationInventoriesPointers * ClearDecorationInventories * CheckHasDecoration * DecorationAdd * DecorationCheckSpace * DecorationRemove * sub_8161A38 * CountDecorations; Funcion renaming * Disassemble decoration data structs, tilemaps, and descriptions * sub_8126968 * sub_81269D4 * through sub_8126A88 * through sub_8126B2C * sub_8126B80 * sub_8126C08 * sub_8126C48 * sub_8126CA4 * sub_8126D10 * sub_8126E44 * sub_8126E8C * sub_8126F68 * sub_8127058 * sub_8127088 * sub_81270E8 * through sub_8127208 * through sub_8127268 * sub_8127284 * through sub_81272F8 * sub_8127330 * through sub_8127480 * sub_81274A0 * sub_8127500; makefile now tells scaninc to scan headers * Actual real fix to mapfile being in build/emerald instead of wd * through sub_812759C * through sub_812764C * through sub_8127744 * through sub_81277BC * sub_81277E8 * sub_8127814 * through sub_81279C4 * through sub_8127ACC * sub_8127B04 * sub_8127B54 * sub_8127B90 * sub_8127D38 * sub_8127E18 * sub_8127F68 * sub_8128060 * ConfigureCameraObjectForPlacingDecoration * SetUpPlacingDecorationPlayerAvatar * sub_812826C * through sub_8128414 * through sub_81284F4 * sub_812853C * sub_8128950 * through sub_8128AAC * through sub_8128BBC * c1_overworld_prev_quest * sub_8128C64 * sub_8128CD4 * sub_8128D10 * sub_8128DB4 * through sub_8128E18 * through sub_8129068 * sub_8129088 * through sub_81291E8 * sub_812925C * sub_81292D0 * sub_81292E8 * gpu_pal_decompress_alloc_tag_and_upload * AddDecorationIconObjectFromIconTable * GetDecorationIconPicOrPalette * AddDecorationIconObjectFromFieldObject * AddDecorationIconObject * through sub_8129708 * sub_81297F8 * sub_81298EC * SetUpPuttingAwayDecorationPlayerAvatar * sub_8129ABC * sub_8129B34 * sub_8129BCC * through sub_8129C74 * through sub_8129D8C * sub_8129E0C * sub_8129E74 * sub_8129F20 * sub_8129FC8 * sub_812A040 * nonmatching sub_812A0E8 * through sub_812A22C * sub_812A25C * sub_812A2C4 * through sub_812A39C * Remaining fns in decoration.s * Decompile decoration headers * Decompile all remaining decoration data that had already been disassembled * Disassemble two data objects * Suggest structure of list menu template * decompile through decoration list menu template * Disassemble decoration icon graphics table * Rip icon gfx * Decompile deco icon table * Decompile more data related to drawing decorations * Decompile gUnknown_085A7250 structs * Decompile two sprite templates * Decompile remaining data in decoration.s * Decompile decoration ewram * deco -> decor
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extern const u8 gItemIcon_QuestionMark[];
extern const u8 gItemIconPalette_QuestionMark[];
extern const u8 gUnknown_08DB7AA0[];
extern const u8 gUnknown_08DB7B34[];
extern const u8 gUnknown_08DB7B5C[];
extern const u8 gUnknown_08DB7BEC[];
extern const u8 gUnknown_08DB7C08[];
extern const u8 gUnknown_08DB7CE8[];
extern const u8 gUnknown_08DB7D08[];
extern const u8 gUnknown_08DB7DCC[];
extern const u8 gUnknown_08DB7DF4[];
extern const u8 gUnknown_08DB7EA0[];
extern const u8 gUnknown_08DB7EC4[];
extern const u8 gUnknown_08DB7F60[];
extern const u8 gUnknown_08DB7F7C[];
extern const u8 gUnknown_08DB8070[];
extern const u8 gUnknown_08DB808C[];
extern const u8 gUnknown_08DB8138[];
extern const u8 gUnknown_08DB8160[];
extern const u8 gUnknown_08DB8218[];
extern const u8 gUnknown_08DB823C[];
extern const u8 gUnknown_08DB8300[];
extern const u8 gUnknown_08DB8328[];
extern const u8 gUnknown_08DB8430[];
extern const u8 gUnknown_08DB8458[];
extern const u8 gUnknown_08DB8528[];
extern const u8 gUnknown_08DB854C[];
extern const u8 gUnknown_08DB862C[];
extern const u8 gUnknown_08DB8654[];
extern const u8 gUnknown_08DB86C4[];
extern const u8 gUnknown_08DB86E0[];
extern const u8 gUnknown_08DB8750[];
extern const u8 gUnknown_08DB876C[];
extern const u8 gUnknown_08DB87DC[];
extern const u8 gUnknown_08DB87F8[];
extern const u8 gUnknown_08DB88D8[];
extern const u8 gUnknown_08DB8900[];
extern const u8 gUnknown_08DB89E0[];
extern const u8 gUnknown_08DB8A08[];
extern const u8 gUnknown_08DB8A68[];
extern const u8 gUnknown_08DB8A84[];
extern const u8 gUnknown_08DB8B40[];
extern const u8 gUnknown_08DB8B68[];
extern const u8 gUnknown_08DB8C40[];
extern const u8 gUnknown_08DB8C5C[];
extern const u8 gUnknown_08DB8CF4[];
extern const u8 gUnknown_08DB8D18[];
extern const u8 gUnknown_08DB8DB0[];
extern const u8 gUnknown_08DB8DD4[];
extern const u8 gUnknown_08DB8E80[];
extern const u8 gUnknown_08DB8EA0[];
extern const u8 gUnknown_08DB8F58[];
extern const u8 gUnknown_08DB8F7C[];
extern const u8 gUnknown_08DB9038[];
extern const u8 gUnknown_08DB9058[];
extern const u8 gUnknown_08DB9130[];
extern const u8 gUnknown_08DB9154[];
extern const u8 gUnknown_08DB9218[];
extern const u8 gUnknown_08DB9234[];
extern const u8 gUnknown_08DB92FC[];
extern const u8 gUnknown_08DB931C[];
extern const u8 gUnknown_08DB93E8[];
extern const u8 gUnknown_08DB940C[];
extern const u8 gUnknown_08DB94CC[];
extern const u8 gUnknown_08DB94E8[];
extern const u8 gUnknown_08DB95AC[];
extern const u8 gUnknown_08DB95D0[];
extern const u8 gUnknown_08DB96C4[];
extern const u8 gUnknown_08DB96EC[];
extern const u8 gUnknown_08DB97F4[];
extern const u8 gUnknown_08DB981C[];
extern const u8 gUnknown_08DB9908[];
extern const u8 gUnknown_08DB9930[];
extern const u8 gUnknown_08DB9A54[];
extern const u8 gUnknown_08DB9A7C[];
extern const u8 gUnknown_08DB9B7C[];
extern const u8 gUnknown_08DB9BA4[];
extern const u8 gUnknown_08DB9CB0[];
extern const u8 gUnknown_08DB9CD8[];
extern const u8 gUnknown_08DB9DAC[];
extern const u8 gUnknown_08DB9DD4[];
extern const u8 gUnknown_08DB9EE4[];
extern const u8 gUnknown_08DB9F08[];
extern const u8 gUnknown_08DB9FFC[];
extern const u8 gUnknown_08DBA020[];
extern const u8 gUnknown_08DBA12C[];
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extern const u8 gUnknown_08DCC05C[];
extern const u16 gUnknown_08DCC01C[];
extern const u16 gUnknown_08DCC03C[];
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extern const u8 gUnknown_08DCC648[];
extern const u8 gUnknown_08DCC908[];
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extern const u8 gUnknown_08DD87C0[];
extern const u8 gUnknown_08DD8EE0[];
extern const u16 gUnknown_08DD8780[];
extern const u8 gUnknown_08DD90E0[];
extern const u8 gUnknown_08DD9718[];
extern const u16 gUnknown_08DD9080[];
extern const u8 gUnknown_08DD98B4[];
extern const u8 gUnknown_08DD9E58[];
extern const u16 gUnknown_08DD9874[];
extern const u8 gUnknown_08DDA02C[];
extern const u8 gUnknown_08DDA63C[];
extern const u16 gUnknown_08DD9FEC[];
extern const u8 gUnknown_08DDA840[];
extern const u8 gUnknown_08DDAE40[];
extern const u16 gUnknown_08DDA800[];
extern const u8 gUnknown_08DDB020[];
extern const u8 gUnknown_08DDB2C4[];
extern const u16 gUnknown_08DDAFE0[];
Decoration + decoration_inventory (#89) * SetDecorationInventoriesPointers * ClearDecorationInventories * CheckHasDecoration * DecorationAdd * DecorationCheckSpace * DecorationRemove * sub_8161A38 * CountDecorations; Funcion renaming * Disassemble decoration data structs, tilemaps, and descriptions * sub_8126968 * sub_81269D4 * through sub_8126A88 * through sub_8126B2C * sub_8126B80 * sub_8126C08 * sub_8126C48 * sub_8126CA4 * sub_8126D10 * sub_8126E44 * sub_8126E8C * sub_8126F68 * sub_8127058 * sub_8127088 * sub_81270E8 * through sub_8127208 * through sub_8127268 * sub_8127284 * through sub_81272F8 * sub_8127330 * through sub_8127480 * sub_81274A0 * sub_8127500; makefile now tells scaninc to scan headers * Actual real fix to mapfile being in build/emerald instead of wd * through sub_812759C * through sub_812764C * through sub_8127744 * through sub_81277BC * sub_81277E8 * sub_8127814 * through sub_81279C4 * through sub_8127ACC * sub_8127B04 * sub_8127B54 * sub_8127B90 * sub_8127D38 * sub_8127E18 * sub_8127F68 * sub_8128060 * ConfigureCameraObjectForPlacingDecoration * SetUpPlacingDecorationPlayerAvatar * sub_812826C * through sub_8128414 * through sub_81284F4 * sub_812853C * sub_8128950 * through sub_8128AAC * through sub_8128BBC * c1_overworld_prev_quest * sub_8128C64 * sub_8128CD4 * sub_8128D10 * sub_8128DB4 * through sub_8128E18 * through sub_8129068 * sub_8129088 * through sub_81291E8 * sub_812925C * sub_81292D0 * sub_81292E8 * gpu_pal_decompress_alloc_tag_and_upload * AddDecorationIconObjectFromIconTable * GetDecorationIconPicOrPalette * AddDecorationIconObjectFromFieldObject * AddDecorationIconObject * through sub_8129708 * sub_81297F8 * sub_81298EC * SetUpPuttingAwayDecorationPlayerAvatar * sub_8129ABC * sub_8129B34 * sub_8129BCC * through sub_8129C74 * through sub_8129D8C * sub_8129E0C * sub_8129E74 * sub_8129F20 * sub_8129FC8 * sub_812A040 * nonmatching sub_812A0E8 * through sub_812A22C * sub_812A25C * sub_812A2C4 * through sub_812A39C * Remaining fns in decoration.s * Decompile decoration headers * Decompile all remaining decoration data that had already been disassembled * Disassemble two data objects * Suggest structure of list menu template * decompile through decoration list menu template * Disassemble decoration icon graphics table * Rip icon gfx * Decompile deco icon table * Decompile more data related to drawing decorations * Decompile gUnknown_085A7250 structs * Decompile two sprite templates * Decompile remaining data in decoration.s * Decompile decoration ewram * deco -> decor
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extern const u8 gBattleTextboxTiles[];
extern const u8 gBattleTextboxTilemap[];
extern const u8 gBattleTextboxPalette[];
extern const u8 gUnknown_08D778F0[];
extern const u8 gUnknown_08D77B0C[];
extern const u8 gUnknown_08D77AE4[];
extern const u8 gUnknown_08D779D8[];
extern const u8 gUnknown_08D857A8[];
extern const u8 gUnknown_08D85A1C[];
extern const u8 gUnknown_08D85600[];
// battle terrains
extern const u8 gBattleTerrainTiles_TallGrass[];
extern const u8 gBattleTerrainTilemap_TallGrass[];
extern const u8 gBattleTerrainAnimTiles_TallGrass[];
extern const u8 gBattleTerrainAnimTilemap_TallGrass[];
extern const u8 gBattleTerrainPalette_TallGrass[];
extern const u8 gBattleTerrainTiles_LongGrass[];
extern const u8 gBattleTerrainTilemap_LongGrass[];
extern const u8 gBattleTerrainAnimTiles_LongGrass[];
extern const u8 gBattleTerrainAnimTilemap_LongGrass[];
extern const u8 gBattleTerrainPalette_LongGrass[];
extern const u8 gBattleTerrainTiles_Sand[];
extern const u8 gBattleTerrainTilemap_Sand[];
extern const u8 gBattleTerrainAnimTiles_Sand[];
extern const u8 gBattleTerrainAnimTilemap_Sand[];
extern const u8 gBattleTerrainPalette_Sand[];
extern const u8 gBattleTerrainTiles_Underwater[];
extern const u8 gBattleTerrainTilemap_Underwater[];
extern const u8 gBattleTerrainAnimTiles_Underwater[];
extern const u8 gBattleTerrainAnimTilemap_Underwater[];
extern const u8 gBattleTerrainPalette_Underwater[];
extern const u8 gBattleTerrainTiles_Water[];
extern const u8 gBattleTerrainTilemap_Water[];
extern const u8 gBattleTerrainAnimTiles_Water[];
extern const u8 gBattleTerrainAnimTilemap_Water[];
extern const u8 gBattleTerrainPalette_Water[];
extern const u8 gBattleTerrainTiles_PondWater[];
extern const u8 gBattleTerrainTilemap_PondWater[];
extern const u8 gBattleTerrainAnimTiles_PondWater[];
extern const u8 gBattleTerrainAnimTilemap_PondWater[];
extern const u8 gBattleTerrainPalette_PondWater[];
extern const u8 gBattleTerrainTiles_Rock[];
extern const u8 gBattleTerrainTilemap_Rock[];
extern const u8 gBattleTerrainAnimTiles_Rock[];
extern const u8 gBattleTerrainAnimTilemap_Rock[];
extern const u8 gBattleTerrainPalette_Rock[];
extern const u8 gBattleTerrainTiles_Cave[];
extern const u8 gBattleTerrainTilemap_Cave[];
extern const u8 gBattleTerrainAnimTiles_Cave[];
extern const u8 gBattleTerrainAnimTilemap_Cave[];
extern const u8 gBattleTerrainPalette_Cave[];
extern const u8 gBattleTerrainTiles_Building[];
extern const u8 gBattleTerrainTilemap_Building[];
extern const u8 gBattleTerrainAnimTiles_Building[];
extern const u8 gBattleTerrainAnimTilemap_Building[];
extern const u8 gBattleTerrainPalette_Building[];
extern const u8 gBattleTerrainPalette_Plain[];
extern const u8 gBattleTerrainPalette_Frontier[];
extern const u8 gBattleTerrainTiles_Stadium[];
extern const u8 gBattleTerrainTilemap_Stadium[];
extern const u8 gBattleTerrainTiles_Rayquaza[];
extern const u8 gBattleTerrainTilemap_Rayquaza[];
extern const u8 gBattleTerrainAnimTiles_Rayquaza[];
extern const u8 gBattleTerrainAnimTilemap_Rayquaza[];
extern const u8 gBattleTerrainPalette_Rayquaza[];
extern const u8 gBattleTerrainPalette_Kyogre[];
extern const u8 gBattleTerrainPalette_Groudon[];
extern const u8 gBattleTerrainPalette_BuildingGym[];
extern const u8 gBattleTerrainPalette_BuildingLeader[];
extern const u8 gBattleTerrainPalette_StadiumAqua[];
extern const u8 gBattleTerrainPalette_StadiumMagma[];
extern const u8 gBattleTerrainPalette_StadiumSidney[];
extern const u8 gBattleTerrainPalette_StadiumPhoebe[];
extern const u8 gBattleTerrainPalette_StadiumGlacia[];
extern const u8 gBattleTerrainPalette_StadiumDrake[];
extern const u8 gBattleTerrainPalette_StadiumWallace[];
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extern const u8 gUnknown_08DC234C[];
extern const u8 gUnknown_08DC16F4[];
Decoration + decoration_inventory (#89) * SetDecorationInventoriesPointers * ClearDecorationInventories * CheckHasDecoration * DecorationAdd * DecorationCheckSpace * DecorationRemove * sub_8161A38 * CountDecorations; Funcion renaming * Disassemble decoration data structs, tilemaps, and descriptions * sub_8126968 * sub_81269D4 * through sub_8126A88 * through sub_8126B2C * sub_8126B80 * sub_8126C08 * sub_8126C48 * sub_8126CA4 * sub_8126D10 * sub_8126E44 * sub_8126E8C * sub_8126F68 * sub_8127058 * sub_8127088 * sub_81270E8 * through sub_8127208 * through sub_8127268 * sub_8127284 * through sub_81272F8 * sub_8127330 * through sub_8127480 * sub_81274A0 * sub_8127500; makefile now tells scaninc to scan headers * Actual real fix to mapfile being in build/emerald instead of wd * through sub_812759C * through sub_812764C * through sub_8127744 * through sub_81277BC * sub_81277E8 * sub_8127814 * through sub_81279C4 * through sub_8127ACC * sub_8127B04 * sub_8127B54 * sub_8127B90 * sub_8127D38 * sub_8127E18 * sub_8127F68 * sub_8128060 * ConfigureCameraObjectForPlacingDecoration * SetUpPlacingDecorationPlayerAvatar * sub_812826C * through sub_8128414 * through sub_81284F4 * sub_812853C * sub_8128950 * through sub_8128AAC * through sub_8128BBC * c1_overworld_prev_quest * sub_8128C64 * sub_8128CD4 * sub_8128D10 * sub_8128DB4 * through sub_8128E18 * through sub_8129068 * sub_8129088 * through sub_81291E8 * sub_812925C * sub_81292D0 * sub_81292E8 * gpu_pal_decompress_alloc_tag_and_upload * AddDecorationIconObjectFromIconTable * GetDecorationIconPicOrPalette * AddDecorationIconObjectFromFieldObject * AddDecorationIconObject * through sub_8129708 * sub_81297F8 * sub_81298EC * SetUpPuttingAwayDecorationPlayerAvatar * sub_8129ABC * sub_8129B34 * sub_8129BCC * through sub_8129C74 * through sub_8129D8C * sub_8129E0C * sub_8129E74 * sub_8129F20 * sub_8129FC8 * sub_812A040 * nonmatching sub_812A0E8 * through sub_812A22C * sub_812A25C * sub_812A2C4 * through sub_812A39C * Remaining fns in decoration.s * Decompile decoration headers * Decompile all remaining decoration data that had already been disassembled * Disassemble two data objects * Suggest structure of list menu template * decompile through decoration list menu template * Disassemble decoration icon graphics table * Rip icon gfx * Decompile deco icon table * Decompile more data related to drawing decorations * Decompile gUnknown_085A7250 structs * Decompile two sprite templates * Decompile remaining data in decoration.s * Decompile decoration ewram * deco -> decor
2017-10-23 00:55:07 +02:00
#endif //GUARD_GRAPHICS_H