pokeemerald/src/battle_controller_recorded_player.c

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#include "global.h"
#include "battle.h"
#include "battle_controllers.h"
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_ai_script_commands.h"
#include "recorded_battle.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
#include "main.h"
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#include "constants/songs.h"
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#include "sound.h"
#include "window.h"
#include "m4a.h"
#include "palette.h"
#include "task.h"
#include "text.h"
#include "string_util.h"
#include "bg.h"
#include "reshow_battle_screen.h"
#include "pokeball.h"
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#include "data2.h"
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extern u32 gBattleExecBuffer;
extern u8 gActiveBank;
extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
extern u8 gNoOfAllBanks;
extern bool8 gDoingBattleAnim;
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
extern void (*gPreBattleCallback1)(void);
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
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extern u16 gSpecialVar_ItemId;
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extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u8 gBankInMenu;
extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT];
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
extern u16 gPartnerTrainerId;
extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId);
extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
extern u8 gUnknown_020244B4[];
extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
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extern u8 gBattleCommunication[];
extern u8 gUnknown_0203C7B4;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
// this file's functions
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static void RecordedPlayerHandleGetMonData(void);
static void RecordedPlayerHandleGetRawMonData(void);
static void RecordedPlayerHandleSetMonData(void);
static void RecordedPlayerHandleSetRawMonData(void);
static void RecordedPlayerHandleLoadMonSprite(void);
static void RecordedPlayerHandleSwitchInAnim(void);
static void RecordedPlayerHandleReturnMonToBall(void);
static void RecordedPlayerHandleDrawTrainerPic(void);
static void RecordedPlayerHandleTrainerSlide(void);
static void RecordedPlayerHandleTrainerSlideBack(void);
static void RecordedPlayerHandleFaintAnimation(void);
static void RecordedPlayerHandlePaletteFade(void);
static void RecordedPlayerHandleSuccessBallThrowAnim(void);
static void RecordedPlayerHandleBallThrowAnim(void);
static void RecordedPlayerHandlePause(void);
static void RecordedPlayerHandleMoveAnimation(void);
static void RecordedPlayerHandlePrintString(void);
static void RecordedPlayerHandlePrintSelectionString(void);
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static void RecordedPlayerHandleChooseAction(void);
static void RecordedPlayerHandleUnknownYesNoBox(void);
static void RecordedPlayerHandleChooseMove(void);
static void RecordedPlayerHandleChooseItem(void);
static void RecordedPlayerHandleChoosePokemon(void);
static void RecordedPlayerHandleCmd23(void);
static void RecordedPlayerHandleHealthBarUpdate(void);
static void RecordedPlayerHandleExpUpdate(void);
static void RecordedPlayerHandleStatusIconUpdate(void);
static void RecordedPlayerHandleStatusAnimation(void);
static void RecordedPlayerHandleStatusXor(void);
static void RecordedPlayerHandleDataTransfer(void);
static void RecordedPlayerHandleDMA3Transfer(void);
static void RecordedPlayerHandlePlayBGM(void);
static void RecordedPlayerHandleCmd32(void);
static void RecordedPlayerHandleTwoReturnValues(void);
static void RecordedPlayerHandleChosenMonReturnValue(void);
static void RecordedPlayerHandleOneReturnValue(void);
static void RecordedPlayerHandleOneReturnValue_Duplicate(void);
static void RecordedPlayerHandleCmd37(void);
static void RecordedPlayerHandleCmd38(void);
static void RecordedPlayerHandleCmd39(void);
static void RecordedPlayerHandleCmd40(void);
static void RecordedPlayerHandleHitAnimation(void);
static void RecordedPlayerHandleCmd42(void);
static void RecordedPlayerHandlePlaySE(void);
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static void RecordedPlayerHandlePlayFanfareOrBGM(void);
static void RecordedPlayerHandleFaintingCry(void);
static void RecordedPlayerHandleIntroSlide(void);
static void RecordedPlayerHandleIntroTrainerBallThrow(void);
static void RecordedPlayerHandleDrawPartyStatusSummary(void);
static void RecordedPlayerHandleCmd49(void);
static void RecordedPlayerHandleCmd50(void);
static void RecordedPlayerHandleSpriteInvisibility(void);
static void RecordedPlayerHandleBattleAnimation(void);
static void RecordedPlayerHandleLinkStandbyMsg(void);
static void RecordedPlayerHandleResetActionMoveSelection(void);
static void RecordedPlayerHandleCmd55(void);
static void nullsub_121(void);
static void RecordedPlayerBufferRunCommand(void);
static void RecordedPlayerBufferExecCompleted(void);
static void sub_818A328(void);
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst);
static void SetRecordedPlayerMonData(u8 monId);
static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void RecordedPlayerDoMoveAnimation(void);
static void sub_818CC24(u8 taskId);
static void sub_818CDF4(void);
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static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
RecordedPlayerHandleGetMonData,
RecordedPlayerHandleGetRawMonData,
RecordedPlayerHandleSetMonData,
RecordedPlayerHandleSetRawMonData,
RecordedPlayerHandleLoadMonSprite,
RecordedPlayerHandleSwitchInAnim,
RecordedPlayerHandleReturnMonToBall,
RecordedPlayerHandleDrawTrainerPic,
RecordedPlayerHandleTrainerSlide,
RecordedPlayerHandleTrainerSlideBack,
RecordedPlayerHandleFaintAnimation,
RecordedPlayerHandlePaletteFade,
RecordedPlayerHandleSuccessBallThrowAnim,
RecordedPlayerHandleBallThrowAnim,
RecordedPlayerHandlePause,
RecordedPlayerHandleMoveAnimation,
RecordedPlayerHandlePrintString,
RecordedPlayerHandlePrintSelectionString,
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RecordedPlayerHandleChooseAction,
RecordedPlayerHandleUnknownYesNoBox,
RecordedPlayerHandleChooseMove,
RecordedPlayerHandleChooseItem,
RecordedPlayerHandleChoosePokemon,
RecordedPlayerHandleCmd23,
RecordedPlayerHandleHealthBarUpdate,
RecordedPlayerHandleExpUpdate,
RecordedPlayerHandleStatusIconUpdate,
RecordedPlayerHandleStatusAnimation,
RecordedPlayerHandleStatusXor,
RecordedPlayerHandleDataTransfer,
RecordedPlayerHandleDMA3Transfer,
RecordedPlayerHandlePlayBGM,
RecordedPlayerHandleCmd32,
RecordedPlayerHandleTwoReturnValues,
RecordedPlayerHandleChosenMonReturnValue,
RecordedPlayerHandleOneReturnValue,
RecordedPlayerHandleOneReturnValue_Duplicate,
RecordedPlayerHandleCmd37,
RecordedPlayerHandleCmd38,
RecordedPlayerHandleCmd39,
RecordedPlayerHandleCmd40,
RecordedPlayerHandleHitAnimation,
RecordedPlayerHandleCmd42,
RecordedPlayerHandlePlaySE,
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RecordedPlayerHandlePlayFanfareOrBGM,
RecordedPlayerHandleFaintingCry,
RecordedPlayerHandleIntroSlide,
RecordedPlayerHandleIntroTrainerBallThrow,
RecordedPlayerHandleDrawPartyStatusSummary,
RecordedPlayerHandleCmd49,
RecordedPlayerHandleCmd50,
RecordedPlayerHandleSpriteInvisibility,
RecordedPlayerHandleBattleAnimation,
RecordedPlayerHandleLinkStandbyMsg,
RecordedPlayerHandleResetActionMoveSelection,
RecordedPlayerHandleCmd55,
nullsub_121
};
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static void nullsub_120(void)
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{
}
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void SetControllerToRecordedPlayer(void)
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{
gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
}
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static void RecordedPlayerBufferRunCommand(void)
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{
if (gBattleExecBuffer & gBitTable[gActiveBank])
{
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if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sRecordedPlayerBufferCommands))
sRecordedPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
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else
RecordedPlayerBufferExecCompleted();
}
}
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static void CompleteOnBankSpriteCallbackDummy(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
RecordedPlayerBufferExecCompleted();
}
static void sub_81899F0(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
nullsub_25(0);
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_8189A58(void)
{
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0;
RecordedPlayerBufferExecCompleted();
}
}
static void sub_8189AA0(void)
{
bool32 r6 = FALSE;
if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
}
if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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if (IsDoubleBattle())
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
gBattleBankFunc[gActiveBank] = sub_8189A58;
}
}
else
{
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
r6 = TRUE;
}
else
{
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy
&& gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
}
}
if (IsCryPlayingOrClearCrySongs())
r6 = FALSE;
if (r6)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3;
gBattleBankFunc[gActiveBank] = sub_8189A58;
}
}
}
static void sub_8189D40(void)
{
bool32 r10 = FALSE;
if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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{
sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
}
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
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{
sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]);
}
}
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive)
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{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL);
sub_8076918(gActiveBank ^ BIT_MON);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]);
}
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
sub_8076918(gActiveBank);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1;
}
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40
&& !IsCryPlayingOrClearCrySongs())
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20)
{
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
m4aMPlayContinue(&gMPlayInfo_BGM);
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}
else
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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}
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1;
r10 = TRUE;
}
if (r10 && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]);
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0;
gBattleBankFunc[gActiveBank] = sub_8189AA0;
}
}
static void sub_818A064(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnHealthbarDone(void)
{
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s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT);
}
else
{
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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RecordedPlayerBufferExecCompleted();
}
}
static void sub_818A114(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
nullsub_24(species);
FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
RecordedPlayerBufferExecCompleted();
}
}
static void sub_818A1B0(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
RecordedPlayerBufferExecCompleted();
}
}
static void CompleteOnInactiveTextPrinter(void)
{
if (!IsTextPrinterActive(0))
RecordedPlayerBufferExecCompleted();
}
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBankSpriteIds[gActiveBank];
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if (gSprites[spriteId].data[1] == 32)
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{
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gSprites[spriteId].data[1] = 0;
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gSprites[spriteId].invisible = 0;
gDoingBattleAnim = FALSE;
RecordedPlayerBufferExecCompleted();
}
else
{
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if ((gSprites[spriteId].data[1] % 4) == 0)
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gSprites[spriteId].invisible ^= 1;
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gSprites[spriteId].data[1]++;
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}
}
static void sub_818A2B4(void)
{
if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy)
{
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CopyBattleSpriteInvisibility(gActiveBank);
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if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleBankFunc[gActiveBank] = sub_818A328;
}
}
static void sub_818A328(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive
&& gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
RecordedPlayerBufferExecCompleted();
}
}
static void sub_818A37C(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL);
sub_8076918(gActiveBank);
SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]);
gBattleBankFunc[gActiveBank] = sub_818A2B4;
}
}
static void sub_818A470(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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{
sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
}
if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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{
DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]);
gBattleBankFunc[gActiveBank] = sub_818A37C;
}
}
static void RecordedPlayerBufferExecCompleted(void)
{
gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
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gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP;
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}
else
{
gBattleExecBuffer &= ~gBitTable[gActiveBank];
}
}
static void CompleteOnFinishedStatusAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive)
RecordedPlayerBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive)
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleGetMonData(void)
{
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
u32 size = 0;
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u8 monToCheck;
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s32 i;
if (gBattleBufferA[gActiveBank][2] == 0)
{
size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBank], monData);
}
else
{
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monToCheck = gBattleBufferA[gActiveBank][2];
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for (i = 0; i < 6; i++)
{
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if (monToCheck & 1)
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size += CopyRecordedPlayerMonData(i, monData + size);
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monToCheck >>= 1;
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}
}
EmitDataTransfer(1, size, monData);
RecordedPlayerBufferExecCompleted();
}
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
{
struct BattlePokemon battleMon;
struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
u32 data32;
s32 size = 0;
switch (gBattleBufferA[gActiveBank][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
for (size = 0; size < 4; size++)
{
battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
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battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
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battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
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battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
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battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
battleMon.altAbility = GetMonData(&gPlayerParty[monId], MON_DATA_ALT_ABILITY);
battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
StringCopy10(battleMon.nickname, nickname);
GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
src = (u8 *)&battleMon;
for (size = 0; size < sizeof(battleMon); size++)
dst[size] = src[size];
break;
case REQUEST_SPECIES_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_HELDITEM_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MOVES_PP_BATTLE:
for (size = 0; size < 4; size++)
{
moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_PP_DATA_BATTLE:
for (size = 0; size < 4; size++)
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
size++;
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_EXP_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_HP_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
size = 1;
break;
case REQUEST_ATK_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
size = 1;
break;
case REQUEST_DEF_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
size = 1;
break;
case REQUEST_SPEED_EV_BATTLE:
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dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
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size = 1;
break;
case REQUEST_SPATK_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
size = 1;
break;
case REQUEST_SPDEF_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
size = 1;
break;
case REQUEST_FRIENDSHIP_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
size = 1;
break;
case REQUEST_POKERUS_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
size = 1;
break;
case REQUEST_MET_LOCATION_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
size = 1;
break;
case REQUEST_MET_LEVEL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
size = 1;
break;
case REQUEST_MET_GAME_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
size = 1;
break;
case REQUEST_POKEBALL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
size = 1;
break;
case REQUEST_ALL_IVS_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
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dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
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dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
size = 6;
break;
case REQUEST_HP_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
size = 1;
break;
case REQUEST_ATK_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
size = 1;
break;
case REQUEST_DEF_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
size = 1;
break;
case REQUEST_SPEED_IV_BATTLE:
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dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
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size = 1;
break;
case REQUEST_SPATK_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
size = 1;
break;
case REQUEST_SPDEF_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
size = 1;
break;
case REQUEST_PERSONALITY_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_CHECKSUM_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_STATUS_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_LEVEL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
size = 1;
break;
case REQUEST_HP_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MAX_HP_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_ATK_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_DEF_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPEED_BATTLE:
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data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
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dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPATK_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPDEF_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_COOL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
size = 1;
break;
case REQUEST_BEAUTY_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
size = 1;
break;
case REQUEST_CUTE_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
size = 1;
break;
case REQUEST_SMART_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
size = 1;
break;
case REQUEST_TOUGH_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
size = 1;
break;
case REQUEST_SHEEN_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
size = 1;
break;
case REQUEST_COOL_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
size = 1;
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
size = 1;
break;
case REQUEST_CUTE_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
size = 1;
break;
case REQUEST_SMART_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
size = 1;
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
size = 1;
break;
}
return size;
}
static void RecordedPlayerHandleGetRawMonData(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleSetMonData(void)
{
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u8 monToCheck;
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u8 i;
if (gBattleBufferA[gActiveBank][2] == 0)
{
SetRecordedPlayerMonData(gBattlePartyID[gActiveBank]);
}
else
{
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monToCheck = gBattleBufferA[gActiveBank][2];
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for (i = 0; i < 6; i++)
{
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if (monToCheck & 1)
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SetRecordedPlayerMonData(i);
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monToCheck >>= 1;
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}
}
RecordedPlayerBufferExecCompleted();
}
static void SetRecordedPlayerMonData(u8 monId)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
{
case REQUEST_ALL_BATTLE:
{
u8 iv;
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
for (i = 0; i < 4; i++)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
}
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
iv = battlePokemon->hpIV;
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
iv = battlePokemon->attackIV;
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
iv = battlePokemon->defenseIV;
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
iv = battlePokemon->speedIV;
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
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iv = battlePokemon->spAttackIV;
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
iv = battlePokemon->spDefenseIV;
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
}
break;
case REQUEST_SPECIES_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_HELDITEM_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < 4; i++)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
}
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_PP_DATA_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_OTID_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_EXP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_HP_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_ATK_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_DEF_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]);
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break;
case REQUEST_SPATK_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_POKERUS_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MET_GAME_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_POKEBALL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]);
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]);
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SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]);
break;
case REQUEST_HP_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_ATK_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_DEF_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]);
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break;
case REQUEST_SPATK_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_STATUS_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_LEVEL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_HP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_MAX_HP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_ATK_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_DEF_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPEED_BATTLE:
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SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]);
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break;
case REQUEST_SPATK_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SPDEF_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_COOL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_BEAUTY_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_CUTE_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SMART_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_TOUGH_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SHEEN_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]);
break;
}
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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}
static void RecordedPlayerHandleSetRawMonData(void)
{
u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
u8 i;
for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
dst[i] = gBattleBufferA[gActiveBank][3 + i];
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleLoadMonSprite(void)
{
u16 species;
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
sub_806A068(species, GetBankIdentity(gActiveBank));
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
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GetBankPosition(gActiveBank, 2),
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GetBankSpriteDefault_Y(gActiveBank),
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sub_80A82E4(gActiveBank));
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
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gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
gBattleBankFunc[gActiveBank] = sub_818A064;
}
static void RecordedPlayerHandleSwitchInAnim(void)
{
ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]);
gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
sub_818BA6C(gActiveBank, gBattleBufferA[gActiveBank][2]);
gBattleBankFunc[gActiveBank] = sub_818A470;
}
static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit);
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
sub_806A068(species, GetBankIdentity(bank));
gBankSpriteIds[bank] = CreateSprite(
&gUnknown_0202499C,
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GetBankPosition(bank, 2),
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GetBankSpriteDefault_Y(bank),
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sub_80A82E4(bank));
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gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank];
gSprites[gUnknown_03005D7C[bank]].data[2] = bank;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = species;
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
gSprites[gBankSpriteIds[bank]].invisible = TRUE;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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}
static void RecordedPlayerHandleReturnMonToBall(void)
{
if (gBattleBufferA[gActiveBank][1] == 0)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]);
RecordedPlayerBufferExecCompleted();
}
}
static void DoSwitchOutAnimation(void)
{
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
{
case 0:
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_PLAYER_MON);
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gBattleBankFunc[gActiveBank] = sub_818A1B0;
}
break;
}
}
static void RecordedPlayerHandleDrawTrainerPic(void)
{
s16 xPos, yPos;
u32 trainerPicId;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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trainerPicId = GetActiveBankLinkPlayerGender();
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else
trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender;
}
else
{
trainerPicId = gLinkPlayers[0].gender;
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
xPos = 90;
else // first mon
xPos = 32;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
xPos = 90;
yPos = (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 80;
}
else
{
yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80;
}
}
else
{
xPos = 80;
yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80;
}
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
DecompressTrainerFrontPic(trainerPicId, gActiveBank);
sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0;
gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1;
}
else
{
DecompressTrainerBackPic(trainerPicId, gActiveBank);
sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC;
}
gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy;
}
static void RecordedPlayerHandleTrainerSlide(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleTrainerSlideBack(void)
{
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_81899F0;
}
static void RecordedPlayerHandleFaintAnimation(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0)
{
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++;
}
else
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
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HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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PlaySE12WithPanning(SE_POKE_DEAD, -64);
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gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00;
gBattleBankFunc[gActiveBank] = sub_818A114;
}
}
}
static void RecordedPlayerHandlePaletteFade(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleSuccessBallThrowAnim(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleBallThrowAnim(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePause(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleMoveAnimation(void)
{
if (!mplay_80342A4(gActiveBank))
{
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
RecordedPlayerBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
gBattleBankFunc[gActiveBank] = RecordedPlayerDoMoveAnimation;
}
}
}
static void RecordedPlayerDoMoveAnimation(void)
{
u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
u8 multihit = gBattleBufferA[gActiveBank][11];
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState)
{
case 0:
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute
&& !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8)
{
gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1;
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON);
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}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
sub_805EB9C(0);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2;
}
break;
case 2:
gAnimScriptCallback();
if (!gAnimScriptActive)
{
sub_805EB9C(1);
if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2)
{
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InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0;
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3;
}
break;
case 3:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive)
{
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CopyAllBattleSpritesInvisibilities();
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TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0;
RecordedPlayerBufferExecCompleted();
}
break;
}
}
static void RecordedPlayerHandlePrintString(void)
{
u16 *stringId;
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBank][2]);
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter;
}
static void RecordedPlayerHandlePrintSelectionString(void)
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{
RecordedPlayerBufferExecCompleted();
}
static void ChooseActionInBattlePalace(void)
{
if (gBattleCommunication[4] >= gNoOfAllBanks / 2)
{
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
RecordedPlayerBufferExecCompleted();
}
}
static void RecordedPlayerHandleChooseAction(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gBattleBankFunc[gActiveBank] = ChooseActionInBattlePalace;
}
else
{
EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0);
RecordedPlayerBufferExecCompleted();
}
}
static void RecordedPlayerHandleUnknownYesNoBox(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_ReadBankAction(gActiveBank);
u8 target = RecordedBattle_ReadBankAction(gActiveBank);
EmitTwoReturnValues(1, 10, moveId | (target << 8));
}
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleChooseItem(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleChoosePokemon(void)
{
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*(gBattleStruct->monToSwitchIntoId + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank);
EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBank), NULL);
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RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd23(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleHealthBarUpdate(void)
{
s16 hpVal;
LoadBattleBarGfx(0);
hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP);
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT);
}
gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone;
}
static void RecordedPlayerHandleExpUpdate(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleStatusIconUpdate(void)
{
if (!mplay_80342A4(gActiveBank))
{
u8 bank;
UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON);
bank = gActiveBank;
gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0;
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
}
}
static void RecordedPlayerHandleStatusAnimation(void)
{
if (!mplay_80342A4(gActiveBank))
{
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InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1],
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gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24));
gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation;
}
}
static void RecordedPlayerHandleStatusXor(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleDataTransfer(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleDMA3Transfer(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePlayBGM(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd32(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleTwoReturnValues(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleChosenMonReturnValue(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleOneReturnValue(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleOneReturnValue_Duplicate(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd37(void)
{
gUnknown_02022D0C.field_0 = 0;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd38(void)
{
gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1];
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd39(void)
{
gUnknown_02022D0C.flag_x80 = 0;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd40(void)
{
gUnknown_02022D0C.flag_x80 ^= 1;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleHitAnimation(void)
{
if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
RecordedPlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
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gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
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DoHitAnimHealthboxEffect(gActiveBank);
gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect;
}
}
static void RecordedPlayerHandleCmd42(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePlaySE(void)
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{
s8 pan;
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
pan = PAN_SIDE_PLAYER;
else
pan = PAN_SIDE_OPPONENT;
PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan);
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandlePlayFanfareOrBGM(void)
{
if (gBattleBufferA[gActiveBank][3])
{
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BattleStopLowHpSound();
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PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
}
else
{
PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8));
}
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBank][1]);
gUnknown_020243FC |= 1;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleIntroTrainerBallThrow(void)
{
u8 paletteNum;
u8 taskId;
u32 trainerPicId;
oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
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gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
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gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC;
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gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
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StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00);
StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
paletteNum = AllocSpritePalette(0xD6F9);
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender;
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else
trainerPicId = gSaveBlock2Ptr->playerGender;
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_818CC24, 5);
gTasks[taskId].data[0] = gActiveBank;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
gBattleBankFunc[gActiveBank] = nullsub_120;
}
static void sub_818CC24(u8 taskId)
{
if (gTasks[taskId].data[1] < 24)
{
gTasks[taskId].data[1]++;
}
else
{
u8 savedActiveBank = gActiveBank;
gActiveBank = gTasks[taskId].data[0];
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
sub_818BA6C(gActiveBank, FALSE);
}
else
{
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
sub_818BA6C(gActiveBank, FALSE);
gActiveBank ^= BIT_MON;
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
sub_818BA6C(gActiveBank, FALSE);
gActiveBank ^= BIT_MON;
}
gBattleBankFunc[gActiveBank] = sub_8189D40;
gActiveBank = savedActiveBank;
DestroyTask(taskId);
}
}
static void RecordedPlayerHandleDrawPartyStatusSummary(void)
{
if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER)
{
RecordedPlayerBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1;
gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
if (gBattleBufferA[gActiveBank][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D;
gBattleBankFunc[gActiveBank] = sub_818CDF4;
}
}
static void sub_818CDF4(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0;
RecordedPlayerBufferExecCompleted();
}
}
static void RecordedPlayerHandleCmd49(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1)
gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30;
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd50(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleSpriteInvisibility(void)
{
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if (IsBankSpritePresent(gActiveBank))
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{
gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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CopyBattleSpriteInvisibility(gActiveBank);
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}
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleBattleAnimation(void)
{
if (!mplay_80342A4(gActiveBank))
{
u8 animationId = gBattleBufferA[gActiveBank][1];
u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
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if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument))
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RecordedPlayerBufferExecCompleted();
else
gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation;
}
}
static void RecordedPlayerHandleLinkStandbyMsg(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleResetActionMoveSelection(void)
{
RecordedPlayerBufferExecCompleted();
}
static void RecordedPlayerHandleCmd55(void)
{
gBattleOutcome = gBattleBufferA[gActiveBank][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
RecordedPlayerBufferExecCompleted();
gBattleBankFunc[gActiveBank] = sub_80587B0;
}
static void nullsub_121(void)
{
}