pokeemerald/include/pokemon.h

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#ifndef GUARD_POKEMON_H
#define GUARD_POKEMON_H
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#include "constants/pokemon.h"
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#include "sprite.h"
#define MON_DATA_PERSONALITY 0
#define MON_DATA_OT_ID 1
#define MON_DATA_NICKNAME 2
#define MON_DATA_LANGUAGE 3
#define MON_DATA_SANITY_BIT1 4
#define MON_DATA_SANITY_BIT2 5
#define MON_DATA_SANITY_BIT3 6
#define MON_DATA_OT_NAME 7
#define MON_DATA_MARKINGS 8
#define MON_DATA_CHECKSUM 9
#define MON_DATA_10 10
#define MON_DATA_SPECIES 11
#define MON_DATA_HELD_ITEM 12
#define MON_DATA_MOVE1 13
#define MON_DATA_MOVE2 14
#define MON_DATA_MOVE3 15
#define MON_DATA_MOVE4 16
#define MON_DATA_PP1 17
#define MON_DATA_PP2 18
#define MON_DATA_PP3 19
#define MON_DATA_PP4 20
#define MON_DATA_PP_BONUSES 21
#define MON_DATA_COOL 22
#define MON_DATA_BEAUTY 23
#define MON_DATA_CUTE 24
#define MON_DATA_EXP 25
#define MON_DATA_HP_EV 26
#define MON_DATA_ATK_EV 27
#define MON_DATA_DEF_EV 28
#define MON_DATA_SPEED_EV 29
#define MON_DATA_SPATK_EV 30
#define MON_DATA_SPDEF_EV 31
#define MON_DATA_FRIENDSHIP 32
#define MON_DATA_SMART 33
#define MON_DATA_POKERUS 34
#define MON_DATA_MET_LOCATION 35
#define MON_DATA_MET_LEVEL 36
#define MON_DATA_MET_GAME 37
#define MON_DATA_POKEBALL 38
#define MON_DATA_HP_IV 39
#define MON_DATA_ATK_IV 40
#define MON_DATA_DEF_IV 41
#define MON_DATA_SPEED_IV 42
#define MON_DATA_SPATK_IV 43
#define MON_DATA_SPDEF_IV 44
#define MON_DATA_IS_EGG 45
#define MON_DATA_ALT_ABILITY 46
#define MON_DATA_TOUGH 47
#define MON_DATA_SHEEN 48
#define MON_DATA_OT_GENDER 49
#define MON_DATA_COOL_RIBBON 50
#define MON_DATA_BEAUTY_RIBBON 51
#define MON_DATA_CUTE_RIBBON 52
#define MON_DATA_SMART_RIBBON 53
#define MON_DATA_TOUGH_RIBBON 54
#define MON_DATA_STATUS 55
#define MON_DATA_LEVEL 56
#define MON_DATA_HP 57
#define MON_DATA_MAX_HP 58
#define MON_DATA_ATK 59
#define MON_DATA_DEF 60
#define MON_DATA_SPEED 61
#define MON_DATA_SPATK 62
#define MON_DATA_SPDEF 63
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#define MON_DATA_MAIL 64
#define MON_DATA_SPECIES2 65
#define MON_DATA_IVS 66
#define MON_DATA_CHAMPION_RIBBON 67
#define MON_DATA_WINNING_RIBBON 68
#define MON_DATA_VICTORY_RIBBON 69
#define MON_DATA_ARTIST_RIBBON 70
#define MON_DATA_EFFORT_RIBBON 71
#define MON_DATA_GIFT_RIBBON_1 72
#define MON_DATA_GIFT_RIBBON_2 73
#define MON_DATA_GIFT_RIBBON_3 74
#define MON_DATA_GIFT_RIBBON_4 75
#define MON_DATA_GIFT_RIBBON_5 76
#define MON_DATA_GIFT_RIBBON_6 77
#define MON_DATA_GIFT_RIBBON_7 78
#define MON_DATA_FATEFUL_ENCOUNTER 79
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#define MON_DATA_OBEDIENCE 80
#define MON_DATA_KNOWN_MOVES 81
#define MON_DATA_RIBBON_COUNT 82
#define MON_DATA_RIBBONS 83
#define MON_DATA_ATK2 84
#define MON_DATA_DEF2 85
#define MON_DATA_SPEED2 86
#define MON_DATA_SPATK2 87
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#define MON_DATA_SPDEF2 88
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#define MAX_LEVEL 100
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#define OT_ID_RANDOM_NO_SHINY 2
#define OT_ID_PRESET 1
#define OT_ID_PLAYER_ID 0
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#define MON_GIVEN_TO_PARTY 0x0
#define MON_GIVEN_TO_PC 0x1
#define MON_CANT_GIVE 0x2
#define PLAYER_HAS_TWO_USABLE_MONS 0x0
#define PLAYER_HAS_ONE_MON 0x1
#define PLAYER_HAS_ONE_USABLE_MON 0x2
#define MON_MALE 0x00
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
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#define FRIENDSHIP_EVENT_GROW_LEVEL 0x0
#define FRIENDSHIP_EVENT_VITAMIN 0x1 // unused
#define FRIENDSHIP_EVENT_BATTLE_ITEM 0x2 // unused
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 0x3
#define FRIENDSHIP_EVENT_LEARN_TMHM 0x4
#define FRIENDSHIP_EVENT_WALKING 0x5
#define FRIENDSHIP_EVENT_FAINT_SMALL 0x6
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 0x7
#define FRIENDSHIP_EVENT_FAINT_LARGE 0x8
#define STATUS_PRIMARY_NONE 0x0
#define STATUS_PRIMARY_POISON 0x1
#define STATUS_PRIMARY_PARALYSIS 0x2
#define STATUS_PRIMARY_SLEEP 0x3
#define STATUS_PRIMARY_FREEZE 0x4
#define STATUS_PRIMARY_BURN 0x5
#define STATUS_PRIMARY_POKERUS 0x6
#define STATUS_PRIMARY_FAINTED 0x7
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#define MAX_TOTAL_EVS 510
#define UNOWN_FORM_COUNT 28
struct PokemonSubstruct0
{
u16 species;
u16 heldItem;
u32 experience;
u8 ppBonuses;
u8 friendship;
};
struct PokemonSubstruct1
{
u16 moves[4];
u8 pp[4];
};
struct PokemonSubstruct2
{
u8 hpEV;
u8 attackEV;
u8 defenseEV;
u8 speedEV;
u8 spAttackEV;
u8 spDefenseEV;
u8 cool;
u8 beauty;
u8 cute;
u8 smart;
u8 tough;
u8 sheen;
};
struct PokemonSubstruct3
{
/* 0x00 */ u8 pokerus;
/* 0x01 */ u8 metLocation;
/* 0x02 */ u16 metLevel:7;
/* 0x02 */ u16 metGame:4;
/* 0x03 */ u16 pokeball:4;
/* 0x03 */ u16 otGender:1;
/* 0x04 */ u32 hpIV:5;
/* 0x04 */ u32 attackIV:5;
/* 0x05 */ u32 defenseIV:5;
/* 0x05 */ u32 speedIV:5;
/* 0x05 */ u32 spAttackIV:5;
/* 0x06 */ u32 spDefenseIV:5;
/* 0x07 */ u32 isEgg:1;
/* 0x07 */ u32 altAbility:1;
/* 0x08 */ u32 coolRibbon:3;
/* 0x08 */ u32 beautyRibbon:3;
/* 0x08 */ u32 cuteRibbon:3;
/* 0x09 */ u32 smartRibbon:3;
/* 0x09 */ u32 toughRibbon:3;
/* 0x09 */ u32 championRibbon:1;
/* 0x0A */ u32 winningRibbon:1;
/* 0x0A */ u32 victoryRibbon:1;
/* 0x0A */ u32 artistRibbon:1;
/* 0x0A */ u32 effortRibbon:1;
/* 0x0A */ u32 giftRibbon1:1;
/* 0x0A */ u32 giftRibbon2:1;
/* 0x0A */ u32 giftRibbon3:1;
/* 0x0A */ u32 giftRibbon4:1;
/* 0x0B */ u32 giftRibbon5:1;
/* 0x0B */ u32 giftRibbon6:1;
/* 0x0B */ u32 giftRibbon7:1;
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/* 0x0B */ u32 fatefulEncounter:4;
/* 0x0B */ u32 obedient:1;
};
union PokemonSubstruct
{
struct PokemonSubstruct0 type0;
struct PokemonSubstruct1 type1;
struct PokemonSubstruct2 type2;
struct PokemonSubstruct3 type3;
u16 raw[6];
};
struct BoxPokemon
{
u32 personality;
u32 otId;
u8 nickname[POKEMON_NAME_LENGTH];
u8 language;
u8 isBadEgg:1;
u8 hasSpecies:1;
u8 isEgg:1;
u8 unused:5;
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u8 otName[PLAYER_NAME_LENGTH];
u8 markings;
u16 checksum;
u16 unknown;
union
{
u32 raw[12];
union PokemonSubstruct substructs[4];
} secure;
};
struct Pokemon
{
struct BoxPokemon box;
u32 status;
u8 level;
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u8 mail;
u16 hp;
u16 maxHP;
u16 attack;
u16 defense;
u16 speed;
u16 spAttack;
u16 spDefense;
};
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struct PokemonStorage
{
/*0x0000*/ u8 currentBox;
/*0x0001*/ struct BoxPokemon boxes[14][30];
/*0x8344*/ u8 boxNames[14][9];
/*0x83C2*/ u8 boxWallpapers[14];
};
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struct Unknown_806F160_Struct
{
u8 field_0_0:4;
u8 field_0_1:4;
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u8 field_1;
u8 magic;
u8 field_3_0:4;
u8 field_3_1:4;
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void *bytes;
u8 **byteArrays;
struct SpriteTemplate *templates;
struct SpriteFrameImage *frameImages;
};
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struct BattlePokemon
{
/*0x00*/ u16 species;
/*0x02*/ u16 attack;
/*0x04*/ u16 defense;
/*0x06*/ u16 speed;
/*0x08*/ u16 spAttack;
/*0x0A*/ u16 spDefense;
/*0x0C*/ u16 moves[4];
/*0x14*/ u32 hpIV:5;
/*0x14*/ u32 attackIV:5;
/*0x15*/ u32 defenseIV:5;
/*0x15*/ u32 speedIV:5;
/*0x16*/ u32 spAttackIV:5;
/*0x17*/ u32 spDefenseIV:5;
/*0x17*/ u32 isEgg:1;
/*0x17*/ u32 altAbility:1;
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/*0x18*/ s8 statStages[NUM_BATTLE_STATS];
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/*0x20*/ u8 ability;
/*0x21*/ u8 type1;
/*0x22*/ u8 type2;
/*0x23*/ u8 unknown;
/*0x24*/ u8 pp[4];
/*0x28*/ u16 hp;
/*0x2A*/ u8 level;
/*0x2B*/ u8 friendship;
/*0x2C*/ u16 maxHP;
/*0x2E*/ u16 item;
/*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x3B*/ u8 ppBonuses;
/*0x3C*/ u8 otName[8];
/*0x44*/ u32 experience;
/*0x48*/ u32 personality;
/*0x4C*/ u32 status1;
/*0x50*/ u32 status2;
/*0x54*/ u32 otId;
};
struct BaseStats
{
/* 0x00 */ u8 baseHP;
/* 0x01 */ u8 baseAttack;
/* 0x02 */ u8 baseDefense;
/* 0x03 */ u8 baseSpeed;
/* 0x04 */ u8 baseSpAttack;
/* 0x05 */ u8 baseSpDefense;
/* 0x06 */ u8 type1;
/* 0x07 */ u8 type2;
/* 0x08 */ u8 catchRate;
/* 0x09 */ u8 expYield;
/* 0x0A */ u16 evYield_HP:2;
/* 0x0A */ u16 evYield_Attack:2;
/* 0x0A */ u16 evYield_Defense:2;
/* 0x0A */ u16 evYield_Speed:2;
/* 0x0B */ u16 evYield_SpAttack:2;
/* 0x0B */ u16 evYield_SpDefense:2;
/* 0x0C */ u16 item1;
/* 0x0E */ u16 item2;
/* 0x10 */ u8 genderRatio;
/* 0x11 */ u8 eggCycles;
/* 0x12 */ u8 friendship;
/* 0x13 */ u8 growthRate;
/* 0x14 */ u8 eggGroup1;
/* 0x15 */ u8 eggGroup2;
/* 0x16 */ u8 ability1;
/* 0x17 */ u8 ability2;
/* 0x18 */ u8 safariZoneFleeRate;
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/* 0x19 */ u8 bodyColor : 7;
u8 noFlip : 1;
};
struct BattleMove
{
u8 effect;
u8 power;
u8 type;
u8 accuracy;
u8 pp;
u8 secondaryEffectChance;
u8 target;
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s8 priority;
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u8 flags;
};
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#define FLAG_MAKES_CONTACT 0x1
#define FLAG_PROTECT_AFFECTED 0x2
#define FLAG_MAGICCOAT_AFFECTED 0x4
#define FLAG_SNATCH_AFFECTED 0x8
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#define FLAG_MIRROR_MOVE_AFFECTED 0x10
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#define FLAG_KINGSROCK_AFFECTED 0x20
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struct SpindaSpot
{
u8 x, y;
u16 image[16];
};
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struct __attribute__((packed)) LevelUpMove
{
u16 move:9;
u16 level:7;
};
enum
{
GROWTH_MEDIUM_FAST,
GROWTH_ERRATIC,
GROWTH_FLUCTUATING,
GROWTH_MEDIUM_SLOW,
GROWTH_FAST,
GROWTH_SLOW
};
enum
{
BODY_COLOR_RED,
BODY_COLOR_BLUE,
BODY_COLOR_YELLOW,
BODY_COLOR_GREEN,
BODY_COLOR_BLACK,
BODY_COLOR_BROWN,
BODY_COLOR_PURPLE,
BODY_COLOR_GRAY,
BODY_COLOR_WHITE,
BODY_COLOR_PINK
};
#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
#define EVO_TRADE 0x0005 // Pokémon is traded
#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
#define EVO_ITEM 0x0007 // specified item is used on Pokémon
#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
struct Evolution
{
u16 method;
u16 param;
u16 targetSpecies;
};
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#define EVOS_PER_MON 5
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extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
extern u8 gEnemyPartyCount;
extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern struct SpriteTemplate gMultiuseSpriteTemplate;
extern struct PokemonStorage* gPokemonStoragePtr;
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extern const struct BattleMove gBattleMoves[];
extern const u8 gFacilityClassToPicIndex[];
extern const u8 gFacilityClassToTrainerClass[];
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extern const struct BaseStats gBaseStats[];
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extern const u8 *const gItemEffectTable[];
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extern const struct Evolution gEvolutionTable[][EVOS_PER_MON];
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extern const u32 gExperienceTables[][MAX_LEVEL + 1];
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extern const u16 *const gLevelUpLearnsets[];
extern const u8 gUnknown_08329D22[];
extern const u8 gUnknown_08329D26[];
extern const u8 gUnknown_08329D2A[];
extern const u8 gStatStageRatios[][2];
extern const u16 gUnknown_08329D54[];
extern const struct SpriteTemplate gUnknown_08329D98[];
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extern const struct CompressedSpritePalette gMonPaletteTable[];
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extern const s8 gNatureStatTable[][5];
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
void ZeroMonData(struct Pokemon *mon);
void ZeroPlayerPartyMons(void);
void ZeroEnemyPartyMons(void);
void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
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void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src);
void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lvl50);
void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
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void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
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void sub_80686FC(struct Pokemon *mon, struct UnknownPokemonStruct *dest);
void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
bool8 sub_80688F8(u8 caseId, u8 battlerId);
void SetDeoxysStats(void);
u16 sub_8068B48(void);
u16 sub_8068BB0(void);
void CreateObedientEnemyMon(void);
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void CalculateMonStats(struct Pokemon *mon);
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void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest);
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u8 GetLevelFromMonExp(struct Pokemon *mon);
u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
void GiveMonInitialMoveset(struct Pokemon *mon);
void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
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u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef);
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u8 CountAliveMonsInBattle(u8 caseId);
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
#define BATTLE_ALIVE_ATK_SIDE 1
#define BATTLE_ALIVE_DEF_SIDE 2
u8 GetDefaultMoveTarget(u8 battlerId);
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u8 GetMonGender(struct Pokemon *mon);
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
void SetMultiuseSpriteTemplateToPokemon(u16 species, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);
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// These are full type signatures for GetMonData() and GetBoxMonData(),
// but they are not used since some code erroneously omits the third arg.
// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
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// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
u32 GetMonData();
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u32 GetBoxMonData();
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void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
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void CopyMon(void *dest, void *src, size_t size);
u8 GiveMonToPlayer(struct Pokemon *mon);
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u8 SendMonToPC(struct Pokemon* mon);
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u8 CalculatePlayerPartyCount(void);
u8 CalculateEnemyPartyCount(void);
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u8 GetMonsStateToDoubles(void);
u8 GetMonsStateToDoubles_2(void);
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u8 GetAbilityBySpecies(u16 species, bool8 altAbility);
u8 GetMonAbility(struct Pokemon *mon);
void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord);
u8 GetSecretBaseTrainerPicIndex(void);
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u8 GetSecretBaseTrainerClass(void);
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bool8 IsPlayerPartyAndPokemonStorageFull(void);
bool8 IsPokemonStorageFull(void);
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void GetSpeciesName(u8 *name, u16 species);
u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex);
bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
u8 *sub_806CF78(u16 itemId);
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u8 GetNature(struct Pokemon *mon);
u8 GetNatureFromPersonality(u32 personality);
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u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem);
u16 HoennPokedexNumToSpecies(u16 hoennNum);
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u16 NationalPokedexNumToSpecies(u16 nationalNum);
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u16 NationalToHoennOrder(u16 nationalNum);
u16 SpeciesToNationalPokedexNum(u16 species);
u16 SpeciesToHoennPokedexNum(u16 species);
u16 HoennToNationalOrder(u16 hoennNum);
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u16 SpeciesToCryId(u16 species);
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void sub_806D544(u16 species, u32 personality, u8 *dest);
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
bool8 sub_806D7EC(void);
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bool16 GetLinkTrainerFlankId(u8 id);
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s32 GetBattlerMultiplayerId(u16 a1);
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
void AdjustFriendship(struct Pokemon *mon, u8 event);
void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
u16 GetMonEVCount(struct Pokemon *mon);
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void RandomlyGivePartyPokerus(struct Pokemon *party);
u8 CheckPartyPokerus(struct Pokemon *party, u8 selection);
u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection);
void UpdatePartyPokerusTime(u16 days);
void PartySpreadPokerus(struct Pokemon *party);
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bool8 TryIncrementMonLevel(struct Pokemon *mon);
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u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm);
u32 CanSpeciesLearnTMHM(u16 species, u8 tm);
u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
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u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
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u8 GetNumberOfRelearnableMoves(struct Pokemon *mon);
u16 SpeciesToPokedexNum(u16 species);
bool32 sub_806E3F8(u16 species);
void ClearBattleMonForms(void);
u16 GetBattleBGM(void);
void PlayBattleBGM(void);
void PlayMapChosenOrBattleBGM(u16 songId);
void sub_806E694(u16 songId);
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const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
bool32 IsHMMove2(u16 move);
bool8 IsMonSpriteNotFlipped(u16 species);
s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor);
s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor);
bool8 IsTradedMon(struct Pokemon *mon);
bool8 IsOtherTrainer(u32 otId, u8 *otName);
void MonRestorePP(struct Pokemon *mon);
void BoxMonRestorePP(struct BoxPokemon *boxMon);
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void SetMonPreventsSwitchingString(void);
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void SetWildMonHeldItem(void);
bool8 IsMonShiny(struct Pokemon *mon);
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
const u8 *GetTrainerPartnerName(void);
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void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
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void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame);
void sub_806EE98(void);
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void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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u8 sub_806EF08(u8 arg0);
u8 sub_806EF84(u8 arg0, u8 arg1);
u16 sub_806EFF0(u16 arg0);
u16 FacilityClassToPicIndex(u16 facilityClass);
u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
const u8 *GetTrainerClassNameFromId(u16 trainerId);
const u8 *GetTrainerNameFromId(u16 trainerId);
bool8 HasTwoFramesAnimation(u16 species);
bool8 sub_806F104(void);
struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1);
void sub_806F47C(u8 id);
u8 *sub_806F4F8(u8 id, u8 arg1);
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#endif // GUARD_POKEMON_H