pokeemerald/test/item_effect_set_focus_energy.c

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stages")
{
ASSUME(B_CRIT_CHANCE >= GEN_7);
PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT);
GIVEN {
ASSUME(gItems[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY);
PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); }
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player);
MESSAGE("Wobbuffet used Dire Hit to get pumped!");
MESSAGE("Wobbuffet used Scratch!");
MESSAGE("A critical hit!");
}
}