mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
2282 lines
68 KiB
C
2282 lines
68 KiB
C
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#include "global.h"
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#include "main.h"
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#include "palette.h"
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#include "scanline_effect.h"
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#include "task.h"
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#include "title_screen.h"
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#include "libgcnmultiboot.h"
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#include "malloc.h"
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#include "gpu_regs.h"
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#include "link.h"
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#include "multiboot_pokemon_colosseum.h"
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#include "load_save.h"
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#include "save.h"
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#include "new_game.h"
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#include "m4a.h"
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#include "random.h"
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#include "decompress.h"
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#include "constants/songs.h"
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#include "intro_credits_graphics.h"
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#include "trig.h"
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#include "intro.h"
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#include "graphics.h"
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#include "sound.h"
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#include "constants/species.h"
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#include "blend_palette.h"
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#include "title_screen.h"
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extern EWRAM_DATA u16 gUnknown_0203BCC8;
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extern EWRAM_DATA u16 gUnknown_0203BCCA;
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extern EWRAM_DATA u16 gUnknown_0203BCCC;
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extern u16 gUnknown_0203BD24;
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extern u16 gUnknown_0203BD26;
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extern u16 gUnknown_0203BD28;
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extern u32 gIntroFrameCounter;
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extern struct GcmbStruct gMultibootProgramStruct;
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct SpriteTemplate gUnknown_08596C10[];
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extern u8 gIntroCopyright_Gfx[];
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extern u8 gIntroCopyright_Tilemap[];
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extern u16 gIntroCopyright_Pal[];
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extern const u16 gIntro1BGPals[16][16]/* =
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{
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INCBIN_U16("graphics/intro/intro1_bgpal1.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal2.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal3.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal4.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal5.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal6.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal7.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal8.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal9.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal10.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal11.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal12.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal13.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal14.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal15.gbapal"),
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INCBIN_U16("graphics/intro/intro1_bgpal16.gbapal"),
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}*/;
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extern const u8 gIntro1BG0_Tilemap[]/* = INCBIN_U8("graphics/intro/intro1_bg0_map.bin.lz")*/;
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extern const u8 gIntro1BG1_Tilemap[]/* = INCBIN_U8("graphics/intro/intro1_bg1_map.bin.lz")*/;
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extern const u8 gIntro1BG2_Tilemap[]/* = INCBIN_U8("graphics/intro/intro1_bg2_map.bin.lz")*/;
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extern const u8 gIntro1BG3_Tilemap[]/* = INCBIN_U8("graphics/intro/intro1_bg3_map.bin.lz")*/;
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extern const u8 gIntro1BGLeavesGfx[]/* = INCBIN_U8("graphics/intro/introgfx.4bpp.lz")*/;
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extern const u16 gIntro3PokeballPal[]/* = INCBIN_U16("graphics/intro/intro3_pokeball.gbapal")*/;
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extern const u8 gIntro3Pokeball_Tilemap[]/* = INCBIN_U8("graphics/intro/intro3_pokeball_map.bin.lz")*/;
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extern const u8 gIntro3Pokeball_Gfx[]/* = INCBIN_U8("graphics/intro/intro3_pokeball.8bpp.lz")*/;
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extern const struct CompressedSpriteSheet gUnknown_085E4A74[];
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extern const struct SpritePalette gUnknown_085E4A84[];
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extern const struct SpriteTemplate gUnknown_085E4AB8[];
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extern const struct CompressedSpriteSheet gUnknown_085E4AE8[3];
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extern const u8 gUnknown_085E4AD0[][2];
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extern const struct SpritePalette gUnknown_085E4B08[];
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extern const struct SpriteTemplate gUnknown_085E4B40[];
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extern const struct SpriteTemplate gUnknown_085E4BA4[];
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extern const struct SpriteTemplate gUnknown_085E4BDC[];
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extern const struct CompressedSpriteSheet gUnknown_085E4BF4[];
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extern const struct SpritePalette gUnknown_085E4C04[];
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extern const struct SpriteTemplate gUnknown_085E4C4C[];
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extern const s16 gUnknown_085E4C64[][3];
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extern const struct CompressedSpriteSheet gUnknown_085E4C88[];
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extern const struct SpritePalette gUnknown_085E4C98[];
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extern const s16 gUnknown_085E4CA8[][3];
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extern const struct SpriteTemplate gUnknown_085E4D14[];
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extern const struct SpriteTemplate gUnknown_085E4D64/* =
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{
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.tileTag = 2000,
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.paletteTag = 2000,
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.oam = &gOamData_840ADE8,
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.anims = gSpriteAnimTable_840AE10,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_813D208,
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}*/;
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extern const union AnimCmd *const gUnknown_085E4DC4[]/* =
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{
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Unknown_40AE38,
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Unknown_40AE4C,
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Unknown_40AE60,
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Unknown_40AE70,
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}*/;
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extern const s16 gUnknown_085E4E94[][2];
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extern const u16 gUnknown_085E4F48[];
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extern const struct SpriteTemplate gUnknown_085E4F5C[];
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extern const struct SpriteTemplate gUnknown_085E4F8C[];
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extern const u8 gUnknown_085E4FA4[];
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extern const struct SpriteTemplate gUnknown_085E4FC4[];
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extern const struct CompressedSpriteSheet gUnknown_085E4FDC[]/* =
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{
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{gIntroTiles, 0x1400, 2000},
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{NULL},
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}*/;
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extern const struct CompressedSpriteSheet gUnknown_085E4FEC[]/* =
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{
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{gIntro1EonTiles, 0x400, 2002},
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{NULL},
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}*/;
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extern const struct SpritePalette gUnknown_085E4FFC[]/* =
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{
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{Palette_406340, 2000},
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{Palette_406360, 2001},
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{gIntro1EonPalette, 2002},
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{NULL},
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}*/;
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extern const struct SpriteTemplate gUnknown_085E5030[];
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extern const struct CompressedSpriteSheet gUnknown_085E5048[];
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extern const struct SpritePalette gUnknown_085E5058[];
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extern void MainCB2_EndIntro(void);
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extern void Task_IntroLoadPart1Graphics(u8);
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extern u8 CreateWaterDrop(s16, s16, u16, u16, u16, u8);
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extern void Task_IntroFadeIn(u8);
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extern void intro_reset_and_hide_bgs(void);
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extern void Task_IntroWaterDrops(u8);
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extern void Task_IntroWaterDrops_1(u8);
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extern void Task_IntroWaterDrops_2(u8);
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extern void Task_IntroWaterDrops_3(u8);
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extern void Task_IntroScrollDownAndShowFlygon(u8);
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extern void Task_IntroWaitToSetupPart2(u8);
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extern void Task_IntroLoadPart2Graphics(u8);
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extern void Task_IntroStartBikeRide(u8);
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extern void Task_IntroHandleBikeAndFlygonMovement(u8);
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extern void Task_IntroWaitToSetupPart3(u8);
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extern void Task_IntroLoadPart3Graphics(u8);
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extern void Task_IntroSpinAndZoomPokeball(u8);
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extern void Task_IntroWaitToSetupPart3LegendsFight(u8);
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extern void Task_IntroLoadPart1Graphics3(u8);
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extern void Task_IntroLoadPart1Graphics4(u8);
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extern void Task_IntroLoadPart1Graphics5(u8);
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extern void Task_IntroLoadPart1Graphics6(u8);
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extern void Task_IntroLoadPart1Graphics7(u8);
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extern void Task_IntroLoadPart1Graphics8(u8);
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extern void Task_IntroLoadPart1Graphics9(u8);
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extern void Task_IntroFadeIn0(u8);
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extern void Task_IntroFadeIn1(u8);
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extern void Task_IntroFadeIn2(u8);
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extern void Task_IntroFadeIn3(u8);
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extern void Task_IntroFadeIn4(u8);
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extern void Task_IntroFadeIn5(u8);
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extern void Task_IntroFadeIn6(u8);
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extern void Task_IntroFadeIn7(u8);
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extern void Task_IntroFadeIn8(u8);
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extern void Task_IntroFadeIn9(u8);
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extern void sub_816E190(u8);
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extern void sub_816E1F8(struct Sprite *);
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extern void sub_816E6D4(u8);
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extern void sub_816E74C(void);
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extern void sub_816EEA8(u8);
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extern void sub_816F46C(struct Sprite *);
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extern void sub_816F5B4(struct Sprite *);
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extern void sub_816F660(struct Sprite *);
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extern void SpriteCB_WaterDropFall(struct Sprite *);
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extern void sub_816F318(struct Sprite *);
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extern void sub_816F9D4(struct Sprite *);
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extern void sub_816FAB0(struct Sprite *);
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extern u8 sub_816FDB8(s16, s16, s16);
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void VBlankCB_Intro(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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ScanlineEffect_InitHBlankDmaTransfer();
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}
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void MainCB2_Intro(void)
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{
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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UpdatePaletteFade();
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if (gMain.newKeys && !gPaletteFade.active)
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SetMainCallback2(MainCB2_EndIntro);
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else if (gIntroFrameCounter != -1)
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gIntroFrameCounter++;
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}
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void MainCB2_EndIntro(void)
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{
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if (!UpdatePaletteFade())
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SetMainCallback2(CB2_InitTitleScreen);
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}
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void LoadCopyrightGraphics(u16 tilesetAddress, u16 tilemapAddress, u16 paletteAddress)
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{
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LZ77UnCompVram(gIntroCopyright_Gfx, (void *)(VRAM + tilesetAddress));
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LZ77UnCompVram(gIntroCopyright_Tilemap, (void *)(VRAM + tilemapAddress));
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LoadPalette(gIntroCopyright_Pal, paletteAddress, 0x20);
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}
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void SerialCB_CopyrightScreen(void)
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{
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GameCubeMultiBoot_HandleSerialInterrupt(&gMultibootProgramStruct);
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}
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u8 SetUpCopyrightScreen(void)
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{
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u16 ime;
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switch (gMain.state)
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{
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case 0:
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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*(u16 *)PLTT = 0x7FFF;
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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CpuFill32(0, (void *)VRAM, VRAM_SIZE);
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CpuFill32(0, (void *)OAM, OAM_SIZE);
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CpuFill16(0, (void *)(PLTT + 2), PLTT_SIZE - 2);
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ResetPaletteFade();
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LoadCopyrightGraphics(0, 0x3800, 0);
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ScanlineEffect_Stop();
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ResetTasks();
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ResetSpriteData();
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FreeAllSpritePalettes();
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF);
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SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0)
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| BGCNT_CHARBASE(0)
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| BGCNT_SCREENBASE(7)
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| BGCNT_16COLOR
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| BGCNT_TXT256x256);
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EnableInterrupts(INTR_FLAG_VBLANK);
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SetVBlankCallback(VBlankCB_Intro);
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REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON;
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SetSerialCallback(SerialCB_CopyrightScreen);
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GameCubeMultiBoot_Init(&gMultibootProgramStruct);
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default:
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UpdatePaletteFade();
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gMain.state++;
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GameCubeMultiBoot_Main(&gMultibootProgramStruct);
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break;
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case 140:
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GameCubeMultiBoot_Main(&gMultibootProgramStruct);
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if (gMultibootProgramStruct.gcmb_field_2 != 1)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
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gMain.state++;
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}
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break;
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case 141:
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if (UpdatePaletteFade())
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break;
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CreateTask(Task_IntroLoadPart1Graphics, 0);
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SetMainCallback2(MainCB2_Intro);
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if (gMultibootProgramStruct.gcmb_field_2 != 0)
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{
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if (gMultibootProgramStruct.gcmb_field_2 == 2)
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{
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// check the multiboot ROM header game code to see if we already did this
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if (*(u32 *)(EWRAM_START + 0xAC) == 0x65366347) // "Gc6e" in ASCII
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{
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CpuCopy16(&gMultiBootProgram_PokemonColosseum_Start, (void *)EWRAM_START, sizeof(gMultiBootProgram_PokemonColosseum_Start));
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*(u32 *)(EWRAM_START + 0xAC) = 0x65366347;
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}
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GameCubeMultiBoot_ExecuteProgram(&gMultibootProgramStruct);
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}
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}
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else
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{
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GameCubeMultiBoot_Quit();
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SetSerialCallback(SerialCB);
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}
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return 0;
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}
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return 1;
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}
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void CB2_InitCopyrightScreenAfterBootup(void)
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{
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if (!SetUpCopyrightScreen())
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{
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SetSaveBlocksPointers(sub_815355C());
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sub_808447C();
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Save_ResetSaveCounters();
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Save_LoadGameData(SAVE_NORMAL);
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if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
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Sav2_ClearSetDefault();
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
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InitHeap(gHeap, HEAP_SIZE);
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}
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}
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void CB2_InitCopyrightScreenAfterTitleScreen(void)
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{
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SetUpCopyrightScreen();
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}
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void Task_IntroLoadPart1Graphics(u8 taskId)
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{
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SetVBlankCallback(NULL);
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gUnknown_0203BCC8 = Random() & 1;
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intro_reset_and_hide_bgs();
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_BG2VOFS, 0x50);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0x18);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0x28);
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LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM);
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LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(VRAM + 0x8000));
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DmaClear16(3, VRAM + 0x8800, 0x800);
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LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(VRAM + 0x9000));
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DmaClear16(3, VRAM + 0x9800, 0x800);
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LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(VRAM + 0xA000));
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DmaClear16(3, VRAM + 0xA800, 0x800);
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LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(VRAM + 0xB000));
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DmaClear16(3, VRAM + 0xB800, 0x800);
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LoadPalette(gIntro1BGPals, 0, sizeof(gIntro1BGPals));
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SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(22) | BGCNT_16COLOR | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(20) | BGCNT_16COLOR | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(18) | BGCNT_16COLOR | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(16) | BGCNT_16COLOR | BGCNT_TXT256x512);
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LoadCompressedObjectPic(gUnknown_085E4FDC);
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LoadCompressedObjectPic(gUnknown_085E4FEC);
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||
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LoadSpritePalettes(gUnknown_085E4FFC);
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LoadCompressedObjectPic(gUnknown_085E4A74);
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||
|
LoadSpritePalettes(gUnknown_085E4A84);
|
||
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1F0, 0x20);
|
||
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1E1, 0x1E);
|
||
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1D2, 0x1C);
|
||
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1C3, 0x1A);
|
||
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1B4, 0x18);
|
||
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1A5, 0x16);
|
||
|
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x196, 0x14);
|
||
|
sub_816FDB8(0x78, 0x50, 0);
|
||
|
gTasks[taskId].data[0] = CreateWaterDrop(236, -14, 0x200, 1, 0x78, FALSE);
|
||
|
gTasks[taskId].func = Task_IntroFadeIn;
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn(u8 taskId)
|
||
|
{
|
||
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
|
||
|
SetVBlankCallback(VBlankCB_Intro);
|
||
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON);
|
||
|
gTasks[taskId].func = Task_IntroWaterDrops;
|
||
|
gIntroFrameCounter = 0;
|
||
|
m4aSongNumStart(MUS_DEMO1);
|
||
|
ResetSerial();
|
||
|
}
|
||
|
|
||
|
void Task_IntroWaterDrops(u8 taskId)
|
||
|
{
|
||
|
//start moving rock
|
||
|
if (gIntroFrameCounter == 76)
|
||
|
gSprites[gTasks[taskId].data[0]].data[0] = 1;
|
||
|
|
||
|
if (gIntroFrameCounter == 128)
|
||
|
CreateTask(Task_IntroWaterDrops_1, 0);
|
||
|
|
||
|
//drop rock
|
||
|
if (gIntroFrameCounter == 251)
|
||
|
gSprites[gTasks[taskId].data[0]].data[0] = 2;
|
||
|
|
||
|
if (gIntroFrameCounter == 256)
|
||
|
CreateTask(Task_IntroWaterDrops_2, 0);
|
||
|
|
||
|
if (gIntroFrameCounter == 368)
|
||
|
CreateWaterDrop(48, 0, 0x400, 5, 0x70, TRUE);
|
||
|
|
||
|
if (gIntroFrameCounter == 384)
|
||
|
CreateWaterDrop(200, 60, 0x400, 9, 0x80, TRUE);
|
||
|
|
||
|
if (gIntroFrameCounter == 560)
|
||
|
CreateTask(Task_IntroWaterDrops_3, 0);
|
||
|
|
||
|
if (gIntroFrameCounter > 560)
|
||
|
{
|
||
|
gTasks[taskId].data[1] = 0x50;
|
||
|
gTasks[taskId].data[2] = 0;
|
||
|
gTasks[taskId].data[3] = 0x18;
|
||
|
gTasks[taskId].data[4] = 0;
|
||
|
gTasks[taskId].data[5] = 0x28;
|
||
|
gTasks[taskId].data[6] = 0;
|
||
|
gTasks[taskId].func = Task_IntroScrollDownAndShowFlygon;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroWaterDrops_3(u8 taskId)
|
||
|
{
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
if (++data[2] & 1)
|
||
|
data[3]++;
|
||
|
|
||
|
switch (data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
CreateSprite(gUnknown_085E4AB8, gUnknown_085E4AD0[data[4]][0], gUnknown_085E4AD0[data[4]][1] + data[3], 0);
|
||
|
data[0]++;
|
||
|
data[1] = 0xC;
|
||
|
data[4]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!--data[1])
|
||
|
data[0] = 0;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (data[3] > 0x3C)
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
|
||
|
void sub_816D338(struct Sprite *sprite)
|
||
|
{
|
||
|
if (++sprite->data[0] == 0xC)
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
|
||
|
void Task_IntroScrollDownAndShowFlygon(u8 taskId)
|
||
|
{
|
||
|
if (gIntroFrameCounter < 904)
|
||
|
{
|
||
|
s32 r2;
|
||
|
|
||
|
//slide backgrounds downward
|
||
|
r2 = (gTasks[taskId].data[1] << 16) + (u16)gTasks[taskId].data[2];
|
||
|
r2 -= 0x6000;
|
||
|
gTasks[taskId].data[1] = r2 >> 16;
|
||
|
gTasks[taskId].data[2] = r2;
|
||
|
SetGpuReg(REG_OFFSET_BG2VOFS, gTasks[taskId].data[1]);
|
||
|
r2 = (gTasks[taskId].data[3] << 16) + (u16)gTasks[taskId].data[4];
|
||
|
r2 -= 0x8000;
|
||
|
gTasks[taskId].data[3] = r2 >> 16;
|
||
|
gTasks[taskId].data[4] = r2;
|
||
|
SetGpuReg(REG_OFFSET_BG1VOFS, gTasks[taskId].data[3]);
|
||
|
r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6];
|
||
|
r2 -= 0xC000;
|
||
|
gTasks[taskId].data[5] = r2 >> 16;
|
||
|
gTasks[taskId].data[6] = r2;
|
||
|
SetGpuReg(REG_OFFSET_BG0VOFS, gTasks[taskId].data[5]);
|
||
|
|
||
|
//show Flygon sprite
|
||
|
if (gIntroFrameCounter == 832)
|
||
|
{
|
||
|
u8 spriteId = CreateSprite(gUnknown_085E4FC4, 120, 160, 10);
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//fade to white
|
||
|
if (gIntroFrameCounter > 1007)
|
||
|
{
|
||
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0xFFFF);
|
||
|
gTasks[taskId].func = Task_IntroWaitToSetupPart2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroWaitToSetupPart2(u8 taskId)
|
||
|
{
|
||
|
if (gIntroFrameCounter > 1026)
|
||
|
gTasks[taskId].func = Task_IntroLoadPart2Graphics;
|
||
|
}
|
||
|
|
||
|
void Task_IntroLoadPart2Graphics(u8 taskId)
|
||
|
{
|
||
|
intro_reset_and_hide_bgs();
|
||
|
SetVBlankCallback(NULL);
|
||
|
ResetSpriteData();
|
||
|
FreeAllSpritePalettes();
|
||
|
gUnknown_0203BD24 = 0;
|
||
|
gUnknown_0203BD26 = 0;
|
||
|
gUnknown_0203BCCC = 0;
|
||
|
load_intro_part2_graphics(1);
|
||
|
gTasks[taskId].func = Task_IntroStartBikeRide;
|
||
|
}
|
||
|
|
||
|
void Task_IntroStartBikeRide(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
|
||
|
if (gUnknown_0203BCC8 == 0)
|
||
|
LoadCompressedObjectPic(gIntro2BrendanSpriteSheet);
|
||
|
else
|
||
|
LoadCompressedObjectPic(gIntro2MaySpriteSheet);
|
||
|
|
||
|
LoadCompressedObjectPic(gIntro2BicycleSpriteSheet);
|
||
|
LoadCompressedObjectPic(gIntro2FlygonSpriteSheet);
|
||
|
|
||
|
for (spriteId = 0; spriteId < 3; spriteId++)
|
||
|
{
|
||
|
LoadCompressedObjectPic(&gUnknown_085E4AE8[spriteId]);
|
||
|
}
|
||
|
|
||
|
LoadSpritePalettes(gUnknown_085F530C);
|
||
|
LoadSpritePalettes(gUnknown_085E4B08);
|
||
|
CreateSprite(gUnknown_085E4BDC, 0x110, 0x80, 0);
|
||
|
CreateSprite(gUnknown_085E4BA4, 0x120, 0x6E, 1);
|
||
|
|
||
|
if (gUnknown_0203BCC8 == 0)
|
||
|
spriteId = intro_create_brendan_sprite(0x110, 100);
|
||
|
else
|
||
|
spriteId = intro_create_may_sprite(0x110, 100);
|
||
|
|
||
|
gSprites[spriteId].callback = sub_816F9D4;
|
||
|
gSprites[spriteId].anims = gUnknown_085E4DC4;
|
||
|
gTasks[taskId].data[1] = spriteId;
|
||
|
CreateSprite(gUnknown_085E4B40, 0x110, 0x50, 0x4);
|
||
|
spriteId = intro_create_flygon_sprite(-0x40, 0x3C);
|
||
|
gSprites[spriteId].callback = sub_816FAB0;
|
||
|
gTasks[taskId].data[2] = spriteId;
|
||
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF);
|
||
|
SetVBlankCallback(VBlankCB_Intro);
|
||
|
gTasks[taskId].data[0] = sub_817B3DC(1, 0x4000, 0x400, 0x10);
|
||
|
sub_817B150(1);
|
||
|
gTasks[taskId].func = Task_IntroHandleBikeAndFlygonMovement;
|
||
|
}
|
||
|
|
||
|
void Task_IntroHandleBikeAndFlygonMovement(u8 taskId)
|
||
|
{
|
||
|
s16 a;
|
||
|
u16 sine;
|
||
|
|
||
|
if (gIntroFrameCounter == 1856)
|
||
|
{
|
||
|
gUnknown_0203BD28 = 2;
|
||
|
DestroyTask(gTasks[taskId].data[0]);
|
||
|
}
|
||
|
if (gIntroFrameCounter > 1946)
|
||
|
{
|
||
|
BeginNormalPaletteFade(0xFFFFFFFF, 8, 0, 16, 0xFFFF);
|
||
|
gTasks[taskId].func = Task_IntroWaitToSetupPart3;
|
||
|
}
|
||
|
if (gIntroFrameCounter == 1109)
|
||
|
gSprites[gTasks[taskId].data[1]].data[0] = 1;
|
||
|
if (gIntroFrameCounter == 1214)
|
||
|
gSprites[gTasks[taskId].data[1]].data[0] = 0;
|
||
|
if (gIntroFrameCounter == 1394)
|
||
|
gSprites[gTasks[taskId].data[2]].data[0] = 1;
|
||
|
if (gIntroFrameCounter == 1398)
|
||
|
gSprites[gTasks[taskId].data[1]].data[0] = 2;
|
||
|
if (gIntroFrameCounter == 1576)
|
||
|
gSprites[gTasks[taskId].data[1]].data[0] = 3;
|
||
|
if (gIntroFrameCounter == 1727)
|
||
|
gSprites[gTasks[taskId].data[1]].data[0] = 4;
|
||
|
|
||
|
sine = Sin(gTasks[taskId].data[3] >> 2 & 0x7F, 48);
|
||
|
gUnknown_0203BCCC = sine;
|
||
|
if (gTasks[taskId].data[3] < 512)
|
||
|
gTasks[taskId].data[3]++;
|
||
|
sub_817B540(0);
|
||
|
}
|
||
|
|
||
|
void Task_IntroWaitToSetupPart3(u8 taskId)
|
||
|
{
|
||
|
if (gIntroFrameCounter > 2068)
|
||
|
gTasks[taskId].func = Task_IntroLoadPart3Graphics;
|
||
|
}
|
||
|
|
||
|
void sub_816D81C(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[3] += 4;
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (++sprite->data[1] < 180)
|
||
|
break;
|
||
|
++sprite->data[0];
|
||
|
case 1:
|
||
|
sprite->pos1.x -= 4;
|
||
|
if (sprite->pos1.x == 0x3C)
|
||
|
{
|
||
|
sprite->data[0] = 8;
|
||
|
sprite->data[1] = 20;
|
||
|
sprite->data[2] = 2;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
sprite->pos1.x += 8;
|
||
|
sprite->pos1.y -= 2;
|
||
|
if (sprite->pos1.x == 0x7C)
|
||
|
{
|
||
|
sprite->data[0] = 8;
|
||
|
sprite->data[1] = 20;
|
||
|
sprite->data[2] = 3;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
sprite->pos1.y += 4;
|
||
|
if (sprite->pos1.y == 0x50)
|
||
|
{
|
||
|
sprite->data[0] = 8;
|
||
|
sprite->data[1] = 10;
|
||
|
sprite->data[2] = 4;
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
sprite->pos1.x -= 8;
|
||
|
sprite->pos1.y -= 2;
|
||
|
if (sprite->pos1.x == 0x3C)
|
||
|
{
|
||
|
sprite->data[0] = 8;
|
||
|
sprite->data[1] = 10;
|
||
|
sprite->data[2] = 5;
|
||
|
}
|
||
|
break;
|
||
|
case 5:
|
||
|
sprite->pos1.x += 0x3C;
|
||
|
sprite->data[4] = 0xC0;
|
||
|
sprite->data[5] = 0x80;
|
||
|
sprite->data[6] = 0x3;
|
||
|
sprite->data[0]++;
|
||
|
case 6:
|
||
|
sprite->pos2.x = Sin((u8)sprite->data[4], 0x3C);
|
||
|
sprite->pos2.y = Sin((u8)sprite->data[5], 0x14);
|
||
|
sprite->data[4] += 2;
|
||
|
sprite->data[5] += 4;
|
||
|
if ((sprite->data[4] & 0xFF) == 0x40)
|
||
|
{
|
||
|
sprite->hFlip = FALSE;
|
||
|
if (!--sprite->data[6])
|
||
|
{
|
||
|
sprite->pos1.x += sprite->pos2.x;
|
||
|
sprite->pos2.x = 0;
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 7:
|
||
|
sprite->pos1.x -= 2;
|
||
|
sprite->pos2.y = Sin((u8)sprite->data[5], 0x14);
|
||
|
sprite->data[5] += 4;
|
||
|
if (sprite->pos1.x < -16)
|
||
|
DestroySprite(sprite);
|
||
|
break;
|
||
|
case 8:
|
||
|
sprite->pos2.y = Cos((u8)sprite->data[3], 2);
|
||
|
if (!--sprite->data[1])
|
||
|
sprite->data[0] = sprite->data[2];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816D9C0(struct Sprite *sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (gIntroFrameCounter == 1224)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (gIntroFrameCounter == 1576)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 0);
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[1] += 0x40;
|
||
|
if (sprite->data[1] & 0xFF00)
|
||
|
{
|
||
|
sprite->pos1.x--;
|
||
|
sprite->data[1] &= 0xFF;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (gIntroFrameCounter != 1735)
|
||
|
{
|
||
|
sprite->data[1] += 0x20;
|
||
|
if (sprite->data[1] & 0xFF00)
|
||
|
{
|
||
|
sprite->pos1.x++;
|
||
|
sprite->data[1] &= 0xFF;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
sprite->data[0]++;
|
||
|
sprite->data[2] = 0x50;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (--sprite->data[2])
|
||
|
{
|
||
|
sprite->data[1] += 0x40;
|
||
|
if (sprite->data[1] & 0xFF00)
|
||
|
{
|
||
|
sprite->pos1.x--;
|
||
|
sprite->data[1] &= 0xFF;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 2);
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
if (sprite->animEnded)
|
||
|
sprite->pos1.x += 4;
|
||
|
|
||
|
if (sprite->pos1.x > 336)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 1);
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 5:
|
||
|
if (gIntroFrameCounter > 1855)
|
||
|
sprite->pos1.x -= 2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816DAE8(struct Sprite *sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (gIntroFrameCounter == 1088)
|
||
|
sprite->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->pos1.x -= 2;
|
||
|
if (gIntroFrameCounter != 1168)
|
||
|
break;
|
||
|
sprite->pos1.y -= 12;
|
||
|
sprite->data[1] = 0x80;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[0]++;
|
||
|
case 2:
|
||
|
if (sprite->pos1.x + sprite->pos2.x <= -0x20)
|
||
|
{
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((sprite->data[1] & 0xFF) < 0x40)
|
||
|
{
|
||
|
sprite->pos2.x = Sin((u8)sprite->data[1], 0x10);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ((sprite->data[1] & 0xFF) == 0x40)
|
||
|
sprite->pos1.x -= 0x30;
|
||
|
sprite->pos2.x = Sin((u8)sprite->data[1], 0x40);
|
||
|
}
|
||
|
sprite->data[1]++;
|
||
|
sprite->pos2.y = Cos((u8)sprite->data[2], 0xC);
|
||
|
sprite->data[2]++;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroLoadPart3Graphics(u8 taskId)
|
||
|
{
|
||
|
intro_reset_and_hide_bgs();
|
||
|
LZ77UnCompVram(gIntro3Pokeball_Gfx, (void *)VRAM);
|
||
|
LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(VRAM + 0x4000));
|
||
|
LoadPalette(gIntro3PokeballPal, 0, 0x200);
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].data[1] = 0;
|
||
|
gTasks[taskId].data[2] = 0;
|
||
|
gTasks[taskId].data[3] = 0;
|
||
|
sub_816F2A8(0x78, 0x50, 0, 0);
|
||
|
ResetSpriteData();
|
||
|
FreeAllSpritePalettes();
|
||
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF);
|
||
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(8) | BGCNT_256COLOR | BGCNT_AFF256x256);
|
||
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
|
||
|
gTasks[taskId].func = Task_IntroSpinAndZoomPokeball;
|
||
|
gIntroFrameCounter = 0;
|
||
|
m4aSongNumStart(MUS_T_BATTLE);
|
||
|
}
|
||
|
|
||
|
void Task_IntroSpinAndZoomPokeball(u8 taskId)
|
||
|
{
|
||
|
gTasks[taskId].data[0] += 0x400;
|
||
|
|
||
|
if (gTasks[taskId].data[1] <= 0x6BF)
|
||
|
{
|
||
|
gTasks[taskId].data[1] += gTasks[taskId].data[2];
|
||
|
gTasks[taskId].data[2] += 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gTasks[taskId].func = Task_IntroWaitToSetupPart3LegendsFight;
|
||
|
}
|
||
|
|
||
|
sub_816F2A8(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]);
|
||
|
|
||
|
if (gIntroFrameCounter == 28)
|
||
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0xFFFF);
|
||
|
}
|
||
|
|
||
|
void Task_IntroWaitToSetupPart3LegendsFight(u8 taskId)
|
||
|
{
|
||
|
if (gIntroFrameCounter > 43)
|
||
|
gTasks[taskId].func = Task_IntroLoadPart1Graphics3;
|
||
|
}
|
||
|
|
||
|
void Task_IntroLoadPart1Graphics3(u8 taskId)
|
||
|
{
|
||
|
u16 i;
|
||
|
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
intro_reset_and_hide_bgs();
|
||
|
ResetSpriteData();
|
||
|
FreeAllSpritePalettes();
|
||
|
gReservedSpritePaletteCount = 8;
|
||
|
LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM);
|
||
|
LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000));
|
||
|
LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000));
|
||
|
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000));
|
||
|
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[0x3A]);
|
||
|
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[0x3A]);
|
||
|
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
|
||
|
gTasks[taskId].func = Task_IntroLoadPart1Graphics4;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroLoadPart1Graphics4(u8 taskId)
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
|
||
|
SetGpuReg(REG_OFFSET_WIN0V, 0xA0);
|
||
|
SetGpuReg(REG_OFFSET_WININ, 0x3F);
|
||
|
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0)
|
||
|
| BGCNT_CHARBASE(0)
|
||
|
| BGCNT_SCREENBASE(24)
|
||
|
| BGCNT_256COLOR
|
||
|
| BGCNT_WRAP
|
||
|
| BGCNT_AFF512x512);
|
||
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1)
|
||
|
| BGCNT_CHARBASE(1)
|
||
|
| BGCNT_SCREENBASE(28)
|
||
|
| BGCNT_16COLOR
|
||
|
| BGCNT_TXT256x256);
|
||
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1
|
||
|
| DISPCNT_OBJ_1D_MAP
|
||
|
| DISPCNT_BG1_ON
|
||
|
| DISPCNT_BG2_ON
|
||
|
| DISPCNT_OBJ_ON
|
||
|
| DISPCNT_WIN0_ON);
|
||
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF);
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].data[1] = 0xFFA0;
|
||
|
gTasks[taskId].data[2] = 0xFF51;
|
||
|
gTasks[taskId].data[3] = 0x100;
|
||
|
sub_816F2A8(0xFFA0, 0xFF51, 0x100, 0);
|
||
|
gTasks[taskId].func = Task_IntroLoadPart1Graphics5;
|
||
|
}
|
||
|
|
||
|
void Task_IntroLoadPart1Graphics5(u8 taskId)
|
||
|
{
|
||
|
u16 foo = gTasks[taskId].data[0];
|
||
|
|
||
|
if (gTasks[taskId].data[0] != 32)
|
||
|
{
|
||
|
gTasks[taskId].data[0] += 4;
|
||
|
SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (foo -= 0x9C));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_WIN0V, 0x2080);
|
||
|
gTasks[taskId].func = Task_IntroLoadPart1Graphics6;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroLoadPart1Graphics6(u8 taskId)
|
||
|
{
|
||
|
gTasks[taskId].func = Task_IntroLoadPart1Graphics7;
|
||
|
}
|
||
|
|
||
|
void Task_IntroLoadPart1Graphics7(u8 taskId)
|
||
|
{
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].func = Task_IntroLoadPart1Graphics8;
|
||
|
ScanlineEffect_InitWave(0, 0xA0, 0x4, 4, 1, 4, 0);
|
||
|
}
|
||
|
|
||
|
void Task_IntroLoadPart1Graphics8(u8 taskId)
|
||
|
{
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
|
||
|
data[5]++;
|
||
|
if ((u16)(data[0] - 1) < 7 && data[5] % 2 == 0)
|
||
|
data[4] ^= 3;
|
||
|
sub_816F2A8(data[1], data[2] + data[4], data[3], 0);
|
||
|
switch (data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
data[1] += 0x10;
|
||
|
if (data[1] == 0xA0)
|
||
|
{
|
||
|
data[0]++;
|
||
|
data[6] = 2;
|
||
|
data[7] = 0x1E2;
|
||
|
sub_816E190(taskId);
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[6] = 2;
|
||
|
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[31], sizeof(u16));
|
||
|
data[7] += 2;
|
||
|
if (data[7] == 0x1EC)
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[6] = 2;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[6] = 2;
|
||
|
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[31], sizeof(u16));
|
||
|
data[7] -= 2;
|
||
|
if (data[7] == 0x1E0)
|
||
|
{
|
||
|
data[6] = 8;
|
||
|
data[0]++;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[1] = -0x60;
|
||
|
data[2] = 0xA9;
|
||
|
data[6] = 3;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 5:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[1] = 0x50;
|
||
|
data[2] = 0x29;
|
||
|
data[6] = 0x10;
|
||
|
PlayCryInternal(SPECIES_GROUDON, 0, 100, 10, 0);
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 6:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[1] = 0x50;
|
||
|
data[2] = 0x28;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 7:
|
||
|
data[1] += 4;
|
||
|
data[2] += 4;
|
||
|
data[6] += 0x666;
|
||
|
data[3] = Sin((data[6] & 0xFF00) >> 8, 0x40) + 0x100;
|
||
|
if (data[1] == 0x78)
|
||
|
{
|
||
|
BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, 0x7FFF);
|
||
|
data[3] = 0x100;
|
||
|
data[4] = 0;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 8:
|
||
|
if (data[3])
|
||
|
data[3] -= 8;
|
||
|
else
|
||
|
data[0]++;
|
||
|
break;
|
||
|
case 9:
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
gTasks[taskId].func = Task_IntroLoadPart1Graphics9;
|
||
|
gScanlineEffect.state = 3;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816E190(u8 a0)
|
||
|
{
|
||
|
int i;
|
||
|
u8 spriteId;
|
||
|
|
||
|
for (i = 0; i < 6; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(gUnknown_08596C10, gUnknown_085E4C64[i][0], 0xA0, i);
|
||
|
gSprites[spriteId].callback = sub_816E1F8;
|
||
|
gSprites[spriteId].oam.priority = 0;
|
||
|
gSprites[spriteId].data[1] = i;
|
||
|
gSprites[spriteId].data[4] = a0;
|
||
|
StartSpriteAnim(&gSprites[spriteId], gUnknown_085E4C64[i][1]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816E1F8(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[3]++;
|
||
|
if (sprite->data[3] % 2 == 0)
|
||
|
sprite->pos2.y ^= 3;
|
||
|
|
||
|
switch(sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->data[2] += gUnknown_085E4C64[sprite->data[1]][2];
|
||
|
sprite->pos1.y -= (sprite->data[2] & 0xFF00) >> 8;
|
||
|
sprite->data[2] &= 0xFF;
|
||
|
if (gTasks[sprite->data[4]].data[0] > 7)
|
||
|
sprite->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (sprite->pos1.x < 0x78)
|
||
|
sprite->pos1.x -= 2;
|
||
|
else
|
||
|
sprite->pos1.x += 2;
|
||
|
|
||
|
if (sprite->pos1.y < 0x50)
|
||
|
sprite->pos1.y -= 2;
|
||
|
else
|
||
|
sprite->pos1.y += 2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroLoadPart1Graphics9(u8 taskId)
|
||
|
{
|
||
|
ResetSpriteData();
|
||
|
LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM);
|
||
|
LZDecompressVram(gIntro3KyogreTilemap, (void *)(VRAM + 0xC000));
|
||
|
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(VRAM + 0xE000));
|
||
|
LoadCompressedObjectPic(gUnknown_085E4C88);
|
||
|
LoadSpritePalette(gUnknown_085E4C98);
|
||
|
BeginNormalPaletteFade(0xFFFFFFFE, 0, 0x10, 0, 0xFFFF);
|
||
|
gTasks[taskId].func = Task_IntroFadeIn0;
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].data[1] = 0x150;
|
||
|
gTasks[taskId].data[2] = 0x50;
|
||
|
gTasks[taskId].data[6] = 0x10;
|
||
|
gTasks[taskId].data[3] = 0x100;
|
||
|
sub_816F2A8(0x150, 0x50, 0x100, 0);
|
||
|
ScanlineEffect_InitWave(0, 0xA0, 4, 4, 1, 6, 0);
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn0(u8 taskId)
|
||
|
{
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
|
||
|
sub_816F2A8(data[1], data[2], data[3], 0);
|
||
|
|
||
|
switch (data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (--data[6] != 0)
|
||
|
break;
|
||
|
data[0]++;
|
||
|
case 1:
|
||
|
data[6] += 4;
|
||
|
gTasks[taskId].data[1] = 0x158 - Sin(data[6], 0x100);
|
||
|
gTasks[taskId].data[2] = 0x54 - Cos(data[6], 0x40);
|
||
|
if (data[6] == 0x40)
|
||
|
{
|
||
|
data[6] = 0x19;
|
||
|
data[7] = 1;
|
||
|
data[0]++;
|
||
|
sub_816E6D4(0);
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
gTasks[taskId].data[1] += 0x100;
|
||
|
gTasks[taskId].data[2] -= 0x102;
|
||
|
data[6] = 8;
|
||
|
data[0]++;
|
||
|
sub_816E6D4(0);
|
||
|
sub_816E74C();
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
gTasks[taskId].data[1] -= 0x100;
|
||
|
gTasks[taskId].data[2] += 0x102;
|
||
|
data[6] = 8;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
gTasks[taskId].data[2] -= 0xFC;
|
||
|
data[6] = 8;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 5:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
gTasks[taskId].data[2] += 0xFC;
|
||
|
if (data[7] != 0)
|
||
|
{
|
||
|
data[6] = 12;
|
||
|
data[7]--;
|
||
|
data[0] = 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
data[6] = 1;
|
||
|
data[0]++;
|
||
|
PlayCryInternal(SPECIES_KYOGRE, 0, 120, 10, 0);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 6:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[6] = 4;
|
||
|
data[7] = 0x1EA;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 7:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[6] = 4;
|
||
|
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[47], sizeof(u16));
|
||
|
data[7] -= 2;
|
||
|
if (data[7] == 0x1E0)
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 8:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[6] = 4;
|
||
|
data[7] = 0x1E2;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 9:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[6] = 4;
|
||
|
CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[47], sizeof(u16));
|
||
|
data[7] += 2;
|
||
|
if (data[7] == 0x1EE)
|
||
|
{
|
||
|
data[6] = 0x10;
|
||
|
data[0]++;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 10:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
data[6] = 0;
|
||
|
data[0]++;
|
||
|
sub_816E6D4(taskId);
|
||
|
}
|
||
|
break;
|
||
|
case 11:
|
||
|
data[6] += 4;
|
||
|
data[3] -= 8;
|
||
|
gTasks[taskId].data[1] = Sin(data[6], 0x3C) + 0x58;
|
||
|
if (data[6] == 0x40)
|
||
|
{
|
||
|
BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, 0x7FFF);
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 12:
|
||
|
data[6] += 4;
|
||
|
data[3] -= 8;
|
||
|
gTasks[taskId].data[1] = Sin(data[6], 0x14) + 0x80;
|
||
|
if (data[6] == 0x80)
|
||
|
data[0]++;
|
||
|
break;
|
||
|
case 13:
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
gTasks[taskId].func = Task_IntroFadeIn1;
|
||
|
gScanlineEffect.state = 3;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816E6D4(u8 a0)
|
||
|
{
|
||
|
int i;
|
||
|
u8 spriteId;
|
||
|
|
||
|
for (i = 0; i < 6; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(gUnknown_085E4D14, gUnknown_085E4CA8[i][0], gUnknown_085E4CA8[i][1], i);
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
gSprites[spriteId].data[5] = a0;
|
||
|
gSprites[spriteId].data[6] = gUnknown_085E4CA8[i][2];
|
||
|
gSprites[spriteId].data[7] = 0x40;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816E74C(void)
|
||
|
{
|
||
|
int i;
|
||
|
u8 spriteId;
|
||
|
|
||
|
for (i = 0; i < 6; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(gUnknown_085E4D14, gUnknown_085E4CA8[i + 6][0], gUnknown_085E4CA8[i + 6][1], i);
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
gSprites[spriteId].data[6] = gUnknown_085E4CA8[i][2];
|
||
|
gSprites[spriteId].data[7] = 0x40;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816E7B4(struct Sprite *sprite)
|
||
|
{
|
||
|
switch(sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (sprite->data[6] == 0)
|
||
|
{
|
||
|
sprite->data[1] = (sprite->data[1] + 11) & 0xFF;
|
||
|
sprite->pos2.x = Sin(sprite->data[1], 4);
|
||
|
sprite->data[2] += 0x30;
|
||
|
sprite->pos2.y = -(sprite->data[2] >> 8);
|
||
|
if (sprite->animEnded)
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
else if (--sprite->data[6] == 0)
|
||
|
{
|
||
|
StartSpriteAnim(sprite, 0);
|
||
|
sprite->invisible = FALSE;
|
||
|
}
|
||
|
if (gTasks[sprite->data[5]].data[0] > 11)
|
||
|
sprite->data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (sprite->pos1.x < 120)
|
||
|
sprite->pos1.x -= 3;
|
||
|
else
|
||
|
sprite->pos1.x += 3;
|
||
|
|
||
|
if (sprite->pos1.y < 80)
|
||
|
sprite->pos1.y -= 3;
|
||
|
else
|
||
|
sprite->pos1.y += 3;
|
||
|
if ((u16)(sprite->pos1.y - 20) > 140)
|
||
|
DestroySprite(sprite);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn1(u8 taskId)
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0
|
||
|
| BLDCNT_TGT1_BG1
|
||
|
| BLDCNT_TGT1_BG2
|
||
|
| BLDCNT_EFFECT_LIGHTEN);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(31, 31));
|
||
|
SetGpuReg(REG_OFFSET_BLDY, 31);
|
||
|
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0)
|
||
|
| BGCNT_CHARBASE(0)
|
||
|
| BGCNT_SCREENBASE(24)
|
||
|
| BGCNT_16COLOR
|
||
|
| BGCNT_TXT512x256);
|
||
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0)
|
||
|
| BGCNT_CHARBASE(1)
|
||
|
| BGCNT_SCREENBASE(26)
|
||
|
| BGCNT_16COLOR
|
||
|
| BGCNT_TXT512x256);
|
||
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2)
|
||
|
| BGCNT_CHARBASE(1)
|
||
|
| BGCNT_SCREENBASE(28)
|
||
|
| BGCNT_16COLOR
|
||
|
| BGCNT_TXT256x256);
|
||
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
||
|
| DISPCNT_OBJ_1D_MAP
|
||
|
| DISPCNT_BG0_ON
|
||
|
| DISPCNT_BG1_ON
|
||
|
| DISPCNT_BG2_ON
|
||
|
| DISPCNT_OBJ_ON
|
||
|
| DISPCNT_WIN0_ON);
|
||
|
SetGpuReg(REG_OFFSET_BG0HOFS, 80);
|
||
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG1HOFS, -80);
|
||
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||
|
LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM);
|
||
|
LZDecompressVram(gIntro3CloudsGfx, (void *)(VRAM + 0x4000));
|
||
|
LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(VRAM + 0xE000));
|
||
|
gTasks[taskId].func = Task_IntroFadeIn2;
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn2(u8 taskId)
|
||
|
{
|
||
|
LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(VRAM + 0xC000));
|
||
|
LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(VRAM + 0xD000));
|
||
|
gTasks[taskId].func = Task_IntroFadeIn3;
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn3(u8 taskId)
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||
|
gTasks[taskId].func = Task_IntroFadeIn4;
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].data[6] = 16;
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn4(u8 taskId)
|
||
|
{
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
|
||
|
SetGpuReg(REG_OFFSET_BG0HOFS, (data[6] >> 8));
|
||
|
SetGpuReg(REG_OFFSET_BG1HOFS, -(data[6] >> 8));
|
||
|
|
||
|
switch (data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
BeginNormalPaletteFade(0xFFFFFFFE, 0, 16, 0, 0xFFFF);
|
||
|
data[6] = 0x5000;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (data[6] == 0x2800)
|
||
|
BeginNormalPaletteFade(0x0000FFFE, 3, 0, 16, 0x2949);
|
||
|
|
||
|
if (data[6] != 0)
|
||
|
data[6] -= 0x80;
|
||
|
else if (!gPaletteFade.active)
|
||
|
gTasks[taskId].func = Task_IntroFadeIn5;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn5(u8 taskId)
|
||
|
{
|
||
|
LZDecompressVram(gIntro3RayquazaTilemap, (void *)(VRAM + 0xE000));
|
||
|
LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(VRAM + 0xC000));
|
||
|
LZDecompressVram(gIntro3RayquazaGfx, (void *)(VRAM + 0x4000));
|
||
|
LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM);
|
||
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
||
|
| DISPCNT_OBJ_1D_MAP
|
||
|
| DISPCNT_BG0_ON
|
||
|
| DISPCNT_BG2_ON
|
||
|
| DISPCNT_OBJ_ON
|
||
|
| DISPCNT_WIN0_ON);
|
||
|
gTasks[taskId].func = Task_IntroFadeIn6;
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].data[6] = 1;
|
||
|
gTasks[taskId].data[7] = 0;
|
||
|
LoadCompressedObjectPicUsingHeap(gUnknown_085E4BF4);
|
||
|
LoadSpritePalettes(gUnknown_085E4C04);
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn6(u8 taskId)
|
||
|
{
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
u8 spriteId;
|
||
|
|
||
|
switch (data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
CreateSprite(gUnknown_085E4C4C, 200, 48, 0);
|
||
|
spriteId = CreateSprite(gUnknown_085E4C4C, 200, 80, 1);
|
||
|
StartSpriteAnim(&gSprites[spriteId], 1);
|
||
|
spriteId = CreateSprite(gUnknown_085E4C4C, 200, 112, 2);
|
||
|
StartSpriteAnim(&gSprites[spriteId], 2);
|
||
|
data[0]++;
|
||
|
data[6] = 72;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (--data[6] == 0)
|
||
|
{
|
||
|
CreateSprite(gUnknown_085E4C4C, 40, 48, 0);
|
||
|
spriteId = CreateSprite(gUnknown_085E4C4C, 40, 80, 1);
|
||
|
StartSpriteAnim(&gSprites[spriteId], 1);
|
||
|
spriteId = CreateSprite(gUnknown_085E4C4C, 40, 112, 2);
|
||
|
StartSpriteAnim(&gSprites[spriteId], 2);
|
||
|
data[0]++;
|
||
|
data[6] = 48;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (--data[6] == 0)
|
||
|
gTasks[taskId].func = Task_IntroFadeIn7;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816EC6C(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->animEnded)
|
||
|
sprite->invisible = TRUE;
|
||
|
|
||
|
switch(sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->data[1] = 0x1C2;
|
||
|
sprite->data[0]++;
|
||
|
case 1:
|
||
|
CpuCopy16(&gIntro3BgPal[sprite->data[1]], &gPlttBufferFaded[93], 2);
|
||
|
sprite->data[1] += 2;
|
||
|
if (sprite->data[1] != 0x1CE)
|
||
|
break;
|
||
|
sprite->data[1] = 0x1CC;
|
||
|
sprite->data[2] = 4;
|
||
|
sprite->data[0]++;
|
||
|
case 2:
|
||
|
if (--sprite->data[2] == 0)
|
||
|
{
|
||
|
sprite->data[2] = 4;
|
||
|
CpuCopy16(&gIntro3BgPal[sprite->data[1]], &gPlttBufferFaded[93], 2);
|
||
|
sprite->data[1] -= 2;
|
||
|
if (sprite->data[1] == 0x1C0)
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn7(u8 taskId)
|
||
|
{
|
||
|
u8 newTaskId;
|
||
|
|
||
|
LoadCompressedObjectPic(gUnknown_085E5048);
|
||
|
LoadSpritePalettes(gUnknown_085E5058);
|
||
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
||
|
| DISPCNT_OBJ_1D_MAP
|
||
|
| DISPCNT_BG0_ON
|
||
|
| DISPCNT_BG2_ON
|
||
|
| DISPCNT_OBJ_ON
|
||
|
| DISPCNT_WIN0_ON);
|
||
|
gTasks[taskId].func = Task_IntroFadeIn8;
|
||
|
BeginNormalPaletteFade(0x0000FFDE, 0, 16, 0, 0x2949);
|
||
|
gTasks[taskId].data[0] = 0;
|
||
|
gTasks[taskId].data[1] = 0xA8;
|
||
|
gTasks[taskId].data[2] = -0x10;
|
||
|
gTasks[taskId].data[3] = -0x88;
|
||
|
gTasks[taskId].data[4] = -0x10;
|
||
|
newTaskId = CreateTask(sub_816EEA8, 0);
|
||
|
gTasks[newTaskId].data[4] = taskId;
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn8(u8 taskId)
|
||
|
{
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
|
||
|
if (data[7] % 2 == 0)
|
||
|
data[6] ^= 2;
|
||
|
|
||
|
data[7]++;
|
||
|
|
||
|
switch(data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if ((data[7] & 1) != 0)
|
||
|
{
|
||
|
data[1] -= 2;
|
||
|
data[2]++;
|
||
|
data[3] += 2;
|
||
|
data[4]++;
|
||
|
}
|
||
|
if (data[1] == 0x68)
|
||
|
{
|
||
|
data[0]++;
|
||
|
data[5] = 1;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
data[0]++;
|
||
|
data[5] = 4;
|
||
|
break;
|
||
|
case 2:
|
||
|
data[1] += 4;
|
||
|
data[2] -= 2;
|
||
|
data[3] -= 4;
|
||
|
data[4] -= 2;
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
data[5] = 0x8C;
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (--data[5] == 0)
|
||
|
gTasks[taskId].func = Task_IntroFadeIn9;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroFadeIn9(u8 taskId)
|
||
|
{
|
||
|
DestroyTask(taskId);
|
||
|
SetMainCallback2(MainCB2_EndIntro);
|
||
|
}
|
||
|
|
||
|
void sub_816EEA8(u8 taskId)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
s16 *data = gTasks[taskId].data;
|
||
|
|
||
|
data[2]++;
|
||
|
|
||
|
switch(data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if ((data[2] & 1) != 0)
|
||
|
{
|
||
|
CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2);
|
||
|
data[1]++;
|
||
|
}
|
||
|
if (data[1] == 6)
|
||
|
{
|
||
|
data[0]++;
|
||
|
data[1] = 0;
|
||
|
data[3] = 10;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (data[3] == 0)
|
||
|
{
|
||
|
if ((data[2] & 1) != 0)
|
||
|
{
|
||
|
CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2);
|
||
|
data[1]++;
|
||
|
}
|
||
|
if (data[1] == 6)
|
||
|
{
|
||
|
data[0]++;
|
||
|
data[3] = 10;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
data[3]--;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (data[3] == 0)
|
||
|
{
|
||
|
if ((data[2] & 1) != 0)
|
||
|
{
|
||
|
CpuCopy16(&gIntro3BgPal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2);
|
||
|
data[1]++;
|
||
|
}
|
||
|
if (data[1] == 6)
|
||
|
{
|
||
|
spriteId = CreateSprite(gUnknown_085E5030, 120, 88, 15);
|
||
|
PlaySE(SE_OP_BASYU);
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
gSprites[spriteId].data[3] = data[4];
|
||
|
data[0]++;
|
||
|
data[3] = 16;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
data[3]--;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if ((data[2] & 1) != 0)
|
||
|
{
|
||
|
if (--data[3] != 0)
|
||
|
{
|
||
|
BlendPalette(0x50, 16, data[3], 0x2949);
|
||
|
CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[94], 2);
|
||
|
CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[88], 2);
|
||
|
CpuCopy16(&gIntro3BgPal[0x18C], &gPlttBufferFaded[92], 2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
data[0]++;
|
||
|
data[3] = 53;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
if (--data[3] == 0)
|
||
|
{
|
||
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0x7FFF);
|
||
|
data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 5:
|
||
|
if (!gPaletteFade.active)
|
||
|
DestroyTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void intro_reset_and_hide_bgs(void)
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||
|
}
|
||
|
|
||
|
void Task_IntroWaterDrops_1(u8 taskId)
|
||
|
{
|
||
|
switch (gTasks[taskId].data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
default:
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND
|
||
|
| BLDCNT_TGT2_BG0
|
||
|
| BLDCNT_TGT2_BG1
|
||
|
| BLDCNT_TGT2_BG2
|
||
|
| BLDCNT_TGT2_BG3
|
||
|
| BLDCNT_TGT2_OBJ
|
||
|
| BLDCNT_TGT2_BD);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[31]);
|
||
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||
|
gTasks[taskId].data[1] = 0x40;
|
||
|
gTasks[taskId].data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (gTasks[taskId].data[1] != 0)
|
||
|
{
|
||
|
u8 tmp;
|
||
|
|
||
|
gTasks[taskId].data[1]--;
|
||
|
tmp = gTasks[taskId].data[1] / 2;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[0]);
|
||
|
gTasks[taskId].data[1] = 0x10;
|
||
|
gTasks[taskId].data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||
|
DestroyTask(taskId);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Task_IntroWaterDrops_2(u8 taskId)
|
||
|
{
|
||
|
switch (gTasks[taskId].data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
default:
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND
|
||
|
| BLDCNT_TGT2_BG0
|
||
|
| BLDCNT_TGT2_BG1
|
||
|
| BLDCNT_TGT2_BG2
|
||
|
| BLDCNT_TGT2_BG3
|
||
|
| BLDCNT_TGT2_OBJ
|
||
|
| BLDCNT_TGT2_BD);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[0]);
|
||
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||
|
gTasks[taskId].data[1] = 0;
|
||
|
gTasks[taskId].data[0]++;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (gTasks[taskId].data[1] < 62)
|
||
|
{
|
||
|
u8 tmp;
|
||
|
|
||
|
gTasks[taskId].data[1]++;
|
||
|
tmp = gTasks[taskId].data[1] / 2;
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[31]);
|
||
|
gTasks[taskId].data[1] = 0x10;
|
||
|
gTasks[taskId].data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (gTasks[taskId].data[1] != 0)
|
||
|
{
|
||
|
gTasks[taskId].data[1]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||
|
DestroyTask(taskId);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816F2A8(u16 scrX, u16 scrY, u16 zoom, u16 alpha)
|
||
|
{
|
||
|
struct BgAffineSrcData src;
|
||
|
struct BgAffineDstData dest;
|
||
|
|
||
|
src.texX = 0x8000;
|
||
|
src.texY = 0x8000;
|
||
|
src.scrX = scrX;
|
||
|
src.scrY = scrY;
|
||
|
src.sx = zoom;
|
||
|
src.sy = zoom;
|
||
|
src.alpha = alpha;
|
||
|
BgAffineSet(&src, &dest, 1);
|
||
|
SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
|
||
|
SetGpuReg(REG_OFFSET_BG2PB, dest.pb);
|
||
|
SetGpuReg(REG_OFFSET_BG2PC, dest.pc);
|
||
|
SetGpuReg(REG_OFFSET_BG2PD, dest.pd);
|
||
|
SetGpuReg(REG_OFFSET_BG2X_L, dest.dx);
|
||
|
SetGpuReg(REG_OFFSET_BG2X_H, dest.dx >> 16);
|
||
|
SetGpuReg(REG_OFFSET_BG2Y_L, dest.dy);
|
||
|
SetGpuReg(REG_OFFSET_BG2Y_H, dest.dy >> 16);
|
||
|
}
|
||
|
|
||
|
void sub_816F318(struct Sprite *sprite)
|
||
|
{
|
||
|
u8 r0;
|
||
|
|
||
|
if (sprite->data[2] >= 192)
|
||
|
{
|
||
|
if (sprite->data[3] != 0)
|
||
|
{
|
||
|
sprite->data[3]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->invisible = FALSE;
|
||
|
SetOamMatrix(sprite->data[1], sprite->data[2], 0, 0, sprite->data[2]);
|
||
|
sprite->data[2] = (sprite->data[2] * 95) / 100;
|
||
|
r0 = (sprite->data[2] - 192) / 128 + 9;
|
||
|
if (r0 > 15)
|
||
|
r0 = 15;
|
||
|
sprite->oam.paletteNum = r0;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DestroySprite(sprite);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816F3A4(struct Sprite *sprite)
|
||
|
{
|
||
|
if (gSprites[sprite->data[7]].data[7] != 0)
|
||
|
{
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->pos1.x += sprite->pos2.x;
|
||
|
sprite->pos1.y += sprite->pos2.y;
|
||
|
StartSpriteAnim(sprite, 3);
|
||
|
sprite->data[2] = 1024;
|
||
|
sprite->data[3] = 8 * (sprite->data[1] & 3);
|
||
|
sprite->callback = sub_816F318;
|
||
|
sprite->oam.shape = 1;
|
||
|
sprite->oam.size = 3;
|
||
|
CalcCenterToCornerVec(sprite, 1, 3, 2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->pos2.x = gSprites[sprite->data[7]].pos2.x;
|
||
|
sprite->pos2.y = gSprites[sprite->data[7]].pos2.y;
|
||
|
sprite->pos1.x = gSprites[sprite->data[7]].pos1.x;
|
||
|
sprite->pos1.y = gSprites[sprite->data[7]].pos1.y;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816F454(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->data[0] != 0)
|
||
|
sprite->callback = sub_816F46C;
|
||
|
}
|
||
|
|
||
|
void sub_816F46C(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->pos1.x <= 116)
|
||
|
{
|
||
|
sprite->pos1.y += sprite->pos2.y;
|
||
|
sprite->pos2.y = 0;
|
||
|
sprite->pos1.x += 4;
|
||
|
sprite->pos2.x = -4;
|
||
|
sprite->data[4] = 128;
|
||
|
sprite->callback = sub_816F5B4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
u16 data2;
|
||
|
u16 data3;
|
||
|
u16 data4;
|
||
|
s16 sin1;
|
||
|
s16 sin2;
|
||
|
s16 sin3;
|
||
|
s16 sin4;
|
||
|
s16 var1;
|
||
|
s16 var2;
|
||
|
s16 var3;
|
||
|
s16 var4;
|
||
|
s16 temp;
|
||
|
|
||
|
data4 = sprite->data[4];
|
||
|
sin1 = gSineTable[(u8)data4];
|
||
|
sin2 = gSineTable[(u8)(data4 + 64)];
|
||
|
sprite->data[4] += 2;
|
||
|
sprite->pos2.y = sin1 / 32;
|
||
|
sprite->pos1.x--;
|
||
|
if (sprite->pos1.x & 1)
|
||
|
sprite->pos1.y++;
|
||
|
temp = -sin2 / 16;
|
||
|
data2 = sprite->data[2];
|
||
|
data3 = sprite->data[3];
|
||
|
sin3 = gSineTable[(u8)(temp - 16)];
|
||
|
sin4 = gSineTable[(u8)(temp + 48)];
|
||
|
var1 = sin4 * data2 / 256;
|
||
|
var2 = -sin3 * data3 / 256;
|
||
|
var3 = sin3 * data2 / 256;
|
||
|
var4 = sin4 * data3 / 256;
|
||
|
SetOamMatrix(sprite->data[1], data2, 0, 0, data3);
|
||
|
SetOamMatrix(sprite->data[1] + 1, var1, var3, var2, var4);
|
||
|
SetOamMatrix(sprite->data[1] + 2, var1, var3, var2 * 2, var4 * 2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816F5B4(struct Sprite *sprite)
|
||
|
{
|
||
|
SetOamMatrix(sprite->data[1], sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
|
||
|
SetOamMatrix(sprite->data[1] + 1, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
|
||
|
SetOamMatrix(sprite->data[1] + 2, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
|
||
|
if (sprite->data[4] != 64)
|
||
|
{
|
||
|
u16 data4;
|
||
|
|
||
|
sprite->data[4] -= 8;
|
||
|
data4 = sprite->data[4];
|
||
|
sprite->pos2.x = gSineTable[(u8)(data4 + 64)] / 64;
|
||
|
sprite->pos2.y = gSineTable[(u8)data4] / 64;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[4] = 0;
|
||
|
sprite->callback = sub_816F660;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816F660(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->data[0] != 2)
|
||
|
{
|
||
|
s16 r2;
|
||
|
|
||
|
sprite->data[4] += 8;
|
||
|
r2 = gSineTable[(u8)sprite->data[4]] / 16 + 64;
|
||
|
sprite->pos2.x = gSineTable[(u8)(r2 + 64)] / 64;
|
||
|
sprite->pos2.y = gSineTable[(u8)r2] / 64;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->callback = SpriteCB_WaterDropFall;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SpriteCB_WaterDropFall(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->pos1.y < sprite->data[5])
|
||
|
{
|
||
|
sprite->pos1.y += 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[7] = 1;
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->pos1.x += sprite->pos2.x;
|
||
|
sprite->pos1.y += sprite->pos2.y;
|
||
|
StartSpriteAnim(sprite, 3);
|
||
|
sprite->data[2] = 1024;
|
||
|
sprite->data[3] = 8 * (sprite->data[1] & 3);
|
||
|
sprite->callback = sub_816F318;
|
||
|
sprite->oam.shape = 1;
|
||
|
sprite->oam.size = 3;
|
||
|
CalcCenterToCornerVec(sprite, 1, 3, 2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Duplicate function
|
||
|
void SpriteCB_WaterDropFall_2(struct Sprite *sprite)
|
||
|
{
|
||
|
if (sprite->pos1.y < sprite->data[5])
|
||
|
{
|
||
|
sprite->pos1.y += 4;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[7] = 1;
|
||
|
sprite->invisible = TRUE;
|
||
|
sprite->pos1.x += sprite->pos2.x;
|
||
|
sprite->pos1.y += sprite->pos2.y;
|
||
|
StartSpriteAnim(sprite, 3);
|
||
|
sprite->data[2] = 1024;
|
||
|
sprite->data[3] = 8 * (sprite->data[1] & 3);
|
||
|
sprite->callback = sub_816F318;
|
||
|
sprite->oam.shape = 1;
|
||
|
sprite->oam.size = 3;
|
||
|
CalcCenterToCornerVec(sprite, 1, 3, 2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u8 CreateWaterDrop(s16 x, s16 y, u16 c, u16 d, u16 e, u8 fallImmediately)
|
||
|
{
|
||
|
u8 spriteId;
|
||
|
u8 oldSpriteId;
|
||
|
|
||
|
spriteId = CreateSprite(&gUnknown_085E4D64, x, y, 1);
|
||
|
gSprites[spriteId].data[0] = 0;
|
||
|
gSprites[spriteId].data[7] = 0;
|
||
|
gSprites[spriteId].data[1] = d;
|
||
|
gSprites[spriteId].data[2] = c;
|
||
|
gSprites[spriteId].data[3] = c;
|
||
|
gSprites[spriteId].data[5] = e;
|
||
|
gSprites[spriteId].data[6] = c;
|
||
|
gSprites[spriteId].oam.affineMode = 3;
|
||
|
gSprites[spriteId].oam.matrixNum = d;
|
||
|
CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2);
|
||
|
StartSpriteAnim(&gSprites[spriteId], 2);
|
||
|
if (!fallImmediately)
|
||
|
gSprites[spriteId].callback = sub_816F454;
|
||
|
else
|
||
|
gSprites[spriteId].callback = SpriteCB_WaterDropFall_2;
|
||
|
oldSpriteId = spriteId;
|
||
|
|
||
|
spriteId = CreateSprite(&gUnknown_085E4D64, x, y, 1);
|
||
|
gSprites[spriteId].data[7] = oldSpriteId;
|
||
|
gSprites[spriteId].data[1] = d + 1;
|
||
|
gSprites[spriteId].oam.affineMode = 3;
|
||
|
gSprites[spriteId].oam.matrixNum = d + 1;
|
||
|
CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2);
|
||
|
gSprites[spriteId].callback = sub_816F3A4;
|
||
|
|
||
|
spriteId = CreateSprite(&gUnknown_085E4D64, x, y, 1);
|
||
|
gSprites[spriteId].data[7] = oldSpriteId;
|
||
|
gSprites[spriteId].data[1] = d + 2;
|
||
|
StartSpriteAnim(&gSprites[spriteId], 1);
|
||
|
gSprites[spriteId].oam.affineMode = 3;
|
||
|
gSprites[spriteId].oam.matrixNum = d + 2;
|
||
|
CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2);
|
||
|
gSprites[spriteId].callback = sub_816F3A4;
|
||
|
|
||
|
SetOamMatrix(d, c + 32, 0, 0, c + 32);
|
||
|
SetOamMatrix(d + 1, c + 32, 0, 0, c + 32);
|
||
|
SetOamMatrix(d + 2, c + 32, 0, 0, 2 * (c + 32));
|
||
|
|
||
|
return oldSpriteId;
|
||
|
}
|
||
|
|
||
|
void sub_816F9D4(struct Sprite *sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
StartSpriteAnimIfDifferent(sprite, 0);
|
||
|
sprite->pos1.x--;
|
||
|
break;
|
||
|
case 1:
|
||
|
StartSpriteAnimIfDifferent(sprite, 0);
|
||
|
if (gIntroFrameCounter & 7)
|
||
|
return;
|
||
|
sprite->pos1.x++;
|
||
|
break;
|
||
|
case 2:
|
||
|
if (sprite->pos1.x <= 120 || gIntroFrameCounter & 7)
|
||
|
sprite->pos1.x++;
|
||
|
break;
|
||
|
case 3:
|
||
|
break;
|
||
|
case 4:
|
||
|
if (sprite->pos1.x > -32)
|
||
|
sprite->pos1.x -= 2;
|
||
|
break;
|
||
|
}
|
||
|
if (gIntroFrameCounter & 7)
|
||
|
return;
|
||
|
if (sprite->pos2.y != 0)
|
||
|
{
|
||
|
sprite->pos2.y = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
switch (Random() & 3)
|
||
|
{
|
||
|
case 0:
|
||
|
sprite->pos2.y = -1;
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->pos2.y = 1;
|
||
|
break;
|
||
|
case 2:
|
||
|
case 3:
|
||
|
sprite->pos2.y = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816FAB0(struct Sprite *sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
break;
|
||
|
case 1:
|
||
|
if (sprite->pos2.x + sprite->pos1.x < 304)
|
||
|
sprite->pos2.x += 8;
|
||
|
else
|
||
|
sprite->data[0] = 2;
|
||
|
break;
|
||
|
case 2:
|
||
|
if (sprite->pos2.x + sprite->pos1.x > 120)
|
||
|
sprite->pos2.x -= 1;
|
||
|
else
|
||
|
sprite->data[0] = 3;
|
||
|
break;
|
||
|
case 3:
|
||
|
if (sprite->pos2.x > 0)
|
||
|
sprite->pos2.x -= 2;
|
||
|
break;
|
||
|
}
|
||
|
sprite->pos2.y = Sin((u8)sprite->data[1], 8) - gUnknown_0203BCCC;
|
||
|
sprite->data[1] += 4;
|
||
|
}
|
||
|
|
||
|
void sub_816FB38(struct Sprite *sprite)
|
||
|
{
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (sprite->data[1] != 0)
|
||
|
{
|
||
|
sprite->data[1]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->invisible = FALSE;
|
||
|
StartSpriteAffineAnim(sprite, 1);
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (gIntroFrameCounter == 0x90)
|
||
|
{
|
||
|
sprite->data[0]++;
|
||
|
sprite->data[1] = 9;
|
||
|
sprite->data[3] = 2;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (sprite->data[3] == 0)
|
||
|
{
|
||
|
sprite->data[3] = 2;
|
||
|
if (sprite->data[1] != 0)
|
||
|
{
|
||
|
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2);
|
||
|
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2);
|
||
|
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2);
|
||
|
sprite->data[1]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2);
|
||
|
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2);
|
||
|
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2);
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[3]--;
|
||
|
}
|
||
|
break;
|
||
|
case 3:
|
||
|
if (sprite->data[3] != 0)
|
||
|
{
|
||
|
sprite->data[3]--;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[3] = 2;
|
||
|
if (sprite->data[1] < 10)
|
||
|
{
|
||
|
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2);
|
||
|
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2);
|
||
|
CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2);
|
||
|
sprite->data[1]++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case 4:
|
||
|
if (gIntroFrameCounter == 0x110)
|
||
|
{
|
||
|
StartSpriteAffineAnim(sprite, 2);
|
||
|
sprite->oam.objMode = 1;
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 5:
|
||
|
sprite->data[3] += gUnknown_085E4F48[sprite->data[2]];
|
||
|
sprite->pos2.x = (sprite->data[3] & 0xFF00) >> 8;
|
||
|
if (sprite->data[2] < 4)
|
||
|
{
|
||
|
s16 temp = sprite->pos2.x;
|
||
|
sprite->pos2.x = -temp;
|
||
|
}
|
||
|
if (sprite->affineAnimEnded)
|
||
|
DestroySprite(sprite);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sub_816FD44(struct Sprite *sprite)
|
||
|
{
|
||
|
switch(sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
if (gIntroFrameCounter == 0x80)
|
||
|
{
|
||
|
sprite->invisible = FALSE;
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (gIntroFrameCounter == 0x110)
|
||
|
{
|
||
|
StartSpriteAffineAnim(sprite, 3);
|
||
|
sprite->data[0]++;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
if (sprite->affineAnimEnded)
|
||
|
DestroySprite(sprite);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u8 sub_816FDB8(s16 a0, s16 a1, s16 a2)
|
||
|
{
|
||
|
u16 i;
|
||
|
u8 spriteId;
|
||
|
|
||
|
for (i = 0; i < 9; i++)
|
||
|
{
|
||
|
spriteId = CreateSprite(gUnknown_085E4F5C, gUnknown_085E4E94[i][1] + a0, a1 - 4, 0);
|
||
|
gSprites[spriteId].data[0] = 0;
|
||
|
gSprites[spriteId].data[1] = gUnknown_085E4FA4[i];
|
||
|
gSprites[spriteId].data[2] = i;
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
gSprites[spriteId].oam.matrixNum = i + 12;
|
||
|
StartSpriteAnim(&gSprites[spriteId], gUnknown_085E4E94[i][0]);
|
||
|
StartSpriteAffineAnim(&gSprites[spriteId], 0);
|
||
|
}
|
||
|
spriteId = CreateSprite(gUnknown_085E4F8C, 120, a1 - 6, 0);
|
||
|
gSprites[spriteId].data[0] = 0;
|
||
|
gSprites[spriteId].invisible = TRUE;
|
||
|
gSprites[spriteId].oam.matrixNum = i + 12;
|
||
|
StartSpriteAffineAnim(&gSprites[spriteId], 1);
|
||
|
return spriteId;
|
||
|
}
|
||
|
|
||
|
/*void sub_816FEDC(struct Sprite *sprite)
|
||
|
{
|
||
|
sprite->data[7]++;
|
||
|
|
||
|
if (sprite->data[0] != 0)
|
||
|
{
|
||
|
s16 sin1;
|
||
|
s16 sin2;
|
||
|
s16 var1;
|
||
|
s16 var2;
|
||
|
s16 var3;
|
||
|
|
||
|
sin1 = gSineTable[(u8)sprite->data[2]];
|
||
|
sin2 = gSineTable[(u8)(sprite->data[2] + 64)];
|
||
|
var1 = sin2 * sprite->data[1] / 256;
|
||
|
var2 = -sin1 * sprite->data[1] / 256;
|
||
|
var3 = sin1 * sprite->data[1] / 256;
|
||
|
SetOamMatrix(1, var1, var3, var2, var1);
|
||
|
}
|
||
|
|
||
|
switch (sprite->data[0])
|
||
|
{
|
||
|
case 0:
|
||
|
default:
|
||
|
sprite->oam.affineMode = 3;
|
||
|
sprite->oam.matrixNum = 1;
|
||
|
CalcCenterToCornerVec(sprite, 1, 3, 3);
|
||
|
sprite->invisible = FALSE;
|
||
|
sprite->data[0] = 1;
|
||
|
sprite->data[1] = 0x80;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = 0;
|
||
|
break;
|
||
|
case 1:
|
||
|
sprite->pos2.x = -Sin((u8)sprite->data[3], 140);
|
||
|
sprite->pos2.y = -Sin((u8)sprite->data[3], 120);
|
||
|
sprite->data[1] += 7;
|
||
|
sprite->data[3] += 3;
|
||
|
if (sprite->pos1.x + sprite->pos2.x <= -16)
|
||
|
{
|
||
|
sprite->oam.priority = 3;
|
||
|
sprite->data[0]++;
|
||
|
sprite->pos1.x = 20;
|
||
|
sprite->pos1.y = 40;
|
||
|
sprite->data[1] = 0x200;
|
||
|
sprite->data[2] = 0;
|
||
|
sprite->data[3] = 0x10;
|
||
|
}
|
||
|
break;
|
||
|
case 2:
|
||
|
sprite->pos2.x = Sin((u8)sprite->data[3], 34);
|
||
|
sprite->pos2.y = -Cos((u8)sprite->data[3], 60);
|
||
|
sprite->data[1] += 2;
|
||
|
if (sprite->data[7] % 5 == 0)
|
||
|
sprite->data[3]++;
|
||
|
break;
|
||
|
}
|
||
|
}*/
|