pokeemerald/src/battle_anim_utility_funcs.c

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#include "global.h"
#include "battle_anim.h"
#include "constants/rgb.h"
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const u16 gUnknown_08597418 = RGB(31, 31, 31);
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// no clue what these are...
// possibly some register offsets
const u8 gUnknown_0859741A[] = {0x08, 0x0a, 0x0c, 0x0e};
const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};