pokeemerald/include/battle_anim.h

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#ifndef GUARD_BATTLE_ANIM_H
#define GUARD_BATTLE_ANIM_H
enum
{
ANIM_BANK_ATTACKER,
ANIM_BANK_TARGET,
ANIM_BANK_ATK_PARTNER,
ANIM_BANK_DEF_PARTNER,
};
enum
{
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
BG_ANIM2,
BG_ANIM3,
BG_ANIM_PRIORITY,
BG_ANIM_5,
BG_ANIM_6
};
struct UnknownAnimStruct2
{
void *unk0;
u16 *unk4;
u8 unk8;
u8 unk9;
u16 unkA;
u16 unkC;
};
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struct BattleAnimBackground
{
void *image;
void *palette;
void *tilemap;
};
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#define ANIM_ARGS_COUNT 8
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#define PAN_SIDE_PLAYER -64
#define PAN_SIDE_OPPONENT 63
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extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
extern u8 gAnimSoundTaskCount;
extern struct DisableStruct *gAnimDisableStructPtr;
extern u32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;
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void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
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void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
bool8 IsAnimBankSpriteVisible(u8 bank);
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 sub_80A52EC(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
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void HandleIntroSlide(u8 terrainId);
// battle_anim_80A5C6C.s
void sub_80A6EEC(struct Sprite *sprite);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
u8 sub_80A82E4(u8 bank);
u8 sub_80A5C6C(u8 bank, u8 attributeId);
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bool8 IsBankSpritePresent(u8 bank);
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void sub_80A6C68(u8 arg0);
u8 GetAnimBankSpriteId(u8 wantedBank);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 sub_80A6138(u8 bank);
u8 sub_80A82E4(u8 bank);
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#endif // GUARD_BATTLE_ANIM_H