pokeemerald/src/battle_setup.c

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C
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#include "global.h"
#include "battle.h"
#include "battle_setup.h"
#include "battle_transition.h"
#include "main.h"
#include "task.h"
#include "pokemon_3.h"
#include "safari_zone.h"
#include "script.h"
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#include "constants/game_stat.h"
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#include "event_data.h"
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#include "constants/species.h"
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#include "songs.h"
#include "metatile_behavior.h"
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#include "constants/maps.h"
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#include "field_player_avatar.h"
#include "fieldmap.h"
#include "trainer_classes.h"
#include "trainer_ids.h"
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#include "random.h"
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#include "starter_choose.h"
#include "script_pokemon_80F8.h"
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#include "constants/items.h"
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#include "palette.h"
#include "window.h"
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#include "field_map_obj.h"
#include "event_scripts.h"
#include "trainer_see.h"
#include "field_message_box.h"
#include "trainer.h"
#include "sound.h"
#include "strings.h"
#include "secret_base.h"
#include "string_util.h"
enum
{
TRAINER_PARAM_LOAD_VAL_8BIT,
TRAINER_PARAM_LOAD_VAL_16BIT,
TRAINER_PARAM_LOAD_VAL_32BIT,
TRAINER_PARAM_CLEAR_VAL_8BIT,
TRAINER_PARAM_CLEAR_VAL_16BIT,
TRAINER_PARAM_CLEAR_VAL_32BIT,
TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR,
};
struct TrainerBattleParameter
{
void *varPtr;
u8 ptrType;
};
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extern bool8 InBattlePyramid(void);
extern bool8 InBattlePike(void);
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extern bool32 InTrainerHill(void);
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extern bool32 FieldPoisonEffectIsRunning(void);
extern void overworld_free_bg_tilemaps(void);
extern void prev_quest_postbuffer_cursor_backup_reset(void);
extern void ResetPoisonStepCounter(void);
extern void sub_81BE72C(void);
extern void FreezeMapObjects(void);
extern void sub_808BCF4(void);
extern void sub_80EECC8(void);
extern void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
extern void c2_exit_to_overworld_2_switch(void);
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extern void Overworld_ClearSavedMusic(void);
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extern void CB2_WhiteOut(void);
extern void sub_80AF6F0(void);
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extern void PlayBattleBGM(void);
extern void sub_81DA57C(void);
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extern u8 GetSav1Weather(void);
extern u8 Overworld_GetFlashLevel(void);
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extern u16 sub_81A9AA8(u8 localId);
extern u16 sub_81D6180(u8 localId);
extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjId);
extern bool8 GetTrainerHillTrainerFlag(u8 mapObjId);
extern bool8 sub_81D5C18(void);
extern void sub_816306C(u8 a0);
extern void sub_8163048(u8 a0);
extern void sub_81A9B04(void);
extern void sub_81D639C(void);
extern void sub_81D6384(void);
extern void sub_81D61E8(void);
extern void sub_80982B8(void);
extern void sub_81A9EDC(u16 a0);
extern void sub_81D572C(u8 a0, u16 arg1);
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extern void IncrementGameStat(u8 statId);
extern u32 GetGameStat(u8 statId);
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extern u32 gBattleTypeFlags;
extern u8 gBattleOutcome;
extern void (*gFieldCallback)(void);
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extern u8 gApproachingTrainerId;
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extern u8 gNoOfApproachingTrainers;
extern u16 gUnknown_03006080;
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// this file's functions
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static void DoBattlePikeWildBattle(void);
static void DoSafariBattle(void);
static void DoStandardWildBattle(void);
static void CB2_EndWildBattle(void);
static void CB2_EndScriptedWildBattle(void);
static u8 GetWildBattleTransition(void);
static u8 GetTrainerBattleTransition(void);
static void sub_80B1218(void);
static void sub_80B1234(void);
static void CB2_GiveStarter(void);
static void CB2_StartFirstBattle(void);
static void CB2_EndFirstBattle(void);
static void CB2_EndTrainerBattle(void);
static bool32 IsPlayerDefeated(u32 battleOutcome);
static u16 GetRematchTrainerId(u16 trainerId);
static void RegisterTrainerInMatchCall(void);
static void HandleRematchVarsOnBattleEnd(void);
static const u8 *GetIntroSpeechOfApproachingTrainer(void);
static const u8 *GetTrainerCantBattleSpeech(void);
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// ewram data
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EWRAM_DATA static u16 sTrainerBattleMode = 0;
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EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
EWRAM_DATA u16 gTrainerBattleOpponent_B = 0;
EWRAM_DATA u16 gPartnerTrainerId = 0;
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EWRAM_DATA static u16 sTrainerMapObjectLocalId = 0;
EWRAM_DATA static u8 *sTrainerAIntroSpeech = NULL;
EWRAM_DATA static u8 *sTrainerBIntroSpeech = NULL;
EWRAM_DATA static u8 *sTrainerADefeatSpeech = NULL;
EWRAM_DATA static u8 *sTrainerBDefeatSpeech = NULL;
EWRAM_DATA static u8 *sTrainerVictorySpeech = NULL;
EWRAM_DATA static u8 *sTrainerCannotBattleSpeech = NULL;
EWRAM_DATA static u8 *sTrainerBattleEndScript = NULL;
EWRAM_DATA static u8 *sTrainerABattleScriptRetAddr = NULL;
EWRAM_DATA static u8 *sTrainerBBattleScriptRetAddr = NULL;
EWRAM_DATA static bool8 sShouldCheckTrainerBScript = FALSE;
EWRAM_DATA static u8 sNoOfPossibleTrainerRetScripts = 0;
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// const rom data
// The first transition is used if the enemy pokemon are lower level than our pokemon.
// Otherwise, the second transition is used.
static const u8 sBattleTransitionTable_Wild[][2] =
{
{B_TRANSITION_SLICE, B_TRANSITION_WHITEFADE}, // Normal
{B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES}, // Cave
{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
{B_TRANSITION_WAVE, B_TRANSITION_RIPPLE}, // Water
};
static const u8 sBattleTransitionTable_Trainer[][2] =
{
{B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_SHARDS}, // Normal
{B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL}, // Cave
{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
{B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE}, // Water
};
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static const u8 sUnknown_0854FE98[] =
{
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B_TRANSITION_29, B_TRANSITION_30, B_TRANSITION_31, B_TRANSITION_32,
B_TRANSITION_34, B_TRANSITION_35, B_TRANSITION_36, B_TRANSITION_37,
B_TRANSITION_38, B_TRANSITION_39, B_TRANSITION_40, B_TRANSITION_41
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};
static const u8 sUnknown_0854FEA4[] =
{
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B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
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};
static const u8 sUnknown_0854FEA7[] =
{
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B_TRANSITION_29, B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
};
static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sContinueScriptBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sDoubleBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sOrdinaryNoIntroBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sContinueScriptDoubleBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sTrainerBOrdinaryBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES] =
{
{{0x0025, 0x0028, 0x0029, 0x002a, 0x002b}, 0x0000, 0x0021},
{{0x02e1, 0x032c, 0x032d, 0x032e, 0x032f}, 0x0000, 0x0014},
{{0x002c, 0x002f, 0x0030, 0x0031, 0x0032}, 0x0000, 0x001a},
{{0x0039, 0x003c, 0x003d, 0x003e, 0x003f}, 0x0000, 0x0018},
{{0x0040, 0x0043, 0x0044, 0x0045, 0x0046}, 0x0000, 0x0018},
{{0x02af, 0x02b0, 0x02b1, 0x02b2, 0x02b3}, 0x0000, 0x0027},
{{0x02ff, 0x033c, 0x033d, 0x033e, 0x033f}, 0x0000, 0x0024},
{{0x005e, 0x0065, 0x0066, 0x0067, 0x0068}, 0x0000, 0x001a},
{{0x004e, 0x0054, 0x0055, 0x0056, 0x0057}, 0x0000, 0x001a},
{{0x006c, 0x006e, 0x006f, 0x0070, 0x0071}, 0x0018, 0x0014},
{{0x0072, 0x0078, 0x0079, 0x007a, 0x007b}, 0x0000, 0x0013},
{{0x0090, 0x034c, 0x034d, 0x034e, 0x034f}, 0x0018, 0x0038},
{{0x007f, 0x0084, 0x0085, 0x0086, 0x0087}, 0x0000, 0x0024},
{{0x0088, 0x008b, 0x008c, 0x008d, 0x008e}, 0x0000, 0x0013},
{{0x008f, 0x0093, 0x0094, 0x0095, 0x0096}, 0x0000, 0x001d},
{{0x009b, 0x00af, 0x00b0, 0x00b1, 0x00b2}, 0x0000, 0x0016},
{{0x00b7, 0x00b8, 0x00b9, 0x00ba, 0x00bb}, 0x0000, 0x001e},
{{0x02a0, 0x0338, 0x0339, 0x033a, 0x033b}, 0x0000, 0x002a},
{{0x00c3, 0x0340, 0x0341, 0x0342, 0x0343}, 0x0000, 0x0026},
{{0x00c4, 0x00c5, 0x00c6, 0x00c7, 0x00c8}, 0x0000, 0x0021},
{{0x00ce, 0x00cf, 0x00d0, 0x00d1, 0x00d2}, 0x0000, 0x001d},
{{0x00d8, 0x00db, 0x00dc, 0x00dd, 0x00de}, 0x0018, 0x000d},
{{0x02a9, 0x02aa, 0x02ab, 0x02ac, 0x02ad}, 0x0018, 0x0001},
{{0x00e2, 0x00e4, 0x00e5, 0x00e6, 0x00e7}, 0x0000, 0x0023},
{{0x00ee, 0x00ef, 0x00f0, 0x00f1, 0x00f2}, 0x0000, 0x0026},
{{0x00f9, 0x00fa, 0x00fb, 0x00fc, 0x00fd}, 0x0000, 0x0026},
{{0x00fe, 0x0101, 0x0102, 0x0103, 0x0104}, 0x0000, 0x0024},
{{0x0118, 0x011a, 0x011b, 0x011c, 0x011d}, 0x0000, 0x001f},
{{0x0111, 0x0114, 0x0115, 0x0116, 0x0117}, 0x0000, 0x001f},
{{0x011f, 0x0120, 0x0121, 0x0122, 0x0123}, 0x0000, 0x0020},
{{0x012e, 0x012f, 0x0130, 0x0131, 0x0132}, 0x0000, 0x0019},
{{0x0125, 0x0127, 0x0128, 0x0129, 0x012a}, 0x0000, 0x0012},
{{0x0133, 0x0134, 0x0135, 0x0136, 0x0137}, 0x0000, 0x001e},
{{0x0139, 0x013a, 0x013b, 0x013c, 0x013d}, 0x0018, 0x000c},
{{0x013e, 0x0148, 0x0149, 0x014a, 0x014b}, 0x0000, 0x0011},
{{0x0153, 0x015a, 0x015b, 0x015c, 0x015d}, 0x0000, 0x0015},
{{0x0178, 0x017b, 0x017c, 0x017d, 0x017e}, 0x0000, 0x002b},
{{0x0171, 0x0172, 0x0173, 0x0174, 0x0175}, 0x0000, 0x0020},
{{0x0166, 0x0168, 0x0169, 0x016a, 0x016b}, 0x0000, 0x0019},
{{0x016c, 0x016d, 0x016e, 0x016f, 0x0170}, 0x0000, 0x0020},
{{0x0182, 0x0184, 0x0185, 0x0186, 0x0187}, 0x0000, 0x002b},
{{0x0161, 0x0162, 0x0163, 0x0164, 0x0165}, 0x0000, 0x0019},
{{0x0179, 0x0334, 0x0335, 0x0336, 0x0337}, 0x0000, 0x0029},
{{0x0188, 0x0189, 0x018a, 0x018b, 0x018c}, 0x0018, 0x0001},
{{0x0196, 0x0199, 0x019a, 0x019b, 0x019c}, 0x0000, 0x0023},
{{0x01a3, 0x01a5, 0x01a6, 0x01a7, 0x01a8}, 0x0000, 0x001c},
{{0x01ab, 0x01ae, 0x01af, 0x01b0, 0x01b1}, 0x0000, 0x001e},
{{0x01b2, 0x01b5, 0x01b6, 0x01b7, 0x01b8}, 0x0000, 0x001c},
{{0x01c1, 0x01d1, 0x01d2, 0x01d3, 0x01d4}, 0x0000, 0x0027},
{{0x01da, 0x01dd, 0x01de, 0x01df, 0x01e0}, 0x0018, 0x000d},
{{0x01e1, 0x01e2, 0x01e7, 0x01e8, 0x01e9}, 0x0000, 0x0012},
{{0x01ec, 0x01f1, 0x01f2, 0x01f3, 0x01f4}, 0x0000, 0x0028},
{{0x02e4, 0x0330, 0x0331, 0x0332, 0x0333}, 0x0000, 0x0017},
{{0x0200, 0x0203, 0x0204, 0x0205, 0x0206}, 0x0000, 0x0019},
{{0x0221, 0x0224, 0x0225, 0x0226, 0x0227}, 0x0000, 0x0020},
{{0x021a, 0x021d, 0x021e, 0x021f, 0x0220}, 0x0000, 0x0020},
{{0x0009, 0x0348, 0x0349, 0x034a, 0x034b}, 0x0018, 0x0011},
{{0x022f, 0x0232, 0x0233, 0x0234, 0x0235}, 0x0000, 0x0022},
{{0x0228, 0x022b, 0x022c, 0x022d, 0x022e}, 0x0000, 0x0022},
{{0x025c, 0x025f, 0x0260, 0x0261, 0x0262}, 0x0000, 0x0013},
{{0x026d, 0x026e, 0x026f, 0x0270, 0x0271}, 0x0018, 0x000b},
{{0x0273, 0x027c, 0x027d, 0x027e, 0x027f}, 0x0000, 0x001b},
{{0x0001, 0x0344, 0x0345, 0x0346, 0x0347}, 0x0018, 0x000c},
{{0x0282, 0x0283, 0x0284, 0x0285, 0x0286}, 0x0018, 0x003e},
{{0x0291, 0x0292, 0x0293, 0x0294, 0x0294}, 0x0018, 0x002b},
{{0x0109, 0x0302, 0x0303, 0x0304, 0x0305}, 0x0000, 0x0003},
{{0x010a, 0x0306, 0x0307, 0x0308, 0x0309}, 0x0000, 0x000b},
{{0x010b, 0x030a, 0x030b, 0x030c, 0x030d}, 0x0000, 0x0002},
{{0x010c, 0x030e, 0x030f, 0x0310, 0x0311}, 0x0000, 0x000c},
{{0x010d, 0x0312, 0x0313, 0x0314, 0x0315}, 0x0000, 0x0000},
{{0x010e, 0x0316, 0x0317, 0x0318, 0x0319}, 0x0000, 0x0004},
{{0x010f, 0x031a, 0x031b, 0x031c, 0x031d}, 0x0000, 0x0006},
{{0x0110, 0x031e, 0x031f, 0x0320, 0x0321}, 0x0000, 0x0007},
{{0x0105, 0x0105, 0x0105, 0x0105, 0x0105}, 0x0000, 0x0008},
{{0x0106, 0x0106, 0x0106, 0x0106, 0x0106}, 0x0000, 0x0008},
{{0x0107, 0x0107, 0x0107, 0x0107, 0x0107}, 0x0000, 0x0008},
{{0x0108, 0x0108, 0x0108, 0x0108, 0x0108}, 0x0000, 0x0008},
{{0x014f, 0x014f, 0x014f, 0x014f, 0x014f}, 0x0000, 0x0008},
};
static const u16 sBadgeFlags[8] =
{
FLAG_BADGE01_GET, FLAG_BADGE02_GET, FLAG_BADGE03_GET, FLAG_BADGE04_GET,
FLAG_BADGE05_GET, FLAG_BADGE06_GET, FLAG_BADGE07_GET, FLAG_BADGE08_GET,
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};
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#define tState data[0]
#define tTransition data[1]
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static void Task_BattleStart(u8 taskId)
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{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
if (!FieldPoisonEffectIsRunning()) // is poison not active?
{
BattleTransition_StartOnField(tTransition);
sub_81BE72C();
tState++; // go to case 1.
}
break;
case 1:
if (IsBattleTransitionDone() == TRUE)
{
overworld_free_bg_tilemaps();
SetMainCallback2(CB2_InitBattle);
prev_quest_postbuffer_cursor_backup_reset();
ResetPoisonStepCounter();
DestroyTask(taskId);
}
break;
}
}
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static void CreateBattleStartTask(u8 transition, u16 song)
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{
u8 taskId = CreateTask(Task_BattleStart, 1);
gTasks[taskId].tTransition = transition;
PlayMapChosenOrBattleBGM(song);
}
#undef tState
#undef tTransition
void BattleSetup_StartWildBattle(void)
{
if (GetSafariZoneFlag())
DoSafariBattle();
else
DoStandardWildBattle();
}
void BattleSetup_StartBattlePikeWildBattle(void)
{
DoBattlePikeWildBattle();
}
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static void DoStandardWildBattle(void)
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{
ScriptContext2_Enable();
FreezeMapObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = 0;
if (InBattlePyramid())
{
VarSet(VAR_0x400E, 0);
gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
}
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void BattleSetup_StartRoamerBattle(void)
{
ScriptContext2_Enable();
FreezeMapObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_ROAMER;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
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static void DoSafariBattle(void)
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{
ScriptContext2_Enable();
FreezeMapObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndSafariBattle;
gBattleTypeFlags = BATTLE_TYPE_SAFARI;
CreateBattleStartTask(GetWildBattleTransition(), 0);
}
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static void DoBattlePikeWildBattle(void)
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{
ScriptContext2_Enable();
FreezeMapObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_PIKE;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
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static void DoTrainerBattle(void)
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{
CreateBattleStartTask(GetTrainerBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
sub_80B1234();
}
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static void sub_80B0828(void)
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{
if (InBattlePyramid())
CreateBattleStartTask(sub_80B100C(10), 0);
else
CreateBattleStartTask(sub_80B100C(11), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
sub_80B1234();
}
// Initiates battle where Wally catches Ralts
void StartWallyTutorialBattle(void)
{
CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
ScriptContext2_Enable();
gMain.savedCallback = c2_exit_to_overworld_1_continue_scripts_restart_music;
gBattleTypeFlags = BATTLE_TYPE_WALLY_TUTORIAL;
CreateBattleStartTask(B_TRANSITION_SLICE, 0);
}
void BattleSetup_StartScriptedWildBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = 0;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void BattleSetup_StartLatiBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void BattleSetup_StartLegendaryBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
switch (GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL))
{
default:
case SPECIES_GROUDON:
gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
CreateBattleStartTask(B_TRANSITION_GROUDON, BGM_BATTLE34);
break;
case SPECIES_KYOGRE:
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gBattleTypeFlags |= BATTLE_TYPE_KYOGRE;
CreateBattleStartTask(B_TRANSITION_KYOGRE, BGM_BATTLE34);
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break;
case SPECIES_RAYQUAZA:
gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
CreateBattleStartTask(B_TRANSITION_RAYQUAZA, BGM_BATTLE_LEGENDARY);
break;
case SPECIES_DEOXYS:
CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_DEOXYS);
break;
case SPECIES_LUGIA:
case SPECIES_HO_OH:
CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_LEGENDARY);
break;
case SPECIES_MEW:
CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, BGM_BATTLE_MEW);
break;
}
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void StartGroudonKyogreBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
if (gGameVersion == VERSION_RUBY)
CreateBattleStartTask(B_TRANSITION_SHARDS, BGM_BATTLE34); // GROUDON
else
CreateBattleStartTask(B_TRANSITION_RIPPLE, BGM_BATTLE34); // KYOGRE
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void StartRegiBattle(void)
{
u8 transitionId;
u16 species;
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
switch (species)
{
case SPECIES_REGIROCK:
transitionId = B_TRANSITION_REGIROCK;
break;
case SPECIES_REGICE:
transitionId = B_TRANSITION_REGICE;
break;
case SPECIES_REGISTEEL:
transitionId = B_TRANSITION_REGISTEEL;
break;
default:
transitionId = B_TRANSITION_GRID_SQUARES;
break;
}
CreateBattleStartTask(transitionId, BGM_BATTLE36);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
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static void CB2_EndWildBattle(void)
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{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE && !InBattlePyramid() && !InBattlePike())
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(c2_exit_to_overworld_2_switch);
gFieldCallback = sub_80AF6F0;
}
}
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static void CB2_EndScriptedWildBattle(void)
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{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
if (InBattlePyramid())
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
else
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
}
u8 BattleSetup_GetTerrainId(void)
{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsTallGrass(tileBehavior))
return BATTLE_TERRAIN_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
return BATTLE_TERRAIN_SAND;
switch (gMapHeader.mapType)
{
case MAP_TYPE_TOWN:
case MAP_TYPE_CITY:
case MAP_TYPE_ROUTE:
break;
case MAP_TYPE_UNDERGROUND:
if (MetatileBehavior_IsMB_0B(tileBehavior))
return BATTLE_TERRAIN_BUILDING;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_TERRAIN_CAVE;
case MAP_TYPE_INDOOR:
case MAP_TYPE_SECRET_BASE:
return BATTLE_TERRAIN_BUILDING;
case MAP_TYPE_UNDERWATER:
return BATTLE_TERRAIN_UNDERWATER;
case MAP_TYPE_6:
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_TERRAIN_PLAIN;
}
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
return BATTLE_TERRAIN_WATER;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsMountain(tileBehavior))
return BATTLE_TERRAIN_MOUNTAIN;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
if (MetatileBehavior_GetBridgeSth(tileBehavior))
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsBridge(tileBehavior) == TRUE)
return BATTLE_TERRAIN_WATER;
}
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
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return BATTLE_TERRAIN_SAND;
if (GetSav1Weather() == 8)
return BATTLE_TERRAIN_SAND;
return BATTLE_TERRAIN_PLAIN;
}
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static u8 GetBattleTransitionTypeByMap(void)
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{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (Overworld_GetFlashLevel())
return B_TRANSITION_SHUFFLE;
if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
{
switch (gMapHeader.mapType)
{
case MAP_TYPE_UNDERGROUND:
return B_TRANSITION_SWIRL;
case MAP_TYPE_UNDERWATER:
return B_TRANSITION_BIG_POKEBALL;
default:
return B_TRANSITION_BLUR;
}
}
return B_TRANSITION_BIG_POKEBALL;
}
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static u16 GetSumOfPlayerPartyLevel(u8 numMons)
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{
u8 sum = 0;
int i;
for (i = 0; i < PARTY_SIZE; i++)
{
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
if (species != SPECIES_EGG && species != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
{
sum += GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
if (--numMons == 0)
break;
}
}
return sum;
}
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static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
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{
u8 i;
u8 sum;
u32 count = numMons;
if (gTrainers[opponentId].partySize < count)
count = gTrainers[opponentId].partySize;
sum = 0;
switch (gTrainers[opponentId].partyFlags)
{
case 0:
{
const struct TrainerMonNoItemDefaultMoves *party;
party = gTrainers[opponentId].party.NoItemDefaultMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case PARTY_FLAG_CUSTOM_MOVES:
{
const struct TrainerMonNoItemCustomMoves *party;
party = gTrainers[opponentId].party.NoItemCustomMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case PARTY_FLAG_HAS_ITEM:
{
const struct TrainerMonItemDefaultMoves *party;
party = gTrainers[opponentId].party.ItemDefaultMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
{
const struct TrainerMonItemCustomMoves *party;
party = gTrainers[opponentId].party.ItemCustomMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
}
return sum;
}
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static u8 GetWildBattleTransition(void)
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{
u8 transitionType = GetBattleTransitionTypeByMap();
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
{
if (InBattlePyramid())
return B_TRANSITION_BLUR;
else
return sBattleTransitionTable_Wild[transitionType][0];
}
else
{
if (InBattlePyramid())
return B_TRANSITION_GRID_SQUARES;
else
return sBattleTransitionTable_Wild[transitionType][1];
}
}
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static u8 GetTrainerBattleTransition(void)
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{
u8 minPartyCount;
u8 transitionType;
u8 enemyLevel;
u8 playerLevel;
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
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return B_TRANSITION_CHAMPION;
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if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR)
{
if (gTrainerBattleOpponent_A == TRAINER_ID_SIDNEY)
return B_TRANSITION_SYDNEY;
if (gTrainerBattleOpponent_A == TRAINER_ID_PHOEBE)
return B_TRANSITION_PHOEBE;
if (gTrainerBattleOpponent_A == TRAINER_ID_GLACIA)
return B_TRANSITION_GLACIA;
if (gTrainerBattleOpponent_A == TRAINER_ID_DRAKE)
return B_TRANSITION_DRAKE;
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return B_TRANSITION_CHAMPION;
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}
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION)
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return B_TRANSITION_CHAMPION;
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if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_TEAM_MAGMA
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_MAGMA_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_MAGMA_ADMIN)
return B_TRANSITION_MAGMA;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_TEAM_AQUA
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_AQUA_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_AQUA_ADMIN)
return B_TRANSITION_AQUA;
if (gTrainers[gTrainerBattleOpponent_A].doubleBattle == TRUE)
minPartyCount = 2; // double battles always at least have 2 pokemon.
else
minPartyCount = 1;
transitionType = GetBattleTransitionTypeByMap();
enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent_A, minPartyCount);
playerLevel = GetSumOfPlayerPartyLevel(minPartyCount);
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if (enemyLevel < playerLevel)
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return sBattleTransitionTable_Trainer[transitionType][0];
else
return sBattleTransitionTable_Trainer[transitionType][1];
}
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u8 sub_80B100C(s32 arg0)
{
u16 var;
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
{
switch (arg0)
{
case 11:
case 12:
case 13:
return B_TRANSITION_POKEBALLS_TRAIL;
case 10:
return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
case 3:
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
}
if (VarGet(VAR_0x40CE) != 3)
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
}
else
{
switch (arg0)
{
case 11:
case 12:
case 13:
return B_TRANSITION_BIG_POKEBALL;
case 10:
return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
case 3:
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
}
if (VarGet(VAR_0x40CE) != 3)
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
}
var = gSaveBlock2Ptr->field_CB4[gSaveBlock2Ptr->battlePyramidWildHeaderId * 2 + 0]
+ gSaveBlock2Ptr->field_CB4[gSaveBlock2Ptr->battlePyramidWildHeaderId * 2 + 1];
return sUnknown_0854FE98[var % ARRAY_COUNT(sUnknown_0854FE98)];
}
void ChooseStarter(void)
{
SetMainCallback2(CB2_ChooseStarter);
gMain.savedCallback = CB2_GiveStarter;
}
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static void CB2_GiveStarter(void)
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{
u16 starterMon;
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*GetVarPointer(VAR_FIRST_POKE) = gSpecialVar_Result;
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starterMon = GetStarterPokemon(gSpecialVar_Result);
ScriptGiveMon(starterMon, 5, 0, 0, 0, 0);
ResetTasks();
PlayBattleBGM();
SetMainCallback2(CB2_StartFirstBattle);
BattleTransition_Start(B_TRANSITION_BLUR);
}
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static void CB2_StartFirstBattle(void)
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{
UpdatePaletteFade();
RunTasks();
if (IsBattleTransitionDone() == TRUE)
{
gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE;
gMain.savedCallback = CB2_EndFirstBattle;
FreeAllWindowBuffers();
SetMainCallback2(CB2_InitBattle);
prev_quest_postbuffer_cursor_backup_reset();
ResetPoisonStepCounter();
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
}
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static void CB2_EndFirstBattle(void)
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{
Overworld_ClearSavedMusic();
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
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static void sub_80B1218(void)
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{
if (GetGameStat(GAME_STAT_WILD_BATTLES) % 60 == 0)
sub_81DA57C();
}
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static void sub_80B1234(void)
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{
if (GetGameStat(GAME_STAT_TRAINER_BATTLES) % 20 == 0)
sub_81DA57C();
}
// why not just use the macros? maybe its because they didnt want to uncast const every time?
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static u32 TrainerBattleLoadArg32(const u8 *ptr)
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{
return T1_READ_32(ptr);
}
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static u16 TrainerBattleLoadArg16(const u8 *ptr)
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{
return T1_READ_16(ptr);
}
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static u8 TrainerBattleLoadArg8(const u8 *ptr)
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{
return T1_READ_8(ptr);
}
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static u16 GetTrainerAFlag(void)
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{
return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_A;
}
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static u16 GetTrainerBFlag(void)
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{
return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_B;
}
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static bool32 IsPlayerDefeated(u32 battleOutcome)
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{
switch (battleOutcome)
{
case BATTLE_LOST:
case BATTLE_DREW:
return TRUE;
case BATTLE_WON:
case BATTLE_RAN:
case BATTLE_PLAYER_TELEPORTED:
case BATTLE_POKE_FLED:
case BATTLE_CAUGHT:
return FALSE;
default:
return FALSE;
}
}
void ResetTrainerOpponentIds(void)
{
gTrainerBattleOpponent_A = 0;
gTrainerBattleOpponent_B = 0;
}
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static void InitTrainerBattleVariables(void)
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{
sTrainerBattleMode = 0;
if (gApproachingTrainerId == 0)
{
sTrainerAIntroSpeech = NULL;
sTrainerADefeatSpeech = NULL;
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sTrainerABattleScriptRetAddr = NULL;
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}
else
{
sTrainerBIntroSpeech = NULL;
sTrainerBDefeatSpeech = NULL;
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sTrainerBBattleScriptRetAddr = NULL;
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}
sTrainerMapObjectLocalId = 0;
sTrainerVictorySpeech = NULL;
sTrainerCannotBattleSpeech = NULL;
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sTrainerBattleEndScript = NULL;
}
static inline void SetU8(void *ptr, u8 value)
{
*(u8*)(ptr) = value;
}
static inline void SetU16(void *ptr, u16 value)
{
*(u16*)(ptr) = value;
}
static inline void SetU32(void *ptr, u32 value)
{
*(u32*)(ptr) = value;
}
static inline void SetPtr(const void *ptr, const void* value)
{
*(const void**)(ptr) = value;
}
static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
{
while (1)
{
switch (specs->ptrType)
{
case TRAINER_PARAM_LOAD_VAL_8BIT:
SetU8(specs->varPtr, TrainerBattleLoadArg8(data));
data += 1;
break;
case TRAINER_PARAM_LOAD_VAL_16BIT:
SetU16(specs->varPtr, TrainerBattleLoadArg16(data));
data += 2;
break;
case TRAINER_PARAM_LOAD_VAL_32BIT:
SetU32(specs->varPtr, TrainerBattleLoadArg32(data));
data += 4;
break;
case TRAINER_PARAM_CLEAR_VAL_8BIT:
SetU8(specs->varPtr, 0);
break;
case TRAINER_PARAM_CLEAR_VAL_16BIT:
SetU16(specs->varPtr, 0);
break;
case TRAINER_PARAM_CLEAR_VAL_32BIT:
SetU32(specs->varPtr, 0);
break;
case TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR:
SetPtr(specs->varPtr, data);
return;
}
specs++;
}
}
void SetMapVarsToTrainer(void)
{
if (sTrainerMapObjectLocalId != 0)
{
gSpecialVar_LastTalked = sTrainerMapObjectLocalId;
gSelectedMapObject = GetFieldObjectIdByLocalIdAndMap(sTrainerMapObjectLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
{
InitTrainerBattleVariables();
sTrainerBattleMode = TrainerBattleLoadArg8(data);
switch (sTrainerBattleMode)
{
case 3:
TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
return EventScript_2713C2;
case 4:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case 2:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
SetMapVarsToTrainer();
}
else
{
TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data);
}
return EventScript_271362;
case 1:
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
SetMapVarsToTrainer();
return EventScript_271362;
case 6:
case 8:
TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case 7:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_TryDoDoubleRematchBattle;
case 5:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_2713D1;
case 9:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = sub_81A9AA8(gSpecialVar_LastTalked);
}
else
{
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
gTrainerBattleOpponent_B = sub_81A9AA8(gSpecialVar_LastTalked);
}
return EventScript_271362;
case 10:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
return NULL;
case 11:
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
return NULL;
case 12:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = sub_81D6180(gSpecialVar_LastTalked);
}
else
{
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
gTrainerBattleOpponent_B = sub_81D6180(gSpecialVar_LastTalked);
}
return EventScript_271362;
default:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
}
else
{
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
}
return EventScript_271362;
}
}
void ConfigureAndSetUpOneTrainerBattle(u8 trainerMapObjId, const u8 *trainerScript)
{
gSelectedMapObject = trainerMapObjId;
gSpecialVar_LastTalked = gMapObjects[trainerMapObjId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(EventScript_271354);
ScriptContext2_Enable();
}
void ConfigureTwoTrainersBattle(u8 trainerMapObjId, const u8 *trainerScript)
{
gSelectedMapObject = trainerMapObjId;
gSpecialVar_LastTalked = gMapObjects[trainerMapObjId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
}
void SetUpTwoTrainersBattle(void)
{
ScriptContext1_SetupScript(EventScript_271354);
ScriptContext2_Enable();
}
bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
{
u32 flag = TrainerBattleLoadArg16(data + 2);
return FlagGet(FLAG_TRAINER_FLAG_START + flag);
}
void sub_80B16D8(void)
{
struct MapObject *mapObject = &gMapObjects[gSelectedMapObject];
npc_set_running_behaviour_etc(mapObject, npc_running_behaviour_by_direction(mapObject->mapobj_unk_18));
}
u8 GetTrainerBattleMode(void)
{
return sTrainerBattleMode;
}
bool8 GetTrainerFlag(void)
{
if (InBattlePyramid())
return GetBattlePyramidTrainerFlag(gSelectedMapObject);
else if (InTrainerHill())
return GetTrainerHillTrainerFlag(gSelectedMapObject);
else
return FlagGet(GetTrainerAFlag());
}
static void SetBattledTrainersFlags(void)
{
if (gTrainerBattleOpponent_B != 0)
FlagSet(GetTrainerBFlag());
FlagSet(GetTrainerAFlag());
}
static void SetBattledTrainerFlag(void)
{
FlagSet(GetTrainerAFlag());
}
bool8 HasTrainerBeenFought(u16 trainerId)
{
return FlagGet(FLAG_TRAINER_FLAG_START + trainerId);
}
void SetTrainerFlag(u16 trainerId)
{
FlagSet(FLAG_TRAINER_FLAG_START + trainerId);
}
void ClearTrainerFlag(u16 trainerId)
{
FlagClear(FLAG_TRAINER_FLAG_START + trainerId);
}
void BattleSetup_StartTrainerBattle(void)
{
if (gNoOfApproachingTrainers == 2)
gBattleTypeFlags = (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TRAINER);
else
gBattleTypeFlags = (BATTLE_TYPE_TRAINER);
if (InBattlePyramid())
{
VarSet(VAR_0x400E, 0);
gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
if (gNoOfApproachingTrainers == 2)
{
sub_816306C(1);
ZeroMonData(&gEnemyParty[1]);
ZeroMonData(&gEnemyParty[2]);
ZeroMonData(&gEnemyParty[4]);
ZeroMonData(&gEnemyParty[5]);
}
else
{
sub_8163048(1);
ZeroMonData(&gEnemyParty[1]);
ZeroMonData(&gEnemyParty[2]);
}
sub_81A9B04();
}
else if (sub_81D5C18())
{
gBattleTypeFlags |= BATTLE_TYPE_x4000000;
if (gNoOfApproachingTrainers == 2)
sub_81D639C();
else
sub_81D6384();
sub_81D61E8();
}
sNoOfPossibleTrainerRetScripts = gNoOfApproachingTrainers;
gNoOfApproachingTrainers = 0;
sShouldCheckTrainerBScript = FALSE;
gUnknown_03006080 = 0;
gMain.savedCallback = CB2_EndTrainerBattle;
if (InBattlePyramid() || sub_81D5C18())
sub_80B0828();
else
DoTrainerBattle();
ScriptContext1_Stop();
}
static void CB2_EndTrainerBattle(void)
{
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
if (InBattlePyramid() || sub_81D5C18())
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
else
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
if (!InBattlePyramid() && !sub_81D5C18())
{
RegisterTrainerInMatchCall();
SetBattledTrainersFlags();
}
}
}
static void CB2_EndRematchBattle(void)
{
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
RegisterTrainerInMatchCall();
SetBattledTrainersFlags();
HandleRematchVarsOnBattleEnd();
}
}
void BattleSetup_StartRematchBattle(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
gMain.savedCallback = CB2_EndRematchBattle;
DoTrainerBattle();
ScriptContext1_Stop();
}
void ShowTrainerIntroSpeech(void)
{
if (InBattlePyramid())
{
if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
sub_81A9EDC(sub_81A9AA8(gSpecialVar_LastTalked));
else
sub_81A9EDC(sub_81A9AA8(gMapObjects[gApproachingTrainers[gApproachingTrainerId].mapObjectId].localId));
sub_80982B8();
}
else if (sub_81D5C18())
{
if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
sub_81D572C(2, sub_81D6180(gSpecialVar_LastTalked));
else
sub_81D572C(2, sub_81D6180(gMapObjects[gApproachingTrainers[gApproachingTrainerId].mapObjectId].localId));
sub_80982B8();
}
else
{
ShowFieldMessage(GetIntroSpeechOfApproachingTrainer());
}
}
const u8 *BattleSetup_GetScriptAddrAfterBattle(void)
{
if (sTrainerBattleEndScript != NULL)
return sTrainerBattleEndScript;
else
return EventScript_TestSignpostMsg;
}
const u8 *BattleSetup_GetTrainerPostBattleScript(void)
{
if (sShouldCheckTrainerBScript)
{
sShouldCheckTrainerBScript = FALSE;
if (sTrainerBBattleScriptRetAddr != NULL)
{
gUnknown_03006080 = 1;
return sTrainerBBattleScriptRetAddr;
}
}
else
{
if (sTrainerABattleScriptRetAddr != NULL)
{
gUnknown_03006080 = 0;
return sTrainerABattleScriptRetAddr;
}
}
return EventScript_TryGetTrainerScript;
}
void ShowTrainerCantBattleSpeech(void)
{
ShowFieldMessage(GetTrainerCantBattleSpeech());
}
void SetUpTrainerEncounterMusic(void)
{
u16 trainerId;
u16 music;
if (gApproachingTrainerId == 0)
trainerId = gTrainerBattleOpponent_A;
else
trainerId = gTrainerBattleOpponent_B;
if (sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC)
{
switch (GetTrainerEncounterMusicId(trainerId))
{
case TRAINER_ENCOUNTER_MUSIC_MALE:
music = BGM_BOYEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_FEMALE:
music = BGM_GIRLEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_GIRL:
music = BGM_SYOUJOEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_INTENSE:
music = BGM_HAGESHII;
break;
case TRAINER_ENCOUNTER_MUSIC_COOL:
music = BGM_KAKKOII;
break;
case TRAINER_ENCOUNTER_MUSIC_AQUA:
music = BGM_AQA_0;
break;
case TRAINER_ENCOUNTER_MUSIC_MAGMA:
music = BGM_MGM0;
break;
case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
music = BGM_SWIMEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_TWINS:
music = BGM_HUTAGO;
break;
case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
music = BGM_SITENNOU;
break;
case TRAINER_ENCOUNTER_MUSIC_HIKER:
music = BGM_YAMA_EYE;
break;
case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
music = BGM_INTER_V;
break;
case TRAINER_ENCOUNTER_MUSIC_RICH:
music = BGM_TEST;
break;
default:
music = BGM_AYASII;
}
PlayNewMapMusic(music);
}
}
static const u8 *ReturnEmptyStringIfNull(const u8 *string)
{
if (string == NULL)
return gText_EmptyString2;
else
return string;
}
static const u8 *GetIntroSpeechOfApproachingTrainer(void)
{
if (gApproachingTrainerId == 0)
return ReturnEmptyStringIfNull(sTrainerAIntroSpeech);
else
return ReturnEmptyStringIfNull(sTrainerBIntroSpeech);
}
const u8 *GetTrainerALoseText(void)
{
const u8 *string;
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
string = GetSecretBaseTrainerLoseText();
else
string = sTrainerADefeatSpeech;
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(string));
return gStringVar4;
}
const u8 *GetTrainerBLoseText(void)
{
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(sTrainerBDefeatSpeech));
return gStringVar4;
}
const u8 *GetTrainerWonSpeech(void)
{
return ReturnEmptyStringIfNull(sTrainerVictorySpeech);
}
static const u8 *GetTrainerCantBattleSpeech(void)
{
return ReturnEmptyStringIfNull(sTrainerCannotBattleSpeech);
}
static s32 FirstBattleTrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (table[i].trainerIds[0] == trainerId)
return i;
}
return -1;
}
static s32 TrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
{
s32 i, j;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
for (j = 0; j < REMATCHES_COUNT; j++)
{
if (table[i].trainerIds[j] == 0)
break;
if (table[i].trainerIds[j] == trainerId)
return i;
}
}
return -1;
}
static bool32 sub_80B1D94(s32 rematchTableId)
{
if (rematchTableId >= REMATCH_ELITE_FOUR_ENTRIES)
return TRUE;
else if (rematchTableId == REMATCH_WALLY_ENTRY)
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return (FlagGet(FLAG_0x07E) == FALSE);
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else
return FALSE;
}
static void SetRematchIdForTrainer(const struct RematchTrainer *table, u32 tableId)
{
s32 i;
for (i = 1; i < REMATCHES_COUNT; i++)
{
u16 trainerId = table[tableId].trainerIds[i];
if (trainerId == 0)
break;
if (!HasTrainerBeenFought(trainerId))
break;
}
gSaveBlock1Ptr->trainerRematches[tableId] = i;
}
static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
{
s32 i;
bool32 ret = FALSE;
for (i = 0; i <= REMATCH_WALLY_ENTRY; i++)
{
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && !sub_80B1D94(i))
{
if (gSaveBlock1Ptr->trainerRematches[i] != 0)
{
// Trainer already wants a rematch. Don't bother updating it
ret = TRUE;
}
else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i)
&& (Random() % 100) <= 30) // 31% chance of getting a rematch
{
SetRematchIdForTrainer(table, i);
ret = TRUE;
}
}
}
return ret;
}
void UpdateRematchIfDefeated(s32 rematchTableId)
{
if (HasTrainerBeenFought(gRematchTable[rematchTableId].trainerIds[0]) == TRUE)
SetRematchIdForTrainer(gRematchTable, rematchTableId);
}
static bool32 DoesSomeoneWantRematchIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && gSaveBlock1Ptr->trainerRematches[i] != 0)
return TRUE;
}
return FALSE;
}
static bool32 IsRematchTrainerIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum)
return TRUE;
}
return FALSE;
}
static bool8 IsFirstTrainerIdReadyForRematch(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
if (tableId >= 100)
return FALSE;
if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
return FALSE;
return TRUE;
}
static bool8 IsTrainerReadyForRematch_(const struct RematchTrainer *table, u16 trainerId)
{
s32 tableId = TrainerIdToRematchTableId(table, trainerId);
if (tableId == -1)
return FALSE;
if (tableId >= 100)
return FALSE;
if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
return FALSE;
return TRUE;
}
static u16 GetRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
const struct RematchTrainer *trainerEntry;
s32 i;
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
trainerEntry = &table[tableId];
for (i = 1; i < REMATCHES_COUNT; i++)
{
if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
return trainerEntry->trainerIds[i - 1];
if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
return trainerEntry->trainerIds[i];
}
return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
}
static u16 GetLastBeatenRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
const struct RematchTrainer *trainerEntry;
s32 i;
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
trainerEntry = &table[tableId];
for (i = 1; i < REMATCHES_COUNT; i++)
{
if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
return trainerEntry->trainerIds[i - 1];
if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
return trainerEntry->trainerIds[i - 1];
}
return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
}
static void ClearTrainerWantRematchState(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
s32 tableId = TrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId != -1)
gSaveBlock1Ptr->trainerRematches[tableId] = 0;
}
static u32 GetTrainerMatchCallFlag(u32 trainerId)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (gRematchTable[i].trainerIds[0] == trainerId)
return FLAG_MATCH_CALL_REGISTERED + i;
}
return 0xFFFF;
}
static void RegisterTrainerInMatchCall(void)
{
if (FlagGet(FLAG_HAS_MATCH_CALL))
{
u32 matchCallFlagId = GetTrainerMatchCallFlag(gTrainerBattleOpponent_A);
if (matchCallFlagId != 0xFFFF)
FlagSet(matchCallFlagId);
}
}
static bool8 WasSecondRematchWon(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
if (!HasTrainerBeenFought(table[tableId].trainerIds[1]))
return FALSE;
return TRUE;
}
static bool32 HasAtLeastFiveBadges(void)
{
s32 i, count;
for (count = 0, i = 0; i < ARRAY_COUNT(sBadgeFlags); i++)
{
if (FlagGet(sBadgeFlags[i]) == TRUE)
{
if (++count >= 5)
return TRUE;
}
}
return FALSE;
}
#define STEP_COUNTER_MAX 255
void IncrementRematchStepCounter(void)
{
if (HasAtLeastFiveBadges())
{
if (gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
gSaveBlock1Ptr->trainerRematchStepCounter = STEP_COUNTER_MAX;
else
gSaveBlock1Ptr->trainerRematchStepCounter++;
}
}
static bool32 IsRematchStepCounterMaxed(void)
{
if (HasAtLeastFiveBadges() && gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
return TRUE;
else
return FALSE;
}
void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum)
{
if (IsRematchStepCounterMaxed() && UpdateRandomTrainerRematches(gRematchTable, mapGroup, mapNum) == TRUE)
gSaveBlock1Ptr->trainerRematchStepCounter = 0;
}
bool32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum)
{
return DoesSomeoneWantRematchIn_(gRematchTable, mapGroup, mapNum);
}
bool32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum)
{
return IsRematchTrainerIn_(gRematchTable, mapGroup, mapNum);
}
static u16 GetRematchTrainerId(u16 trainerId)
{
return GetRematchTrainerIdFromTable(gRematchTable, trainerId);
}
u16 GetLastBeatenRematchTrainerId(u16 trainerId)
{
return GetLastBeatenRematchTrainerIdFromTable(gRematchTable, trainerId);
}
bool8 ShouldTryRematchBattle(void)
{
if (IsFirstTrainerIdReadyForRematch(gRematchTable, gTrainerBattleOpponent_A))
return TRUE;
return WasSecondRematchWon(gRematchTable, gTrainerBattleOpponent_A);
}
bool8 IsTrainerReadyForRematch(void)
{
return IsTrainerReadyForRematch_(gRematchTable, gTrainerBattleOpponent_A);
}
static void HandleRematchVarsOnBattleEnd(void)
{
ClearTrainerWantRematchState(gRematchTable, gTrainerBattleOpponent_A);
SetBattledTrainersFlags();
}
void ShouldTryGetTrainerScript(void)
{
if (sNoOfPossibleTrainerRetScripts > 1)
{
sNoOfPossibleTrainerRetScripts = 0;
sShouldCheckTrainerBScript = TRUE;
gSpecialVar_Result = TRUE;
}
else
{
sShouldCheckTrainerBScript = FALSE;
gSpecialVar_Result = FALSE;
}
}
u16 CountBattledRematchTeams(u16 trainerId)
{
s32 i;
if (HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[0]) != TRUE)
return 0;
for (i = 1; i < REMATCHES_COUNT; i++)
{
if (gRematchTable[trainerId].trainerIds[i] == 0)
break;
if (!HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[i]))
break;
}
return i;
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}