2017-09-16 21:13:06 +02:00
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#ifndef GUARD_FIELDMAP_H
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#define GUARD_FIELDMAP_H
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2017-09-16 19:54:33 +02:00
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2018-09-18 17:03:24 +02:00
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#define NUM_TILES_IN_PRIMARY 512
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#define NUM_TILES_TOTAL 1024
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#define NUM_METATILES_IN_PRIMARY 512
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#define NUM_METATILES_TOTAL 1024
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#define NUM_PALS_IN_PRIMARY 6
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#define NUM_PALS_TOTAL 13
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2022-01-16 23:22:28 +01:00
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#define MAX_MAP_DATA_SIZE 10240
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2018-09-18 17:03:24 +02:00
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2021-10-09 18:12:18 +02:00
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// Map coordinates are offset by 7 when using the map
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// buffer because it needs to load sufficient border
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// metatiles to fill the player's view (the player has
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// 7 metatiles of view horizontally in either direction).
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#define MAP_OFFSET 7
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#define MAP_OFFSET_W (MAP_OFFSET * 2 + 1)
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#define MAP_OFFSET_H (MAP_OFFSET * 2)
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2019-03-02 08:44:02 +01:00
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#include "main.h"
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2018-12-28 18:18:23 +01:00
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extern struct BackupMapLayout gBackupMapLayout;
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2017-09-16 19:54:33 +02:00
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2017-10-23 00:55:07 +02:00
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u32 MapGridGetMetatileIdAt(int, int);
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2017-10-13 17:09:36 +02:00
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u32 MapGridGetMetatileBehaviorAt(int, int);
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2017-10-12 09:06:19 +02:00
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void MapGridSetMetatileIdAt(int, int, u16);
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2017-10-23 00:55:07 +02:00
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void MapGridSetMetatileEntryAt(int, int, u16);
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2022-07-29 16:17:58 +02:00
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void GetCameraCoords(u16 *, u16 *);
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2022-08-03 20:21:13 +02:00
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u8 MapGridGetCollisionAt(int, int);
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2018-05-09 12:07:56 +02:00
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int GetMapBorderIdAt(int x, int y);
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2021-04-06 22:05:43 +02:00
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bool32 CanCameraMoveInDirection(int direction);
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2022-01-19 16:15:32 +01:00
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u16 GetMetatileAttributesById(u16 metatileId);
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2018-12-28 18:18:23 +01:00
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void GetCameraFocusCoords(u16 *x, u16 *y);
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2019-06-29 04:26:11 +02:00
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u8 MapGridGetMetatileLayerTypeAt(int x, int y);
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2022-01-21 18:48:19 +01:00
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u8 MapGridGetElevationAt(int x, int y);
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2019-06-29 04:26:11 +02:00
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bool8 CameraMove(int deltaX, int deltaY);
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2021-04-06 22:05:43 +02:00
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void SaveMapView(void);
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2020-06-24 22:27:00 +02:00
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void SetCameraFocusCoords(u16 x, u16 y);
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2018-12-28 18:18:23 +01:00
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void InitMap(void);
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void InitMapFromSavedGame(void);
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void InitTrainerHillMap(void);
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2019-02-07 03:01:29 +01:00
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void InitBattlePyramidMap(bool8 setPlayerPosition);
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2020-06-20 01:58:56 +02:00
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void CopyMapTilesetsToVram(struct MapLayout const *mapLayout);
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void LoadMapTilesetPalettes(struct MapLayout const *mapLayout);
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void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout);
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void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
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void CopyPrimaryTilesetToVram(const struct MapLayout *);
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void CopySecondaryTilesetToVram(const struct MapLayout *);
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2020-06-24 22:27:00 +02:00
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struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection);
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2019-12-22 01:01:38 +01:00
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struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
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2020-06-01 16:23:12 +02:00
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void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable);
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2017-09-16 19:54:33 +02:00
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2019-03-02 08:44:02 +01:00
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// field_region_map.c
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void FieldInitRegionMap(MainCallback callback);
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2017-09-16 21:13:06 +02:00
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#endif //GUARD_FIELDMAP_H
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