pokeemerald/include/battle_transition.h

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#ifndef GUARD_BATTLE_TRANSITION_H
#define GUARD_BATTLE_TRANSITION_H
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void TestBattleTransition(u8 transitionId);
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void BattleTransition_StartOnField(u8 transitionId);
void BattleTransition_Start(u8 transitionId);
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bool8 IsBattleTransitionDone(void);
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bool8 FldEff_Pokeball(void);
void TransitionPhase1_Task_RunFuncs(u8 taskId);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
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enum // TRANSITION_MUGSHOT
{
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MUGSHOT_SIDNEY,
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MUGSHOT_PHOEBE,
MUGSHOT_GLACIA,
MUGSHOT_DRAKE,
MUGSHOT_CHAMPION,
MUGSHOTS_COUNT
};
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// credits for the names go to Dyskinesia, Tetrable and Farore
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// names are naturally subject to change
#define B_TRANSITION_BLUR 0
#define B_TRANSITION_SWIRL 1
#define B_TRANSITION_SHUFFLE 2
#define B_TRANSITION_BIG_POKEBALL 3
#define B_TRANSITION_POKEBALLS_TRAIL 4
#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
#define B_TRANSITION_RIPPLE 6
#define B_TRANSITION_WAVE 7
#define B_TRANSITION_SLICE 8
#define B_TRANSITION_WHITEFADE 9
#define B_TRANSITION_GRID_SQUARES 10
#define B_TRANSITION_SHARDS 11
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#define B_TRANSITION_SIDNEY 12
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#define B_TRANSITION_PHOEBE 13
#define B_TRANSITION_GLACIA 14
#define B_TRANSITION_DRAKE 15
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#define B_TRANSITION_CHAMPION 16
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// added in Emerald
#define B_TRANSITION_AQUA 17
#define B_TRANSITION_MAGMA 18
#define B_TRANSITION_REGICE 19
#define B_TRANSITION_REGISTEEL 20
#define B_TRANSITION_REGIROCK 21
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#define B_TRANSITION_KYOGRE 22
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#define B_TRANSITION_GROUDON 23
#define B_TRANSITION_RAYQUAZA 24
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#define B_TRANSITION_SHRED_SPLIT 25
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#define B_TRANSITION_BLACKHOLE1 26
#define B_TRANSITION_BLACKHOLE2 27
#define B_TRANSITION_RECTANGULAR_SPIRAL 28
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#define B_TRANSITION_29 29
#define B_TRANSITION_30 30
#define B_TRANSITION_31 31
#define B_TRANSITION_32 32
#define B_TRANSITION_33 33
#define B_TRANSITION_34 34
#define B_TRANSITION_35 35
#define B_TRANSITION_36 36
#define B_TRANSITION_37 37
#define B_TRANSITION_38 38
#define B_TRANSITION_39 39
#define B_TRANSITION_40 40
#define B_TRANSITION_41 41
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#define B_TRANSITION_COUNT 42
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#endif // GUARD_BATTLE_TRANSITION_H