2017-10-01 01:12:42 +02:00
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#include "global.h"
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#include "battle.h"
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#include "recorded_battle.h"
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#include "main.h"
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#include "load_save.h"
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#include "gpu_regs.h"
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#include "unknown_task.h"
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#include "battle_setup.h"
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#include "pokemon.h"
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#include "palette.h"
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#include "task.h"
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#include "event_data.h"
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#include "species.h"
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#include "berry.h"
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#include "text.h"
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2017-10-02 23:32:39 +02:00
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#include "item.h"
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2017-10-01 01:12:42 +02:00
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#include "items.h"
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#include "hold_effects.h"
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#include "link.h"
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#include "bg.h"
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#include "dma3.h"
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#include "string_util.h"
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#include "malloc.h"
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2017-10-01 18:54:01 +02:00
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#include "event_data.h"
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#include "m4a.h"
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#include "window.h"
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#include "rng.h"
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#include "songs.h"
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#include "sound.h"
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#include "battle_message.h"
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#include "sprite.h"
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2017-10-02 23:32:39 +02:00
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#include "util.h"
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#include "trig.h"
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#include "battle_ai_script_commands.h"
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#include "battle_move_effects.h"
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#include "battle_controllers.h"
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#include "pokedex.h"
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#include "abilities.h"
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2017-10-04 19:25:14 +02:00
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#include "moves.h"
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2017-10-06 00:12:01 +02:00
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#include "trainer_classes.h"
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#include "evolution_scene.h"
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#include "roamer.h"
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2017-10-06 17:06:45 +02:00
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#include "safari_zone.h"
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2017-10-07 15:15:47 +02:00
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#include "battle_string_ids.h"
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2017-10-01 01:12:42 +02:00
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struct UnknownStruct6
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{
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u16 unk0[0xA0];
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u8 fillerA0[0x640];
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u16 unk780[0xA0];
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};
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struct UnknownPokemonStruct2
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{
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/*0x00*/ u16 species;
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/*0x02*/ u16 heldItem;
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/*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x0F*/ u8 level;
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/*0x10*/ u16 hp;
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/*0x12*/ u16 maxhp;
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/*0x14*/ u32 status;
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/*0x18*/ u32 personality;
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/*0x1C*/ u8 gender;
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/*0x1D*/ u8 language;
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};
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extern u32 gBattleTypeFlags;
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extern u8 gBattleCommunication[];
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extern u8 gBattleTerrain;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u16 gPartnerTrainerId;
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
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extern void (*gPreBattleCallback1)(void);
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extern void (*gBattleMainFunc)(void);
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extern void (*gUnknown_030061E8)(void);
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extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for?
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extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for?
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2017-10-01 18:54:01 +02:00
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extern u8 gBattleOutcome;
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extern u8 gUnknown_02039B28[]; // possibly a struct?
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2017-10-01 01:12:42 +02:00
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extern struct UnknownStruct6 gUnknown_02038C28; // todo: identify & document
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2017-10-01 18:54:01 +02:00
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extern struct MusicPlayerInfo gMPlay_SE1;
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extern struct MusicPlayerInfo gMPlay_SE2;
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extern u8 gDecompressionBuffer[];
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extern u16 gUnknown_020243FC;
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extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
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2017-10-02 23:32:39 +02:00
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extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
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extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern u8 gStringBank;
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extern u32 gUnknown_02022F88;
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extern u32 gHitMarker;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u16 gPaydayMoney;
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extern u16 gBattleWeather;
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extern u16 gPauseCounterBattle;
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extern u16 gRandomTurnNumber;
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extern u8 gActiveBank;
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extern u8 gNoOfAllBanks;
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extern u8 gBankAttacker;
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extern u8 gBankTarget;
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extern u8 gLeveledUpInBattle;
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extern u8 gAbsentBankFlags;
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extern u32 gBattleExecBuffer;
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extern u8 gMultiHitCounter;
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extern u8 gBattleMoveFlags;
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extern s32 gBattleMoveDamage;
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extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT];
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extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
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extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024258[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024260[BATTLE_BANKS_COUNT];
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extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT];
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extern u32 gStatuses3[BATTLE_BANKS_COUNT];
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extern u16 gSideAffecting[2];
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extern u16 gCurrentMove;
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extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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2017-10-04 19:25:14 +02:00
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extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
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2017-10-02 23:32:39 +02:00
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extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
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extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
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2017-10-06 00:12:01 +02:00
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extern u8 gCurrentActionFuncId;
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2017-10-02 23:32:39 +02:00
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extern u8 gLastUsedAbility;
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2017-10-03 21:35:27 +02:00
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extern u16 gLastUsedItem;
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2017-10-04 19:25:14 +02:00
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extern u8 gUnknown_0203CF00[];
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extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
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extern const u8* gBattlescriptCurrInstr;
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extern u32 gBattlePalaceMoveSelectionRngValue;
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2017-10-06 00:12:01 +02:00
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extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
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extern u8 gCurrentTurnActionNumber;
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extern u16 gDynamicBasePower;
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extern u8 gCritMultiplier;
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extern u8 gCurrMovePos;
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extern u8 gUnknown_020241E9;
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extern u16 gLastUsedMove;
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2017-10-01 18:54:01 +02:00
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extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
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extern const struct BattleMove gBattleMoves[];
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extern const u16 gUnknown_08C004E0[]; // battle textbox palette
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extern const struct BgTemplate gUnknown_0831AA08[];
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extern const struct WindowTemplate * const gUnknown_0831ABA0[];
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extern const u8 gUnknown_0831ACE0[];
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2017-10-06 00:12:01 +02:00
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extern const u8 gStatStageRatios[][2];
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2017-10-06 17:06:45 +02:00
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extern const u8 * const gBattleScriptsForMoveEffects[];
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2017-10-06 19:09:37 +02:00
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extern const u8 * const gBattlescriptsForBallThrow[];
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extern const u8 * const gBattlescriptsForRunningByItem[];
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extern const u8 * const gUnknown_082DBD3C[];
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extern const u8 * const gBattlescriptsForSafariActions[];
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2017-10-01 18:54:01 +02:00
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// strings
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extern const u8 gText_LinkStandby3[];
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extern const u8 gText_RecordBattleToPass[];
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extern const u8 gText_BattleYesNoChoice[];
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extern const u8 gText_BattleRecordCouldntBeSaved[];
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extern const u8 gText_BattleRecordedOnPass[];
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extern const u8 gText_ShedinjaJapaneseName[];
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2017-10-02 23:32:39 +02:00
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extern const u8 gText_EmptyString3[];
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2017-10-06 19:09:37 +02:00
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extern const u8 gText_Poison[];
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extern const u8 gText_Sleep[];
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extern const u8 gText_Paralysis[];
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extern const u8 gText_Burn[];
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extern const u8 gText_Ice[];
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extern const u8 gText_Confusion[];
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extern const u8 gText_Love[];
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2017-10-02 23:32:39 +02:00
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// battlescripts
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extern const u8 gUnknown_082DB8BE[];
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extern const u8 gUnknown_082DB881[];
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2017-10-04 19:25:14 +02:00
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extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
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extern const u8 gUnknown_082DAB11[];
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extern const u8 gUnknown_082DB9BA[];
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extern const u8 gUnknown_082DAAFE[];
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extern const u8 gUnknown_082DAB0B[];
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2017-10-06 00:12:01 +02:00
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extern const u8 BattleScript_FocusPunchSetUp[];
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extern const u8 BattleScript_LinkBattleWonOrLost[];
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extern const u8 BattleScript_FrontierTrainerBattleWon[];
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extern const u8 BattleScript_LocalTrainerBattleWon[];
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extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
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extern const u8 BattleScript_LocalBattleLost[];
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extern const u8 gUnknown_082DB9C8[];
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extern const u8 gUnknown_082DAA0B[];
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extern const u8 gUnknown_082DB9C1[];
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extern const u8 BattleScript_RanAwayUsingMonAbility[];
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extern const u8 BattleScript_SmokeBallEscape[];
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extern const u8 BattleScript_GotAwaySafely[];
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extern const u8 BattleScript_WildMonFled[];
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extern const u8 BattleScript_MoveUsedLoafingAround[];
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extern const u8 BattleScript_ActionSwitch[];
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2017-10-06 17:06:45 +02:00
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extern const u8 BattleScript_PrintFailedToRunString[];
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2017-10-06 00:12:01 +02:00
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// functions
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2017-10-01 01:12:42 +02:00
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extern void HandleLinkBattleSetup(void); // rom_3
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extern void SetUpBattleVarsAndBirchZigzagoon(void); // rom_3
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extern void sub_8032768(void); // rom_3
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extern void dp12_8087EA4(void);
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2017-10-01 18:54:01 +02:00
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extern void sub_80356D0(void);
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2017-10-01 01:12:42 +02:00
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extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower
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extern void sub_8166188(void); // battle tower, sets link battle mons level but why?
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extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language
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extern void sub_81DB4DC(u8* dst, u8 arg2); //
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extern void sub_81B9150(void);
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extern void sub_800AC34(void);
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2017-10-01 18:54:01 +02:00
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extern void sub_80B3AF8(u8 taskId); // cable club
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extern void sub_8076918(u8 bank);
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extern void sub_80729D0(u8 healthoxSpriteId);
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2017-10-02 23:32:39 +02:00
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extern void sub_81A56B4(void); // battle frontier 2
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2017-10-06 00:12:01 +02:00
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extern u8 sub_81A9E28(void); // battle frontier 2
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extern void sub_81A56E8(u8 bank); // battle frontier 2
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2017-10-03 21:35:27 +02:00
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extern void sub_81B8FB0(u8, u8); // party menu
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extern u8 pokemon_order_func(u8); // party menu
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2017-10-06 00:12:01 +02:00
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extern void sub_80EC728(void); // tv
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extern void sub_80EE184(void); // tv
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extern bool8 InBattlePyramid(void);
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2017-10-01 01:12:42 +02:00
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// this file's functions
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static void CB2_InitBattleInternal(void);
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static void CB2_PreInitMultiBattle(void);
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static void CB2_PreInitIngamePlayerPartnerBattle(void);
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static void CB2_HandleStartMultiPartnerBattle(void);
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static void CB2_HandleStartMultiBattle(void);
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static void CB2_HandleStartBattle(void);
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2017-10-01 18:54:01 +02:00
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static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
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static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
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2017-10-06 19:09:37 +02:00
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static void BattleMainCB1(void);
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2017-10-01 18:54:01 +02:00
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static void sub_8038538(struct Sprite *sprite);
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static void sub_8038F14(void);
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static void sub_8038F34(void);
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static void sub_80392A8(void);
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static void sub_803937C(void);
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static void sub_803939C(void);
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static void oac_poke_opponent(struct Sprite *sprite);
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static void sub_803980C(struct Sprite *sprite);
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static void sub_8039838(struct Sprite *sprite);
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static void sub_8039894(struct Sprite *sprite);
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static void sub_80398D0(struct Sprite *sprite);
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static void sub_8039A48(struct Sprite *sprite);
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2017-10-06 19:09:37 +02:00
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static void sub_8039AF4(struct Sprite *sprite);
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static void SpriteCallbackDummy_3(struct Sprite *sprite);
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static void oac_poke_ally_(struct Sprite *sprite);
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static void SpecialStatusesClear(void);
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static void TurnValuesCleanUp(bool8 var0);
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2017-10-02 23:32:39 +02:00
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static void SpriteCB_HealthBoxBounce(struct Sprite *sprite);
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static void BattleStartClearSetData(void);
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static void BattleIntroGetMonsData(void);
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static void BattleIntroPrepareBackgroundSlide(void);
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static void BattleIntroDrawTrainersOrMonsSprites(void);
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static void BattleIntroDrawPartySummaryScreens(void);
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static void BattleIntroPrintTrainerWantsToBattle(void);
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static void BattleIntroPrintWildMonAttacked(void);
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static void BattleIntroPrintOpponentSendsOut(void);
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static void BattleIntroPrintPlayerSendsOut(void);
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static void BattleIntroOpponent1SendsOutMonAnimation(void);
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static void BattleIntroOpponent2SendsOutMonAnimation(void);
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static void BattleIntroRecordMonsToDex(void);
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static void BattleIntroPlayer1SendsOutMonAnimation(void);
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static void TryDoEventsBeforeFirstTurn(void);
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2017-10-06 19:09:37 +02:00
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static void HandleTurnActionSelectionState(void);
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2017-10-06 00:12:01 +02:00
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static void RunTurnActionsFunctions(void);
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2017-10-04 19:25:14 +02:00
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static void SetActionsAndBanksTurnOrder(void);
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2017-10-06 19:09:37 +02:00
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static void sub_803CDF8(void);
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static bool8 sub_803CDB8(void);
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2017-10-06 00:12:01 +02:00
|
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|
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
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|
|
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
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|
|
static void ReturnFromBattleToOverworld(void);
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|
|
static void TryEvolvePokemon(void);
|
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|
|
static void WaitForEvoSceneToFinish(void);
|
2017-10-06 19:09:37 +02:00
|
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|
static void HandleEndTurn_ContinueBattle(void);
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|
static void HandleEndTurn_BattleWon(void);
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|
|
static void HandleEndTurn_BattleLost(void);
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|
|
static void HandleEndTurn_RanFromBattle(void);
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|
|
static void HandleEndTurn_MonFled(void);
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|
|
static void HandleEndTurn_FinishBattle(void);
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|
|
static void HandleAction_UseMove(void);
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|
|
static void HandleAction_Switch(void);
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|
|
static void HandleAction_UseItem(void);
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|
|
static void HandleAction_Run(void);
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|
|
static void HandleAction_WatchesCarefully(void);
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|
|
static void HandleAction_SafariZoneBallThrow(void);
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|
static void HandleAction_ThrowPokeblock(void);
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|
static void HandleAction_GoNear(void);
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|
|
static void HandleAction_SafriZoneRun(void);
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|
static void HandleAction_Action9(void);
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|
static void HandleAction_Action11(void);
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|
static void HandleAction_NothingIsFainted(void);
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static void HandleAction_ActionFinished(void);
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|
// rom const data
|
|
|
|
static void (* const sTurnActionsFuncsTable[])(void) =
|
|
|
|
{
|
|
|
|
HandleAction_UseMove, // ACTION_USE_MOVE
|
|
|
|
HandleAction_UseItem, // ACTION_USE_ITEM
|
|
|
|
HandleAction_Switch, // ACTION_SWITCH
|
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|
|
HandleAction_Run, // ACTION_RUN
|
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|
|
HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY
|
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|
|
HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL
|
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|
|
HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE
|
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|
|
HandleAction_GoNear, // ACTION_GO_NEAR
|
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|
|
HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN
|
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|
|
HandleAction_Action9, // ACTION_9
|
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|
|
HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT
|
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|
|
HandleAction_Action11, // not sure about this one
|
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|
|
HandleAction_ActionFinished, // ACTION_FINISHED
|
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|
|
HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED
|
|
|
|
};
|
|
|
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|
|
|
|
static void (* const sEndTurnFuncsTable[])(void) =
|
|
|
|
{
|
|
|
|
HandleEndTurn_ContinueBattle, // battle outcome 0
|
|
|
|
HandleEndTurn_BattleWon, // BATTLE_WON
|
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|
|
HandleEndTurn_BattleLost, // BATTLE_LOST
|
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|
|
HandleEndTurn_BattleLost, // BATTLE_DREW
|
|
|
|
HandleEndTurn_RanFromBattle, // BATTLE_RAN
|
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|
HandleEndTurn_FinishBattle, // BATTLE_PLAYER_TELEPORTED
|
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|
|
HandleEndTurn_MonFled, // BATTLE_POKE_FLED
|
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|
HandleEndTurn_FinishBattle, // BATTLE_CAUGHT
|
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|
HandleEndTurn_FinishBattle, // battle outcome 8
|
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|
|
HandleEndTurn_FinishBattle, // BATTLE_FORFEITED
|
|
|
|
HandleEndTurn_FinishBattle, // BATTLE_OPPONENT_TELEPORTED
|
|
|
|
};
|
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|
const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
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|
const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
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|
const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
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|
const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
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|
|
const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
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|
|
const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
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|
|
const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
|
|
|
|
|
2017-10-07 19:59:41 +02:00
|
|
|
const u8 * const gStatusConditionStringsTable[7][2] =
|
2017-10-06 19:09:37 +02:00
|
|
|
{
|
|
|
|
{gStatusConditionString_PoisonJpn, gText_Poison},
|
|
|
|
{gStatusConditionString_SleepJpn, gText_Sleep},
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|
|
{gStatusConditionString_ParalysisJpn, gText_Paralysis},
|
|
|
|
{gStatusConditionString_BurnJpn, gText_Burn},
|
|
|
|
{gStatusConditionString_IceJpn, gText_Ice},
|
|
|
|
{gStatusConditionString_ConfusionJpn, gText_Confusion},
|
|
|
|
{gStatusConditionString_LoveJpn, gText_Love}
|
|
|
|
};
|
|
|
|
|
|
|
|
static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
|
|
|
|
static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1};
|
|
|
|
static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
|
2017-10-01 01:12:42 +02:00
|
|
|
|
|
|
|
void CB2_InitBattle(void)
|
|
|
|
{
|
|
|
|
MoveSaveBlocks_ResetHeap();
|
|
|
|
AllocateBattleResrouces();
|
|
|
|
AllocateBattleSpritesData();
|
|
|
|
AllocateMonSpritesGfx();
|
|
|
|
sub_8185F84();
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
|
|
|
{
|
|
|
|
CB2_InitBattleInternal();
|
|
|
|
}
|
|
|
|
else if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
|
|
|
|
{
|
|
|
|
HandleLinkBattleSetup();
|
|
|
|
SetMainCallback2(CB2_PreInitMultiBattle);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetMainCallback2(CB2_PreInitIngamePlayerPartnerBattle);
|
|
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CB2_InitBattleInternal();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CB2_InitBattleInternal(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
SetHBlankCallback(NULL);
|
|
|
|
SetVBlankCallback(NULL);
|
|
|
|
|
2017-10-01 18:54:01 +02:00
|
|
|
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
|
2017-10-01 01:12:42 +02:00
|
|
|
|
|
|
|
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
|
|
|
SetGpuReg(REG_OFFSET_WIN0H, 240);
|
|
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0x5051);
|
|
|
|
SetGpuReg(REG_OFFSET_WININ, 0);
|
|
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
|
|
|
|
|
|
|
gBattle_WIN0H = 240;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID)
|
|
|
|
{
|
|
|
|
gBattle_WIN0V = 159;
|
|
|
|
gBattle_WIN1H = 240;
|
|
|
|
gBattle_WIN1V = 32;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattle_WIN0V = 0x5051;
|
|
|
|
dp12_8087EA4();
|
|
|
|
|
|
|
|
for (i = 0; i < 80; i++)
|
|
|
|
{
|
|
|
|
gUnknown_02038C28.unk0[i] = 0xF0;
|
|
|
|
gUnknown_02038C28.unk780[i] = 0xF0;
|
|
|
|
}
|
|
|
|
for (i = 80; i < 160; i++)
|
|
|
|
{
|
|
|
|
#ifndef NONMATCHING
|
|
|
|
asm(""::"r"(i)); // needed to match
|
|
|
|
#endif // NONMATCHING
|
|
|
|
|
|
|
|
gUnknown_02038C28.unk0[i] = 0xFF10;
|
|
|
|
gUnknown_02038C28.unk780[i] = 0xFF10;
|
|
|
|
}
|
|
|
|
|
|
|
|
sub_80BA038(gUnknown_0831AC70);
|
|
|
|
}
|
|
|
|
|
|
|
|
ResetPaletteFade();
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
gBattle_BG1_X = 0;
|
|
|
|
gBattle_BG1_Y = 0;
|
|
|
|
gBattle_BG2_X = 0;
|
|
|
|
gBattle_BG2_Y = 0;
|
|
|
|
gBattle_BG3_X = 0;
|
|
|
|
gBattle_BG3_Y = 0;
|
|
|
|
|
|
|
|
gBattleTerrain = BattleSetup_GetTerrainId();
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
|
|
|
gBattleTerrain = BATTLE_TERRAIN_INSIDE;
|
|
|
|
|
2017-10-01 18:54:01 +02:00
|
|
|
sub_80356D0();
|
2017-10-01 01:12:42 +02:00
|
|
|
LoadBattleTextboxAndBackground();
|
|
|
|
ResetSpriteData();
|
|
|
|
ResetTasks();
|
|
|
|
LoadBattleEntryBackground();
|
|
|
|
FreeAllSpritePalettes();
|
|
|
|
gReservedSpritePaletteCount = 4;
|
|
|
|
SetVBlankCallback(VBlankCB_Battle);
|
|
|
|
SetUpBattleVarsAndBirchZigzagoon();
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
|
|
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
|
|
SetMainCallback2(CB2_HandleStartMultiPartnerBattle);
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
|
|
SetMainCallback2(CB2_HandleStartMultiBattle);
|
|
|
|
else
|
|
|
|
SetMainCallback2(CB2_HandleStartBattle);
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
|
|
|
|
{
|
|
|
|
CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
|
|
CreateNPCTrainerParty(&gEnemyParty[3], gTrainerBattleOpponent_B, FALSE);
|
|
|
|
SetWildMonHeldItem();
|
|
|
|
}
|
|
|
|
|
|
|
|
gMain.inBattle = TRUE;
|
|
|
|
gSaveBlock2Ptr->field_CA9_b = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
AdjustFriendship(&gPlayerParty[i], 3);
|
|
|
|
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8036A5C(void)
|
|
|
|
{
|
|
|
|
u16 r6 = 0;
|
|
|
|
u16 species = 0;
|
|
|
|
u16 hp = 0;
|
|
|
|
u32 status = 0;
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
|
|
|
|
hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
|
|
|
status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
|
|
|
|
|
|
|
|
if (species == SPECIES_NONE)
|
|
|
|
continue;
|
|
|
|
if (species != SPECIES_EGG && hp != 0 && status == 0)
|
|
|
|
r6 |= 1 << i * 2;
|
|
|
|
|
|
|
|
if (species == SPECIES_NONE)
|
|
|
|
continue;
|
|
|
|
if (hp != 0 && (species == SPECIES_EGG || status != 0))
|
|
|
|
r6 |= 2 << i * 2;
|
|
|
|
|
|
|
|
if (species == SPECIES_NONE)
|
|
|
|
continue;
|
|
|
|
if (species != SPECIES_EGG && hp == 0)
|
|
|
|
r6 |= 3 << i * 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleStruct->field_182 = r6;
|
|
|
|
*(&gBattleStruct->field_183) = r6 >> 8;
|
|
|
|
gBattleStruct->field_183 |= FlagGet(SYS_FRONTIER_PASS) << 7;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SetPlayerBerryDataInBattleStruct(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
struct BattleStruct *battleStruct = gBattleStruct;
|
|
|
|
struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry;
|
|
|
|
|
|
|
|
if (IsEnigmaBerryValid() == TRUE)
|
|
|
|
{
|
|
|
|
for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
|
|
|
|
battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
|
|
|
|
battleBerry->name[i] = EOS;
|
|
|
|
|
|
|
|
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
|
|
|
battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
|
|
|
|
|
|
|
|
battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
|
|
battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
|
|
|
|
|
|
|
|
for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
|
|
|
|
battleBerry->name[i] = berryData->name[i];
|
|
|
|
battleBerry->name[i] = EOS;
|
|
|
|
|
|
|
|
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
|
|
|
battleBerry->itemEffect[i] = 0;
|
|
|
|
|
|
|
|
battleBerry->holdEffect = HOLD_EFFECT_NONE;
|
|
|
|
battleBerry->holdEffectParam = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SetAllPlayersBerryData(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
s32 j;
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
|
|
{
|
|
|
|
if (IsEnigmaBerryValid() == TRUE)
|
|
|
|
{
|
|
|
|
for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
|
|
|
|
{
|
|
|
|
gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
|
|
|
|
gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i];
|
|
|
|
}
|
|
|
|
gEnigmaBerries[0].name[i] = EOS;
|
|
|
|
gEnigmaBerries[2].name[i] = EOS;
|
|
|
|
|
|
|
|
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
|
|
|
{
|
|
|
|
gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
|
|
|
|
gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
|
|
gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
|
|
|
|
gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
|
|
|
|
gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY));
|
|
|
|
|
|
|
|
for (i = 0; i < BERRY_NAME_COUNT - 1; i++)
|
|
|
|
{
|
|
|
|
gEnigmaBerries[0].name[i] = berryData->name[i];
|
|
|
|
gEnigmaBerries[2].name[i] = berryData->name[i];
|
|
|
|
}
|
|
|
|
gEnigmaBerries[0].name[i] = EOS;
|
|
|
|
gEnigmaBerries[2].name[i] = EOS;
|
|
|
|
|
|
|
|
for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++)
|
|
|
|
{
|
|
|
|
gEnigmaBerries[0].itemEffect[i] = 0;
|
|
|
|
gEnigmaBerries[2].itemEffect[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
gEnigmaBerries[0].holdEffect = 0;
|
|
|
|
gEnigmaBerries[2].holdEffect = 0;
|
|
|
|
gEnigmaBerries[0].holdEffectParam = 0;
|
|
|
|
gEnigmaBerries[2].holdEffectParam = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s32 numPlayers;
|
|
|
|
struct BattleEnigmaBerry *src;
|
|
|
|
u8 r4;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
|
|
numPlayers = 2;
|
|
|
|
else
|
|
|
|
numPlayers = 4;
|
|
|
|
|
|
|
|
for (i = 0; i < numPlayers; i++)
|
|
|
|
{
|
|
|
|
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
|
|
|
|
r4 = gLinkPlayers[i].lp_field_18;
|
|
|
|
|
|
|
|
for (j = 0; j < BERRY_NAME_COUNT - 1; j++)
|
|
|
|
gEnigmaBerries[r4].name[j] = src->name[j];
|
|
|
|
gEnigmaBerries[r4].name[j] = EOS;
|
|
|
|
|
|
|
|
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
|
|
|
|
gEnigmaBerries[r4].itemEffect[j] = src->itemEffect[j];
|
|
|
|
|
|
|
|
gEnigmaBerries[r4].holdEffect = src->holdEffect;
|
|
|
|
gEnigmaBerries[r4].holdEffectParam = src->holdEffectParam;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < 2; i++)
|
|
|
|
{
|
|
|
|
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
|
|
|
|
|
|
|
|
for (j = 0; j < BERRY_NAME_COUNT - 1; j++)
|
|
|
|
{
|
|
|
|
gEnigmaBerries[i].name[j] = src->name[j];
|
|
|
|
gEnigmaBerries[i + 2].name[j] = src->name[j];
|
|
|
|
}
|
|
|
|
gEnigmaBerries[i].name[j] = EOS;
|
|
|
|
gEnigmaBerries[i + 2].name[j] = EOS;
|
|
|
|
|
|
|
|
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
|
|
|
|
{
|
|
|
|
gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j];
|
|
|
|
gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j];
|
|
|
|
}
|
|
|
|
|
|
|
|
gEnigmaBerries[i].holdEffect = src->holdEffect;
|
|
|
|
gEnigmaBerries[i + 2].holdEffect = src->holdEffect;
|
|
|
|
gEnigmaBerries[i].holdEffectParam = src->holdEffectParam;
|
|
|
|
gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8036EB8(u8 arg0, u8 arg1)
|
|
|
|
{
|
|
|
|
u8 var = 0;
|
|
|
|
|
|
|
|
if (gBlockRecvBuffer[0][0] == 256)
|
|
|
|
{
|
|
|
|
if (arg1 == 0)
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER;
|
|
|
|
else
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
|
|
|
var++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (var == 0)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < arg0; i++)
|
|
|
|
{
|
|
|
|
if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == arg0)
|
|
|
|
{
|
|
|
|
if (arg1 == 0)
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER;
|
|
|
|
else
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
|
|
|
var++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (var == 0)
|
|
|
|
{
|
|
|
|
for (i = 0; i < arg0; i++)
|
|
|
|
{
|
|
|
|
if (gBlockRecvBuffer[i][0] == 0x300)
|
|
|
|
{
|
|
|
|
if (i != arg1 && i < arg1)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (gBlockRecvBuffer[i][0] > 0x300 && i != arg1)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == arg0)
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER;
|
|
|
|
else
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CB2_HandleStartBattle(void)
|
|
|
|
{
|
|
|
|
u8 playerMultiplayerId;
|
|
|
|
u8 enemyMultiplayerId;
|
|
|
|
|
|
|
|
RunTasks();
|
|
|
|
AnimateSprites();
|
|
|
|
BuildOamBuffer();
|
|
|
|
|
|
|
|
playerMultiplayerId = GetMultiplayerId();
|
|
|
|
gBattleScripting.multiplayerId = playerMultiplayerId;
|
|
|
|
enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
|
|
|
|
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
|
|
{
|
|
|
|
ShowBg(0);
|
|
|
|
ShowBg(1);
|
|
|
|
ShowBg(2);
|
|
|
|
ShowBg(3);
|
|
|
|
sub_805EF14();
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 1;
|
|
|
|
}
|
|
|
|
if (gLinkVSyncDisabled)
|
|
|
|
sub_800E0E8();
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
if (gReceivedRemoteLinkPlayers != 0)
|
|
|
|
{
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
*(&gBattleStruct->field_180) = 0;
|
|
|
|
*(&gBattleStruct->field_181) = 3;
|
|
|
|
sub_8036A5C();
|
|
|
|
SetPlayerBerryDataInBattleStruct();
|
|
|
|
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
|
|
|
|
{
|
|
|
|
gLinkPlayers[0].lp_field_18 = 0;
|
|
|
|
gLinkPlayers[1].lp_field_18 = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 2;
|
|
|
|
}
|
|
|
|
if (gLinkVSyncDisabled)
|
|
|
|
sub_800DFB4(0, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_WILD;
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 15;
|
|
|
|
SetAllPlayersBerryData();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
u8 taskId;
|
|
|
|
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
sub_8036EB8(2, playerMultiplayerId);
|
|
|
|
SetAllPlayersBerryData();
|
|
|
|
taskId = CreateTask(task00_0800F6FC, 0);
|
|
|
|
gTasks[taskId].data[1] = 0x10E;
|
|
|
|
gTasks[taskId].data[2] = 0x5A;
|
|
|
|
gTasks[taskId].data[5] = 0;
|
|
|
|
gTasks[taskId].data[3] = gBattleStruct->field_182 | (gBattleStruct->field_183 << 8);
|
|
|
|
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
|
|
|
|
sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]);
|
|
|
|
sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]);
|
|
|
|
sub_8068AA4();
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 11:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 4, sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
2017-10-01 18:54:01 +02:00
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
|
2017-10-01 01:12:42 +02:00
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 15:
|
|
|
|
sub_8032768();
|
|
|
|
sub_8184E58();
|
|
|
|
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
|
|
|
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == 3; i++);
|
|
|
|
|
|
|
|
if (i == 2)
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 16;
|
|
|
|
else
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 18;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 18;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 16:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 17:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
|
|
|
|
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 18:
|
|
|
|
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
|
|
|
{
|
|
|
|
gPreBattleCallback1 = gMain.callback1;
|
|
|
|
gMain.callback1 = BattleMainCB1;
|
|
|
|
SetMainCallback2(BattleMainCB2);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_20;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
case 9:
|
|
|
|
case 13:
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
gBattleCommunication[1] = 1;
|
|
|
|
case 6:
|
|
|
|
case 10:
|
|
|
|
case 14:
|
|
|
|
if (--gBattleCommunication[1] == 0)
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CB2_HandleStartMultiPartnerBattle(void)
|
|
|
|
{
|
|
|
|
u8 playerMultiplayerId;
|
|
|
|
u8 enemyMultiplayerId;
|
|
|
|
|
|
|
|
RunTasks();
|
|
|
|
AnimateSprites();
|
|
|
|
BuildOamBuffer();
|
|
|
|
|
|
|
|
playerMultiplayerId = GetMultiplayerId();
|
|
|
|
gBattleScripting.multiplayerId = playerMultiplayerId;
|
|
|
|
enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE;
|
|
|
|
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
|
|
{
|
|
|
|
ShowBg(0);
|
|
|
|
ShowBg(1);
|
|
|
|
ShowBg(2);
|
|
|
|
ShowBg(3);
|
|
|
|
sub_805EF14();
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 1;
|
|
|
|
}
|
|
|
|
if (gLinkVSyncDisabled)
|
|
|
|
sub_800E0E8();
|
|
|
|
// fall through
|
|
|
|
case 1:
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
if (gReceivedRemoteLinkPlayers != 0)
|
|
|
|
{
|
|
|
|
u8 language;
|
|
|
|
|
|
|
|
gLinkPlayers[0].lp_field_18 = 0;
|
|
|
|
gLinkPlayers[1].lp_field_18 = 2;
|
|
|
|
gLinkPlayers[2].lp_field_18 = 1;
|
|
|
|
gLinkPlayers[3].lp_field_18 = 3;
|
|
|
|
GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
|
|
|
|
GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
|
|
|
|
sub_8165B88(&language, gTrainerBattleOpponent_A);
|
|
|
|
gLinkPlayers[2].language = language;
|
|
|
|
sub_8165B88(&language, gTrainerBattleOpponent_B);
|
|
|
|
gLinkPlayers[3].language = language;
|
|
|
|
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
*(&gBattleStruct->field_180) = 0;
|
|
|
|
*(&gBattleStruct->field_181) = 3;
|
|
|
|
sub_8036A5C();
|
|
|
|
SetPlayerBerryDataInBattleStruct();
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gLinkVSyncDisabled)
|
|
|
|
sub_800DFB4(0, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_WILD;
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 13;
|
|
|
|
SetAllPlayersBerryData();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
u8 taskId;
|
|
|
|
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
sub_8036EB8(2, playerMultiplayerId);
|
|
|
|
SetAllPlayersBerryData();
|
|
|
|
taskId = CreateTask(task00_0800F6FC, 0);
|
|
|
|
gTasks[taskId].data[1] = 0x10E;
|
|
|
|
gTasks[taskId].data[2] = 0x5A;
|
|
|
|
gTasks[taskId].data[5] = 0;
|
|
|
|
gTasks[taskId].data[3] = 0x145;
|
|
|
|
gTasks[taskId].data[4] = 0x145;
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0)
|
|
|
|
{
|
|
|
|
memcpy(gPlayerParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
|
|
memcpy(gPlayerParty + 3, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
|
|
memcpy(gPlayerParty + 3, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
|
|
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon));
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0)
|
|
|
|
{
|
|
|
|
memcpy(gPlayerParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
|
|
|
|
memcpy(gPlayerParty + 5, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
memcpy(gPlayerParty + 2, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon));
|
|
|
|
memcpy(gPlayerParty + 5, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon));
|
|
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty, sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
if (GetMultiplayerId() != 0)
|
|
|
|
{
|
|
|
|
memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
|
|
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 2, sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
if (GetMultiplayerId() != 0)
|
|
|
|
{
|
|
|
|
memcpy(gEnemyParty + 2, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
|
|
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 11:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 4, sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
if (GetMultiplayerId() != 0)
|
|
|
|
memcpy(gEnemyParty + 4, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2);
|
2017-10-01 18:54:01 +02:00
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
|
2017-10-01 01:12:42 +02:00
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 13:
|
|
|
|
sub_8032768();
|
|
|
|
sub_8184E58();
|
|
|
|
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
|
|
|
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 14;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 16;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 14:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 15:
|
|
|
|
if ((GetBlockReceivedStatus() & 3) == 3)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
|
|
|
|
memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 16:
|
|
|
|
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
|
|
|
{
|
|
|
|
sub_8166188();
|
|
|
|
gPreBattleCallback1 = gMain.callback1;
|
|
|
|
gMain.callback1 = BattleMainCB1;
|
|
|
|
SetMainCallback2(BattleMainCB2);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_20;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_80379F8(u8 arrayIdPlus)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
gUnknown_02022FF8[i].species = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_SPECIES);
|
|
|
|
gUnknown_02022FF8[i].heldItem = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HELD_ITEM);
|
|
|
|
GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_NICKNAME, gUnknown_02022FF8[i].nickname);
|
|
|
|
gUnknown_02022FF8[i].level = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LEVEL);
|
|
|
|
gUnknown_02022FF8[i].hp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HP);
|
|
|
|
gUnknown_02022FF8[i].maxhp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_MAX_HP);
|
|
|
|
gUnknown_02022FF8[i].status = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_STATUS);
|
|
|
|
gUnknown_02022FF8[i].personality = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_PERSONALITY);
|
|
|
|
gUnknown_02022FF8[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]);
|
|
|
|
StripExtCtrlCodes(gUnknown_02022FF8[i].nickname);
|
|
|
|
if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE)
|
|
|
|
sub_81DB4DC(gUnknown_02022FF8[i].nickname, 0);
|
|
|
|
}
|
|
|
|
memcpy(gUnknown_02023058, gUnknown_02022FF8, sizeof(gUnknown_02022FF8));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CB2_PreInitMultiBattle(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
u8 playerMultiplierId;
|
|
|
|
s32 numPlayers = 4;
|
|
|
|
u8 r4 = 0xF;
|
|
|
|
u32* savedBattleTypeFlags;
|
|
|
|
void (**savedCallback)(void);
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
|
|
{
|
|
|
|
numPlayers = 2;
|
|
|
|
r4 = 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
playerMultiplierId = GetMultiplayerId();
|
|
|
|
gBattleScripting.multiplayerId = playerMultiplierId;
|
|
|
|
savedCallback = &gBattleStruct->savedCallback;
|
|
|
|
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
|
|
|
|
|
|
|
|
RunTasks();
|
|
|
|
AnimateSprites();
|
|
|
|
BuildOamBuffer();
|
|
|
|
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (gReceivedRemoteLinkPlayers != 0 && sub_800A520())
|
|
|
|
{
|
|
|
|
gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3);
|
|
|
|
sub_80379F8(0);
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gUnknown_02023058, sizeof(struct UnknownPokemonStruct2) * 3);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if ((GetBlockReceivedStatus() & r4) == r4)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
for (i = 0; i < numPlayers; i++)
|
|
|
|
{
|
|
|
|
if (i == playerMultiplierId)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (numPlayers == 4)
|
|
|
|
{
|
|
|
|
if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplierId].lp_field_18 & 1))
|
|
|
|
|| (gLinkPlayers[i].lp_field_18 & 1 && gLinkPlayers[playerMultiplierId].lp_field_18 & 1))
|
|
|
|
{
|
|
|
|
memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
*savedCallback = gMain.savedCallback;
|
|
|
|
*savedBattleTypeFlags = gBattleTypeFlags;
|
|
|
|
gMain.savedCallback = CB2_PreInitMultiBattle;
|
|
|
|
sub_81B9150();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (sub_800A520() && !gPaletteFade.active)
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
if (gLinkVSyncDisabled)
|
|
|
|
sub_800ADF8();
|
|
|
|
else
|
|
|
|
sub_800AC34();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (gLinkVSyncDisabled)
|
|
|
|
{
|
|
|
|
if (sub_8010500())
|
|
|
|
{
|
|
|
|
gBattleTypeFlags = *savedBattleTypeFlags;
|
|
|
|
gMain.savedCallback = *savedCallback;
|
|
|
|
SetMainCallback2(CB2_InitBattleInternal);
|
|
|
|
Free(gUnknown_02023058);
|
|
|
|
gUnknown_02023058 = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (gReceivedRemoteLinkPlayers == 0)
|
|
|
|
{
|
|
|
|
gBattleTypeFlags = *savedBattleTypeFlags;
|
|
|
|
gMain.savedCallback = *savedCallback;
|
|
|
|
SetMainCallback2(CB2_InitBattleInternal);
|
|
|
|
Free(gUnknown_02023058);
|
|
|
|
gUnknown_02023058 = NULL;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CB2_PreInitIngamePlayerPartnerBattle(void)
|
|
|
|
{
|
|
|
|
u32* savedBattleTypeFlags;
|
|
|
|
void (**savedCallback)(void);
|
|
|
|
|
|
|
|
savedCallback = &gBattleStruct->savedCallback;
|
|
|
|
savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags;
|
|
|
|
|
|
|
|
RunTasks();
|
|
|
|
AnimateSprites();
|
|
|
|
BuildOamBuffer();
|
|
|
|
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3);
|
|
|
|
sub_80379F8(3);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
*savedCallback = gMain.savedCallback;
|
|
|
|
*savedBattleTypeFlags = gBattleTypeFlags;
|
|
|
|
gMain.savedCallback = CB2_PreInitIngamePlayerPartnerBattle;
|
|
|
|
sub_81B9150();
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (!gPaletteFade.active)
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 2;
|
|
|
|
gBattleTypeFlags = *savedBattleTypeFlags;
|
|
|
|
gMain.savedCallback = *savedCallback;
|
|
|
|
SetMainCallback2(CB2_InitBattleInternal);
|
|
|
|
Free(gUnknown_02023058);
|
|
|
|
gUnknown_02023058 = NULL;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CB2_HandleStartMultiBattle(void)
|
|
|
|
{
|
|
|
|
u8 playerMultiplayerId;
|
|
|
|
s32 id;
|
|
|
|
u8 var;
|
|
|
|
|
|
|
|
playerMultiplayerId = GetMultiplayerId();
|
|
|
|
gBattleScripting.multiplayerId = playerMultiplayerId;
|
|
|
|
|
|
|
|
RunTasks();
|
|
|
|
AnimateSprites();
|
|
|
|
BuildOamBuffer();
|
|
|
|
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (!IsDma3ManagerBusyWithBgCopy())
|
|
|
|
{
|
|
|
|
ShowBg(0);
|
|
|
|
ShowBg(1);
|
|
|
|
ShowBg(2);
|
|
|
|
ShowBg(3);
|
|
|
|
sub_805EF14();
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 1;
|
|
|
|
}
|
|
|
|
if (gLinkVSyncDisabled)
|
|
|
|
sub_800E0E8();
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
if (gReceivedRemoteLinkPlayers != 0)
|
|
|
|
{
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
*(&gBattleStruct->field_180) = 0;
|
|
|
|
*(&gBattleStruct->field_181) = 3;
|
|
|
|
sub_8036A5C();
|
|
|
|
SetPlayerBerryDataInBattleStruct();
|
|
|
|
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
if (gLinkVSyncDisabled)
|
|
|
|
sub_800DFB4(0, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_WILD;
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 7;
|
|
|
|
SetAllPlayersBerryData();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
sub_8036EB8(4, playerMultiplayerId);
|
|
|
|
SetAllPlayersBerryData();
|
|
|
|
sub_8068AA4();
|
|
|
|
var = CreateTask(task00_0800F6FC, 0);
|
|
|
|
gTasks[var].data[1] = 0x10E;
|
|
|
|
gTasks[var].data[2] = 0x5A;
|
|
|
|
gTasks[var].data[5] = 0;
|
|
|
|
gTasks[var].data[3] = 0;
|
|
|
|
gTasks[var].data[4] = 0;
|
|
|
|
|
|
|
|
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
|
|
|
{
|
|
|
|
sub_8185F90(gBlockRecvBuffer[id][1]);
|
|
|
|
switch (gLinkPlayers[id].lp_field_18)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
gTasks[var].data[4] |= gBlockRecvBuffer[id][1] & 0x3F;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
gTasks[var].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
gTasks[var].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ZeroEnemyPartyMons();
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
break;
|
|
|
|
// fall through
|
|
|
|
case 3:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
|
|
|
{
|
|
|
|
if (id == playerMultiplayerId)
|
|
|
|
{
|
|
|
|
switch (gLinkPlayers[id].lp_field_18)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
case 3:
|
|
|
|
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))
|
|
|
|
|| ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)))
|
|
|
|
{
|
|
|
|
switch (gLinkPlayers[id].lp_field_18)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
case 3:
|
|
|
|
memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (gLinkPlayers[id].lp_field_18)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
case 3:
|
|
|
|
memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
memcpy(gEnemyParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon));
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
|
|
|
{
|
|
|
|
if (id == playerMultiplayerId)
|
|
|
|
{
|
|
|
|
switch (gLinkPlayers[id].lp_field_18)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
case 3:
|
|
|
|
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))
|
|
|
|
|| ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)))
|
|
|
|
{
|
|
|
|
switch (gLinkPlayers[id].lp_field_18)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
case 3:
|
|
|
|
memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (gLinkPlayers[id].lp_field_18)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
case 3:
|
|
|
|
memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2017-10-01 18:54:01 +02:00
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[0]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[1]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[2]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[3]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[4]);
|
|
|
|
TryCorrectShedinjaLanguage(&gPlayerParty[5]);
|
|
|
|
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[3]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[4]);
|
|
|
|
TryCorrectShedinjaLanguage(&gEnemyParty[5]);
|
2017-10-01 01:12:42 +02:00
|
|
|
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
sub_8032768();
|
|
|
|
sub_8184E58();
|
|
|
|
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
|
|
|
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
for (id = 0; id < 4 && (gLinkPlayers[id].version & 0xFF) == 3; id++);
|
|
|
|
|
|
|
|
if (id == 4)
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 8;
|
|
|
|
else
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 10;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
if (sub_800A520())
|
|
|
|
{
|
|
|
|
u32* ptr = (u32*)(&gBattleStruct->field_180);
|
|
|
|
ptr[0] = gBattleTypeFlags;
|
|
|
|
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
|
|
|
|
SendBlock(bitmask_all_link_players_but_self(), ptr, 8);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
|
|
|
{
|
|
|
|
ResetBlockReceivedFlags();
|
|
|
|
for (var = 0; var < 4; var++)
|
|
|
|
{
|
|
|
|
u32 blockValue = gBlockRecvBuffer[var][0];
|
|
|
|
if (blockValue & 4)
|
|
|
|
{
|
|
|
|
memcpy(&gRecordedBattleRngSeed, &gBlockRecvBuffer[var][2], sizeof(gRecordedBattleRngSeed));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
|
|
|
{
|
|
|
|
gPreBattleCallback1 = gMain.callback1;
|
|
|
|
gMain.callback1 = BattleMainCB1;
|
|
|
|
SetMainCallback2(BattleMainCB2);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
gTrainerBattleOpponent_A = TRAINER_OPPONENT_800;
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_20;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-01 18:54:01 +02:00
|
|
|
void BattleMainCB2(void)
|
|
|
|
{
|
|
|
|
AnimateSprites();
|
|
|
|
BuildOamBuffer();
|
|
|
|
RunTextPrinters();
|
|
|
|
UpdatePaletteFade();
|
|
|
|
RunTasks();
|
|
|
|
|
|
|
|
if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
|
|
|
|
{
|
|
|
|
gScriptResult = gBattleOutcome = BATTLE_PLAYER_TELEPORTED;
|
|
|
|
ResetPaletteFadeControl();
|
|
|
|
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
|
|
|
SetMainCallback2(CB2_QuitRecordedBattle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void FreeRestoreBattleData(void)
|
|
|
|
{
|
|
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
|
|
gUnknown_02039B28[0x15] = 3;
|
|
|
|
gMain.inBattle = 0;
|
|
|
|
ZeroEnemyPartyMons();
|
|
|
|
m4aSongNumStop(0x5A);
|
|
|
|
FreeMonSpritesGfx();
|
|
|
|
FreeBattleSpritesData();
|
|
|
|
FreeBattleResources();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CB2_QuitRecordedBattle(void)
|
|
|
|
{
|
|
|
|
UpdatePaletteFade();
|
|
|
|
if (!gPaletteFade.active)
|
|
|
|
{
|
|
|
|
m4aMPlayStop(&gMPlay_SE1);
|
|
|
|
m4aMPlayStop(&gMPlay_SE2);
|
|
|
|
FreeRestoreBattleData();
|
|
|
|
FreeAllWindowBuffers();
|
|
|
|
SetMainCallback2(gMain.savedCallback);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8038528(struct Sprite* sprite)
|
|
|
|
{
|
|
|
|
sprite->data0 = 0;
|
|
|
|
sprite->callback = sub_8038538;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8038538(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
u16 *arr = (u16*)(gDecompressionBuffer);
|
|
|
|
|
|
|
|
switch (sprite->data0)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
sprite->data0++;
|
|
|
|
sprite->data1 = 0;
|
|
|
|
sprite->data2 = 0x281;
|
|
|
|
sprite->data3 = 0;
|
|
|
|
sprite->data4 = 1;
|
|
|
|
// fall through
|
|
|
|
case 1:
|
|
|
|
sprite->data4--;
|
|
|
|
if (sprite->data4 == 0)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
s32 r2;
|
|
|
|
s32 r0;
|
|
|
|
|
|
|
|
sprite->data4 = 2;
|
|
|
|
r2 = sprite->data1 + sprite->data3 * 32;
|
|
|
|
r0 = sprite->data2 - sprite->data3 * 32;
|
|
|
|
for (i = 0; i < 29; i += 2)
|
|
|
|
{
|
|
|
|
arr[r2 + i] = 0x3D;
|
|
|
|
arr[r0 + i] = 0x3D;
|
|
|
|
}
|
|
|
|
sprite->data3++;
|
|
|
|
if (sprite->data3 == 21)
|
|
|
|
{
|
|
|
|
sprite->data0++;
|
|
|
|
sprite->data1 = 32;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
sprite->data1--;
|
|
|
|
if (sprite->data1 == 20)
|
|
|
|
SetMainCallback2(CB2_InitBattle);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer)
|
|
|
|
{
|
|
|
|
u32 nameHash = 0;
|
|
|
|
u32 personalityValue;
|
|
|
|
u8 fixedIV;
|
|
|
|
s32 i, j;
|
|
|
|
u8 monsCount;
|
|
|
|
|
|
|
|
if (trainerNum == SECRET_BASE_OPPONENT)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER
|
|
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
|
|
| BATTLE_TYPE_x4000000)))
|
|
|
|
{
|
|
|
|
if (firstTrainer == TRUE)
|
|
|
|
ZeroEnemyPartyMons();
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
|
|
{
|
|
|
|
if (gTrainers[trainerNum].partySize > 3)
|
|
|
|
monsCount = 3;
|
|
|
|
else
|
|
|
|
monsCount = gTrainers[trainerNum].partySize;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
monsCount = gTrainers[trainerNum].partySize;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < monsCount; i++)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (gTrainers[trainerNum].doubleBattle == TRUE)
|
|
|
|
personalityValue = 0x80;
|
|
|
|
else if (gTrainers[trainerNum].encounterMusic_gender & 0x80)
|
|
|
|
personalityValue = 0x78;
|
|
|
|
else
|
|
|
|
personalityValue = 0x88;
|
|
|
|
|
|
|
|
for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++)
|
|
|
|
nameHash += gTrainers[trainerNum].trainerName[j];
|
|
|
|
|
|
|
|
switch (gTrainers[trainerNum].partyFlags)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves;
|
|
|
|
|
|
|
|
for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
|
|
|
|
nameHash += gSpeciesNames[partyData[i].species][j];
|
|
|
|
|
|
|
|
personalityValue += nameHash << 8;
|
|
|
|
fixedIV = partyData[i].iv * 31 / 255;
|
|
|
|
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case PARTY_FLAG_CUSTOM_MOVES:
|
|
|
|
{
|
|
|
|
const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves;
|
|
|
|
|
|
|
|
for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
|
|
|
|
nameHash += gSpeciesNames[partyData[i].species][j];
|
|
|
|
|
|
|
|
personalityValue += nameHash << 8;
|
|
|
|
fixedIV = partyData[i].iv * 31 / 255;
|
|
|
|
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
|
|
|
|
|
|
|
|
for (j = 0; j < 4; j++)
|
|
|
|
{
|
|
|
|
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
|
|
|
|
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case PARTY_FLAG_HAS_ITEM:
|
|
|
|
{
|
|
|
|
const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves;
|
|
|
|
|
|
|
|
for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
|
|
|
|
nameHash += gSpeciesNames[partyData[i].species][j];
|
|
|
|
|
|
|
|
personalityValue += nameHash << 8;
|
|
|
|
fixedIV = partyData[i].iv * 31 / 255;
|
|
|
|
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
|
|
|
|
|
|
|
|
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
|
|
|
|
{
|
|
|
|
const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves;
|
|
|
|
|
|
|
|
for (j = 0; gSpeciesNames[partyData[i].species][j] != 0xFF; j++)
|
|
|
|
nameHash += gSpeciesNames[partyData[i].species][j];
|
|
|
|
|
|
|
|
personalityValue += nameHash << 8;
|
|
|
|
fixedIV = partyData[i].iv * 31 / 255;
|
|
|
|
CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0);
|
|
|
|
|
|
|
|
SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem);
|
|
|
|
|
|
|
|
for (j = 0; j < 4; j++)
|
|
|
|
{
|
|
|
|
SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]);
|
|
|
|
SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle;
|
|
|
|
}
|
|
|
|
|
|
|
|
return gTrainers[trainerNum].partySize;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8038A04(void) // unused
|
|
|
|
{
|
|
|
|
if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F)
|
|
|
|
SetGpuReg(REG_OFFSET_BG0CNT, 0x9800);
|
|
|
|
}
|
|
|
|
|
|
|
|
void VBlankCB_Battle(void)
|
|
|
|
{
|
|
|
|
// change gRngSeed every vblank unless the battle could be recorded
|
|
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED)))
|
|
|
|
Random();
|
|
|
|
|
|
|
|
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
|
|
|
|
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
|
|
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
|
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
|
|
|
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
|
|
|
|
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
|
|
|
|
SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X);
|
|
|
|
SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y);
|
|
|
|
SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
|
|
|
|
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
|
|
|
|
SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H);
|
|
|
|
SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
|
|
|
|
LoadOam();
|
|
|
|
ProcessSpriteCopyRequests();
|
|
|
|
TransferPlttBuffer();
|
|
|
|
sub_80BA0A8();
|
|
|
|
}
|
|
|
|
|
|
|
|
void nullsub_17(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8038B04(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->data0 != 0)
|
|
|
|
sprite->pos1.x = sprite->data1 + ((sprite->data2 & 0xFF00) >> 8);
|
|
|
|
else
|
|
|
|
sprite->pos1.x = sprite->data1 - ((sprite->data2 & 0xFF00) >> 8);
|
|
|
|
|
|
|
|
sprite->data2 += 0x180;
|
|
|
|
|
|
|
|
if (sprite->affineAnimEnded)
|
|
|
|
{
|
|
|
|
FreeSpriteTilesByTag(0x2710);
|
|
|
|
FreeSpritePaletteByTag(0x2710);
|
|
|
|
FreeSpriteOamMatrix(sprite);
|
|
|
|
DestroySprite(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8038B74(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
|
|
sprite->callback = sub_8038B04;
|
|
|
|
PlaySE(SE_BT_START);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8038B94(u8 taskId)
|
|
|
|
{
|
|
|
|
struct Pokemon *sp4 = NULL;
|
|
|
|
struct Pokemon *sp8 = NULL;
|
|
|
|
u8 r2 = gBattleScripting.multiplayerId;
|
|
|
|
u32 r7;
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
|
|
{
|
|
|
|
switch (gLinkPlayers[r2].lp_field_18)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
case 2:
|
|
|
|
sp4 = gPlayerParty;
|
|
|
|
sp8 = gEnemyParty;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 3:
|
|
|
|
sp4 = gEnemyParty;
|
|
|
|
sp8 = gPlayerParty;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sp4 = gPlayerParty;
|
|
|
|
sp8 = gEnemyParty;
|
|
|
|
}
|
|
|
|
|
|
|
|
r7 = 0;
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2);
|
|
|
|
u16 hp = GetMonData(&sp4[i], MON_DATA_HP);
|
|
|
|
u32 status = GetMonData(&sp4[i], MON_DATA_STATUS);
|
|
|
|
|
|
|
|
if (species == SPECIES_NONE)
|
|
|
|
continue;
|
|
|
|
if (species != SPECIES_EGG && hp != 0 && status == 0)
|
|
|
|
r7 |= 1 << i * 2;
|
|
|
|
|
|
|
|
if (species == 0)
|
|
|
|
continue;
|
|
|
|
if (hp != 0 && (species == SPECIES_EGG || status != 0))
|
|
|
|
r7 |= 2 << i * 2;
|
|
|
|
|
|
|
|
if (species == 0)
|
|
|
|
continue;
|
|
|
|
if (species != SPECIES_EGG && hp == 0)
|
|
|
|
r7 |= 3 << i * 2;
|
|
|
|
}
|
|
|
|
gTasks[taskId].data[3] = r7;
|
|
|
|
|
|
|
|
r7 = 0;
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2);
|
|
|
|
u16 hp = GetMonData(&sp8[i], MON_DATA_HP);
|
|
|
|
u32 status = GetMonData(&sp8[i], MON_DATA_STATUS);
|
|
|
|
|
|
|
|
if (species == SPECIES_NONE)
|
|
|
|
continue;
|
|
|
|
if (species != SPECIES_EGG && hp != 0 && status == 0)
|
|
|
|
r7 |= 1 << i * 2;
|
|
|
|
|
|
|
|
if (species == SPECIES_NONE)
|
|
|
|
continue;
|
|
|
|
if (hp != 0 && (species == SPECIES_EGG || status != 0))
|
|
|
|
r7 |= 2 << i * 2;
|
|
|
|
|
|
|
|
if (species == SPECIES_NONE)
|
|
|
|
continue;
|
|
|
|
if (species != SPECIES_EGG && hp == 0)
|
|
|
|
r7 |= 3 << i * 2;
|
|
|
|
}
|
|
|
|
gTasks[taskId].data[4] = r7;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8038D64(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
u8 taskId;
|
|
|
|
|
|
|
|
SetHBlankCallback(NULL);
|
|
|
|
SetVBlankCallback(NULL);
|
|
|
|
gBattleTypeFlags &= ~(BATTLE_TYPE_20);
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
|
|
{
|
|
|
|
SetMainCallback2(gMain.savedCallback);
|
|
|
|
FreeBattleResources();
|
|
|
|
FreeBattleSpritesData();
|
|
|
|
FreeMonSpritesGfx();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
|
|
|
|
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
|
|
|
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
|
|
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0x5051);
|
|
|
|
SetGpuReg(REG_OFFSET_WININ, 0);
|
|
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
|
|
|
gBattle_WIN0H = 0xF0;
|
|
|
|
gBattle_WIN0V = 0x5051;
|
|
|
|
dp12_8087EA4();
|
|
|
|
|
|
|
|
for (i = 0; i < 80; i++)
|
|
|
|
{
|
|
|
|
gUnknown_02038C28.unk0[i] = 0xF0;
|
|
|
|
gUnknown_02038C28.unk780[i] = 0xF0;
|
|
|
|
}
|
|
|
|
for (i = 80; i < 160; i++)
|
|
|
|
{
|
|
|
|
asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter
|
|
|
|
gUnknown_02038C28.unk0[i] = 0xFF10;
|
|
|
|
gUnknown_02038C28.unk780[i] = 0xFF10;
|
|
|
|
}
|
|
|
|
|
|
|
|
ResetPaletteFade();
|
|
|
|
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
gBattle_BG1_X = 0;
|
|
|
|
gBattle_BG1_Y = 0;
|
|
|
|
gBattle_BG2_X = 0;
|
|
|
|
gBattle_BG2_Y = 0;
|
|
|
|
gBattle_BG3_X = 0;
|
|
|
|
gBattle_BG3_Y = 0;
|
|
|
|
|
|
|
|
sub_80356D0();
|
|
|
|
LoadCompressedPalette(gUnknown_08C004E0, 0, 64);
|
|
|
|
ApplyPlayerChosenFrameToBattleMenu();
|
|
|
|
ResetSpriteData();
|
|
|
|
ResetTasks();
|
|
|
|
LoadBattleEntryBackground();
|
|
|
|
SetGpuReg(REG_OFFSET_WINOUT, 0x37);
|
|
|
|
FreeAllSpritePalettes();
|
|
|
|
gReservedSpritePaletteCount = 4;
|
|
|
|
SetVBlankCallback(VBlankCB_Battle);
|
|
|
|
|
|
|
|
taskId = CreateTask(task00_0800F6FC, 0);
|
|
|
|
gTasks[taskId].data[1] = 0x10E;
|
|
|
|
gTasks[taskId].data[2] = 0x5A;
|
|
|
|
gTasks[taskId].data[5] = 1;
|
|
|
|
sub_8038B94(taskId);
|
|
|
|
SetMainCallback2(sub_8038F14);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8038F14(void)
|
|
|
|
{
|
|
|
|
sub_8038F34();
|
|
|
|
AnimateSprites();
|
|
|
|
BuildOamBuffer();
|
|
|
|
RunTextPrinters();
|
|
|
|
UpdatePaletteFade();
|
|
|
|
RunTasks();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8038F34(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
ShowBg(0);
|
|
|
|
ShowBg(1);
|
|
|
|
ShowBg(2);
|
|
|
|
gBattleCommunication[1] = 0xFF;
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (--gBattleCommunication[1] == 0)
|
|
|
|
{
|
|
|
|
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (!gPaletteFade.active)
|
|
|
|
{
|
|
|
|
u8 monsCount;
|
|
|
|
|
|
|
|
gMain.field_439_x4 = sub_8185FAC();
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
|
|
monsCount = 4;
|
|
|
|
else
|
|
|
|
monsCount = 2;
|
|
|
|
|
|
|
|
for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == 3; i++);
|
|
|
|
|
|
|
|
if (!gSaveBlock2Ptr->field_CA9_b && i == monsCount)
|
|
|
|
{
|
|
|
|
if (FlagGet(SYS_FRONTIER_PASS))
|
|
|
|
{
|
|
|
|
FreeAllWindowBuffers();
|
|
|
|
SetMainCallback2(sub_80392A8);
|
|
|
|
}
|
|
|
|
else if (!gMain.field_439_x4)
|
|
|
|
{
|
|
|
|
SetMainCallback2(gMain.savedCallback);
|
|
|
|
FreeBattleResources();
|
|
|
|
FreeBattleSpritesData();
|
|
|
|
FreeMonSpritesGfx();
|
|
|
|
}
|
|
|
|
else if (gReceivedRemoteLinkPlayers == 0)
|
|
|
|
{
|
|
|
|
CreateTask(sub_80B3AF8, 5);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetMainCallback2(gMain.savedCallback);
|
|
|
|
FreeBattleResources();
|
|
|
|
FreeBattleSpritesData();
|
|
|
|
FreeMonSpritesGfx();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
|
|
|
|
|
|
|
|
for (i = 0; i < 2; i++)
|
|
|
|
LoadChosenBattleElement(i);
|
|
|
|
|
|
|
|
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
if (!gPaletteFade.active)
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
if (!FuncIsActiveTask(sub_80B3AF8))
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
if (sub_800A520() == TRUE)
|
|
|
|
{
|
|
|
|
sub_800ADF8();
|
|
|
|
sub_814F9EC(gText_LinkStandby3, 0);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
if (!IsTextPrinterActive(0))
|
|
|
|
{
|
|
|
|
if (sub_800A520() == TRUE)
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
if (!gLinkVSyncDisabled)
|
|
|
|
sub_800AC34();
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
if (!gMain.field_439_x4 || gLinkVSyncDisabled || gReceivedRemoteLinkPlayers != 1)
|
|
|
|
{
|
|
|
|
gMain.field_439_x4 = 0;
|
|
|
|
SetMainCallback2(gMain.savedCallback);
|
|
|
|
FreeBattleResources();
|
|
|
|
FreeBattleSpritesData();
|
|
|
|
FreeMonSpritesGfx();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 sub_80391E0(u8 arrayId, u8 caseId)
|
|
|
|
{
|
|
|
|
u32 ret = 0;
|
|
|
|
|
|
|
|
switch (caseId)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
ret = gUnknown_0831AA08[arrayId].bg;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
ret = gUnknown_0831AA08[arrayId].charBaseIndex;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
ret = gUnknown_0831AA08[arrayId].mapBaseIndex;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
ret = gUnknown_0831AA08[arrayId].screenSize;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
ret = gUnknown_0831AA08[arrayId].paletteMode;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
ret = gUnknown_0831AA08[arrayId].priority;
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
ret = gUnknown_0831AA08[arrayId].baseTile;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_80392A8(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
SetHBlankCallback(NULL);
|
|
|
|
SetVBlankCallback(NULL);
|
|
|
|
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
|
|
|
|
ResetPaletteFade();
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
gBattle_BG1_X = 0;
|
|
|
|
gBattle_BG1_Y = 0;
|
|
|
|
gBattle_BG2_X = 0;
|
|
|
|
gBattle_BG2_Y = 0;
|
|
|
|
gBattle_BG3_X = 0;
|
|
|
|
gBattle_BG3_Y = 0;
|
|
|
|
sub_80356D0();
|
|
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
|
|
ApplyPlayerChosenFrameToBattleMenu();
|
|
|
|
|
|
|
|
for (i = 0; i < 2; i++)
|
|
|
|
LoadChosenBattleElement(i);
|
|
|
|
|
|
|
|
ResetSpriteData();
|
|
|
|
ResetTasks();
|
|
|
|
FreeAllSpritePalettes();
|
|
|
|
gReservedSpritePaletteCount = 4;
|
|
|
|
SetVBlankCallback(VBlankCB_Battle);
|
|
|
|
SetMainCallback2(sub_803937C);
|
|
|
|
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_803937C(void)
|
|
|
|
{
|
|
|
|
sub_803939C();
|
|
|
|
AnimateSprites();
|
|
|
|
BuildOamBuffer();
|
|
|
|
RunTextPrinters();
|
|
|
|
UpdatePaletteFade();
|
|
|
|
RunTasks();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_803939C(void)
|
|
|
|
{
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
ShowBg(0);
|
|
|
|
ShowBg(1);
|
|
|
|
ShowBg(2);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (gMain.field_439_x4 && gReceivedRemoteLinkPlayers == 0)
|
|
|
|
CreateTask(sub_80B3AF8, 5);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (!FuncIsActiveTask(sub_80B3AF8))
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
if (!gPaletteFade.active)
|
|
|
|
{
|
|
|
|
sub_814F9EC(gText_RecordBattleToPass, 0);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
if (!IsTextPrinterActive(0))
|
|
|
|
{
|
|
|
|
sub_8056A3C(0x18, 8, 0x1D, 0xD, 0);
|
|
|
|
sub_814F9EC(gText_BattleYesNoChoice, 0xC);
|
|
|
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
|
|
|
BattleCreateCursorAt(1);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
if (gMain.newKeys & DPAD_UP)
|
|
|
|
{
|
|
|
|
if (gBattleCommunication[CURSOR_POSITION] != 0)
|
|
|
|
{
|
|
|
|
PlaySE(SE_SELECT);
|
|
|
|
BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
|
|
gBattleCommunication[CURSOR_POSITION] = 0;
|
|
|
|
BattleCreateCursorAt(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (gMain.newKeys & DPAD_DOWN)
|
|
|
|
{
|
|
|
|
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
|
|
|
{
|
|
|
|
PlaySE(SE_SELECT);
|
|
|
|
BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]);
|
|
|
|
gBattleCommunication[CURSOR_POSITION] = 1;
|
|
|
|
BattleCreateCursorAt(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (gMain.newKeys & A_BUTTON)
|
|
|
|
{
|
|
|
|
PlaySE(SE_SELECT);
|
|
|
|
if (gBattleCommunication[CURSOR_POSITION] == 0)
|
|
|
|
{
|
|
|
|
sub_8056A3C(0x18, 8, 0x1D, 0xD, 1);
|
|
|
|
gBattleCommunication[1] = MoveRecordedBattleToSaveData();
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 10;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (gMain.newKeys & B_BUTTON)
|
|
|
|
{
|
|
|
|
PlaySE(SE_SELECT);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
if (sub_800A520() == TRUE)
|
|
|
|
{
|
|
|
|
sub_8056A3C(0x18, 8, 0x1D, 0xD, 1);
|
|
|
|
if (gMain.field_439_x4)
|
|
|
|
{
|
|
|
|
sub_800ADF8();
|
|
|
|
sub_814F9EC(gText_LinkStandby3, 0);
|
|
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
if (--gBattleCommunication[1] == 0)
|
|
|
|
{
|
|
|
|
if (gMain.field_439_x4 && !gLinkVSyncDisabled)
|
|
|
|
sub_800AC34();
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
if (!gMain.field_439_x4 || gLinkVSyncDisabled || gReceivedRemoteLinkPlayers != 1)
|
|
|
|
{
|
|
|
|
gMain.field_439_x4 = 0;
|
|
|
|
if (!gPaletteFade.active)
|
|
|
|
{
|
|
|
|
SetMainCallback2(gMain.savedCallback);
|
|
|
|
FreeBattleResources();
|
|
|
|
FreeBattleSpritesData();
|
|
|
|
FreeMonSpritesGfx();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
if (gBattleCommunication[1] == 1)
|
|
|
|
{
|
|
|
|
PlaySE(SE_SAVE);
|
|
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass);
|
|
|
|
sub_814F9EC(gDisplayedStringBattle, 0);
|
|
|
|
gBattleCommunication[1] = 0x80;
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved);
|
|
|
|
sub_814F9EC(gDisplayedStringBattle, 0);
|
|
|
|
gBattleCommunication[1] = 0x80;
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 11:
|
|
|
|
if (sub_800A520() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0)
|
|
|
|
{
|
|
|
|
if (gMain.field_439_x4)
|
|
|
|
{
|
|
|
|
sub_800ADF8();
|
|
|
|
sub_814F9EC(gText_LinkStandby3, 0);
|
|
|
|
}
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
case 7:
|
|
|
|
if (!IsTextPrinterActive(0))
|
|
|
|
{
|
|
|
|
if (gMain.field_439_x4)
|
|
|
|
{
|
|
|
|
if (sub_800A520() == TRUE)
|
|
|
|
{
|
|
|
|
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
|
|
|
gBattleCommunication[1] = 0x20;
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
|
|
|
gBattleCommunication[1] = 0x20;
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
|
|
|
|
{
|
|
|
|
u8 nickname[POKEMON_NAME_LENGTH + 1];
|
|
|
|
u8 language = LANGUAGE_JAPANESE;
|
|
|
|
|
|
|
|
if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA
|
|
|
|
&& GetMonData(mon, MON_DATA_LANGUAGE) != language)
|
|
|
|
{
|
|
|
|
GetMonData(mon, MON_DATA_NICKNAME, nickname);
|
|
|
|
if (StringCompareWithoutExtCtrlCodes(nickname, gText_ShedinjaJapaneseName) == 0)
|
|
|
|
SetMonData(mon, MON_DATA_LANGUAGE, &language);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 sub_80397C4(u32 setId, u32 tableId)
|
|
|
|
{
|
|
|
|
return gUnknown_0831ABA0[setId][tableId].width * 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define tBank data0
|
|
|
|
#define tSpeciesId data2
|
|
|
|
|
|
|
|
static void oac_poke_opponent(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->callback = sub_803980C;
|
|
|
|
StartSpriteAnimIfDifferent(sprite, 0);
|
|
|
|
BeginNormalPaletteFade(0x20000, 0, 10, 10, 0x2108);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_803980C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if ((gUnknown_020243FC & 1) == 0)
|
|
|
|
{
|
|
|
|
sprite->pos2.x += 2;
|
|
|
|
if (sprite->pos2.x == 0)
|
|
|
|
{
|
|
|
|
sprite->callback = sub_8039838;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8039838(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->animEnded)
|
|
|
|
{
|
|
|
|
sub_8076918(sprite->tBank);
|
|
|
|
sub_80729D0(gHealthBoxesIds[sprite->tBank]);
|
|
|
|
sprite->callback = sub_8039894;
|
|
|
|
StartSpriteAnimIfDifferent(sprite, 0);
|
|
|
|
BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8039894(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (!gPaletteFade.active)
|
|
|
|
{
|
|
|
|
BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, FALSE, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteCallbackDummy_2(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_80398BC(struct Sprite *sprite) // unused?
|
|
|
|
{
|
|
|
|
sprite->data3 = 6;
|
|
|
|
sprite->data4 = 1;
|
|
|
|
sprite->callback = sub_80398D0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_80398D0(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->data4--;
|
|
|
|
if (sprite->data4 == 0)
|
|
|
|
{
|
|
|
|
sprite->data4 = 8;
|
|
|
|
sprite->invisible ^= 1;
|
|
|
|
sprite->data3--;
|
|
|
|
if (sprite->data3 == 0)
|
|
|
|
{
|
|
|
|
sprite->invisible = FALSE;
|
|
|
|
sprite->callback = SpriteCallbackDummy_2;
|
|
|
|
gUnknown_02022F88 = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// to get rid of once the struct is declared in a header
|
|
|
|
struct MonCoords
|
|
|
|
{
|
|
|
|
// This would use a bitfield, but sub_8079F44
|
|
|
|
// uses it as a u8 and casting won't match.
|
|
|
|
u8 coords; // u8 x:4, y:4;
|
|
|
|
u8 y_offset;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern const struct MonCoords gMonFrontPicCoords[];
|
|
|
|
extern const struct MonCoords gCastformFrontSpriteCoords[];
|
|
|
|
|
|
|
|
void sub_8039934(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
u8 bank = sprite->tBank;
|
|
|
|
u16 species;
|
|
|
|
u8 yOffset;
|
|
|
|
|
|
|
|
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != 0)
|
|
|
|
species = gBattleSpritesDataPtr->bankData[bank].transformSpecies;
|
|
|
|
else
|
|
|
|
species = sprite->tSpeciesId;
|
|
|
|
|
|
|
|
GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); // Unused return value
|
|
|
|
|
|
|
|
if (species == SPECIES_UNOWN)
|
|
|
|
{
|
|
|
|
u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY);
|
|
|
|
u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C);
|
|
|
|
u16 unownSpecies;
|
|
|
|
|
|
|
|
if (unownForm == 0)
|
|
|
|
unownSpecies = SPECIES_UNOWN; // Use the A Unown form
|
|
|
|
else
|
|
|
|
unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters
|
|
|
|
|
|
|
|
yOffset = gMonFrontPicCoords[unownSpecies].y_offset;
|
|
|
|
}
|
|
|
|
else if (species == SPECIES_CASTFORM)
|
|
|
|
{
|
|
|
|
yOffset = gCastformFrontSpriteCoords[gBattleMonForms[bank]].y_offset;
|
|
|
|
}
|
|
|
|
else if (species > NUM_SPECIES)
|
|
|
|
{
|
|
|
|
yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
yOffset = gMonFrontPicCoords[species].y_offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data3 = 8 - yOffset / 8;
|
|
|
|
sprite->data4 = 1;
|
|
|
|
sprite->callback = sub_8039A48;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8039A48(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
sprite->data4--;
|
|
|
|
if (sprite->data4 == 0)
|
|
|
|
{
|
|
|
|
sprite->data4 = 2;
|
|
|
|
sprite->pos2.y += 8;
|
|
|
|
sprite->data3--;
|
|
|
|
if (sprite->data3 < 0)
|
|
|
|
{
|
|
|
|
FreeSpriteOamMatrix(sprite);
|
|
|
|
DestroySprite(sprite);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankIdentity(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data3 << 8);
|
|
|
|
|
|
|
|
for (i = 0; i < 0x100; i++)
|
|
|
|
*(dst++) = 0;
|
|
|
|
|
|
|
|
StartSpriteAnim(sprite, gBattleMonForms[sprite->tBank]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8039AD8(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->data3 = 8;
|
|
|
|
sprite->data4 = sprite->invisible;
|
|
|
|
sprite->callback = sub_8039AF4;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void sub_8039AF4(struct Sprite *sprite)
|
2017-10-01 18:54:01 +02:00
|
|
|
{
|
|
|
|
sprite->data3--;
|
|
|
|
if (sprite->data3 == 0)
|
|
|
|
{
|
|
|
|
sprite->invisible ^= 1;
|
|
|
|
sprite->data3 = 8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8039B2C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->invisible = sprite->data4;
|
|
|
|
sprite->data4 = FALSE;
|
|
|
|
sprite->callback = SpriteCallbackDummy_2;
|
|
|
|
}
|
|
|
|
|
2017-10-02 23:32:39 +02:00
|
|
|
void sub_8039B58(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->affineAnimEnded)
|
|
|
|
{
|
|
|
|
if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
|
|
|
{
|
|
|
|
if (HasTwoFramesAnimation(sprite->tSpeciesId))
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
|
|
}
|
|
|
|
BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, TRUE, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8039BB4(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->callback = oac_poke_ally_;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void oac_poke_ally_(struct Sprite *sprite)
|
2017-10-02 23:32:39 +02:00
|
|
|
{
|
|
|
|
if ((gUnknown_020243FC & 1) == 0)
|
|
|
|
{
|
|
|
|
sprite->pos2.x -= 2;
|
|
|
|
if (sprite->pos2.x == 0)
|
|
|
|
{
|
|
|
|
sprite->callback = SpriteCallbackDummy_3;
|
|
|
|
sprite->data1 = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_80105DC(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->callback = SpriteCallbackDummy_3;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void SpriteCallbackDummy_3(struct Sprite *sprite)
|
2017-10-02 23:32:39 +02:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8039C00(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (!(gUnknown_020243FC & 1))
|
|
|
|
{
|
|
|
|
sprite->pos2.x += sprite->data1;
|
|
|
|
sprite->pos2.y += sprite->data2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
|
|
|
|
{
|
|
|
|
u8 bounceHealthBoxSpriteId;
|
|
|
|
u8 spriteId2;
|
|
|
|
|
|
|
|
if (b)
|
|
|
|
{
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce);
|
|
|
|
if (b == TRUE)
|
|
|
|
{
|
|
|
|
spriteId2 = gHealthBoxesIds[bank];
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId;
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1;
|
|
|
|
gSprites[bounceHealthBoxSpriteId].data0 = 0x80;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
spriteId2 = gBankSpriteIds[bank];
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId;
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1;
|
|
|
|
gSprites[bounceHealthBoxSpriteId].data0 = 0xC0;
|
|
|
|
}
|
|
|
|
gSprites[bounceHealthBoxSpriteId].data1 = c;
|
|
|
|
gSprites[bounceHealthBoxSpriteId].data2 = d;
|
|
|
|
gSprites[bounceHealthBoxSpriteId].data3 = spriteId2;
|
|
|
|
gSprites[bounceHealthBoxSpriteId].data4 = b;
|
|
|
|
gSprites[spriteId2].pos2.x = 0;
|
|
|
|
gSprites[spriteId2].pos2.y = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void dp11b_obj_free(u8 bank, bool8 b)
|
|
|
|
{
|
|
|
|
u8 r4;
|
|
|
|
|
|
|
|
if (b == TRUE)
|
|
|
|
{
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data3;
|
|
|
|
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4)
|
|
|
|
return;
|
|
|
|
|
|
|
|
r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data3;
|
|
|
|
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0;
|
|
|
|
}
|
|
|
|
gSprites[r4].pos2.x = 0;
|
|
|
|
gSprites[r4].pos2.y = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SpriteCB_HealthBoxBounce(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
u8 spriteId = sprite->data3;
|
|
|
|
s32 var;
|
|
|
|
|
|
|
|
if (sprite->data4 == 1)
|
|
|
|
var = sprite->data0;
|
|
|
|
else
|
|
|
|
var = sprite->data0;
|
|
|
|
|
|
|
|
gSprites[spriteId].pos2.y = Sin(var, sprite->data2) + sprite->data2;
|
|
|
|
sprite->data0 = (sprite->data0 + sprite->data1) & 0xFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8039E44(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->affineAnimEnded)
|
|
|
|
BattleAnimateBackSprite(sprite, sprite->tSpeciesId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8039E60(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sub_8039E9C(sprite);
|
|
|
|
if (sprite->animEnded)
|
|
|
|
sprite->callback = SpriteCallbackDummy_3;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8039E84(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
|
|
sprite->callback = sub_8039E60;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8039E9C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->animDelayCounter == 0)
|
|
|
|
sprite->centerToCornerVecX = gUnknown_0831ACE0[sprite->animCmdIndex];
|
|
|
|
}
|
|
|
|
|
|
|
|
void nullsub_20(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void BeginBattleIntro(void)
|
|
|
|
{
|
|
|
|
BattleStartClearSetData();
|
|
|
|
gBattleCommunication[1] = 0;
|
|
|
|
gBattleMainFunc = BattleIntroGetMonsData;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void BattleMainCB1(void)
|
2017-10-02 23:32:39 +02:00
|
|
|
{
|
|
|
|
gBattleMainFunc();
|
|
|
|
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
gBattleBankFunc[gActiveBank]();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleStartClearSetData(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
u32 j;
|
|
|
|
u8 *dataPtr;
|
|
|
|
|
2017-10-06 00:12:01 +02:00
|
|
|
TurnValuesCleanUp(FALSE);
|
2017-10-02 23:32:39 +02:00
|
|
|
SpecialStatusesClear();
|
|
|
|
|
|
|
|
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
|
|
|
|
{
|
|
|
|
gStatuses3[i] = 0;
|
|
|
|
|
|
|
|
dataPtr = (u8 *)&gDisableStructs[i];
|
|
|
|
for (j = 0; j < sizeof(struct DisableStruct); j++)
|
|
|
|
dataPtr[j] = 0;
|
|
|
|
|
|
|
|
gDisableStructs[i].isFirstTurn= 2;
|
|
|
|
gUnknown_02024284[i] = 0;
|
|
|
|
gLastUsedMovesByBanks[i] = 0;
|
|
|
|
gUnknown_02024250[i] = 0;
|
|
|
|
gUnknown_02024258[i] = 0;
|
|
|
|
gUnknown_02024260[i] = 0;
|
|
|
|
gUnknown_02024270[i] = 0xFF;
|
|
|
|
gLockedMoves[i] = 0;
|
|
|
|
gUnknownMovesUsedByBanks[i] = 0;
|
|
|
|
gBattleResources->flags->flags[i] = 0;
|
|
|
|
gUnknown_02024230[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 2; i++)
|
|
|
|
{
|
|
|
|
gSideAffecting[i] = 0;
|
|
|
|
|
|
|
|
dataPtr = (u8 *)&gSideTimers[i];
|
|
|
|
for (j = 0; j < sizeof(struct SideTimer); j++)
|
|
|
|
dataPtr[j] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
gBankAttacker = 0;
|
|
|
|
gBankTarget = 0;
|
|
|
|
gBattleWeather = 0;
|
|
|
|
|
|
|
|
dataPtr = (u8 *)&gWishFutureKnock;
|
|
|
|
for (i = 0; i < sizeof(struct WishFutureKnock); i++)
|
|
|
|
dataPtr[i] = 0;
|
|
|
|
|
|
|
|
gHitMarker = 0;
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
{
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
|
|
|
|
gHitMarker |= HITMARKER_NO_ANIMATIONS;
|
|
|
|
}
|
|
|
|
else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && sub_8185FB8())
|
|
|
|
gHitMarker |= HITMARKER_NO_ANIMATIONS;
|
|
|
|
|
|
|
|
gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
|
|
|
|
|
|
|
|
gMultiHitCounter = 0;
|
|
|
|
gBattleOutcome = 0;
|
|
|
|
gBattleExecBuffer = 0;
|
|
|
|
gPaydayMoney = 0;
|
|
|
|
gBattleResources->battleScriptsStack->size = 0;
|
|
|
|
gBattleResources->battleCallbackStack->size = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
|
|
|
gBattleCommunication[i] = 0;
|
|
|
|
|
|
|
|
gPauseCounterBattle = 0;
|
|
|
|
gBattleMoveDamage = 0;
|
|
|
|
gUnknown_020243FC = 0;
|
|
|
|
gBattleScripting.animTurn = 0;
|
|
|
|
gBattleScripting.animTargetsHit = 0;
|
|
|
|
gLeveledUpInBattle = 0;
|
|
|
|
gAbsentBankFlags = 0;
|
2017-10-06 00:12:01 +02:00
|
|
|
gBattleStruct->runTries = 0;
|
2017-10-02 23:32:39 +02:00
|
|
|
gBattleStruct->field_79 = 0;
|
|
|
|
gBattleStruct->field_7A = 0;
|
|
|
|
*(&gBattleStruct->field_7C) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275;
|
|
|
|
gBattleStruct->field_7B = 3;
|
|
|
|
gBattleStruct->wildVictorySong = 0;
|
|
|
|
gBattleStruct->moneyMultiplier = 1;
|
|
|
|
|
|
|
|
for (i = 0; i < 8; i++)
|
|
|
|
{
|
|
|
|
*((u8 *)gBattleStruct->mirrorMoves + i) = 0;
|
|
|
|
*((u8 *)gBattleStruct->usedHeldItems + i) = 0;
|
|
|
|
*((u8 *)gBattleStruct->choicedMove + i) = 0;
|
|
|
|
*((u8 *)gBattleStruct->changedItems + i) = 0;
|
|
|
|
*(i + 0 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(i + 1 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(i + 2 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
*(gBattleStruct->field_294 + i) = 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleStruct->field_DF = 0;
|
|
|
|
gBattleStruct->field_92 = 0;
|
|
|
|
|
|
|
|
gRandomTurnNumber = Random();
|
|
|
|
|
|
|
|
dataPtr = (u8 *)(&gBattleResults);
|
|
|
|
for (i = 0; i < sizeof(struct BattleResults); i++)
|
|
|
|
dataPtr[i] = 0;
|
|
|
|
|
|
|
|
gBattleResults.unk5_6 = IsMonShiny(&gEnemyParty[0]);
|
|
|
|
|
|
|
|
gBattleStruct->field_2A0 = 0;
|
|
|
|
gBattleStruct->field_2A1 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SwitchInClearSetData(void)
|
|
|
|
{
|
|
|
|
struct DisableStruct disableStructCopy = gDisableStructs[gActiveBank];
|
|
|
|
s32 i;
|
|
|
|
u8 *ptr;
|
|
|
|
|
|
|
|
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
|
|
|
|
{
|
|
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
|
|
gBattleMons[gActiveBank].statStages[i] = 6;
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
|
|
|
|
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
|
|
|
|
if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank)
|
|
|
|
{
|
|
|
|
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
|
|
|
|
gDisableStructs[i].bankWithSureHit = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
|
|
|
{
|
|
|
|
gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
|
|
|
|
gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
|
|
|
|
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
if (GetBankSide(gActiveBank) != GetBankSide(i)
|
|
|
|
&& (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0
|
|
|
|
&& (gDisableStructs[i].bankWithSureHit == gActiveBank))
|
|
|
|
{
|
|
|
|
gStatuses3[i] &= ~STATUS3_ALWAYS_HITS;
|
|
|
|
gStatuses3[i] |= 0x10;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleMons[gActiveBank].status2 = 0;
|
|
|
|
gStatuses3[gActiveBank] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank))
|
|
|
|
gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank));
|
|
|
|
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank)
|
|
|
|
gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
|
|
|
|
}
|
|
|
|
|
|
|
|
gActionSelectionCursor[gActiveBank] = 0;
|
|
|
|
gMoveSelectionCursor[gActiveBank] = 0;
|
|
|
|
|
|
|
|
ptr = (u8 *)&gDisableStructs[gActiveBank];
|
|
|
|
for (i = 0; i < sizeof(struct DisableStruct); i++)
|
|
|
|
ptr[i] = 0;
|
|
|
|
|
|
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
|
|
|
{
|
|
|
|
gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP;
|
|
|
|
gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit;
|
|
|
|
gDisableStructs[gActiveBank].perishSong1 = disableStructCopy.perishSong1;
|
|
|
|
gDisableStructs[gActiveBank].perishSong2 = disableStructCopy.perishSong2;
|
|
|
|
gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape;
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleMoveFlags = 0;
|
|
|
|
gDisableStructs[gActiveBank].isFirstTurn= 2;
|
|
|
|
gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit;
|
|
|
|
gLastUsedMovesByBanks[gActiveBank] = 0;
|
|
|
|
gUnknown_02024250[gActiveBank] = 0;
|
|
|
|
gUnknown_02024258[gActiveBank] = 0;
|
|
|
|
gUnknown_02024260[gActiveBank] = 0;
|
|
|
|
gUnknownMovesUsedByBanks[gActiveBank] = 0;
|
|
|
|
gUnknown_02024270[gActiveBank] = 0xFF;
|
|
|
|
|
|
|
|
*(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
|
|
|
|
*(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
|
|
|
|
*(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
*(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
*(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
*(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
|
|
|
|
gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]);
|
|
|
|
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank))
|
|
|
|
{
|
|
|
|
*(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
|
|
|
|
*(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
|
|
|
|
}
|
|
|
|
*(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
|
|
|
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
|
|
|
|
|
|
|
|
gBattleResources->flags->flags[gActiveBank] = 0;
|
|
|
|
gCurrentMove = 0;
|
|
|
|
gBattleStruct->field_DA = 0xFF;
|
|
|
|
|
|
|
|
ClearBankMoveHistory(gActiveBank);
|
|
|
|
ClearBankAbilityHistory(gActiveBank);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FaintClearSetData(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
u8 *ptr;
|
|
|
|
|
|
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
|
|
gBattleMons[gActiveBank].statStages[i] = 6;
|
|
|
|
|
|
|
|
gBattleMons[gActiveBank].status2 = 0;
|
|
|
|
gStatuses3[gActiveBank] = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank)
|
|
|
|
gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION;
|
|
|
|
if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank))
|
|
|
|
gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank));
|
|
|
|
if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank)
|
|
|
|
gBattleMons[i].status2 &= ~(STATUS2_WRAPPED);
|
|
|
|
}
|
|
|
|
|
|
|
|
gActionSelectionCursor[gActiveBank] = 0;
|
|
|
|
gMoveSelectionCursor[gActiveBank] = 0;
|
|
|
|
|
|
|
|
ptr = (u8 *)&gDisableStructs[gActiveBank];
|
|
|
|
for (i = 0; i < sizeof(struct DisableStruct); i++)
|
|
|
|
ptr[i] = 0;
|
|
|
|
|
|
|
|
gProtectStructs[gActiveBank].protected = 0;
|
|
|
|
gProtectStructs[gActiveBank].endured = 0;
|
|
|
|
gProtectStructs[gActiveBank].onlyStruggle = 0;
|
|
|
|
gProtectStructs[gActiveBank].helpingHand = 0;
|
|
|
|
gProtectStructs[gActiveBank].bounceMove = 0;
|
|
|
|
gProtectStructs[gActiveBank].stealMove = 0;
|
|
|
|
gProtectStructs[gActiveBank].flag0Unknown = 0;
|
|
|
|
gProtectStructs[gActiveBank].prlzImmobility = 0;
|
|
|
|
gProtectStructs[gActiveBank].confusionSelfDmg = 0;
|
2017-10-06 17:06:45 +02:00
|
|
|
gProtectStructs[gActiveBank].targetNotAffected = 0;
|
2017-10-02 23:32:39 +02:00
|
|
|
gProtectStructs[gActiveBank].chargingTurn = 0;
|
|
|
|
gProtectStructs[gActiveBank].fleeFlag = 0;
|
|
|
|
gProtectStructs[gActiveBank].usedImprisionedMove = 0;
|
|
|
|
gProtectStructs[gActiveBank].loveImmobility = 0;
|
|
|
|
gProtectStructs[gActiveBank].usedDisabledMove = 0;
|
|
|
|
gProtectStructs[gActiveBank].usedTauntedMove = 0;
|
|
|
|
gProtectStructs[gActiveBank].flag2Unknown = 0;
|
|
|
|
gProtectStructs[gActiveBank].flinchImmobility = 0;
|
|
|
|
gProtectStructs[gActiveBank].notFirstStrike = 0;
|
|
|
|
|
|
|
|
gDisableStructs[gActiveBank].isFirstTurn = 2;
|
|
|
|
|
|
|
|
gLastUsedMovesByBanks[gActiveBank] = 0;
|
|
|
|
gUnknown_02024250[gActiveBank] = 0;
|
|
|
|
gUnknown_02024258[gActiveBank] = 0;
|
|
|
|
gUnknown_02024260[gActiveBank] = 0;
|
|
|
|
gUnknownMovesUsedByBanks[gActiveBank] = 0;
|
|
|
|
gUnknown_02024270[gActiveBank] = 0xFF;
|
|
|
|
|
|
|
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
|
|
|
|
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
|
|
|
|
|
|
|
|
*(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
|
|
|
|
*(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
|
|
|
|
*(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
*(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
*(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
*(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
|
|
|
|
gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]);
|
|
|
|
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank))
|
|
|
|
{
|
|
|
|
*(gBattleStruct->mirrorMoves + i * 2 + 0) = 0;
|
|
|
|
*(gBattleStruct->mirrorMoves + i * 2 + 1) = 0;
|
|
|
|
}
|
|
|
|
*(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0;
|
|
|
|
*(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleResources->flags->flags[gActiveBank] = 0;
|
|
|
|
|
|
|
|
gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
|
|
|
|
gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
|
|
|
|
|
|
|
|
ClearBankMoveHistory(gActiveBank);
|
|
|
|
ClearBankAbilityHistory(gActiveBank);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroGetMonsData(void)
|
|
|
|
{
|
|
|
|
switch (gBattleCommunication[MULTIUSE_STATE])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
gActiveBank = gBattleCommunication[1];
|
|
|
|
EmitGetMonData(0, 0, 0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
gBattleCommunication[MULTIUSE_STATE]++;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
{
|
|
|
|
gBattleCommunication[1]++;
|
|
|
|
if (gBattleCommunication[1] == gNoOfAllBanks)
|
|
|
|
gBattleMainFunc = BattleIntroPrepareBackgroundSlide;
|
|
|
|
else
|
|
|
|
gBattleCommunication[MULTIUSE_STATE] = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroPrepareBackgroundSlide(void)
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
{
|
|
|
|
gActiveBank = GetBankByIdentity(0);
|
|
|
|
EmitIntroSlide(0, gBattleTerrain);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
|
|
|
|
gBattleCommunication[0] = 0;
|
|
|
|
gBattleCommunication[1] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroDrawTrainersOrMonsSprites(void)
|
|
|
|
{
|
|
|
|
u8 *ptr;
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
if (gBattleExecBuffer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
|
|
|
&& GetBankSide(gActiveBank) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
ptr = (u8 *)&gBattleMons[gActiveBank];
|
|
|
|
for (i = 0; i < sizeof(struct BattlePokemon); i++)
|
|
|
|
ptr[i] = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
u16* hpOnSwitchout;
|
|
|
|
|
|
|
|
ptr = (u8 *)&gBattleMons[gActiveBank];
|
|
|
|
for (i = 0; i < sizeof(struct BattlePokemon); i++)
|
|
|
|
ptr[i] = gBattleBufferB[gActiveBank][4 + i];
|
|
|
|
|
|
|
|
gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
|
|
|
|
gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
|
|
|
|
gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
|
|
|
|
hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(gActiveBank)];
|
|
|
|
*hpOnSwitchout = gBattleMons[gActiveBank].hp;
|
|
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
|
|
gBattleMons[gActiveBank].statStages[i] = 6;
|
|
|
|
gBattleMons[gActiveBank].status2 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
|
|
|
|
{
|
|
|
|
EmitDrawTrainerPic(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
|
|
{
|
|
|
|
if (GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON1)
|
|
|
|
{
|
|
|
|
EmitDrawTrainerPic(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
}
|
|
|
|
if (GetBankSide(gActiveBank) == SIDE_OPPONENT
|
|
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
|
|
|
|
| BATTLE_TYPE_FRONTIER
|
|
|
|
| BATTLE_TYPE_LINK
|
|
|
|
| BATTLE_TYPE_x2000000
|
|
|
|
| BATTLE_TYPE_x4000000)))
|
|
|
|
{
|
|
|
|
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
|
|
|
|
{
|
|
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
|
|
|
|
| BATTLE_TYPE_FRONTIER
|
|
|
|
| BATTLE_TYPE_LINK
|
|
|
|
| BATTLE_TYPE_x2000000
|
|
|
|
| BATTLE_TYPE_x4000000)))
|
|
|
|
{
|
|
|
|
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
|
|
|
|
}
|
|
|
|
EmitLoadMonSprite(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
|
|
{
|
|
|
|
if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2
|
|
|
|
|| GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
|
|
|
|
{
|
|
|
|
EmitDrawTrainerPic(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankIdentity(gActiveBank) == IDENTITY_OPPONENT_MON2)
|
|
|
|
{
|
|
|
|
EmitDrawTrainerPic(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
|
|
sub_81A56B4();
|
|
|
|
}
|
|
|
|
gBattleMainFunc = BattleIntroDrawPartySummaryScreens;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroDrawPartySummaryScreens(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
struct HpAndStatus hpStatus[6];
|
|
|
|
|
|
|
|
if (gBattleExecBuffer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
|
|
{
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
|
|
|
|| GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
|
|
|
{
|
|
|
|
hpStatus[i].hp = 0xFFFF;
|
|
|
|
hpStatus[i].status = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP);
|
|
|
|
hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
|
|
|
EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
|
|
|
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
|
|
|
{
|
|
|
|
hpStatus[i].hp = 0xFFFF;
|
|
|
|
hpStatus[i].status = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
|
|
|
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
|
|
|
EmitDrawPartyStatusSummary(0, hpStatus, 0x80);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
|
|
|
|
gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// The struct gets set here, but nothing is ever done with it since
|
|
|
|
// wild battles don't show the party summary.
|
|
|
|
// Still, there's no point in having dead code.
|
|
|
|
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
|
|
|
|| GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG)
|
|
|
|
{
|
|
|
|
hpStatus[i].hp = 0xFFFF;
|
|
|
|
hpStatus[i].status = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
|
|
|
hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleMainFunc = BattleIntroPrintWildMonAttacked;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroPrintTrainerWantsToBattle(void)
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
{
|
|
|
|
gActiveBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
2017-10-07 15:15:47 +02:00
|
|
|
PrepareStringBattle(STRINGID_INTROMSG, gActiveBank);
|
2017-10-02 23:32:39 +02:00
|
|
|
gBattleMainFunc = BattleIntroPrintOpponentSendsOut;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroPrintWildMonAttacked(void)
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
{
|
|
|
|
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
|
2017-10-07 15:15:47 +02:00
|
|
|
PrepareStringBattle(STRINGID_INTROMSG, 0);
|
2017-10-02 23:32:39 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroPrintOpponentSendsOut(void)
|
|
|
|
{
|
|
|
|
u32 identity;
|
|
|
|
|
|
|
|
if (gBattleExecBuffer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
identity = IDENTITY_OPPONENT_MON1;
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
|
|
|
|
identity = IDENTITY_OPPONENT_MON1;
|
|
|
|
else
|
|
|
|
identity = IDENTITY_PLAYER_MON1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
identity = IDENTITY_OPPONENT_MON1;
|
|
|
|
|
2017-10-07 15:15:47 +02:00
|
|
|
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
|
2017-10-02 23:32:39 +02:00
|
|
|
gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroOpponent2SendsOutMonAnimation(void)
|
|
|
|
{
|
|
|
|
u32 identity;
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
identity = IDENTITY_OPPONENT_MON2;
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
|
|
|
|
identity = IDENTITY_OPPONENT_MON2;
|
|
|
|
else
|
|
|
|
identity = IDENTITY_PLAYER_MON2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
identity = IDENTITY_OPPONENT_MON2;
|
|
|
|
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (GetBankIdentity(gActiveBank) == identity)
|
|
|
|
{
|
|
|
|
EmitIntroTrainerBallThrow(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleMainFunc = BattleIntroRecordMonsToDex;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef NONMATCHING
|
|
|
|
static void BattleIntroOpponent1SendsOutMonAnimation(void)
|
|
|
|
{
|
|
|
|
u32 identity;
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
identity = IDENTITY_OPPONENT_MON1;
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
|
|
|
|
identity = IDENTITY_OPPONENT_MON1;
|
|
|
|
else
|
|
|
|
identity = IDENTITY_PLAYER_MON1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
identity = IDENTITY_OPPONENT_MON1;
|
|
|
|
|
|
|
|
if (gBattleExecBuffer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (GetBankIdentity(gActiveBank) == identity)
|
|
|
|
{
|
|
|
|
EmitIntroTrainerBallThrow(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
|
|
|
|
{
|
|
|
|
gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleMainFunc = BattleIntroRecordMonsToDex;
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
__attribute__((naked))
|
|
|
|
static void BattleIntroOpponent1SendsOutMonAnimation(void)
|
|
|
|
{
|
|
|
|
asm(".syntax unified\n\
|
|
|
|
push {r4-r6,lr}\n\
|
|
|
|
ldr r0, =gBattleTypeFlags\n\
|
|
|
|
ldr r2, [r0]\n\
|
|
|
|
movs r0, 0x80\n\
|
|
|
|
lsls r0, 17\n\
|
|
|
|
ands r0, r2\n\
|
|
|
|
cmp r0, 0\n\
|
|
|
|
beq _0803B298\n\
|
|
|
|
movs r0, 0x80\n\
|
|
|
|
lsls r0, 18\n\
|
|
|
|
ands r0, r2\n\
|
|
|
|
cmp r0, 0\n\
|
|
|
|
beq _0803B298\n\
|
|
|
|
movs r1, 0x80\n\
|
|
|
|
lsls r1, 24\n\
|
|
|
|
ands r1, r2\n\
|
|
|
|
negs r0, r1\n\
|
|
|
|
orrs r0, r1\n\
|
|
|
|
lsrs r5, r0, 31\n\
|
|
|
|
b _0803B29A\n\
|
|
|
|
.pool\n\
|
|
|
|
_0803B288:\n\
|
|
|
|
ldr r1, =gBattleMainFunc\n\
|
|
|
|
ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\
|
|
|
|
b _0803B2F0\n\
|
|
|
|
.pool\n\
|
|
|
|
_0803B298:\n\
|
|
|
|
movs r5, 0x1\n\
|
|
|
|
_0803B29A:\n\
|
|
|
|
ldr r0, =gBattleExecBuffer\n\
|
|
|
|
ldr r2, [r0]\n\
|
|
|
|
cmp r2, 0\n\
|
|
|
|
bne _0803B2F2\n\
|
|
|
|
ldr r0, =gActiveBank\n\
|
|
|
|
strb r2, [r0]\n\
|
|
|
|
ldr r1, =gNoOfAllBanks\n\
|
|
|
|
adds r4, r0, 0\n\
|
|
|
|
ldrb r1, [r1]\n\
|
|
|
|
cmp r2, r1\n\
|
|
|
|
bcs _0803B2EC\n\
|
|
|
|
adds r6, r4, 0\n\
|
|
|
|
_0803B2B2:\n\
|
|
|
|
ldrb r0, [r4]\n\
|
|
|
|
bl GetBankIdentity\n\
|
|
|
|
lsls r0, 24\n\
|
|
|
|
lsrs r0, 24\n\
|
|
|
|
cmp r0, r5\n\
|
|
|
|
bne _0803B2D8\n\
|
|
|
|
movs r0, 0\n\
|
|
|
|
bl EmitIntroTrainerBallThrow\n\
|
|
|
|
ldrb r0, [r4]\n\
|
|
|
|
bl MarkBufferBankForExecution\n\
|
|
|
|
ldr r0, =gBattleTypeFlags\n\
|
|
|
|
ldr r0, [r0]\n\
|
|
|
|
ldr r1, =0x00008040\n\
|
|
|
|
ands r0, r1\n\
|
|
|
|
cmp r0, 0\n\
|
|
|
|
bne _0803B288\n\
|
|
|
|
_0803B2D8:\n\
|
|
|
|
ldrb r0, [r6]\n\
|
|
|
|
adds r0, 0x1\n\
|
|
|
|
strb r0, [r6]\n\
|
|
|
|
ldr r1, =gNoOfAllBanks\n\
|
|
|
|
lsls r0, 24\n\
|
|
|
|
lsrs r0, 24\n\
|
|
|
|
ldr r4, =gActiveBank\n\
|
|
|
|
ldrb r1, [r1]\n\
|
|
|
|
cmp r0, r1\n\
|
|
|
|
bcc _0803B2B2\n\
|
|
|
|
_0803B2EC:\n\
|
|
|
|
ldr r1, =gBattleMainFunc\n\
|
|
|
|
ldr r0, =BattleIntroRecordMonsToDex\n\
|
|
|
|
_0803B2F0:\n\
|
|
|
|
str r0, [r1]\n\
|
|
|
|
_0803B2F2:\n\
|
|
|
|
pop {r4-r6}\n\
|
|
|
|
pop {r0}\n\
|
|
|
|
bx r0\n\
|
|
|
|
.pool\n\
|
|
|
|
.syntax divided");
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // NONMATCHING
|
|
|
|
|
|
|
|
static void BattleIntroRecordMonsToDex(void)
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
{
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (GetBankSide(gActiveBank) == SIDE_OPPONENT
|
|
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
|
|
|
|
| BATTLE_TYPE_FRONTIER
|
|
|
|
| BATTLE_TYPE_LINK
|
|
|
|
| BATTLE_TYPE_x2000000
|
|
|
|
| BATTLE_TYPE_x4000000)))
|
|
|
|
{
|
|
|
|
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_803B3AC(void) // unused
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroPrintPlayerSendsOut(void)
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
{
|
|
|
|
u8 identity;
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
identity = IDENTITY_PLAYER_MON1;
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
|
|
|
|
identity = IDENTITY_PLAYER_MON1;
|
|
|
|
else
|
|
|
|
identity = IDENTITY_OPPONENT_MON1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
identity = IDENTITY_PLAYER_MON1;
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
|
2017-10-07 15:15:47 +02:00
|
|
|
PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByIdentity(identity));
|
2017-10-02 23:32:39 +02:00
|
|
|
|
|
|
|
gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroPlayer2SendsOutMonAnimation(void)
|
|
|
|
{
|
|
|
|
u32 identity;
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
identity = IDENTITY_PLAYER_MON2;
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
|
|
|
|
identity = IDENTITY_PLAYER_MON2;
|
|
|
|
else
|
|
|
|
identity = IDENTITY_OPPONENT_MON2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
identity = IDENTITY_PLAYER_MON2;
|
|
|
|
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (GetBankIdentity(gActiveBank) == identity)
|
|
|
|
{
|
|
|
|
EmitIntroTrainerBallThrow(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleStruct->switchInAbilitiesCounter = 0;
|
|
|
|
gBattleStruct->switchInItemsCounter = 0;
|
|
|
|
gBattleStruct->overworldWeatherDone = FALSE;
|
|
|
|
|
|
|
|
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void BattleIntroPlayer1SendsOutMonAnimation(void)
|
|
|
|
{
|
|
|
|
u32 identity;
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
|
|
identity = IDENTITY_PLAYER_MON1;
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x80000000)
|
|
|
|
identity = IDENTITY_PLAYER_MON1;
|
|
|
|
else
|
|
|
|
identity = IDENTITY_OPPONENT_MON1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
identity = IDENTITY_PLAYER_MON1;
|
|
|
|
|
|
|
|
if (gBattleExecBuffer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (GetBankIdentity(gActiveBank) == identity)
|
|
|
|
{
|
|
|
|
EmitIntroTrainerBallThrow(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI))
|
|
|
|
{
|
|
|
|
gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleStruct->switchInAbilitiesCounter = 0;
|
|
|
|
gBattleStruct->switchInItemsCounter = 0;
|
|
|
|
gBattleStruct->overworldWeatherDone = FALSE;
|
|
|
|
|
|
|
|
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_803B598(void) // unused
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
{
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], FALSE);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleStruct->switchInAbilitiesCounter = 0;
|
|
|
|
gBattleStruct->switchInItemsCounter = 0;
|
|
|
|
gBattleStruct->overworldWeatherDone = FALSE;
|
|
|
|
|
|
|
|
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void TryDoEventsBeforeFirstTurn(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
s32 j;
|
|
|
|
u8 effect = 0;
|
|
|
|
|
|
|
|
if (gBattleExecBuffer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (gBattleStruct->switchInAbilitiesCounter == 0)
|
|
|
|
{
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
2017-10-04 19:25:14 +02:00
|
|
|
gBanksByTurnOrder[i] = i;
|
2017-10-02 23:32:39 +02:00
|
|
|
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
|
|
|
{
|
|
|
|
for (j = i + 1; j < gNoOfAllBanks; j++)
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], TRUE) != 0)
|
|
|
|
SwapTurnOrder(i, j);
|
2017-10-02 23:32:39 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!gBattleStruct->overworldWeatherDone
|
|
|
|
&& AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0)
|
|
|
|
{
|
|
|
|
gBattleStruct->overworldWeatherDone = TRUE;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// check all switch in abilities happening from the fastest mon to slowest
|
|
|
|
while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks)
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBanksByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
|
2017-10-02 23:32:39 +02:00
|
|
|
effect++;
|
|
|
|
|
|
|
|
gBattleStruct->switchInAbilitiesCounter++;
|
|
|
|
|
|
|
|
if (effect)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0)
|
|
|
|
return;
|
|
|
|
if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0)
|
|
|
|
return;
|
|
|
|
// check all switch in items having effect from the fastest mon to slowest
|
|
|
|
while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks)
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBanksByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
|
2017-10-02 23:32:39 +02:00
|
|
|
effect++;
|
|
|
|
|
|
|
|
gBattleStruct->switchInItemsCounter++;
|
|
|
|
|
|
|
|
if (effect)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
|
|
|
|
{
|
|
|
|
*(gBattleStruct->field_5C + i) = 6;
|
2017-10-04 19:25:14 +02:00
|
|
|
gActionForBanks[i] = ACTION_INIT_VALUE;
|
|
|
|
gChosenMovesByBanks[i] = MOVE_NONE;
|
2017-10-02 23:32:39 +02:00
|
|
|
}
|
2017-10-06 00:12:01 +02:00
|
|
|
TurnValuesCleanUp(FALSE);
|
2017-10-02 23:32:39 +02:00
|
|
|
SpecialStatusesClear();
|
|
|
|
*(&gBattleStruct->field_91) = gAbsentBankFlags;
|
|
|
|
sub_814F9EC(gText_EmptyString3, 0);
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleMainFunc = HandleTurnActionSelectionState;
|
2017-10-02 23:32:39 +02:00
|
|
|
ResetSentPokesToOpponentValue();
|
|
|
|
|
|
|
|
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
|
|
|
gBattleCommunication[i] = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
|
|
|
|
|
|
|
|
*(&gBattleStruct->turnEffectsTracker) = 0;
|
|
|
|
*(&gBattleStruct->turnEffectsBank) = 0;
|
|
|
|
*(&gBattleStruct->field_1A0) = 0;
|
|
|
|
*(&gBattleStruct->field_1A1) = 0;
|
|
|
|
gBattleScripting.atk49_state = 0;
|
|
|
|
gBattleStruct->field_4D = 0;
|
|
|
|
gBattleStruct->turncountersTracker = 0;
|
|
|
|
gBattleMoveFlags = 0;
|
|
|
|
|
|
|
|
gRandomTurnNumber = Random();
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
|
|
{
|
|
|
|
StopCryAndClearCrySongs();
|
|
|
|
BattleScriptExecute(gUnknown_082DB8BE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleEndTurn_ContinueBattle(void)
|
2017-10-02 23:32:39 +02:00
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
{
|
|
|
|
gBattleMainFunc = BattleTurnPassed;
|
|
|
|
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
|
|
|
gBattleCommunication[i] = 0;
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
|
|
|
|
if ((gBattleMons[i].status1 & STATUS_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS))
|
|
|
|
CancelMultiTurnMoves(i);
|
|
|
|
}
|
|
|
|
gBattleStruct->turnEffectsTracker = 0;
|
|
|
|
gBattleStruct->turnEffectsBank = 0;
|
|
|
|
gBattleStruct->field_1A0 = 0;
|
|
|
|
gBattleStruct->field_1A1 = 0;
|
|
|
|
gBattleStruct->turncountersTracker = 0;
|
|
|
|
gBattleMoveFlags = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void BattleTurnPassed(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
2017-10-06 00:12:01 +02:00
|
|
|
TurnValuesCleanUp(TRUE);
|
2017-10-02 23:32:39 +02:00
|
|
|
if (gBattleOutcome == 0)
|
|
|
|
{
|
|
|
|
if (UpdateTurnCounters() != 0)
|
|
|
|
return;
|
|
|
|
if (TurnBasedEffects() != 0)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (sub_8041728() != 0)
|
|
|
|
return;
|
|
|
|
gBattleStruct->field_4D = 0;
|
|
|
|
if (sub_8041364() != 0)
|
|
|
|
return;
|
|
|
|
|
2017-10-06 00:12:01 +02:00
|
|
|
TurnValuesCleanUp(FALSE);
|
2017-10-02 23:32:39 +02:00
|
|
|
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
|
|
|
|
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
|
|
|
|
gHitMarker &= ~(HITMARKER_x400000);
|
|
|
|
gHitMarker &= ~(HITMARKER_x100000);
|
|
|
|
gBattleScripting.animTurn = 0;
|
|
|
|
gBattleScripting.animTargetsHit = 0;
|
|
|
|
gBattleScripting.atk49_state = 0;
|
|
|
|
gBattleMoveDamage = 0;
|
|
|
|
gBattleMoveFlags = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < 5; i++)
|
|
|
|
gBattleCommunication[i] = 0;
|
|
|
|
|
|
|
|
if (gBattleOutcome != 0)
|
|
|
|
{
|
2017-10-06 00:12:01 +02:00
|
|
|
gCurrentActionFuncId = 12;
|
|
|
|
gBattleMainFunc = RunTurnActionsFunctions;
|
2017-10-02 23:32:39 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleResults.battleTurnCounter < 0xFF)
|
|
|
|
{
|
|
|
|
gBattleResults.battleTurnCounter++;
|
|
|
|
gBattleStruct->field_DA++;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
gActionForBanks[i] = ACTION_INIT_VALUE;
|
|
|
|
gChosenMovesByBanks[i] = MOVE_NONE;
|
2017-10-02 23:32:39 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
*(gBattleStruct->field_5C + i) = 6;
|
|
|
|
|
|
|
|
*(&gBattleStruct->field_91) = gAbsentBankFlags;
|
|
|
|
sub_814F9EC(gText_EmptyString3, 0);
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleMainFunc = HandleTurnActionSelectionState;
|
2017-10-02 23:32:39 +02:00
|
|
|
gRandomTurnNumber = Random();
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
|
|
BattleScriptExecute(gUnknown_082DB881);
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_DA == 0)
|
|
|
|
BattleScriptExecute(gUnknown_082DB8BE);
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 IsRunningFromBattleImpossible(void)
|
|
|
|
{
|
|
|
|
u8 holdEffect;
|
|
|
|
u8 side;
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
|
|
|
|
holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
|
|
|
|
else
|
|
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
|
|
|
|
|
|
|
|
gStringBank = gActiveBank;
|
|
|
|
|
|
|
|
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
|
|
|
|
return 0;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
return 0;
|
|
|
|
if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
side = GetBankSide(gActiveBank);
|
|
|
|
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
if (side != GetBankSide(i)
|
|
|
|
&& gBattleMons[i].ability == ABILITY_SHADOW_TAG)
|
|
|
|
{
|
|
|
|
gBattleScripting.bank = i;
|
|
|
|
gLastUsedAbility = gBattleMons[i].ability;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
if (side != GetBankSide(i)
|
|
|
|
&& gBattleMons[gActiveBank].ability != ABILITY_LEVITATE
|
|
|
|
&& gBattleMons[gActiveBank].type1 != TYPE_FLYING
|
|
|
|
&& gBattleMons[gActiveBank].type2 != TYPE_FLYING
|
|
|
|
&& gBattleMons[i].ability == ABILITY_ARENA_TRAP)
|
|
|
|
{
|
|
|
|
gBattleScripting.bank = i;
|
|
|
|
gLastUsedAbility = gBattleMons[i].ability;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0);
|
|
|
|
if (i != 0 && (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL))
|
|
|
|
{
|
|
|
|
gBattleScripting.bank = i - 1;
|
|
|
|
gLastUsedAbility = gBattleMons[i - 1].ability;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|
|
|
|
|| (gStatuses3[gActiveBank] & STATUS3_ROOTED))
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
2017-10-03 21:35:27 +02:00
|
|
|
|
|
|
|
void sub_803BDA0(u8 bank)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
u8 r4;
|
|
|
|
u8 r1;
|
|
|
|
|
|
|
|
// gBattleStruct->field_60[bank][i]
|
|
|
|
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
gUnknown_0203CF00[i] = *(bank * 3 + i + (u8*)(gBattleStruct->field_60));
|
|
|
|
|
|
|
|
r4 = pokemon_order_func(gBattlePartyID[bank]);
|
|
|
|
r1 = pokemon_order_func(*(gBattleStruct->field_5C + bank));
|
|
|
|
sub_81B8FB0(r4, r1);
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
|
|
{
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
*(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
|
|
|
|
*((bank ^ BIT_MON) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
*(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-06 17:06:45 +02:00
|
|
|
enum
|
|
|
|
{
|
|
|
|
STATE_TURN_START_RECORD,
|
|
|
|
STATE_BEFORE_ACTION_CHOSEN,
|
|
|
|
STATE_WAIT_ACTION_CHOSEN,
|
|
|
|
STATE_WAIT_ACTION_CASE_CHOSEN,
|
|
|
|
STATE_WAIT_ACTION_CONFIRMED_STANDBY,
|
|
|
|
STATE_WAIT_ACTION_CONFIRMED,
|
|
|
|
STATE_SELECTION_SCRIPT,
|
|
|
|
STATE_WAIT_SET_BEFORE_ACTION,
|
|
|
|
STATE_SELECTION_SCRIPT_MAY_RUN
|
|
|
|
};
|
2017-10-04 19:25:14 +02:00
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleTurnActionSelectionState(void)
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
|
2017-10-03 21:35:27 +02:00
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
u8 identity = GetBankIdentity(gActiveBank);
|
|
|
|
switch (gBattleCommunication[gActiveBank])
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
|
2017-10-03 21:35:27 +02:00
|
|
|
sub_8185FD0();
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
|
2017-10-03 21:35:27 +02:00
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case STATE_BEFORE_ACTION_CHOSEN: // choose an action
|
2017-10-03 21:35:27 +02:00
|
|
|
*(gBattleStruct->field_5C + gActiveBank) = 6;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|
|
|
|
|| !(identity & BIT_MON)
|
|
|
|
|| gBattleStruct->field_91 & gBitTable[GetBankByIdentity(identity ^ BIT_MON)]
|
|
|
|
|| gBattleCommunication[GetBankByIdentity(identity ^ BIT_MON)] == 5)
|
|
|
|
{
|
|
|
|
if (gBattleStruct->field_91 & gBitTable[gActiveBank])
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
gActionForBanks[gActiveBank] = ACTION_NOTHING_FAINTED;
|
2017-10-03 21:35:27 +02:00
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED;
|
2017-10-03 21:35:27 +02:00
|
|
|
else
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
2017-10-03 21:35:27 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS
|
|
|
|
|| gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE)
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
gActionForBanks[gActiveBank] = ACTION_USE_MOVE;
|
|
|
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
2017-10-03 21:35:27 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitChooseAction(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case STATE_WAIT_ACTION_CHOSEN: // try to perform an action
|
2017-10-03 21:35:27 +02:00
|
|
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
|
|
|
{
|
|
|
|
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
|
|
|
|
gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
|
|
|
|
|
|
|
|
switch (gBattleBufferB[gActiveBank][1])
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_USE_MOVE:
|
2017-10-03 21:35:27 +02:00
|
|
|
if (AreAllMovesUnusable())
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
|
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
|
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
2017-10-03 21:35:27 +02:00
|
|
|
*(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (gDisableStructs[gActiveBank].encoredMove != 0)
|
|
|
|
{
|
|
|
|
gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove;
|
2017-10-06 00:12:01 +02:00
|
|
|
*(gBattleStruct->chosenMovePositions + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos;
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
2017-10-03 21:35:27 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
struct ChooseMoveStruct moveInfo;
|
|
|
|
|
|
|
|
moveInfo.species = gBattleMons[gActiveBank].species;
|
|
|
|
moveInfo.monType1 = gBattleMons[gActiveBank].type1;
|
|
|
|
moveInfo.monType2 = gBattleMons[gActiveBank].type2;
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
moveInfo.moves[i] = gBattleMons[gActiveBank].moves[i];
|
|
|
|
moveInfo.ppNumbers[i] = gBattleMons[gActiveBank].pp[i];
|
|
|
|
moveInfo.ppWithBonusNumbers[i] = CalculatePPWithBonus(
|
|
|
|
gBattleMons[gActiveBank].moves[i],
|
|
|
|
gBattleMons[gActiveBank].ppBonuses,
|
|
|
|
i);
|
|
|
|
}
|
|
|
|
|
|
|
|
EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_USE_ITEM:
|
2017-10-03 21:35:27 +02:00
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
|
|
| BATTLE_TYPE_FRONTIER_NO_PYRAMID
|
|
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
|
|
| BATTLE_TYPE_x2000000))
|
|
|
|
{
|
|
|
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
|
|
|
gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
|
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
|
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
2017-10-03 21:35:27 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_SWITCH:
|
2017-10-03 21:35:27 +02:00
|
|
|
*(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
|
|
|
|
if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|
|
|
|
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
|
|
|
|
|| gStatuses3[gActiveBank] & STATUS3_ROOTED)
|
|
|
|
{
|
|
|
|
EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
|
|
|
}
|
|
|
|
else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
|
|
|
|
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
|
|
|
|
&& gBattleMons[gActiveBank].type1 != TYPE_FLYING
|
|
|
|
&& gBattleMons[gActiveBank].type2 != TYPE_FLYING
|
|
|
|
&& gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
|
|
|
|
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0))
|
|
|
|
&& (gBattleMons[gActiveBank].type1 == TYPE_STEEL
|
|
|
|
|| gBattleMons[gActiveBank].type2 == TYPE_STEEL)))
|
|
|
|
{
|
|
|
|
EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBank]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH)
|
2017-10-03 21:35:27 +02:00
|
|
|
EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
2017-10-04 19:25:14 +02:00
|
|
|
else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH)
|
2017-10-03 21:35:27 +02:00
|
|
|
EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
|
|
|
else
|
|
|
|
EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
|
|
|
}
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_SAFARI_ZONE_BALL:
|
2017-10-03 21:35:27 +02:00
|
|
|
if (IsPlayerPartyAndPokemonStorageFull())
|
|
|
|
{
|
|
|
|
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB11;
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
|
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
|
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
2017-10-03 21:35:27 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_POKEBLOCK_CASE:
|
2017-10-03 21:35:27 +02:00
|
|
|
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_CANCEL_PARTNER:
|
2017-10-03 21:35:27 +02:00
|
|
|
gBattleCommunication[gActiveBank] = 7;
|
|
|
|
gBattleCommunication[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] = 1;
|
|
|
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
|
|
|
if (gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS
|
|
|
|
|| gBattleMons[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE)
|
|
|
|
{
|
|
|
|
Emit_x32(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
return;
|
|
|
|
}
|
2017-10-04 19:25:14 +02:00
|
|
|
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH)
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
|
|
|
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 2);
|
|
|
|
}
|
2017-10-04 19:25:14 +02:00
|
|
|
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_RUN)
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
|
|
|
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
|
|
|
}
|
2017-10-04 19:25:14 +02:00
|
|
|
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE
|
2017-10-03 21:35:27 +02:00
|
|
|
&& (gProtectStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].onlyStruggle
|
|
|
|
|| gDisableStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].encoredMove))
|
|
|
|
{
|
|
|
|
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
|
|
|
}
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
|
2017-10-04 19:25:14 +02:00
|
|
|
&& gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE)
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
|
|
|
gRngValue = gBattlePalaceMoveSelectionRngValue;
|
|
|
|
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 3);
|
|
|
|
}
|
|
|
|
Emit_x32(0);
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
|
|
|
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
|
2017-10-04 19:25:14 +02:00
|
|
|
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
|
|
|
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB9BA;
|
|
|
|
gBattleCommunication[gActiveBank] = 8;
|
2017-10-04 19:25:14 +02:00
|
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
|
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
2017-10-03 21:35:27 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
|
|
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
2017-10-04 19:25:14 +02:00
|
|
|
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
|
|
|
BattleScriptExecute(gUnknown_082DAAFE);
|
|
|
|
gBattleCommunication[gActiveBank] = 1;
|
|
|
|
}
|
|
|
|
else if (IsRunningFromBattleImpossible() != 0
|
2017-10-04 19:25:14 +02:00
|
|
|
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
|
|
|
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB0B;
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
|
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
|
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
2017-10-03 21:35:27 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case STATE_WAIT_ACTION_CASE_CHOSEN:
|
2017-10-03 21:35:27 +02:00
|
|
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
|
|
|
{
|
|
|
|
switch (gActionForBanks[gActiveBank])
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_USE_MOVE:
|
2017-10-03 21:35:27 +02:00
|
|
|
switch (gBattleBufferB[gActiveBank][1])
|
|
|
|
{
|
|
|
|
case 3:
|
|
|
|
case 4:
|
|
|
|
case 5:
|
|
|
|
case 6:
|
|
|
|
case 7:
|
|
|
|
case 8:
|
|
|
|
case 9:
|
|
|
|
gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
|
|
|
|
return;
|
|
|
|
case 15:
|
2017-10-04 19:25:14 +02:00
|
|
|
gActionForBanks[gActiveBank] = ACTION_SWITCH;
|
2017-10-03 21:35:27 +02:00
|
|
|
sub_803CDF8();
|
|
|
|
return;
|
|
|
|
default:
|
|
|
|
sub_818603C(2);
|
|
|
|
if ((gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)) == 0xFFFF)
|
|
|
|
{
|
|
|
|
gBattleCommunication[gActiveBank] = 1;
|
|
|
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
|
|
|
}
|
|
|
|
else if (TrySetCantSelectMoveBattleScript())
|
|
|
|
{
|
|
|
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
|
|
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
2017-10-03 21:35:27 +02:00
|
|
|
gBattleBufferB[gActiveBank][1] = 0;
|
2017-10-04 19:25:14 +02:00
|
|
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CHOSEN;
|
2017-10-03 21:35:27 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE))
|
|
|
|
{
|
|
|
|
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][2]);
|
|
|
|
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][3]);
|
|
|
|
}
|
2017-10-06 00:12:01 +02:00
|
|
|
*(gBattleStruct->chosenMovePositions + gActiveBank) = gBattleBufferB[gActiveBank][2];
|
|
|
|
gChosenMovesByBanks[gActiveBank] = gBattleMons[gActiveBank].moves[*(gBattleStruct->chosenMovePositions + gActiveBank)];
|
2017-10-03 21:35:27 +02:00
|
|
|
*(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
|
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_USE_ITEM:
|
2017-10-03 21:35:27 +02:00
|
|
|
if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0)
|
|
|
|
{
|
|
|
|
gBattleCommunication[gActiveBank] = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gLastUsedItem = (gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8));
|
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_SWITCH:
|
2017-10-03 21:35:27 +02:00
|
|
|
if (gBattleBufferB[gActiveBank][1] == 6)
|
|
|
|
{
|
|
|
|
gBattleCommunication[gActiveBank] = 1;
|
|
|
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sub_803CDF8();
|
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_RUN:
|
2017-10-06 17:06:45 +02:00
|
|
|
gHitMarker |= HITMARKER_RUN;
|
2017-10-03 21:35:27 +02:00
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_WATCHES_CAREFULLY:
|
2017-10-03 21:35:27 +02:00
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_SAFARI_ZONE_BALL:
|
2017-10-03 21:35:27 +02:00
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_POKEBLOCK_CASE:
|
2017-10-03 21:35:27 +02:00
|
|
|
if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0)
|
|
|
|
{
|
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
|
2017-10-03 21:35:27 +02:00
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_GO_NEAR:
|
2017-10-03 21:35:27 +02:00
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_SAFARI_ZONE_RUN:
|
2017-10-06 17:06:45 +02:00
|
|
|
gHitMarker |= HITMARKER_RUN;
|
2017-10-03 21:35:27 +02:00
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case ACTION_9:
|
2017-10-03 21:35:27 +02:00
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
|
2017-10-03 21:35:27 +02:00
|
|
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
|
|
|
{
|
|
|
|
i = (sub_803CDB8() != 0);
|
|
|
|
|
|
|
|
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
|
|
|
|
|| (identity & BIT_MON)
|
|
|
|
|| (*(&gBattleStruct->field_91) & gBitTable[GetBankByIdentity(identity ^ BIT_MON)]))
|
|
|
|
{
|
|
|
|
EmitLinkStandbyMsg(0, 0, i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
EmitLinkStandbyMsg(0, 1, i);
|
|
|
|
}
|
|
|
|
MarkBufferBankForExecution(gActiveBank);
|
|
|
|
gBattleCommunication[gActiveBank]++;
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case STATE_WAIT_ACTION_CONFIRMED:
|
2017-10-03 21:35:27 +02:00
|
|
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
|
2017-10-03 21:35:27 +02:00
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case STATE_SELECTION_SCRIPT:
|
|
|
|
if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
|
2017-10-03 21:35:27 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBankAttacker = gActiveBank;
|
|
|
|
gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
|
|
|
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
|
|
|
{
|
|
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
|
|
}
|
|
|
|
gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case STATE_WAIT_SET_BEFORE_ACTION:
|
2017-10-03 21:35:27 +02:00
|
|
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
|
|
|
{
|
|
|
|
gBattleCommunication[gActiveBank] = 1;
|
|
|
|
}
|
|
|
|
break;
|
2017-10-04 19:25:14 +02:00
|
|
|
case STATE_SELECTION_SCRIPT_MAY_RUN:
|
|
|
|
if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
|
|
|
if (gBattleBufferB[gActiveBank][1] == 13)
|
|
|
|
{
|
2017-10-06 17:06:45 +02:00
|
|
|
gHitMarker |= HITMARKER_RUN;
|
2017-10-04 19:25:14 +02:00
|
|
|
gActionForBanks[gActiveBank] = ACTION_RUN;
|
|
|
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
2017-10-03 21:35:27 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
|
2017-10-03 21:35:27 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBankAttacker = gActiveBank;
|
|
|
|
gBattlescriptCurrInstr = gBattlescriptPtrsForSelection[gActiveBank];
|
|
|
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
|
|
|
{
|
|
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
|
|
}
|
|
|
|
gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-04 19:25:14 +02:00
|
|
|
// check if everyone chose actions
|
|
|
|
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gNoOfAllBanks)
|
2017-10-03 21:35:27 +02:00
|
|
|
{
|
|
|
|
sub_818603C(1);
|
2017-10-04 19:25:14 +02:00
|
|
|
gBattleMainFunc = SetActionsAndBanksTurnOrder;
|
2017-10-03 21:35:27 +02:00
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
|
|
{
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
2017-10-04 19:25:14 +02:00
|
|
|
if (gActionForBanks[i] == ACTION_SWITCH)
|
2017-10-03 21:35:27 +02:00
|
|
|
sub_80571DC(i, *(gBattleStruct->field_5C + i));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2017-10-04 19:25:14 +02:00
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static bool8 sub_803CDB8(void)
|
2017-10-04 19:25:14 +02:00
|
|
|
{
|
|
|
|
s32 i, var;
|
|
|
|
|
|
|
|
for (var = 0, i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
if (gBattleCommunication[i] == 5)
|
|
|
|
var++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (var + 1 == gNoOfAllBanks)
|
|
|
|
return TRUE;
|
|
|
|
else
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void sub_803CDF8(void)
|
2017-10-04 19:25:14 +02:00
|
|
|
{
|
|
|
|
*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
|
|
|
|
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
|
|
{
|
|
|
|
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
|
|
|
|
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
|
|
|
|
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
|
|
|
|
|
|
|
|
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
|
|
|
|
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
|
|
|
|
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SwapTurnOrder(u8 id1, u8 id2)
|
|
|
|
{
|
|
|
|
u32 temp = gActionsByTurnOrder[id1];
|
|
|
|
gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2];
|
|
|
|
gActionsByTurnOrder[id2] = temp;
|
|
|
|
|
|
|
|
temp = gBanksByTurnOrder[id1];
|
|
|
|
gBanksByTurnOrder[id1] = gBanksByTurnOrder[id2];
|
|
|
|
gBanksByTurnOrder[id2] = temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
|
|
|
|
{
|
|
|
|
u8 strikesFirst = 0;
|
|
|
|
u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0;
|
|
|
|
u32 speedBank1 = 0, speedBank2 = 0;
|
|
|
|
u8 holdEffect = 0;
|
|
|
|
u8 holdEffectParam = 0;
|
|
|
|
u16 moveBank1 = 0, moveBank2 = 0;
|
|
|
|
|
|
|
|
if (WEATHER_HAS_EFFECT)
|
|
|
|
{
|
|
|
|
if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|
|
|
|
|| (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
|
|
|
|
speedMultiplierBank1 = 2;
|
|
|
|
else
|
|
|
|
speedMultiplierBank1 = 1;
|
|
|
|
|
|
|
|
if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|
|
|
|
|| (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
|
|
|
|
speedMultiplierBank2 = 2;
|
|
|
|
else
|
|
|
|
speedMultiplierBank2 = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
speedMultiplierBank1 = 1;
|
|
|
|
speedMultiplierBank2 = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1)
|
|
|
|
* (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0])
|
|
|
|
/ (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]);
|
|
|
|
|
|
|
|
if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY)
|
|
|
|
{
|
|
|
|
holdEffect = gEnigmaBerries[bank1].holdEffect;
|
|
|
|
holdEffectParam = gEnigmaBerries[bank1].holdEffectParam;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item);
|
|
|
|
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item);
|
|
|
|
}
|
|
|
|
|
|
|
|
// badge boost
|
|
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
|
|
|
|
&& FlagGet(BADGE03_GET)
|
|
|
|
&& GetBankSide(bank1) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
speedBank1 = (speedBank1 * 110) / 100;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
|
|
|
|
speedBank1 /= 2;
|
|
|
|
|
|
|
|
if (gBattleMons[bank1].status1 & STATUS_PARALYSIS)
|
|
|
|
speedBank1 /= 4;
|
|
|
|
|
|
|
|
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
|
|
|
|
speedBank1 = UINT_MAX;
|
|
|
|
|
|
|
|
// check second bank's speed
|
|
|
|
|
|
|
|
speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2)
|
|
|
|
* (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0])
|
|
|
|
/ (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]);
|
|
|
|
|
|
|
|
if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY)
|
|
|
|
{
|
|
|
|
holdEffect = gEnigmaBerries[bank2].holdEffect;
|
|
|
|
holdEffectParam = gEnigmaBerries[bank2].holdEffectParam;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item);
|
|
|
|
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item);
|
|
|
|
}
|
|
|
|
|
|
|
|
// badge boost
|
|
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
|
|
|
|
&& FlagGet(BADGE03_GET)
|
|
|
|
&& GetBankSide(bank2) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
speedBank2 = (speedBank2 * 110) / 100;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
|
|
|
|
speedBank2 /= 2;
|
|
|
|
|
|
|
|
if (gBattleMons[bank2].status1 & STATUS_PARALYSIS)
|
|
|
|
speedBank2 /= 4;
|
|
|
|
|
|
|
|
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
|
|
|
|
speedBank2 = UINT_MAX;
|
|
|
|
|
|
|
|
if (ignoreChosenMoves)
|
|
|
|
{
|
|
|
|
moveBank1 = MOVE_NONE;
|
|
|
|
moveBank2 = MOVE_NONE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gActionForBanks[bank1] == ACTION_USE_MOVE)
|
|
|
|
{
|
|
|
|
if (gProtectStructs[bank1].onlyStruggle)
|
|
|
|
moveBank1 = MOVE_STRUGGLE;
|
|
|
|
else
|
2017-10-06 00:12:01 +02:00
|
|
|
moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)];
|
2017-10-04 19:25:14 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
moveBank1 = MOVE_NONE;
|
|
|
|
|
|
|
|
if (gActionForBanks[bank2] == ACTION_USE_MOVE)
|
|
|
|
{
|
|
|
|
if (gProtectStructs[bank2].onlyStruggle)
|
|
|
|
moveBank2 = MOVE_STRUGGLE;
|
|
|
|
else
|
2017-10-06 00:12:01 +02:00
|
|
|
moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)];
|
2017-10-04 19:25:14 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
moveBank2 = MOVE_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// both move priorities are different than 0
|
|
|
|
if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0)
|
|
|
|
{
|
|
|
|
// both priorities are the same
|
|
|
|
if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority)
|
|
|
|
{
|
|
|
|
if (speedBank1 == speedBank2 && Random() & 1)
|
|
|
|
strikesFirst = 2; // same speeds, same priorities
|
|
|
|
else if (speedBank1 < speedBank2)
|
|
|
|
strikesFirst = 1; // bank2 has more speed
|
|
|
|
|
|
|
|
// else bank1 has more speed
|
|
|
|
}
|
|
|
|
else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority)
|
|
|
|
strikesFirst = 1; // bank2's move has greater priority
|
|
|
|
|
|
|
|
// else bank1's move has greater priority
|
|
|
|
}
|
|
|
|
// both priorities are equal to 0
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (speedBank1 == speedBank2 && Random() & 1)
|
|
|
|
strikesFirst = 2; // same speeds, same priorities
|
|
|
|
else if (speedBank1 < speedBank2)
|
|
|
|
strikesFirst = 1; // bank2 has more speed
|
|
|
|
|
|
|
|
// else bank1 has more speed
|
|
|
|
}
|
|
|
|
|
|
|
|
return strikesFirst;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SetActionsAndBanksTurnOrder(void)
|
|
|
|
{
|
|
|
|
s32 var = 0;
|
|
|
|
s32 i, j;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
|
|
|
{
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
|
|
|
|
gBanksByTurnOrder[var] = gActiveBank;
|
|
|
|
var++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
|
|
{
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (gActionForBanks[gActiveBank] == ACTION_RUN)
|
|
|
|
{
|
|
|
|
var = 5;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gActionForBanks[0] == ACTION_RUN)
|
|
|
|
{
|
|
|
|
gActiveBank = 0;
|
|
|
|
var = 5;
|
|
|
|
}
|
|
|
|
if (gActionForBanks[2] == ACTION_RUN)
|
|
|
|
{
|
|
|
|
gActiveBank = 2;
|
|
|
|
var = 5;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (var == 5)
|
|
|
|
{
|
|
|
|
gActionsByTurnOrder[0] = gActionForBanks[gActiveBank];
|
|
|
|
gBanksByTurnOrder[0] = gActiveBank;
|
|
|
|
var = 1;
|
|
|
|
for (i = 0; i < gNoOfAllBanks; i++)
|
|
|
|
{
|
|
|
|
if (i != gActiveBank)
|
|
|
|
{
|
|
|
|
gActionsByTurnOrder[var] = gActionForBanks[i];
|
|
|
|
gBanksByTurnOrder[var] = i;
|
|
|
|
var++;
|
|
|
|
}
|
|
|
|
}
|
2017-10-06 00:12:01 +02:00
|
|
|
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
|
|
|
|
gBattleStruct->focusPunchBank = 0;
|
2017-10-04 19:25:14 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH)
|
|
|
|
{
|
|
|
|
gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
|
|
|
|
gBanksByTurnOrder[var] = gActiveBank;
|
|
|
|
var++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH)
|
|
|
|
{
|
|
|
|
gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
|
|
|
|
gBanksByTurnOrder[var] = gActiveBank;
|
|
|
|
var++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
|
|
|
{
|
|
|
|
for (j = i + 1; j < gNoOfAllBanks; j++)
|
|
|
|
{
|
|
|
|
u8 bank1 = gBanksByTurnOrder[i];
|
|
|
|
u8 bank2 = gBanksByTurnOrder[j];
|
|
|
|
if (gActionsByTurnOrder[i] != ACTION_USE_ITEM
|
|
|
|
&& gActionsByTurnOrder[j] != ACTION_USE_ITEM
|
|
|
|
&& gActionsByTurnOrder[i] != ACTION_SWITCH
|
|
|
|
&& gActionsByTurnOrder[j] != ACTION_SWITCH)
|
|
|
|
{
|
|
|
|
if (GetWhoStrikesFirst(bank1, bank2, FALSE))
|
|
|
|
SwapTurnOrder(i, j);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2017-10-06 00:12:01 +02:00
|
|
|
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
|
|
|
|
gBattleStruct->focusPunchBank = 0;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void TurnValuesCleanUp(bool8 var0)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
u8 *dataPtr;
|
|
|
|
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (var0)
|
|
|
|
{
|
|
|
|
gProtectStructs[gActiveBank].protected = 0;
|
|
|
|
gProtectStructs[gActiveBank].endured = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dataPtr = (u8*)(&gProtectStructs[gActiveBank]);
|
|
|
|
for (i = 0; i < sizeof(struct ProtectStruct); i++)
|
|
|
|
dataPtr[i] = 0;
|
|
|
|
|
|
|
|
if (gDisableStructs[gActiveBank].isFirstTurn)
|
|
|
|
gDisableStructs[gActiveBank].isFirstTurn--;
|
|
|
|
|
|
|
|
if (gDisableStructs[gActiveBank].rechargeCounter)
|
|
|
|
{
|
|
|
|
gDisableStructs[gActiveBank].rechargeCounter--;
|
|
|
|
if (gDisableStructs[gActiveBank].rechargeCounter == 0)
|
|
|
|
gBattleMons[gActiveBank].status2 &= ~(STATUS2_RECHARGE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gDisableStructs[gActiveBank].substituteHP == 0)
|
|
|
|
gBattleMons[gActiveBank].status2 &= ~(STATUS2_SUBSTITUTE);
|
|
|
|
}
|
|
|
|
|
|
|
|
gSideTimers[0].followmeTimer = 0;
|
|
|
|
gSideTimers[1].followmeTimer = 0;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void SpecialStatusesClear(void)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBank]);
|
|
|
|
|
|
|
|
for (i = 0; i < sizeof(struct SpecialStatus); i++)
|
|
|
|
dataPtr[i] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
|
|
|
|
{
|
2017-10-06 17:06:45 +02:00
|
|
|
if (!(gHitMarker & HITMARKER_RUN))
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
while (gBattleStruct->focusPunchBank < gNoOfAllBanks)
|
|
|
|
{
|
|
|
|
gActiveBank = gBankAttacker = gBattleStruct->focusPunchBank;
|
|
|
|
gBattleStruct->focusPunchBank++;
|
|
|
|
if (gChosenMovesByBanks[gActiveBank] == MOVE_FOCUS_PUNCH
|
|
|
|
&& !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
|
|
|
|
&& !(gDisableStructs[gBankAttacker].truantCounter)
|
|
|
|
&& !(gProtectStructs[gActiveBank].onlyStruggle))
|
|
|
|
{
|
|
|
|
BattleScriptExecute(BattleScript_FocusPunchSetUp);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TryClearRageStatuses();
|
|
|
|
gCurrentTurnActionNumber = 0;
|
|
|
|
{
|
|
|
|
// something stupid needed to match
|
|
|
|
u8 zero;
|
|
|
|
gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)];
|
|
|
|
}
|
|
|
|
gDynamicBasePower = 0;
|
|
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
|
|
gBattleMainFunc = RunTurnActionsFunctions;
|
|
|
|
gBattleCommunication[3] = 0;
|
|
|
|
gBattleCommunication[4] = 0;
|
|
|
|
gBattleScripting.field_16 = 0;
|
|
|
|
gBattleResources->battleScriptsStack->size = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void RunTurnActionsFunctions(void)
|
|
|
|
{
|
|
|
|
if (gBattleOutcome != 0)
|
|
|
|
gCurrentActionFuncId = 12;
|
|
|
|
|
|
|
|
*(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
|
2017-10-06 19:09:37 +02:00
|
|
|
sTurnActionsFuncsTable[gCurrentActionFuncId]();
|
2017-10-06 00:12:01 +02:00
|
|
|
|
|
|
|
if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
|
|
|
|
{
|
|
|
|
gHitMarker &= ~(HITMARKER_x100000);
|
2017-10-06 19:09:37 +02:00
|
|
|
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
|
2017-10-06 00:12:01 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleStruct->field_4B != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
|
|
|
|
{
|
|
|
|
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
|
|
|
|
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleEndTurn_BattleWon(void)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
gCurrentActionFuncId = 0;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
|
|
|
{
|
|
|
|
gScriptResult = gBattleOutcome;
|
|
|
|
gBattleTextBuff1[0] = gBattleOutcome;
|
|
|
|
gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
|
|
|
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
|
|
|
|
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
|
|
|
}
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
|
|
|
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER))
|
|
|
|
{
|
|
|
|
BattleMusicStop();
|
|
|
|
gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon;
|
|
|
|
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE)
|
|
|
|
PlayBGM(BGM_KACHI3);
|
|
|
|
else
|
|
|
|
PlayBGM(BGM_KACHI1);
|
|
|
|
}
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
|
|
{
|
|
|
|
BattleMusicStop();
|
|
|
|
gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon;
|
|
|
|
|
|
|
|
switch (gTrainers[gTrainerBattleOpponent_A].trainerClass)
|
|
|
|
{
|
|
|
|
case CLASS_ELITE_FOUR:
|
|
|
|
case CLASS_CHAMPION:
|
|
|
|
PlayBGM(BGM_KACHI5);
|
|
|
|
break;
|
|
|
|
case CLASS_TEAM_AQUA:
|
|
|
|
case CLASS_TEAM_MAGMA:
|
|
|
|
case CLASS_AQUA_ADMIN:
|
|
|
|
case CLASS_AQUA_LEADER:
|
|
|
|
case CLASS_MAGMA_ADMIN:
|
|
|
|
case CLASS_MAGMA_LEADER:
|
|
|
|
PlayBGM(BGM_KACHI4);
|
|
|
|
break;
|
|
|
|
case CLASS_LEADER:
|
|
|
|
PlayBGM(BGM_KACHI3);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
PlayBGM(BGM_KACHI1);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems;
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleEndTurn_BattleLost(void)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
gCurrentActionFuncId = 0;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
|
|
|
{
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
|
|
{
|
|
|
|
if (gBattleOutcome & BATTLE_OUTCOME_BIT_x80)
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = gUnknown_082DB9C8;
|
|
|
|
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
|
|
|
gSaveBlock2Ptr->field_CA9_b = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = gUnknown_082DAA0B;
|
|
|
|
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleTextBuff1[0] = gBattleOutcome;
|
|
|
|
gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
|
|
|
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
|
|
|
|
gBattleOutcome &= ~(BATTLE_OUTCOME_BIT_x80);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = BattleScript_LocalBattleLost;
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleEndTurn_RanFromBattle(void)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
gCurrentActionFuncId = 0;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = gUnknown_082DB9C1;
|
|
|
|
gBattleOutcome = BATTLE_FORFEITED;
|
|
|
|
gSaveBlock2Ptr->field_CA9_b = 1;
|
|
|
|
}
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = gUnknown_082DB9C1;
|
|
|
|
gBattleOutcome = BATTLE_FORFEITED;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (gProtectStructs[gBankAttacker].fleeFlag)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleEndTurn_MonFled(void)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
gCurrentActionFuncId = 0;
|
|
|
|
|
|
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]);
|
|
|
|
gBattlescriptCurrInstr = BattleScript_WildMonFled;
|
|
|
|
|
|
|
|
gBattleMainFunc = HandleEndTurn_FinishBattle;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleEndTurn_FinishBattle(void)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
|
|
|
|
{
|
|
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
|
|
| BATTLE_TYPE_x2000000
|
|
|
|
| BATTLE_TYPE_FIRST_BATTLE
|
|
|
|
| BATTLE_TYPE_SAFARI
|
|
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
|
|
| BATTLE_TYPE_WALLY_TUTORIAL
|
|
|
|
| BATTLE_TYPE_FRONTIER)))
|
|
|
|
{
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
if (gBattleResults.playerMon1Species == SPECIES_NONE)
|
|
|
|
{
|
|
|
|
gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
|
|
|
|
GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
|
|
|
|
GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sub_80EC728();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
|
|
|
|
| BATTLE_TYPE_x2000000
|
|
|
|
| BATTLE_TYPE_TRAINER
|
|
|
|
| BATTLE_TYPE_FIRST_BATTLE
|
|
|
|
| BATTLE_TYPE_SAFARI
|
|
|
|
| BATTLE_TYPE_FRONTIER
|
|
|
|
| BATTLE_TYPE_EREADER_TRAINER
|
|
|
|
| BATTLE_TYPE_WALLY_TUTORIAL))
|
|
|
|
&& gBattleResults.unk5_6)
|
|
|
|
{
|
|
|
|
sub_80EE184();
|
|
|
|
}
|
|
|
|
|
|
|
|
sub_8186444();
|
|
|
|
BeginFastPaletteFade(3);
|
|
|
|
FadeOutMapMusic(5);
|
|
|
|
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
|
|
|
|
gUnknown_030061E8 = BattleMainCB2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void FreeResetData_ReturnToOvOrDoEvolutions(void)
|
|
|
|
{
|
|
|
|
if (!gPaletteFade.active)
|
|
|
|
{
|
|
|
|
ResetSpriteData();
|
|
|
|
if (gLeveledUpInBattle == 0 || gBattleOutcome != BATTLE_WON)
|
|
|
|
{
|
|
|
|
gBattleMainFunc = ReturnFromBattleToOverworld;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleMainFunc = TryEvolvePokemon;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FreeAllWindowBuffers();
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
|
|
{
|
|
|
|
FreeMonSpritesGfx();
|
|
|
|
FreeBattleResources();
|
|
|
|
FreeBattleSpritesData();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void TryEvolvePokemon(void)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
while (gLeveledUpInBattle != 0)
|
|
|
|
{
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
if (gLeveledUpInBattle & gBitTable[i])
|
|
|
|
{
|
|
|
|
u16 species;
|
|
|
|
u8 levelUpBits = gLeveledUpInBattle;
|
|
|
|
|
|
|
|
levelUpBits &= ~(gBitTable[i]);
|
|
|
|
gLeveledUpInBattle = levelUpBits;
|
|
|
|
|
|
|
|
species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits);
|
|
|
|
if (species != SPECIES_NONE)
|
|
|
|
{
|
|
|
|
FreeAllWindowBuffers();
|
|
|
|
gBattleMainFunc = WaitForEvoSceneToFinish;
|
|
|
|
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleMainFunc = ReturnFromBattleToOverworld;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void WaitForEvoSceneToFinish(void)
|
|
|
|
{
|
|
|
|
if (gMain.callback2 == BattleMainCB2)
|
|
|
|
gBattleMainFunc = TryEvolvePokemon;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void ReturnFromBattleToOverworld(void)
|
|
|
|
{
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
|
|
|
|
{
|
|
|
|
RandomlyGivePartyPokerus(gPlayerParty);
|
|
|
|
PartySpreadPokerus(gPlayerParty);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
gScriptResult = gBattleOutcome;
|
|
|
|
gMain.inBattle = 0;
|
|
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
|
|
|
|
{
|
|
|
|
UpdateRoamerHPStatus(&gEnemyParty[0]);
|
|
|
|
if ((gBattleOutcome & BATTLE_WON) || gBattleOutcome == BATTLE_CAUGHT)
|
|
|
|
SetRoamerInactive();
|
|
|
|
}
|
|
|
|
|
|
|
|
m4aSongNumStop(0x5A);
|
|
|
|
SetMainCallback2(gMain.savedCallback);
|
|
|
|
}
|
|
|
|
|
|
|
|
void RunBattleScriptCommands_PopCallbacksStack(void)
|
|
|
|
{
|
|
|
|
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
|
|
|
|
{
|
|
|
|
if (BATTLE_CALLBACKS_STACK->size != 0)
|
|
|
|
BATTLE_CALLBACKS_STACK->size--;
|
|
|
|
gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RunBattleScriptCommands(void)
|
|
|
|
{
|
|
|
|
if (gBattleExecBuffer == 0)
|
|
|
|
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_UseMove(void)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
u8 side;
|
|
|
|
u8 var = 4;
|
|
|
|
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
|
|
|
|
if (*(&gBattleStruct->field_91) & gBitTable[gBankAttacker])
|
|
|
|
{
|
|
|
|
gCurrentActionFuncId = ACTION_FINISHED;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
gCritMultiplier = 1;
|
|
|
|
gBattleScripting.dmgMultiplier = 1;
|
|
|
|
gBattleStruct->atkCancellerTracker = 0;
|
|
|
|
gBattleMoveFlags = 0;
|
|
|
|
gMultiHitCounter = 0;
|
|
|
|
gBattleCommunication[6] = 0;
|
|
|
|
gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankAttacker);
|
|
|
|
|
|
|
|
// choose move
|
|
|
|
if (gProtectStructs[gBankAttacker].onlyStruggle)
|
|
|
|
{
|
|
|
|
gProtectStructs[gBankAttacker].onlyStruggle = 0;
|
|
|
|
gCurrentMove = gLastUsedMove = MOVE_STRUGGLE;
|
|
|
|
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
|
|
|
*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
|
|
|
|
}
|
|
|
|
else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
|
|
|
|
{
|
|
|
|
gCurrentMove = gLastUsedMove = gLockedMoves[gBankAttacker];
|
|
|
|
}
|
|
|
|
// encore forces you to use the same move
|
|
|
|
else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
|
|
|
|
&& gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
|
|
|
|
{
|
|
|
|
gCurrentMove = gLastUsedMove = gDisableStructs[gBankAttacker].encoredMove;
|
|
|
|
gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
|
|
|
|
*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
|
|
|
|
}
|
|
|
|
// check if the encored move wasn't overwritten
|
|
|
|
else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
|
|
|
|
&& gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
|
|
|
|
{
|
|
|
|
gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
|
|
|
|
gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
|
|
|
gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE;
|
|
|
|
gDisableStructs[gBankAttacker].encoredMovePos = 0;
|
|
|
|
gDisableStructs[gBankAttacker].encoreTimer1 = 0;
|
|
|
|
*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
|
|
|
|
}
|
|
|
|
else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker])
|
|
|
|
{
|
|
|
|
gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
|
|
|
*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleMons[gBankAttacker].hp != 0)
|
|
|
|
{
|
|
|
|
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
|
|
|
gBattleResults.lastUsedMovePlayer = gCurrentMove;
|
|
|
|
else
|
|
|
|
gBattleResults.lastUsedMoveOpponent = gCurrentMove;
|
|
|
|
}
|
|
|
|
|
|
|
|
// choose target
|
|
|
|
side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
|
|
|
|
if (gSideTimers[side].followmeTimer != 0
|
|
|
|
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
|
|
|
|
&& GetBankSide(gBankAttacker) != GetBankSide(gSideTimers[side].followmeTarget)
|
|
|
|
&& gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
|
|
|
|
{
|
|
|
|
gBankTarget = gSideTimers[side].followmeTarget;
|
|
|
|
}
|
|
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
|
|
&& gSideTimers[side].followmeTimer == 0
|
|
|
|
&& (gBattleMoves[gCurrentMove].power != 0
|
|
|
|
|| gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10)
|
|
|
|
&& gBattleMons[*(gBattleStruct->moveTarget + gBankAttacker)].ability != ABILITY_LIGHTNING_ROD
|
|
|
|
&& gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
|
|
|
|
{
|
|
|
|
side = GetBankSide(gBankAttacker);
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (side != GetBankSide(gActiveBank)
|
|
|
|
&& *(gBattleStruct->moveTarget + gBankAttacker) != gActiveBank
|
|
|
|
&& gBattleMons[gActiveBank].ability == ABILITY_LIGHTNING_ROD
|
|
|
|
&& BankGetTurnOrder(gActiveBank) < var)
|
|
|
|
{
|
|
|
|
var = BankGetTurnOrder(gActiveBank);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (var == 4)
|
|
|
|
{
|
|
|
|
if (gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
|
|
|
|
{
|
|
|
|
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
if (Random() & 1)
|
|
|
|
gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
|
|
|
else
|
|
|
|
gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (Random() & 1)
|
|
|
|
gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
|
|
|
else
|
|
|
|
gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gAbsentBankFlags & gBitTable[gBankTarget])
|
|
|
|
{
|
|
|
|
if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
|
|
|
|
{
|
|
|
|
gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
|
|
|
|
if (gAbsentBankFlags & gBitTable[gBankTarget])
|
|
|
|
gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gActiveBank = gBanksByTurnOrder[var];
|
|
|
|
RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
|
|
|
|
gSpecialStatuses[gActiveBank].lightningRodRedirected = 1;
|
|
|
|
gBankTarget = gActiveBank;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
|
|
|
&& gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
|
|
|
|
{
|
|
|
|
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
if (Random() & 1)
|
|
|
|
gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
|
|
|
else
|
|
|
|
gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (Random() & 1)
|
|
|
|
gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
|
|
|
else
|
|
|
|
gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gAbsentBankFlags & gBitTable[gBankTarget]
|
|
|
|
&& GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
|
|
|
|
{
|
|
|
|
gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBankTarget = *(gBattleStruct->moveTarget + gBankAttacker);
|
|
|
|
if (gAbsentBankFlags & gBitTable[gBankTarget])
|
|
|
|
{
|
|
|
|
if (GetBankSide(gBankAttacker) != GetBankSide(gBankTarget))
|
|
|
|
{
|
|
|
|
gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_SIDE);
|
|
|
|
if (gAbsentBankFlags & gBitTable[gBankTarget])
|
|
|
|
gBankTarget = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// choose battlescript
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE
|
|
|
|
&& gProtectStructs[gBankAttacker].flag_x10)
|
|
|
|
{
|
|
|
|
if (gBattleMons[gBankAttacker].hp == 0)
|
|
|
|
{
|
|
|
|
gCurrentActionFuncId = 12;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (gUnknown_02024230[gBankAttacker] != NULL)
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
|
|
|
gBattlescriptCurrInstr = gUnknown_02024230[gBankAttacker];
|
|
|
|
gUnknown_02024230[gBankAttacker] = NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
|
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
|
|
sub_81A56E8(gBankAttacker);
|
|
|
|
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_Switch(void)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
gActionSelectionCursor[gBankAttacker] = 0;
|
|
|
|
gMoveSelectionCursor[gBankAttacker] = 0;
|
|
|
|
|
|
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, *(gBattleStruct->field_58 + gBankAttacker))
|
|
|
|
|
|
|
|
gBattleScripting.bank = gBankAttacker;
|
|
|
|
gBattlescriptCurrInstr = BattleScript_ActionSwitch;
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
|
|
|
|
if (gBattleResults.playerSwitchesCounter < 255)
|
|
|
|
gBattleResults.playerSwitchesCounter++;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_UseItem(void)
|
2017-10-06 00:12:01 +02:00
|
|
|
{
|
|
|
|
gBankAttacker = gBankTarget = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
ClearFuryCutterDestinyBondGrudge(gBankAttacker);
|
|
|
|
gLastUsedItem = gBattleBufferB[gBankAttacker][1] | (gBattleBufferB[gBankAttacker][2] << 8);
|
|
|
|
|
|
|
|
if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem];
|
|
|
|
}
|
|
|
|
else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL)
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0];
|
|
|
|
}
|
|
|
|
else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
gBattlescriptCurrInstr = gUnknown_082DBD3C[0];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleScripting.bank = gBankAttacker;
|
|
|
|
|
|
|
|
switch (*(gBattleStruct->field_C4 + (gBankAttacker >> 1)))
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
|
|
if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1)
|
|
|
|
{
|
|
|
|
if (*(gBattleStruct->field_C6 + gBankAttacker / 2) & 0x3E)
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
while (!(*(gBattleStruct->field_C6 + gBankAttacker / 2) & 1))
|
|
|
|
{
|
|
|
|
*(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
|
|
|
if (*(gBattleStruct->field_C6 + (gBankAttacker >> 1)) & 0x80)
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
|
|
|
|
PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
|
|
|
|
|
|
|
|
while (!((*(gBattleStruct->field_C6 + (gBankAttacker >> 1))) & 1))
|
|
|
|
{
|
|
|
|
*(gBattleStruct->field_C6 + gBankAttacker / 2) >>= 1;
|
|
|
|
gBattleTextBuff1[2]++;
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14;
|
|
|
|
gBattleScripting.animArg2 = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
|
|
else
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->field_C4 + gBankAttacker / 2)];
|
|
|
|
}
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool8 TryRunFromBattle(u8 bank)
|
|
|
|
{
|
|
|
|
bool8 effect = FALSE;
|
|
|
|
u8 holdEffect;
|
|
|
|
u8 pyramidMultiplier;
|
|
|
|
u8 speedVar;
|
|
|
|
|
|
|
|
if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
|
|
|
|
holdEffect = gEnigmaBerries[bank].holdEffect;
|
|
|
|
else
|
|
|
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
|
|
|
|
|
|
|
|
gStringBank = bank;
|
|
|
|
|
|
|
|
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
|
|
|
|
{
|
|
|
|
gLastUsedItem = gBattleMons[bank].item ;
|
|
|
|
gProtectStructs[bank].fleeFlag = 1;
|
|
|
|
effect++;
|
|
|
|
}
|
|
|
|
else if (gBattleMons[bank].ability == ABILITY_RUN_AWAY)
|
|
|
|
{
|
|
|
|
if (InBattlePyramid())
|
|
|
|
{
|
|
|
|
gBattleStruct->runTries++;
|
|
|
|
pyramidMultiplier = sub_81A9E28();
|
|
|
|
speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
|
|
|
|
if (speedVar > (Random() & 0xFF))
|
|
|
|
{
|
|
|
|
gLastUsedAbility = ABILITY_RUN_AWAY;
|
|
|
|
gProtectStructs[bank].fleeFlag = 2;
|
|
|
|
effect++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gLastUsedAbility = ABILITY_RUN_AWAY;
|
|
|
|
gProtectStructs[bank].fleeFlag = 2;
|
|
|
|
effect++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
|
|
{
|
|
|
|
effect++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
|
|
{
|
|
|
|
if (InBattlePyramid())
|
|
|
|
{
|
|
|
|
pyramidMultiplier = sub_81A9E28();
|
|
|
|
speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
|
|
|
|
if (speedVar > (Random() & 0xFF))
|
|
|
|
effect++;
|
|
|
|
}
|
|
|
|
else if (gBattleMons[bank].speed < gBattleMons[bank ^ BIT_SIDE].speed)
|
|
|
|
{
|
|
|
|
speedVar = (gBattleMons[bank].speed * 128) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30);
|
|
|
|
if (speedVar > (Random() & 0xFF))
|
|
|
|
effect++;
|
|
|
|
}
|
|
|
|
else // same speed or faster
|
|
|
|
{
|
|
|
|
effect++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleStruct->runTries++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (effect)
|
|
|
|
{
|
|
|
|
gCurrentTurnActionNumber = gNoOfAllBanks;
|
|
|
|
gBattleOutcome = BATTLE_RAN;
|
|
|
|
}
|
|
|
|
|
|
|
|
return effect;
|
2017-10-04 19:25:14 +02:00
|
|
|
}
|
2017-10-06 17:06:45 +02:00
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_Run(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
|
|
|
{
|
|
|
|
gCurrentTurnActionNumber = gNoOfAllBanks;
|
|
|
|
|
|
|
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
|
|
|
{
|
|
|
|
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
if (gActionForBanks[gActiveBank] == ACTION_RUN)
|
|
|
|
gBattleOutcome |= BATTLE_LOST;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gActionForBanks[gActiveBank] == ACTION_RUN)
|
|
|
|
gBattleOutcome |= BATTLE_WON;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gBattleOutcome |= BATTLE_OUTCOME_BIT_x80;
|
|
|
|
gSaveBlock2Ptr->field_CA9_b = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
if (!TryRunFromBattle(gBankAttacker)) // failed to run away
|
|
|
|
{
|
|
|
|
ClearFuryCutterDestinyBondGrudge(gBankAttacker);
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
|
|
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleMons[gBankAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
|
|
|
gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString;
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gCurrentTurnActionNumber = gNoOfAllBanks;
|
|
|
|
gBattleOutcome = BATTLE_POKE_FLED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_WatchesCarefully(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0];
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_SafariZoneBallThrow(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
gNumSafariBalls--;
|
|
|
|
gLastUsedItem = ITEM_SAFARI_BALL;
|
|
|
|
gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL];
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_ThrowPokeblock(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBankAttacker][1] - 1;
|
|
|
|
gLastUsedItem = gBattleBufferB[gBankAttacker][2];
|
|
|
|
|
|
|
|
if (gBattleResults.field_1F < 0xFF)
|
|
|
|
gBattleResults.field_1F++;
|
|
|
|
if (gBattleStruct->field_7A < 3)
|
|
|
|
gBattleStruct->field_7A++;
|
|
|
|
if (gBattleStruct->field_7B > 1)
|
|
|
|
{
|
2017-10-06 19:09:37 +02:00
|
|
|
if (gBattleStruct->field_7B < sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]])
|
2017-10-06 17:06:45 +02:00
|
|
|
gBattleStruct->field_7B = 1;
|
|
|
|
else
|
2017-10-06 19:09:37 +02:00
|
|
|
gBattleStruct->field_7B -= sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]];
|
2017-10-06 17:06:45 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_GoNear(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
gBattleStruct->field_7C += sUnknown_0831BCEF[gBattleStruct->field_79];
|
2017-10-06 17:06:45 +02:00
|
|
|
if (gBattleStruct->field_7C > 20)
|
|
|
|
gBattleStruct->field_7C = 20;
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
gBattleStruct->field_7B +=sUnknown_0831BCF3[gBattleStruct->field_79];
|
2017-10-06 17:06:45 +02:00
|
|
|
if (gBattleStruct->field_7B > 20)
|
|
|
|
gBattleStruct->field_7B = 20;
|
|
|
|
|
|
|
|
if (gBattleStruct->field_79 < 3)
|
|
|
|
{
|
|
|
|
gBattleStruct->field_79++;
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
|
|
}
|
|
|
|
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1];
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_SafriZoneRun(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
PlaySE(SE_NIGERU);
|
|
|
|
gCurrentTurnActionNumber = gNoOfAllBanks;
|
|
|
|
gBattleOutcome = BATTLE_RAN;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_Action9(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
gBattle_BG0_X = 0;
|
|
|
|
gBattle_BG0_Y = 0;
|
|
|
|
|
|
|
|
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
|
|
|
|
|
|
|
|
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3];
|
|
|
|
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
|
|
|
gActionsByTurnOrder[1] = ACTION_FINISHED;
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_Action11(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
if (!sub_8041728())
|
|
|
|
{
|
|
|
|
gBattleStruct->field_4D = 0;
|
|
|
|
gCurrentActionFuncId = ACTION_FINISHED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_NothingIsFainted(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
gCurrentTurnActionNumber++;
|
|
|
|
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
|
|
|
|
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
|
|
|
|
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
|
|
|
|
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
|
|
|
|
| HITMARKER_x8000000 | HITMARKER_x4000000);
|
|
|
|
}
|
|
|
|
|
2017-10-06 19:09:37 +02:00
|
|
|
static void HandleAction_ActionFinished(void)
|
2017-10-06 17:06:45 +02:00
|
|
|
{
|
|
|
|
*(gBattleStruct->field_5C + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
|
|
|
|
gCurrentTurnActionNumber++;
|
|
|
|
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
|
|
|
|
SpecialStatusesClear();
|
|
|
|
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
|
|
|
|
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
|
|
|
|
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
|
|
|
|
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
|
|
|
|
| HITMARKER_x8000000 | HITMARKER_x4000000);
|
|
|
|
|
|
|
|
gCurrentMove = 0;
|
|
|
|
gBattleMoveDamage = 0;
|
|
|
|
gBattleMoveFlags = 0;
|
|
|
|
gBattleScripting.animTurn = 0;
|
|
|
|
gBattleScripting.animTargetsHit = 0;
|
|
|
|
gUnknown_02024250[gBankAttacker] = 0;
|
|
|
|
gUnknown_02024258[gBankAttacker] = 0;
|
|
|
|
gBattleStruct->dynamicMoveType = 0;
|
|
|
|
gDynamicBasePower = 0;
|
|
|
|
gBattleScripting.atk49_state = 0;
|
|
|
|
gBattleCommunication[3] = 0;
|
|
|
|
gBattleCommunication[4] = 0;
|
|
|
|
gBattleScripting.field_16 = 0;
|
|
|
|
gBattleResources->battleScriptsStack->size = 0;
|
|
|
|
}
|