pokeemerald/src/field_region_map.c

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C
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// Includes
#include "global.h"
#include "main.h"
#include "malloc.h"
#include "gpu_regs.h"
#include "bg.h"
#include "text.h"
#include "window.h"
#include "text_window.h"
#include "palette.h"
#include "menu.h"
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#include "strings.h"
#include "international_string_util.h"
#include "region_map.h"
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// Static type declarations
// Static RAM declarations
static EWRAM_DATA struct {
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MainCallback callback;
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u32 filler_004;
struct RegionMap regionMap;
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u16 state;
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} *sFieldRegionMapHandler = NULL;
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// Static ROM declarations
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static void MCB2_InitRegionMapRegisters(void);
static void VBCB_FieldUpdateRegionMap(void);
static void MCB2_FieldUpdateRegionMap(void);
static void FieldUpdateRegionMap(void);
static void PrintRegionMapSecName(void);
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// .rodata
static const struct BgTemplate gUnknown_085E5068[] = {
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
}, {
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.screenSize = 2,
.paletteMode = 1,
.priority = 2,
.baseTile = 0
}
};
static const struct WindowTemplate gUnknown_085E5070[] = {
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{ 0, 17, 17, 12, 2, 15, 0x0001 },
{ 0, 22, 1, 7, 2, 15, 0x0019 },
DUMMY_WIN_TEMPLATE
};
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// .text
void sub_817018C(MainCallback callback)
{
SetVBlankCallback(NULL);
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sFieldRegionMapHandler = malloc(sizeof(*sFieldRegionMapHandler));
sFieldRegionMapHandler->state = 0;
sFieldRegionMapHandler->callback = callback;
SetMainCallback2(MCB2_InitRegionMapRegisters);
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}
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static void MCB2_InitRegionMapRegisters(void)
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{
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
ResetSpriteData();
FreeAllSpritePalettes();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(1, gUnknown_085E5068, 2);
InitWindows(gUnknown_085E5070);
DeactivateAllTextPrinters();
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LoadUserWindowBorderGfx(0, 0x27, 0xd0);
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clear_scheduled_bg_copies_to_vram();
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SetMainCallback2(MCB2_FieldUpdateRegionMap);
SetVBlankCallback(VBCB_FieldUpdateRegionMap);
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}
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static void VBCB_FieldUpdateRegionMap(void)
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{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
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static void MCB2_FieldUpdateRegionMap(void)
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{
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FieldUpdateRegionMap();
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AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
do_scheduled_bg_tilemap_copies_to_vram();
}
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static void FieldUpdateRegionMap(void)
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{
u8 offset;
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switch (sFieldRegionMapHandler->state)
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{
case 0:
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InitRegionMap(&sFieldRegionMapHandler->regionMap, 0);
CreateRegionMapPlayerIcon(0, 0);
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CreateRegionMapCursor(1, 1);
sFieldRegionMapHandler->state++;
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break;
case 1:
SetWindowBorderStyle(1, 0, 0x27, 0xd);
offset = GetStringCenterAlignXOffset(1, gText_Hoenn, 0x38);
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PrintTextOnWindow(1, 1, gText_Hoenn, offset, 1, 0, NULL);
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schedule_bg_copy_tilemap_to_vram(0);
SetWindowBorderStyle(0, 0, 0x27, 0xd);
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PrintRegionMapSecName();
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
sFieldRegionMapHandler->state++;
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break;
case 2:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
ShowBg(0);
ShowBg(2);
sFieldRegionMapHandler->state++;
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break;
case 3:
if (!gPaletteFade.active)
{
sFieldRegionMapHandler->state++;
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}
break;
case 4:
switch (sub_81230AC())
{
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case INPUT_EVENT_MOVE_END:
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PrintRegionMapSecName();
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break;
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case INPUT_EVENT_A_BUTTON:
case INPUT_EVENT_B_BUTTON:
sFieldRegionMapHandler->state++;
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break;
}
break;
case 5:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
sFieldRegionMapHandler->state++;
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break;
case 6:
if (!gPaletteFade.active)
{
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FreeRegionMapIconResources();
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SetMainCallback2(sFieldRegionMapHandler->callback);
if (sFieldRegionMapHandler != NULL)
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{
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free(sFieldRegionMapHandler);
sFieldRegionMapHandler = NULL;
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}
FreeAllWindowBuffers();
}
break;
}
}
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static void PrintRegionMapSecName(void)
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{
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if (sFieldRegionMapHandler->regionMap.iconDrawType != MAPSECTYPE_NONE)
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{
FillWindowPixelBuffer(0, 0x11);
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PrintTextOnWindow(0, 1, sFieldRegionMapHandler->regionMap.mapSecName, 0, 1, 0, NULL);
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schedule_bg_copy_tilemap_to_vram(0);
}
else
{
FillWindowPixelBuffer(0, 0x11);
CopyWindowToVram(0, 3);
}
}