pokeemerald/src/flying.c

1247 lines
33 KiB
C
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#include "global.h"
#include "battle_anim.h"
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#include "palette.h"
#include "trig.h"
#include "constants/battle_anim.h"
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#include "constants/rgb.h"
#include "random.h"
extern const struct SpriteTemplate gUnknown_085973E8;
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void sub_810DE70(struct Sprite *);
void sub_810DFA8(struct Sprite *);
void sub_810E044(struct Sprite *);
void sub_810E13C(struct Sprite *);
void sub_810E1C8(struct Sprite *);
void sub_810E314(struct Sprite *);
void sub_810E520(struct Sprite *);
void sub_810EB40(struct Sprite *);
void sub_810EA4C(struct Sprite *);
void sub_810EAA0(struct Sprite *);
void sub_810EC34(struct Sprite *);
void sub_810EC94(struct Sprite *);
void sub_810ED28(struct Sprite *);
void sub_810ED70(struct Sprite *);
void sub_810EDD0(struct Sprite *);
void sub_810EE14(struct Sprite *);
void sub_810EEF8(struct Sprite *);
void sub_810EFA8(struct Sprite *);
void sub_810F004(struct Sprite *);
void sub_810F018(struct Sprite *);
void sub_810F084(struct Sprite *);
void sub_810F140(struct Sprite *);
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static void sub_810DE98(struct Sprite *);
static void sub_810DF18(u8);
static void sub_810E028(struct Sprite *);
static void sub_810E184(struct Sprite *);
static void sub_810E24C(struct Sprite *);
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const struct SpriteTemplate gUnknown_08596270 =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
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.oam = &gOamData_AffineOff_ObjNormal_32x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810DE70,
};
const union AffineAnimCmd gUnknown_08596288[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_085962A0[] =
{
gUnknown_08596288,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_85962A4 =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
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.oam = &gOamData_AffineNormal_ObjNormal_32x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_085962A0,
.callback = sub_810DFA8,
};
const union AnimCmd gUnknown_085962BC[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_085962D0[] =
{
gUnknown_085962BC,
};
const struct SpriteTemplate gUnknown_085962D4 =
{
.tileTag = ANIM_TAG_AIR_WAVE_2,
.paletteTag = ANIM_TAG_AIR_WAVE_2,
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.oam = &gOamData_AffineOff_ObjNormal_32x16,
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.anims = gUnknown_085962D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810E044,
};
const union AffineAnimCmd gUnknown_085962EC[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08596314[] =
{
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gUnknown_085962EC,
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};
const union AffineAnimCmd gUnknown_08596318[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08596328[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08596338[] =
{
gUnknown_08596318,
gUnknown_08596328,
};
const struct SpriteTemplate gUnknown_08596340 =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596314,
.callback = sub_810E13C,
};
const struct SpriteTemplate gUnknown_08596358 =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineNormal_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596338,
.callback = sub_810E1C8,
};
const union AnimCmd gUnknown_08596370[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596378[] =
{
ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08596380[] =
{
gUnknown_08596370,
gUnknown_08596378,
};
const struct SpriteTemplate gUnknown_08596388 =
{
.tileTag = ANIM_TAG_WHITE_FEATHER,
.paletteTag = ANIM_TAG_WHITE_FEATHER,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = gUnknown_08596380,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810E314,
};
const struct SpriteTemplate gUnknown_085963A0 =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810EA4C,
};
const union AnimCmd gUnknown_085963B8[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(8, 1),
ANIMCMD_FRAME(16, 1),
ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_085963D0[] =
{
gUnknown_085963B8,
};
const struct SpriteTemplate gUnknown_085963D4 =
{
.tileTag = ANIM_TAG_WHIRLWIND_LINES,
.paletteTag = ANIM_TAG_WHIRLWIND_LINES,
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.oam = &gOamData_AffineOff_ObjNormal_32x16,
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.anims = gUnknown_085963D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810EAA0,
};
const union AffineAnimCmd gUnknown_085963EC[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7),
AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_0859641C[] =
{
gUnknown_085963EC,
};
const struct SpriteTemplate gUnknown_08596420 =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0859641C,
.callback = sub_810EC34,
};
const union AffineAnimCmd gUnknown_08596438[] =
{
AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08596448[] =
{
gUnknown_08596438,
};
const struct SpriteTemplate gUnknown_0859644C =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596448,
.callback = sub_810EC94,
};
const union AffineAnimCmd gUnknown_08596464[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_0859648C[] =
{
gUnknown_08596464,
};
const struct SpriteTemplate gUnknown_08596490 =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0859648C,
.callback = sub_810ED28,
};
const union AffineAnimCmd gUnknown_085964A8[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_085964C8[] =
{
gUnknown_085964A8,
};
const struct SpriteTemplate gUnknown_085964CC =
{
.tileTag = ANIM_TAG_SPLASH,
.paletteTag = ANIM_TAG_SPLASH,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810EE14,
};
const struct SpriteTemplate gUnknown_085964E4 =
{
.tileTag = ANIM_TAG_SWEAT_BEAD,
.paletteTag = ANIM_TAG_SWEAT_BEAD,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810EEF8,
};
const struct SpriteTemplate gUnknown_085964FC =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gOamData_AffineOff_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810F004,
};
const struct SpriteTemplate gUnknown_08596514 =
{
.tileTag = ANIM_TAG_BIRD,
.paletteTag = ANIM_TAG_BIRD,
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.oam = &gOamData_AffineDouble_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810F084,
};
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void sub_810DE70(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->pos1.y += 20;
sprite->data[1] = 191;
sprite->callback = sub_810DE98;
sprite->callback(sprite);
}
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static void sub_810DE98(struct Sprite *sprite)
{
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sprite->pos2.x = Sin(sprite->data[1], 32);
sprite->pos2.y = Cos(sprite->data[1], 8);
sprite->data[1] += 5;
sprite->data[1] &= 0xFF;
if (++sprite->data[0] == 71)
DestroyAnimSprite(sprite);
}
void sub_810DED8(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
gTasks[taskId].func = sub_810DF18;
}
static void sub_810DF18(u8 taskId)
{
u8 data2;
u16 temp;
int i, base;
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
{
gTasks[taskId].data[10] = 0;
data2 = gTasks[taskId].data[2];
temp = gPlttBufferFaded[16 * data2 + 0x108];
i = 7;
base = data2 * 16;
do
{
gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
i--;
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} while (i > 0);
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gPlttBufferFaded[base + 0x101] = temp;
}
if (--gTasks[taskId].data[0] == 0)
DestroyAnimVisualTask(taskId);
}
void sub_810DFA8(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
InitAnimLinearTranslation(sprite);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, sub_810E028);
}
static void sub_810E028(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
DestroyAnimSprite(sprite);
}
void sub_810E044(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
if (IsContest())
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
if (gBattleAnimArgs[6] == 0)
{
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
}
void sub_810E13C(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_810E184;
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1;
}
static void sub_810E184(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
}
else
{
sprite->data[2] += sprite->data[1];
sprite->pos2.y -= (sprite->data[2] >> 8);
}
if (sprite->pos1.y + sprite->pos2.y < -32)
DestroyAnimSprite(sprite);
}
void sub_810E1C8(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 272;
sprite->pos1.y = -32;
StartSpriteAffineAnim(sprite, 1);
}
else
{
sprite->pos1.x = -32;
sprite->pos1.y = -32;
}
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->callback = sub_810E24C;
}
static void sub_810E24C(struct Sprite *sprite)
{
sprite->data[0] = 1;
AnimTranslateLinear(sprite);
if (((u16)sprite->data[3] >> 8) > 200)
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos2.x = 0;
sprite->data[3] &= 0xFF;
}
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if (sprite->pos1.x + sprite->pos2.x < -32
|| sprite->pos1.x + sprite->pos2.x > 272
|| sprite->pos1.y + sprite->pos2.y > 160)
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{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 0;
DestroyAnimSprite(sprite);
}
}
void sub_810E2C8(struct Sprite *sprite)
{
if (sprite->data[0]-- <= 0)
{
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
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}
DestroySprite(sprite);
gAnimVisualTaskCount--;
}
}
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struct FeatherDanceData
{
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u16 unk0_0a:1;
u16 unk0_0b:1;
u16 unk0_0c:1;
u16 unk0_0d:1;
u16 unk0_1:4;
u16 unk1:8;
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u16 unk2;
s16 unk4;
u16 unk6;
u16 unk8;
u16 unkA;
u8 unkC[2];
u16 unkE_0:1;
u16 unkE_1:15;
};
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void sub_810E314(struct Sprite *sprite)
{
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u8 battler, matrixNum, sinIndex;
s16 spriteCoord, sinVal;
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struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
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if (gBattleAnimArgs[7] & 0x100)
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battler = gBattleAnimAttacker;
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else
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battler = gBattleAnimTarget;
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
spriteCoord = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
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sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
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data->unk8 = sprite->pos1.y << 8;
data->unkE_1 = spriteCoord + gBattleAnimArgs[6];
data->unk0_0c = 1;
data->unk2 = gBattleAnimArgs[2] & 0xFF;
data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
data->unk4 = gBattleAnimArgs[3];
data->unk6 = gBattleAnimArgs[4];
*(u16*)(data->unkC) = gBattleAnimArgs[5];
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if (data->unk2 >= 64 && data->unk2 <= 191)
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{
if (!IsContest())
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sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
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else
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sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
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data->unkE_0 = 0;
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if (!(data->unk4 & 0x8000))
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{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
else
{
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sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
data->unkE_0 = 1;
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2019-03-05 09:02:05 +01:00
if (data->unk4 & 0x8000)
2019-02-19 22:08:40 +01:00
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
2019-03-05 09:02:05 +01:00
data->unk0_1 = data->unk2 >> 6;
sprite->pos2.x = (gSineTable[data->unk2] * data->unkC[0]) >> 8;
2019-02-19 22:08:40 +01:00
matrixNum = sprite->oam.matrixNum;
2019-03-05 09:02:05 +01:00
sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
2019-02-19 22:08:40 +01:00
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
2019-03-05 09:02:05 +01:00
// The comparison below is completely pointless. 'sprite' is sure to be a valid pointer and
// both the 'if' and 'else' parts are exactly the same.
// The only reason for this is making sure the compiler generates the exact ASM.
if (sprite)
{
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
}
else
{
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
}
2019-02-19 22:08:40 +01:00
sprite->callback = sub_810E520;
}
2019-03-05 09:02:05 +01:00
void sub_810E520(struct Sprite *sprite)
{
2019-10-11 23:42:02 +02:00
u8 matrixNum, sinIndex;
2019-03-05 09:02:05 +01:00
s16 sinVal = 0;
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
if (data->unk0_0a)
{
if (data->unk1-- % 256 == 0)
{
data->unk0_0a = 0;
data->unk1 = 0;
}
}
else
{
2019-10-11 23:42:02 +02:00
switch (data->unk2 / 64)
2019-03-05 09:02:05 +01:00
{
2019-10-11 23:42:02 +02:00
case 0:
if (data->unk0_1 << 24 >> 24 == 1) // the shifts have to be here
2019-03-05 09:02:05 +01:00
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
2019-10-11 23:42:02 +02:00
else if (data->unk0_1 << 24 >> 24 == 3)
2019-03-05 09:02:05 +01:00
{
data->unk0_0b ^= 1;
2019-10-11 23:42:02 +02:00
data->unk0_0a = 1;
2019-03-05 09:02:05 +01:00
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
2019-10-11 23:42:02 +02:00
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
2019-03-05 09:02:05 +01:00
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->oam.priority--;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
else
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->oam.priority++;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
}
else
{
if (!data->unkE_0)
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->subpriority -= 12;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
else
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->subpriority += 12;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
}
}
data->unk0_0d = 0;
2019-10-11 23:42:02 +02:00
data->unk2;
2019-03-05 09:02:05 +01:00
}
data->unk0_1 = 0;
break;
case 1:
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if (data->unk0_1 << 24 >> 24 == 0)
2019-03-05 09:02:05 +01:00
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
2019-10-11 23:42:02 +02:00
else if (data->unk0_1 << 24 >> 24 == 2)
2019-03-05 09:02:05 +01:00
{
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
2019-10-11 23:42:02 +02:00
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
2019-03-05 09:02:05 +01:00
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->oam.priority--;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
else
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->oam.priority++;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
}
else
{
if (!data->unkE_0)
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->subpriority -= 12;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
else
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->subpriority += 12;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 1;
break;
case 2:
2019-10-11 23:42:02 +02:00
if (data->unk0_1 << 24 >> 24 == 3)
2019-03-05 09:02:05 +01:00
{
data->unk0_0d = 1;
data->unk0_0a = 1;
data->unk1 = 0;
}
2019-10-11 23:42:02 +02:00
else if (data->unk0_1 << 24 >> 24 == 1)
2019-03-05 09:02:05 +01:00
{
data->unk0_0a = 1;
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
2019-10-11 23:42:02 +02:00
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
2019-03-05 09:02:05 +01:00
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->oam.priority--;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
else
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->oam.priority++;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
}
else
{
if (!data->unkE_0)
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->subpriority -= 12;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
else
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->subpriority += 12;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 2;
break;
case 3:
2019-10-11 23:42:02 +02:00
if (data->unk0_1 << 24 >> 24 == 2)
2019-03-05 09:02:05 +01:00
{
data->unk0_0d = 1;
}
2019-10-11 23:42:02 +02:00
else if (data->unk0_1 << 24 >> 24 == 0)
2019-03-05 09:02:05 +01:00
{
data->unk0_0b ^= 1;
2019-10-11 23:42:02 +02:00
data->unk0_0a = 1;
2019-03-05 09:02:05 +01:00
data->unk1 = 0;
}
else if (data->unk0_0d)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
2019-10-11 23:42:02 +02:00
sprite->animBeginning = TRUE;
sprite->animEnded = FALSE;
2019-03-05 09:02:05 +01:00
if (data->unk0_0c)
{
if (!IsContest())
{
if (!data->unkE_0)
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->oam.priority--;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
else
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->oam.priority++;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
}
else
{
if (!data->unkE_0)
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->subpriority -= 12;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
else
2019-10-11 23:42:02 +02:00
{
2019-03-05 09:02:05 +01:00
sprite->subpriority += 12;
2019-10-11 23:42:02 +02:00
data->unkE_0 ^= 1;
}
2019-03-05 09:02:05 +01:00
}
}
data->unk0_0d = 0;
}
data->unk0_1 = 3;
break;
}
2019-10-11 23:42:02 +02:00
#ifndef NONMATCHING
asm("":::"r8");
#endif
sprite->pos2.x = (data->unkC[data->unk0_0b] * gSineTable[data->unk2]) >> 8;
2019-03-05 09:02:05 +01:00
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->pos2.x >> 1) + data->unkA;
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
gOamMatrices[matrixNum].b = sinVal;
gOamMatrices[matrixNum].c = -sinVal;
data->unk8 += data->unk6;
sprite->pos1.y = data->unk8 >> 8;
if (data->unk4 & 0x8000)
data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
else
data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
2019-10-11 23:42:02 +02:00
if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
2019-03-05 09:02:05 +01:00
{
sprite->data[0] = 0;
sprite->callback = sub_810E2C8;
}
}
}
void sub_810EA4C(struct Sprite *sprite)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
void sub_810EAA0(struct Sprite * sprite)
{
u16 arg;
u8 mult;
if (!gBattleAnimArgs[2])
InitSpritePosToAnimAttacker(sprite, 0);
else
InitSpritePosToAnimTarget(sprite, FALSE);
2019-03-05 09:02:05 +01:00
if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
|| (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
{
sprite->pos1.x += 8;
}
SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->pos1.x -= 32;
sprite->data[1] = 0x0ccc;
arg = gBattleAnimArgs[4];
mult = 12;
sprite->pos2.x += mult * arg;
sprite->data[0] = arg;
sprite->data[7] = gBattleAnimArgs[3];
sprite->callback = sub_810EB40;
}
void sub_810EB40(struct Sprite *sprite)
{
sprite->pos2.x += sprite->data[1] >> 8;
if (++sprite->data[0] == 6)
{
sprite->data[0] = 0;
sprite->pos2.x = 0;
StartSpriteAnim(sprite, 0);
}
if (--sprite->data[7] == -1)
DestroyAnimSprite(sprite);
}
void sub_810EB88(u8 task)
{
if (!(gTasks[task].data[0] % 32))
{
gAnimVisualTaskCount++;
gBattleAnimArgs[0] = Sin(gTasks[task].data[0], -13);
gBattleAnimArgs[1] = Cos(gTasks[task].data[0], -13);
gBattleAnimArgs[2] = 1;
gBattleAnimArgs[3] = 3;
CreateSpriteAndAnimate(&gUnknown_085973E8,
GetBattlerSpriteCoord(gBattleAnimTarget, 2),
GetBattlerSpriteCoord(gBattleAnimTarget, 3),
3);
}
gTasks[task].data[0] += 8;
if (gTasks[task].data[0] > 255)
DestroyAnimVisualTask(task);
}
void sub_810EC34(struct Sprite *sprite)
{
switch (sprite->data[0])
{
2019-03-05 09:02:05 +01:00
case 0:
InitSpritePosToAnimAttacker(sprite, 1);
gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
++sprite->data[0];
break;
case 1:
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
break;
}
}
void sub_810EC94(struct Sprite *sprite)
{
switch (sprite->data[0])
{
2019-03-05 09:02:05 +01:00
case 0:
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->pos2.y = -sprite->pos1.y - 32;
sprite->data[0]++;
break;
case 1:
sprite->pos2.y += 10;
if (sprite->pos2.y >= 0)
++sprite->data[0];
break;
case 2:
sprite->pos2.y -= 10;
if (sprite->pos1.y + sprite->pos2.y < -32)
{
gSprites[GetAnimBattlerSpriteId(0)].invisible = 0;
DestroyAnimSprite(sprite);
}
break;
}
}
void sub_810ED28(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_810ED70;
gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
}
void sub_810ED70(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
2019-03-05 09:02:05 +01:00
{
sprite->data[0]--;
2019-03-05 09:02:05 +01:00
}
else if (sprite->pos1.y + sprite->pos2.y > -32)
{
sprite->data[2] += sprite->data[1];
sprite->pos2.y -= (sprite->data[2] >> 8);
}
else
{
sprite->invisible = 1;
if (sprite->data[3]++ > 20)
sprite->callback = sub_810EDD0;
}
}
void sub_810EDD0(struct Sprite *sprite)
{
sprite->pos2.y += sprite->data[2] >> 8;
if (sprite->pos1.y + sprite->pos2.y > -32)
sprite->invisible = 0;
if (sprite->pos2.y > 0)
DestroyAnimSprite(sprite);
}
void sub_810EE14(struct Sprite *sprite)
{
u32 matrixNum;
int t1, t2;
2019-03-05 09:02:05 +01:00
switch (sprite->data[0])
{
2019-03-05 16:52:40 +01:00
case 0:
if (!gBattleAnimArgs[0])
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
2019-03-05 16:52:40 +01:00
sprite->data[1] = 512;
2019-03-05 09:02:05 +01:00
2019-03-05 16:52:40 +01:00
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
sprite->data[0]++;
break;
case 1:
if (sprite->data[2] <= 11)
sprite->data[1] -= 40;
else
sprite->data[1] += 40;
2019-03-05 16:52:40 +01:00
sprite->data[2]++;
2019-03-05 16:52:40 +01:00
TrySetSpriteRotScale(sprite, 0, 256, sprite->data[1], 0);
2019-03-05 16:52:40 +01:00
matrixNum = sprite->oam.matrixNum;
2019-03-05 16:52:40 +01:00
t1 = 15616;
t2 = t1 / gOamMatrices[matrixNum].d + 1;
2019-03-05 09:02:05 +01:00
2019-03-05 16:52:40 +01:00
if (t2 > 128)
t2 = 128;
2019-03-05 16:52:40 +01:00
t2 = (64 - t2) / 2;
sprite->pos2.y = t2;
2019-03-05 16:52:40 +01:00
if (sprite->data[2] == 24)
{
sub_80A749C(sprite);
DestroyAnimSprite(sprite);
}
break;
}
}
void sub_810EEF8(struct Sprite *sprite)
{
2019-03-05 16:52:40 +01:00
int v1 = 0x1ff & Random2();
int v2 = 0x7f & Random2();
if (v1 % 2)
sprite->data[0] = 736 + v1;
else
sprite->data[0] = 736 - v1;
if (v2 % 2)
sprite->data[1] = 896 + v2;
else
sprite->data[1] = 896 - v2;
2019-03-05 09:02:05 +01:00
sprite->data[2] = gBattleAnimArgs[0];
if (sprite->data[2])
sprite->oam.matrixNum = ST_OAM_HFLIP;
if (gBattleAnimArgs[1] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
}
sprite->callback = sub_810EFA8;
}
void sub_810EFA8(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
sprite->pos2.x += sprite->data[0] >> 8;
sprite->pos2.y -= sprite->data[1] >> 8;
}
else
{
sprite->pos2.x -= sprite->data[0] >> 8;
sprite->pos2.y -= sprite->data[1] >> 8;
}
sprite->data[0] = sprite->data[0];
sprite->data[1] -= 32;
if (sprite->data[0] < 0)
sprite->data[0] = 0;
if (++sprite->data[3] == 31)
DestroyAnimSprite(sprite);
}
void sub_810F004(struct Sprite *sprite)
{
sprite->data[6] = 0;
sprite->data[7] = 64;
sprite->callback = sub_810F018;
}
void sub_810F018(struct Sprite *sprite)
{
switch (sprite->data[0])
{
2019-03-05 09:02:05 +01:00
case 0:
if (++sprite->data[1] > 8)
{
sprite->data[1] = 0;
sprite->invisible ^= 1;
if (++sprite->data[2] > 5 && sprite->invisible)
sprite->data[0]++;
}
break;
case 1:
DestroyAnimSprite(sprite);
break;
}
}
void sub_810F084(struct Sprite *sprite)
{
u16 rotation;
2019-03-05 09:02:05 +01:00
s16 posx = sprite->pos1.x;
s16 posy = sprite->pos1.y;
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[4] = sprite->pos1.x << 4;
sprite->data[5] = sprite->pos1.y << 4;
sprite->data[6] = ((posx - sprite->pos1.x) << 4) / 12;
sprite->data[7] = ((posy - sprite->pos1.y) << 4) / 12;
rotation = ArcTan2Neg(posx - sprite->pos1.x, posy - sprite->pos1.y);
rotation += 49152;
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
sprite->callback = sub_810F140;
}
void sub_810F140(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
sprite->pos1.x = sprite->data[4] >> 4;
sprite->pos1.y = sprite->data[5] >> 4;
2019-03-05 09:02:05 +01:00
if (sprite->pos1.x > 285 || sprite->pos1.x < -45
|| sprite->pos1.y > 157 || sprite->pos1.y < -45)
DestroySpriteAndMatrix(sprite);
}
void unref_sub_810F184(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
u8 spriteId = GetAnimBattlerSpriteId(0);
gSprites[spriteId].invisible = 1;
}
else
{
u8 spriteId = GetAnimBattlerSpriteId(0);
gSprites[spriteId].invisible = 0;
}
DestroyAnimVisualTask(taskId);
}