pokeemerald/src/pokeblock_feed.c

1101 lines
31 KiB
C
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#include "global.h"
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#include "alloc.h"
#include "battle.h"
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#include "bg.h"
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#include "data.h"
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#include "decompress.h"
#include "event_data.h"
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#include "gpu_regs.h"
#include "graphics.h"
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#include "item_menu.h"
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#include "main.h"
#include "menu.h"
#include "menu_helpers.h"
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#include "m4a.h"
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#include "palette.h"
#include "party_menu.h"
#include "pokeblock.h"
#include "pokemon.h"
#include "sprite.h"
#include "string_util.h"
#include "strings.h"
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#include "sound.h"
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#include "task.h"
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#include "text_window.h"
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#include "trig.h"
#include "util.h"
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#include "constants/rgb.h"
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struct PokeblockFeedStruct
{
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struct Sprite *monSpritePtr;
struct Sprite savedMonSprite;
u8 tilemapBuffer[0x808];
s16 field_850[0x200];
s16 field_C50[0x200];
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u8 field_1050;
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u8 animId;
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u8 field_1052;
bool8 noMonFlip;
u16 species;
u16 field_1056;
u16 field_1058;
u8 nature;
u8 monSpriteId_;
u8 field_105C;
u8 monSpriteId;
u8 pokeblockCaseSpriteId;
u8 pokeblockSpriteId;
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s16 field_1060[15];
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s16 loadGfxState;
u8 unused;
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};
extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern const u16 gUnknown_0860F074[];
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// this file's functions
static void HandleInitBackgrounds(void);
static void HandleInitWindows(void);
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static void LaunchPokeblockFeedTask(void);
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static void SetPokeblockSpritePal(u8 pokeblockCaseId);
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static void sub_817A5CC(void);
static void sub_8148108(u8 spriteId, bool8 a1);
static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 arg1);
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static void PrepareMonToMoveToPokeblock(u8 spriteId);
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static void Task_HandleMonAtePokeblock(u8 taskId);
static void Task_PaletteFadeToReturn(u8 taskId);
static void sub_817A634(void);
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static void sub_817A468(struct Sprite *sprite);
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static void sub_817AB68(void);
static void sub_817AA54(void);
static bool8 sub_817A91C(void);
static bool8 FreeMonSpriteOamMatrix(void);
static bool8 sub_817A9E4(void);
static bool8 LoadMonAndSceneGfx(struct Pokemon *mon);
static u8 CreatePokeblockSprite(void);
static u8 CreatePokeblockCaseSpriteForFeeding(void);
static u8 CreateMonSprite(struct Pokemon *mon);
static void SpriteCB_ThrownPokeblock(struct Sprite* sprite);
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// ram variables
EWRAM_DATA static struct PokeblockFeedStruct *sPokeblockFeed = NULL;
EWRAM_DATA static struct CompressedSpritePalette sPokeblockSpritePal = {0};
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// const rom data
static const u8 sNatureToMonPokeblockAnim[][2] =
{
[NATURE_HARDY] = { 0, 0 },
[NATURE_LONELY] = { 3, 0 },
[NATURE_BRAVE] = { 4, 1 },
[NATURE_ADAMANT] = { 5, 0 },
[NATURE_NAUGHTY] = { 10, 0 },
[NATURE_BOLD] = { 13, 0 },
[NATURE_DOCILE] = { 15, 0 },
[NATURE_RELAXED] = { 16, 2 },
[NATURE_IMPISH] = { 18, 0 },
[NATURE_LAX] = { 19, 0 },
[NATURE_TIMID] = { 20, 0 },
[NATURE_HASTY] = { 25, 0 },
[NATURE_SERIOUS] = { 27, 3 },
[NATURE_JOLLY] = { 28, 0 },
[NATURE_NAIVE] = { 29, 0 },
[NATURE_MODEST] = { 33, 4 },
[NATURE_MILD] = { 36, 0 },
[NATURE_QUIET] = { 37, 0 },
[NATURE_BASHFUL] = { 39, 0 },
[NATURE_RASH] = { 42, 0 },
[NATURE_CALM] = { 45, 0 },
[NATURE_GENTLE] = { 46, 5 },
[NATURE_SASSY] = { 47, 6 },
[NATURE_CAREFUL] = { 48, 0 },
[NATURE_QUIRKY] = { 53, 0 },
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};
static const s16 sMonPokeblockAnims[][10] =
{
// HARDY
{ 0, 4, 0, 8, 24, 0, 0, 0, 12, 0},
{ 0, 4, 0, 16, 24, 0, 0, 0, 12, 0},
{ 0, 4, 0, 32, 32, 0, 0, 0, 16, 1},
// LONELY
{ 0, 3, 6, 0, 48, 0, 0, 0, 24, 1},
// BRAVE
{ 64, 16, -24, 0, 32, 0, 0, 0, 0, 1},
// ADAMANT
{ 0, 4, 8, 0, 16, 0, -8, 0, 0, 0},
{ 0, 0, 0, 0, 16, 0, 0, 0, 0, 0},
{ 0, 4, 8, 0, 16, 0, -8, 0, 0, 0},
{ 0, 0, 0, 0, 16, 0, 0, 0, 0, 0},
{ 0, 4, -16, 0, 4, 0, 16, 0, 0, 1},
// NAUGHTY
{ 0, 3, 6, 0, 12, 0, 0, 0, 6, 0},
{ 0, 3, -6, 0, 12, 0, 0, 0, 6, 0},
{ 0, 16, 16, 0, 45, 1, 0, 0, 0, 1},
// BOLD
{ 0, 16, 0, 24, 32, 0, 0, 0, 16, 0},
{ 0, 16, 0, 23, 32, 0, 0, 0, 16, 1},
// DOCILE
{ 0, 0, 0, 0, 80, 0, 0, 0, 0, 1},
// RELAXED
{ 0, 2, 8, 0, 32, 0, 0, 0, 0, 0},
{ 0, 2, -8, 0, 32, 0, 0, 0, 0, 1},
// IMPISH
{ 0, 32, 2, 1, 48, 1, 0, 0, 24, 1},
// LAX
{ 0, 2, 16, 16, 128, 0, 0, 0, 0, 1},
// TIMID
{ 0, 2, -8, 0, 48, 0, -24, 0, 0, 0},
{ 0, 0, 0, 0, 8, 0, 0, 0, 0, 0},
{ 64, 32, 2, 0, 36, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 8, 0, 0, 0, 0, 0},
{ 0, 2, 8, 0, 48, 0, 24, 0, 0, 1},
// HASTY
{ 64, 24, 16, 0, 32, 0, 0, 0, 0, 0},
{ 0, 28, 2, 1, 32, 1, 0, 0, 16, 1},
// SERIOUS
{ 0, 0, 0, 0, 32, 0, 0, 0, 0, 1},
// JOLLY
{ 64, 16, -16, 2, 48, 0, 0, 0, 32, 1},
// NAIVE
{ 0, 12, -8, 4, 24, 0, 8, 0, 12, 0},
{ 0, 12, 8, 8, 24, 0, -16, 0, 12, 0},
{ 0, 12, -8, 16, 24, 0, 16, 0, 12, 0},
{ 0, 12, 8, 28, 24, 0, -8, 0, 12, 1},
// MODEST
{ 0, 0, 0, 0, 8, 0, 0, 0, 0, 0},
{ 64, 16, -4, 0, 32, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 8, 0, 0, 0, 0, 1},
// MILD
{ 128, 4, 0, 8, 64, 0, 0, 0, 0, 1},
// QUIET
{ 0, 2, 16, 0, 48, 0, 0, 0, 0, 0},
{ 128, 2, 16, 0, 48, 0, 0, 0, 0, 1},
// BASHFUL
{ 0, 2, -4, 0, 48, 0, -48, 0, 0, 0},
{ 0, 0, 0, 0, 80, 0, 0, 0, 0, 0},
{ 0, 2, 8, 0, 24, 0, 48, 0, 0, 1},
// RASH
{ 64, 4, 64, 58, 52, 0, -88, 0, 0, 0},
{ 0, 0, 0, 0, 80, 0, 0, 0, 0, 0},
{ 0, 24, 80, 0, 32, 0, 88, 0, 0, 1},
// CALM
{ 0, 2, 16, 4, 64, 0, 0, 0, 0, 1},
// GENTLE
{ 0, 0, 0, 0, 32, 0, 0, 0, 0, 1},
// SASSY
{ 0, 0, 0, 0, 42, 0, 0, 0, 0, 1},
// CAREFUL
{ 0, 4, 0, 8, 24, 0, 0, 0, 12, 0},
{ 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
{ 0, 4, 0, 12, 24, 0, 0, 0, 12, 0},
{ 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
{ 0, 4, 0, 4, 24, 0, 0, 0, 12, 1},
// QUIRKY
{ 0, 4, 16, 12, 64, 0, 0, 0, 0, 0},
{ 0, -4, 16, 12, 64, 0, 0, 0, 0, 1},
};
static const union AffineAnimCmd sSpriteAffineAnim_8411E90[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411EA0[] =
{
AFFINEANIMCMD_FRAME(0, 0, 12, 1),
AFFINEANIMCMD_FRAME(0, 0, 0, 30),
AFFINEANIMCMD_FRAME(0, 0, -12, 1),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411EC0[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0, 0, 12, 1),
AFFINEANIMCMD_FRAME(0, 0, 0, 28),
AFFINEANIMCMD_FRAME(0, 0, -4, 3),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411EE8[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 32),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411F08[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 32),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 16),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411F30[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411F50[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411F78[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411F98[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411FC0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 24),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 4),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8411FE0[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 4),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 24),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 4),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8412008[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, -12, 2),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8412028[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 16),
AFFINEANIMCMD_FRAME(0x0, 0x0, -12, 2),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F04FC[] =
{
sSpriteAffineAnim_8411E90,
sSpriteAffineAnim_8411EA0,
sSpriteAffineAnim_8411EE8,
sSpriteAffineAnim_8411F30,
sSpriteAffineAnim_8411F78,
sSpriteAffineAnim_8411FC0,
sSpriteAffineAnim_8412008,
sSpriteAffineAnim_8411E90,
sSpriteAffineAnim_8411E90,
sSpriteAffineAnim_8411E90,
sSpriteAffineAnim_8411E90,
sSpriteAffineAnim_8411EC0,
sSpriteAffineAnim_8411F08,
sSpriteAffineAnim_8411F50,
sSpriteAffineAnim_8411F98,
sSpriteAffineAnim_8411FE0,
sSpriteAffineAnim_8412028,
sSpriteAffineAnim_8411E90,
sSpriteAffineAnim_8411E90,
sSpriteAffineAnim_8411E90,
sSpriteAffineAnim_8411E90,
};
static const struct BgTemplate sBackgroundTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
}
};
static const struct WindowTemplate sWindowTemplates[] =
{
{0, 1, 0xF, 0x1C, 4, 0xF, 0xA},
DUMMY_WIN_TEMPLATE
};
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static const u32* const sPokeblocksPals[] =
{
gPokeblockRed_Pal,
gPokeblockBlue_Pal,
gPokeblockPink_Pal,
gPokeblockGreen_Pal,
gPokeblockYellow_Pal,
gPokeblockPurple_Pal,
gPokeblockIndigo_Pal,
gPokeblockBrown_Pal,
gPokeblockLiteBlue_Pal,
gPokeblockOlive_Pal,
gPokeblockGray_Pal,
gPokeblockBlack_Pal,
gPokeblockWhite_Pal,
gPokeblockGold_Pal
};
static const union AffineAnimCmd sSpriteAffineAnim_84120DC[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_MonNoFlip[] =
{
sSpriteAffineAnim_84120DC
};
static const union AffineAnimCmd sSpriteAffineAnim_84120F0[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 16, 1),
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_8412148[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1),
AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 1),
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F0664[] =
{
sSpriteAffineAnim_84120DC
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F0668[] =
{
sSpriteAffineAnim_84120F0
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_85F066C[] =
{
sSpriteAffineAnim_8412148
};
static const struct OamData sThrownPokeblockOamData =
{
.y = 0,
.affineMode = 3,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sThrownPokeblockSpriteAnim[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sThrownPokeblockAnimTable[] =
{
sThrownPokeblockSpriteAnim,
};
static const union AffineAnimCmd sSpriteAffineAnim_84121C0[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-8, -8, 0, 1),
AFFINEANIMCMD_JUMP(1)
};
static const union AffineAnimCmd *const sThrownPokeblockAffineAnimTable[] =
{
sSpriteAffineAnim_84121C0
};
static const struct CompressedSpriteSheet sPokeblock_SpriteSheet =
{
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gPokeblock_Gfx, 0x20, GFX_TAG_POKEBLOCK
};
static const struct SpriteTemplate sThrownPokeblockSpriteTemplate =
{
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.tileTag = GFX_TAG_POKEBLOCK,
.paletteTag = GFX_TAG_POKEBLOCK,
.oam = &sThrownPokeblockOamData,
.anims = sThrownPokeblockAnimTable,
.images = NULL,
.affineAnims = sThrownPokeblockAffineAnimTable,
.callback = SpriteCB_ThrownPokeblock
};
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// code
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static void CB2_PokeblockFeed(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
do_scheduled_bg_tilemap_copies_to_vram();
UpdatePaletteFade();
}
static void VBlankCB_PokeblockFeed(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
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static bool8 TransitionToPokeblockFeedScene(void)
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{
switch (gMain.state)
{
case 0:
sPokeblockFeed = AllocZeroed(sizeof(*sPokeblockFeed));
SetVBlankHBlankCallbacksToNull();
clear_scheduled_bg_copies_to_vram();
gMain.state++;
break;
case 1:
ResetPaletteFade();
gPaletteFade.bufferTransferDisabled = 1;
gMain.state++;
break;
case 2:
ResetSpriteData();
gMain.state++;
break;
case 3:
FreeAllSpritePalettes();
gMain.state++;
break;
case 4:
AllocateMonSpritesGfx();
gMain.state++;
break;
case 5:
HandleInitBackgrounds();
gMain.state++;
break;
case 6:
HandleInitWindows();
gMain.state++;
break;
case 7:
if (LoadMonAndSceneGfx(&gPlayerParty[gPokeblockMonId]))
{
gMain.state++;
}
break;
case 8:
sPokeblockFeed->pokeblockCaseSpriteId = CreatePokeblockCaseSpriteForFeeding();
gMain.state++;
break;
case 9:
sPokeblockFeed->monSpriteId = CreateMonSprite(&gPlayerParty[gPokeblockMonId]);
gMain.state++;
break;
case 10:
DrawStdFrameWithCustomTileAndPalette(0, 1, 1, 14);
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gMain.state++;
break;
case 11:
LaunchPokeblockFeedTask();
gMain.state++;
break;
case 12:
BlendPalettes(-1, 0x10, 0);
gMain.state++;
break;
case 13:
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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gPaletteFade.bufferTransferDisabled = 0;
gMain.state++;
break;
default:
SetVBlankCallback(VBlankCB_PokeblockFeed);
SetMainCallback2(CB2_PokeblockFeed);
return TRUE;
}
return FALSE;
}
void CB2_PreparePokeblockFeedScene(void)
{
while (1)
{
if (sub_81221EC() == TRUE)
break;
if (TransitionToPokeblockFeedScene() == TRUE)
break;
if (sub_81221AC() == TRUE)
break;
}
}
static void HandleInitBackgrounds(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
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SetBgTilemapBuffer(1, sPokeblockFeed->tilemapBuffer);
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(1);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
{
u16 species;
u32 personality, trainerId;
const struct CompressedSpritePalette *palette;
switch (sPokeblockFeed->loadGfxState)
{
case 0:
species = GetMonData(mon, MON_DATA_SPECIES2);
personality = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->sprites[1], species, personality);
sPokeblockFeed->loadGfxState++;
break;
case 1:
species = GetMonData(mon, MON_DATA_SPECIES2);
personality = GetMonData(mon, MON_DATA_PERSONALITY);
trainerId = GetMonData(mon, MON_DATA_OT_ID);
palette = GetMonSpritePalStructFromOtIdPersonality(species, trainerId, personality);
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LoadCompressedSpritePalette(palette);
SetMultiuseSpriteTemplateToPokemon(palette->tag, 1);
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sPokeblockFeed->loadGfxState++;
break;
case 2:
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LoadCompressedSpriteSheet(&gPokeblockCase_SpriteSheet);
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sPokeblockFeed->loadGfxState++;
break;
case 3:
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LoadCompressedSpritePalette(&gPokeblockCase_SpritePal);
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sPokeblockFeed->loadGfxState++;
break;
case 4:
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LoadCompressedSpriteSheet(&sPokeblock_SpriteSheet);
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sPokeblockFeed->loadGfxState++;
break;
case 5:
SetPokeblockSpritePal(gSpecialVar_ItemId);
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LoadCompressedSpritePalette(&sPokeblockSpritePal);
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sPokeblockFeed->loadGfxState++;
break;
case 6:
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(1, gBattleTerrainTiles_Building, 0, 0, 0);
sPokeblockFeed->loadGfxState++;
break;
case 7:
if (free_temp_tile_data_buffers_if_possible() != TRUE)
{
LZDecompressWram(gUnknown_08D9BA44, sPokeblockFeed->tilemapBuffer);
sPokeblockFeed->loadGfxState++;
}
break;
case 8:
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
sPokeblockFeed->loadGfxState = 0;
return TRUE;
}
return FALSE;
}
static void HandleInitWindows(void)
{
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InitWindows(sWindowTemplates);
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DeactivateAllTextPrinters();
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LoadUserWindowBorderGfx(0, 1, 0xE0);
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LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
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PutWindowTilemap(0);
schedule_bg_copy_tilemap_to_vram(0);
}
static void SetPokeblockSpritePal(u8 pokeblockCaseId)
{
u8 colorId = GetPokeblockData(&gSaveBlock1Ptr->pokeblocks[pokeblockCaseId], PBLOCK_COLOR);
sPokeblockSpritePal.data = sPokeblocksPals[colorId - 1];
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sPokeblockSpritePal.tag = GFX_TAG_POKEBLOCK;
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}
// defines for task data fields
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#define tFrames data[0]
#define tData1 data[1]
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static void Task_HandlePokeblockFeed(u8 taskId)
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{
if (!gPaletteFade.active)
{
switch (gTasks[taskId].tFrames)
{
case 0:
sPokeblockFeed->field_1050 = 0;
sPokeblockFeed->field_1058 = 0;
sub_817A5CC();
break;
case 255:
DoPokeblockCaseThrowEffect(sPokeblockFeed->pokeblockCaseSpriteId, gTasks[taskId].tData1);
break;
case 269:
sPokeblockFeed->pokeblockSpriteId = CreatePokeblockSprite();
break;
case 281:
PrepareMonToMoveToPokeblock(sPokeblockFeed->monSpriteId);
break;
case 297:
gTasks[taskId].func = Task_HandleMonAtePokeblock;
return;
}
if (sPokeblockFeed->field_1058 < sPokeblockFeed->field_1056)
sub_817A634();
else if (sPokeblockFeed->field_1058 == sPokeblockFeed->field_1056)
gTasks[taskId].tFrames = 254;
sPokeblockFeed->field_1058++;
gTasks[taskId].tFrames++;
}
}
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static void LaunchPokeblockFeedTask(void)
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{
u8 taskId = CreateTask(Task_HandlePokeblockFeed, 0);
gTasks[taskId].tFrames = 0;
gTasks[taskId].tData1 = 1;
}
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static void Task_WaitForAtePokeblockText(u8 taskId)
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{
if (RunTextPrintersRetIsActive(0) != TRUE)
gTasks[taskId].func = Task_PaletteFadeToReturn;
}
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static void Task_HandleMonAtePokeblock(u8 taskId)
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{
struct Pokemon *mon = &gPlayerParty[gPokeblockMonId];
struct Pokeblock *pokeblock = &gSaveBlock1Ptr->pokeblocks[gSpecialVar_ItemId];
gPokeblockGain = PokeblockGetGain(GetNature(mon), pokeblock);
GetMonNickname(mon, gStringVar1);
PokeblockCopyName(pokeblock, gStringVar2);
if (gPokeblockGain == 0)
StringExpandPlaceholders(gStringVar4, gText_Var1AteTheVar2);
else if (gPokeblockGain > 0)
StringExpandPlaceholders(gStringVar4, gText_Var1HappilyAteVar2);
else
StringExpandPlaceholders(gStringVar4, gText_Var1DisdainfullyAteVar2);
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gTextFlags.canABSpeedUpPrint = 1;
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AddTextPrinterParameterized2(0, 1, gStringVar4, GetPlayerTextSpeedDelay(), NULL, 2, 1, 3);
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gTasks[taskId].func = Task_WaitForAtePokeblockText;
}
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static void Task_ReturnAfterPaletteFade(u8 taskId)
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{
if (!gPaletteFade.active)
{
ResetSpriteData();
FreeAllSpritePalettes();
m4aMPlayVolumeControl(&gMPlayInfo_BGM, -1, 0x100);
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SetMainCallback2(gMain.savedCallback);
DestroyTask(taskId);
FreeAllWindowBuffers();
Free(sPokeblockFeed);
FreeMonSpritesGfx();
}
}
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static void Task_PaletteFadeToReturn(u8 taskId)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].func = Task_ReturnAfterPaletteFade;
}
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#undef tFrames
#undef tData1
// defines for mon sprite data fields
#define tDelta data[0]
#define tDeltaMod data[1]
#define tSpecies data[2]
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static u8 CreateMonSprite(struct Pokemon* mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES2);
u8 spriteId = CreateSprite(&gMultiuseSpriteTemplate, 48, 80, 2);
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sPokeblockFeed->species = species;
sPokeblockFeed->monSpriteId_ = spriteId;
sPokeblockFeed->nature = GetNature(mon);
gSprites[spriteId].tSpecies = species;
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gSprites[spriteId].callback = SpriteCallbackDummy;
sPokeblockFeed->noMonFlip = TRUE;
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if (!IsMonSpriteNotFlipped(species))
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{
gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_MonNoFlip;
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gSprites[spriteId].oam.affineMode = 3;
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
sPokeblockFeed->noMonFlip = FALSE;
}
return spriteId;
}
static void PrepareMonToMoveToPokeblock(u8 spriteId)
{
gSprites[spriteId].pos1.x = 48;
gSprites[spriteId].pos1.y = 80;
gSprites[spriteId].tDelta = -8;
gSprites[spriteId].tDeltaMod = 1;
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gSprites[spriteId].callback = sub_817A468;
}
static void sub_817A468(struct Sprite* sprite)
{
sprite->pos1.x += 4;
sprite->pos1.y += sprite->tDelta;
sprite->tDelta += sprite->tDeltaMod;
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if (sprite->tDelta == 0)
PlayCry1(sprite->tSpecies, 0);
if (sprite->tDelta == 9)
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sprite->callback = SpriteCallbackDummy;
}
#undef tDelta
#undef tDeltaMod
#undef tSpecies
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static u8 CreatePokeblockCaseSpriteForFeeding(void)
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{
u8 spriteId = CreatePokeblockCaseSprite(188, 100, 2);
gSprites[spriteId].oam.affineMode = 1;
gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_85F0664;
gSprites[spriteId].callback = SpriteCallbackDummy;
InitSpriteAffineAnim(&gSprites[spriteId]);
return spriteId;
}
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static void DoPokeblockCaseThrowEffect(u8 spriteId, bool8 a1)
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{
FreeOamMatrix(gSprites[spriteId].oam.matrixNum);
gSprites[spriteId].oam.affineMode = 3;
if (!a1)
gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_85F0668;
else
gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_85F066C;
InitSpriteAffineAnim(&gSprites[spriteId]);
}
// defines for the pokeblock sprite data fields
#define tDelta data[0]
#define tDeltaMod data[1]
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static u8 CreatePokeblockSprite(void)
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{
u8 spriteId = CreateSprite(&sThrownPokeblockSpriteTemplate, 174, 84, 1);
gSprites[spriteId].tDelta = -12;
gSprites[spriteId].tDeltaMod = 1;
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return spriteId;
}
static void SpriteCB_ThrownPokeblock(struct Sprite* sprite)
{
sprite->pos1.x -= 4;
sprite->pos1.y += sprite->tDelta;
sprite->tDelta += sprite->tDeltaMod;
if (sprite->tDelta == 10)
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DestroySprite(sprite);
}
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#undef tDelta
#undef tDeltaMod
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static void sub_817A5CC(void)
{
u8 animId, i;
struct PokeblockFeedStruct *pokeblockFeed;
pokeblockFeed = sPokeblockFeed;
pokeblockFeed->field_1056 = 1;
animId = sNatureToMonPokeblockAnim[pokeblockFeed->nature][0];
for (i = 0; i < 8; i++, animId++)
{
pokeblockFeed->field_1056 += sMonPokeblockAnims[animId][4];
if (sMonPokeblockAnims[animId][9] == 1)
break;
}
}
static void sub_817A634(void)
{
struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed;
switch (pokeblockFeed->field_1050)
{
case 0:
pokeblockFeed->animId = sNatureToMonPokeblockAnim[pokeblockFeed->nature][0];
pokeblockFeed->monSpritePtr = &gSprites[pokeblockFeed->monSpriteId_];
pokeblockFeed->savedMonSprite = *pokeblockFeed->monSpritePtr;
pokeblockFeed->field_1050 = 10;
break;
case 1 ... 9:
break;
case 10:
sub_817A91C();
if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != 0)
{
pokeblockFeed->monSpritePtr->oam.affineMode = 3;
pokeblockFeed->monSpritePtr->oam.matrixNum = 0;
pokeblockFeed->monSpritePtr->affineAnims = sSpriteAffineAnimTable_85F04FC;
InitSpriteAffineAnim(pokeblockFeed->monSpritePtr);
}
pokeblockFeed->field_1050 = 50;
case 50:
if (sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] != 0)
{
if (!pokeblockFeed->noMonFlip) // double negation, so mon's sprite is flipped
StartSpriteAffineAnim(pokeblockFeed->monSpritePtr, sNatureToMonPokeblockAnim[pokeblockFeed->nature][1] + 10);
else
StartSpriteAffineAnim(pokeblockFeed->monSpritePtr, sNatureToMonPokeblockAnim[pokeblockFeed->nature][1]);
}
pokeblockFeed->field_1050 = 60;
break;
case 60:
if (sub_817A9E4() == TRUE)
{
if (pokeblockFeed->field_1060[9] == 0)
{
pokeblockFeed->animId++;
sub_817A91C();
pokeblockFeed->field_1050 = 60;
}
else
{
FreeOamMatrix(pokeblockFeed->monSpritePtr->oam.matrixNum);
pokeblockFeed->field_1050 = 70;
}
}
break;
case 70:
FreeMonSpriteOamMatrix();
pokeblockFeed->animId = 0;
pokeblockFeed->field_1050 = 0;
break;
case 71 ... 90:
break;
}
}
static bool8 sub_817A91C(void)
{
struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed;
u8 i;
for (i = 0; i < 10; i++)
pokeblockFeed->field_1060[i] = sMonPokeblockAnims[pokeblockFeed->animId][i];
if (pokeblockFeed->field_1060[4] == 0)
{
return TRUE;
}
else
{
pokeblockFeed->field_1060[10] = Sin(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[2]);
pokeblockFeed->field_1060[11] = Cos(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[3]);
pokeblockFeed->field_1060[12] = pokeblockFeed->field_1060[4];
pokeblockFeed->field_1060[13] = pokeblockFeed->monSpritePtr->pos2.x;
pokeblockFeed->field_1060[14] = pokeblockFeed->monSpritePtr->pos2.y;
sub_817AB68();
pokeblockFeed->field_1060[4] = pokeblockFeed->field_1060[12];
sub_817AA54();
pokeblockFeed->field_1060[4] = pokeblockFeed->field_1060[12];
return FALSE;
}
}
static bool8 sub_817A9E4(void)
{
u16 var = sPokeblockFeed->field_1060[12] - sPokeblockFeed->field_1060[4];
sPokeblockFeed->monSpritePtr->pos2.x = sPokeblockFeed->field_850[var];
sPokeblockFeed->monSpritePtr->pos2.y = sPokeblockFeed->field_C50[var];
if (--sPokeblockFeed->field_1060[4] == 0)
return TRUE;
else
return FALSE;
}
static bool8 FreeMonSpriteOamMatrix(void)
{
FreeSpriteOamMatrix(sPokeblockFeed->monSpritePtr);
return FALSE;
}
static void sub_817AA54(void)
{
struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed;
u16 i;
u16 r8 = pokeblockFeed->field_1060[8];
u16 r7 = pokeblockFeed->field_1060[12] - r8;
s16 var3 = pokeblockFeed->field_1060[13] + pokeblockFeed->field_1060[6];
s16 r9 = pokeblockFeed->field_1060[14] + pokeblockFeed->field_1060[7];
for (i = 0; i < r7 - 1; i++)
{
s16 r1 = pokeblockFeed->field_850[r8 + i] - (var3);
s16 r4 = pokeblockFeed->field_C50[r8 + i] - r9;
pokeblockFeed->field_850[r8 + i] -= r1 * (i + 1) / r7;
pokeblockFeed->field_C50[r8 + i] -= r4 * (i + 1) / r7;
}
pokeblockFeed->field_850[(r8 + r7) - 1] = var3;
pokeblockFeed->field_C50[(r8 + r7) - 1] = r9;
}
static void sub_817AB68(void)
{
struct PokeblockFeedStruct *pokeblockFeed = sPokeblockFeed;
bool8 var_24 = FALSE;
s16 r8 = pokeblockFeed->field_1060[13] - pokeblockFeed->field_1060[10];
s16 r7 = pokeblockFeed->field_1060[14] - pokeblockFeed->field_1060[11];
while (1)
{
u16 r5;
u16 r4;
u16 var;
var = abs(pokeblockFeed->field_1060[5]);
r5 = var + pokeblockFeed->field_1060[3];
pokeblockFeed->field_1060[3] = r5;
if (pokeblockFeed->field_1060[2] < 0)
var_24 = TRUE;
r4 = pokeblockFeed->field_1060[12] - pokeblockFeed->field_1060[4];
if (pokeblockFeed->field_1060[4] == 0)
break;
if (!var_24)
{
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pokeblockFeed->field_850[r4] = Sin(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[2] + r5 / 0x100) + r8;
pokeblockFeed->field_C50[r4] = Cos(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[3] + r5 / 0x100) + r7;
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}
else
{
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pokeblockFeed->field_850[r4] = Sin(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[2] - r5 / 0x100) + r8;
pokeblockFeed->field_C50[r4] = Cos(pokeblockFeed->field_1060[0], pokeblockFeed->field_1060[3] - r5 / 0x100) + r7;
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}
pokeblockFeed->field_1060[0] += pokeblockFeed->field_1060[1];
pokeblockFeed->field_1060[0] &= 0xFF;
pokeblockFeed->field_1060[4]--;
}
}