2017-11-28 23:02:09 +01:00
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#include "global.h"
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#include "battle.h"
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#include "battle_setup.h"
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#include "battle_transition.h"
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#include "main.h"
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#include "task.h"
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#include "pokemon_3.h"
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#include "safari_zone.h"
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#include "script.h"
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#include "constants/game_stat.h"
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2017-11-28 23:02:09 +01:00
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#include "event_data.h"
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#include "constants/species.h"
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#include "songs.h"
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#include "metatile_behavior.h"
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#include "constants/maps.h"
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2017-11-28 23:02:09 +01:00
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "trainer_classes.h"
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#include "trainer_ids.h"
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#include "random.h"
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2017-11-29 19:54:15 +01:00
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#include "starter_choose.h"
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#include "script_pokemon_80F8.h"
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#include "constants/items.h"
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#include "palette.h"
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#include "window.h"
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#include "field_map_obj.h"
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#include "event_scripts.h"
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#include "trainer_see.h"
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#include "field_message_box.h"
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#include "trainer.h"
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#include "sound.h"
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#include "strings.h"
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#include "secret_base.h"
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#include "string_util.h"
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enum
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{
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TRAINER_PARAM_LOAD_VAL_8BIT,
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TRAINER_PARAM_LOAD_VAL_16BIT,
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TRAINER_PARAM_LOAD_VAL_32BIT,
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TRAINER_PARAM_CLEAR_VAL_8BIT,
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TRAINER_PARAM_CLEAR_VAL_16BIT,
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TRAINER_PARAM_CLEAR_VAL_32BIT,
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TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR,
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};
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struct TrainerBattleParameter
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{
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void *varPtr;
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u8 ptrType;
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};
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2017-11-28 23:02:09 +01:00
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extern bool8 InBattlePyramid(void);
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extern bool8 InBattlePike(void);
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extern bool32 InTrainerHill(void);
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extern bool32 FieldPoisonEffectIsRunning(void);
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extern void overworld_free_bg_tilemaps(void);
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extern void prev_quest_postbuffer_cursor_backup_reset(void);
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extern void ResetPoisonStepCounter(void);
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extern void sub_81BE72C(void);
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extern void FreezeMapObjects(void);
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extern void sub_808BCF4(void);
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extern void sub_80EECC8(void);
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extern void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
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extern void c2_exit_to_overworld_2_switch(void);
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extern void Overworld_ClearSavedMusic(void);
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extern void CB2_WhiteOut(void);
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extern void sub_80AF6F0(void);
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extern void PlayBattleBGM(void);
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extern void sub_81DA57C(void);
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extern u8 GetSav1Weather(void);
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extern u8 Overworld_GetFlashLevel(void);
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extern u16 sub_81A9AA8(u8 localId);
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extern u16 sub_81D6180(u8 localId);
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extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjId);
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extern bool8 GetTrainerHillTrainerFlag(u8 mapObjId);
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extern bool8 sub_81D5C18(void);
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extern void sub_816306C(u8 a0);
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extern void sub_8163048(u8 a0);
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extern void sub_81A9B04(void);
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extern void sub_81D639C(void);
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extern void sub_81D6384(void);
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extern void sub_81D61E8(void);
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extern void sub_80982B8(void);
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extern void sub_81A9EDC(u16 a0);
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extern void sub_81D572C(u8 a0, u16 arg1);
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extern void IncrementGameStat(u8 statId);
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extern u32 GetGameStat(u8 statId);
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extern u32 gBattleTypeFlags;
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extern u8 gBattleOutcome;
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extern void (*gFieldCallback)(void);
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extern u8 gApproachingTrainerId;
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extern u8 gNoOfApproachingTrainers;
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extern u16 gUnknown_03006080;
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// this file's functions
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static void DoBattlePikeWildBattle(void);
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static void DoSafariBattle(void);
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static void DoStandardWildBattle(void);
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static void CB2_EndWildBattle(void);
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static void CB2_EndScriptedWildBattle(void);
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static u8 GetWildBattleTransition(void);
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static u8 GetTrainerBattleTransition(void);
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static void sub_80B1218(void);
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static void sub_80B1234(void);
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static void CB2_GiveStarter(void);
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static void CB2_StartFirstBattle(void);
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static void CB2_EndFirstBattle(void);
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static void CB2_EndTrainerBattle(void);
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static bool32 IsPlayerDefeated(u32 battleOutcome);
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static u16 GetRematchTrainerId(u16 trainerId);
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static void RegisterTrainerInMatchCall(void);
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static void HandleRematchVarsOnBattleEnd(void);
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static const u8 *GetIntroSpeechOfApproachingTrainer(void);
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static const u8 *GetTrainerCantBattleSpeech(void);
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// ewram data
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EWRAM_DATA static u16 sTrainerBattleMode = 0;
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EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
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EWRAM_DATA u16 gTrainerBattleOpponent_B = 0;
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EWRAM_DATA u16 gPartnerTrainerId = 0;
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EWRAM_DATA static u16 sTrainerMapObjectLocalId = 0;
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EWRAM_DATA static u8 *sTrainerAIntroSpeech = NULL;
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EWRAM_DATA static u8 *sTrainerBIntroSpeech = NULL;
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EWRAM_DATA static u8 *sTrainerADefeatSpeech = NULL;
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EWRAM_DATA static u8 *sTrainerBDefeatSpeech = NULL;
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EWRAM_DATA static u8 *sTrainerVictorySpeech = NULL;
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EWRAM_DATA static u8 *sTrainerCannotBattleSpeech = NULL;
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EWRAM_DATA static u8 *sTrainerBattleEndScript = NULL;
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EWRAM_DATA static u8 *sTrainerABattleScriptRetAddr = NULL;
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EWRAM_DATA static u8 *sTrainerBBattleScriptRetAddr = NULL;
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EWRAM_DATA static bool8 sShouldCheckTrainerBScript = FALSE;
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EWRAM_DATA static u8 sNoOfPossibleTrainerRetScripts = 0;
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// const rom data
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// The first transition is used if the enemy pokemon are lower level than our pokemon.
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// Otherwise, the second transition is used.
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static const u8 sBattleTransitionTable_Wild[][2] =
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{
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{B_TRANSITION_SLICE, B_TRANSITION_WHITEFADE}, // Normal
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{B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES}, // Cave
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{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
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{B_TRANSITION_WAVE, B_TRANSITION_RIPPLE}, // Water
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};
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static const u8 sBattleTransitionTable_Trainer[][2] =
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{
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{B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_SHARDS}, // Normal
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{B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL}, // Cave
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{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
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{B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE}, // Water
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};
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static const u8 sUnknown_0854FE98[] =
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{
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B_TRANSITION_29, B_TRANSITION_30, B_TRANSITION_31, B_TRANSITION_32,
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B_TRANSITION_34, B_TRANSITION_35, B_TRANSITION_36, B_TRANSITION_37,
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B_TRANSITION_38, B_TRANSITION_39, B_TRANSITION_40, B_TRANSITION_41
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};
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static const u8 sUnknown_0854FEA4[] =
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{
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B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
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};
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static const u8 sUnknown_0854FEA7[] =
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{
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B_TRANSITION_29, B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
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};
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static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
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};
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static const struct TrainerBattleParameter sContinueScriptBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
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};
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static const struct TrainerBattleParameter sDoubleBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
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};
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static const struct TrainerBattleParameter sOrdinaryNoIntroBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
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};
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static const struct TrainerBattleParameter sContinueScriptDoubleBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
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};
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static const struct TrainerBattleParameter sTrainerBOrdinaryBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
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};
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static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[] =
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{
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{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
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{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerMapObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
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{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
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{&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
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{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
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};
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const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES] =
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{
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{{0x0025, 0x0028, 0x0029, 0x002a, 0x002b}, 0x0000, 0x0021},
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{{0x02e1, 0x032c, 0x032d, 0x032e, 0x032f}, 0x0000, 0x0014},
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{{0x002c, 0x002f, 0x0030, 0x0031, 0x0032}, 0x0000, 0x001a},
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{{0x0039, 0x003c, 0x003d, 0x003e, 0x003f}, 0x0000, 0x0018},
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{{0x0040, 0x0043, 0x0044, 0x0045, 0x0046}, 0x0000, 0x0018},
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{{0x02af, 0x02b0, 0x02b1, 0x02b2, 0x02b3}, 0x0000, 0x0027},
|
|
|
|
{{0x02ff, 0x033c, 0x033d, 0x033e, 0x033f}, 0x0000, 0x0024},
|
|
|
|
{{0x005e, 0x0065, 0x0066, 0x0067, 0x0068}, 0x0000, 0x001a},
|
|
|
|
{{0x004e, 0x0054, 0x0055, 0x0056, 0x0057}, 0x0000, 0x001a},
|
|
|
|
{{0x006c, 0x006e, 0x006f, 0x0070, 0x0071}, 0x0018, 0x0014},
|
|
|
|
{{0x0072, 0x0078, 0x0079, 0x007a, 0x007b}, 0x0000, 0x0013},
|
|
|
|
{{0x0090, 0x034c, 0x034d, 0x034e, 0x034f}, 0x0018, 0x0038},
|
|
|
|
{{0x007f, 0x0084, 0x0085, 0x0086, 0x0087}, 0x0000, 0x0024},
|
|
|
|
{{0x0088, 0x008b, 0x008c, 0x008d, 0x008e}, 0x0000, 0x0013},
|
|
|
|
{{0x008f, 0x0093, 0x0094, 0x0095, 0x0096}, 0x0000, 0x001d},
|
|
|
|
{{0x009b, 0x00af, 0x00b0, 0x00b1, 0x00b2}, 0x0000, 0x0016},
|
|
|
|
{{0x00b7, 0x00b8, 0x00b9, 0x00ba, 0x00bb}, 0x0000, 0x001e},
|
|
|
|
{{0x02a0, 0x0338, 0x0339, 0x033a, 0x033b}, 0x0000, 0x002a},
|
|
|
|
{{0x00c3, 0x0340, 0x0341, 0x0342, 0x0343}, 0x0000, 0x0026},
|
|
|
|
{{0x00c4, 0x00c5, 0x00c6, 0x00c7, 0x00c8}, 0x0000, 0x0021},
|
|
|
|
{{0x00ce, 0x00cf, 0x00d0, 0x00d1, 0x00d2}, 0x0000, 0x001d},
|
|
|
|
{{0x00d8, 0x00db, 0x00dc, 0x00dd, 0x00de}, 0x0018, 0x000d},
|
|
|
|
{{0x02a9, 0x02aa, 0x02ab, 0x02ac, 0x02ad}, 0x0018, 0x0001},
|
|
|
|
{{0x00e2, 0x00e4, 0x00e5, 0x00e6, 0x00e7}, 0x0000, 0x0023},
|
|
|
|
{{0x00ee, 0x00ef, 0x00f0, 0x00f1, 0x00f2}, 0x0000, 0x0026},
|
|
|
|
{{0x00f9, 0x00fa, 0x00fb, 0x00fc, 0x00fd}, 0x0000, 0x0026},
|
|
|
|
{{0x00fe, 0x0101, 0x0102, 0x0103, 0x0104}, 0x0000, 0x0024},
|
|
|
|
{{0x0118, 0x011a, 0x011b, 0x011c, 0x011d}, 0x0000, 0x001f},
|
|
|
|
{{0x0111, 0x0114, 0x0115, 0x0116, 0x0117}, 0x0000, 0x001f},
|
|
|
|
{{0x011f, 0x0120, 0x0121, 0x0122, 0x0123}, 0x0000, 0x0020},
|
|
|
|
{{0x012e, 0x012f, 0x0130, 0x0131, 0x0132}, 0x0000, 0x0019},
|
|
|
|
{{0x0125, 0x0127, 0x0128, 0x0129, 0x012a}, 0x0000, 0x0012},
|
|
|
|
{{0x0133, 0x0134, 0x0135, 0x0136, 0x0137}, 0x0000, 0x001e},
|
|
|
|
{{0x0139, 0x013a, 0x013b, 0x013c, 0x013d}, 0x0018, 0x000c},
|
|
|
|
{{0x013e, 0x0148, 0x0149, 0x014a, 0x014b}, 0x0000, 0x0011},
|
|
|
|
{{0x0153, 0x015a, 0x015b, 0x015c, 0x015d}, 0x0000, 0x0015},
|
|
|
|
{{0x0178, 0x017b, 0x017c, 0x017d, 0x017e}, 0x0000, 0x002b},
|
|
|
|
{{0x0171, 0x0172, 0x0173, 0x0174, 0x0175}, 0x0000, 0x0020},
|
|
|
|
{{0x0166, 0x0168, 0x0169, 0x016a, 0x016b}, 0x0000, 0x0019},
|
|
|
|
{{0x016c, 0x016d, 0x016e, 0x016f, 0x0170}, 0x0000, 0x0020},
|
|
|
|
{{0x0182, 0x0184, 0x0185, 0x0186, 0x0187}, 0x0000, 0x002b},
|
|
|
|
{{0x0161, 0x0162, 0x0163, 0x0164, 0x0165}, 0x0000, 0x0019},
|
|
|
|
{{0x0179, 0x0334, 0x0335, 0x0336, 0x0337}, 0x0000, 0x0029},
|
|
|
|
{{0x0188, 0x0189, 0x018a, 0x018b, 0x018c}, 0x0018, 0x0001},
|
|
|
|
{{0x0196, 0x0199, 0x019a, 0x019b, 0x019c}, 0x0000, 0x0023},
|
|
|
|
{{0x01a3, 0x01a5, 0x01a6, 0x01a7, 0x01a8}, 0x0000, 0x001c},
|
|
|
|
{{0x01ab, 0x01ae, 0x01af, 0x01b0, 0x01b1}, 0x0000, 0x001e},
|
|
|
|
{{0x01b2, 0x01b5, 0x01b6, 0x01b7, 0x01b8}, 0x0000, 0x001c},
|
|
|
|
{{0x01c1, 0x01d1, 0x01d2, 0x01d3, 0x01d4}, 0x0000, 0x0027},
|
|
|
|
{{0x01da, 0x01dd, 0x01de, 0x01df, 0x01e0}, 0x0018, 0x000d},
|
|
|
|
{{0x01e1, 0x01e2, 0x01e7, 0x01e8, 0x01e9}, 0x0000, 0x0012},
|
|
|
|
{{0x01ec, 0x01f1, 0x01f2, 0x01f3, 0x01f4}, 0x0000, 0x0028},
|
|
|
|
{{0x02e4, 0x0330, 0x0331, 0x0332, 0x0333}, 0x0000, 0x0017},
|
|
|
|
{{0x0200, 0x0203, 0x0204, 0x0205, 0x0206}, 0x0000, 0x0019},
|
|
|
|
{{0x0221, 0x0224, 0x0225, 0x0226, 0x0227}, 0x0000, 0x0020},
|
|
|
|
{{0x021a, 0x021d, 0x021e, 0x021f, 0x0220}, 0x0000, 0x0020},
|
|
|
|
{{0x0009, 0x0348, 0x0349, 0x034a, 0x034b}, 0x0018, 0x0011},
|
|
|
|
{{0x022f, 0x0232, 0x0233, 0x0234, 0x0235}, 0x0000, 0x0022},
|
|
|
|
{{0x0228, 0x022b, 0x022c, 0x022d, 0x022e}, 0x0000, 0x0022},
|
|
|
|
{{0x025c, 0x025f, 0x0260, 0x0261, 0x0262}, 0x0000, 0x0013},
|
|
|
|
{{0x026d, 0x026e, 0x026f, 0x0270, 0x0271}, 0x0018, 0x000b},
|
|
|
|
{{0x0273, 0x027c, 0x027d, 0x027e, 0x027f}, 0x0000, 0x001b},
|
|
|
|
{{0x0001, 0x0344, 0x0345, 0x0346, 0x0347}, 0x0018, 0x000c},
|
|
|
|
{{0x0282, 0x0283, 0x0284, 0x0285, 0x0286}, 0x0018, 0x003e},
|
|
|
|
{{0x0291, 0x0292, 0x0293, 0x0294, 0x0294}, 0x0018, 0x002b},
|
|
|
|
{{0x0109, 0x0302, 0x0303, 0x0304, 0x0305}, 0x0000, 0x0003},
|
|
|
|
{{0x010a, 0x0306, 0x0307, 0x0308, 0x0309}, 0x0000, 0x000b},
|
|
|
|
{{0x010b, 0x030a, 0x030b, 0x030c, 0x030d}, 0x0000, 0x0002},
|
|
|
|
{{0x010c, 0x030e, 0x030f, 0x0310, 0x0311}, 0x0000, 0x000c},
|
|
|
|
{{0x010d, 0x0312, 0x0313, 0x0314, 0x0315}, 0x0000, 0x0000},
|
|
|
|
{{0x010e, 0x0316, 0x0317, 0x0318, 0x0319}, 0x0000, 0x0004},
|
|
|
|
{{0x010f, 0x031a, 0x031b, 0x031c, 0x031d}, 0x0000, 0x0006},
|
|
|
|
{{0x0110, 0x031e, 0x031f, 0x0320, 0x0321}, 0x0000, 0x0007},
|
|
|
|
{{0x0105, 0x0105, 0x0105, 0x0105, 0x0105}, 0x0000, 0x0008},
|
|
|
|
{{0x0106, 0x0106, 0x0106, 0x0106, 0x0106}, 0x0000, 0x0008},
|
|
|
|
{{0x0107, 0x0107, 0x0107, 0x0107, 0x0107}, 0x0000, 0x0008},
|
|
|
|
{{0x0108, 0x0108, 0x0108, 0x0108, 0x0108}, 0x0000, 0x0008},
|
|
|
|
{{0x014f, 0x014f, 0x014f, 0x014f, 0x014f}, 0x0000, 0x0008},
|
|
|
|
};
|
|
|
|
|
|
|
|
static const u16 sBadgeFlags[8] =
|
|
|
|
{
|
|
|
|
FLAG_BADGE01_GET, FLAG_BADGE02_GET, FLAG_BADGE03_GET, FLAG_BADGE04_GET,
|
|
|
|
FLAG_BADGE05_GET, FLAG_BADGE06_GET, FLAG_BADGE07_GET, FLAG_BADGE08_GET,
|
2017-11-29 19:54:15 +01:00
|
|
|
};
|
|
|
|
|
2017-11-28 23:02:09 +01:00
|
|
|
#define tState data[0]
|
|
|
|
#define tTransition data[1]
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void Task_BattleStart(u8 taskId)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
s16 *data = gTasks[taskId].data;
|
|
|
|
|
|
|
|
switch (tState)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (!FieldPoisonEffectIsRunning()) // is poison not active?
|
|
|
|
{
|
|
|
|
BattleTransition_StartOnField(tTransition);
|
|
|
|
sub_81BE72C();
|
|
|
|
tState++; // go to case 1.
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (IsBattleTransitionDone() == TRUE)
|
|
|
|
{
|
|
|
|
overworld_free_bg_tilemaps();
|
|
|
|
SetMainCallback2(CB2_InitBattle);
|
|
|
|
prev_quest_postbuffer_cursor_backup_reset();
|
|
|
|
ResetPoisonStepCounter();
|
|
|
|
DestroyTask(taskId);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void CreateBattleStartTask(u8 transition, u16 song)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
u8 taskId = CreateTask(Task_BattleStart, 1);
|
|
|
|
|
|
|
|
gTasks[taskId].tTransition = transition;
|
|
|
|
PlayMapChosenOrBattleBGM(song);
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef tState
|
|
|
|
#undef tTransition
|
|
|
|
|
|
|
|
void BattleSetup_StartWildBattle(void)
|
|
|
|
{
|
|
|
|
if (GetSafariZoneFlag())
|
|
|
|
DoSafariBattle();
|
|
|
|
else
|
|
|
|
DoStandardWildBattle();
|
|
|
|
}
|
|
|
|
|
|
|
|
void BattleSetup_StartBattlePikeWildBattle(void)
|
|
|
|
{
|
|
|
|
DoBattlePikeWildBattle();
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void DoStandardWildBattle(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
FreezeMapObjects();
|
|
|
|
sub_808BCF4();
|
|
|
|
gMain.savedCallback = CB2_EndWildBattle;
|
|
|
|
gBattleTypeFlags = 0;
|
|
|
|
if (InBattlePyramid())
|
|
|
|
{
|
|
|
|
VarSet(VAR_0x400E, 0);
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
|
|
|
|
}
|
|
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
|
|
sub_80EECC8();
|
|
|
|
sub_80B1218();
|
|
|
|
}
|
|
|
|
|
|
|
|
void BattleSetup_StartRoamerBattle(void)
|
|
|
|
{
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
FreezeMapObjects();
|
|
|
|
sub_808BCF4();
|
|
|
|
gMain.savedCallback = CB2_EndWildBattle;
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_ROAMER;
|
|
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
|
|
sub_80EECC8();
|
|
|
|
sub_80B1218();
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void DoSafariBattle(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
FreezeMapObjects();
|
|
|
|
sub_808BCF4();
|
|
|
|
gMain.savedCallback = CB2_EndSafariBattle;
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_SAFARI;
|
|
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void DoBattlePikeWildBattle(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
FreezeMapObjects();
|
|
|
|
sub_808BCF4();
|
|
|
|
gMain.savedCallback = CB2_EndWildBattle;
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_PIKE;
|
|
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
|
|
sub_80EECC8();
|
|
|
|
sub_80B1218();
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void DoTrainerBattle(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
CreateBattleStartTask(GetTrainerBattleTransition(), 0);
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
|
|
|
|
sub_80B1234();
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void sub_80B0828(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
if (InBattlePyramid())
|
|
|
|
CreateBattleStartTask(sub_80B100C(10), 0);
|
|
|
|
else
|
|
|
|
CreateBattleStartTask(sub_80B100C(11), 0);
|
|
|
|
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
|
|
|
|
sub_80B1234();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initiates battle where Wally catches Ralts
|
|
|
|
void StartWallyTutorialBattle(void)
|
|
|
|
{
|
|
|
|
CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
gMain.savedCallback = c2_exit_to_overworld_1_continue_scripts_restart_music;
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_WALLY_TUTORIAL;
|
|
|
|
CreateBattleStartTask(B_TRANSITION_SLICE, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BattleSetup_StartScriptedWildBattle(void)
|
|
|
|
{
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
|
|
gBattleTypeFlags = 0;
|
|
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
|
|
sub_80EECC8();
|
|
|
|
sub_80B1218();
|
|
|
|
}
|
|
|
|
|
|
|
|
void BattleSetup_StartLatiBattle(void)
|
|
|
|
{
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
|
|
|
|
CreateBattleStartTask(GetWildBattleTransition(), 0);
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
|
|
sub_80EECC8();
|
|
|
|
sub_80B1218();
|
|
|
|
}
|
|
|
|
|
|
|
|
void BattleSetup_StartLegendaryBattle(void)
|
|
|
|
{
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
|
|
|
|
|
|
|
|
switch (GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL))
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case SPECIES_GROUDON:
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
|
|
|
|
CreateBattleStartTask(B_TRANSITION_GROUDON, BGM_BATTLE34);
|
|
|
|
break;
|
|
|
|
case SPECIES_KYOGRE:
|
2017-12-16 01:15:19 +01:00
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_KYOGRE;
|
|
|
|
CreateBattleStartTask(B_TRANSITION_KYOGRE, BGM_BATTLE34);
|
2017-11-28 23:02:09 +01:00
|
|
|
break;
|
|
|
|
case SPECIES_RAYQUAZA:
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
|
|
|
|
CreateBattleStartTask(B_TRANSITION_RAYQUAZA, BGM_BATTLE_LEGENDARY);
|
|
|
|
break;
|
|
|
|
case SPECIES_DEOXYS:
|
|
|
|
CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_DEOXYS);
|
|
|
|
break;
|
|
|
|
case SPECIES_LUGIA:
|
|
|
|
case SPECIES_HO_OH:
|
|
|
|
CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_LEGENDARY);
|
|
|
|
break;
|
|
|
|
case SPECIES_MEW:
|
|
|
|
CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, BGM_BATTLE_MEW);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
|
|
sub_80EECC8();
|
|
|
|
sub_80B1218();
|
|
|
|
}
|
|
|
|
|
|
|
|
void StartGroudonKyogreBattle(void)
|
|
|
|
{
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
|
|
|
|
|
|
|
|
if (gGameVersion == VERSION_RUBY)
|
|
|
|
CreateBattleStartTask(B_TRANSITION_SHARDS, BGM_BATTLE34); // GROUDON
|
|
|
|
else
|
|
|
|
CreateBattleStartTask(B_TRANSITION_RIPPLE, BGM_BATTLE34); // KYOGRE
|
|
|
|
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
|
|
sub_80EECC8();
|
|
|
|
sub_80B1218();
|
|
|
|
}
|
|
|
|
|
|
|
|
void StartRegiBattle(void)
|
|
|
|
{
|
|
|
|
u8 transitionId;
|
|
|
|
u16 species;
|
|
|
|
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
gMain.savedCallback = CB2_EndScriptedWildBattle;
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
|
|
|
|
|
|
|
|
species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
|
|
|
|
switch (species)
|
|
|
|
{
|
|
|
|
case SPECIES_REGIROCK:
|
|
|
|
transitionId = B_TRANSITION_REGIROCK;
|
|
|
|
break;
|
|
|
|
case SPECIES_REGICE:
|
|
|
|
transitionId = B_TRANSITION_REGICE;
|
|
|
|
break;
|
|
|
|
case SPECIES_REGISTEEL:
|
|
|
|
transitionId = B_TRANSITION_REGISTEEL;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
transitionId = B_TRANSITION_GRID_SQUARES;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
CreateBattleStartTask(transitionId, BGM_BATTLE36);
|
|
|
|
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
|
|
sub_80EECC8();
|
|
|
|
sub_80B1218();
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void CB2_EndWildBattle(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
|
|
|
|
ResetOamRange(0, 128);
|
|
|
|
|
|
|
|
if (IsPlayerDefeated(gBattleOutcome) == TRUE && !InBattlePyramid() && !InBattlePike())
|
|
|
|
{
|
|
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetMainCallback2(c2_exit_to_overworld_2_switch);
|
|
|
|
gFieldCallback = sub_80AF6F0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void CB2_EndScriptedWildBattle(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
|
|
|
|
ResetOamRange(0, 128);
|
|
|
|
|
|
|
|
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
|
|
|
|
{
|
|
|
|
if (InBattlePyramid())
|
|
|
|
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
|
|
|
|
else
|
|
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 BattleSetup_GetTerrainId(void)
|
|
|
|
{
|
|
|
|
u16 tileBehavior;
|
|
|
|
s16 x, y;
|
|
|
|
|
|
|
|
PlayerGetDestCoords(&x, &y);
|
|
|
|
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
|
|
|
|
|
|
if (MetatileBehavior_IsTallGrass(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_GRASS;
|
|
|
|
if (MetatileBehavior_IsLongGrass(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_LONG_GRASS;
|
|
|
|
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_SAND;
|
|
|
|
|
|
|
|
switch (gMapHeader.mapType)
|
|
|
|
{
|
|
|
|
case MAP_TYPE_TOWN:
|
|
|
|
case MAP_TYPE_CITY:
|
|
|
|
case MAP_TYPE_ROUTE:
|
|
|
|
break;
|
|
|
|
case MAP_TYPE_UNDERGROUND:
|
|
|
|
if (MetatileBehavior_IsMB_0B(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_BUILDING;
|
|
|
|
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_POND;
|
|
|
|
return BATTLE_TERRAIN_CAVE;
|
|
|
|
case MAP_TYPE_INDOOR:
|
|
|
|
case MAP_TYPE_SECRET_BASE:
|
|
|
|
return BATTLE_TERRAIN_BUILDING;
|
|
|
|
case MAP_TYPE_UNDERWATER:
|
|
|
|
return BATTLE_TERRAIN_UNDERWATER;
|
|
|
|
case MAP_TYPE_6:
|
|
|
|
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_WATER;
|
|
|
|
return BATTLE_TERRAIN_PLAIN;
|
|
|
|
}
|
|
|
|
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_WATER;
|
|
|
|
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_POND;
|
|
|
|
if (MetatileBehavior_IsMountain(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_MOUNTAIN;
|
|
|
|
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
|
|
|
|
{
|
|
|
|
if (MetatileBehavior_GetBridgeSth(tileBehavior))
|
|
|
|
return BATTLE_TERRAIN_POND;
|
|
|
|
if (MetatileBehavior_IsBridge(tileBehavior) == TRUE)
|
|
|
|
return BATTLE_TERRAIN_WATER;
|
|
|
|
}
|
2017-12-16 01:08:55 +01:00
|
|
|
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
|
2017-11-28 23:02:09 +01:00
|
|
|
return BATTLE_TERRAIN_SAND;
|
|
|
|
if (GetSav1Weather() == 8)
|
|
|
|
return BATTLE_TERRAIN_SAND;
|
|
|
|
|
|
|
|
return BATTLE_TERRAIN_PLAIN;
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static u8 GetBattleTransitionTypeByMap(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
u16 tileBehavior;
|
|
|
|
s16 x, y;
|
|
|
|
|
|
|
|
PlayerGetDestCoords(&x, &y);
|
|
|
|
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
|
|
if (Overworld_GetFlashLevel())
|
|
|
|
return B_TRANSITION_SHUFFLE;
|
|
|
|
if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
|
|
|
|
{
|
|
|
|
switch (gMapHeader.mapType)
|
|
|
|
{
|
|
|
|
case MAP_TYPE_UNDERGROUND:
|
|
|
|
return B_TRANSITION_SWIRL;
|
|
|
|
case MAP_TYPE_UNDERWATER:
|
|
|
|
return B_TRANSITION_BIG_POKEBALL;
|
|
|
|
default:
|
|
|
|
return B_TRANSITION_BLUR;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return B_TRANSITION_BIG_POKEBALL;
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static u16 GetSumOfPlayerPartyLevel(u8 numMons)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
u8 sum = 0;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
|
|
{
|
|
|
|
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
|
|
|
|
|
|
|
|
if (species != SPECIES_EGG && species != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
|
|
|
|
{
|
|
|
|
sum += GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
|
|
|
|
if (--numMons == 0)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return sum;
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
u8 i;
|
|
|
|
u8 sum;
|
|
|
|
u32 count = numMons;
|
|
|
|
|
|
|
|
if (gTrainers[opponentId].partySize < count)
|
|
|
|
count = gTrainers[opponentId].partySize;
|
|
|
|
|
|
|
|
sum = 0;
|
|
|
|
|
|
|
|
switch (gTrainers[opponentId].partyFlags)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
const struct TrainerMonNoItemDefaultMoves *party;
|
|
|
|
party = gTrainers[opponentId].party.NoItemDefaultMoves;
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
sum += party[i].lvl;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case PARTY_FLAG_CUSTOM_MOVES:
|
|
|
|
{
|
|
|
|
const struct TrainerMonNoItemCustomMoves *party;
|
|
|
|
party = gTrainers[opponentId].party.NoItemCustomMoves;
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
sum += party[i].lvl;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case PARTY_FLAG_HAS_ITEM:
|
|
|
|
{
|
|
|
|
const struct TrainerMonItemDefaultMoves *party;
|
|
|
|
party = gTrainers[opponentId].party.ItemDefaultMoves;
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
sum += party[i].lvl;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
|
|
|
|
{
|
|
|
|
const struct TrainerMonItemCustomMoves *party;
|
|
|
|
party = gTrainers[opponentId].party.ItemCustomMoves;
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
sum += party[i].lvl;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return sum;
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static u8 GetWildBattleTransition(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
u8 transitionType = GetBattleTransitionTypeByMap();
|
|
|
|
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
|
|
|
|
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
|
|
|
|
|
|
|
|
if (enemyLevel < playerLevel)
|
|
|
|
{
|
|
|
|
if (InBattlePyramid())
|
|
|
|
return B_TRANSITION_BLUR;
|
|
|
|
else
|
|
|
|
return sBattleTransitionTable_Wild[transitionType][0];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (InBattlePyramid())
|
|
|
|
return B_TRANSITION_GRID_SQUARES;
|
|
|
|
else
|
|
|
|
return sBattleTransitionTable_Wild[transitionType][1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static u8 GetTrainerBattleTransition(void)
|
2017-11-28 23:02:09 +01:00
|
|
|
{
|
|
|
|
u8 minPartyCount;
|
|
|
|
u8 transitionType;
|
|
|
|
u8 enemyLevel;
|
|
|
|
u8 playerLevel;
|
|
|
|
|
|
|
|
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
2017-12-01 21:25:13 +01:00
|
|
|
return B_TRANSITION_CHAMPION;
|
2017-11-28 23:02:09 +01:00
|
|
|
|
|
|
|
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_ELITE_FOUR)
|
|
|
|
{
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_ID_SIDNEY)
|
|
|
|
return B_TRANSITION_SYDNEY;
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_ID_PHOEBE)
|
|
|
|
return B_TRANSITION_PHOEBE;
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_ID_GLACIA)
|
|
|
|
return B_TRANSITION_GLACIA;
|
|
|
|
if (gTrainerBattleOpponent_A == TRAINER_ID_DRAKE)
|
|
|
|
return B_TRANSITION_DRAKE;
|
2017-12-01 21:25:13 +01:00
|
|
|
return B_TRANSITION_CHAMPION;
|
2017-11-28 23:02:09 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_CHAMPION)
|
2017-12-01 21:25:13 +01:00
|
|
|
return B_TRANSITION_CHAMPION;
|
2017-11-28 23:02:09 +01:00
|
|
|
|
|
|
|
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_TEAM_MAGMA
|
|
|
|
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_MAGMA_LEADER
|
|
|
|
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_MAGMA_ADMIN)
|
|
|
|
return B_TRANSITION_MAGMA;
|
|
|
|
|
|
|
|
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_TEAM_AQUA
|
|
|
|
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_AQUA_LEADER
|
|
|
|
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == CLASS_AQUA_ADMIN)
|
|
|
|
return B_TRANSITION_AQUA;
|
|
|
|
|
|
|
|
if (gTrainers[gTrainerBattleOpponent_A].doubleBattle == TRUE)
|
|
|
|
minPartyCount = 2; // double battles always at least have 2 pokemon.
|
|
|
|
else
|
|
|
|
minPartyCount = 1;
|
|
|
|
|
|
|
|
transitionType = GetBattleTransitionTypeByMap();
|
|
|
|
enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent_A, minPartyCount);
|
|
|
|
playerLevel = GetSumOfPlayerPartyLevel(minPartyCount);
|
2017-11-29 19:54:15 +01:00
|
|
|
|
|
|
|
if (enemyLevel < playerLevel)
|
2017-11-28 23:02:09 +01:00
|
|
|
return sBattleTransitionTable_Trainer[transitionType][0];
|
|
|
|
else
|
|
|
|
return sBattleTransitionTable_Trainer[transitionType][1];
|
|
|
|
}
|
2017-11-29 19:54:15 +01:00
|
|
|
|
|
|
|
u8 sub_80B100C(s32 arg0)
|
|
|
|
{
|
|
|
|
u16 var;
|
|
|
|
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
|
|
|
|
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
|
|
|
|
|
|
|
|
if (enemyLevel < playerLevel)
|
|
|
|
{
|
|
|
|
switch (arg0)
|
|
|
|
{
|
|
|
|
case 11:
|
|
|
|
case 12:
|
|
|
|
case 13:
|
|
|
|
return B_TRANSITION_POKEBALLS_TRAIL;
|
|
|
|
case 10:
|
|
|
|
return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
|
|
|
|
case 3:
|
|
|
|
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (VarGet(VAR_0x40CE) != 3)
|
|
|
|
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (arg0)
|
|
|
|
{
|
|
|
|
case 11:
|
|
|
|
case 12:
|
|
|
|
case 13:
|
|
|
|
return B_TRANSITION_BIG_POKEBALL;
|
|
|
|
case 10:
|
|
|
|
return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
|
|
|
|
case 3:
|
|
|
|
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (VarGet(VAR_0x40CE) != 3)
|
|
|
|
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
|
|
|
|
}
|
|
|
|
|
|
|
|
var = gSaveBlock2Ptr->field_CB4[gSaveBlock2Ptr->battlePyramidWildHeaderId * 2 + 0]
|
|
|
|
+ gSaveBlock2Ptr->field_CB4[gSaveBlock2Ptr->battlePyramidWildHeaderId * 2 + 1];
|
|
|
|
|
|
|
|
return sUnknown_0854FE98[var % ARRAY_COUNT(sUnknown_0854FE98)];
|
|
|
|
}
|
|
|
|
|
|
|
|
void ChooseStarter(void)
|
|
|
|
{
|
|
|
|
SetMainCallback2(CB2_ChooseStarter);
|
|
|
|
gMain.savedCallback = CB2_GiveStarter;
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void CB2_GiveStarter(void)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
u16 starterMon;
|
|
|
|
|
2017-12-16 01:08:55 +01:00
|
|
|
*GetVarPointer(VAR_FIRST_POKE) = gSpecialVar_Result;
|
2017-11-29 19:54:15 +01:00
|
|
|
starterMon = GetStarterPokemon(gSpecialVar_Result);
|
|
|
|
ScriptGiveMon(starterMon, 5, 0, 0, 0, 0);
|
|
|
|
ResetTasks();
|
|
|
|
PlayBattleBGM();
|
|
|
|
SetMainCallback2(CB2_StartFirstBattle);
|
|
|
|
BattleTransition_Start(B_TRANSITION_BLUR);
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void CB2_StartFirstBattle(void)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
UpdatePaletteFade();
|
|
|
|
RunTasks();
|
|
|
|
|
|
|
|
if (IsBattleTransitionDone() == TRUE)
|
|
|
|
{
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE;
|
|
|
|
gMain.savedCallback = CB2_EndFirstBattle;
|
|
|
|
FreeAllWindowBuffers();
|
|
|
|
SetMainCallback2(CB2_InitBattle);
|
|
|
|
prev_quest_postbuffer_cursor_backup_reset();
|
|
|
|
ResetPoisonStepCounter();
|
|
|
|
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
|
|
|
|
IncrementGameStat(GAME_STAT_WILD_BATTLES);
|
|
|
|
sub_80EECC8();
|
|
|
|
sub_80B1218();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void CB2_EndFirstBattle(void)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
Overworld_ClearSavedMusic();
|
|
|
|
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void sub_80B1218(void)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
if (GetGameStat(GAME_STAT_WILD_BATTLES) % 60 == 0)
|
|
|
|
sub_81DA57C();
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void sub_80B1234(void)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
if (GetGameStat(GAME_STAT_TRAINER_BATTLES) % 20 == 0)
|
|
|
|
sub_81DA57C();
|
|
|
|
}
|
|
|
|
|
|
|
|
// why not just use the macros? maybe its because they didnt want to uncast const every time?
|
2017-12-01 21:25:13 +01:00
|
|
|
static u32 TrainerBattleLoadArg32(const u8 *ptr)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
return T1_READ_32(ptr);
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static u16 TrainerBattleLoadArg16(const u8 *ptr)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
return T1_READ_16(ptr);
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static u8 TrainerBattleLoadArg8(const u8 *ptr)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
return T1_READ_8(ptr);
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static u16 GetTrainerAFlag(void)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_A;
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static u16 GetTrainerBFlag(void)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_B;
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static bool32 IsPlayerDefeated(u32 battleOutcome)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
switch (battleOutcome)
|
|
|
|
{
|
|
|
|
case BATTLE_LOST:
|
|
|
|
case BATTLE_DREW:
|
|
|
|
return TRUE;
|
|
|
|
case BATTLE_WON:
|
|
|
|
case BATTLE_RAN:
|
|
|
|
case BATTLE_PLAYER_TELEPORTED:
|
|
|
|
case BATTLE_POKE_FLED:
|
|
|
|
case BATTLE_CAUGHT:
|
|
|
|
return FALSE;
|
|
|
|
default:
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResetTrainerOpponentIds(void)
|
|
|
|
{
|
|
|
|
gTrainerBattleOpponent_A = 0;
|
|
|
|
gTrainerBattleOpponent_B = 0;
|
|
|
|
}
|
|
|
|
|
2017-12-01 21:25:13 +01:00
|
|
|
static void InitTrainerBattleVariables(void)
|
2017-11-29 19:54:15 +01:00
|
|
|
{
|
|
|
|
sTrainerBattleMode = 0;
|
|
|
|
if (gApproachingTrainerId == 0)
|
|
|
|
{
|
|
|
|
sTrainerAIntroSpeech = NULL;
|
|
|
|
sTrainerADefeatSpeech = NULL;
|
2017-12-01 21:25:13 +01:00
|
|
|
sTrainerABattleScriptRetAddr = NULL;
|
2017-11-29 19:54:15 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sTrainerBIntroSpeech = NULL;
|
|
|
|
sTrainerBDefeatSpeech = NULL;
|
2017-12-01 21:25:13 +01:00
|
|
|
sTrainerBBattleScriptRetAddr = NULL;
|
2017-11-29 19:54:15 +01:00
|
|
|
}
|
|
|
|
sTrainerMapObjectLocalId = 0;
|
|
|
|
sTrainerVictorySpeech = NULL;
|
|
|
|
sTrainerCannotBattleSpeech = NULL;
|
2017-12-01 21:25:13 +01:00
|
|
|
sTrainerBattleEndScript = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void SetU8(void *ptr, u8 value)
|
|
|
|
{
|
|
|
|
*(u8*)(ptr) = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void SetU16(void *ptr, u16 value)
|
|
|
|
{
|
|
|
|
*(u16*)(ptr) = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void SetU32(void *ptr, u32 value)
|
|
|
|
{
|
|
|
|
*(u32*)(ptr) = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void SetPtr(const void *ptr, const void* value)
|
|
|
|
{
|
|
|
|
*(const void**)(ptr) = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
|
|
|
|
{
|
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
switch (specs->ptrType)
|
|
|
|
{
|
|
|
|
case TRAINER_PARAM_LOAD_VAL_8BIT:
|
|
|
|
SetU8(specs->varPtr, TrainerBattleLoadArg8(data));
|
|
|
|
data += 1;
|
|
|
|
break;
|
|
|
|
case TRAINER_PARAM_LOAD_VAL_16BIT:
|
|
|
|
SetU16(specs->varPtr, TrainerBattleLoadArg16(data));
|
|
|
|
data += 2;
|
|
|
|
break;
|
|
|
|
case TRAINER_PARAM_LOAD_VAL_32BIT:
|
|
|
|
SetU32(specs->varPtr, TrainerBattleLoadArg32(data));
|
|
|
|
data += 4;
|
|
|
|
break;
|
|
|
|
case TRAINER_PARAM_CLEAR_VAL_8BIT:
|
|
|
|
SetU8(specs->varPtr, 0);
|
|
|
|
break;
|
|
|
|
case TRAINER_PARAM_CLEAR_VAL_16BIT:
|
|
|
|
SetU16(specs->varPtr, 0);
|
|
|
|
break;
|
|
|
|
case TRAINER_PARAM_CLEAR_VAL_32BIT:
|
|
|
|
SetU32(specs->varPtr, 0);
|
|
|
|
break;
|
|
|
|
case TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR:
|
|
|
|
SetPtr(specs->varPtr, data);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
specs++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetMapVarsToTrainer(void)
|
|
|
|
{
|
|
|
|
if (sTrainerMapObjectLocalId != 0)
|
|
|
|
{
|
|
|
|
gSpecialVar_LastTalked = sTrainerMapObjectLocalId;
|
|
|
|
gSelectedMapObject = GetFieldObjectIdByLocalIdAndMap(sTrainerMapObjectLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
|
|
|
|
{
|
|
|
|
InitTrainerBattleVariables();
|
|
|
|
sTrainerBattleMode = TrainerBattleLoadArg8(data);
|
|
|
|
|
|
|
|
switch (sTrainerBattleMode)
|
|
|
|
{
|
|
|
|
case 3:
|
|
|
|
TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
|
|
|
|
return EventScript_2713C2;
|
|
|
|
case 4:
|
|
|
|
TrainerBattleLoadArgs(sDoubleBattleParams, data);
|
|
|
|
SetMapVarsToTrainer();
|
|
|
|
return EventScript_TryDoDoubleTrainerBattle;
|
|
|
|
case 2:
|
|
|
|
if (gApproachingTrainerId == 0)
|
|
|
|
{
|
|
|
|
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
|
|
|
|
SetMapVarsToTrainer();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data);
|
|
|
|
}
|
|
|
|
return EventScript_271362;
|
|
|
|
case 1:
|
|
|
|
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
|
|
|
|
SetMapVarsToTrainer();
|
|
|
|
return EventScript_271362;
|
|
|
|
case 6:
|
|
|
|
case 8:
|
|
|
|
TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
|
|
|
|
SetMapVarsToTrainer();
|
|
|
|
return EventScript_TryDoDoubleTrainerBattle;
|
|
|
|
case 7:
|
|
|
|
TrainerBattleLoadArgs(sDoubleBattleParams, data);
|
|
|
|
SetMapVarsToTrainer();
|
|
|
|
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
|
|
|
|
return EventScript_TryDoDoubleRematchBattle;
|
|
|
|
case 5:
|
|
|
|
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
|
|
|
|
SetMapVarsToTrainer();
|
|
|
|
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
|
|
|
|
return EventScript_2713D1;
|
|
|
|
case 9:
|
|
|
|
if (gApproachingTrainerId == 0)
|
|
|
|
{
|
|
|
|
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
|
|
|
|
SetMapVarsToTrainer();
|
|
|
|
gTrainerBattleOpponent_A = sub_81A9AA8(gSpecialVar_LastTalked);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
|
|
|
|
gTrainerBattleOpponent_B = sub_81A9AA8(gSpecialVar_LastTalked);
|
|
|
|
}
|
|
|
|
return EventScript_271362;
|
|
|
|
case 10:
|
|
|
|
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
|
|
|
|
return NULL;
|
|
|
|
case 11:
|
|
|
|
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
|
|
|
|
return NULL;
|
|
|
|
case 12:
|
|
|
|
if (gApproachingTrainerId == 0)
|
|
|
|
{
|
|
|
|
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
|
|
|
|
SetMapVarsToTrainer();
|
|
|
|
gTrainerBattleOpponent_A = sub_81D6180(gSpecialVar_LastTalked);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
|
|
|
|
gTrainerBattleOpponent_B = sub_81D6180(gSpecialVar_LastTalked);
|
|
|
|
}
|
|
|
|
return EventScript_271362;
|
|
|
|
default:
|
|
|
|
if (gApproachingTrainerId == 0)
|
|
|
|
{
|
|
|
|
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
|
|
|
|
SetMapVarsToTrainer();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
|
|
|
|
}
|
|
|
|
return EventScript_271362;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ConfigureAndSetUpOneTrainerBattle(u8 trainerMapObjId, const u8 *trainerScript)
|
|
|
|
{
|
|
|
|
gSelectedMapObject = trainerMapObjId;
|
|
|
|
gSpecialVar_LastTalked = gMapObjects[trainerMapObjId].localId;
|
|
|
|
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
|
|
|
|
ScriptContext1_SetupScript(EventScript_271354);
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ConfigureTwoTrainersBattle(u8 trainerMapObjId, const u8 *trainerScript)
|
|
|
|
{
|
|
|
|
gSelectedMapObject = trainerMapObjId;
|
|
|
|
gSpecialVar_LastTalked = gMapObjects[trainerMapObjId].localId;
|
|
|
|
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetUpTwoTrainersBattle(void)
|
|
|
|
{
|
|
|
|
ScriptContext1_SetupScript(EventScript_271354);
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
|
|
|
|
{
|
|
|
|
u32 flag = TrainerBattleLoadArg16(data + 2);
|
|
|
|
return FlagGet(FLAG_TRAINER_FLAG_START + flag);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_80B16D8(void)
|
|
|
|
{
|
|
|
|
struct MapObject *mapObject = &gMapObjects[gSelectedMapObject];
|
|
|
|
|
|
|
|
npc_set_running_behaviour_etc(mapObject, npc_running_behaviour_by_direction(mapObject->mapobj_unk_18));
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 GetTrainerBattleMode(void)
|
|
|
|
{
|
|
|
|
return sTrainerBattleMode;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool8 GetTrainerFlag(void)
|
|
|
|
{
|
|
|
|
if (InBattlePyramid())
|
|
|
|
return GetBattlePyramidTrainerFlag(gSelectedMapObject);
|
|
|
|
else if (InTrainerHill())
|
|
|
|
return GetTrainerHillTrainerFlag(gSelectedMapObject);
|
|
|
|
else
|
|
|
|
return FlagGet(GetTrainerAFlag());
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SetBattledTrainersFlags(void)
|
|
|
|
{
|
|
|
|
if (gTrainerBattleOpponent_B != 0)
|
|
|
|
FlagSet(GetTrainerBFlag());
|
|
|
|
FlagSet(GetTrainerAFlag());
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SetBattledTrainerFlag(void)
|
|
|
|
{
|
|
|
|
FlagSet(GetTrainerAFlag());
|
|
|
|
}
|
|
|
|
|
|
|
|
bool8 HasTrainerBeenFought(u16 trainerId)
|
|
|
|
{
|
|
|
|
return FlagGet(FLAG_TRAINER_FLAG_START + trainerId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetTrainerFlag(u16 trainerId)
|
|
|
|
{
|
|
|
|
FlagSet(FLAG_TRAINER_FLAG_START + trainerId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ClearTrainerFlag(u16 trainerId)
|
|
|
|
{
|
|
|
|
FlagClear(FLAG_TRAINER_FLAG_START + trainerId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BattleSetup_StartTrainerBattle(void)
|
|
|
|
{
|
|
|
|
if (gNoOfApproachingTrainers == 2)
|
|
|
|
gBattleTypeFlags = (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TRAINER);
|
|
|
|
else
|
|
|
|
gBattleTypeFlags = (BATTLE_TYPE_TRAINER);
|
|
|
|
|
|
|
|
if (InBattlePyramid())
|
|
|
|
{
|
|
|
|
VarSet(VAR_0x400E, 0);
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
|
|
|
|
|
|
|
|
if (gNoOfApproachingTrainers == 2)
|
|
|
|
{
|
|
|
|
sub_816306C(1);
|
|
|
|
ZeroMonData(&gEnemyParty[1]);
|
|
|
|
ZeroMonData(&gEnemyParty[2]);
|
|
|
|
ZeroMonData(&gEnemyParty[4]);
|
|
|
|
ZeroMonData(&gEnemyParty[5]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sub_8163048(1);
|
|
|
|
ZeroMonData(&gEnemyParty[1]);
|
|
|
|
ZeroMonData(&gEnemyParty[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
sub_81A9B04();
|
|
|
|
}
|
|
|
|
else if (sub_81D5C18())
|
|
|
|
{
|
|
|
|
gBattleTypeFlags |= BATTLE_TYPE_x4000000;
|
|
|
|
|
|
|
|
if (gNoOfApproachingTrainers == 2)
|
|
|
|
sub_81D639C();
|
|
|
|
else
|
|
|
|
sub_81D6384();
|
|
|
|
|
|
|
|
sub_81D61E8();
|
|
|
|
}
|
|
|
|
|
|
|
|
sNoOfPossibleTrainerRetScripts = gNoOfApproachingTrainers;
|
|
|
|
gNoOfApproachingTrainers = 0;
|
|
|
|
sShouldCheckTrainerBScript = FALSE;
|
|
|
|
gUnknown_03006080 = 0;
|
|
|
|
gMain.savedCallback = CB2_EndTrainerBattle;
|
|
|
|
|
|
|
|
if (InBattlePyramid() || sub_81D5C18())
|
|
|
|
sub_80B0828();
|
|
|
|
else
|
|
|
|
DoTrainerBattle();
|
|
|
|
|
|
|
|
ScriptContext1_Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CB2_EndTrainerBattle(void)
|
|
|
|
{
|
|
|
|
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
|
|
|
{
|
|
|
|
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
|
|
|
|
}
|
|
|
|
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
|
|
|
|
{
|
|
|
|
if (InBattlePyramid() || sub_81D5C18())
|
|
|
|
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
|
|
|
|
else
|
|
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
|
|
|
|
if (!InBattlePyramid() && !sub_81D5C18())
|
|
|
|
{
|
|
|
|
RegisterTrainerInMatchCall();
|
|
|
|
SetBattledTrainersFlags();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CB2_EndRematchBattle(void)
|
|
|
|
{
|
|
|
|
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
|
|
|
{
|
|
|
|
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
|
|
|
|
}
|
|
|
|
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
|
|
|
|
{
|
|
|
|
SetMainCallback2(CB2_WhiteOut);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
|
|
|
|
RegisterTrainerInMatchCall();
|
|
|
|
SetBattledTrainersFlags();
|
|
|
|
HandleRematchVarsOnBattleEnd();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void BattleSetup_StartRematchBattle(void)
|
|
|
|
{
|
|
|
|
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
|
|
|
|
gMain.savedCallback = CB2_EndRematchBattle;
|
|
|
|
DoTrainerBattle();
|
|
|
|
ScriptContext1_Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShowTrainerIntroSpeech(void)
|
|
|
|
{
|
|
|
|
if (InBattlePyramid())
|
|
|
|
{
|
|
|
|
if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
|
|
|
|
sub_81A9EDC(sub_81A9AA8(gSpecialVar_LastTalked));
|
|
|
|
else
|
|
|
|
sub_81A9EDC(sub_81A9AA8(gMapObjects[gApproachingTrainers[gApproachingTrainerId].mapObjectId].localId));
|
|
|
|
|
|
|
|
sub_80982B8();
|
|
|
|
}
|
|
|
|
else if (sub_81D5C18())
|
|
|
|
{
|
|
|
|
if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
|
|
|
|
sub_81D572C(2, sub_81D6180(gSpecialVar_LastTalked));
|
|
|
|
else
|
|
|
|
sub_81D572C(2, sub_81D6180(gMapObjects[gApproachingTrainers[gApproachingTrainerId].mapObjectId].localId));
|
|
|
|
|
|
|
|
sub_80982B8();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ShowFieldMessage(GetIntroSpeechOfApproachingTrainer());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const u8 *BattleSetup_GetScriptAddrAfterBattle(void)
|
|
|
|
{
|
|
|
|
if (sTrainerBattleEndScript != NULL)
|
|
|
|
return sTrainerBattleEndScript;
|
|
|
|
else
|
|
|
|
return EventScript_TestSignpostMsg;
|
|
|
|
}
|
|
|
|
|
|
|
|
const u8 *BattleSetup_GetTrainerPostBattleScript(void)
|
|
|
|
{
|
|
|
|
if (sShouldCheckTrainerBScript)
|
|
|
|
{
|
|
|
|
sShouldCheckTrainerBScript = FALSE;
|
|
|
|
if (sTrainerBBattleScriptRetAddr != NULL)
|
|
|
|
{
|
|
|
|
gUnknown_03006080 = 1;
|
|
|
|
return sTrainerBBattleScriptRetAddr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (sTrainerABattleScriptRetAddr != NULL)
|
|
|
|
{
|
|
|
|
gUnknown_03006080 = 0;
|
|
|
|
return sTrainerABattleScriptRetAddr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return EventScript_TryGetTrainerScript;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShowTrainerCantBattleSpeech(void)
|
|
|
|
{
|
|
|
|
ShowFieldMessage(GetTrainerCantBattleSpeech());
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetUpTrainerEncounterMusic(void)
|
|
|
|
{
|
|
|
|
u16 trainerId;
|
|
|
|
u16 music;
|
|
|
|
|
|
|
|
if (gApproachingTrainerId == 0)
|
|
|
|
trainerId = gTrainerBattleOpponent_A;
|
|
|
|
else
|
|
|
|
trainerId = gTrainerBattleOpponent_B;
|
|
|
|
|
|
|
|
if (sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
|
|
|
|
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC)
|
|
|
|
{
|
|
|
|
switch (GetTrainerEncounterMusicId(trainerId))
|
|
|
|
{
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_MALE:
|
|
|
|
music = BGM_BOYEYE;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_FEMALE:
|
|
|
|
music = BGM_GIRLEYE;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_GIRL:
|
|
|
|
music = BGM_SYOUJOEYE;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_INTENSE:
|
|
|
|
music = BGM_HAGESHII;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_COOL:
|
|
|
|
music = BGM_KAKKOII;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_AQUA:
|
|
|
|
music = BGM_AQA_0;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_MAGMA:
|
|
|
|
music = BGM_MGM0;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
|
|
|
|
music = BGM_SWIMEYE;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_TWINS:
|
|
|
|
music = BGM_HUTAGO;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
|
|
|
|
music = BGM_SITENNOU;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_HIKER:
|
|
|
|
music = BGM_YAMA_EYE;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
|
|
|
|
music = BGM_INTER_V;
|
|
|
|
break;
|
|
|
|
case TRAINER_ENCOUNTER_MUSIC_RICH:
|
|
|
|
music = BGM_TEST;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
music = BGM_AYASII;
|
|
|
|
}
|
|
|
|
PlayNewMapMusic(music);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const u8 *ReturnEmptyStringIfNull(const u8 *string)
|
|
|
|
{
|
|
|
|
if (string == NULL)
|
|
|
|
return gText_EmptyString2;
|
|
|
|
else
|
|
|
|
return string;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const u8 *GetIntroSpeechOfApproachingTrainer(void)
|
|
|
|
{
|
|
|
|
if (gApproachingTrainerId == 0)
|
|
|
|
return ReturnEmptyStringIfNull(sTrainerAIntroSpeech);
|
|
|
|
else
|
|
|
|
return ReturnEmptyStringIfNull(sTrainerBIntroSpeech);
|
|
|
|
}
|
|
|
|
|
|
|
|
const u8 *GetTrainerALoseText(void)
|
|
|
|
{
|
|
|
|
const u8 *string;
|
|
|
|
|
|
|
|
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
|
|
|
string = GetSecretBaseTrainerLoseText();
|
|
|
|
else
|
|
|
|
string = sTrainerADefeatSpeech;
|
|
|
|
|
|
|
|
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(string));
|
|
|
|
return gStringVar4;
|
|
|
|
}
|
|
|
|
|
|
|
|
const u8 *GetTrainerBLoseText(void)
|
|
|
|
{
|
|
|
|
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(sTrainerBDefeatSpeech));
|
|
|
|
return gStringVar4;
|
|
|
|
}
|
|
|
|
|
|
|
|
const u8 *GetTrainerWonSpeech(void)
|
|
|
|
{
|
|
|
|
return ReturnEmptyStringIfNull(sTrainerVictorySpeech);
|
|
|
|
}
|
|
|
|
|
|
|
|
static const u8 *GetTrainerCantBattleSpeech(void)
|
|
|
|
{
|
|
|
|
return ReturnEmptyStringIfNull(sTrainerCannotBattleSpeech);
|
|
|
|
}
|
|
|
|
|
|
|
|
static s32 FirstBattleTrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
|
|
|
|
{
|
|
|
|
if (table[i].trainerIds[0] == trainerId)
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static s32 TrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
|
|
|
|
{
|
|
|
|
s32 i, j;
|
|
|
|
|
|
|
|
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
|
|
|
|
{
|
|
|
|
for (j = 0; j < REMATCHES_COUNT; j++)
|
|
|
|
{
|
|
|
|
if (table[i].trainerIds[j] == 0)
|
|
|
|
break;
|
|
|
|
if (table[i].trainerIds[j] == trainerId)
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool32 sub_80B1D94(s32 rematchTableId)
|
|
|
|
{
|
|
|
|
if (rematchTableId >= REMATCH_ELITE_FOUR_ENTRIES)
|
|
|
|
return TRUE;
|
|
|
|
else if (rematchTableId == REMATCH_WALLY_ENTRY)
|
2017-12-16 01:08:55 +01:00
|
|
|
return (FlagGet(FLAG_0x07E) == FALSE);
|
2017-12-01 21:25:13 +01:00
|
|
|
else
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SetRematchIdForTrainer(const struct RematchTrainer *table, u32 tableId)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
for (i = 1; i < REMATCHES_COUNT; i++)
|
|
|
|
{
|
|
|
|
u16 trainerId = table[tableId].trainerIds[i];
|
|
|
|
|
|
|
|
if (trainerId == 0)
|
|
|
|
break;
|
|
|
|
if (!HasTrainerBeenFought(trainerId))
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
gSaveBlock1Ptr->trainerRematches[tableId] = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
bool32 ret = FALSE;
|
|
|
|
|
|
|
|
for (i = 0; i <= REMATCH_WALLY_ENTRY; i++)
|
|
|
|
{
|
|
|
|
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && !sub_80B1D94(i))
|
|
|
|
{
|
|
|
|
if (gSaveBlock1Ptr->trainerRematches[i] != 0)
|
|
|
|
{
|
|
|
|
// Trainer already wants a rematch. Don't bother updating it
|
|
|
|
ret = TRUE;
|
|
|
|
}
|
|
|
|
else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i)
|
|
|
|
&& (Random() % 100) <= 30) // 31% chance of getting a rematch
|
|
|
|
{
|
|
|
|
SetRematchIdForTrainer(table, i);
|
|
|
|
ret = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void UpdateRematchIfDefeated(s32 rematchTableId)
|
|
|
|
{
|
|
|
|
if (HasTrainerBeenFought(gRematchTable[rematchTableId].trainerIds[0]) == TRUE)
|
|
|
|
SetRematchIdForTrainer(gRematchTable, rematchTableId);
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool32 DoesSomeoneWantRematchIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
|
|
|
|
{
|
|
|
|
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && gSaveBlock1Ptr->trainerRematches[i] != 0)
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool32 IsRematchTrainerIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
|
|
|
|
{
|
|
|
|
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum)
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool8 IsFirstTrainerIdReadyForRematch(const struct RematchTrainer *table, u16 firstBattleTrainerId)
|
|
|
|
{
|
|
|
|
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
|
|
|
|
|
|
|
|
if (tableId == -1)
|
|
|
|
return FALSE;
|
|
|
|
if (tableId >= 100)
|
|
|
|
return FALSE;
|
|
|
|
if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool8 IsTrainerReadyForRematch_(const struct RematchTrainer *table, u16 trainerId)
|
|
|
|
{
|
|
|
|
s32 tableId = TrainerIdToRematchTableId(table, trainerId);
|
|
|
|
|
|
|
|
if (tableId == -1)
|
|
|
|
return FALSE;
|
|
|
|
if (tableId >= 100)
|
|
|
|
return FALSE;
|
|
|
|
if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static u16 GetRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
|
|
|
|
{
|
|
|
|
const struct RematchTrainer *trainerEntry;
|
|
|
|
s32 i;
|
|
|
|
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
|
|
|
|
|
|
|
|
if (tableId == -1)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
trainerEntry = &table[tableId];
|
|
|
|
for (i = 1; i < REMATCHES_COUNT; i++)
|
|
|
|
{
|
|
|
|
if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
|
|
|
|
return trainerEntry->trainerIds[i - 1];
|
|
|
|
if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
|
|
|
|
return trainerEntry->trainerIds[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
|
|
|
|
}
|
|
|
|
|
|
|
|
static u16 GetLastBeatenRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
|
|
|
|
{
|
|
|
|
const struct RematchTrainer *trainerEntry;
|
|
|
|
s32 i;
|
|
|
|
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
|
|
|
|
|
|
|
|
if (tableId == -1)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
trainerEntry = &table[tableId];
|
|
|
|
for (i = 1; i < REMATCHES_COUNT; i++)
|
|
|
|
{
|
|
|
|
if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
|
|
|
|
return trainerEntry->trainerIds[i - 1];
|
|
|
|
if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
|
|
|
|
return trainerEntry->trainerIds[i - 1];
|
|
|
|
}
|
|
|
|
|
|
|
|
return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
|
|
|
|
}
|
|
|
|
|
|
|
|
static void ClearTrainerWantRematchState(const struct RematchTrainer *table, u16 firstBattleTrainerId)
|
|
|
|
{
|
|
|
|
s32 tableId = TrainerIdToRematchTableId(table, firstBattleTrainerId);
|
|
|
|
|
|
|
|
if (tableId != -1)
|
|
|
|
gSaveBlock1Ptr->trainerRematches[tableId] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static u32 GetTrainerMatchCallFlag(u32 trainerId)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
|
|
|
|
{
|
|
|
|
if (gRematchTable[i].trainerIds[0] == trainerId)
|
|
|
|
return FLAG_MATCH_CALL_REGISTERED + i;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0xFFFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void RegisterTrainerInMatchCall(void)
|
|
|
|
{
|
|
|
|
if (FlagGet(FLAG_HAS_MATCH_CALL))
|
|
|
|
{
|
|
|
|
u32 matchCallFlagId = GetTrainerMatchCallFlag(gTrainerBattleOpponent_A);
|
|
|
|
if (matchCallFlagId != 0xFFFF)
|
|
|
|
FlagSet(matchCallFlagId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool8 WasSecondRematchWon(const struct RematchTrainer *table, u16 firstBattleTrainerId)
|
|
|
|
{
|
|
|
|
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
|
|
|
|
|
|
|
|
if (tableId == -1)
|
|
|
|
return FALSE;
|
|
|
|
if (!HasTrainerBeenFought(table[tableId].trainerIds[1]))
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool32 HasAtLeastFiveBadges(void)
|
|
|
|
{
|
|
|
|
s32 i, count;
|
|
|
|
|
|
|
|
for (count = 0, i = 0; i < ARRAY_COUNT(sBadgeFlags); i++)
|
|
|
|
{
|
|
|
|
if (FlagGet(sBadgeFlags[i]) == TRUE)
|
|
|
|
{
|
|
|
|
if (++count >= 5)
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define STEP_COUNTER_MAX 255
|
|
|
|
|
|
|
|
void IncrementRematchStepCounter(void)
|
|
|
|
{
|
|
|
|
if (HasAtLeastFiveBadges())
|
|
|
|
{
|
|
|
|
if (gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
|
|
|
|
gSaveBlock1Ptr->trainerRematchStepCounter = STEP_COUNTER_MAX;
|
|
|
|
else
|
|
|
|
gSaveBlock1Ptr->trainerRematchStepCounter++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool32 IsRematchStepCounterMaxed(void)
|
|
|
|
{
|
|
|
|
if (HasAtLeastFiveBadges() && gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
|
|
|
|
return TRUE;
|
|
|
|
else
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum)
|
|
|
|
{
|
|
|
|
if (IsRematchStepCounterMaxed() && UpdateRandomTrainerRematches(gRematchTable, mapGroup, mapNum) == TRUE)
|
|
|
|
gSaveBlock1Ptr->trainerRematchStepCounter = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum)
|
|
|
|
{
|
|
|
|
return DoesSomeoneWantRematchIn_(gRematchTable, mapGroup, mapNum);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum)
|
|
|
|
{
|
|
|
|
return IsRematchTrainerIn_(gRematchTable, mapGroup, mapNum);
|
|
|
|
}
|
|
|
|
|
|
|
|
static u16 GetRematchTrainerId(u16 trainerId)
|
|
|
|
{
|
|
|
|
return GetRematchTrainerIdFromTable(gRematchTable, trainerId);
|
|
|
|
}
|
|
|
|
|
|
|
|
u16 GetLastBeatenRematchTrainerId(u16 trainerId)
|
|
|
|
{
|
|
|
|
return GetLastBeatenRematchTrainerIdFromTable(gRematchTable, trainerId);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool8 ShouldTryRematchBattle(void)
|
|
|
|
{
|
|
|
|
if (IsFirstTrainerIdReadyForRematch(gRematchTable, gTrainerBattleOpponent_A))
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
return WasSecondRematchWon(gRematchTable, gTrainerBattleOpponent_A);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool8 IsTrainerReadyForRematch(void)
|
|
|
|
{
|
|
|
|
return IsTrainerReadyForRematch_(gRematchTable, gTrainerBattleOpponent_A);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void HandleRematchVarsOnBattleEnd(void)
|
|
|
|
{
|
|
|
|
ClearTrainerWantRematchState(gRematchTable, gTrainerBattleOpponent_A);
|
|
|
|
SetBattledTrainersFlags();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShouldTryGetTrainerScript(void)
|
|
|
|
{
|
|
|
|
if (sNoOfPossibleTrainerRetScripts > 1)
|
|
|
|
{
|
|
|
|
sNoOfPossibleTrainerRetScripts = 0;
|
|
|
|
sShouldCheckTrainerBScript = TRUE;
|
|
|
|
gSpecialVar_Result = TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sShouldCheckTrainerBScript = FALSE;
|
|
|
|
gSpecialVar_Result = FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u16 CountBattledRematchTeams(u16 trainerId)
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
if (HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[0]) != TRUE)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
for (i = 1; i < REMATCHES_COUNT; i++)
|
|
|
|
{
|
|
|
|
if (gRematchTable[trainerId].trainerIds[i] == 0)
|
|
|
|
break;
|
|
|
|
if (!HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[i]))
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return i;
|
2017-11-29 19:54:15 +01:00
|
|
|
}
|