pokeemerald/include/recorded_battle.h

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#ifndef GUARD_RECORDED_BATTLE_H
#define GUARD_RECORDED_BATTLE_H
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extern u32 gRecordedBattleRngSeed;
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void sub_8184DA4(u8 arg0);
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void sub_8185F84(void);
void sub_8184E58(void);
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u8 RecordedBattle_ReadBankAction(u8 bank);
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void RecordedBattle_SetBankAction(u8 bank, u8 action);
void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear);
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void sub_8185F90(u16 arg0);
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bool8 sub_8186450(void);
u8 sub_8185FAC(void);
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u8 sub_8185FB8(void);
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u8 MoveRecordedBattleToSaveData(void);
void sub_818603C(u8);
void sub_8185FD0(void);
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void sub_8186444(void);
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void sub_8185EB8(void);
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u8 sub_81850DC(u8 *arg0);
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u8 sub_8185F40(void);
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#endif // GUARD_RECORDED_BATTLE_H