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#ifndef GUARD_BATTLE_FACTORY_H
#define GUARD_BATTLE_FACTORY_H
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void CallBattleFactoryFunction(void);
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bool8 InBattleFactory(void);
u8 GetFactoryMonFixedIV(u8 challengeNum, bool8 isLastBattle);
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void FillFactoryBrainParty(void);
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u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode);
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u32 GetAiScriptsInBattleFactory(void);
void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);
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#endif // GUARD_BATTLE_FACTORY_H