pokeemerald/include/rom4.h

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#ifndef GUARD_ROM4_H
#define GUARD_ROM4_H
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struct UnkPlayerStruct
{
u8 player_field_0;
u8 player_field_1;
};
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struct LinkPlayerMapObject
{
u8 active;
u8 linkPlayerId;
u8 mapObjId;
u8 mode;
};
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struct UCoords32
{
u32 x, y;
};
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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void strange_npc_table_clear(void);
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const struct MapHeader *get_mapheader_by_bank_and_number(u8, u8);
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void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
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void sub_8086230(void);
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void c2_exit_to_overworld_2_switch(void);
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#endif //GUARD_ROM4_H