2017-12-17 20:10:57 +01:00
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#ifndef GUARD_BATTLE_BG_H
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#define GUARD_BATTLE_BG_H
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2021-12-11 12:13:14 +01:00
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struct BattleBackground
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{
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const void *tileset;
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const void *tilemap;
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const void *entryTileset;
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const void *entryTilemap;
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const void *palette;
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};
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2018-06-17 16:48:58 +02:00
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void BattleInitBgsAndWindows(void);
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2019-11-07 01:18:11 +01:00
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void InitBattleBgsVideo(void);
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2018-06-17 16:48:58 +02:00
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void LoadBattleMenuWindowGfx(void);
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2017-12-17 20:10:57 +01:00
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void DrawMainBattleBackground(void);
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void LoadBattleTextboxAndBackground(void);
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2019-11-07 01:18:11 +01:00
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void InitLinkBattleVsScreen(u8 taskId);
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2018-06-17 16:48:58 +02:00
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void DrawBattleEntryBackground(void);
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2017-12-17 20:10:57 +01:00
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bool8 LoadChosenBattleElement(u8 caseId);
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2020-11-18 03:45:27 +01:00
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void DrawTerrainTypeBattleBackground(void);
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2017-12-17 20:10:57 +01:00
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#endif // GUARD_BATTLE_BG_H
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