pokeemerald/include/battle_main.h

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#ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H
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#include "pokemon.h"
#include "data.h"
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struct TrainerMoney
{
u8 classId;
u8 value;
};
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// For displaying a multi battle partner's Pokémon in the party menu
struct MultiPartnerMenuPokemon
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{
/*0x00*/ u16 species;
/*0x02*/ u16 heldItem;
/*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
/*0x0F*/ u8 level;
/*0x10*/ u16 hp;
/*0x12*/ u16 maxhp;
/*0x14*/ u32 status;
/*0x18*/ u32 personality;
/*0x1C*/ u8 gender;
/*0x1D*/ u8 language;
};
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// defines for the 'DoBounceEffect' function
#define BOUNCE_MON 0x0
#define BOUNCE_HEALTHBOX 0x1
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void CB2_InitBattle(void);
void BattleMainCB2(void);
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void CB2_QuitRecordedBattle(void);
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void VBlankCB_Battle(void);
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void SpriteCB_VsLetterDummy(struct Sprite *sprite);
void SpriteCB_VsLetterInit(struct Sprite *sprite);
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void CB2_InitEndLinkBattle(void);
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u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId);
u32 GetBattleWindowTemplatePixelWidth(u32 setId, u32 tableId);
void SpriteCB_WildMon(struct Sprite *sprite);
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void SpriteCallbackDummy_2(struct Sprite *sprite);
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite);
void SpriteCB_HideAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_OpponentMonFromBall(struct Sprite *sprite);
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void SpriteCB_BattleSpriteStartSlideLeft(struct Sprite *sprite);
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void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
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void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
void EndBounceEffect(u8 battler, u8 which);
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void SpriteCB_PlayerMonFromBall(struct Sprite *sprite);
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void SpriteCB_TrainerThrowObject(struct Sprite *sprite);
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void AnimSetCenterToCornerVecX(struct Sprite *sprite);
void BeginBattleIntroDummy(void);
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void BeginBattleIntro(void);
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void SwitchInClearSetData(void);
void FaintClearSetData(void);
void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void);
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void SwitchPartyOrder(u8 battlerId);
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void SwapTurnOrder(u8 id1, u8 id2);
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u32 GetBattlerTotalSpeedStat(u8 battlerId);
s8 GetChosenMovePriority(u32 battlerId);
s8 GetMovePriority(u32 battlerId, u16 move);
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u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves);
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void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
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bool8 TryRunFromBattle(u8 battlerId);
void SpecialStatusesClear(void);
void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk);
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bool32 IsWildMonSmart(void);
u8 CreateNPCTrainerPartyFromTrainer(struct Pokemon *party, const struct Trainer *trainer, bool32 firstTrainer, u32 battleTypeFlags);
void ModifyPersonalityForNature(u32 *personality, u32 newNature);
u32 GeneratePersonalityForGender(u32 gender, u32 species);
void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMon *partyEntry);
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extern struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE];
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extern const struct SpriteTemplate gUnusedBattleInitSprite;
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extern const struct OamData gOamData_BattleSpriteOpponentSide;
extern const struct OamData gOamData_BattleSpritePlayerSide;
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extern const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1];
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extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1];
extern const u8 *const gAbilityDescriptionPointers[];
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extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
extern const u8 gStatusConditionString_ParalysisJpn[8];
extern const u8 gStatusConditionString_BurnJpn[8];
extern const u8 gStatusConditionString_IceJpn[8];
extern const u8 gStatusConditionString_ConfusionJpn[8];
extern const u8 gStatusConditionString_LoveJpn[8];
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extern const u8 *const gStatusConditionStringsTable[7][2];
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#endif // GUARD_BATTLE_MAIN_H