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Update pokemon.c
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@ -3234,7 +3234,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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damage /= 2;
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}
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == MOVE_TARGET_BOTH && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
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damage /= 2;
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// moves always do at least 1 damage.
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@ -3281,7 +3281,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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damage /= 2;
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}
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == MOVE_TARGET_BOTH && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
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damage /= 2;
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// are effects of weather negated with cloud nine or air lock
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