Update pokemon.c

This commit is contained in:
Flametix 2020-07-09 14:52:19 -04:00
parent ebade7affb
commit 4ba2799849

View File

@ -3234,7 +3234,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage /= 2;
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == MOVE_TARGET_BOTH && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
damage /= 2;
// moves always do at least 1 damage.
@ -3281,7 +3281,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
damage /= 2;
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == MOVE_TARGET_BOTH && CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) == 2)
damage /= 2;
// are effects of weather negated with cloud nine or air lock