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Update to item descriptions based on configured effect.
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@ -108,9 +108,14 @@ static const u8 sHeavyBallDesc[] = _(
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"Pokémon.");
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"Pokémon.");
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static const u8 sDreamBallDesc[] = _(
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static const u8 sDreamBallDesc[] = _(
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#if defined(BATTLE_ENGINE) && B_DREAM_BALL_MODIFIER >= GEN_8
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"A Ball that works\n"
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"well on sleeping\n"
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"Pokémon.");
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#else
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"A Poké Ball used in\n"
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"A Poké Ball used in\n"
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"the Entree Forest.\n"
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"the Entree Forest.");
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"It doesn't fail.");
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#endif
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static const u8 sSafariBallDesc[] = _(
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static const u8 sSafariBallDesc[] = _(
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"A special Ball that\n"
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"A special Ball that\n"
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@ -144,12 +149,20 @@ static const u8 sPotionDesc[] = _(
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static const u8 sSuperPotionDesc[] = _(
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static const u8 sSuperPotionDesc[] = _(
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"Restores the HP of\n"
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"Restores the HP of\n"
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"a Pokémon by\n"
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"a Pokémon by\n"
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#if I_HEALTH_RECOVERY >= GEN_7
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"60 points.");
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"60 points.");
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#else
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"50 points.");
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#endif
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static const u8 sHyperPotionDesc[] = _(
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static const u8 sHyperPotionDesc[] = _(
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"Restores the HP of\n"
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"Restores the HP of\n"
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"a Pokémon by\n"
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"a Pokémon by\n"
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#if I_HEALTH_RECOVERY >= GEN_7
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"120 points.");
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"120 points.");
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#else
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"200 points.");
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#endif
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static const u8 sMaxPotionDesc[] = _(
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static const u8 sMaxPotionDesc[] = _(
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"Fully restores the\n"
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"Fully restores the\n"
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@ -173,17 +186,29 @@ static const u8 sMaxReviveDesc[] = _(
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static const u8 sFreshWaterDesc[] = _(
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static const u8 sFreshWaterDesc[] = _(
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"A mineral water\n"
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"A mineral water\n"
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"that restores HP\n"
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"that restores HP\n"
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#if I_HEALTH_RECOVERY >= GEN_7
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"by 30 points.");
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"by 30 points.");
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#else
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"by 50 points.");
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#endif
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static const u8 sSodaPopDesc[] = _(
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static const u8 sSodaPopDesc[] = _(
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"A fizzy soda drink\n"
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"A fizzy soda drink\n"
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"that restores HP\n"
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"that restores HP\n"
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#if I_HEALTH_RECOVERY >= GEN_7
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"by 50 points.");
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"by 50 points.");
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#else
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"by 60 points.");
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#endif
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static const u8 sLemonadeDesc[] = _(
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static const u8 sLemonadeDesc[] = _(
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"A very sweet drink\n"
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"A very sweet drink\n"
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"that restores HP\n"
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"that restores HP\n"
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#if I_HEALTH_RECOVERY >= GEN_7
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"by 70 points.");
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"by 70 points.");
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#else
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"by 80 points.");
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#endif
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static const u8 sMoomooMilkDesc[] = _(
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static const u8 sMoomooMilkDesc[] = _(
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"A nutritious milk\n"
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"A nutritious milk\n"
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@ -193,12 +218,20 @@ static const u8 sMoomooMilkDesc[] = _(
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static const u8 sEnergyPowderDesc[] = _(
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static const u8 sEnergyPowderDesc[] = _(
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"A bitter powder\n"
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"A bitter powder\n"
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"that restores HP\n"
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"that restores HP\n"
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#if I_HEALTH_RECOVERY >= GEN_7
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"by 60 points.");
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"by 60 points.");
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#else
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"by 50 points.");
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#endif
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static const u8 sEnergyRootDesc[] = _(
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static const u8 sEnergyRootDesc[] = _(
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"A bitter root\n"
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"A bitter root\n"
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"that restores HP\n"
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"that restores HP\n"
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#if I_HEALTH_RECOVERY >= GEN_7
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"by 120 points.");
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"by 120 points.");
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#else
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"by 200 points.");
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#endif
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static const u8 sHealPowderDesc[] = _(
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static const u8 sHealPowderDesc[] = _(
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"A bitter powder\n"
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"A bitter powder\n"
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@ -527,34 +560,70 @@ static const u8 sEscapeRopeDesc[] = _(
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// Battle items
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// Battle items
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static const u8 sXAttackDesc[] = _(
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static const u8 sXAttackDesc[] = _(
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#if defined(BATTLE_ENGINE) && B_X_ITEMS_BUFF >= GEN_7
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"Sharply raises stat\n"
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"Attack during\n"
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"one battle.");
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#else
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"Raises the stat\n"
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"Raises the stat\n"
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"Attack during one\n"
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"Attack during one\n"
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"battle.");
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"battle.");
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#endif
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static const u8 sXDefenseDesc[] = _(
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static const u8 sXDefenseDesc[] = _(
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#if defined(BATTLE_ENGINE) && B_X_ITEMS_BUFF >= GEN_7
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"Sharply raises stat\n"
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"Defense during\n"
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"one battle.");
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#else
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"Raises the stat\n"
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"Raises the stat\n"
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"Defense during one\n"
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"Defense during one\n"
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"battle.");
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"battle.");
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#endif
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static const u8 sXSpAtkDesc[] = _(
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static const u8 sXSpAtkDesc[] = _(
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#if defined(BATTLE_ENGINE) && B_X_ITEMS_BUFF >= GEN_7
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"Sharply raises stat\n"
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"Sp. Atk during\n"
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"one battle.");
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#else
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"Raises the stat\n"
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"Raises the stat\n"
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"Sp. Atk during one\n"
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"Sp. Atk during one\n"
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"battle.");
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"battle.");
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#endif
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static const u8 sXSpDefDesc[] = _(
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static const u8 sXSpDefDesc[] = _(
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#if defined(BATTLE_ENGINE) && B_X_ITEMS_BUFF >= GEN_7
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"Sharply raises stat\n"
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"Sp. Def during\n"
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"one battle.");
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#else
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"Raises the stat\n"
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"Raises the stat\n"
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"Sp. Def during one\n"
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"Sp. Def during one\n"
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"battle.");
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"battle.");
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#endif
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static const u8 sXSpeedDesc[] = _(
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static const u8 sXSpeedDesc[] = _(
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#if defined(BATTLE_ENGINE) && B_X_ITEMS_BUFF >= GEN_7
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"Sharply raises stat\n"
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"Speed during\n"
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"one battle.");
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#else
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"Raises the stat\n"
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"Raises the stat\n"
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"Speed during one\n"
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"Speed during one\n"
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"battle.");
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"battle.");
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#endif
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static const u8 sXAccuracyDesc[] = _(
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static const u8 sXAccuracyDesc[] = _(
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#if defined(BATTLE_ENGINE) && B_X_ITEMS_BUFF >= GEN_7
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"Sharply raises move\n"
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"accuracy during\n"
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"one battle.");
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#else
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"Raises accuracy\n"
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"Raises accuracy\n"
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"of attack moves\n"
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"of attack moves\n"
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"during one battle.");
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"during one battle.");
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#endif
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static const u8 sDireHitDesc[] = _(
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static const u8 sDireHitDesc[] = _(
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"Raises the\n"
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"Raises the\n"
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@ -1835,9 +1904,15 @@ static const u8 sDeepSeaToothDesc[] = _(
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"of Clamperl.");
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"of Clamperl.");
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static const u8 sSoulDewDesc[] = _(
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static const u8 sSoulDewDesc[] = _(
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#if defined(BATTLE_ENGINE) && B_SOUL_DEW_BOOST >= GEN_7
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"Powers up Latios' &\n"
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"Latias' Psychic and\n"
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"Dragon-type moves.");
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#else
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"Hold item: raises\n"
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"Hold item: raises\n"
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"Sp. Atk & Sp. Def of\n"
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"Sp. Atk & Sp. Def of\n"
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"Latios & Latias.");
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"Latios & Latias.");
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#endif
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static const u8 sAdamantOrbDesc[] = _(
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static const u8 sAdamantOrbDesc[] = _(
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"Boosts the power of\n"
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"Boosts the power of\n"
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@ -2456,9 +2531,15 @@ static const u8 sLumBerryDesc[] = _(
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"problem in battle.");
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"problem in battle.");
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static const u8 sSitrusBerryDesc[] = _(
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static const u8 sSitrusBerryDesc[] = _(
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#if I_SITRUS_BERRY_HEAL >= GEN_4
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"A hold item that\n"
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"restores the user's\n"
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"HP a little.");
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#else
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"A hold item that\n"
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"A hold item that\n"
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"restores 30 HP in\n"
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"restores 30 HP in\n"
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"battle.");
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"battle.");
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#endif
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static const u8 sFigyBerryDesc[] = _(
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static const u8 sFigyBerryDesc[] = _(
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"A hold item that\n"
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"A hold item that\n"
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