Merge branch 'upcoming' into ultraburst

This commit is contained in:
kittenchilly 2023-08-12 12:36:11 -05:00
commit 5e8caa8d45
29 changed files with 1476 additions and 447 deletions

View File

@ -23,8 +23,9 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using as a base?
options:
- 1.5.1 (Default)
- 1.5.2 (Default)
- upcoming (Edge)
- 1.5.1
- 1.5.0
- 1.4.3
- 1.4.2

View File

@ -23,8 +23,9 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using as a base?
options:
- 1.5.1 (Default)
- 1.5.2 (Default)
- upcoming (Edge)
- 1.5.1
- 1.5.0
- 1.4.3
- 1.4.2

View File

@ -23,8 +23,9 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using as a base?
options:
- 1.5.1 (Default)
- 1.5.2 (Default)
- upcoming (Edge)
- 1.5.1
- 1.5.0
- 1.4.3
- 1.4.2

View File

@ -1318,7 +1318,7 @@
.2byte \holdEffect
.4byte \jumpInstr
.endm
.macro dostockpilestatchangeswearoff, battler:req, statChangeInstr:req
callnative BS_DoStockpileStatChangesWearOff
.byte \battler
@ -1354,7 +1354,7 @@
.macro setsnow
callnative BS_SetSnow
.endm
.macro setzeffect
callnative BS_SetZEffect
.endm
@ -1364,12 +1364,6 @@
callnative BS_TrySymbiosis
.endm
@ returns TRUE or FALSE to gBattleCommunication[0]
.macro canteleport battler:req
callnative BS_CanTeleport
.byte \battler
.endm
@ returns B_SIDE_x to gBattleCommunication[0]
.macro getbattlerside battler:req
callnative BS_GetBattlerSide
@ -2088,7 +2082,7 @@
.macro swapsidestatuses
various BS_ATTACKER, VARIOUS_SWAP_SIDE_STATUSES
.endm
.macro swapstats stat:req
various BS_ATTACKER, VARIOUS_SWAP_STATS
.byte \stat
@ -2189,6 +2183,11 @@
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_NO_EFFECT, \jumpInstr
.endm
.macro jumpifside battler:req, side:req, equalJumpInstr:req
getbattlerside \battler
jumpifbyte CMP_EQUAL, gBattleCommunication, \side, \equalJumpInstr
.endm
.macro jumpifbattletype flags:req, jumpInstr:req
jumpifword CMP_COMMON_BITS, gBattleTypeFlags, \flags, \jumpInstr
.endm

View File

@ -4023,6 +4023,8 @@ BattleScript_MoveMissedDoDamage::
.if B_CRASH_IF_TARGET_IMMUNE < GEN_4
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
.endif
moveendcase MOVEEND_PROTECT_LIKE_EFFECT @ Spiky Shield's damage happens before recoil.
jumpifhasnohp BS_ATTACKER, BattleScript_MoveEnd
printstring STRINGID_PKMNCRASHED
waitmessage B_WAIT_TIME_LONG
damagecalc
@ -5300,15 +5302,14 @@ BattleScript_EffectHurricane:
BattleScript_EffectTeleport:
attackcanceler
attackstring
ppreduce
.if B_TELEPORT_BEHAVIOR >= GEN_7
canteleport BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectTeleportNew
goto BattleScript_ButItFailed
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_EffectBatonPass
jumpifside BS_ATTACKER, B_SIDE_PLAYER, BattleScript_EffectBatonPass
.else
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
.endif
BattleScript_EffectTeleportTryToRunAway:
ppreduce
getifcantrunfrombattle BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FAILURE, BattleScript_PrintAbilityMadeIneffective
@ -5319,29 +5320,6 @@ BattleScript_EffectTeleportTryToRunAway:
setoutcomeonteleport BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectTeleportNew:
getbattlerside BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, B_SIDE_OPPONENT, BattleScript_EffectTeleportTryToRunAway
attackanimation
waitanimation
openpartyscreen BS_ATTACKER, BattleScript_EffectTeleportNewEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
printstring STRINGID_EMPTYSTRING3
waitmessage 1
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
BattleScript_EffectTeleportNewEnd:
goto BattleScript_MoveEnd
BattleScript_EffectBeatUp::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE

View File

@ -212,6 +212,7 @@ struct SideTimer
u8 toxicSpikesAmount;
u8 stealthRockAmount;
u8 stickyWebAmount;
u8 stickyWebBattlerId;
u8 stickyWebBattlerSide; // Used for Court Change
u8 auroraVeilTimer;
u8 auroraVeilBattlerId;
@ -652,7 +653,6 @@ struct BattleStruct
u8 forcedSwitch:4; // For each battler
u8 switchInAbilityPostponed:4; // To not activate against an empty field, each bit for battler
u8 ballSpriteIds[2]; // item gfx, window gfx
u8 stickyWebUser;
u8 appearedInBattle; // Bitfield to track which Pokemon appeared in battle. Used for Burmy's form change
u8 skyDropTargets[MAX_BATTLERS_COUNT]; // For Sky Drop, to account for if multiple Pokemon use Sky Drop in a double battle.
// When using a move which hits multiple opponents which is then bounced by a target, we need to make sure, the move hits both opponents, the one with bounce, and the one without.

View File

@ -211,14 +211,12 @@ void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
u16 GetUsedHeldItem(u8 battler);
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
u32 ApplyWeatherDamageMultiplier(u8 battlerAtk, u16 move, u8 moveType, u32 dmg, u16 holdEffectAtk, u16 holdEffectDef);
u32 GetBattlerMoveTargetType(u8 battlerId, u16 move);
bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move);
bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId);
void CopyMonLevelAndBaseStatsToBattleMon(u32 battler, struct Pokemon *mon);
void CopyMonAbilityAndTypesToBattleMon(u32 battler, struct Pokemon *mon);
void RecalcBattlerStats(u32 battler, struct Pokemon *mon);
void MulModifier(u16 *modifier, u16 val);
bool32 IsAlly(u32 battlerAtk, u32 battlerDef);
// Ability checks
@ -247,9 +245,4 @@ u8 GetBattlerGender(u8 battlerId);
bool8 AreBattlersOfOppositeGender(u8 battler1, u8 battler2);
u32 CalcSecondaryEffectChance(u8 battlerId, u8 secondaryEffectChance);
static inline u32 ApplyModifier(uq4_12_t modifier, u32 val)
{
return UQ_4_12_TO_INT((modifier * val) + UQ_4_12_ROUND);
}
#endif // GUARD_BATTLE_UTIL_H

View File

@ -52,10 +52,30 @@ static inline uq4_12_t uq4_12_multiply(uq4_12_t a, uq4_12_t b)
return (product + UQ_4_12_ROUND) >> UQ_4_12_SHIFT;
}
static inline uq4_12_t uq4_12_multiply_half_down(uq4_12_t a, uq4_12_t b)
{
u32 product = (u32) a * b;
return (product + UQ_4_12_ROUND - 1) >> UQ_4_12_SHIFT;
}
static inline uq4_12_t uq4_12_divide(uq4_12_t dividend, uq4_12_t divisor)
{
if (divisor == UQ_4_12(0.0)) return UQ_4_12(0);
return (dividend << UQ_4_12_SHIFT) / divisor;
}
// Multiplies value by the UQ_4_12 number modifier.
// Returns an integer, rounded to nearest (rounding down on n.5)
static inline u32 uq4_12_multiply_by_int_half_down(uq4_12_t modifier, u32 value)
{
return UQ_4_12_TO_INT((modifier * value) + UQ_4_12_ROUND - 1);
}
// Multiplies value by the UQ_4_12 number modifier.
// Returns an integer, rounded to nearest (rounding up on n.5)
static inline u32 uq4_12_multiply_by_int_half_up(uq4_12_t modifier, u32 value)
{
return UQ_4_12_TO_INT((modifier * value) + UQ_4_12_ROUND);
}
#endif // FPMATH_H_

View File

@ -151,7 +151,7 @@ static void InitSinglePlayerBtlControllers(void)
gBattlerPartyIndexes[0] = 0;
gBattlerPartyIndexes[1] = 0;
if (BATTLE_TWO_VS_ONE_OPPONENT)
if (BATTLE_TWO_VS_ONE_OPPONENT || WILD_DOUBLE_BATTLE)
{
gBattlerPartyIndexes[2] = 3;
gBattlerPartyIndexes[3] = 1;

View File

@ -3188,7 +3188,10 @@ static void BattleStartClearSetData(void)
gBattleStruct->mega.triggerSpriteId = 0xFF;
gBattleStruct->burst.triggerSpriteId = 0xFF;
gBattleStruct->stickyWebUser = 0xFF;
for (i = 0; i < ARRAY_COUNT(gSideTimers); i++)
{
gSideTimers[i].stickyWebBattlerId = 0xFF;
}
gBattleStruct->appearedInBattle = 0;
gBattleStruct->beatUpSlot = 0;
@ -3294,8 +3297,12 @@ void SwitchInClearSetData(void)
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it
for (i = 0; i < ARRAY_COUNT(gSideTimers); i++)
{
// Switched into sticky web user slot, so reset stored battler ID
if (gSideTimers[i].stickyWebBattlerId == gActiveBattler)
gSideTimers[i].stickyWebBattlerId = 0xFF;
}
for (i = 0; i < gBattlersCount; i++)
{
@ -3408,8 +3415,12 @@ void FaintClearSetData(void)
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID
for (i = 0; i < ARRAY_COUNT(gSideTimers); i++)
{
// User of sticky web fainted, so reset the stored battler ID
if (gSideTimers[i].stickyWebBattlerId == gActiveBattler)
gSideTimers[i].stickyWebBattlerId = 0xFF;
}
for (i = 0; i < gBattlersCount; i++)
{
@ -4605,7 +4616,11 @@ static void HandleTurnActionSelectionState(void)
{
// if we choose to throw a ball with our second mon, skip the action of the first
// (if we have chosen throw ball with first, second's is already skipped)
gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] = B_ACTION_NOTHING_FAINTED;
// if throwing a ball in a wild battle with an in-game partner, skip partner's turn when throwing a ball
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)] = B_ACTION_NOTHING_FAINTED;
else
gChosenActionByBattler[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] = B_ACTION_NOTHING_FAINTED;
}
gBattleMainFunc = SetActionsAndBattlersTurnOrder;

View File

@ -142,8 +142,8 @@ static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT
static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE!");
static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}'s party is covered\nby a veil!");
static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}'s party is protected\nby SAFEGUARD!");
static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}'s party is no longer\nprotected by SAFEGUARD!");
static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}'s party is protected\nby Safeguard!");
static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}'s party is no longer\nprotected by Safeguard!");
static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
@ -2705,7 +2705,7 @@ void BufferStringBattle(u16 stringID)
{
if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
stringPtr = sText_LegendaryPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]])) // interesting, looks like they had something planned for wild double battles
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)]]))
stringPtr = sText_TwoWildPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
stringPtr = sText_WildPkmnAppearedPause;

View File

@ -1414,7 +1414,7 @@ static void Cmd_attackcanceler(void)
return;
}
// Z-moves and Max Moves bypass protection, but deal reduced damage (factored in CalcFinalDmg)
// Z-moves and Max Moves bypass protection, but deal reduced damage (factored in AccumulateOtherModifiers)
if (gBattleStruct->zmove.active && IS_BATTLER_PROTECTED(gBattlerTarget))
{
BattleScriptPush(cmd->nextInstr);
@ -8551,8 +8551,9 @@ static bool32 IsTeatimeAffected(u32 battlerId)
#define UPDATE_COURTCHANGED_BATTLER(structField)\
{ \
sideTimerPlayer->structField ^= BIT_SIDE; \
sideTimerOpp->structField ^= BIT_SIDE; \
temp = sideTimerPlayer->structField; \
sideTimerPlayer->structField = BATTLE_OPPOSITE(sideTimerOpp->structField); \
sideTimerOpp->structField = BATTLE_OPPOSITE(temp); \
} \
static bool32 CourtChangeSwapSideStatuses(void)
@ -8587,9 +8588,7 @@ static bool32 CourtChangeSwapSideStatuses(void)
UPDATE_COURTCHANGED_BATTLER(auroraVeilBattlerId);
UPDATE_COURTCHANGED_BATTLER(tailwindBattlerId);
UPDATE_COURTCHANGED_BATTLER(luckyChantBattlerId);
// For Mirror Armor only
gBattleStruct->stickyWebUser = gBattlerAttacker;
UPDATE_COURTCHANGED_BATTLER(stickyWebBattlerId);
// Track which side originally set the Sticky Web
SWAP(sideTimerPlayer->stickyWebBattlerSide, sideTimerOpp->stickyWebBattlerSide, temp);
@ -8633,33 +8632,6 @@ static void HandleScriptMegaPrimalBurst(u32 caseId, u32 battlerId, u32 type)
}
}
static bool32 CanTeleport(u8 battlerId)
{
struct Pokemon *party = GetBattlerParty(battlerId);
u32 species, count, i;
for (i = 0; i < PARTY_SIZE; i++)
{
species = GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG);
if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&party[i], MON_DATA_HP) != 0)
count++;
}
switch (GetBattlerSide(battlerId))
{
case B_SIDE_OPPONENT:
if (count == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
return FALSE;
break;
case B_SIDE_PLAYER:
if (count == 1 || (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && count <= 2))
return FALSE;
break;
}
return TRUE;
}
// Return True if the order was changed, and false if the order was not changed(for example because the target would move after the attacker anyway).
static bool32 ChangeOrderTargetAfterAttacker(void)
{
@ -10615,8 +10587,8 @@ static void Cmd_various(void)
// If Pokémon which set up Sticky Web is not on the field, no Pokémon have their Speed lowered."
gBattlerAttacker = gBattlerTarget; // Initialize 'fail' condition
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
if (gBattleStruct->stickyWebUser != 0xFF)
gBattlerAttacker = gBattleStruct->stickyWebUser;
if (gSideTimers[GetBattlerSide(gActiveBattler)].stickyWebBattlerId != 0xFF)
gBattlerAttacker = gSideTimers[GetBattlerSide(gActiveBattler)].stickyWebBattlerId;
break;
}
case VARIOUS_CUT_1_3_HP_RAISE_STATS:
@ -13878,9 +13850,9 @@ static void Cmd_setstickyweb(void)
else
{
gSideStatuses[targetSide] |= SIDE_STATUS_STICKY_WEB;
gSideTimers[targetSide].stickyWebBattlerId = gBattlerAttacker; // For Mirror Armor
gSideTimers[targetSide].stickyWebBattlerSide = GetBattlerSide(gBattlerAttacker); // For Court Change/Defiant - set this to the user's side
gSideTimers[targetSide].stickyWebAmount = 1;
gBattleStruct->stickyWebUser = gBattlerAttacker; // For Mirror Armor
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
@ -16145,13 +16117,6 @@ void BS_GetBattlerSide(void)
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_CanTeleport(void)
{
NATIVE_ARGS(u8 battler);
gBattleCommunication[0] = CanTeleport(cmd->battler);
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_TrySymbiosis(void)
{
NATIVE_ARGS();

File diff suppressed because it is too large Load Diff

0
src/script_pokemon_util.c Executable file → Normal file
View File

View File

@ -26,7 +26,7 @@ SINGLE_BATTLE_TEST("Contrary raises Attack when Intimidated", s16 damage)
HP_BAR(player, captureDamage: &results[i].damage);
}
FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.125), results[0].damage);
EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.25), results[0].damage);
}
}

View File

@ -36,15 +36,24 @@ SINGLE_BATTLE_TEST("Dry Skin increases damage taken from Fire-type moves by 25%"
PARAMETRIZE { ability = ABILITY_DRY_SKIN; }
GIVEN {
ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_PARASECT) { Ability(ability); }
ASSUME(gBattleMoves[MOVE_EMBER].power == 40);
ASSUME(gSpeciesInfo[SPECIES_PARASECT].types[0] == TYPE_BUG);
ASSUME(gSpeciesInfo[SPECIES_PARASECT].types[1] == TYPE_GRASS);
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] == TYPE_PSYCHIC);
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] == TYPE_PSYCHIC);
PLAYER(SPECIES_WOBBUFFET) { SpAttack(71); }
OPPONENT(SPECIES_PARASECT) { Ability(ability); SpDefense(165); }
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
MESSAGE("Wobbuffet used Ember!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.25), results[1].damage);
// Due to numerics related to rounding on each applied multiplier,
// the ability effect doesn't manifest as a 25% damage increase, but as a ~31% damage increase in this case.
// Values obtained from https://calc.pokemonshowdown.com (Neutral nature and 0 IVs on both sides)
EXPECT_EQ(results[0].damage, 52);
EXPECT_EQ(results[1].damage, 68);
}
}

66
test/ability_fluffy.c Normal file
View File

@ -0,0 +1,66 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].makesContact);
ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
ASSUME(gBattleMoves[MOVE_TACKLE].makesContact);
ASSUME(gBattleMoves[MOVE_FIRE_PUNCH].makesContact);
ASSUME(gBattleMoves[MOVE_FIRE_PUNCH].type == TYPE_FIRE);
ASSUME(P_GEN_7_POKEMON == TRUE);
}
SINGLE_BATTLE_TEST("Fluffy halves damage taken from moves that make direct contact", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Tackle!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fluffy doubles damage taken from fire type moves", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
MESSAGE("Wobbuffet used Ember!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fluffy does not alter damage of fire-type moves that make direct contact", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_FIRE_PUNCH); }
} SCENE {
MESSAGE("Wobbuffet used Fire Punch!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}

202
test/ability_mirror_armor.c Normal file
View File

@ -0,0 +1,202 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(P_GEN_8_POKEMON == TRUE);
}
SINGLE_BATTLE_TEST("Mirror Armor lowers a stat of the attacking pokemon")
{
u16 move, statId;
PARAMETRIZE { move = MOVE_LEER; statId = STAT_DEF; }
PARAMETRIZE { move = MOVE_GROWL; statId = STAT_ATK; }
PARAMETRIZE { move = MOVE_SWEET_SCENT; statId = STAT_EVASION; }
PARAMETRIZE { move = MOVE_SAND_ATTACK; statId = STAT_ACC; }
PARAMETRIZE { move = MOVE_CONFIDE; statId = STAT_SPATK; }
PARAMETRIZE { move = MOVE_FAKE_TEARS; statId = STAT_SPDEF; }
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
switch (statId)
{
case STAT_DEF:
MESSAGE("Foe Wynaut's Defense fell!");
break;
case STAT_ATK:
MESSAGE("Foe Wynaut's Attack fell!");
break;
case STAT_EVASION:
MESSAGE("Foe Wynaut's evasiveness harshly fell!");
break;
case STAT_ACC:
MESSAGE("Foe Wynaut's accuracy fell!");
break;
case STAT_SPATK:
MESSAGE("Foe Wynaut's Sp. Atk fell!");
break;
case STAT_SPDEF:
MESSAGE("Foe Wynaut's Sp. Def harshly fell!");
break;
}
} THEN {
EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[statId], (statId == STAT_SPDEF || statId == STAT_EVASION) ? DEFAULT_STAT_STAGE - 2 : DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Mirror Armor triggers even if the attacking Pokemon also has Mirror Armor ability")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Foe Corviknigh used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Corviknigh's Defense fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stats of an attacking Pokemon with the Clear Body ability")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_WYNAUT) { Ability(ABILITY_CLEAR_BODY); }
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Foe Wynaut used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY);
MESSAGE("Foe Wynaut's Clear Body prevents stat loss!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Mirror Armor lowers the Attack of Pokemon with Intimidate")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN {}
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Gyarados's Attack fell!");
} THEN {
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 1);
}
}
// Unsure whether this should or should not fail, as Showdown has conflicting information. Needs testing in gen8 games.
SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stats of an attacking Pokemon behind Substitute")
{
KNOWN_FAILING;
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, MOVE_SUBSTITUTE); }
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Foe Wynaut used Substitute!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, opponent);
MESSAGE("Foe Wynaut used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Mirror Armor raises the stat of an attacking Pokemon with Contrary")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
OPPONENT(SPECIES_SHUCKLE) {Ability(ABILITY_CONTRARY);}
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Foe Shuckle used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Shuckle's Defense rose!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Mirror Armor doesn't lower the stat of the attacking Pokemon if it is already at -6")
{
GIVEN {
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR);}
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_SCREECH); }
TURN { MOVE(player, MOVE_SCREECH); }
TURN { MOVE(player, MOVE_SCREECH); }
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
MESSAGE("Corviknigh used Screech!");
MESSAGE("Corviknigh used Screech!");
MESSAGE("Corviknigh used Screech!");
MESSAGE("Foe Wynaut used Leer!");
ABILITY_POPUP(player, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wynaut's Defense won't go lower!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponent->statStages[STAT_DEF], MIN_STAT_STAGE);
}
}
// This behaviour needs to be verified in the actual games. Currently it's written to follow Showdown's logic.
DOUBLE_BATTLE_TEST("Mirror Armor lowers Speed of the partner Pokemon after Court Change was used by the opponent after it set up Sticky Web")
{
KNOWN_FAILING;
GIVEN {
ASSUME(gBattleMoves[MOVE_STICKY_WEB].effect == EFFECT_STICKY_WEB);
ASSUME(gBattleMoves[MOVE_COURT_CHANGE].effect == EFFECT_COURT_CHANGE);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); }
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_STICKY_WEB); }
TURN { MOVE(opponentLeft, MOVE_COURT_CHANGE); }
TURN { SWITCH(playerRight, 2);}
TURN { }
} SCENE {
MESSAGE("Wobbuffet used Sticky Web!");
MESSAGE("Foe Wynaut used Court Change!");
MESSAGE("Foe Wynaut swapped the battle effects affecting each side!");
MESSAGE("Go! Corviknigh!");
MESSAGE("Corviknigh was caught in a Sticky Web!");
ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Wobbuffet's Speed fell!");
}
}

View File

@ -8,13 +8,21 @@ SINGLE_BATTLE_TEST("Swarm boosts Bug-type moves in a pinch", s16 damage)
PARAMETRIZE { hp = 33; }
GIVEN {
ASSUME(gBattleMoves[MOVE_BUG_BITE].type == TYPE_BUG);
PLAYER(SPECIES_LEDYBA) { Ability(ABILITY_SWARM); MaxHP(99); HP(hp); }
OPPONENT(SPECIES_WOBBUFFET);
ASSUME(gBattleMoves[MOVE_BUG_BITE].power == 60);
ASSUME(gSpeciesInfo[SPECIES_LEDYBA].types[0] == TYPE_BUG);
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] == TYPE_PSYCHIC);
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] == TYPE_PSYCHIC);
PLAYER(SPECIES_LEDYBA) { Ability(ABILITY_SWARM); MaxHP(99); HP(hp); Attack(45); }
OPPONENT(SPECIES_WOBBUFFET) { Defense(121); }
} WHEN {
TURN { MOVE(player, MOVE_BUG_BITE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
// Due to numerics related to rounding on each applied multiplier,
// the 50% move power increase doesn't manifest as a 50% damage increase, but as a 44% damage increase in this case.
// Values obtained from https://calc.pokemonshowdown.com (Neutral nature and 0 IVs on both sides)
EXPECT_EQ(results[0].damage, 50);
EXPECT_EQ(results[1].damage, 72);
}
}

78
test/damage_formula.c Normal file
View File

@ -0,0 +1,78 @@
#include "global.h"
#include "test_battle.h"
// From https://bulbapedia.bulbagarden.net/wiki/Damage#Example
SINGLE_BATTLE_TEST("Damage calculation matches Gen5+")
{
s16 dmg;
s16 expectedDamage;
PARAMETRIZE { expectedDamage = 196; }
PARAMETRIZE { expectedDamage = 192; }
PARAMETRIZE { expectedDamage = 192; }
PARAMETRIZE { expectedDamage = 192; }
PARAMETRIZE { expectedDamage = 184; }
PARAMETRIZE { expectedDamage = 184; }
PARAMETRIZE { expectedDamage = 184; }
PARAMETRIZE { expectedDamage = 180; }
PARAMETRIZE { expectedDamage = 180; }
PARAMETRIZE { expectedDamage = 180; }
PARAMETRIZE { expectedDamage = 172; }
PARAMETRIZE { expectedDamage = 172; }
PARAMETRIZE { expectedDamage = 172; }
PARAMETRIZE { expectedDamage = 168; }
PARAMETRIZE { expectedDamage = 168; }
PARAMETRIZE { expectedDamage = 168; }
GIVEN {
PLAYER(SPECIES_GLACEON) { Level(75); Attack(123); }
OPPONENT(SPECIES_GARCHOMP) { Defense(163); }
} WHEN {
TURN {
MOVE(player, MOVE_ICE_FANG, WITH_RNG(RNG_DAMAGE_MODIFIER, i));
}
}
SCENE{
MESSAGE("Glaceon used Ice Fang!");
HP_BAR(opponent, captureDamage: &dmg);
}
THEN{
EXPECT_EQ(expectedDamage, dmg);
}
}
SINGLE_BATTLE_TEST("Damage calculation matches Gen5+ (Muscle Band, crit)")
{
s16 dmg;
s16 expectedDamage;
PARAMETRIZE { expectedDamage = 324; }
PARAMETRIZE { expectedDamage = 316; }
PARAMETRIZE { expectedDamage = 312; }
PARAMETRIZE { expectedDamage = 312; }
PARAMETRIZE { expectedDamage = 304; }
PARAMETRIZE { expectedDamage = 304; }
PARAMETRIZE { expectedDamage = 300; }
PARAMETRIZE { expectedDamage = 300; }
PARAMETRIZE { expectedDamage = 292; }
PARAMETRIZE { expectedDamage = 292; }
PARAMETRIZE { expectedDamage = 288; }
PARAMETRIZE { expectedDamage = 288; }
PARAMETRIZE { expectedDamage = 280; }
PARAMETRIZE { expectedDamage = 276; }
PARAMETRIZE { expectedDamage = 276; }
PARAMETRIZE { expectedDamage = 268; }
GIVEN {
PLAYER(SPECIES_GLACEON) { Level(75); Attack(123); Item(ITEM_MUSCLE_BAND); }
OPPONENT(SPECIES_GARCHOMP) { Defense(163); }
} WHEN {
TURN {
MOVE(player, MOVE_ICE_FANG, WITH_RNG(RNG_DAMAGE_MODIFIER, i), criticalHit: TRUE);
}
}
SCENE{
MESSAGE("Glaceon used Ice Fang!");
HP_BAR(opponent, captureDamage: &dmg);
}
THEN{
EXPECT_EQ(expectedDamage, dmg);
}
}

View File

@ -112,7 +112,7 @@ SINGLE_BATTLE_TEST("Berserk Gene does not confuse when Safeguard is active")
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!");
MESSAGE("Wobbuffet's party is protected by SAFEGUARD!");
MESSAGE("Wobbuffet's party is protected by Safeguard!");
NOT MESSAGE("Wobbuffet became confused!");
}
}

View File

@ -0,0 +1,153 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_COURT_CHANGE].effect == EFFECT_COURT_CHANGE);
}
DOUBLE_BATTLE_TEST("Court Change swaps entry hazards used by the opponent")
{
GIVEN {
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(opponentRight, MOVE_STEALTH_ROCK); }
TURN { MOVE(opponentLeft, MOVE_SPIKES); MOVE(opponentRight, MOVE_TOXIC_SPIKES); }
TURN { MOVE(playerLeft, MOVE_COURT_CHANGE); }
TURN { SWITCH(playerLeft, 2); SWITCH(opponentLeft, 2); }
} SCENE {
MESSAGE("Foe Wobbuffet used Sticky Web!");
MESSAGE("Foe Wobbuffet used Stealth Rock!");
MESSAGE("Foe Wobbuffet used Spikes!");
MESSAGE("Foe Wobbuffet used Toxic Spikes!");
MESSAGE("Wynaut used Court Change!");
MESSAGE("Wynaut swapped the battle effects affecting each side!");
MESSAGE("Go! Wynaut!");
NONE_OF {
MESSAGE("Wynaut is hurt by spikes!");
MESSAGE("Pointed stones dug into Wynaut!");
MESSAGE("Wynaut was poisoned!");
MESSAGE("Wynaut was caught in a Sticky Web!");
}
MESSAGE("2 sent out Wobbuffet!");
MESSAGE("Foe Wobbuffet is hurt by spikes!");
MESSAGE("Pointed stones dug into Foe Wobbuffet!");
MESSAGE("Foe Wobbuffet was poisoned!");
MESSAGE("Foe Wobbuffet was caught in a Sticky Web!");
}
}
DOUBLE_BATTLE_TEST("Court Change swaps entry hazards used by the player")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_STEALTH_ROCK); }
TURN { MOVE(playerLeft, MOVE_SPIKES); MOVE(playerRight, MOVE_TOXIC_SPIKES); }
TURN { MOVE(opponentLeft, MOVE_COURT_CHANGE); }
TURN { SWITCH(opponentLeft, 2); SWITCH(playerLeft, 2); }
} SCENE {
MESSAGE("Wobbuffet used Sticky Web!");
MESSAGE("Wobbuffet used Stealth Rock!");
MESSAGE("Wobbuffet used Spikes!");
MESSAGE("Wobbuffet used Toxic Spikes!");
MESSAGE("Foe Wynaut used Court Change!");
MESSAGE("Foe Wynaut swapped the battle effects affecting each side!");
MESSAGE("Go! Wobbuffet!");
MESSAGE("Wobbuffet is hurt by spikes!");
MESSAGE("Pointed stones dug into Wobbuffet!");
MESSAGE("Wobbuffet was poisoned!");
MESSAGE("Wobbuffet was caught in a Sticky Web!");
MESSAGE("2 sent out Wynaut!");
NONE_OF {
MESSAGE("Foe Wynaut is hurt by spikes!");
MESSAGE("Pointed stones dug into Foe Wynaut!");
MESSAGE("Foe Wynaut was poisoned!");
MESSAGE("Foe Wynaut was caught in a Sticky Web!");
}
}
}
DOUBLE_BATTLE_TEST("Court Change used by the player swaps Mist, Safeguard, Lucky Chant, Reflect, Light Screen, Tailwind")
{
GIVEN {
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_SAFEGUARD); }
TURN { MOVE(opponentLeft, MOVE_LUCKY_CHANT); MOVE(opponentRight, MOVE_REFLECT); }
TURN { MOVE(opponentLeft, MOVE_LIGHT_SCREEN); MOVE(opponentRight, MOVE_TAILWIND); }
TURN { MOVE(playerLeft, MOVE_COURT_CHANGE); }
TURN { }
TURN { }
TURN { }
TURN { }
} SCENE {
MESSAGE("Foe Wobbuffet used Mist!");
MESSAGE("Foe Wobbuffet used Safeguard!");
MESSAGE("Foe Wobbuffet used Lucky Chant!");
MESSAGE("Foe Wobbuffet used Reflect!");
MESSAGE("Foe Wobbuffet used Light Screen!");
MESSAGE("Foe Wobbuffet used Tailwind!");
MESSAGE("Wynaut used Court Change!");
MESSAGE("Wynaut swapped the battle effects affecting each side!");
// The effects now end for the player side.
MESSAGE("Ally's Mist wore off!");
MESSAGE("Ally's party is no longer protected by Safeguard!");
MESSAGE("Ally's Reflect wore off!");
MESSAGE("Your team's Lucky Chant wore off!");
MESSAGE("Your team's tailwind petered out!");
MESSAGE("Ally's Light Screen wore off!");
}
}
DOUBLE_BATTLE_TEST("Court Change used by the opponent swaps Mist, Safeguard, Lucky Chant, Reflect, Light Screen, Tailwind")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MIST); MOVE(playerRight, MOVE_SAFEGUARD); }
TURN { MOVE(playerLeft, MOVE_LUCKY_CHANT); MOVE(playerRight, MOVE_REFLECT); }
TURN { MOVE(playerLeft, MOVE_LIGHT_SCREEN); MOVE(playerRight, MOVE_TAILWIND); }
TURN { MOVE(opponentLeft, MOVE_COURT_CHANGE); }
TURN { }
TURN { }
TURN { }
TURN { }
} SCENE {
MESSAGE("Wobbuffet used Mist!");
MESSAGE("Wobbuffet used Safeguard!");
MESSAGE("Wobbuffet used Lucky Chant!");
MESSAGE("Wobbuffet used Reflect!");
MESSAGE("Wobbuffet used Light Screen!");
MESSAGE("Wobbuffet used Tailwind!");
MESSAGE("Foe Wynaut used Court Change!");
MESSAGE("Foe Wynaut swapped the battle effects affecting each side!");
// The effects now end for the player side.
MESSAGE("Foe's Mist wore off!");
MESSAGE("Foe's party is no longer protected by Safeguard!");
MESSAGE("Foe's Reflect wore off!");
MESSAGE("The opposing team's Lucky Chant wore off!");
MESSAGE("The opposing team's tailwind petered out!");
MESSAGE("Foe's Light Screen wore off!");
}
}

View File

@ -125,7 +125,7 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Mist and Safeguard
STATUS_ICON(opponentRight, badPoison: TRUE);
}
else {
MESSAGE("Foe Wobbuffet's party is protected by SAFEGUARD!");
MESSAGE("Foe Wobbuffet's party is protected by Safeguard!");
NOT STATUS_ICON(opponentRight, badPoison: TRUE);
}
}

View File

@ -8,7 +8,6 @@ ASSUMPTIONS
SINGLE_BATTLE_TEST("Jump Kick has 50% recoil on miss")
{
s16 recoil;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
@ -25,7 +24,6 @@ SINGLE_BATTLE_TEST("Jump Kick has 50% recoil on miss")
SINGLE_BATTLE_TEST("Jump Kick has 50% recoil on protect")
{
s16 recoil;
GIVEN {
ASSUME(!gBattleMoves[MOVE_JUMP_KICK].ignoresProtect);
PLAYER(SPECIES_WOBBUFFET);
@ -55,3 +53,48 @@ SINGLE_BATTLE_TEST("Jump Kick has no recoil if no target")
NOT HP_BAR(player, damage: maxHP / 2);
}
}
SINGLE_BATTLE_TEST("Jump Kick's recoil happens after Spiky Shield damage and Pokemon can faint from either of these")
{
s16 hp, maxHp = 256;
bool32 faintOnSpiky = FALSE, faintOnJumpKick = FALSE;
PARAMETRIZE { hp = maxHp; }
PARAMETRIZE { hp = maxHp / 2; faintOnJumpKick = TRUE; } // Faints after Jump Kick's recoil
PARAMETRIZE { hp = maxHp / 8; faintOnSpiky = TRUE; } // Faints after Spiky Shield's recoil
GIVEN {
ASSUME(gBattleMoves[MOVE_SPIKY_SHIELD].effect == EFFECT_PROTECT);
PLAYER(SPECIES_WOBBUFFET) { HP(hp); MaxHP(maxHp); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (!faintOnJumpKick && !faintOnSpiky) {
TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); }
} else {
TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); SEND_OUT(player, 1); }
}
TURN { ; }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKY_SHIELD, opponent);
MESSAGE("Wobbuffet used Jump Kick!");
MESSAGE("Foe Wobbuffet protected itself!");
HP_BAR(player, damage: maxHp / 8);
MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Spiky Shield!");
if (faintOnSpiky){
MESSAGE("Wobbuffet fainted!");
MESSAGE("Go! Wynaut!");
NONE_OF {
MESSAGE("Wobbuffet kept going and crashed!");
HP_BAR(player);
}
} else {
MESSAGE("Wobbuffet kept going and crashed!");
HP_BAR(player);
if (faintOnJumpKick) {
MESSAGE("Wobbuffet fainted!");
MESSAGE("Go! Wynaut!");
}
}
}
}

View File

@ -0,0 +1,237 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_STICKY_WEB].effect == EFFECT_STICKY_WEB);
}
SINGLE_BATTLE_TEST("Sticky Web lowers Speed by 1 on switch-in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_STICKY_WEB); }
TURN { SWITCH(opponent, 1); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
MESSAGE("A sticky web spreads out on the ground around the opposing team!");
MESSAGE("2 sent out Wynaut!");
MESSAGE("Foe Wynaut was caught in a Sticky Web!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wynaut's Speed fell!");
}
}
SINGLE_BATTLE_TEST("Sticky Web can only be set up 1 time")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STICKY_WEB); }
TURN { MOVE(player, MOVE_STICKY_WEB); }
} SCENE {
MESSAGE("Wobbuffet used Sticky Web!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
MESSAGE("A sticky web spreads out on the ground around the opposing team!");
MESSAGE("Wobbuffet used Sticky Web!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
MESSAGE("But it failed!");
}
}
DOUBLE_BATTLE_TEST("Sticky Web lowers Speed by 1 in a double battle after Explosion fainting both mons")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
PLAYER(SPECIES_WOBBUFFET) {HP(1500); Speed(10);}
PLAYER(SPECIES_WOBBUFFET) {Speed(10);}
OPPONENT(SPECIES_WOBBUFFET) {HP(1); Speed(1);}
OPPONENT(SPECIES_WOBBUFFET) {HP(1); Speed(1);}
OPPONENT(SPECIES_WYNAUT) {Speed(10);}
OPPONENT(SPECIES_WYNAUT) {Speed(10);}
} WHEN {
TURN { MOVE(playerRight, MOVE_STICKY_WEB); MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(opponentRight, 3); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, playerRight);
MESSAGE("A sticky web spreads out on the ground around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
MESSAGE("2 sent out Wynaut!");
MESSAGE("Foe Wynaut was caught in a Sticky Web!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Foe Wynaut's Speed fell!");
MESSAGE("2 sent out Wynaut!");
MESSAGE("Foe Wynaut was caught in a Sticky Web!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Wynaut's Speed fell!");
}
}
SINGLE_BATTLE_TEST("Sticky Web raises Speed by 1 for a Pokemon with Contrary")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SHUCKLE) { Ability(ABILITY_CONTRARY); }
} WHEN {
TURN { MOVE(player, MOVE_STICKY_WEB); }
TURN { SWITCH(opponent, 1); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, player);
MESSAGE("A sticky web spreads out on the ground around the opposing team!");
MESSAGE("2 sent out Shuckle!");
MESSAGE("Foe Shuckle was caught in a Sticky Web!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Shuckle's Speed rose!");
}
}
#define BATTLER_OPPONENT (opponentSetUpper == 0 ? opponentLeft : opponentRight)
#define BATTLER_PLAYER (playerSetUpper == 0 ? playerLeft : playerRight)
DOUBLE_BATTLE_TEST("Sticky Web has correct interactions with Mirror Armor - the battler which set up Sticky Web has its Speed lowered instead")
{
u8 playerSetUpper, opponentSetUpper; // 0 left, 1 right
PARAMETRIZE {playerSetUpper = 0; opponentSetUpper = 0; }
PARAMETRIZE {playerSetUpper = 0; opponentSetUpper = 1; }
PARAMETRIZE {playerSetUpper = 1; opponentSetUpper = 0; }
PARAMETRIZE {playerSetUpper = 1; opponentSetUpper = 1; }
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
PLAYER(SPECIES_SQUIRTLE);
PLAYER(SPECIES_CHARMANDER);
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); } // Iron Ball, so that flying type Corviknight is affected by Sticky Web.
OPPONENT(SPECIES_CATERPIE);
OPPONENT(SPECIES_WEEDLE);
} WHEN {
TURN { MOVE(BATTLER_OPPONENT, MOVE_STICKY_WEB); }
TURN { MOVE(BATTLER_PLAYER, MOVE_STICKY_WEB); }
TURN { SWITCH(playerRight, 2); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, BATTLER_OPPONENT);
MESSAGE("A sticky web spreads out on the ground around your team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, BATTLER_PLAYER);
MESSAGE("A sticky web spreads out on the ground around the opposing team!");
MESSAGE("Go! Corviknigh!");
MESSAGE("Corviknigh was caught in a Sticky Web!");
ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, BATTLER_OPPONENT);
if (opponentSetUpper == 0) {
MESSAGE("Foe Caterpie's Speed fell!");
} else {
MESSAGE("Foe Weedle's Speed fell!");
}
}
}
#undef BATTLER_OPPONENT
#undef BATTLER_PLAYER
DOUBLE_BATTLE_TEST("Sticky Web has correct interactions with Mirror Armor - no one has their Speed lowered if the set upper switched")
{
u16 speedPlayer, speedOpponent;
// We need to make sure Sticky Web user saves for both sides, so it doesn't matter who sets it first.
PARAMETRIZE { speedPlayer = 5; speedOpponent = 10; }
PARAMETRIZE { speedPlayer = 10; speedOpponent = 5; }
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
PLAYER(SPECIES_SQUIRTLE) { Speed(speedPlayer); }
PLAYER(SPECIES_CHARMANDER) { Speed(speedPlayer); }
PLAYER(SPECIES_CORVIKNIGHT) { Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); Speed(speedOpponent); } // Iron Ball, so that flying type Corviknight is affected by Sticky Web.
OPPONENT(SPECIES_CATERPIE) { Speed(speedOpponent); }
OPPONENT(SPECIES_WEEDLE) { Speed(speedOpponent); }
OPPONENT(SPECIES_PIDGEY) { Speed(speedOpponent); } // Flying type,so not affected by Sticky Web.
} WHEN {
TURN { MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_STICKY_WEB); }
TURN { SWITCH(opponentLeft, 2); }
TURN { SWITCH(playerRight, 2); }
} SCENE {
if (speedPlayer > speedOpponent) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, playerRight);
MESSAGE("A sticky web spreads out on the ground around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentLeft);
MESSAGE("A sticky web spreads out on the ground around your team!");
} else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentLeft);
MESSAGE("A sticky web spreads out on the ground around your team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, playerRight);
MESSAGE("A sticky web spreads out on the ground around the opposing team!");
}
MESSAGE("Go! Corviknigh!");
MESSAGE("Corviknigh was caught in a Sticky Web!");
ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
} THEN {
EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponentLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
}
DOUBLE_BATTLE_TEST("Sticky Web has correct interactions with Mirror Armor - no one has their Speed lowered if the set upper fainted")
{
bool8 hasReplacement;
// We need to make sure Sticky Web user saves for both sides, so it doesn't matter who sets it first.
PARAMETRIZE {hasReplacement = TRUE;}
PARAMETRIZE {hasReplacement = FALSE;}
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
ASSUME(gBattleMoves[MOVE_MEMENTO].effect == EFFECT_MEMENTO);
PLAYER(SPECIES_SQUIRTLE) {Speed(5); }
PLAYER(SPECIES_CHARMANDER) {Speed(5); }
PLAYER(SPECIES_CORVIKNIGHT) {Ability(ABILITY_MIRROR_ARMOR); Item(ITEM_IRON_BALL); Speed(5); } // Iron Ball, so that flying type Corviknight is affected by Sticky Web.
OPPONENT(SPECIES_CATERPIE) {Speed(7); }
OPPONENT(SPECIES_WEEDLE) {Speed(7); }
if (hasReplacement) {
OPPONENT(SPECIES_PIDGEY) {Speed(7); }
}
} WHEN {
TURN { MOVE(opponentLeft, MOVE_STICKY_WEB); }
if (hasReplacement) {
TURN { MOVE(opponentLeft, MOVE_MEMENTO, target:playerLeft); SEND_OUT(opponentLeft, 2); }
} else {
TURN { MOVE(opponentLeft, MOVE_MEMENTO, target:playerLeft);}
}
TURN { SWITCH(playerRight, 2); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentLeft);
MESSAGE("A sticky web spreads out on the ground around your team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEMENTO, opponentLeft);
MESSAGE("Foe Caterpie fainted!");
if (hasReplacement) {
MESSAGE("2 sent out Pidgey!");
}
MESSAGE("Go! Corviknigh!");
MESSAGE("Corviknigh was caught in a Sticky Web!");
ABILITY_POPUP(playerRight, ABILITY_MIRROR_ARMOR);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
} THEN {
if (hasReplacement) {
EXPECT_EQ(opponentLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
}

View File

@ -0,0 +1,61 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TELEPORT].effect == EFFECT_TELEPORT);
}
SINGLE_BATTLE_TEST("Teleport fails when there is no pokemon to switch in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TELEPORT); }
} SCENE {
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Teleport fails when there no alive pokemon left")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT) { HP(0); }
} WHEN {
TURN { MOVE(opponent, MOVE_TELEPORT); }
} SCENE {
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Teleport forces the pokemon to switch out")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, MOVE_TELEPORT); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TELEPORT, opponent);
MESSAGE("2 sent out Wynaut!");
}
}
SINGLE_BATTLE_TEST("Teleport does not fail if the user is trapped")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_FIRE_SPIN); MOVE(opponent, MOVE_TELEPORT); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_SPIN, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TELEPORT, opponent);
MESSAGE("2 sent out Wynaut!");
}
}

90
test/status3.c Normal file
View File

@ -0,0 +1,90 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS {
ASSUME(gBattleMoves[MOVE_MINIMIZE].effect == EFFECT_MINIMIZE);
ASSUME(gBattleMoves[MOVE_STEAMROLLER].minimizeDoubleDamage);
ASSUME(gBattleMoves[MOVE_EARTHQUAKE].damagesUnderground);
ASSUME(gBattleMoves[MOVE_SURF].damagesUnderwater);
ASSUME(gBattleMoves[MOVE_TWISTER].damagesAirborneDoubleDamage);
}
SINGLE_BATTLE_TEST("Minimize causes the target to take double damage from certain moves", s16 damage)
{
bool32 useMinimize;
PARAMETRIZE { useMinimize = FALSE; }
PARAMETRIZE { useMinimize = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
if (useMinimize)
TURN { MOVE(opponent, MOVE_MINIMIZE); MOVE(player, MOVE_STEAMROLLER); }
else
TURN { MOVE(player, MOVE_STEAMROLLER); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Being underground causes the target to take double damage from certain moves", s16 damage)
{
bool32 useDig;
PARAMETRIZE { useDig = FALSE; }
PARAMETRIZE { useDig = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
if (useDig)
TURN { MOVE(opponent, MOVE_DIG); MOVE(player, MOVE_EARTHQUAKE); }
else
TURN { MOVE(player, MOVE_EARTHQUAKE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Being underwater causes the target to take double damage from certain moves", s16 damage)
{
bool32 useDive;
PARAMETRIZE { useDive = FALSE; }
PARAMETRIZE { useDive = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
if (useDive)
TURN { MOVE(opponent, MOVE_DIVE); MOVE(player, MOVE_SURF); }
else
TURN { MOVE(player, MOVE_SURF); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Being airborne causes the target to take double damage from certain moves", s16 damage)
{
bool32 useDive;
PARAMETRIZE { useDive = FALSE; }
PARAMETRIZE { useDive = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
if (useDive)
TURN { MOVE(opponent, MOVE_FLY); MOVE(player, MOVE_TWISTER); }
else
TURN { MOVE(player, MOVE_TWISTER); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
}
}

View File

@ -2,6 +2,7 @@
#include "global.h"
#include "characters.h"
#include "gpu_regs.h"
#include "load_save.h"
#include "main.h"
#include "malloc.h"
#include "random.h"
@ -114,6 +115,10 @@ void CB2_TestRunner(void)
return;
}
MoveSaveBlocks_ResetHeap();
ClearSav1();
ClearSav2();
gIntrTable[7] = Intr_Timer2;
// The current test restarted the ROM (e.g. by jumping to NULL).

View File

@ -81,7 +81,6 @@ SINGLE_BATTLE_TEST("Snow halves the power of Solar Beam", s16 damage)
SINGLE_BATTLE_TEST("Snow halves the power of Solar Blade", s16 damage)
{
u16 move;
KNOWN_FAILING; // fails bc the bp of solar blade gets rounded up which leads to slightly incorrect calcs down the line
PARAMETRIZE{ move = MOVE_CELEBRATE; }
PARAMETRIZE{ move = MOVE_SNOWSCAPE; }
GIVEN {