third wave of graphics.s dumps (battle_anim part 2)

This commit is contained in:
ProjectRevoTPP 2017-12-23 15:50:58 -05:00
parent 3499ff51b5
commit d137b7f0a8
83 changed files with 542 additions and 1 deletions

View File

@ -518,8 +518,501 @@ gUnknown_08C08F0C::
gUnknown_08C093C8:: gUnknown_08C093C8::
.incbin "graphics/battle_interface/unused_window.gbapal.lz" .incbin "graphics/battle_interface/unused_window.gbapal.lz"
.align 2
gUnknown_08C093F0:: @ 8C093F0 gUnknown_08C093F0:: @ 8C093F0
.incbin "baserom.gba", 0xc093f0, 0x87ac .incbin "graphics/interface/hp_numbers.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_046::
.incbin "graphics/battle_anims/sprites/046.4bpp.lz"
.align 2
gBattleAnimSpritePalette_046::
.incbin "graphics/battle_anims/sprites/046.gbapal.lz"
.align 2
gBattleAnimSpritePalette_047::
.incbin "graphics/battle_anims/sprites/047.gbapal.lz"
@ more unused windows
.incbin "graphics/battle_interface/unused_window2.4bpp.lz"
.incbin "graphics/battle_interface/unused_window2bar.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_048::
.incbin "graphics/battle_anims/sprites/048.4bpp.lz"
.align 2
gBattleAnimSpritePalette_048::
.incbin "graphics/battle_anims/sprites/048.gbapal.lz"
.align 2
gBattleAnimSpritePalette_049::
.incbin "graphics/battle_anims/sprites/049.gbapal.lz"
.align 2
gBattleAnimSpritePalette_050::
.incbin "graphics/battle_anims/sprites/050.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_050::
.incbin "graphics/battle_anims/sprites/050.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_051::
.incbin "graphics/battle_anims/sprites/051.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_052::
.incbin "graphics/battle_anims/sprites/052.4bpp.lz"
.align 2
.incbin "graphics/unused/line_sketch.4bpp.lz" @ unused
.align 2
.incbin "graphics/unused/line_sketch.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_054::
.incbin "graphics/battle_anims/sprites/054.4bpp.lz"
.align 2
gBattleAnimSpritePalette_054::
.incbin "graphics/battle_anims/sprites/054.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_056::
.incbin "graphics/battle_anims/sprites/056.4bpp.lz"
.align 2
gBattleAnimSpritePalette_056::
.incbin "graphics/battle_anims/sprites/056.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_055::
.incbin "graphics/battle_anims/sprites/055.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_057::
.incbin "graphics/battle_anims/sprites/057.4bpp.lz"
.align 2
gBattleAnimSpritePalette_057::
.incbin "graphics/battle_anims/sprites/057.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_058::
.incbin "graphics/battle_anims/sprites/058.4bpp.lz"
.align 2
gBattleAnimSpritePalette_058::
.incbin "graphics/battle_anims/sprites/058.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_059::
.incbin "graphics/battle_anims/sprites/059.4bpp.lz"
.align 2
gBattleAnimSpritePalette_059::
.incbin "graphics/battle_anims/sprites/059.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_060::
.incbin "graphics/battle_anims/sprites/060.4bpp.lz"
.align 2
gBattleAnimSpritePalette_060::
.incbin "graphics/battle_anims/sprites/060.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_061::
.incbin "graphics/battle_anims/sprites/061.4bpp.lz"
.align 2
gBattleAnimSpritePalette_061::
.incbin "graphics/battle_anims/sprites/061.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_062::
.incbin "graphics/battle_anims/sprites/062.4bpp.lz"
.align 2
gBattleAnimSpritePalette_062::
.incbin "graphics/battle_anims/sprites/062.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_063::
.incbin "graphics/battle_anims/sprites/063.4bpp.lz"
.align 2
gBattleAnimSpritePalette_063::
.incbin "graphics/battle_anims/sprites/063.gbapal.lz"
.align 2
.incbin "graphics/unused/metronome_hand_small.4bpp.lz" @ unused, was for metronome at one point
.align 2
gBattleAnimSpritePalette_091::
.incbin "graphics/battle_anims/sprites/091.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_065::
.incbin "graphics/battle_anims/sprites/065.4bpp.lz"
.align 2
gBattleAnimSpritePalette_065::
.incbin "graphics/battle_anims/sprites/065.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_066::
.incbin "graphics/battle_anims/sprites/066.4bpp.lz"
.align 2
gBattleAnimSpritePalette_066::
.incbin "graphics/battle_anims/sprites/066.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_070::
.incbin "graphics/battle_anims/sprites/070.4bpp.lz"
.align 2
gBattleAnimSpritePalette_070::
.incbin "graphics/battle_anims/sprites/070.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_071::
.incbin "graphics/battle_anims/sprites/071.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_072::
.incbin "graphics/battle_anims/sprites/072.4bpp.lz"
.align 2
gBattleAnimSpritePalette_072::
.incbin "graphics/battle_anims/sprites/072.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_073::
.incbin "graphics/battle_anims/sprites/073.4bpp.lz"
.align 2
gBattleAnimSpritePalette_073::
.incbin "graphics/battle_anims/sprites/073.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_075::
.incbin "graphics/battle_anims/sprites/075.4bpp.lz"
.align 2
gBattleAnimSpritePalette_075::
.incbin "graphics/battle_anims/sprites/075.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_078::
.incbin "graphics/battle_anims/sprites/078.4bpp.lz"
.align 2
gBattleAnimSpritePalette_078::
.incbin "graphics/battle_anims/sprites/078.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_079::
.incbin "graphics/battle_anims/sprites/079.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_080::
.incbin "graphics/battle_anims/sprites/080.4bpp.lz"
.align 2
gBattleAnimSpritePalette_080::
.incbin "graphics/battle_anims/sprites/080.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_081::
.incbin "graphics/battle_anims/sprites/081.4bpp.lz"
.align 2
gBattleAnimSpritePalette_081::
.incbin "graphics/battle_anims/sprites/081.gbapal.lz"
.align 2
.incbin "graphics/unknown/unknown_C0CA1C.bin"
.align 2
.incbin "graphics/unknown/unknown_C0CA40.bin"
.align 2
.incbin "graphics/unknown/unknown_C0CA64.bin"
.align 2
.incbin "graphics/unused/line_sketch_2.8bpp.lz"
.align 2
.incbin "graphics/unknown/unknown_C0CAE0.bin"
.align 2
.incbin "graphics/unused/line_sketch_2.bin.lz"
.align 2
gBattleAnimSpriteSheet_082::
.incbin "graphics/battle_anims/sprites/082.4bpp.lz"
.align 2
gBattleAnimSpritePalette_082::
.incbin "graphics/battle_anims/sprites/082.gbapal.lz"
.align 2
gBattleAnimSpritePalette_083::
.incbin "graphics/battle_anims/sprites/083.gbapal.lz"
.align 2
gBattleAnimSpritePalette_084::
.incbin "graphics/battle_anims/sprites/084.gbapal.lz"
.align 2
gBattleAnimSpritePalette_085::
.incbin "graphics/battle_anims/sprites/085.gbapal.lz"
.align 2
gBattleAnimSpritePalette_086::
.incbin "graphics/battle_anims/sprites/086.gbapal.lz"
.align 2
gBattleAnimSpritePalette_088::
.incbin "graphics/battle_anims/sprites/088.gbapal.lz"
.align 2
gBattleAnimSpritePalette_089::
.incbin "graphics/battle_anims/sprites/089.gbapal.lz"
.align 2
gBattleAnimSpritePalette_090::
.incbin "graphics/battle_anims/sprites/090.gbapal.lz"
.align 2
gBattleAnimSpritePalette_092::
.incbin "graphics/battle_anims/sprites/092.gbapal.lz"
.align 2
gBattleAnimSpritePalette_093::
.incbin "graphics/battle_anims/sprites/093.gbapal.lz"
.align 2
gBattleAnimSpritePalette_094::
.incbin "graphics/battle_anims/sprites/094.gbapal.lz"
.align 2
.incbin "graphics/unknown/unknown_D0D2B4.bin.lz"
.align 2
gBattleAnimSpritePalette_095::
.incbin "graphics/battle_anims/sprites/095.gbapal.lz"
.align 2
gBattleAnimSpritePalette_096::
.incbin "graphics/battle_anims/sprites/096.gbapal.lz"
.align 2
gBattleAnimSpritePalette_097::
.incbin "graphics/battle_anims/sprites/097.gbapal.lz"
.align 2
gBattleAnimSpritePalette_100::
.incbin "graphics/battle_anims/sprites/100.gbapal.lz"
.align 2
gBattleAnimSpritePalette_101::
.incbin "graphics/battle_anims/sprites/101.gbapal.lz"
.align 2
gBattleAnimSpritePalette_103::
.incbin "graphics/battle_anims/sprites/103.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_083::
.incbin "graphics/battle_anims/sprites/083.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_084::
.incbin "graphics/battle_anims/sprites/084.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_085::
.incbin "graphics/battle_anims/sprites/085.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_086::
.incbin "graphics/battle_anims/sprites/086.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_088::
.incbin "graphics/battle_anims/sprites/088.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_089::
.incbin "graphics/battle_anims/sprites/089.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_090::
.incbin "graphics/battle_anims/sprites/090.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_091::
.incbin "graphics/battle_anims/sprites/091.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_092::
.incbin "graphics/battle_anims/sprites/092.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_093::
.incbin "graphics/battle_anims/sprites/093.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_094::
.incbin "graphics/battle_anims/sprites/094.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_095::
.incbin "graphics/battle_anims/sprites/095.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_096::
.incbin "graphics/battle_anims/sprites/096.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_097::
.incbin "graphics/battle_anims/sprites/097.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_098::
.incbin "graphics/battle_anims/sprites/098.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_100::
.incbin "graphics/battle_anims/sprites/100.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_101::
.incbin "graphics/battle_anims/sprites/101.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_102::
.incbin "graphics/battle_anims/sprites/102.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_103::
.incbin "graphics/battle_anims/sprites/103.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_104::
.incbin "graphics/battle_anims/sprites/104.4bpp.lz"
.align 2
gBattleAnimSpritePalette_104::
.incbin "graphics/battle_anims/sprites/104.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_105::
.incbin "graphics/battle_anims/sprites/105.4bpp.lz"
.align 2
gBattleAnimSpritePalette_105::
.incbin "graphics/battle_anims/sprites/105.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_106::
.incbin "graphics/battle_anims/sprites/106.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_107::
.incbin "graphics/battle_anims/sprites/107.4bpp.lz"
.align 2
gBattleAnimSpritePalette_107::
.incbin "graphics/battle_anims/sprites/107.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_108::
.incbin "graphics/battle_anims/sprites/108.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_109::
.incbin "graphics/battle_anims/sprites/109.4bpp.lz"
.align 2
gBattleAnimSpritePalette_109::
.incbin "graphics/battle_anims/sprites/109.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_110::
.incbin "graphics/battle_anims/sprites/110.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_111::
.incbin "graphics/battle_anims/sprites/111.4bpp.lz"
.align 2
gBattleAnimSpritePalette_111::
.incbin "graphics/battle_anims/sprites/111.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_112::
.incbin "graphics/battle_anims/sprites/112.4bpp.lz"
.align 2
gBattleAnimSpritePalette_112::
.incbin "graphics/battle_anims/sprites/112.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_113::
.incbin "graphics/battle_anims/sprites/113.4bpp.lz"
.align 2
gBattleAnimSpritePalette_113::
.incbin "graphics/battle_anims/sprites/113.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_114::
.incbin "graphics/battle_anims/sprites/114.4bpp.lz"
.align 2
gBattleAnimSpritePalette_114::
.incbin "graphics/battle_anims/sprites/114.gbapal.lz"
.align 2
.incbin "graphics/unused/blue_frame.bin.lz" @ P1, P2, P3 and P4 tilemaps?
.align 2
.incbin "graphics/unused/redyellowgreen_frame.bin.lz"
.align 2
.incbin "graphics/unused/color_frames.4bpp.lz"
.align 2
.incbin "graphics/unused/color_frames.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_115::
.incbin "graphics/battle_anims/sprites/115.4bpp.lz"
.align 2
.incbin "graphics/unused/water_splash.8bpp.lz"
.align 2
.incbin "graphics/unused/water_splash.bin.lz"
.align 2
.incbin "graphics/unused/water_splash.gbapal.lz"
.align 2
.incbin "graphics/unused/basic_frame.4bpp.lz"
.align 2
.incbin "graphics/unused/basic_frame.gbapal.lz"
.align 2
.incbin "graphics/unused/basic_frame.bin.lz"
.align 2 .align 2
gBattleInterface_BallStatusBarPal:: @ 8C11B9C gBattleInterface_BallStatusBarPal:: @ 8C11B9C

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@ -0,0 +1,19 @@
JASC-PAL
0100
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255 255 255
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238 205 164
222 164 131
222 115 106
230 65 82
180 32 90
131 0 106
90 0 82
57 0 57
0 0 0
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0 0 0
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@ -0,0 +1,19 @@
JASC-PAL
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0 0 0
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255 255 148
255 230 74
255 205 0
230 156 0
205 106 0
189 57 0
255 148 24
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255 49 8
255 0 0
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0 0 0
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graphics/unused/basic_frame.bin Executable file

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graphics/unused/basic_frame.png Executable file

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graphics/unused/blank_frame.bin Executable file

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graphics/unused/blue_frame.bin Executable file

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graphics/unused/color_frames.png Executable file

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graphics/unused/green_frame.bin Executable file

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graphics/unused/line_sketch.png Executable file

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graphics/unused/line_sketch_2.bin Executable file

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graphics/unused/line_sketch_2.png Executable file

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graphics/unused/red_frame.bin Executable file

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graphics/unused/water_splash.bin Executable file

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graphics/unused/water_splash.png Executable file

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graphics/unused/yellow_frame.bin Executable file

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@ -7,6 +7,7 @@ fontdir := data/graphics/fonts
menudir := graphics/interface menudir := graphics/interface
btanimgfxdir := graphics/battle_anims/sprites btanimgfxdir := graphics/battle_anims/sprites
unusedgfxdir := graphics/unused unusedgfxdir := graphics/unused
btintgfxdir := graphics/battle_interface/
$(monstillfrontdir)/castform_still_front_pic.4bpp: $(monstillfrontdir)/castform_normal_form_still_front_pic.4bpp \ $(monstillfrontdir)/castform_still_front_pic.4bpp: $(monstillfrontdir)/castform_normal_form_still_front_pic.4bpp \
$(monstillfrontdir)/castform_sunny_form_still_front_pic.4bpp \ $(monstillfrontdir)/castform_sunny_form_still_front_pic.4bpp \
@ -316,3 +317,12 @@ $(unusedgfxdir)/obi2.4bpp: $(unusedgfxdir)/old_bulbasaur2.4bpp $(unusedgfxdir)/o
$(menudir)/hp_numbers.4bpp: $(menudir)/hpbar_anim.4bpp $(menudir)/numbers1.4bpp $(menudir)/numbers2.4bpp $(menudir)/hp_numbers.4bpp: $(menudir)/hpbar_anim.4bpp $(menudir)/numbers1.4bpp $(menudir)/numbers2.4bpp
@cat $(menudir)/hpbar_anim.4bpp $(menudir)/numbers1.4bpp $(menudir)/numbers2.4bpp >$@ @cat $(menudir)/hpbar_anim.4bpp $(menudir)/numbers1.4bpp $(menudir)/numbers2.4bpp >$@
$(unusedgfxdir)/redyellowgreen_frame.bin: $(unusedgfxdir)/red_frame.bin $(unusedgfxdir)/yellow_frame.bin $(unusedgfxdir)/green_frame.bin $(unusedgfxdir)/blank_frame.bin
@cat $(unusedgfxdir)/red_frame.bin $(unusedgfxdir)/yellow_frame.bin $(unusedgfxdir)/green_frame.bin $(unusedgfxdir)/blank_frame.bin >$@
$(unusedgfxdir)/color_frames.4bpp: $(unusedgfxdir)/color_frames.png
$(GFX) $< $@ -num_tiles 353
$(btintgfxdir)/unused_window2bar.4bpp: $(btintgfxdir)/unused_window2bar.png
$(GFX) $< $@ -num_tiles 5