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Prevent infinite Bide loop with Parental Bond
Prevent infinite loop from Bide + Parental Bond until this interaction can be implemented properly.
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@ -945,7 +945,7 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
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[MOVE_BEHEMOTH_BLADE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
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[MOVE_BELCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
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[MOVE_BESTOW] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
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[MOVE_BIDE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
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[MOVE_BIDE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND, // Note: Bide should work with Parental Bond. This will be addressed in future.
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[MOVE_BLAST_BURN] = FORBIDDEN_INSTRUCT,
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[MOVE_BODY_PRESS] = FORBIDDEN_METRONOME,
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[MOVE_BONE_RUSH] = FORBIDDEN_PARENTAL_BOND,
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