mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
label battle stuff
This commit is contained in:
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@ -1391,3 +1391,11 @@
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.macro jumpifmovehadnoeffect jumpptr
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jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, \jumpptr
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.endm
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.macro jumpifbattletype flags, jumpptr
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jumpifword COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
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.endm
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.macro jumpifnotbattletype flags, jumpptr
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
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.endm
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@ -614,7 +614,7 @@ BattleScript_EffectRoar::
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jumpifstatus3 TARGET, STATUS3_ROOTED, BattleScript_82DB109
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accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
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accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_ARENA, BattleScript_ButItFailed
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jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
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forcerandomswitch BattleScript_ButItFailed
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BattleScript_EffectMultiHit::
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@ -1716,7 +1716,7 @@ BattleScript_EffectBatonPass::
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attackcanceler
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attackstring
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ppreduce
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_ARENA, BattleScript_ButItFailed
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jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
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jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | ATTACKER, BattleScript_ButItFailed
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attackanimation
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waitanimation
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@ -1949,7 +1949,7 @@ BattleScript_EffectTeleport::
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attackcanceler
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attackstring
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ppreduce
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
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getifcantrunfrombattle ATTACKER
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jumpifbyte EQUAL, gBattleCommunication, 0x1, BattleScript_ButItFailed
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jumpifbyte EQUAL, gBattleCommunication, 0x2, BattleScript_82DA382
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@ -2845,41 +2845,41 @@ BattleScript_FaintTarget::
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printstring STRINGID_TARGETFAINTED
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return
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BattleScript_82DA7C4::
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BattleScript_GiveExp::
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setbyte sGIVEEXP_STATE, 0x0
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getexp TARGET
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end2
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BattleScript_82DA7CD::
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BattleScript_HandleFaintedMon::
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atk24 BattleScript_82DA8F6
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jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_82DA8F5
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_82DA816
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jumpifword NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_82DA816
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jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother
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jumpifword NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonTryChooseAnother
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printstring STRINGID_USENEXTPKMN
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setbyte gBattleCommunication, 0x0
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yesnobox
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jumpifbyte EQUAL, gBattleCommunication + 1, 0x0, BattleScript_82DA816
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jumpifplayerran BattleScript_82DA8F5
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jumpifbyte EQUAL, gBattleCommunication + 1, 0x0, BattleScript_FaintedMonTryChooseAnother
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jumpifplayerran BattleScript_FaintedMonEnd
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printstring STRINGID_CANTESCAPE2
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BattleScript_82DA816::
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openpartyscreen 0x3, BattleScript_82DA8F5
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BattleScript_FaintedMonTryChooseAnother::
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openpartyscreen 0x3, BattleScript_FaintedMonEnd
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switchhandleorder GBANK_1, 0x2
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_82DA8D0
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_LINK, BattleScript_82DA8D0
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x2000000, BattleScript_82DA8D0
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_82DA8D0
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOUBLE, BattleScript_82DA8D0
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jumpifword COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_82DA8D0
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jumpifbyte EQUAL, sBATTLE_STYLE, 0x1, BattleScript_82DA8D0
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jumpifcantswitch 11, BattleScript_82DA8D0
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jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother
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jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother
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jumpifbattletype BATTLE_TYPE_x2000000, BattleScript_FaintedMonChooseAnother
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jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_FaintedMonChooseAnother
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jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
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jumpifword COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother
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jumpifbyte EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother
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jumpifcantswitch 11, BattleScript_FaintedMonChooseAnother
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printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
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setbyte gBattleCommunication, 0x0
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yesnobox
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jumpifbyte EQUAL, gBattleCommunication + 1, 0x1, BattleScript_82DA8D0
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jumpifbyte EQUAL, gBattleCommunication + 1, 0x1, BattleScript_FaintedMonChooseAnother
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setatktoplayer0
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openpartyscreen 0x81, BattleScript_82DA8D0
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openpartyscreen 0x81, BattleScript_FaintedMonChooseAnother
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switchhandleorder ATTACKER, 0x2
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jumpifbyte EQUAL, gBattleCommunication, 0x6, BattleScript_82DA8D0
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jumpifbyte EQUAL, gBattleCommunication, 0x6, BattleScript_FaintedMonChooseAnother
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atknameinbuff1
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resetintrimidatetracebits ATTACKER
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hpthresholds2 ATTACKER
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@ -2898,7 +2898,7 @@ BattleScript_82DA816::
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waitstate
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switchineffects ATTACKER
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resetsentmonsvalue
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BattleScript_82DA8D0::
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BattleScript_FaintedMonChooseAnother::
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drawpartystatussummary GBANK_1
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getswitchedmondata GBANK_1
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switchindataupdate GBANK_1
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@ -2909,9 +2909,9 @@ BattleScript_82DA8D0::
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waitstate
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various7 ATTACKER
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switchineffects GBANK_1
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOUBLE, BattleScript_82DA8F5
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jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
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cancelallactions
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BattleScript_82DA8F5::
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BattleScript_FaintedMonEnd::
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end2
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BattleScript_82DA8F6::
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@ -2936,7 +2936,7 @@ BattleScript_82DA92C::
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end2
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BattleScript_LocalTrainerBattleWon::
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated
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jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated
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printstring STRINGID_PLAYERDEFEATEDTRAINER1
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goto BattleScript_LocalBattleWonLoseTexts
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BattleScript_LocalTwoTrainersDefeated::
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@ -2945,7 +2945,7 @@ BattleScript_LocalBattleWonLoseTexts::
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trainerslidein ATTACKER
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waitstate
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printstring STRINGID_TRAINER1LOSETEXT
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
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jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
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trainerslideout IDENTITY_OPPONENT_MON1
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waitstate
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trainerslidein GBANK_1
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@ -2961,10 +2961,10 @@ BattleScript_PayDayMoneyAndPickUpItems::
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end2
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BattleScript_LocalBattleLost::
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
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jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
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jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText
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jumpifbattletype BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText
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jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
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jumpifhalfword EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd
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BattleScript_LocalBattleLostPrintWhiteOut::
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printstring STRINGID_PLAYERWHITEOUT
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@ -2976,7 +2976,7 @@ BattleScript_LocalBattleLostEnd::
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BattleScript_CheckDomeDrew::
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jumpifbyte EQUAL, gBattleOutcome, DREW, BattleScript_LocalBattleLostEnd_
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BattleScript_LocalBattleLostPrintTrainersWinText::
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut
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jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut
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returnopponentmon1toball ATTACKER
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waitstate
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returnopponentmon2toball ATTACKER
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@ -2984,8 +2984,8 @@ BattleScript_LocalBattleLostPrintTrainersWinText::
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trainerslidein ATTACKER
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waitstate
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printstring STRINGID_TRAINER1WINTEXT
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x800000, BattleScript_LocalBattleLostDoTrainer2WinText
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
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jumpifbattletype BATTLE_TYPE_x800000, BattleScript_LocalBattleLostDoTrainer2WinText
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jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
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BattleScript_LocalBattleLostDoTrainer2WinText::
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trainerslideout IDENTITY_OPPONENT_MON1
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waitstate
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@ -3008,17 +3008,17 @@ BattleScript_82DAA0B::
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trainerslidein GBANK_1
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waitstate
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printstring STRINGID_TRAINER2WINTEXT
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_RECORDED, BattleScript_82DAA31
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jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_82DAA31
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atk57
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BattleScript_82DAA31::
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waitmessage 0x40
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end2
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BattleScript_LinkBattleWonOrLost::
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_BATTLE_TOWER, BattleScript_82DAA5C
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jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_82DAA5C
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printstring STRINGID_BATTLEEND
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waitmessage 0x40
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd
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jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd
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atk57
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BattleScript_LinkBattleWonOrLostWaitEnd::
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waitmessage 0x40
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@ -3036,15 +3036,15 @@ BattleScript_82DAA5C::
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trainerslidein GBANK_1
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waitstate
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printstring STRINGID_TRAINER2LOSETEXT
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_RECORDED, BattleScript_82DAA83
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jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_82DAA83
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atk57
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BattleScript_82DAA83::
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waitmessage 0x40
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end2
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BattleScript_FrontierTrainerBattleWon::
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAAAB
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jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems
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jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAAAB
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printstring STRINGID_PLAYERDEFEATEDTRAINER1
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goto BattleScript_82DAAAE
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BattleScript_82DAAAB::
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@ -3053,14 +3053,14 @@ BattleScript_82DAAAE::
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trainerslidein ATTACKER
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waitstate
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printstring STRINGID_TRAINER1LOSETEXT
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB
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jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB
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trainerslideout IDENTITY_OPPONENT_MON1
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waitstate
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trainerslidein GBANK_1
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waitstate
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printstring STRINGID_TRAINER2LOSETEXT
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BattleScript_82DAACB::
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_PYRAMID, BattleScript_82DAADA
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jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_82DAADA
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pickup
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BattleScript_82DAADA::
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end2
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@ -3107,7 +3107,7 @@ BattleScript_ActionSwitch::
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hpthresholds2 ATTACKER
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printstring STRINGID_RETURNMON
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setbyte sDMG_MULTIPLIER, 0x2
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit
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jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit
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setmultihit 0x1
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goto BattleScript_PursuitSwitchDmgLoop
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BattleScript_PursuitSwitchDmgSetMultihit::
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@ -3349,7 +3349,7 @@ BattleScript_SuccessForceOut::
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switchoutabilities TARGET
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returntoball TARGET
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waitstate
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut
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setoutcomeonteleport ATTACKER
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finishaction
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@ -3422,7 +3422,7 @@ BattleScript_SpikesOnAttackerFainted::
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getexp ATTACKER
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setbyte sMOVEEND_STATE, 0x0
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moveend 0x0, 0x0
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goto BattleScript_82DA7CD
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goto BattleScript_HandleFaintedMon
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BattleScript_SpikesOnTarget::
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
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@ -3438,7 +3438,7 @@ BattleScript_SpikesOnTargetFainted::
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getexp TARGET
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setbyte sMOVEEND_STATE, 0x0
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moveend 0x0, 0x0
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goto BattleScript_82DA7CD
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goto BattleScript_HandleFaintedMon
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BattleScript_SpikesOngBank1::
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
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@ -3454,7 +3454,7 @@ BattleScript_SpikesOngBank1Fainted::
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getexp GBANK_1
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setbyte sMOVEEND_STATE, 0x0
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moveend 0x0, 0x0
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goto BattleScript_82DA7CD
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goto BattleScript_HandleFaintedMon
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BattleScript_PrintHurtBySpikes::
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printstring STRINGID_PKMNHURTBYSPIKES
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@ -618,8 +618,8 @@ struct BattleStruct
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u8 moneyMultiplier;
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u8 field_4B;
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u8 switchInAbilitiesCounter;
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u8 field_4D;
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u8 field_4E;
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u8 faintedActionsState;
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u8 faintedActionsBank;
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u8 field_4F;
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u16 expValue;
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u8 field_52;
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@ -691,8 +691,8 @@ struct BattleStruct
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u8 field_182;
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u8 field_183;
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struct BattleEnigmaBerry battleEnigmaBerry;
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u8 field_1A0;
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u8 field_1A1;
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u8 wishPerishSongState;
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u8 wishPerishSongBank;
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bool8 overworldWeatherDone;
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u8 atkCancellerTracker;
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u8 field_1A4[96];
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@ -1,356 +1,22 @@
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#ifndef GUARD_BATTLE_SCRIPTS_H
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#define GUARD_BATTLE_SCRIPTS_H
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_HitFromAtkCanceler[];
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extern const u8 BattleScript_HitFromAccCheck[];
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extern const u8 BattleScript_HitFromAtkString[];
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extern const u8 BattleScript_HitFromCritCalc[];
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extern const u8 BattleScript_HitFromAtkAnimation[];
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extern const u8 BattleScript_MoveEnd[];
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extern const u8 BattleScript_MakeMoveMissed[];
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extern const u8 BattleScript_PrintMoveMissed[];
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extern const u8 BattleScript_MoveMissedPause[];
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extern const u8 BattleScript_MoveMissed[];
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extern const u8 BattleScript_EffectSleep[];
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extern const u8 BattleScript_AlreadyAsleep[];
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extern const u8 BattleScript_WasntAffected[];
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extern const u8 BattleScript_CantMakeAsleep[];
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extern const u8 BattleScript_EffectPoisonHit[];
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extern const u8 BattleScript_EffectAbsorb[];
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extern const u8 BattleScript_82D8B26[];
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extern const u8 BattleScript_82D8B2E[];
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extern const u8 BattleScript_82D8B45[];
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extern const u8 BattleScript_EffectBurnHit[];
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extern const u8 BattleScript_EffectFreezeHit[];
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extern const u8 BattleScript_EffectParalyzeHit[];
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extern const u8 BattleScript_EffectExplosion[];
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extern const u8 BattleScript_82D8B94[];
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extern const u8 BattleScript_82D8B96[];
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extern const u8 BattleScript_82D8BCF[];
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extern const u8 BattleScript_82D8BEA[];
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extern const u8 BattleScript_EffectDreamEater[];
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extern const u8 BattleScript_82D8C0E[];
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extern const u8 BattleScript_82D8C18[];
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extern const u8 BattleScript_82D8C56[];
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extern const u8 BattleScript_EffectMirrorMove[];
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extern const u8 BattleScript_EffectAttackUp[];
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extern const u8 BattleScript_EffectDefenseUp[];
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extern const u8 BattleScript_EffectSpecialAttackUp[];
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extern const u8 BattleScript_EffectEvasionUp[];
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||||
extern const u8 BattleScript_EffectStatUp[];
|
||||
extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[];
|
||||
extern const u8 BattleScript_StatUpAttackAnim[];
|
||||
extern const u8 BattleScript_StatUpDoAnim[];
|
||||
extern const u8 BattleScript_StatUpPrintString[];
|
||||
extern const u8 BattleScript_StatUpEnd[];
|
||||
extern const u8 BattleScript_StatUp[];
|
||||
extern const u8 BattleScript_EffectAttackDown[];
|
||||
extern const u8 BattleScript_EffectDefenseDown[];
|
||||
extern const u8 BattleScript_EffectSpeedDown[];
|
||||
extern const u8 BattleScript_EffectAccuracyDown[];
|
||||
extern const u8 BattleScript_EffectEvasionDown[];
|
||||
extern const u8 BattleScript_EffectStatDown[];
|
||||
extern const u8 BattleScript_StatDownDoAnim[];
|
||||
extern const u8 BattleScript_StatDownPrintString[];
|
||||
extern const u8 BattleScript_82D8D60[];
|
||||
extern const u8 BattleScript_StatDown[];
|
||||
extern const u8 BattleScript_EffectHaze[];
|
||||
extern const u8 BattleScript_EffectBide[];
|
||||
extern const u8 BattleScript_EffectRampage[];
|
||||
extern const u8 BattleScript_82D8DAE[];
|
||||
extern const u8 BattleScript_EffectRoar[];
|
||||
extern const u8 BattleScript_EffectMultiHit[];
|
||||
extern const u8 BattleScript_82D8DFD[];
|
||||
extern const u8 BattleScript_82D8E1F[];
|
||||
extern const u8 BattleScript_82D8E71[];
|
||||
extern const u8 BattleScript_82D8E74[];
|
||||
extern const u8 BattleScript_82D8E93[];
|
||||
extern const u8 BattleScript_EffectConversion[];
|
||||
extern const u8 BattleScript_EffectFlinchHit[];
|
||||
extern const u8 BattleScript_EffectRestoreHp[];
|
||||
extern const u8 BattleScript_EffectToxic[];
|
||||
extern const u8 BattleScript_AlreadyPoisoned[];
|
||||
extern const u8 BattleScript_ImmunityProtected[];
|
||||
extern const u8 BattleScript_EffectPayDay[];
|
||||
extern const u8 BattleScript_EffectLightScreen[];
|
||||
extern const u8 BattleScript_EffectTriAttack[];
|
||||
extern const u8 BattleScript_EffectRest[];
|
||||
extern const u8 BattleScript_RestCantSleep[];
|
||||
extern const u8 BattleScript_RestIsAlreadyAsleep[];
|
||||
extern const u8 BattleScript_EffectOHKO[];
|
||||
extern const u8 BattleScript_KOFail[];
|
||||
extern const u8 BattleScript_EffectRazorWind[];
|
||||
extern const u8 BattleScript_TwoTurnMovesSecondTurn[];
|
||||
extern const u8 BattleScriptFirstChargingTurn[];
|
||||
extern const u8 BattleScript_EffectSuperFang[];
|
||||
extern const u8 BattleScript_EffectDragonRage[];
|
||||
extern const u8 BattleScript_EffectTrap[];
|
||||
extern const u8 BattleScript_DoWrapEffect[];
|
||||
extern const u8 BattleScript_EffectDoubleHit[];
|
||||
extern const u8 BattleScript_EffectRecoilIfMiss[];
|
||||
extern const u8 BattleScript_82D9135[];
|
||||
extern const u8 BattleScript_EffectMist[];
|
||||
extern const u8 BattleScript_EffectFocusEnergy[];
|
||||
extern const u8 BattleScript_EffectRecoil[];
|
||||
extern const u8 BattleScript_EffectConfuse[];
|
||||
extern const u8 BattleScript_AlreadyConfused[];
|
||||
extern const u8 BattleScript_EffectAttackUp2[];
|
||||
extern const u8 BattleScript_EffectDefenseUp2[];
|
||||
extern const u8 BattleScript_EffectSpeedUp2[];
|
||||
extern const u8 BattleScript_EffectSpecialAttackUp2[];
|
||||
extern const u8 BattleScript_EffectSpecialDefenseUp2[];
|
||||
extern const u8 BattleScript_EffectTransform[];
|
||||
extern const u8 BattleScript_EffectAttackDown2[];
|
||||
extern const u8 BattleScript_EffectDefenseDown2[];
|
||||
extern const u8 BattleScript_EffectSpeedDown2[];
|
||||
extern const u8 BattleScript_EffectSpecialDefenseDown2[];
|
||||
extern const u8 BattleScript_EffectReflect[];
|
||||
extern const u8 BattleScript_PrintReflectLightScreenSafeguardString[];
|
||||
extern const u8 BattleScript_EffectPoison[];
|
||||
extern const u8 BattleScript_EffectParalyze[];
|
||||
extern const u8 BattleScript_AlreadyParalyzed[];
|
||||
extern const u8 BattleScript_LimberProtected[];
|
||||
extern const u8 BattleScript_EffectAttackDownHit[];
|
||||
extern const u8 BattleScript_EffectDefenseDownHit[];
|
||||
extern const u8 BattleScript_EffectSpeedDownHit[];
|
||||
extern const u8 BattleScript_EffectSpecialAttackDownHit[];
|
||||
extern const u8 BattleScript_EffectSpecialDefenseDownHit[];
|
||||
extern const u8 BattleScript_EffectAccuracyDownHit[];
|
||||
extern const u8 BattleScript_EffectSkyAttack[];
|
||||
extern const u8 BattleScript_EffectConfuseHit[];
|
||||
extern const u8 BattleScript_EffectTwineedle[];
|
||||
extern const u8 BattleScript_EffectSubstitute[];
|
||||
extern const u8 BattleScript_SubstituteAnim[];
|
||||
extern const u8 BattleScript_SubstituteString[];
|
||||
extern const u8 BattleScript_AlreadyHasSubstitute[];
|
||||
extern const u8 BattleScript_EffectRecharge[];
|
||||
extern const u8 BattleScript_MoveUsedMustRecharge[];
|
||||
extern const u8 BattleScript_EffectRage[];
|
||||
extern const u8 BattleScript_RageMiss[];
|
||||
extern const u8 BattleScript_EffectMimic[];
|
||||
extern const u8 BattleScript_EffectMetronome[];
|
||||
extern const u8 BattleScript_EffectLeechSeed[];
|
||||
extern const u8 BattleScript_DoLeechSeed[];
|
||||
extern const u8 BattleScript_EffectSplash[];
|
||||
extern const u8 BattleScript_EffectDisable[];
|
||||
extern const u8 BattleScript_EffectLevelDamage[];
|
||||
extern const u8 BattleScript_EffectPsywave[];
|
||||
extern const u8 BattleScript_EffectCounter[];
|
||||
extern const u8 BattleScript_EffectEncore[];
|
||||
extern const u8 BattleScript_EffectPainSplit[];
|
||||
extern const u8 BattleScript_EffectSnore[];
|
||||
extern const u8 BattleScript_SnoreIsAsleep[];
|
||||
extern const u8 BattleScript_DoSnore[];
|
||||
extern const u8 BattleScript_EffectConversion2[];
|
||||
extern const u8 BattleScript_EffectLockOn[];
|
||||
extern const u8 BattleScript_EffectSketch[];
|
||||
extern const u8 BattleScript_EffectSleepTalk[];
|
||||
extern const u8 BattleScript_SleepTalkIsAsleep[];
|
||||
extern const u8 BattleScript_SleepTalkUsingMove[];
|
||||
extern const u8 BattleScript_EffectDestinyBond[];
|
||||
extern const u8 BattleScript_EffectFlail[];
|
||||
extern const u8 BattleScript_EffectSpite[];
|
||||
extern const u8 BattleScript_EffectHealBell[];
|
||||
extern const u8 BattleScript_CheckHealBellMon2Unaffected[];
|
||||
extern const u8 BattleScript_PartyHealEnd[];
|
||||
extern const u8 BattleScript_EffectTripleKick[];
|
||||
extern const u8 BattleScript_TripleKickLoop[];
|
||||
extern const u8 BattleScript_DoTripleKickAttack[];
|
||||
extern const u8 BattleScript_TripleKickNoMoreHits[];
|
||||
extern const u8 BattleScript_TripleKickPrintStrings[];
|
||||
extern const u8 BattleScript_TripleKickEnd[];
|
||||
extern const u8 BattleScript_EffectThief[];
|
||||
extern const u8 BattleScript_EffectMeanLook[];
|
||||
extern const u8 BattleScript_EffectNightmare[];
|
||||
extern const u8 BattleScript_NightmareWorked[];
|
||||
extern const u8 BattleScript_EffectMinimize[];
|
||||
extern const u8 BattleScript_EffectCurse[];
|
||||
extern const u8 BattleScript_CurseTrySpeed[];
|
||||
extern const u8 BattleScript_CurseTryAttack[];
|
||||
extern const u8 BattleScript_CurseTryDefence[];
|
||||
extern const u8 BattleScript_CurseEnd[];
|
||||
extern const u8 BattleScript_GhostCurse[];
|
||||
extern const u8 BattleScript_DoGhostCurse[];
|
||||
extern const u8 BattleScript_EffectProtect[];
|
||||
extern const u8 BattleScript_EffectSpikes[];
|
||||
extern const u8 BattleScript_EffectForesight[];
|
||||
extern const u8 BattleScript_EffectPerishSong[];
|
||||
extern const u8 BattleScript_PerishSongLoop[];
|
||||
extern const u8 BattleScript_PerishSongLoopIncrement[];
|
||||
extern const u8 BattleScript_PerishSongNotAffected[];
|
||||
extern const u8 BattleScript_EffectSandstorm[];
|
||||
extern const u8 BattleScript_EffectRollout[];
|
||||
extern const u8 BattleScript_RolloutCheckAccuracy[];
|
||||
extern const u8 BattleScript_RolloutHit[];
|
||||
extern const u8 BattleScript_EffectSwagger[];
|
||||
extern const u8 BattleScript_SwaggerTryConfuse[];
|
||||
extern const u8 BattleScript_EffectFuryCutter[];
|
||||
extern const u8 BattleScript_FuryCutterHit[];
|
||||
extern const u8 BattleScript_EffectAttract[];
|
||||
extern const u8 BattleScript_EffectReturn[];
|
||||
extern const u8 BattleScript_EffectPresent[];
|
||||
extern const u8 BattleScript_EffectSafeguard[];
|
||||
extern const u8 BattleScript_EffectThawHit[];
|
||||
extern const u8 BattleScript_EffectMagnitude[];
|
||||
extern const u8 BattleScript_EffectBatonPass[];
|
||||
extern const u8 BattleScript_EffectRapidSpin[];
|
||||
extern const u8 BattleScript_EffectSonicboom[];
|
||||
extern const u8 BattleScript_EffectMorningSun[];
|
||||
extern const u8 BattleScript_EffectHiddenPower[];
|
||||
extern const u8 BattleScript_EffectRainDance[];
|
||||
extern const u8 BattleScript_MoveWeatherChange[];
|
||||
extern const u8 BattleScript_EffectSunnyDay[];
|
||||
extern const u8 BattleScript_EffectDefenseUpHit[];
|
||||
extern const u8 BattleScript_EffectAttackUpHit[];
|
||||
extern const u8 BattleScript_EffectAllStatsUpHit[];
|
||||
extern const u8 BattleScript_EffectBellyDrum[];
|
||||
extern const u8 BattleScript_EffectPsychUp[];
|
||||
extern const u8 BattleScript_EffectMirrorCoat[];
|
||||
extern const u8 BattleScript_EffectSkullBash[];
|
||||
extern const u8 BattleScript_SkullBashEnd[];
|
||||
extern const u8 BattleScript_EffectTwister[];
|
||||
extern const u8 BattleScript_FlinchEffect[];
|
||||
extern const u8 BattleScript_EffectEarthquake[];
|
||||
extern const u8 BattleScript_82D9C44[];
|
||||
extern const u8 BattleScript_82D9C64[];
|
||||
extern const u8 BattleScript_82D9C73[];
|
||||
extern const u8 BattleScript_82D9CAC[];
|
||||
extern const u8 BattleScript_EffectFutureSight[];
|
||||
extern const u8 BattleScript_EffectGust[];
|
||||
extern const u8 BattleScript_EffectStomp[];
|
||||
extern const u8 BattleScript_EffectSolarbeam[];
|
||||
extern const u8 BattleScript_SolarbeamDecideTurn[];
|
||||
extern const u8 BattleScript_SolarbeamOnFirstTurn[];
|
||||
extern const u8 BattleScript_EffectThunder[];
|
||||
extern const u8 BattleScript_EffectTeleport[];
|
||||
extern const u8 BattleScript_EffectBeatUp[];
|
||||
extern const u8 BattleScript_BeatUpLoop[];
|
||||
extern const u8 BattleScript_BeatUpAttack[];
|
||||
extern const u8 BattleScript_BeatUpEnd[];
|
||||
extern const u8 BattleScript_EffectSemiInvulnerable[];
|
||||
extern const u8 BattleScript_FirstTurnBounce[];
|
||||
extern const u8 BattleScript_FirstTurnDive[];
|
||||
extern const u8 BattleScript_FirstTurnFly[];
|
||||
extern const u8 BattleScript_FirstTurnSemiInvulnerable[];
|
||||
extern const u8 BattleScript_SecondTurnSemiInvulnerable[];
|
||||
extern const u8 BattleScript_SemiInvulnerableTryHit[];
|
||||
extern const u8 BattleScript_SemiInvulnerableMiss[];
|
||||
extern const u8 BattleScript_EffectDefenseCurl[];
|
||||
extern const u8 BattleScript_DefenseCurlDoStatUpAnim[];
|
||||
extern const u8 BattleScript_EffectSoftboiled[];
|
||||
extern const u8 BattleScript_PresentHealTarget[];
|
||||
extern const u8 BattleScript_AlreadyAtFullHp[];
|
||||
extern const u8 BattleScript_EffectFakeOut[];
|
||||
extern const u8 BattleScript_ButItFailedAtkStringPpReduce[];
|
||||
extern const u8 BattleScript_ButItFailedPpReduce[];
|
||||
extern const u8 BattleScript_ButItFailed[];
|
||||
extern const u8 BattleScript_NotAffected[];
|
||||
extern const u8 BattleScript_EffectUproar[];
|
||||
extern const u8 BattleScript_UproarHit[];
|
||||
extern const u8 BattleScript_EffectStockpile[];
|
||||
extern const u8 BattleScript_EffectSpitUp[];
|
||||
extern const u8 BattleScript_SpitUpFail[];
|
||||
extern const u8 BattleScript_82D9FA2[];
|
||||
extern const u8 BattleScript_EffectSwallow[];
|
||||
extern const u8 BattleScript_SwallowFail[];
|
||||
extern const u8 BattleScript_EffectHail[];
|
||||
extern const u8 BattleScript_EffectTorment[];
|
||||
extern const u8 BattleScript_EffectFlatter[];
|
||||
extern const u8 BattleScript_FlatterTryConfuse[];
|
||||
extern const u8 BattleScript_EffectWillOWisp[];
|
||||
extern const u8 BattleScript_WaterVeilPrevents[];
|
||||
extern const u8 BattleScript_AlreadyBurned[];
|
||||
extern const u8 BattleScript_EffectMemento[];
|
||||
extern const u8 BattleScript_82DA119[];
|
||||
extern const u8 BattleScript_82DA13C[];
|
||||
extern const u8 BattleScript_82DA148[];
|
||||
extern const u8 BattleScript_82DA153[];
|
||||
extern const u8 BattleScript_82DA15A[];
|
||||
extern const u8 BattleScript_EffectFacade[];
|
||||
extern const u8 BattleScript_FacadeDoubleDmg[];
|
||||
extern const u8 BattleScript_EffectFocusPunch[];
|
||||
extern const u8 BattleScript_EffectSmellingsalt[];
|
||||
extern const u8 BattleScript_82DA1BA[];
|
||||
extern const u8 BattleScript_EffectFollowMe[];
|
||||
extern const u8 BattleScript_EffectNaturePower[];
|
||||
extern const u8 BattleScript_EffectCharge[];
|
||||
extern const u8 BattleScript_EffectTaunt[];
|
||||
extern const u8 BattleScript_EffectHelpingHand[];
|
||||
extern const u8 BattleScript_EffectTrick[];
|
||||
extern const u8 BattleScript_EffectRolePlay[];
|
||||
extern const u8 BattleScript_EffectWish[];
|
||||
extern const u8 BattleScript_EffectAssist[];
|
||||
extern const u8 BattleScript_EffectIngrain[];
|
||||
extern const u8 BattleScript_EffectSuperpower[];
|
||||
extern const u8 BattleScript_EffectMagicCoat[];
|
||||
extern const u8 BattleScript_EffectRecycle[];
|
||||
extern const u8 BattleScript_EffectRevenge[];
|
||||
extern const u8 BattleScript_EffectBrickBreak[];
|
||||
extern const u8 BattleScript_82DA306[];
|
||||
extern const u8 BattleScript_82DA319[];
|
||||
extern const u8 BattleScript_EffectYawn[];
|
||||
extern const u8 BattleScript_82DA378[];
|
||||
extern const u8 BattleScript_82DA382[];
|
||||
extern const u8 BattleScript_EffectKnockOff[];
|
||||
extern const u8 BattleScript_EffectEndeavor[];
|
||||
extern const u8 BattleScript_EffectEruption[];
|
||||
extern const u8 BattleScript_EffectSkillSwap[];
|
||||
extern const u8 BattleScript_EffectImprison[];
|
||||
extern const u8 BattleScript_EffectRefresh[];
|
||||
extern const u8 BattleScript_EffectGrudge[];
|
||||
extern const u8 BattleScript_EffectSnatch[];
|
||||
extern const u8 BattleScript_EffectLowKick[];
|
||||
extern const u8 BattleScript_EffectSecretPower[];
|
||||
extern const u8 BattleScript_EffectDoubleEdge[];
|
||||
extern const u8 BattleScript_EffectTeeterDance[];
|
||||
extern const u8 BattleScript_82DA47B[];
|
||||
extern const u8 BattleScript_82DA4C7[];
|
||||
extern const u8 BattleScript_82DA4D0[];
|
||||
extern const u8 BattleScript_82DA4E5[];
|
||||
extern const u8 BattleScript_82DA4F3[];
|
||||
extern const u8 BattleScript_82DA501[];
|
||||
extern const u8 BattleScript_82DA50F[];
|
||||
extern const u8 BattleScript_82DA520[];
|
||||
extern const u8 BattleScript_EffectMudSport[];
|
||||
extern const u8 BattleScript_EffectPoisonFang[];
|
||||
extern const u8 BattleScript_EffectWeatherBall[];
|
||||
extern const u8 BattleScript_EffectOverheat[];
|
||||
extern const u8 BattleScript_EffectTickle[];
|
||||
extern const u8 BattleScript_TickleDoMoveAnim[];
|
||||
extern const u8 BattleScript_TickleTryLowerDef[];
|
||||
extern const u8 BattleScript_TickleEnd[];
|
||||
extern const u8 BattleScript_CantLowerMultipleStats[];
|
||||
extern const u8 BattleScript_EffectCosmicPower[];
|
||||
extern const u8 BattleScript_CosmicPowerDoMoveAnim[];
|
||||
extern const u8 BattleScript_CosmicPowerTrySpDef[];
|
||||
extern const u8 BattleScript_CosmicPowerEnd[];
|
||||
extern const u8 BattleScript_EffectSkyUppercut[];
|
||||
extern const u8 BattleScript_EffectBulkUp[];
|
||||
extern const u8 BattleScript_BulkUpDoMoveAnim[];
|
||||
extern const u8 BattleScript_BulkUpTryDef[];
|
||||
extern const u8 BattleScript_BulkUpEnd[];
|
||||
extern const u8 BattleScript_EffectCalmMind[];
|
||||
extern const u8 BattleScript_CalmMindDoMoveAnim[];
|
||||
extern const u8 BattleScript_CalmMindTrySpDef[];
|
||||
extern const u8 BattleScript_CalmMindEnd[];
|
||||
extern const u8 BattleScript_CantRaiseMultipleStats[];
|
||||
extern const u8 BattleScript_EffectDragonDance[];
|
||||
extern const u8 BattleScript_DragonDanceDoMoveAnim[];
|
||||
extern const u8 BattleScript_DragonDanceTrySpeed[];
|
||||
extern const u8 BattleScript_DragonDanceEnd[];
|
||||
extern const u8 BattleScript_EffectCamouflage[];
|
||||
extern const u8 BattleScript_StatUp[];
|
||||
extern const u8 BattleScript_StatDown[];
|
||||
extern const u8 BattleScript_AlreadyAtFullHp[];
|
||||
extern const u8 BattleScript_PresentHealTarget[];
|
||||
extern const u8 BattleScript_MoveUsedMustRecharge[];
|
||||
extern const u8 BattleScript_FaintAttacker[];
|
||||
extern const u8 BattleScript_FaintTarget[];
|
||||
extern const u8 BattleScript_82DA7C4[];
|
||||
extern const u8 BattleScript_82DA7CD[];
|
||||
extern const u8 BattleScript_82DA816[];
|
||||
extern const u8 BattleScript_82DA8D0[];
|
||||
extern const u8 BattleScript_82DA8F5[];
|
||||
extern const u8 BattleScript_82DA8F6[];
|
||||
extern const u8 BattleScript_82DA8FC[];
|
||||
extern const u8 BattleScript_82DA908[];
|
||||
extern const u8 BattleScript_82DA92C[];
|
||||
extern const u8 BattleScript_GiveExp[];
|
||||
extern const u8 BattleScript_HandleFaintedMon[];
|
||||
extern const u8 BattleScript_LocalTrainerBattleWon[];
|
||||
extern const u8 BattleScript_LocalTwoTrainersDefeated[];
|
||||
extern const u8 BattleScript_LocalBattleWonLoseTexts[];
|
||||
@ -360,13 +26,9 @@ extern const u8 BattleScript_LocalBattleLost[];
|
||||
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
|
||||
extern const u8 BattleScript_LocalBattleLostEnd[];
|
||||
extern const u8 BattleScript_CheckDomeDrew[];
|
||||
extern const u8 BattleScript_LocalBattleLostPrintTrainersWinText[];
|
||||
extern const u8 BattleScript_LocalBattleLostDoTrainer2WinText[];
|
||||
extern const u8 BattleScript_LocalBattleLostEnd_[];
|
||||
extern const u8 BattleScript_82DAA0B[];
|
||||
extern const u8 BattleScript_82DAA31[];
|
||||
extern const u8 BattleScript_LinkBattleWonOrLost[];
|
||||
extern const u8 BattleScript_LinkBattleWonOrLostWaitEnd[];
|
||||
extern const u8 BattleScript_82DAA5C[];
|
||||
extern const u8 BattleScript_82DAA83[];
|
||||
extern const u8 BattleScript_FrontierTrainerBattleWon[];
|
||||
@ -390,17 +52,8 @@ extern const u8 BattleScript_82DAB77[];
|
||||
extern const u8 BattleScript_82DABB8[];
|
||||
extern const u8 BattleScript_Pausex20[];
|
||||
extern const u8 BattleScript_LevelUp[];
|
||||
extern const u8 BattleScript_TryLearnMoveLoop[];
|
||||
extern const u8 BattleScript_AskToLearnMove[];
|
||||
extern const u8 BattleScript_ForgotAndLearnedNewMove[];
|
||||
extern const u8 BattleScript_LearnedNewMove[];
|
||||
extern const u8 BattleScript_LearnMoveReturn[];
|
||||
extern const u8 BattleScript_RainContinuesOrEnds[];
|
||||
extern const u8 BattleScript_RainContinuesOrEndsEnd[];
|
||||
extern const u8 BattleScript_DamagingWeatherContinues[];
|
||||
extern const u8 BattleScript_DamagingWeatherLoop[];
|
||||
extern const u8 BattleScript_DamagingWeatherLoopIncrement[];
|
||||
extern const u8 BattleScript_DamagingWeatherContinuesEnd[];
|
||||
extern const u8 BattleScript_SandStormHailEnds[];
|
||||
extern const u8 BattleScript_SunlightContinues[];
|
||||
extern const u8 BattleScript_SunlightFaded[];
|
||||
|
@ -66,8 +66,8 @@ bool8 AreAllMovesUnusable(void);
|
||||
u8 GetImprisonedMovesCount(u8 bank, u16 move);
|
||||
u8 UpdateTurnCounters(void);
|
||||
u8 TurnBasedEffects(void);
|
||||
bool8 sub_8041364(void);
|
||||
bool8 sub_8041728(void);
|
||||
bool8 HandleWishPerishSongOnTurnEnd(void);
|
||||
bool8 HandleFaintedMonActions(void);
|
||||
void TryClearRageStatuses(void);
|
||||
u8 AtkCanceller_UnableToUseMove(void);
|
||||
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
|
||||
@ -79,6 +79,6 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
|
||||
void ClearFuryCutterDestinyBondGrudge(u8 bank);
|
||||
void HandleAction_RunBattleScript(void);
|
||||
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
|
||||
u8 IsPokeDisobedient(void);
|
||||
u8 IsMonDisobedient(void);
|
||||
|
||||
#endif // GUARD_BATTLE_UTIL_H
|
||||
|
@ -3668,10 +3668,10 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
|
||||
*(&gBattleStruct->turnEffectsTracker) = 0;
|
||||
*(&gBattleStruct->turnEffectsBank) = 0;
|
||||
*(&gBattleStruct->field_1A0) = 0;
|
||||
*(&gBattleStruct->field_1A1) = 0;
|
||||
*(&gBattleStruct->wishPerishSongState) = 0;
|
||||
*(&gBattleStruct->wishPerishSongBank) = 0;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleStruct->field_4D = 0;
|
||||
gBattleStruct->faintedActionsState = 0;
|
||||
gBattleStruct->turncountersTracker = 0;
|
||||
gBattleMoveFlags = 0;
|
||||
|
||||
@ -3701,8 +3701,8 @@ static void HandleEndTurn_ContinueBattle(void)
|
||||
}
|
||||
gBattleStruct->turnEffectsTracker = 0;
|
||||
gBattleStruct->turnEffectsBank = 0;
|
||||
gBattleStruct->field_1A0 = 0;
|
||||
gBattleStruct->field_1A1 = 0;
|
||||
gBattleStruct->wishPerishSongState = 0;
|
||||
gBattleStruct->wishPerishSongBank = 0;
|
||||
gBattleStruct->turncountersTracker = 0;
|
||||
gBattleMoveFlags = 0;
|
||||
}
|
||||
@ -3720,10 +3720,10 @@ void BattleTurnPassed(void)
|
||||
if (TurnBasedEffects() != 0)
|
||||
return;
|
||||
}
|
||||
if (sub_8041728() != 0)
|
||||
if (HandleFaintedMonActions() != 0)
|
||||
return;
|
||||
gBattleStruct->field_4D = 0;
|
||||
if (sub_8041364() != 0)
|
||||
gBattleStruct->faintedActionsState = 0;
|
||||
if (HandleWishPerishSongOnTurnEnd() != 0)
|
||||
return;
|
||||
|
||||
TurnValuesCleanUp(FALSE);
|
||||
@ -5565,9 +5565,9 @@ static void HandleAction_Action9(void)
|
||||
|
||||
static void HandleAction_Action11(void)
|
||||
{
|
||||
if (!sub_8041728())
|
||||
if (!HandleFaintedMonActions())
|
||||
{
|
||||
gBattleStruct->field_4D = 0;
|
||||
gBattleStruct->faintedActionsState = 0;
|
||||
gCurrentActionFuncId = ACTION_FINISHED;
|
||||
}
|
||||
}
|
||||
|
@ -1053,7 +1053,7 @@ static void atk00_attackcanceler(void)
|
||||
|
||||
if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
|
||||
{
|
||||
i = IsPokeDisobedient(); // why use the 'i' variable...?
|
||||
i = IsMonDisobedient(); // why use the 'i' variable...?
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
|
@ -1113,23 +1113,23 @@ u8 TurnBasedEffects(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool8 sub_8041364(void)
|
||||
bool8 HandleWishPerishSongOnTurnEnd(void)
|
||||
{
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
|
||||
switch (gBattleStruct->field_1A0)
|
||||
switch (gBattleStruct->wishPerishSongState)
|
||||
{
|
||||
case 0:
|
||||
while (gBattleStruct->field_1A1 < gNoOfAllBanks)
|
||||
while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks)
|
||||
{
|
||||
gActiveBank = gBattleStruct->field_1A1;
|
||||
gActiveBank = gBattleStruct->wishPerishSongBank;
|
||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||
{
|
||||
gBattleStruct->field_1A1++;
|
||||
gBattleStruct->wishPerishSongBank++;
|
||||
continue;
|
||||
}
|
||||
|
||||
gBattleStruct->field_1A1++;
|
||||
gBattleStruct->wishPerishSongBank++;
|
||||
if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0
|
||||
&& --gWishFutureKnock.futureSightCounter[gActiveBank] == 0
|
||||
&& gBattleMons[gActiveBank].hp != 0)
|
||||
@ -1157,21 +1157,21 @@ bool8 sub_8041364(void)
|
||||
}
|
||||
// Why do I have to keep doing this to match?
|
||||
{
|
||||
u8* var = &gBattleStruct->field_1A0;
|
||||
*var = 1;
|
||||
gBattleStruct->field_1A1 = 0;
|
||||
u8 *state = &gBattleStruct->wishPerishSongState;
|
||||
*state = 1;
|
||||
gBattleStruct->wishPerishSongBank = 0;
|
||||
}
|
||||
// fall through
|
||||
case 1:
|
||||
while (gBattleStruct->field_1A1 < gNoOfAllBanks)
|
||||
while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks)
|
||||
{
|
||||
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->field_1A1];
|
||||
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->wishPerishSongBank];
|
||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||
{
|
||||
gBattleStruct->field_1A1++;
|
||||
gBattleStruct->wishPerishSongBank++;
|
||||
continue;
|
||||
}
|
||||
gBattleStruct->field_1A1++;
|
||||
gBattleStruct->wishPerishSongBank++;
|
||||
if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
|
||||
{
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBank].perishSongTimer1);
|
||||
@ -1192,9 +1192,9 @@ bool8 sub_8041364(void)
|
||||
}
|
||||
// Hm...
|
||||
{
|
||||
u8* var = &gBattleStruct->field_1A0;
|
||||
*var = 2;
|
||||
gBattleStruct->field_1A1 = 0;
|
||||
u8 *state = &gBattleStruct->wishPerishSongState;
|
||||
*state = 2;
|
||||
gBattleStruct->wishPerishSongBank = 0;
|
||||
}
|
||||
// fall through
|
||||
case 2:
|
||||
@ -1209,7 +1209,7 @@ bool8 sub_8041364(void)
|
||||
|
||||
gBattlescriptCurrInstr = BattleScript_82DB8F3;
|
||||
BattleScriptExecute(BattleScript_82DB8F3);
|
||||
gBattleStruct->field_1A0++;
|
||||
gBattleStruct->wishPerishSongState++;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
@ -1220,20 +1220,20 @@ bool8 sub_8041364(void)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#define sub_8041728_MAX_CASE 7
|
||||
#define FAINTED_ACTIONS_MAX_CASE 7
|
||||
|
||||
bool8 sub_8041728(void)
|
||||
bool8 HandleFaintedMonActions(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||
return FALSE;
|
||||
do
|
||||
{
|
||||
int i;
|
||||
switch (gBattleStruct->field_4D)
|
||||
switch (gBattleStruct->faintedActionsState)
|
||||
{
|
||||
case 0:
|
||||
gBattleStruct->field_4E = 0;
|
||||
gBattleStruct->field_4D++;
|
||||
gBattleStruct->faintedActionsBank = 0;
|
||||
gBattleStruct->faintedActionsState++;
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6))
|
||||
@ -1243,58 +1243,58 @@ bool8 sub_8041728(void)
|
||||
case 1:
|
||||
do
|
||||
{
|
||||
gBank1 = gBankTarget = gBattleStruct->field_4E;
|
||||
if (gBattleMons[gBattleStruct->field_4E].hp == 0
|
||||
&& !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]])
|
||||
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
|
||||
gBank1 = gBankTarget = gBattleStruct->faintedActionsBank;
|
||||
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
|
||||
&& !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->faintedActionsBank]])
|
||||
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank]))
|
||||
{
|
||||
BattleScriptExecute(BattleScript_82DA7C4);
|
||||
gBattleStruct->field_4D = 2;
|
||||
BattleScriptExecute(BattleScript_GiveExp);
|
||||
gBattleStruct->faintedActionsState = 2;
|
||||
return TRUE;
|
||||
}
|
||||
} while (++gBattleStruct->field_4E != gNoOfAllBanks);
|
||||
gBattleStruct->field_4D = 3;
|
||||
} while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks);
|
||||
gBattleStruct->faintedActionsState = 3;
|
||||
break;
|
||||
case 2:
|
||||
sub_803F9EC(gBank1);
|
||||
if (++gBattleStruct->field_4E == gNoOfAllBanks)
|
||||
gBattleStruct->field_4D = 3;
|
||||
if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks)
|
||||
gBattleStruct->faintedActionsState = 3;
|
||||
else
|
||||
gBattleStruct->field_4D = 1;
|
||||
gBattleStruct->faintedActionsState = 1;
|
||||
break;
|
||||
case 3:
|
||||
gBattleStruct->field_4E = 0;
|
||||
gBattleStruct->field_4D++;
|
||||
gBattleStruct->faintedActionsBank = 0;
|
||||
gBattleStruct->faintedActionsState++;
|
||||
// fall through
|
||||
case 4:
|
||||
do
|
||||
{
|
||||
gBank1 = gBankTarget = gBattleStruct->field_4E;
|
||||
if (gBattleMons[gBattleStruct->field_4E].hp == 0
|
||||
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
|
||||
gBank1 = gBankTarget = gBattleStruct->faintedActionsBank;
|
||||
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0
|
||||
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank]))
|
||||
{
|
||||
BattleScriptExecute(BattleScript_82DA7CD);
|
||||
gBattleStruct->field_4D = 5;
|
||||
BattleScriptExecute(BattleScript_HandleFaintedMon);
|
||||
gBattleStruct->faintedActionsState = 5;
|
||||
return TRUE;
|
||||
}
|
||||
} while (++gBattleStruct->field_4E != gNoOfAllBanks);
|
||||
gBattleStruct->field_4D = 6;
|
||||
} while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks);
|
||||
gBattleStruct->faintedActionsState = 6;
|
||||
break;
|
||||
case 5:
|
||||
if (++gBattleStruct->field_4E == gNoOfAllBanks)
|
||||
gBattleStruct->field_4D = 6;
|
||||
if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks)
|
||||
gBattleStruct->faintedActionsState = 6;
|
||||
else
|
||||
gBattleStruct->field_4D = 4;
|
||||
gBattleStruct->faintedActionsState = 4;
|
||||
break;
|
||||
case 6:
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
|
||||
return TRUE;
|
||||
gBattleStruct->field_4D++;
|
||||
gBattleStruct->faintedActionsState++;
|
||||
break;
|
||||
case 7:
|
||||
case FAINTED_ACTIONS_MAX_CASE:
|
||||
break;
|
||||
}
|
||||
} while (gBattleStruct->field_4D != sub_8041728_MAX_CASE);
|
||||
} while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -3182,7 +3182,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
|
||||
&& gBattleMons[gBankTarget].hp)
|
||||
{
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
|
||||
BattleScriptPushCursor();
|
||||
SetMoveEffect(0, 0);
|
||||
BattleScriptPop();
|
||||
@ -3318,7 +3318,7 @@ static bool32 HasObedientBitSet(u8 bank)
|
||||
return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL);
|
||||
}
|
||||
|
||||
u8 IsPokeDisobedient(void)
|
||||
u8 IsMonDisobedient(void)
|
||||
{
|
||||
s32 rnd;
|
||||
s32 calc;
|
||||
|
@ -6,19 +6,15 @@
|
||||
#include "event_data.h"
|
||||
#include "abilities.h"
|
||||
#include "rng.h"
|
||||
#include "battle_scripts.h"
|
||||
|
||||
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
||||
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
||||
extern u8 gUnknown_0203CF00[];
|
||||
extern const u8* gBattlescriptCurrInstr;
|
||||
extern const u8 *gBattlescriptCurrInstr;
|
||||
extern u8 gBattleCommunication[];
|
||||
extern u8 gActiveBank;
|
||||
|
||||
extern const u8 BattleScript_MoveUsedWokeUp[];
|
||||
extern const u8 BattleScript_MoveUsedIsFrozen[];
|
||||
extern const u8 BattleScript_MoveUsedUnfroze[];
|
||||
extern const u8 BattleScript_MoveUsedIsAsleep[];
|
||||
|
||||
extern void sub_81D55D0(void);
|
||||
extern void sub_81D5694(void);
|
||||
extern u8 pokemon_order_func(u8);
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "songs.h"
|
||||
#include "overworld.h"
|
||||
#include "battle_message.h"
|
||||
#include "battle_string_ids.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "bg.h"
|
||||
#include "link.h"
|
||||
@ -771,7 +772,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
{
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
PlayFanfare(BGM_FANFA1);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[3]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
|
||||
gTasks[taskID].tState++;
|
||||
@ -788,7 +789,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[4]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -796,7 +797,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
case 1:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[5]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -804,7 +805,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
case 2:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[6]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tData7 = 5;
|
||||
gTasks[taskID].tData8 = 10;
|
||||
@ -881,7 +882,7 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
u16 move = GetMonData(mon, var + MON_DATA_MOVE1);
|
||||
if (IsHMMove2(move))
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[307]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState = 12;
|
||||
}
|
||||
@ -897,14 +898,14 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[207]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
break;
|
||||
case 8:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[7]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -912,20 +913,20 @@ static void Task_EvolutionScene(u8 taskID)
|
||||
case 9:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[208]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tState = 20;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[8]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tData7 = 11;
|
||||
gTasks[taskID].tData8 = 0;
|
||||
gTasks[taskID].tLearnMoveState = 3;
|
||||
break;
|
||||
case 11:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[9]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
|
||||
gTasks[taskID].tState = 15;
|
||||
break;
|
||||
@ -1116,7 +1117,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
{
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
PlayFanfare(BGM_FANFA1);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[3]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter
|
||||
gTasks[taskID].tState++;
|
||||
@ -1133,7 +1134,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BufferMoveToLearnIntoBattleTextBuff2();
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[4]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -1141,7 +1142,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 1:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[5]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -1149,7 +1150,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 2:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[6]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tData7 = 5;
|
||||
gTasks[taskID].tData8 = 9;
|
||||
@ -1170,7 +1171,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
{
|
||||
case 0:
|
||||
sEvoCursorPos = 0;
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[292]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7;
|
||||
if (gTasks[taskID].tLearnMoveState == 5)
|
||||
@ -1179,7 +1180,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 1:
|
||||
case -1:
|
||||
sEvoCursorPos = 1;
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[292]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState = gTasks[taskID].tData8;
|
||||
break;
|
||||
@ -1215,7 +1216,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
u16 move = GetMonData(mon, var + MON_DATA_MOVE1);
|
||||
if (IsHMMove2(move))
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[307]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState = 11;
|
||||
}
|
||||
@ -1225,7 +1226,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
|
||||
RemoveMonPPBonus(mon, var);
|
||||
SetMonMoveSlot(mon, gMoveToLearn, var);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[207]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -1235,7 +1236,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 7:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[7]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tLearnMoveState++;
|
||||
}
|
||||
@ -1243,20 +1244,20 @@ static void Task_TradeEvolutionScene(u8 taskID)
|
||||
case 8:
|
||||
if (!IsTextPrinterActive(0) && !IsSEPlaying())
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[208]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tState = 18;
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[8]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tData7 = 10;
|
||||
gTasks[taskID].tData8 = 0;
|
||||
gTasks[taskID].tLearnMoveState = 3;
|
||||
break;
|
||||
case 10:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[9]);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]);
|
||||
sub_807F1A8(0, gDisplayedStringBattle, 1);
|
||||
gTasks[taskID].tState = 13;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user