4864 Commits

Author SHA1 Message Date
Michael Panzlaff
15ff55eee5 use better m4a variable/constant names 2020-12-11 16:33:55 +01:00
Evan
28698a982d try to faint script -> c 2020-12-11 08:05:00 -07:00
Evan
aad3a800c3 c functions for ai roamers/safari/first battle 2020-12-10 22:10:21 -07:00
Kurausukun
58976ebaa8 Merge remote-tracking branch 'upstream/master' into berry_crush 2020-12-10 23:30:52 -05:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
LOuroboros
8b5a5a1896 Reverted include/constants/abilities.h to vanilla
With the new abilities introduced by the battle_engine in src/data/pokemon/base_stats.h behind locked behind that branch's defined label, we don't need to define them in this branch anymore.
2020-12-10 16:38:29 -03:00
Evan
34dd11448b sticky barb transfer + pickpocket combo, fix CanBattlerGetOrLoseItem 2020-12-09 10:28:18 -07:00
Evan
a93a8b2194 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-12-08 20:50:43 -07:00
LOuroboros
791d561f14 Reworked the effects of the X Items
Thanks to Karathan's indications.
2020-12-08 18:24:42 -03:00
Evan
a0ae0ece53 add ultranecrozium-z and update z crystal data 2020-12-08 09:55:50 -07:00
GriffinR
f95192ed87 Define terminal species IDs relatively 2020-12-08 00:45:05 -05:00
BuffelSaft
72b769ec75 Add config options for Jump Kick
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
426ea191ad style fix 2020-12-05 21:04:12 -07:00
Evan
d5ad14c349 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into popup 2020-12-05 21:03:20 -07:00
Evan
21cab1b7a7 better negative totem boost system, totems occur before switch in abilities 2020-12-05 21:00:51 -07:00
LOuroboros
ce8f794100
Updated abilities.h
Straight up copied from the BE to avoid silly merge conflicts.
2020-12-05 14:57:13 -03:00
LOuroboros
6a0fee9c56 Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
LOuroboros
002973d373 Renamed BattleScript_TargetAbilityStatRaiseOnSwitchIn
This battlescript is meant to be called within the case ABILITYEFFECT_ON_SWITCHIN of AbilityBattleEffects, which refers to the currently selected battler as Battler instead of Attacker or Target.
2020-12-05 13:50:47 -03:00
LOuroboros
e2f4ca27b0 BattleScript_TargetAbilityStatRaiseOnSwitchin -> BattleScript_TargetAbilityStatRaiseOnSwitchIn 2020-12-05 02:43:29 -03:00
ghoulslash
66ed10a826
Merge pull request #1251 from ExpoSeed/PE-mon-flags
Add mon flags
2020-12-03 15:07:17 -05:00
Evan
39cbc21925 fix trainer theft, update config option 2020-12-03 08:42:12 -05:00
LOuroboros
9e1d7cc827 Implemented Ball Fetch 2020-12-02 23:09:35 -03:00
LOuroboros
0c4c6fc778 Implemented Cotton Down 2020-12-02 22:53:00 -03:00
LOuroboros
e11fa09632 Implemented Intrepid Sword and Dauntless Shield and...
-Renamed BattleScript_TargetAbilityStatRaise to BattleScript_TargetAbilityStatRaiseOnMoveEnd
-Added a copy, BattleScript_TargetAbilityStatRaiseOnSwitchin

Their labels reflect the instances of a battle in which they can be called.
2020-12-02 19:07:08 -03:00
Evan
dcefaf2563 anim particle changes false by default 2020-12-01 18:01:02 -05:00
Evan
4ad5e368a9 fix merge conflicts 2020-12-01 17:57:57 -05:00
Evan
1e68c46890 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation 2020-12-01 17:51:38 -05:00
Evan
5478179464 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims 2020-12-01 17:46:26 -05:00
Evan
25abdeacc5 tidy up z move code 2020-12-01 16:36:44 -05:00
Evan
2bfc7ea9b1 merge upstream 2020-12-01 15:42:04 -05:00
Evan
f54cd0b25d fix z effect scripts 2020-12-01 15:35:39 -05:00
Evan
9755923cc3 light that burns the sky split, fix electric z move anims 2020-12-01 14:44:45 -05:00
Evan
ce19e33cc4 handle double and multi battles 2020-12-01 13:43:15 -05:00
Evan
fd8951d040 trainer z move ai 2020-12-01 08:24:33 -05:00
Evan
a0bde70493 z move effects 2020-11-30 10:55:46 -05:00
Evan
539a88207e add z crystal and z ring 2020-11-29 10:00:03 -05:00
Evan
752aca7698 finish z move anims 2020-11-29 09:22:31 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Evan
f114534ae3 z move anim/effect, black hole eclipse anim 2020-11-28 13:09:43 -05:00
Eduardo Quezada D'Ottone
7aa999af59
Merge pull request #1235 from ultima-soul/ability_expansion
Expand Ability IDs to u16, Add SWSH Ability Data, and Remove Cacophony
2020-11-28 14:56:01 -03:00
Evan
2b1dfe73cf z move unleash anim, fix active/used flags 2020-11-27 23:38:29 -05:00
Evan
4060b09bd6 expand top left move window. add z move init anim 2020-11-27 17:06:36 -05:00
Evan
348d70b309 z move indicator and some data 2020-11-26 15:56:18 -05:00
ExpoSeed
f2259d7ce1 Remove IS_ULTRA_BEAST 2020-11-24 22:44:00 -06:00
ExpoSeed
3adf316574 Add mon flags 2020-11-24 22:42:42 -06:00
LOuroboros
c4c802162e A few more evo related changes.
-EVO_MAP -> EVO_MAPSEC
-Introduced a new EVO_SPECIFIC_MAP method. Its name is self-explanatory. (Thanks to Pyredrid!)
-Changed the maps where Eevee can evolve into Leafeon and Glaceon to make use of it.
2020-11-25 01:15:19 -03:00
LOuroboros
89f6036e77 Bumped EVOS_PER_MON from 8 to 10 2020-11-24 23:47:07 -03:00
Evan
7c6e74ab69 update terrain bg config option comment 2020-11-24 21:17:31 -05:00
Evan
6c0878b5fe infestation between turn anim 2020-11-24 17:21:59 -05:00
GriffinR
9d056e8656 Move object event pal declarations to graphics 2020-11-23 14:45:16 -05:00