Martin Griffin
76f02774ea
Detect memory leaks in tests
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Can use KNOWN_LEAKING; to specify that a test is known to leak memory.
The location information is available in regular game builds. Thus it is
available for use in debugging leaks in-game too. In the future we
should consider replacing it with NULL if NDEBUG is defined. This is not
currently possible because the tests do not force NDEBUG to be
undefined.
2023-04-20 20:35:22 +01:00
LOuroboros
b09ab5a3ee
Updated Triple Arrows' effect's code and tests yet again
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Also added a function to get a move's secondaryEffectChance, meant to handle abilities, side statuses and the like that modify it.
2023-04-19 01:57:34 -03:00
Alex
76d0d8a94e
Fix battle message strings for stats ( #2927 )
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* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00
LOuroboros
787c0a159a
Updated Triple Arrows' tests
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Thanks to MGriffin.
2023-04-18 12:15:02 -03:00
LOuroboros
28ce87f6d3
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch2
2023-04-18 07:35:59 -03:00
LOuroboros
43a5aa09ef
Corrections
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-Optimized BattleScript_EffectTakeHeart
-Updated the checks for EFFECT_JUNGLE_HEALING and EFFECT_TAKE_HEART in AI_CheckBadMove
-Updated the code for MOVE_EFFECT_TRIPLE_ARROWS inside SetMoveEffect
2023-04-18 07:34:05 -03:00
AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
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* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
Eduardo Quezada
11beec62ee
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
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# Conflicts:
# src/data/pokemon/evolution.h
# src/field_poison.c
2023-04-14 11:31:02 -04:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
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* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
Eduardo Quezada D'Ottone
5c1efe9419
RandomElement for structured RNG ( #2868 )
2023-04-09 21:20:04 -04:00
Eduardo Quezada D'Ottone
1094861667
Modify "FillPartnerParty" to work with "Everything Customized" ( #2889 )
2023-04-08 13:02:47 -04:00
Alex
bd4736cc97
initial commit
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test multi battle
final
remove empty line
2023-04-06 20:56:44 +02:00
AgustinGDLV
d9ab2d1976
combined TerrainSeed and TerrainAbility loops + added terrain tests
2023-04-03 18:53:34 -07:00
LOuroboros
318b1ce4a2
Added empty line at the end of test/move_effect_triple_arrows.c
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Compilers on Unix-based systems hate it when a file doesn't end with an empty line.
2023-04-02 05:31:22 -03:00
Alex
8c4396ddaf
Gen9 move tests batch2
2023-03-29 13:01:20 +02:00
Martin Griffin
7b306b6147
RandomElement for structured RNG
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Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Eduardo Quezada
dc44714c69
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
2023-03-27 11:44:27 -03:00
Eduardo Quezada
2fba07c501
Added KNOWN_FAILING to Dire Claw and Tri Attack's force-bruted RNG failing tests
2023-03-27 11:30:38 -03:00
Eduardo Quezada
3888b10769
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
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# Conflicts:
# src/data/pokemon/form_change_table_pointers.h
# src/data/pokemon/form_change_tables.h
2023-03-27 10:55:38 -03:00
ghoulslash
6574e01e73
Gen. 9 Move Effects, 1st batch ( #2534 )
2023-03-26 16:20:47 -04:00
Eduardo Quezada
32b2c01619
Merge branch 'RHH/upcoming' into RHH/pr/fix/GassyTerrain
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# Conflicts:
# test/test.h
2023-03-26 16:06:04 -03:00
ghoulslash
dc9f0b5107
Implement Customizable NPC Trainer Parties ( #2733 )
2023-03-26 09:32:51 -04:00
ghoulslash
a0b95ae27e
Fix Intimidate targetting dead sides and false postpones ( #2850 )
2023-03-26 07:27:14 -04:00
sbird
aea5d79aa2
[trainer_parties] implement fully customizable npc trainer parties
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fix nature related bug, fix hash generation, add tests
2023-03-25 20:00:04 +01:00
sbird
b9447f88fc
fix compound eyes ohko test
2023-03-24 16:37:52 +01:00
Philipp AUER
4928911cd0
Speed up PASSES_RANDOMLY via structured RNG ( #2720 )
2023-03-24 15:16:29 +01:00
Eduardo Quezada
fad11981a5
Tests for form change on switch out and fainting
2023-03-24 11:03:34 -03:00
ghoulslash
dca6182ed2
remove assist array from battle struct ( #2816 )
2023-03-24 09:23:49 -04:00
Eduardo Quezada
498f4a2c97
Schooling and Zen Mode tests
2023-03-24 10:04:38 -03:00
Eduardo Quezada
52011804b9
Level command now also sets experience to avoid losing level upon form changes
2023-03-24 09:36:33 -03:00
Martin Griffin
efc9bad842
Fix Defog "Too many moves"
2023-03-24 10:29:46 +00:00
Martin Griffin
c08df20166
Fix "Too many different moves" detection
2023-03-24 10:29:46 +00:00
Eduardo Quezada D'Ottone
c922ff69b9
Added To-Do test results
2023-03-23 22:34:08 -03:00
Eduardo Quezada D'Ottone
1da65c4051
Fixed Grassy Terrain not healing
2023-03-23 22:33:47 -03:00
DizzyEggg
8cf357a37b
tests for dire claw ceaseless edge barb barrage
2023-03-23 12:29:04 +01:00
tennis
299911139a
Add test for intimidate on empty slot
2023-03-22 22:25:20 +00:00
Eduardo Quezada
168ed1cc55
Xerneas/Zacian/Zamazenta form change tests
2023-03-22 07:33:13 -03:00
Eduardo Quezada
ef914a2fac
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
2023-03-21 16:13:27 -03:00
May8th1995
9ec31c61bf
Fixes weirdly set value for eject buttons etc ( #2846 )
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* Fixes weirdly set value for eject buttons etc
* Remove known fialing from fixed test
---------
Co-authored-by: tennis <May8th1995@users.noreply.github.com>
2023-03-21 20:12:46 +01:00
Alex
170ff2f422
Tests for Eject Button ( #2843 )
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* eject button tests + 1 intim test
Add KNOWN_FAILING
Eject Button Tests = 1 Intim Test
* Update test/ability_intimidate.c
* Update test/ability_intimidate.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/hold_effect_eject_button.c
* Update test/ability_intimidate.c
Eject Button Tests
Eject Button Tests
* Update test/hold_effect_eject_button.c
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
---------
Co-authored-by: Philipp AUER <SBird1337@users.noreply.github.com>
2023-03-21 10:41:37 +01:00
Martin Griffin
89deda0416
Allow tests to override specific RNG calls
2023-03-15 13:39:17 +00:00
Martin Griffin
509ff4c7e0
Generic TEST that executes a function
2023-03-15 13:28:46 +00:00
Eduardo Quezada
0dfb60f2e4
Removed uneeded parameters
2023-03-14 11:07:26 -03:00
Eduardo Quezada
a101476d51
Hunger Switch test
2023-03-12 17:01:53 -03:00
DizzyEggg
eead8e8e61
Tests work with new pokemon disabled
2023-03-09 09:49:50 +01:00
DizzyEggg
d695c76881
test for assist and removed assist array from battle struct
2023-03-08 22:11:28 +01:00
Eduardo Quezada D'Ottone
dd686ee606
More detailed hydra test results ( #2722 )
2023-03-08 10:11:11 -03:00
DizzyEggg
51c8edd825
Add tests for Mega Evo, Focus Punch, Beak Blast
2023-03-08 13:22:53 +01:00
Eduardo Quezada
24d8d3fbee
Updated switch format
2023-03-08 09:09:48 -03:00
Eduardo Quezada
eb49e28e6c
Renamed TEST_RESULT_SKIP to TEST_RESULT_ASSUMPTION_FAIL
2023-03-08 08:26:33 -03:00