854 Commits

Author SHA1 Message Date
Eduardo Quezada D'Ottone
4ab4250d5d
Merge branch 'battle_engine' into be/sports 2021-12-19 20:42:15 -03:00
Eduardo Quezada D'Ottone
6d17156f74
Merge pull request #1934 from BuffelSaft/fix-burmy
Fix Burmy form change
2021-12-19 20:18:19 -03:00
Eduardo Quezada D'Ottone
4ca9f406f6
Merge pull request #1947 from LOuroboros/lightBall
Updated Light Ball's effect and improved readability
2021-12-18 15:03:18 -03:00
Eduardo Quezada D'Ottone
3a24bc8298
Merge branch 'battle_engine' into DizzyEggg-patch-1 2021-12-18 14:52:19 -03:00
Eduardo Quezada D'Ottone
a075cca448
Merge branch 'battle_engine' into fix-burmy 2021-12-18 13:38:12 -03:00
Eduardo Quezada D'Ottone
aa2b2e6a70
Merge pull request #1929 from ultima-soul/battle_engine_sync
Battle Engine Upstream Sync
2021-12-09 20:02:45 -03:00
ultima-soul
a5afdac0ae Resolved review suggestions for upstream Battle Engine sync. 2021-12-08 12:08:16 -08:00
DizzyEggg
0a7dd2edd6
Fix Intimidate affecting fainted mons 2021-12-07 12:19:27 +01:00
ultima-soul
7369f60c06 Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into battle_engine_sync 2021-12-03 17:30:45 -08:00
ghoulslash
e2af9ec3b4 ice type immunity to sheer cold 2021-11-26 11:49:49 -05:00
LOuroboros
68c557fd46 Updated Light Ball's effect and improved readability 2021-11-24 19:04:15 -03:00
ghoulslash
5c52abd856 gen3 sport move functionality behind config 2021-11-23 21:20:32 -05:00
ghoulslash
b5bc8bb346 fix B_SPORT_DMG_REDUCTION 2021-11-23 18:37:27 -05:00
ghoulslash
e3ddad2d11 add sport effects back 2021-11-23 18:36:10 -05:00
BuffelSaft
62f01e89d7 Fix Burmy form change
Wasn't properly tracking if Burmy had appeared in battle; gSentPokesToOpponent is used only for exp calculation and is cleared when an opponent faints, so a new var was needed.
2021-11-23 00:46:43 +13:00
ultima-soul
3ed51d6d91 Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync 2021-11-21 10:40:26 -08:00
ghoulslash
3fb62f74c6 fix rampage cancelling 2021-11-20 18:35:56 -05:00
ghoulslash
fb468b6776 fix unseen fist check 2021-11-19 16:32:00 -05:00
Eduardo Quezada D'Ottone
ef3f573cc2
Merge pull request #1917 from BuffelSaft/unseen_fist
Implement Unseen Fist
2021-11-19 17:29:25 -03:00
BuffelSaft
c4f27174c3 Implement Unseen Fist
Unseen Fist allows contact moves to bypass protect effects, but doesn't lift the effect.
2021-11-19 16:21:33 +13:00
Eduardo Quezada D'Ottone
0af63c04eb Removed redundant uses of STATUS3_GASTRO_ACID check. 2021-11-15 23:29:54 -03:00
ghoulslash
0e397c43fe
Merge pull request #1898 from AsparagusEduardo/BE_postIETweaks
Adjusted elements to simplify the conflicts between BE and IE
2021-11-15 08:27:28 -05:00
BuffelSaft
d4fa346540 Fix Dark Aura and Fairy Aura
Damage boost should be 33%, not 25%.
2021-11-15 21:40:20 +13:00
ghoulslash
8b296b97a8
Merge pull request #1887 from BuffelSaft/knock-off
Fix Knock Off, add config
2021-11-14 08:27:51 -05:00
Eduardo Quezada D'Ottone
5b63f53262
Merge pull request #1834 from ghoulslash/be/neutralizing_gas
Add Neutralizing Gas
2021-11-14 00:27:16 -03:00
BuffelSaft
cedc2e07bd Fix Cherrim softlock
Fix typo that caused infinite loop.
2021-11-14 13:31:06 +13:00
Eduardo Quezada D'Ottone
bcbdb353f5 Adjusted elements to simplify the conflicts between BE and IE 2021-11-13 12:10:20 -03:00
ghoulslash
940a165be7 merge w be 2021-11-13 09:09:15 -05:00
ghoulslash
23104a02e7
Merge pull request #1891 from AsparagusEduardo/BE_assaultVestText
Fix Assault Vest's battle message and effect on Me First
2021-11-13 09:06:12 -05:00
Eduardo Quezada D'Ottone
ad393385ac Oops 2021-11-13 10:58:18 -03:00
kleeenexfeu
b3b3cd2c67
IsBattlerProtected 2021-11-13 13:48:08 +01:00
kleeenexfeu
90b6c7d56c
Remove unwanted check
According to bulbapedia this check shouldn't exist. It was just preventing effectiveness from being calculated when a move bypassing protection would go through king's shield
2021-11-13 13:24:30 +01:00
kleeenexfeu
10c390b9ec
Effectiveness is calculated for moves bypassing king's shield
I'm curious what this is for. Before the change it just prevented moves that bypass protections from dealing super effective/not very effective damage to an aegislash using king's shield. So I just added a check with IsBattlerProtected, but in my opinion this line should be entirely removed. Unless I'm missing something.
2021-11-13 11:53:49 +01:00
kleeenexfeu
fdff1ae1b6
Update src/battle_util.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2021-11-12 23:34:44 +01:00
Eduardo Quezada D'Ottone
2489023332 Fixed assault Vest restricting Me First 2021-11-12 19:24:50 -03:00
kleeenexfeu
05699884d5
Crits and Confusion bypass screens 2021-11-12 21:19:06 +01:00
ghoulslash
6214d8b625 rename config 2021-11-12 07:47:24 -05:00
BuffelSaft
bdbdd0564f Fix Knock Off, add config
Added a config for Knock Off's damage boost. Also fixed the conditions it checks to do bonus damage.
2021-11-12 21:05:42 +13:00
ghoulslash
adc1413d98 add kings rock serene grace boost config 2021-11-11 17:48:15 -05:00
ghoulslash
e2e43444ad
Merge pull request #1882 from kleeenexfeu/battle_engine
Serene Grace affects King's rock
2021-11-11 16:43:08 -05:00
kleeenexfeu
59abb0ff4e
Serene Grace affects King's rock
according to https://bulbapedia.bulbagarden.net/wiki/King%27s_Rock
2021-11-10 20:45:39 +01:00
BuffelSaft
e637714e1b Requested changes
Various bug fixes, syntax corrections etc.
2021-11-10 21:11:15 +13:00
BuffelSaft
e2599c2469 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1 2021-11-10 14:31:32 +13:00
kleeenexfeu
d3abd20dfb
Fix heat crash/heavy slam calculation 2021-11-09 18:12:40 +01:00
ghoulslash
a90cf4a501
Merge pull request #1724 from AsparagusEduardo/BE_TerrainMoves
Moves affected by Terrain: Camouflage, Secret Power & Terrain Pulse
2021-11-07 17:39:03 -05:00
LOuroboros
b358f774dd
Fixed the offensive boost of the Soul Dew 2021-11-07 14:40:18 -03:00
Eduardo Quezada D'Ottone
4e6a459b14 Optimized terrain timers 2021-11-06 19:46:52 -03:00
ghoulslash
41bf1dc2f4 merge w be 2021-11-06 10:40:57 -04:00
ghoulslash
f7d11527aa
Merge pull request #1867 from AsparagusEduardo/BE_synchroToxic
Config for Synchronize's interaction with toxic poisoning
2021-11-06 10:36:50 -04:00
Eduardo Quezada D'Ottone
ae8de0f07a Merge branch 'BattleEngine' into BE_TerrainMoves
# Conflicts:
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
#	src/battle_util.c
2021-11-06 10:44:05 -03:00