Papa Cancer
3cde800bd0
Magnetic Flux + Gear Up
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Both have the same effect so they're in one commit. Uses custom script to check both user and partner for stats and abilities.
Magnetic Flux uses Charge animation.
2019-04-20 20:17:56 +01:00
Papa Cancer
b50007e861
Instruct
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Re-PR'd due to excess "merges"
2019-04-20 20:11:49 +01:00
Papa Cancer
7e99272482
Laser Focus
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Re-PR'd due to excess "merges"
2019-04-20 20:02:52 +01:00
Papa Cancer
c4acc3dbf8
Merge branch 'battle_engine_v2' into beta
2019-04-20 16:49:57 +01:00
DizzyEggg
5b43a9289d
Merge pull request #134 from thechurchofcage/epsilon
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Baneful Bunker + King's Shield
2019-04-20 08:42:35 +02:00
Papa Cancer
e310d0f10e
Core Enforcer
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New code - uses Gastro Acid script instead through own move effect
2019-04-18 12:10:18 +01:00
Papa Cancer
754befe393
Baneful Bunker + King's Shield
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Both apply a move effect from atk49. King's Shield swaps attacker and defender for the sake of Defiant etc. and then swaps them back!
2019-04-17 14:54:21 +01:00
Papa Cancer
e5e45bbcf5
Throat Chop
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Added strings that show when Throat Chop prevents move usage. Added extra string (not present in games) to show when it ends as there is no indication otherwise. Fixed Embargo's string as well.
2019-04-17 13:52:25 +01:00
Fontbane
e430fe4b02
Add Dance flag
2019-04-13 21:15:00 -04:00
DizzyEggg
31222ef64b
Add held effect debug override
2019-04-13 14:56:26 +02:00
DizzyEggg
93e86e6a76
Tweak Stomping Tantrum
2019-04-13 14:36:08 +02:00
DizzyEggg
549a9cdcc2
Merge pull request #118 from thechurchofcage/beta
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Stomping Tantrum
2019-04-13 14:09:15 +02:00
DizzyEggg
4e5c543327
Remove new items data from battle engine
2019-04-13 14:02:04 +02:00
DizzyEggg
2646f3b26a
Merge with master
2019-04-13 13:42:44 +02:00
huderlem
ce93d3ab9a
Merge pull request #661 from Phlosioneer/contest-ai-cleanup
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contest & contest_ai cleanup
2019-04-08 17:30:28 -05:00
ultima-soul
2c432c314a
Match sub_8159308
2019-04-08 17:29:44 -05:00
DizzyEggg
1c73e61a2b
Parabolic Charge anim
2019-04-08 16:48:04 +02:00
DizzyEggg
cf73a3ba28
Merge pull request #126 from thechurchofcage/zeta
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Ability-ignoring moves
2019-04-08 15:21:08 +02:00
DizzyEggg
27d645ad8a
Merge pull request #123 from thechurchofcage/delta
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Leaf Storm animation
2019-04-08 15:20:09 +02:00
DizzyEggg
0e02c28927
Merge with master
2019-04-08 09:37:41 +02:00
Phlosioneer
50350cc2e1
Merge branch 'master' into contest-ai-cleanup
2019-04-07 20:20:22 -04:00
huderlem
a4ea0ac816
Merge pull request #645 from Phlosioneer/pokenav-decomp-again
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Pokenav decomp again
2019-04-07 18:03:32 -05:00
Phlosioneer
d352999cd8
Change "navgear" to "pokenav"
2019-04-07 18:10:53 -04:00
Phlosioneer
0dc73b0b3a
Break up pokenav into subfiles
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The files are separated based on the pokenav resources substruct
ID they use.
2019-04-07 14:40:35 -04:00
Marcus Huderle
78151b6d88
Start decompiling pokemon_jump.c
2019-04-07 13:12:27 -05:00
Papa Cancer
fc8e59403a
Ability-ignoring moves
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Just Moongeist Meme and Sunsteel Strike for now. Added a special flag and modified "GetBattlerAbility" to check the current move for it.
2019-04-07 13:03:40 +01:00
Phlosioneer
d84d94e29a
Merge branch 'master' into pokenav-decomp-again
2019-04-07 01:56:36 -04:00
Phlosioneer
ddfe0f91cf
Document decompiled parts of the pokenav main menu
2019-04-06 23:34:30 -04:00
Papa Cancer
255ac6b54d
Leaf Storm animation
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All credit to Doesnt, just stole it from his pokeruby build
2019-04-06 22:02:22 +01:00
DizzyEggg
f8713f9c15
Merge with master
2019-04-06 20:43:13 +02:00
Marcus Huderle
fe12f2f4b3
Document and cleanup some decoration code
2019-04-06 12:49:09 -05:00
Fontbane
4a09a5da33
Doc field move scripts completely, use fldeff constants for dofieldeffect
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Fix labels
Fix labels again
Delete extra boulder scripts
Now it should build fine
2019-04-06 12:48:50 -05:00
DizzyEggg
b85a74afc5
Give names to battle anim backgrounds
2019-04-06 12:44:27 -05:00
DizzyEggg
19f151417e
Rename sprite sheet to sprite gfx
2019-04-06 10:14:48 -05:00
DizzyEggg
b93581b519
Rename battle anim sprites
2019-04-06 10:14:48 -05:00
DizzyEggg
311c1b9cba
Change anim tag names
2019-04-06 10:14:48 -05:00
Phlosioneer
bc50686158
Decomp everything onvolving UnknownSubStruct_81C81D4
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Now I can start cleaning up the fields and substructs
2019-04-06 03:42:14 -04:00
Papa Cancer
33d484a7ed
Merge branch 'battle_engine_v2' into beta
2019-04-06 00:38:56 +01:00
Papa Cancer
43525d2a9c
Merge branch 'battle_engine_v2' into delta
2019-04-05 23:13:41 +01:00
DizzyEggg
794c9aa255
Merge pull request #121 from thechurchofcage/epsilon
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Three pointless moves
2019-04-05 23:47:54 +02:00
DizzyEggg
7c8f69e6e3
Merge pull request #109 from Fontbane/patch-4
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Field Effects for Gen IV Abilities
2019-04-05 23:40:30 +02:00
Marcus Huderle
033580da96
Document secret base
2019-04-05 16:24:57 -05:00
Papa Cancer
4c8bc9d526
Three pointless moves
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Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00
Fontbane
e8dd8f93d1
Remove Honey functionality
2019-04-05 10:33:19 -04:00
DizzyEggg
70569e7ebc
Use shiny species tag
2019-04-05 07:53:23 -05:00
DizzyEggg
b0223f691f
Clean up data headers
2019-04-05 07:53:23 -05:00
DizzyEggg
c36476af85
Clean up data2b.c
2019-04-05 07:53:23 -05:00
DizzyEggg
dd24597d52
Finish up menu specialised
2019-04-05 07:53:23 -05:00
DizzyEggg
183b714ff1
Merge with master and fix web moves
2019-04-05 12:43:44 +02:00
Fontbane
9e74409bb2
Fix labels, label more scripts
2019-04-04 19:34:35 -05:00