11 Commits

Author SHA1 Message Date
tustin2121
1cb659df8c Renaming Script Contexts
- Determined how the various script contexts were used and renamed accordingly.
- ScriptContext2_Enable/Disable => Lock/UnlockPlayerFieldControls - The sole purpose of the flag is to make sure the player can't move around in the overworld. It has nothing to do with script contexts.
- ScriptContext1 => ScriptContext - It is the global script context used to set up scripts which run over many frames.
- ScriptContext2_RunNewScript => RunScriptImmediately - ScriptContext2's sole purpose was to run scripts immediately and in a separate context, usually while the global context is waiting for things like map loads or screen changes.
2022-08-15 15:18:12 -04:00
GriffinR
b71b10623b Add palette selection constants 2021-02-24 11:03:51 -05:00
GriffinR
275695c189 Document more script_menu, lilycove harbor 2019-09-19 17:27:34 -04:00
Phlosioneer
1360b3a477 RGB Constants 2019-04-04 17:05:46 -04:00
Phlosioneer
ee69426838 Eliminate more externs 2019-03-02 02:44:02 -05:00
Slawter666
b7b1d609d0 More synchronisation 2018-10-17 13:52:26 +01:00
Diegoisawesome
cb9127ccaf Revert "Rename some specials"
This reverts commit 658f9351fe9349eb16edab8d5d503ef741449d4a.
2018-08-11 15:16:41 -07:00
Diegoisawesome
658f9351fe Rename some specials 2018-08-11 14:59:43 -07:00
Diegoisawesome
416d67c832 Finish porting/decompiling field_effect.c 2018-05-10 18:36:57 -05:00
DizzyEggg
94b47c0686 decompile overworld 2018-02-14 00:58:22 +01:00
DizzyEggg
f59eedb672 decompile hof pc 2018-01-21 20:45:43 +01:00