Commit Graph

43 Commits

Author SHA1 Message Date
Alex
b18d01878f
Fix Battle/Shell Armor + crit chance Tests (#3377)
* Fix Battle/Shell Armor + crit chance Tests

* fix typos

* minor record ability change
2023-10-04 16:46:42 +02:00
Eduardo Quezada
35d7201935 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	data/battle_scripts_1.s
#	include/battle_scripts.h
2023-08-31 20:46:53 -04:00
Eduardo Quezada
be152fbee8 Merge branch 'RHH/master' into RHH/pr/master/opponentName 2023-08-29 13:11:32 -04:00
kittenchilly
3435c590c9 Merge branch 'upcoming' into ultraburst 2023-08-12 18:58:38 -05:00
Eduardo Quezada D'Ottone
d62c0d6d51
Organized tests into subfolders (#2822) 2023-08-12 20:00:15 +01:00
kittenchilly
c3e31af5f3 Ultra burst trigger 2023-08-09 22:12:26 -05:00
Eduardo Quezada
8dafc5e208 Fixed B_ATK_TRAINER_NAME not working properly in tests 2023-07-26 17:36:37 -04:00
Martin Griffin
6f40d44a23 Cleanup RandomUniform and RandomElementArray 2023-07-23 10:24:58 +01:00
Martin Griffin
fc321965a9 RNG_HITS and RNG_LOADED_DICE 2023-07-23 10:24:58 +01:00
Martin Griffin
b406a9c1bd RandomUniformExcept and RNG_METRONOME 2023-07-20 10:25:03 +01:00
Eduardo Quezada D'Ottone
5f29ae6f99
Failed tests are now listed in the total (#3073)
* Failed tests are now listed in the total
2023-07-14 10:17:54 +01:00
Martin Griffin
3e6f499517 TearDownBattle function 2023-06-22 15:08:15 +01:00
Martin Griffin
97bc8e4689
At most one PASSES_RANDOMLY (#3065) 2023-06-20 14:46:02 -04:00
AgustinGDLV
d795256142 remove debug 2023-06-03 11:56:01 -07:00
AgustinGDLV
53fa7e524c allow for illegal abilities within tests 2023-06-03 11:32:54 -07:00
Martin Griffin
412f6f5352
Separate build directory for tests and TESTING define (#3002)
* Separate build directory for tests and TESTING define

* fixup! Separate build directory for tests and TESTING define

* fixup! Separate build directory for tests and TESTING define

* fixup! Separate build directory for tests and TESTING define
2023-05-31 09:38:37 -04:00
AgustinGDLV
d22efc9a68 fixed UB with unassigned variable 2023-05-16 23:14:54 -07:00
Martin Griffin
efab893c47 INVALID if results without PARAMETRIZE 2023-05-07 07:50:41 +01:00
Martin Griffin
29fa6ba574 INVALID if PASSES_RANDOMLY and results 2023-05-07 07:50:41 +01:00
Martin Griffin
9cd13cc520 Fix USE_ITEM explicit targets 2023-05-07 07:50:41 +01:00
Martin Griffin
e0bed6776b INVALID if FINALLY without PARAMETRIZE 2023-05-07 07:50:41 +01:00
Eduardo Quezada D'Ottone
220b60f315
Detect memory leaks in tests (#2698) 2023-05-06 21:22:47 -04:00
Eduardo Quezada D'Ottone
42445512ad
Battle Item Tests + critical fixes + new test macro (#2940) 2023-05-06 20:43:32 -04:00
ghoulslash
8cce130643
Add Frostbite status (#2942) 2023-05-01 09:45:47 -04:00
Alex
a98da30ec7 frostbite tests 2023-04-28 12:38:34 +02:00
Bassoonian
c279830892 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into formbattlechangecontribution 2023-04-27 10:50:32 +02:00
CallmeEchoo
a2809acfd1 fix gChosenMovePos not being assigned correctly for battle items
thanks griffin <3

Co-Authored-By: Martin Griffin <838573+mrgriffin@users.noreply.github.com>
2023-04-26 01:02:47 +02:00
CallmeEchoo
08ec873ef2 update MoveWithPP macro to use struct 2023-04-25 20:35:36 +02:00
CallmeEchoo
7fad0a2dbc add MovesWithPP macro to allow for setting pps in tests 2023-04-25 19:45:35 +02:00
Martin Griffin
c81a985b5b Fix USE_ITEM explicit targets 2023-04-20 21:45:16 +01:00
Martin Griffin
76f02774ea Detect memory leaks in tests
Can use KNOWN_LEAKING; to specify that a test is known to leak memory.

The location information is available in regular game builds. Thus it is
available for use in debugging leaks in-game too. In the future we
should consider replacing it with NULL if NDEBUG is defined. This is not
currently possible because the tests do not force NDEBUG to be
undefined.
2023-04-20 20:35:22 +01:00
AgustinGDLV
2eabcea86e
Battle Item Refactor (#2902)
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
Eduardo Quezada
11beec62ee Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/data/pokemon/evolution.h
#	src/field_poison.c
2023-04-14 11:31:02 -04:00
Martin Griffin
7b306b6147 RandomElement for structured RNG
Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Eduardo Quezada
3888b10769 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/data/pokemon/form_change_table_pointers.h
#	src/data/pokemon/form_change_tables.h
2023-03-27 10:55:38 -03:00
Philipp AUER
4928911cd0
Speed up PASSES_RANDOMLY via structured RNG (#2720) 2023-03-24 15:16:29 +01:00
Eduardo Quezada
498f4a2c97 Schooling and Zen Mode tests 2023-03-24 10:04:38 -03:00
Eduardo Quezada
52011804b9 Level command now also sets experience to avoid losing level upon form changes 2023-03-24 09:36:33 -03:00
Martin Griffin
c08df20166 Fix "Too many different moves" detection 2023-03-24 10:29:46 +00:00
Martin Griffin
89deda0416 Allow tests to override specific RNG calls 2023-03-15 13:39:17 +00:00
DizzyEggg
d695c76881 test for assist and removed assist array from battle struct 2023-03-08 22:11:28 +01:00
Eduardo Quezada
eb49e28e6c Renamed TEST_RESULT_SKIP to TEST_RESULT_ASSUMPTION_FAIL 2023-03-08 08:26:33 -03:00
Martin Griffin
f1b9872bf0 Test moves, items, and abilities in battle
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic
Spikes tests!

Co-authored-by: sbird <sbird@no.tld>
2023-02-01 13:53:57 +00:00